With the new launcher, quite obviously, there aren't any "mods" or "coremods" folders. However, I am currently attempting to add mods to a separate version I've made (a custom .jar based off of 1.5.2 made solely for mods). Many of these are Forge mods. Forge was added to my custom .jar and works as well as ever, as do any mods that rely on Forge that would normally have gone in the "mods" folder. But here's my problem: any mod that would normally go into the "coremods" folder (ex. CodeChicken Core, Bspkrs Core, Not Enough Items) is simply ignored by Forge. They are not included in the number of "Mods Loaded/Active," they do not appear in the list of mods off the main menu, and their ingame features are fully nonexistent.
Thank you in advance for your time.
Edit: I'm fairly certain it's a problem with the mods/coremods thing, because every time I load up a world, I get a message: "TreeCapitator CoreMod code has not been injected. Ensure the downloaded .jar file is in the coremods folder and not mods."
Yes, I'm fairly sure I am. I'm fairly certain there's a problem with the mods/coremods thing, because every time I load up a world, I get a message: "TreeCapitator CoreMod code has not been injected. Ensure the downloaded .jar file is in the coremods folder and not mods."
With the new launcher, quite obviously, there aren't any "mods" or "coremods" folders. However, I am currently attempting to add mods to a separate version I've made (a custom .jar based off of 1.5.2 made solely for mods). Many of these are Forge mods. Forge was added to my custom .jar and works as well as ever, as do any mods that rely on Forge that would normally have gone in the "mods" folder. But here's my problem: any mod that would normally go into the "coremods" folder (ex. CodeChicken Core, Bspkrs Core, Not Enough Items) is simply ignored by Forge. They are not included in the number of "Mods Loaded/Active," they do not appear in the list of mods off the main menu, and their ingame features are fully nonexistent.
Thank you in advance for your time.
Edit: I'm fairly certain it's a problem with the mods/coremods thing, because every time I load up a world, I get a message: "TreeCapitator CoreMod code has not been injected. Ensure the downloaded .jar file is in the coremods folder and not mods."
Give me a list of mods that your installing, and I will tell you exactly how to install them
Can I do this too? I'm trying to make a pack for my friend and I to play on, but when I tried it, it gave me a vanilla 1.6.4. If I gave you a list of the mods I'm using, could you tell me which ones need to go in the coremods folder?
Thank you in advance for your time.
Edit: I'm fairly certain it's a problem with the mods/coremods thing, because every time I load up a world, I get a message: "TreeCapitator CoreMod code has not been injected. Ensure the downloaded .jar file is in the coremods folder and not mods."
Check out this. You might like it
Give me a list of mods that your installing, and I will tell you exactly how to install them