Long story short, I used to get 60 FPS max on my mac, and now that's the lowest they will go. Im super happy about this, but I also want to know-- what the heck happened?
As said above vsync does limit minecraft to 60 fps, but if it is disabled you probably reenable it because 160 fps is unnecessary since the human eye can barely tell the difference between very high fps. This is wrong. See post below by TheMasterCaver.
As said above vsync does limit minecraft to 60 fps, but if it is disabled you probably reenable it because 160 fps is unnecessary since the human eye can barely tell the difference between very high fps.
That is actually not true at all; it is a limitation of the monitor, not any limitations of the human eye, that leads to this myth:
So the conclusion is: To make movies/Virtual Reality perfect, you'd have to know what you want. To have a perfect illusion of everything that can flash, blink and move you shouldn't go below 500 fps.
Seeing framewise is simply not the way how the eye\brain system works. It works with a continuous flow of light\information. (Similar to the effects of cameras' flashlights ("red eyes"): flashing is simply not the way how we see). So there are still questions. Maybe you need as much as 4000fps, maybe less, maybe more.
It will be years, if not decades, before monitors (and computers) become fast enough to offer true virtual reality, as in perfectly simulating what you would see IRL.
This also applies to resolution:
Based on the above data for the resolution of the human eye, let's try a "small" example first. Consider a view in front of you that is 90 degrees by 90 degrees, like looking through an open window at a scene. The number of pixels would be 90 degrees * 60 arc-minutes/degree * 1/0.3 * 90 * 60 * 1/0.3 = 324,000,000 pixels (324 megapixels).
At any one moment, you actually do not perceive that many pixels, but your eye moves around the scene to see all the detail you want. But the human eye really sees a larger field of view, close to 180 degrees. Let's be conservative and use 120 degrees for the field of view. Then we would see 120 * 120 * 60 * 60 / (0.3 * 0.3) = 576 megapixels.
The full angle of human vision would require even more megapixels.
Quantum computing, anyone? 576 megapixels * 4000 FPS = 2.3 trillion pixels per second * 32 bits/pixel (this actually does cover much of the visual color gamut, or would if the ideal RGB pixel colors were chosen) / 2 bits/cycle = 36.864 terahertz (36,864,000,000,000) video bandwidth (even a 1024 bit parallel bus would require 36 GHz; current 4K resolution (3840 * 2160; this is a bit misleading since 1080p = 1920 * 1080, so you'd think that 4K would be 4 times the width/height, not 2 times) @ 120 Hz = 497.7 MHz over a single line).
Also, a 180 degree FOV (IMO, even "quake pro" or 110) does not look nice at all in Minecraft, so that is yet another limitation imposed by technology itself.
In short, it is all due to hardware and software limitations that limit how many frames per second and how much detail you can see.
You appear to be right. I guess you learn something new everyday. Just make sure your monitor supports such high frequencies and everything else will be find.
Its not yet proven how many frames the Human eye can see, our eyes don't render frames, they don't play videos like our computers. There is no counter for that.
But you will never really notice a change past 60 if that 60 isn't interrupted by frame lag or frame drops.
I run dual 980 Ti's with SLI with a 240Hz Monitor and a 144Hz Monitor. Average 856 FPS (High: 1143 FPS, LOW: 660)
I limit all my games to 60 and 120 FPS. Wear and tear on the cards isn't needed and helps make it last longer.
That is actually not true at all; it is a limitation of the monitor, not any limitations of the human eye, that leads to this myth:
It will be years, if not decades, before monitors (and computers) become fast enough to offer true virtual reality, as in perfectly simulating what you would see IRL.
This also applies to resolution:
Quantum computing, anyone? 576 megapixels * 4000 FPS = 2.3 trillion pixels per second * 32 bits/pixel (this actually does cover much of the visual color gamut, or would if the ideal RGB pixel colors were chosen) / 2 bits/cycle = 36.864 terahertz (36,864,000,000,000) video bandwidth (even a 1024 bit parallel bus would require 36 GHz; current 4K resolution (3840 * 2160; this is a bit misleading since 1080p = 1920 * 1080, so you'd think that 4K would be 4 times the width/height, not 2 times) @ 120 Hz = 497.7 MHz over a single line).
Also, a 180 degree FOV (IMO, even "quake pro" or 110) does not look nice at all in Minecraft, so that is yet another limitation imposed by technology itself.
In short, it is all due to hardware and software limitations that limit how many frames per second and how much detail you can see.
Long story short, I used to get 60 FPS max on my mac, and now that's the lowest they will go. Im super happy about this, but I also want to know-- what the heck happened?
*sarcastic comment*
*disapproving look*
If VSync is off it disables the 60FPS cap
As said above vsync does limit minecraft to 60 fps, but if it is disabled you probably reenable it because 160 fps is unnecessary since the human eye can barely tell the difference between very high fps.This is wrong. See post below by TheMasterCaver.---------------------------------------------------------------------------------------------------------
Check out my map:http://www.planetminecraft.com/project/industrialcraft-2-bunker/
orhttp://www.planetminecraft.com/project/reverse-skyblock/
or youtube channel: https://www.youtube.com/channel/UCVscM9Izs_YsQjOqVWM5aDg
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That is actually not true at all; it is a limitation of the monitor, not any limitations of the human eye, that leads to this myth:
It will be years, if not decades, before monitors (and computers) become fast enough to offer true virtual reality, as in perfectly simulating what you would see IRL.
This also applies to resolution:
Quantum computing, anyone? 576 megapixels * 4000 FPS = 2.3 trillion pixels per second * 32 bits/pixel (this actually does cover much of the visual color gamut, or would if the ideal RGB pixel colors were chosen) / 2 bits/cycle = 36.864 terahertz (36,864,000,000,000) video bandwidth (even a 1024 bit parallel bus would require 36 GHz; current 4K resolution (3840 * 2160; this is a bit misleading since 1080p = 1920 * 1080, so you'd think that 4K would be 4 times the width/height, not 2 times) @ 120 Hz = 497.7 MHz over a single line).
Also, a 180 degree FOV (IMO, even "quake pro" or 110) does not look nice at all in Minecraft, so that is yet another limitation imposed by technology itself.
In short, it is all due to hardware and software limitations that limit how many frames per second and how much detail you can see.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
You appear to be right. I guess you learn something new everyday. Just make sure your monitor supports such high frequencies and everything else will be find.
---------------------------------------------------------------------------------------------------------
Check out my map:http://www.planetminecraft.com/project/industrialcraft-2-bunker/
orhttp://www.planetminecraft.com/project/reverse-skyblock/
or youtube channel: https://www.youtube.com/channel/UCVscM9Izs_YsQjOqVWM5aDg
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Its not yet proven how many frames the Human eye can see, our eyes don't render frames, they don't play videos like our computers. There is no counter for that.
But you will never really notice a change past 60 if that 60 isn't interrupted by frame lag or frame drops.
I run dual 980 Ti's with SLI with a 240Hz Monitor and a 144Hz Monitor. Average 856 FPS (High: 1143 FPS, LOW: 660)
I limit all my games to 60 and 120 FPS. Wear and tear on the cards isn't needed and helps make it last longer.
"Don’t stop when you’re tired. Stop when you’re done."
Fraud Prevention and Enforcement Team Leader for an Unnamed Company.
So long story short 60 is practically as good as 800 if its uninterrupted XD
Idek this is smart people stuff
*sarcastic comment*
*disapproving look*