So I'm using forge and magic launcher to make all my mods compatible, and it was all working like a charm until now. I'm not sure what changed.
I'm using Forge universal 6.0.1 (with FML built-in. I love that they added that),
Zombe's modpack v6.5.1 for 1.4.2 (regular, not forge compatible version, not necessary since FML is compatible with modloader mods),
Rei's Minimap v3.2_05 for 1.4.2,
OptiFine HD A7 Ultra for 1.4.2,
Mine Little Pony v188.8.131.52 for 1.4.2,
Not Enough Items 1.4.2 for 1.4.2,
and CodeChicken Core 0.6.6 for 1.4.2.
Forge, Zombe's and Rei's are directly inside my minecraft.jar for compatibility with Magic Launcher. Optifine and Mine Little Pony are in the internal mods selection in Magic Launcher, and the .jars for NEI and Chicken Core are in the coremods folder.
Here's my error log:
Minecraft has crashed!
Minecraft has stopped running because it encountered a problem; Unexpected error
This error has been saved to C:\Users\CONNOR\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-09_17.04.49-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 9a8eee34 --------
Generated 11/9/12 5:04 PM
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.6.0_23, Sun Microsystems Inc.
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
- Memory: 478457760 bytes (456 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
- JVM Flags: 2 total; -Xms512m -Xmx512m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v184.108.40.2062 Minecraft Forge 220.127.116.111 Optifine OptiFine_1.4.2_HD_U_A7 7 mods loaded, 7 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TwilightForest [The Twilight Forest] (twilightforest-1.12.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
- LWJGL: 2.4.2
- OpenGL: GeForce 6150SE nForce 430/PCI/SSE2 GL version 2.1.2, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: oCd-pack-14-by-disco.zip
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 7f019a25 ----------
Upon selecting a SSP world and trying to play it, it just says "Loading World". Upon trying to join a server, it just says "Logging In...".
I would use the forge version of zombe's, while the FML developers are trying to make all modloader mods work with FML not all are 100% working yet. (Atleast the last time I looked into it) I'm guessing there is a forge compatibility version for a reason. It could also be that something in zombe's overwrites some of the same classes that forge does, and the forge version incorporates the forge changes as well as the changes zombe's needs.
Rei's minimap should work in the mods folder, unless it's an issue with magic launcher. I know with MultiMC it works just fine in the mods folder. (not that I think this is an issue, just a note)
i noticed your had TwilightForest installed but you didn't mention it in your list, mistake, or bad install somewhere maybe?
Yeah, I had a feeling someone would point that out. At the time, that wasn't the problem, I tested Minecraft with and without it. Either way, I got all my mods working again with that old .jar. The reason I was screwing with it in the first place was that I was being naive and thinking I could fix the bug in Zombe's Modpack where ore markers don't show up by changing some things in the way I installed my mods. Silly Ion, that's not how you fix bugs (most of the time).