(Note: I will sometimes be referring to the idea with words that would make it feel as if the Woodbeast had already taken place. Just in case you somehow don't know, Woodbeasts currently aren't a canon mob)
In the "Biome Settlers 1" Skin pack, there are a couple skins that have made somewhat of an appearance in the game as a mob - the Stray (Tundra Stray Skin) and the Husk (Desert Husk Skin). Along with those skins is the "Forest Woodbeast Skin" which is what ended up sparking this idea.
Woodbeast Appearance
The Woodbeast in my head would share the same character model as the Iron Golem, but it would be re-skinned to better fit the Forest biome. (which it would appear in) Its entire body would appear to be a large chunk of wood, with longer and shorter chunks of wood for the arms, legs, and head respectively. Little leaves would appear to hang out on the Woodbeast's appendages; and the Woodbeast's eyes would be small, but a bright white color, meaning no pupil would be visible.
The Woodbeast's wood type can either be Oak or Birch, but only Birch Woodbeasts spawn in Birch Forests.
Woodbeast Spawning Conditions
The Woodbeast would spawn exclusively in the Forest, Flower Forest, and Birch Forest biome. Like the Husk's relationship with the Zombie and the Stray's connection with the Skeleton, Woodbeasts have an 80% chance to replace an Enderman upon one spawning. This is probably due to the Enderman's extensive height making it difficult to maneuver through shorter trees without teleporting constantly, and it would overall be easier to just avoid the forests all together.
Woodbeast Statistics
The Woodbeast would have a number of health between an Enderman's (40HP/20 Hearts) and an Iron Golem's (100/50 hearts) which I balanced it to have 70 health, or 35 hearts. The Woodbeast would deal 11 points of damage, effectively taking away more than half of an armor-less player's health. This makes it necessary to at least grab hold of a leather chestplate before battle. The Woodbeast would drop 7 - 12 tree leaves (any type), 4 - 9 sticks, and 1 - 2 woodbeast vines. (More on those later)
Woodbeast Behavior
The Woodbeast - like the Enderman - is initially neutral until you stare at it for too long in its white and menacing eyes, or it is attacked. After that, the Woodbeast will stomp towards the attacking player at a walking speed, meaning a sprinter could easily get away from the Woodbeast if they were not ready for battle. If the Woodbeast gets in close range of the player, it will attack the player, thrusting its arms and knocking the player back 3 blocks. When the game isn't on easy mode, the player will also be stunned for 0.5 seconds, allowing the Woodbeast to get a little closer to the player without it being sudden death.
In addition to the fairly aggressive attack of the Woodbeast, it has the ability to break through anything wooden with given time, though the broken wood item would still drop. Don't worry about your wooden house having its walls broken down, as the Woodbeast is once again initially neutral and not hostile. -Moral is, never battle a Woodbeast by your house.
Woodbeast Vines & Tree Strangler
Previously mentioned, Woodbeasts will drop a few woodbeast vines on kill. The woodbeast vines are a bit darker in color, and are a lot thicker despite not weighing any more than normal vines. This means that they have many potential uses, mainly in the weapon craftable with the vines. Woodbeast vines can only be obtained from Woodbeasts and rarely villager trades.
The Tree Strangler can be crafted by creating a normal sword, except using leaves instead of any other blade material. On the sides of the leaves, woodbeast vines should be placed, and the crafting recipe should be acceptable. The Tree Strangler - with the help of the strong vines - would be able to deal damage equivalent to an iron sword, but due to the light materials, the weapon could be swung faster and more often, along with the decreased cooldown rate.
Conclusion
Overall, the Woodbeast is just an idea that I feel would be a nice addition to the game. It doesn't need to be added to the game, though, as the game is already standing fine on its own - but I still feel like it would fit in nicely with the types of Minecraft mobs. Constructive criticism is most appreciated.
Thank you for reading/skimming all of this, and I hope you have something to say. :3
I like this, Especially the fact that it's neutral. Because when I saw the health, I thought it was too much, but then saw it was neutral. The only problem I see with this is the fact that it breaks wood blocks. This could make a far earlier game automatic wood farm, if you got lucky, and despite the slow breaking rate, would still break items.
Personally I would like to sketch of this creature rather than some words. Also I'm not for the stealing wood idea. Regardless if you're in creative or survival it would be super annoying to any player using wood. I like the research into this, but I feel like it should be than a variant of Endermen.
(Note: I will sometimes be referring to the idea with words that would make it feel as if the Woodbeast had already taken place. Just in case you somehow don't know, Woodbeasts currently aren't a canon mob)
In the "Biome Settlers 1" Skin pack, there are a couple skins that have made somewhat of an appearance in the game as a mob - the Stray (Tundra Stray Skin) and the Husk (Desert Husk Skin). Along with those skins is the "Forest Woodbeast Skin" which is what ended up sparking this idea.
Woodbeast Appearance
The Woodbeast in my head would share the same character model as the Iron Golem, but it would be re-skinned to better fit the Forest biome. (which it would appear in) Its entire body would appear to be a large chunk of wood, with longer and shorter chunks of wood for the arms, legs, and head respectively. Little leaves would appear to hang out on the Woodbeast's appendages; and the Woodbeast's eyes would be small, but a bright white color, meaning no pupil would be visible.
The Woodbeast's wood type can either be Oak or Birch, but only Birch Woodbeasts spawn in Birch Forests.
Woodbeast Spawning Conditions
The Woodbeast would spawn exclusively in the Forest, Flower Forest, and Birch Forest biome. Like the Husk's relationship with the Zombie and the Stray's connection with the Skeleton, Woodbeasts have an 80% chance to replace an Enderman upon one spawning. This is probably due to the Enderman's extensive height making it difficult to maneuver through shorter trees without teleporting constantly, and it would overall be easier to just avoid the forests all together.
Woodbeast Statistics
The Woodbeast would have a number of health between an Enderman's (40HP/20 Hearts) and an Iron Golem's (100/50 hearts) which I balanced it to have 70 health, or 35 hearts. The Woodbeast would deal 11 points of damage, effectively taking away more than half of an armor-less player's health. This makes it necessary to at least grab hold of a leather chestplate before battle. The Woodbeast would drop 7 - 12 tree leaves (any type), 4 - 9 sticks, and 1 - 2 woodbeast vines. (More on those later)
Woodbeast Behavior
The Woodbeast - like the Enderman - is initially neutral until you stare at it for too long in its white and menacing eyes, or it is attacked. After that, the Woodbeast will stomp towards the attacking player at a walking speed, meaning a sprinter could easily get away from the Woodbeast if they were not ready for battle. If the Woodbeast gets in close range of the player, it will attack the player, thrusting its arms and knocking the player back 3 blocks. When the game isn't on easy mode, the player will also be stunned for 0.5 seconds, allowing the Woodbeast to get a little closer to the player without it being sudden death.
In addition to the fairly aggressive attack of the Woodbeast, it has the ability to break through anything wooden with given time, though the broken wood item would still drop. Don't worry about your wooden house having its walls broken down, as the Woodbeast is once again initially neutral and not hostile. -Moral is, never battle a Woodbeast by your house.
Woodbeast Vines & Tree Strangler
Previously mentioned, Woodbeasts will drop a few woodbeast vines on kill. The woodbeast vines are a bit darker in color, and are a lot thicker despite not weighing any more than normal vines. This means that they have many potential uses, mainly in the weapon craftable with the vines. Woodbeast vines can only be obtained from Woodbeasts and rarely villager trades.
The Tree Strangler can be crafted by creating a normal sword, except using leaves instead of any other blade material. On the sides of the leaves, woodbeast vines should be placed, and the crafting recipe should be acceptable. The Tree Strangler - with the help of the strong vines - would be able to deal damage equivalent to an iron sword, but due to the light materials, the weapon could be swung faster and more often, along with the decreased cooldown rate.
Conclusion
Overall, the Woodbeast is just an idea that I feel would be a nice addition to the game. It doesn't need to be added to the game, though, as the game is already standing fine on its own - but I still feel like it would fit in nicely with the types of Minecraft mobs. Constructive criticism is most appreciated.
Thank you for reading/skimming all of this, and I hope you have something to say. :3
~CrazyChippy
I like this, Especially the fact that it's neutral. Because when I saw the health, I thought it was too much, but then saw it was neutral. The only problem I see with this is the fact that it breaks wood blocks. This could make a far earlier game automatic wood farm, if you got lucky, and despite the slow breaking rate, would still break items.
I'm white. Not asian.
Personally I would like to sketch of this creature rather than some words. Also I'm not for the stealing wood idea. Regardless if you're in creative or survival it would be super annoying to any player using wood. I like the research into this, but I feel like it should be than a variant of Endermen.