follow mc settings as stated below then compare, I get 90 fps on average
Res: monitor res
biome blend: off
graphics: fast
smooth lighting: off
vsync: off
render distance: 4
view bobbing (has minimum change but still worth it): off
attack indicator: your preffered setting
clouds: off
particles: minimal
entity shadows: off
mipmap lvls: off
fullscreen: on ofc
then press alt + ctrl + del and open task manager {keep mc running in the background) and right click java, select *go to details* and right click java again, select *set priority* and set high or medium
hope this helps you guys
I would not call using minimum settings a fix; the game doesn't even run properly with a render distance of less than 10 (thanks to MC-2536, a bug which has always been in the game but only affected singleplayer since 1.7.4). That said, your computer is below the minimum system requirements (at least the GPU is, which needs to be at least a Radeon 7000 / GeForce 400, and ideally at least Rx 200 / GeForce 700, or a for the equivalent Nvidia GPUs; the CPU itself needs to be at least a 3.1 GHz i3 or more ideally, 3.5 GHz i5, and I suspect these requirements are now outdated as Mojang last updated them early last year).
follow mc settings as stated below then compare, I get 90 fps on average
Res: monitor res
biome blend: off
graphics: fast
smooth lighting: off
vsync: off
render distance: 4
view bobbing (has minimum change but still worth it): off
attack indicator: your preffered setting
clouds: off
particles: minimal
entity shadows: off
mipmap lvls: off
fullscreen: on ofc
then press alt + ctrl + del and open task manager {keep mc running in the background) and right click java, select *go to details* and right click java again, select *set priority* and set high or medium
hope this helps you guys
Lowering Details of the game doesn't fix a thing.. except, if your PC is potato or roasted potato It would slightly increase the performance of the game.
I used this guide like 4 years ago when I have GeForce 7025 Nforce 630a 256 MB ( ran about 5 fps when in fancy. settings) In the other one, Increasing the priority of the game.. will make your PC crazy.
I ran 1.15 over the weekend, first time I've run vanilla in several years, I usually do modded, anyway, FPS is bad, though not terrible, usually in the 30-40 range. Doesn't matter what settings I change it to, seems it never gets much above 40-50 fps. So yeah, 1.15 still has a way to go to make those "optimizations" work well. But I can say with render distance set at max, it's nice to be able to climb to the world height and see very far without the world just ending like it used to.
I didn't try 1.14 to see what the FPS difference was. I guess it's just a matter of dealing with it until they fix it, hopefully sooner rather than later.
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D_B
To tell them how to live is to prevent them living.
can anyone of you guys having the same problem test 1.15.1, It just got released today and .. I think it improves the rendering but I'm not really sure.
Pretty much the same results on 1.15.1, might have been maybe a small increase, but never got much above 35-40 fps. The thing is, when I look straight up or straight down, I get 60 fps. Looking level, even when I'm in front of a cobble wall, the fps drops, as if it's rendering everything on the other side of the wall even though you can't see it.
Rollback Post to RevisionRollBack
D_B
To tell them how to live is to prevent them living.
i can imagine if you have a less powerful cpu or higher memory latency the drop will be a lot bigger / problematic like dropping into 30-40fps and the game will feel sluggish
I just found the solution, minecraft 1.15 runs on 3GB ram instead of 2GB in 1.14, if you change that to 2GB your fps should be more stable
Seriously, 3 GB?! Mojang is absolutely insane (my self-modded version based on 1.6.4 happily runs with only 512 MB, and only half of that is actually even allocated. I absolutely do not see the game ever needing more than this unless you are running at max render distance (using the way 1.6.4 stores block/chunk data in memory a chunk with 8 sections (relatively high Overworld terrain or the Nether) requires about 162.5 KB of memory (for two copies, on the server and client) and a render distance of 32 loads 4225 chunks for a memory usage of around 670 MB. For comparison, even 24 chunks requires only 381 MB, with Xmx set to double these values to include other data and a buffer for GC).
Also, according to this report even with extensive tweaking 1.15 still performs worse than 1.14 (which is in turn who knows how much worse than older versions, and not just in FPS but server-side performance; when Mojang actually does improve performance it is mostly one step forward for every two steps back and an increase in memory usage either way):
in the same benchmarking conditions, 1.14.4 was giving 200FPS, 1.15-pre1 gives 110FPS if you're an average user; or 150FPS if you know how to force your GPU as the OpenGL renderer and bruteforce Maximum Performance or 3D clocks-mode on it, but then the game stutters insanely when you actually look around and try to play instead of benchmark it. That's a -25% direct performance improvement in the absolute best case scenario. The workaround may or may not work, it seems that in graphics-intensive scenarios it doesn't so performance can tank from 160s to 70s FPS, over 50%.
I would not call using minimum settings a fix; the game doesn't even run properly with a render distance of less than 10 (thanks to MC-2536, a bug which has always been in the game but only affected singleplayer since 1.7.4). That said, your computer is below the minimum system requirements (at least the GPU is, which needs to be at least a Radeon 7000 / GeForce 400, and ideally at least Rx 200 / GeForce 700, or a for the equivalent Nvidia GPUs; the CPU itself needs to be at least a 3.1 GHz i3 or more ideally, 3.5 GHz i5, and I suspect these requirements are now outdated as Mojang last updated them early last year).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Lowering Details of the game doesn't fix a thing.. except, if your PC is potato or roasted potato It would slightly increase the performance of the game.
I used this guide like 4 years ago when I have GeForce 7025 Nforce 630a 256 MB ( ran about 5 fps when in fancy. settings) In the other one, Increasing the priority of the game.. will make your PC crazy.
Your specs are way far slower than my pc so. .ye
I ran 1.15 over the weekend, first time I've run vanilla in several years, I usually do modded, anyway, FPS is bad, though not terrible, usually in the 30-40 range. Doesn't matter what settings I change it to, seems it never gets much above 40-50 fps. So yeah, 1.15 still has a way to go to make those "optimizations" work well. But I can say with render distance set at max, it's nice to be able to climb to the world height and see very far without the world just ending like it used to.
I didn't try 1.14 to see what the FPS difference was. I guess it's just a matter of dealing with it until they fix it, hopefully sooner rather than later.
D_B
To tell them how to live is to prevent them living.
can anyone of you guys having the same problem test 1.15.1, It just got released today and .. I think it improves the rendering but I'm not really sure.
Pretty much the same results on 1.15.1, might have been maybe a small increase, but never got much above 35-40 fps. The thing is, when I look straight up or straight down, I get 60 fps. Looking level, even when I'm in front of a cobble wall, the fps drops, as if it's rendering everything on the other side of the wall even though you can't see it.
D_B
To tell them how to live is to prevent them living.
Btw what may help
Have you Tried setting the Maximum FPS to unlimited and Vsync OFF ?
I noticed a while that the Frame Limiting Option as well as VSync plays badly
Like having a 60hz monitor and assuming with vsync on i'd get constant 60fps but it drops to 40-50 and feels laggy
Disabling VSync having 200+ fps
Btw i've tested / compared 1.14 against 1.15 and 1.15.1
Those are the results, same world, same spot - moving the same straight line back and forward..
1.14 - 250~450 FPS
1.15 - 170~270 FPS
1.15.1 about the same as 1.15
My rig is a ryzen 1700 (overclocked to 3.8Ghz) with a Amd Vega 56, 16gb DDR4@3066 CL16
that's a huge fps drop lol.
Yah but for me still playing
i can imagine if you have a less powerful cpu or higher memory latency the drop will be a lot bigger / problematic like dropping into 30-40fps and the game will feel sluggish
I just found the solution, minecraft 1.15 runs on 3GB ram instead of 2GB in 1.14, if you change that to 2GB your fps should be more stable
Seriously, 3 GB?! Mojang is absolutely insane (my self-modded version based on 1.6.4 happily runs with only 512 MB, and only half of that is actually even allocated. I absolutely do not see the game ever needing more than this unless you are running at max render distance (using the way 1.6.4 stores block/chunk data in memory a chunk with 8 sections (relatively high Overworld terrain or the Nether) requires about 162.5 KB of memory (for two copies, on the server and client) and a render distance of 32 loads 4225 chunks for a memory usage of around 670 MB. For comparison, even 24 chunks requires only 381 MB, with Xmx set to double these values to include other data and a buffer for GC).
Also, according to this report even with extensive tweaking 1.15 still performs worse than 1.14 (which is in turn who knows how much worse than older versions, and not just in FPS but server-side performance; when Mojang actually does improve performance it is mostly one step forward for every two steps back and an increase in memory usage either way):
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I still have original launcher and still 1.15.1 starts with 2GB of heap.