Alright so here is my problem. I have a pretty good computer and I don't know why my fps can get pretty low without optifine and with it I'm averaging about 80-134 FPS. I also have Liteloader and Zan's Mini map installed. Without any mods, FPS can get as low as 30 in some areas!
My Settings are the 4 photos. With a texture pack I get even lower. So everyone knows, my drivers are updated to the latest ACCC and same with mother board drivers. I get even lower with BDCraft x128 Texture pack. I just have run out of ideas of what it could be.
I understand, but I am saying it can drop LOWER than that. This should not happen with a system like this. I forgot to add if minecraft Idles, as in if I go afk my FPS slowly drops around 5 fps every few minutes.
I understand, but I am saying it can drop LOWER than that. This should not happen with a system like this. I forgot to add if minecraft Idles, as in if I go afk my FPS slowly drops around 5 fps every few minutes.
Even the best of systems can see lag spikes from time to time. The game can say "I need X information now!" and your computer is like "Crap, where the hell is it, give me a sec".
That said, what game version are you using? And while we are at it, what java version?
Yeah, if your Minecraft is using 32-bit java, then that would definitely cause the problems you're describing.
Not really. Using 32-bit Java would only really restrict how much RAM you are allowed to use (4GB on 32bit vs 17 billion on 64bit). They both work pretty much the same.
The issue is that you have Anti-Aliasing set to 4x.Turn it off.
You also need to turn down your render distance. That will also impact performance as more chunks are generated and loaded as you move around, and especially with AA on, it will have a severe impact.
Make sure Multicore Renderingis on. It's in the settings somewhere.
Quoting from PC Gamer, "Anti-aliasing settings almost always include a series of values: 2x, 4x, 8x, and so on. The numbers refer to the number of color samples being taken, and in general, the higher the number, the more accurate (and computationally expensive) the anti-aliasing will be."
I'm not entirely sure but fairly certain that this is also CPU processed anti aliasing, which means it's not being done by your GPU(s), but by your CPU.
Here are the specs:
i5-4670 QuadCore @3.4/.5GHz LGA 1150
MSI Radeon R9 290 4GB
MSI Radeon R9 290X 4GB
16GB[2x8GB(2 x 4GB)] of 2133 G. Skill RAM 10-12-12-31
LGA 1150 Z97 ASRock Pro4 Motherboard
2 TB Segate Barracuda 7200RPM + 120GB Kingston SSD
EVGA SUPERNOVA 850W 80+ Gold Fully Modular
Windows 8.1
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My Settings are the 4 photos. With a texture pack I get even lower. So everyone knows, my drivers are updated to the latest ACCC and same with mother board drivers. I get even lower with BDCraft x128 Texture pack. I just have run out of ideas of what it could be.
Even the best of systems can see lag spikes from time to time. The game can say "I need X information now!" and your computer is like "Crap, where the hell is it, give me a sec".
That said, what game version are you using? And while we are at it, what java version?
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
When angry, count to four; when very angry, swear. Samuel Langhorne Clemens
So you have both the 32bit and 64 bit? You only need the 64bit version.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Yeah, if your Minecraft is using 32-bit java, then that would definitely cause the problems you're describing.
Not really. Using 32-bit Java would only really restrict how much RAM you are allowed to use (4GB on 32bit vs 17 billion on 64bit). They both work pretty much the same.
The issue is that you have Anti-Aliasing set to 4x. Turn it off.
You also need to turn down your render distance. That will also impact performance as more chunks are generated and loaded as you move around, and especially with AA on, it will have a severe impact.
Make sure Multicore Rendering is on. It's in the settings somewhere.
Quoting from PC Gamer, "Anti-aliasing settings almost always include a series of values: 2x, 4x, 8x, and so on. The numbers refer to the number of color samples being taken, and in general, the higher the number, the more accurate (and computationally expensive) the anti-aliasing will be."
I'm not entirely sure but fairly certain that this is also CPU processed anti aliasing, which means it's not being done by your GPU(s), but by your CPU.