I noticed when considering posting my idea for a redstone rotator in here that it has been suggested before (or something like it). The idea was simple. A sticky block that changed the orientation of the block attached to it's sticky side by 90 degrees when a redstone charge was applied (player could toggle it to counter clockwise). The attached block would be erased and replaced with a block in the new orientation. It was designed with pistons in mind, though could be used for a myriad of other things. I noticed that a number of other ideas that were rejected and included on the list of commonly suggested stuff are now IN THE GAME. Now that there have been significant upgrades to the game engine itself, new things are possible that once were not, and new things that could not be done easily can now be done. With this in mind, I am wondering if the Redstone Rotator is still out of the question, and if so, why? It really doesn't do anything different from a piston except instead of replacing a block in a new location, it replaces it in a new orientation. I think it would open up some very interesting Redstone possibilities.
... Thoughts
PS: The other fellows thread on his version of the idea had a LOT of support, so don't shoot me for revisiting this idea.
That's actually not a bad idea. Here, have some support.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
To clarify, I place a piston on the sticky side of a rotator that is facing up, and point the piston North. I apply a redstone charge or pulse to the rotator one time. The piston on top now faces East. I apply another charge and the attached piston faces South and so on. Another example. I place a wall of rotators facing to the side, then build a pillar quartz wall in front of the sticky sides of those rotators. If I apply a charge to those rotators, the pillar quartz blocks are now realigned and the pattern of the wall is changed. Only the block attached to the rotator is reoriented because, as much as I'd like to see something that would rotate a slime block chain with all the things stuck to them, I think that would be lag city as it stands now. But even being able to reorient pistons, repeaters, comparators, doors, gates, and decorative blocks on the fly could prove quite useful in developing original redstone ideas. Incidentally, blocks that only have horizontal orientation (like repeaters) will still reorient if placed in front of the sticky side of a triggered rotator rather than on top.
EDIT: Although I said it should only rotate the one block attached to it, I think sticky pistons should be the exception, so you can get the other form of rotator out of it. (i.e. It rotates the sticky piston and replaces the block attached to it in front if the space is open). Another exception may be made for redstone torches attached to the side of a block connected to a rotator.
I noticed when considering posting my idea for a redstone rotator in here that it has been suggested before (or something like it). The idea was simple. A sticky block that changed the orientation of the block attached to it's sticky side by 90 degrees when a redstone charge was applied (player could toggle it to counter clockwise). The attached block would be erased and replaced with a block in the new orientation. It was designed with pistons in mind, though could be used for a myriad of other things. I noticed that a number of other ideas that were rejected and included on the list of commonly suggested stuff are now IN THE GAME. Now that there have been significant upgrades to the game engine itself, new things are possible that once were not, and new things that could not be done easily can now be done. With this in mind, I am wondering if the Redstone Rotator is still out of the question, and if so, why? It really doesn't do anything different from a piston except instead of replacing a block in a new location, it replaces it in a new orientation. I think it would open up some very interesting Redstone possibilities.
... Thoughts
PS: The other fellows thread on his version of the idea had a LOT of support, so don't shoot me for revisiting this idea.
Support my suggestions. Make the game better!
That's actually not a bad idea. Here, have some support.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
I see 0 use for this
I think I'm misinterpreting this. This is what I thought it meant:
..........................(l
(log) [is rotated] o
...........................g)
This is what I think you guys mean:
(log)
(stone)
[is rotated]
(stone) (log)
Is that correct?
Support but I don't see how this is possible
To clarify, I place a piston on the sticky side of a rotator that is facing up, and point the piston North. I apply a redstone charge or pulse to the rotator one time. The piston on top now faces East. I apply another charge and the attached piston faces South and so on. Another example. I place a wall of rotators facing to the side, then build a pillar quartz wall in front of the sticky sides of those rotators. If I apply a charge to those rotators, the pillar quartz blocks are now realigned and the pattern of the wall is changed. Only the block attached to the rotator is reoriented because, as much as I'd like to see something that would rotate a slime block chain with all the things stuck to them, I think that would be lag city as it stands now. But even being able to reorient pistons, repeaters, comparators, doors, gates, and decorative blocks on the fly could prove quite useful in developing original redstone ideas. Incidentally, blocks that only have horizontal orientation (like repeaters) will still reorient if placed in front of the sticky side of a triggered rotator rather than on top.
EDIT: Although I said it should only rotate the one block attached to it, I think sticky pistons should be the exception, so you can get the other form of rotator out of it. (i.e. It rotates the sticky piston and replaces the block attached to it in front if the space is open). Another exception may be made for redstone torches attached to the side of a block connected to a rotator.
Support my suggestions. Make the game better!