Not sure if anyone else is encountering this as of yet, any related posts I found were outdated so making a new thread.
Basic issue: Dispensers are randomly failing to activate when powered by redstone.
Specifics: This applies only to specific dispensers in a rather complex redstone configuration. All dispensers are being activated with a full 10 ticks of constant power. Specific dispensers in positions next to others that have been confirmed as receiving power (tested with lamp blocks). Some of which are even powering dispensers next to them due to a repeater applying direct power to them, the one powering fails and the rest connected activate. An example would be a three dispenser tall wall extending ten dispensers wide all facing out with a line of repeaters down the middle behind them all getting power. Specific dispensers will only activate once out of every 5-10 attempts, and when one of these failing dispensers does activate, the rest will too. I know some of that likely sounds redundant, but I am trying to be as specific as possible.
Basic issue: Dispensers are randomly failing to activate when powered by redstone.
Specifics: This applies only to specific dispensers in a rather complex redstone configuration. All dispensers are being activated with a full 10 ticks of constant power. Specific dispensers in positions next to others that have been confirmed as receiving power (tested with lamp blocks). Some of which are even powering dispensers next to them due to a repeater applying direct power to them, the one powering fails and the rest connected activate. An example would be a three dispenser tall wall extending ten dispensers wide all facing out with a line of repeaters down the middle behind them all getting power. Specific dispensers will only activate once out of every 5-10 attempts, and when one of these failing dispensers does activate, the rest will too. I know some of that likely sounds redundant, but I am trying to be as specific as possible.
Unmodded 1.5.2
Latest Java 7 update.