I just finished making a mod with an up-to-date tutorial video. I used MCP to code it, and everything works, but I get this error when I hit "play":
WARNING:
THIS ERROR CODE IS VERY BIG. IN FACT, IT IS THE LARGEST ERROR CODE EVER. IT HAS BEEN DISCOVERED THAT IF THE NAKED EYE LOOKS AT IT, THEIR EYEBALLS GET REKT BY PHYSICS AND MELT OUT OF THEIR EYE SOCKETS. LOOK AT YOUR OWN RISK.
Error: Could not find or load main class net.minecraft.client.main.Main
Error's pretty obvious, it can't find the entry point. Can you show us your run configurations? Are you using Forge? (As Victni said, there are no reasons why you would edit base classes in this day and age :P)
Error's pretty obvious, it can't find the entry point. Can you show us your run configurations? Are you using Forge? (As Victni said, there are no reasons why you would edit base classes in this day and age :P)
I am not using forge, I like to do it the old fashion way.
Why use mcp? Is there something specific you are trying to do that you think may not be accomplished in forge. Editing base classes is much more likely to cause errors and compatibility problems then using forge. So I was wondering why bother learning and working with mcp when forge is better.
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I am starting do small simple mod request. If the mod can be made in an hour I will do it for you.
Hey guys,
I just finished making a mod with an up-to-date tutorial video. I used MCP to code it, and everything works, but I get this error when I hit "play":
WARNING:
THIS ERROR CODE IS VERY BIG. IN FACT, IT IS THE LARGEST ERROR CODE EVER. IT HAS BEEN DISCOVERED THAT IF THE NAKED EYE LOOKS AT IT, THEIR EYEBALLS GET REKT BY PHYSICS AND MELT OUT OF THEIR EYE SOCKETS. LOOK AT YOUR OWN RISK.
PLS HALP!!!1
You used MCP? As in, edit base classes?
Cause we have Forge now.
Error's pretty obvious, it can't find the entry point. Can you show us your run configurations? Are you using Forge? (As Victni said, there are no reasons why you would edit base classes in this day and age :P)
Check out my mod, Placeable Items!
If my comment helped you or you just like me, hit the green arrow down there!
I am not using forge, I like to do it the old fashion way.
Why use mcp? Is there something specific you are trying to do that you think may not be accomplished in forge. Editing base classes is much more likely to cause errors and compatibility problems then using forge. So I was wondering why bother learning and working with mcp when forge is better.
I am starting do small simple mod request. If the mod can be made in an hour I will do it for you.
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TempTorch BabyAnimal MiningTNT SnowBallDamage EnderAdvancement HydratedFarms
I don't want my mod to be forge so I can have the mod as its own version.