About 6 months ago, I kind of burned out on Minecraft in the middle of a big project. I hope to get back to it at some point.
In the meantime, we recently had a new person join our server who reignited my interest. I always imagined having a large building where we could display everything from basic redstone circuitry to complex mechanisms. Sort of an educational building for those of us that need to see how these kinds of things work first hand. Now that we have our redstone expert, I decided to jump back on and build a structure for him to teach in.
I've started sketching out my buildings in dirt first to get an idea of what the end result is going to look like. Dirt is cheap and easy to move around. These aren't final design choices, but a very basic outline to start from.
The main structure you see is just the entry. The large wall behind it will stretch pretty far in either direction and make up the outermost walls of the first two halls. These halls will house the learning/demonstration areas.
On my last build I spent a lot of my energy early on laying out the framework. As I'm already very satisfied with this entryway, I decided to start in on the details right away to keep myself interested.
If anyone has any input on colors, materials, details, or whatever, I'm always open to suggestions. For example, I'm not sure I like how the roof sits on the structure.
I have a way I want it to look in my head, but I'm always blown away at the little details other people on here add to their builds that add so much depth.
Work has been a little slow because I kept running out of stone. I decided to try my hand at hopper and make a little automated smelter for myself. I got a little carried away.
I assume there's a simpler way to do this, but I had fun.
Wow Adam, this is great so far! What are the coords of this? I wanna go see it for myself! And BTW to everyone who has seen this, ScoutX NEVER uses creative mode, he always gets everything legit and builds things in survival. If you're wondering how he gets the aerial screenshots - it's simple, he dirt poles up
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I plotted out how wide the main building will be. The far wall won't render while I'm looking at the front which is a pretty clear indication that I've bitten off more than I can chew.
Also, there was some water that I landscaped over before. I decided it would be fun to have a bridge leading up to the building, so I exposed the water again and expanded it to the ocean.
I'm not satisfied with the bridge yet. Originally, I copied the pillars from the building, but that looked silly. I'm still working on it.
In the meantime, we recently had a new person join our server who reignited my interest. I always imagined having a large building where we could display everything from basic redstone circuitry to complex mechanisms. Sort of an educational building for those of us that need to see how these kinds of things work first hand. Now that we have our redstone expert, I decided to jump back on and build a structure for him to teach in.
I've started sketching out my buildings in dirt first to get an idea of what the end result is going to look like. Dirt is cheap and easy to move around. These aren't final design choices, but a very basic outline to start from.
The main structure you see is just the entry. The large wall behind it will stretch pretty far in either direction and make up the outermost walls of the first two halls. These halls will house the learning/demonstration areas.
On my last build I spent a lot of my energy early on laying out the framework. As I'm already very satisfied with this entryway, I decided to start in on the details right away to keep myself interested.
If anyone has any input on colors, materials, details, or whatever, I'm always open to suggestions. For example, I'm not sure I like how the roof sits on the structure.
I have a way I want it to look in my head, but I'm always blown away at the little details other people on here add to their builds that add so much depth.
Front
Corner
Interior
Work has been a little slow because I kept running out of stone. I decided to try my hand at hopper and make a little automated smelter for myself. I got a little carried away.
I assume there's a simpler way to do this, but I had fun.
I did about a week of work on it earlier in the summer and a few days at the beginning of the month. Finding enough time to get much done is hard.
Also, there was some water that I landscaped over before. I decided it would be fun to have a bridge leading up to the building, so I exposed the water again and expanded it to the ocean.
I'm not satisfied with the bridge yet. Originally, I copied the pillars from the building, but that looked silly. I'm still working on it.
"Programmers never repeat themselves. They loop."