Been lurking for the better part of a year, and now it's time to drop my first post - and I'm gonna make it one for the record books...
Behold, the Minecraft Intercontinental Railway - 125,000 blocks (125Km) of linear track.
(Note: Full credits and additional info are posted in the .)
For obvious reasons the video is timelapsed, as it takes over four hours to ride the cart from end to end at normal cart speed. As far as I am aware, this is the longest single minecart track with a verifiable length that has been videoed and shown publicly.
Wanna see how big ocean biomes actually are? The track crosses a few big ones, one of them being over 20k blocks across.
This video shows off the 1.8.1 biomes on the first landmass at a relatively slow speed (64m/s) before accelerating to mach-point-five. When 1.9 is released I'll do another 125Km of track for it, so stay tuned...
Cool vid but you know what would have sucked? If the Endermen had removed some of your track!!! :tongue.gif:
Oh God, no, not EnderThieves! It was bad enough having to patch Creeper holes (which is why the underlayment the track is on is obsidian). Endermen absconding with parts of the track would have made me cry.
The next edition of the MIR is coming. Unfortunately, due to changes in the terrain generator for 1.0.0, I've had to redo the original track run instead of being able to "simply" extend it. So, the bottom line is that the "part 2" won't be a continuation but will instead be a whole new track.
250 kilometers of whole new track. Yep, a quarter-million blocks long. The map file set weighs in at a "petite" 1.55 gigabytes uncompressed.
This will be far and away the longest documented and verified single length of minecart track shown to the public. There may well be longer tracks out there, but I've not seen 'em.
Stay tuned, it's gonna be a much faster ride this time...
Side note: a single video file for 4 hours?! Christ..my Comp. Wouldhave given up after the first hour.
Determination? Oh hell no, this is insanity, straight up and unadulterated. I'm already tired of seeing ocean biomes.
The original video took 4h25m to ride end-to-end at normal 8m/s cart speed. The new one should push it to right at nine hours. It'll be recorded on a beastly machine, though: i7-2600k, 16 gigs of RAM, Radeon 6970 video, and three terabytes of hard drive space. It'll take a beastly machine to survive a nine-hour Fraps marathon.
Determination? Oh hell no, this is insanity, straight up and unadulterated. I'm already tired of seeing ocean biomes.
The original video took 4h25m to ride end-to-end at normal 8m/s cart speed. The new one should push it to right at nine hours. It'll be recorded on a beastly machine, though: i7-2600k, 16 gigs of RAM, Radeon 6970 video, and three terabytes of hard drive space. It'll take a beastly machine to survive a nine-hour Fraps marathon.
This machine you speak of...the sheer thought of it brings joy to me.
I am tweeting this video straight to the Mojang team.
You sir, have..amazed me.
Total Respect
Rollback Post to RevisionRollBack
This is a plain old.signature...nothing fancy....just good old text
I'm almost ready to record this monstrosity. The entire track is laid, and now I'm placing the markers every kilometer and letting the game do lighting recalculations for track segments that need it.
The specs thus far:
- 1.6GB and rising for the map. I'd love to post it somewhere for downloading and playing, but I'm not sure who would host a gigabyte or so zip file.
- I'm estimating that it'll consume about 83MB/second to record at 720x480 (720p)/30FPS resolution, uncompressed. If we go with 1080p/i @ 30FPS, increase that to 187MB/sec. So, 2.6-ish terabytes @ 720p/30, or 5.8-ish terabytes @ 1080p/30. Umm, yeah, 480i/30FPS it is.
- ETA for end-to-end ride at 8m/s: 8 hours, 40 minutes, 50 seconds. That translates to over 26 full Minecraft "days." Yep, it'll take an in-game month to take a ride.
- The track uses 8,334 track segments, each being 30 blocks long and having a booster and two detectors in it to automatically power carts in either direction. This translates to 8,334 boosters, 16,668 detectors, and 225,018 pieces of plain track.
- To make the track the hard way would require: 50,004 gold bars; 1,450,116 iron bars; 25,002 pinches of redstone powder; 16,668 sticks; and 8,334 pressure plates. This excludes the actual structure that holds the track, which includes a goodly amount of stone, obsidian, glowstone, glass panes, and torches. Umm, yeah, TMI and SPC FTW.
- The way the track system is laid out allows the rider to jump out of the minecart pretty much anywhere and have it stop on its own before getting more than about 50 blocks down the track. This is strictly because of the counterintuitive behavior of minecarts - they don't travel as far when empty and won't reach from one booster rail to the next.
If you're the type that nerdgasms over minutiae this should be enough to keep you happy for a while. :laugh.gif:
I'm almost ready to record this monstrosity. The entire track is laid, and now I'm placing the markers every kilometer and letting the game do lighting recalculations for track segments that need it.
The specs thus far:
- 1.6GB and rising for the map. I'd love to post it somewhere for downloading and playing, but I'm not sure who would host a gigabyte or so zip file.
- I'm estimating that it'll consume about 83MB/second to record at 720x480 (720p)/30FPS resolution, uncompressed. If we go with 1080p/i @ 30FPS, increase that to 187MB/sec. So, 2.6-ish terabytes @ 720p/30, or 5.8-ish terabytes @ 1080p/30. Umm, yeah, 480i/30FPS it is.
- ETA for end-to-end ride at 8m/s: 8 hours, 40 minutes, 50 seconds. That translates to over 26 full Minecraft "days." Yep, it'll take an in-game month to take a ride.
- The track uses 8,334 track segments, each being 30 blocks long and having a booster and two detectors in it to automatically power carts in either direction. This translates to 8,334 boosters, 16,668 detectors, and 225,018 pieces of plain track.
- To make the track the hard way would require: 50,004 gold bars; 1,450,116 iron bars; 25,002 pinches of redstone powder; 16,668 sticks; and 8,334 pressure plates. This excludes the actual structure that holds the track, which includes a goodly amount of stone, obsidian, glowstone, glass panes, and torches. Umm, yeah, TMI and SPC FTW.
- The way the track system is laid out allows the rider to jump out of the minecart pretty much anywhere and have it stop on its own before getting more than about 50 blocks down the track. This is strictly because of the counterintuitive behavior of minecarts - they don't travel as far when empty and won't reach from one booster rail to the next.
If you're the type that nerdgasms over minutiae this should be enough to keep you happy for a while. :laugh.gif:
Wow.
keep in touch. I wanna see how this goes.
if you.cant find a host.for the zip, I might pull up some webspace for ya :wink.gif:
Rollback Post to RevisionRollBack
This is a plain old.signature...nothing fancy....just good old text
I think I broke Minecraft. Or at the very least I found a bug.
Apparently, chunk loading is very, very slow if you're in a moving minecart over an ocean biome. That specific combination has been causing me no end of troubles, as the cart actually got ahead of chunk loading during recording. (This produces a "bridge to nowhere" effect since the railway bridge would load just fine but the sea surface and seafloor would not.) When the game did load chunks quickly enough it would often not load a few at all until after it finished doing its chunk updates, which for my purposes when shooting a real-time video means recording holes in the world. Walking, sprinting, or flying over the ocean biomes with the most glitchiness resulted in normal chunk loading - it only happens when riding in a moving minecart.
So, I installed Optifine in order to make use of its multicore support and extended-range chunk loading, and even then chunk loading is apparent over ocean biomes in the new track video. One section of the video was recorded three times and simply could not be done without unloaded chunks, so the video will show the buggy chunk loads in action, in all its gory glory.
The new video, all 27 minutes of it, is rendering out from Premiere now. If it looks good enough to post I should have it up sometime today. Maybe. Possibly.
Behold, the Minecraft Intercontinental Railway - 125,000 blocks (125Km) of linear track.
(Note: Full credits and additional info are posted in the .)
For obvious reasons the video is timelapsed, as it takes over four hours to ride the cart from end to end at normal cart speed. As far as I am aware, this is the longest single minecart track with a verifiable length that has been videoed and shown publicly.
Wanna see how big ocean biomes actually are? The track crosses a few big ones, one of them being over 20k blocks across.
This video shows off the 1.8.1 biomes on the first landmass at a relatively slow speed (64m/s) before accelerating to mach-point-five. When 1.9 is released I'll do another 125Km of track for it, so stay tuned...
Oh, it was. The terrain had to be generated before the track could be laid, which meant a lot of time with W depressed.
It was built in SSP, actually. The mods used are listed in the description. This would be impossible to do in vanilla.
Oh God, no, not EnderThieves! It was bad enough having to patch Creeper holes (which is why the underlayment the track is on is obsidian). Endermen absconding with parts of the track would have made me cry.
Mental note: make next section of track undulate. 192m/s on bouncing track! :blink.gif:
My eyes hurt just thinking about it.....
"I am Steve and I'm riding a cart... bouncy bouncy cart..." :biggrin.gif:
The next edition of the MIR is coming. Unfortunately, due to changes in the terrain generator for 1.0.0, I've had to redo the original track run instead of being able to "simply" extend it. So, the bottom line is that the "part 2" won't be a continuation but will instead be a whole new track.
250 kilometers of whole new track. Yep, a quarter-million blocks long. The map file set weighs in at a "petite" 1.55 gigabytes uncompressed.
This will be far and away the longest documented and verified single length of minecart track shown to the public. There may well be longer tracks out there, but I've not seen 'em.
Stay tuned, it's gonna be a much faster ride this time...
You sir...have determination..
Side note: a single video file for 4 hours?! Christ..my Comp. Wouldhave given up after the first hour.
Determination? Oh hell no, this is insanity, straight up and unadulterated. I'm already tired of seeing ocean biomes.
The original video took 4h25m to ride end-to-end at normal 8m/s cart speed. The new one should push it to right at nine hours. It'll be recorded on a beastly machine, though: i7-2600k, 16 gigs of RAM, Radeon 6970 video, and three terabytes of hard drive space. It'll take a beastly machine to survive a nine-hour Fraps marathon.
This machine you speak of...the sheer thought of it brings joy to me.
I am tweeting this video straight to the Mojang team.
You sir, have..amazed me.
Total Respect
The specs thus far:
- 1.6GB and rising for the map. I'd love to post it somewhere for downloading and playing, but I'm not sure who would host a gigabyte or so zip file.
- I'm estimating that it'll consume about 83MB/second to record at 720x480 (720p)/30FPS resolution, uncompressed. If we go with 1080p/i @ 30FPS, increase that to 187MB/sec. So, 2.6-ish terabytes @ 720p/30, or 5.8-ish terabytes @ 1080p/30. Umm, yeah, 480i/30FPS it is.
- ETA for end-to-end ride at 8m/s: 8 hours, 40 minutes, 50 seconds. That translates to over 26 full Minecraft "days." Yep, it'll take an in-game month to take a ride.
- The track uses 8,334 track segments, each being 30 blocks long and having a booster and two detectors in it to automatically power carts in either direction. This translates to 8,334 boosters, 16,668 detectors, and 225,018 pieces of plain track.
- To make the track the hard way would require: 50,004 gold bars; 1,450,116 iron bars; 25,002 pinches of redstone powder; 16,668 sticks; and 8,334 pressure plates. This excludes the actual structure that holds the track, which includes a goodly amount of stone, obsidian, glowstone, glass panes, and torches. Umm, yeah, TMI and SPC FTW.
- The way the track system is laid out allows the rider to jump out of the minecart pretty much anywhere and have it stop on its own before getting more than about 50 blocks down the track. This is strictly because of the counterintuitive behavior of minecarts - they don't travel as far when empty and won't reach from one booster rail to the next.
If you're the type that nerdgasms over minutiae this should be enough to keep you happy for a while. :laugh.gif:
Wow.
keep in touch. I wanna see how this goes.
if you.cant find a host.for the zip, I might pull up some webspace for ya :wink.gif:
(Note the coordinates at top-left.)
Okay, I'm officially sick and tired of staring at minecart track...
I think I broke Minecraft. Or at the very least I found a bug.
Apparently, chunk loading is very, very slow if you're in a moving minecart over an ocean biome. That specific combination has been causing me no end of troubles, as the cart actually got ahead of chunk loading during recording. (This produces a "bridge to nowhere" effect since the railway bridge would load just fine but the sea surface and seafloor would not.) When the game did load chunks quickly enough it would often not load a few at all until after it finished doing its chunk updates, which for my purposes when shooting a real-time video means recording holes in the world. Walking, sprinting, or flying over the ocean biomes with the most glitchiness resulted in normal chunk loading - it only happens when riding in a moving minecart.
So, I installed Optifine in order to make use of its multicore support and extended-range chunk loading, and even then chunk loading is apparent over ocean biomes in the new track video. One section of the video was recorded three times and simply could not be done without unloaded chunks, so the video will show the buggy chunk loads in action, in all its gory glory.
The new video, all 27 minutes of it, is rendering out from Premiere now. If it looks good enough to post I should have it up sometime today. Maybe. Possibly.
Minecraft Intercontinental Railway III is posted.
Over 1.4 million blocks long. Over Mach one.
Thread link!