I am building a very simpile design for a hopper car unloader. I have seen this exact design work correctly on YouTube.
I have a hopper with powered rail on top of it. Comparitor reading from the hopper.
The minecart will hit the powered rail on the hopper and then shoot right back off and only unload 1 item in a stack of 64. The power rail does turn off but not before the minecart has already started its return trip.
If I remove the chest below the hopper the system is ok. The hopper car will stop correctly on the hopper and unload. If I then place a chest below the hopper the power rail Will power and then the mine cart shoots off.
It seems to me that the hopper passes the items to quickly which causes the Comparitor to blink on and off and not stay on like it should. This causes the hopper car to get pushed away from the unloading zone.
The reason I believe it is the hopper is because when I remove the chest forcing the items to stay in the hopper the Comparitor does not blink and turns the power rail off.
I am sure I have put this in the wrong section. If there is a roaming moderator I would appreciate it if you moved it. Thank you in advance.
I pulled up MC PE edition on my phone and setup the exact same hopper unloader system and it works perfectly fine. There is definitely something different with the Xbox One version.
I had a similar issue, I resolved it by slowing the cart down. I think it was just bouncing out off of the end block. It took a lot of fiddling but I finally got it to work
If you build enough of these unloaders you will eventually have this problem. Easy fix: have no rail over the hopper.
Put a torch on the side of the block with the torch on it. Run redstone from that torch to a sticky piston that touches the powered rail over the hopper when extended (a repeater set to four ticks is not necessary but makes things run smoother). When the minecart arrives there is no powered rail so it has to stop, by the time the piston extends the rail into place it is unpowered.
I just had this issue on my Xbox one which lead me to this forum. I was using an unloader I got from a rex tutorial without the repeater and had it working fine. However while making a second one to test a different smart loader, the unloader started bouncing. Because of your observation that the hopper without a chest below it allowed the minecart to stop, I found an easy fix. I feed from the hopper with the rail into a chest that feeds a second hopper into the final chest. I don't know why this fixes it but as my design was using multiple hoppers anyway, this was easy
I am building a very simpile design for a hopper car unloader. I have seen this exact design work correctly on YouTube.
I have a hopper with powered rail on top of it. Comparitor reading from the hopper.
The minecart will hit the powered rail on the hopper and then shoot right back off and only unload 1 item in a stack of 64. The power rail does turn off but not before the minecart has already started its return trip.
If I remove the chest below the hopper the system is ok. The hopper car will stop correctly on the hopper and unload. If I then place a chest below the hopper the power rail Will power and then the mine cart shoots off.
It seems to me that the hopper passes the items to quickly which causes the Comparitor to blink on and off and not stay on like it should. This causes the hopper car to get pushed away from the unloading zone.
The reason I believe it is the hopper is because when I remove the chest forcing the items to stay in the hopper the Comparitor does not blink and turns the power rail off.
Is anyone having this issue or is it just me?
I am sure I have put this in the wrong section. If there is a roaming moderator I would appreciate it if you moved it. Thank you in advance.
I pulled up MC PE edition on my phone and setup the exact same hopper unloader system and it works perfectly fine. There is definitely something different with the Xbox One version.
I've had the same issue on both xb1 and ps4
I had a similar issue, I resolved it by slowing the cart down. I think it was just bouncing out off of the end block. It took a lot of fiddling but I finally got it to work
If you build enough of these unloaders you will eventually have this problem. Easy fix: have no rail over the hopper.
Put a torch on the side of the block with the torch on it. Run redstone from that torch to a sticky piston that touches the powered rail over the hopper when extended (a repeater set to four ticks is not necessary but makes things run smoother). When the minecart arrives there is no powered rail so it has to stop, by the time the piston extends the rail into place it is unpowered.
I just had this issue on my Xbox one which lead me to this forum. I was using an unloader I got from a rex tutorial without the repeater and had it working fine. However while making a second one to test a different smart loader, the unloader started bouncing. Because of your observation that the hopper without a chest below it allowed the minecart to stop, I found an easy fix. I feed from the hopper with the rail into a chest that feeds a second hopper into the final chest. I don't know why this fixes it but as my design was using multiple hoppers anyway, this was easy