I am building along with Dire and have my forcefield set up minus the computers (not a fan of code I didnt write myself). But I have a concern. How is he going to protect the cables and MFFS projector that is inside the wither arena? I have my own ideas but does anyone else see this as a potential problem or am I missing something?
He used a containment module, rather than a standard cube module. That was originally meant for containing nuclear reactors in case they explode. The area being contained sits away from the projector itself, so everything you're worried about is outside the force field.
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"I dunno, ZK, that sounds pretty awesome..." "Well then, let's get awesome!"
He used a containment module, rather than a standard cube module. That was originally meant for containing nuclear reactors in case they explode. The area being contained sits away from the projector itself, so everything you're worried about is outside the force field.
Ahhh cheers, that makes sense. I have used the cube but have made the floor out of warded stone.... this should give the same outcomes ya?
Ahhh cheers, that makes sense. I have used the cube but have made the floor out of warded stone.... this should give the same outcomes ya?
I think, according to Azanor and the TC3 thread, there's a slight issue where warded blocks can be temporarily destroyed by the Wither when shot at due to bedrock's indestructibility when facing Wither explosions is actually hardcoded into the bedrock itself. They reappear after a tick or so, apparently, but it's worth noting.
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"Better Than Wolves: where the line between morality and immorality is a mile wide and has loops in some places." - Stormweaver
I had an issue last night after travelling to a couple of Mystcraft ages. The first few were unstable, and had negative potion effects when I arrived in them, and the next had poisoned ground. Then I visited a cave age, and came back. The next one (Age 6) is where I had a problem. Forge complained that it could not find my spawn point, and I had no inventory or XP. Also, the FPS was effectively 0 and the game froze. I had to use Task Manager to close it, and since I would likely end up stranded in that Age when I logged in again, I reverted to a save backup I had done earlier that evening.
I lost some progress, but it was mainly some mining I had done, though oddly I appeared to still have what I mined in my chests.
So before trsvelling to any Mystcraft age, I would highly recommend backing up your save in case something goes wrong. I only wish I had done it just before going to Age 6.
I had an issue last night after travelling to a couple of Mystcraft ages. The first few were unstable, and had negative potion effects when I arrived in them, and the next had poisoned ground. Then I visited a cave age, and came back. The next one (Age 6) is where I had a problem. Forge complained that it could not find my spawn point, and I had no inventory or XP. Also, the FPS was effectively 0 and the game froze. I had to use Task Manager to close it, and since I would likely end up stranded in that Age when I logged in again, I reverted to a save backup I had done earlier that evening.
I lost some progress, but it was mainly some mining I had done, though oddly I appeared to still have what I mined in my chests.
So before trsvelling to any Mystcraft age, I would highly recommend backing up your save in case something goes wrong. I only wish I had done it just before going to Age 6.
Agree completely. Same goes for a highly unstable age. If the CPU can't keep up with the block changes from instability, it can crash and then you're again stuck. If you can at least load back in you should be able to get out by setting up lan and cheats enabled then using /tpx 0. Also a great way to get out of an age if you no longer have a linking book back to the overworld.
i have installed optifine but im getting lack of block updates help
I'll bet you're using either the Ultra or the Smooth version of Optifine. Flushing the video buffer works fine for some video cards, but not all of them. I'd suggest you switch to the HD / Standard version.
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"I dunno, ZK, that sounds pretty awesome..." "Well then, let's get awesome!"
I just watched the latest episode of Dire's single-player LP (Cows and Mass Fabricator), and I saw yet another example of something that bothers me. He has a chest in a wall beside his mass fabricator, and he has a missing block above it in order to access the chest, since chests don't open if they have a solid block on top of them.
There are two possible solutions for this. One is to use a non-solid block on top of your chest, like stairs or another chest. That stands out if you have a wall of smooth stone, since there are no smooth stone stairs, and you can't always have chests to your ceiling because any ceiling blocks would still keep your top chest from opening.
The other solution is provided by RedPower: the buffer! You have to make these as a component of various devices, particularly the item detectors Dire used to make his managers, but buffers are actually pretty nice on their own. A vanilla chest has 27 inventory slots, while a buffer has 25 inventory slots, so you don't lose much by using one. Its GUI looks like it separates things into rows, but in use that's a meaningless distinction. The rotation of a buffer is also meaningless, so you can put the differently-textured face anywhere you want. It is just a buffer, like you'd use a buffer chest -- just like the chest Dire used to keep a buffer of scrap next to his mass fab. And since it's a normal inventory, normal inventory detection works on it. But the real bonus feature of a buffer? You can look inside even when there's a solid block on top! So you can put it in a wall, finish the wall, and still enjoy your accessible inventory.
By the way, I facepalmed when Dire went to visit his quarry. He should really have seen that coming, and we all know you can set the darn energy cell to the correct redstone setting for the situation.
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"I dunno, ZK, that sounds pretty awesome..." "Well then, let's get awesome!"
I just watched the latest episode of Dire's single-player LP (Cows and Mass Fabricator), and I saw yet another example of something that bothers me. He has a chest in a wall beside his mass fabricator, and he has a missing block above it
Does it bother you when your carrots touch your corn ? :-)
I am having a problem with the mod pack.i tried to update but I "x'ed" out the update window,then I looked at the mod pack twilight forest was in there but I could no longer play your mod pack and yours was my favorite,can you help me direwolf or anybody else on the forums?do I need to wait or what I don't even see the update icon anymore,I haven't been to the mystcraft ages at all
hello dire i was wanting to know what mod or plugin did you use for the colored names. I have a small server and wanted to know b4 i try to do something stuped (P.S. My little brother loves you videos and he even tried to make a team his self but the mod editor was a bum and was a control freak)
Ok Im having a bit of a problem with this code for the turtle. I have a suspicion that it is due to the fact that I called the program "power". I have entered the code as given and I have double checked it. However when I come to run it I get the following message:
bios:338: [string "power"]:39: '=' expected
Can someone explain to a non-coder what has gone wrong and how do I put it right please? As I siad I half suspect that it is because I have called the program "power".
Ok Im having a bit of a problem with this code for the turtle. I have a suspicion that it is due to the fact that I called the program "power". I have entered the code as given and I have double checked it. However when I come to run it I get the following message:
bios:338: [string "power"]:39: '=' expected
Can someone explain to a non-coder what has gone wrong and how do I put it right please? As I siad I half suspect that it is because I have called the program "power".
It is not because you named it power.
That means that you are missing an "=" on line 39 of the program "power".
Recheck that part, and put the "=" where it is needed.
By the way, I facepalmed when Dire went to visit his quarry. He should really have seen that coming, and we all know you can set the darn energy cell to the correct redstone setting for the situation.
You can, but that setting is not 'remembered' when you pickup and re-place the energy cell. Since the turtle's doing that every few minutes, it has to stay on the default.
Does it bother you when your carrots touch your corn ? :-)
No, I eat my food just fine. But I've used a buffer several places in my world just so I can look inside and be sure things are working correctly, and I know how a non-aesthetic build can drive some people nuts. Just being able to see what's going on inside your structures is good for diagnosing problems and fixing them.
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"I dunno, ZK, that sounds pretty awesome..." "Well then, let's get awesome!"
I think I may know how monsters have been getting into my well lit base. It has to do with the Xycraft blocks I'm using for flooring and that time I used MCEdit to remove a ChunkLoader causing a "ticking entity" error back when v4 came out. Somewhere right under those Xychoridite bricks are a few dark spaces where mobs can spawn, and I recall reading in the Thaumcraft3 topic that golems could phase through them. Since those are considered entities, that should apply to all as such.
So I need to dig out under those Xycraft blocks and fil in any holes just below them. I've been meaning to expand under the base anyway.
You know you watch it too much when you read Dire's posts in his voice.
I thought the quarry vomit was from the redwire turning on the biogas engines?
If it's the cell, I guess you could rig something with a deployer+crescent hammer on the conduit.
(Turtles are cool ,but I miss the old style logic gate setups)
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A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
You know you watch it too much when you read Dire's posts in his voice.
I thought the quarry vomit was from the redwire turning on the biogas engines?
If it's the cell, I guess you could rig something with a deployer+crescent hammer on the conduit.
(Turtles are cool ,but I miss the old style logic gate setups)
The redwire was the culprit. But the engines and the redstone energy cell had 2 different redstone settings. So when the energy cell was turned off (thanks to the buildcraft gate) the engines turned on.
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If posting an error report use [ spoiler ] [/ spoiler ] tags
You know you watch it too much when you read Dire's posts in his voice.
Too, too, true.
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Cheers, Optical - Yami no Yami!
- Is it not better to be yourself, than to be reforged anew, wherein lies, hate, and guilt are contained, ready to erupt at any moment?
I've gone through several "sorting" setups and each one has the same problem with Xycraft's Quartz Crystals, is it because they all have same ID's apart from the meta sub id, are they really necessary? if you don't waste space in the very first sorting machine with them in it, it will mess up after awhile, such a waste of needed sorting space for something totally useless (at the moment), my sorting machines will wait til the very last moment to deal with these things and by then the chest is jammed.
Is it possible to either get them the same ID all the time (some seem to change oddly enough) or get rid of them?
He used a containment module, rather than a standard cube module. That was originally meant for containing nuclear reactors in case they explode. The area being contained sits away from the projector itself, so everything you're worried about is outside the force field.
"Well then, let's get awesome!"
Ahhh cheers, that makes sense. I have used the cube but have made the floor out of warded stone.... this should give the same outcomes ya?
I think, according to Azanor and the TC3 thread, there's a slight issue where warded blocks can be temporarily destroyed by the Wither when shot at due to bedrock's indestructibility when facing Wither explosions is actually hardcoded into the bedrock itself. They reappear after a tick or so, apparently, but it's worth noting.
I lost some progress, but it was mainly some mining I had done, though oddly I appeared to still have what I mined in my chests.
So before trsvelling to any Mystcraft age, I would highly recommend backing up your save in case something goes wrong. I only wish I had done it just before going to Age 6.
Agree completely. Same goes for a highly unstable age. If the CPU can't keep up with the block changes from instability, it can crash and then you're again stuck. If you can at least load back in you should be able to get out by setting up lan and cheats enabled then using /tpx 0. Also a great way to get out of an age if you no longer have a linking book back to the overworld.
I'll bet you're using either the Ultra or the Smooth version of Optifine. Flushing the video buffer works fine for some video cards, but not all of them. I'd suggest you switch to the HD / Standard version.
"Well then, let's get awesome!"
There are two possible solutions for this. One is to use a non-solid block on top of your chest, like stairs or another chest. That stands out if you have a wall of smooth stone, since there are no smooth stone stairs, and you can't always have chests to your ceiling because any ceiling blocks would still keep your top chest from opening.
The other solution is provided by RedPower: the buffer! You have to make these as a component of various devices, particularly the item detectors Dire used to make his managers, but buffers are actually pretty nice on their own. A vanilla chest has 27 inventory slots, while a buffer has 25 inventory slots, so you don't lose much by using one. Its GUI looks like it separates things into rows, but in use that's a meaningless distinction. The rotation of a buffer is also meaningless, so you can put the differently-textured face anywhere you want. It is just a buffer, like you'd use a buffer chest -- just like the chest Dire used to keep a buffer of scrap next to his mass fab. And since it's a normal inventory, normal inventory detection works on it. But the real bonus feature of a buffer? You can look inside even when there's a solid block on top! So you can put it in a wall, finish the wall, and still enjoy your accessible inventory.
By the way, I facepalmed when Dire went to visit his quarry. He should really have seen that coming, and we all know you can set the darn energy cell to the correct redstone setting for the situation.
"Well then, let's get awesome!"
Does it bother you when your carrots touch your corn ? :-)
bios:338: [string "power"]:39: '=' expected
Can someone explain to a non-coder what has gone wrong and how do I put it right please? As I siad I half suspect that it is because I have called the program "power".
It is not because you named it power.
That means that you are missing an "=" on line 39 of the program "power".
Recheck that part, and put the "=" where it is needed.
You can, but that setting is not 'remembered' when you pickup and re-place the energy cell. Since the turtle's doing that every few minutes, it has to stay on the default.
No, I eat my food just fine. But I've used a buffer several places in my world just so I can look inside and be sure things are working correctly, and I know how a non-aesthetic build can drive some people nuts. Just being able to see what's going on inside your structures is good for diagnosing problems and fixing them.
"Well then, let's get awesome!"
So I need to dig out under those Xycraft blocks and fil in any holes just below them. I've been meaning to expand under the base anyway.
I thought the quarry vomit was from the redwire turning on the biogas engines?
If it's the cell, I guess you could rig something with a deployer+crescent hammer on the conduit.
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
The redwire was the culprit. But the engines and the redstone energy cell had 2 different redstone settings. So when the energy cell was turned off (thanks to the buildcraft gate) the engines turned on.
Too, too, true.
- Is it not better to be yourself, than to be reforged anew, wherein lies, hate, and guilt are contained, ready to erupt at any moment?
Is it possible to either get them the same ID all the time (some seem to change oddly enough) or get rid of them?