How do I make shields and banners? Got the 1.1.0 update today. Cannot make banners and shields. I've got the shield icon in my inventory (next to the armor). Other things works as planned, such as making beds in different colors.
Neither shields or banners are in PE / Windows 10 Edition yet. The only things that you can hold in your off-hand slot currently are maps, and arrows. If you have arrows with different potion effects on them in your inventory, whatever arrow you are holding in your off-hand is what will be used.
Ok, question: if the issue with implementing shields is about getting it to work right on PE, then what's the rationale behind the absence of banners? O.o
And if I may ask another, the excuse I keep hearing for why Win10 version isn't compatible with the console versions is related to the inability of consoles to do infinite world size, but if that's the case, how is Win10 compatible with Pocket Edition? It seems to me like my Xbox One or PS4 should be able to handle a lot more than my iPhone could. Could someone explain this to me?
* There's tons of stuff that's been added to Win10/PE in the last year. More is planned. Don't forget, Win10/PE is it's own game and isn't the PC version, nor does it have to copy every thing the PC version has or work the same way. Maybe they'll come up with something better than "banners"! Take Beds for example: in Win10/PE you can jump on beds, you can't in the PC version.
Win10/PE (and the PC) will probably never be able to play with any of the consoles. First, the consoles are a "closed" system. Another of the many reasons the two can't play together is the way worlds are handled. Consoles don't do "chunks" so their world size are by memory, other editions do 'infinite' worlds in "chunks", so until the consoles are rewritten to use "chunks" (bits of the world at a time), they can't ever have 'infinite' worlds. Console worlds limited by memory (and why the One can have a world 32X bigger than the 360 did). I'm not saying consoles can't have infinite worlds, I'm saying as MC for the consoles as written they can't.
The reason Win10 and PE can play together (they're the only two editions that can play with each other!) is that they have the same world size and they are kept in sync with the exact same features. (But new features are being added to both as fast as they can). That's the Good News.
The Bad News is as more and more "PC" features are added, lag and shuddering is being introduced. "We" continue to demand Win10 (and therefore PE) have more PC features, but the average smartphone limitation is rearing it's ugly head.
Nah, even I'll stick up for Geneo's answer. "I'm not saying consoles can't have infinite worlds, I'm saying as MC for the consoles as written they can't." Of course, having said that one line, it kind of rendered the rest of his explanation null and void as an answer to my question, but I understand what he was saying and why he was saying it. Actually, depending on how long the Better Together Edition has been in development, this could well explain why Microsoft is so much slower with updates and additions than Mojang had been. My problem just stemmed from a lack of understanding as to why the Win10 version (which I've noticed in the couple of weeks I've been playing it, looks better, but is missing shields, banners, bone blocks, and armor stands, at the very least) HADN'T been kept on the same update course as the console versions, as it seems like... well, if I had to prioritize which versions got what updates, the Pocket Edition would be at the bottom of that list. Why keep sync with updates there and not on the Xbox One and/or 360 versions, especially when the PE can played on (and in fact, I would guess mostly played on) phones belonging to MS competitors (an issue that's apparently still relevant if what I've heard about the PS4 version not being included in the cross-compatibility update, albeit by Sony's own choice, is true).
My point both here and there is that, just in terms of what's in the PE version vs what's in the console versions, it seems like stuff that generally could be easily taken care of. I'm not a programmer, and I have no idea what it really takes to add assets to either the Java or non-Java versions of the game, but I cannot imagine that it would take a great amount of time to include the very few items that the Win10 and PE editions were missing. And my fundamental understanding of why the Win10 and PE versions can be compatible at all had been based on an assumption that for these versions, Realms was required for online (I think?), which seemed to me to be how the PE version could have infinite worlds: they weren't being stored on my iPhone. And it seemed like if that was the case, implementing that into the other versions couldn't possibly have been out of the question. I had just been wondering if anyone knew why things had been done they they had, instead, and Geneo did a good job of explaining to me that they differed in more ways than I was thinking, if not why they couldn't be made to work together in the long run.
How do I make shields and banners? Got the 1.1.0 update today. Cannot make banners and shields. I've got the shield icon in my inventory (next to the armor). Other things works as planned, such as making beds in different colors.
Neither shields or banners are in PE / Windows 10 Edition yet. The only things that you can hold in your off-hand slot currently are maps, and arrows. If you have arrows with different potion effects on them in your inventory, whatever arrow you are holding in your off-hand is what will be used.
Ok, thanks. But why do I have the shield / badge icon in my inventory?
It's there to put your map or arrows in.
We'll get dual-wielding and shields at some point once they figure out a way for it to work easily with touchscreen controls for the PE version.
Thanks
Thank you LloydAZ this is very helpful! Sad to know I can't make/have a sheild yet, but glad to know that spot won't go to complete waste!
Ok, question: if the issue with implementing shields is about getting it to work right on PE, then what's the rationale behind the absence of banners? O.o
And if I may ask another, the excuse I keep hearing for why Win10 version isn't compatible with the console versions is related to the inability of consoles to do infinite world size, but if that's the case, how is Win10 compatible with Pocket Edition? It seems to me like my Xbox One or PS4 should be able to handle a lot more than my iPhone could. Could someone explain this to me?
Xbox: Goldnfoxx
PSN: Goldenfoxx
Nintendo: SW-5996-7611-3106
Steam: Goldenfoxx
* There's tons of stuff that's been added to Win10/PE in the last year. More is planned. Don't forget, Win10/PE is it's own game and isn't the PC version, nor does it have to copy every thing the PC version has or work the same way. Maybe they'll come up with something better than "banners"! Take Beds for example: in Win10/PE you can jump on beds, you can't in the PC version.
Win10/PE (and the PC) will probably never be able to play with any of the consoles. First, the consoles are a "closed" system. Another of the many reasons the two can't play together is the way worlds are handled. Consoles don't do "chunks" so their world size are by memory, other editions do 'infinite' worlds in "chunks", so until the consoles are rewritten to use "chunks" (bits of the world at a time), they can't ever have 'infinite' worlds. Console worlds limited by memory (and why the One can have a world 32X bigger than the 360 did). I'm not saying consoles can't have infinite worlds, I'm saying as MC for the consoles as written they can't.
The reason Win10 and PE can play together (they're the only two editions that can play with each other!) is that they have the same world size and they are kept in sync with the exact same features. (But new features are being added to both as fast as they can). That's the Good News.
The Bad News is as more and more "PC" features are added, lag and shuddering is being introduced. "We" continue to demand Win10 (and therefore PE) have more PC features, but the average smartphone limitation is rearing it's ugly head.
Nah, even I'll stick up for Geneo's answer. "I'm not saying consoles can't have infinite worlds, I'm saying as MC for the consoles as written they can't." Of course, having said that one line, it kind of rendered the rest of his explanation null and void as an answer to my question, but I understand what he was saying and why he was saying it. Actually, depending on how long the Better Together Edition has been in development, this could well explain why Microsoft is so much slower with updates and additions than Mojang had been. My problem just stemmed from a lack of understanding as to why the Win10 version (which I've noticed in the couple of weeks I've been playing it, looks better, but is missing shields, banners, bone blocks, and armor stands, at the very least) HADN'T been kept on the same update course as the console versions, as it seems like... well, if I had to prioritize which versions got what updates, the Pocket Edition would be at the bottom of that list. Why keep sync with updates there and not on the Xbox One and/or 360 versions, especially when the PE can played on (and in fact, I would guess mostly played on) phones belonging to MS competitors (an issue that's apparently still relevant if what I've heard about the PS4 version not being included in the cross-compatibility update, albeit by Sony's own choice, is true).
My point both here and there is that, just in terms of what's in the PE version vs what's in the console versions, it seems like stuff that generally could be easily taken care of. I'm not a programmer, and I have no idea what it really takes to add assets to either the Java or non-Java versions of the game, but I cannot imagine that it would take a great amount of time to include the very few items that the Win10 and PE editions were missing. And my fundamental understanding of why the Win10 and PE versions can be compatible at all had been based on an assumption that for these versions, Realms was required for online (I think?), which seemed to me to be how the PE version could have infinite worlds: they weren't being stored on my iPhone. And it seemed like if that was the case, implementing that into the other versions couldn't possibly have been out of the question. I had just been wondering if anyone knew why things had been done they they had, instead, and Geneo did a good job of explaining to me that they differed in more ways than I was thinking, if not why they couldn't be made to work together in the long run.
Xbox: Goldnfoxx
PSN: Goldenfoxx
Nintendo: SW-5996-7611-3106
Steam: Goldenfoxx