I was really excited about the new texture pack format because it makes it sooo much easier to just edit a few textures without replacing everything. (glass, glowstone, etc)
Anyway, after extensive monkeying around I just can't figure out what I'm doing wrong. I grabbed a couple of textures out of painterly pack to replace on my game and when I zip up the new texture pack the game doesn't read the textures.
I went through tons of trial and error and long story short, if I have the texture pack UNZIPPED with a pack.txt file in it's folder, it works fine and just as expected. The few textures I swapped out are loading correctly in the new format and it's perfect. However, as soon as I zip up the texture pack to use it locally (or on my private server) it doesn't work. I've tried winrar, winzip, and windows built-in zipping tool. I tried unzipping a working texture pack and re-zipping it up. I've tried pretty much every combo I can think of, and no matter what I do, anything *I* zip up won't read in minecraft, but I can use other zipped texture packs fine.
Am I doing something wrong?? Is there some bug? Do I have to use some special tool? Is it because I'm on 64-bit windows (not sure that even makes sense) How could a texture pack work fine, then I unzip it and rezip it without changing a thing and suddenly it stops working?
Anyone have any thoughts or have similar problems?
Actually, I JUST figured it out. I was zipping up the FOLDER of the texture pack that I was keeping all the files in. Once I zipped it without that extra top-level folder it finally worked. Total noob mistake, but I had never done texture packs before so I'm going to forgive myself.
Hmm, your problem was what I thought my problem was, when I fixed that problem, for me it still reverts back to default, is there something I did wrong?
Well, I never did get it to work right server-side. It loaded with very random results. I thought maybe that it was because the new format was so new and maybe some kinks had to be ironed out. Locally, however, the texture pack has been working perfectly.
You have to make sure you completely close minecraft and what I did was clear out the cache folders too. Java seems to hold onto a lot of cached data. Once I cleared out all 'old' copies and cached files it worked for me.
Anyway, after extensive monkeying around I just can't figure out what I'm doing wrong. I grabbed a couple of textures out of painterly pack to replace on my game and when I zip up the new texture pack the game doesn't read the textures.
I went through tons of trial and error and long story short, if I have the texture pack UNZIPPED with a pack.txt file in it's folder, it works fine and just as expected. The few textures I swapped out are loading correctly in the new format and it's perfect. However, as soon as I zip up the texture pack to use it locally (or on my private server) it doesn't work. I've tried winrar, winzip, and windows built-in zipping tool. I tried unzipping a working texture pack and re-zipping it up. I've tried pretty much every combo I can think of, and no matter what I do, anything *I* zip up won't read in minecraft, but I can use other zipped texture packs fine.
Am I doing something wrong?? Is there some bug? Do I have to use some special tool? Is it because I'm on 64-bit windows (not sure that even makes sense) How could a texture pack work fine, then I unzip it and rezip it without changing a thing and suddenly it stops working?
Anyone have any thoughts or have similar problems?
http://assets.minecraft.net/unstitcher/unstitcher.jar
Thanks for the tip though!
You have to make sure you completely close minecraft and what I did was clear out the cache folders too. Java seems to hold onto a lot of cached data. Once I cleared out all 'old' copies and cached files it worked for me.