The flow of water/lava already gives quite a few possibilities and introduces interesting dynamics (building floodguards in tunnels etc.), but Sand with its falling is rather boring in gameplay terms, except for having easy deletable 'climbing obelisks'.
So currently the block checks if the one below him is empty - if it is, it falls.
Maybe add, that if above the block is also sand (or another falling object, like stones or maybe water/lava or even the player for special "trapsand" [note]?) the block tries to move to one of his horizontally adjacent free spaces. Imho it should move/fall into water too - currently water holds sand.
This would make sand useful for filling things up and it would naturally form neat piles of sand.
Another idea: Trap blocks
If a player / monster steps on the block, it deletes the next non-empty block it finds either above or itself - depending on the chosen trap-block. Like this you could let your enemy fall to death or use the falling stones (or maybe lots of sand like described above?) to hurt/bury him.
You could combine them, letting your enemy fall into a pit and filling it up with sand from above haha. :biggrin.gif:
Yeah, I'm dreaming. But this game has great potential and I think my suggestions are not that hard to implement in java. :smile.gif:
I think I get the gist of the Trapblocks. You step on it, and fall through, correct? It was a little fuzzy.
But I can come up with some ways griefers can use them. Obviously they should be colored like other blocks, to confuse players. But doing this, a griefer could maybe create a massive hole underground and fill the top with grass trap blocks. Someone steps there, BAM, they fall 100 feet to the bottom of the map. Trust me, it's very easy to create such holes.
Well yes, but you can't limit the games possibilities because of griefers. If that would be an argument, I'd say remove water and lava :wink.gif:
There are griefers which aim for flooding tunnelsystems and its easy to do.
And with the trap blocks, I didn't mean exactly you fall through, but the block deletes the next one it finds above (like roofblock of a tunnel, to let sand/a stone fall in) or deletes itself - which would mean you fall through. That would also mean that the trap has to be rebuild, since the block is gone.
I think I get the gist of the Trapblocks. You step on it, and fall through, correct? It was a little fuzzy.
But I can come up with some ways griefers can use them. Obviously they should be colored like other blocks, to confuse players. But doing this, a griefer could maybe create a massive hole underground and fill the top with grass trap blocks. Someone steps there, BAM, they fall 100 feet to the bottom of the map. Trust me, it's very easy to create such holes.
Well, as long as we have a restart/reset button, we're gonna be okay. :smile.gif:
So currently the block checks if the one below him is empty - if it is, it falls.
Maybe add, that if above the block is also sand (or another falling object, like stones or maybe water/lava or even the player for special "trapsand" [note]?) the block tries to move to one of his horizontally adjacent free spaces. Imho it should move/fall into water too - currently water holds sand.
This would make sand useful for filling things up and it would naturally form neat piles of sand.
Another idea: Trap blocks
If a player / monster steps on the block, it deletes the next non-empty block it finds either above or itself - depending on the chosen trap-block. Like this you could let your enemy fall to death or use the falling stones (or maybe lots of sand like described above?) to hurt/bury him.
You could combine them, letting your enemy fall into a pit and filling it up with sand from above haha. :biggrin.gif:
Yeah, I'm dreaming. But this game has great potential and I think my suggestions are not that hard to implement in java. :smile.gif:
But I can come up with some ways griefers can use them. Obviously they should be colored like other blocks, to confuse players. But doing this, a griefer could maybe create a massive hole underground and fill the top with grass trap blocks. Someone steps there, BAM, they fall 100 feet to the bottom of the map. Trust me, it's very easy to create such holes.
There are griefers which aim for flooding tunnelsystems and its easy to do.
And with the trap blocks, I didn't mean exactly you fall through, but the block deletes the next one it finds above (like roofblock of a tunnel, to let sand/a stone fall in) or deletes itself - which would mean you fall through. That would also mean that the trap has to be rebuild, since the block is gone.
Well, as long as we have a restart/reset button, we're gonna be okay. :smile.gif: