Minecraft Model Pack [v1.5.306] + Steve Rigs [v1.2+v1.1] + Item Pack [v1.2.178] + Mob Pack [v1.0.6] (Cinema 4D)

Poll: What version of Cinema 4D do you use?

What version of Cinema 4D do you use? - Single Choice

  • R14 32.2%
  • Earlier version 0.5%
  • R11 0.8%
  • R11.5 0.7%
  • R12 23.2%
  • R13 42.6%

This poll has ended as of 5/15/2014 5:49:37 PM

Poll: Which of the following do you have?

Which of the following do you have? - Single Choice

  • Prime 5.2%
  • Broadcast 4.5%
  • Visualize 1.2%
  • Studio 89.1%

This poll has ended as of 5/15/2014 5:49:37 PM

  • #501
    Quote from xxxzzzmark

    How did you achieve the flame in his hand?

    I'm using after effects,and the flame is pretty famous,the tool/pack is called Action essentials which are recorded and keyed flames/explosions.
    I just changed the color and added few glow effects.

  • #502
    question, where do I buy the new rig? and when I buy it, how do I get the updates?
  • #503

    Okay I'm getting a BIT better at animating now. I'm going to try my first animated short. It's going to consist of many small clips with not much movement. The story I have in mind could would very well!

    I'm going to try a bit more lighting though, I can't seem to get it right.

    Sweet, but when animating keep in mind that a good animation takes a looot of work to make so be patient. 

    Quote from SmileyAllMighty

    Finally got around to using the character rig, here's something I made.



    That looks greaaaaat. Keep it up. :D

    Quote from Davidtox


    This rig costs more than 10,I'm surprised that weed is selling it for $10...
    Especially the fingers,it's just awesome.

    Oh whoa. That looks so cool. Love it. :3

    Quote from JoelMagg

    question, where do I buy the new rig? and when I buy it, how do I get the updates?

    I'll add download and some info in the first post as soon as 1.0 is out. 
    It's 0.9 cause it still has a few minor bugs. Also gonna add some more stuff. 

    For now this is the only link you can use:
    http://bit.ly/NQWJuM

    Whenever I update it you get an email which includes a download link for the update.
  • #504
    Its a easy and nice to make good looking animation. Keep the good work up :D
  • #505
    how do i bring a character or anythiung into the cinema 4 d?
    ok i figured that out but now i dont know how to use the ik chains!
    Last edited by minecraftuser711_: 8/2/2012 10:26:40 AM
    [SSSS]
  • #506
    Can you please make a boat!!!!!!!
  • #507
    Really cool pack :D thanks
  • #508
    This is a really nice pack i used your steve his moves are so smooth here i have a animation its just 4 sec but i am making it longer but this is what i have! and i have a question about lip sync or voice in a animation how do you do that, because i want that steve talk but how do i do that, do you know how to lip sync or voice sync in cinema 4d r13?


    But here is de video link:
    http://www.youtube.com/watch?v=SWxwveCgpBU
  • #509
    Quote from SpcEffects

    This is a really nice pack i used your steve his moves are so smooth here i have a animation its just 4 sec but i am making it longer but this is what i have! and i have a question about lip sync or voice in a animation how do you do that, because i want that steve talk but how do i do that, do you know how to lip sync or voice sync in cinema 4d r13?


    But here is de video link:
    http://www.youtube.com/watch?v=SWxwveCgpBU

    There are several methods for lip syncing... One is to animate the mouth manually. The other is by using sound effectors. I recommend the manual one because it is more straight forward. Unless you know how to connect the different parts of the mouth to specific sounds/pitches. Of course I recommend using a sound effector to play the audio with the animation to help you sync but It won't do anything more than play the audio in the background.
    A signature was supposed to be here but your computer decided not to show it.
  • #510
    Quote from xxxzzzmark

    There are several methods for lip syncing... One is to animate the mouth manually. The other is by using sound effectors. I recommend the manual one because it is more straight forward. Unless you know how to connect the different parts of the mouth to specific sounds/pitches. Of course I recommend using a sound effector to play the audio with the animation to help you sync but It won't do anything more than play the audio in the background.

    ok but i wanna try sound effectors how do you use it with lip syncing?
  • #511
    You've helped me out so much with this rig. Thank you soooooo much!
  • #512
    i got a preview of my animation!

  • #513
    could you post a tutorial on how to make animations with the steve rig, and the mob rigs. I keep on setting keyframes, but they do not animate the rigs motions.

    Please help.
  • #514
    Quote from SpcEffects


    ok but i wanna try sound effectors how do you use it with lip syncing?

    I havn't tried it out with this rig so I don't know if it is possible but in theory it should work.
    Add your audio into the sound effector and then tweak the different settings and such to get the effect that you need. (sorry I'm not to informed on this stuff.)
    Quote from SpcEffects

    i got a preview of my animation!


    I would suggest you work on the arms for the walking sequence... Unless you walk like that.
    Quote from Brofessional

    could you post a tutorial on how to make animations with the steve rig, and the mob rigs. I keep on setting keyframes, but they do not animate the rigs motions.

    Please help.

    Are you moving the time frame? Even if you keep setting keyframes if you don't move the time then your just going to keep overwriting the keyframes on the first one.
    A signature was supposed to be here but your computer decided not to show it.
  • #515
    yes i am, i could create a video showcasing my problem, as a matter of fact, let me make one now. it will be posted in a sec.
  • #516
    here you go,

    please help :)

    http://www.youtube.com/watch?v=ewCv0XC2ThE&feature=g-upl
  • #517
    bumping for help
  • #518
    i have 1 more problem you can use armor, but how do you hold a sword or a torch in his hand?
  • #519
    Quote from SpcEffects

    i have 1 more problem you can use armor, but how do you hold a sword or a torch in his hand?


    this i would also like to know
  • #520

    Adding keyframes that way doesn't work for user data.
    Each user data has a little circle to the left for them. Hold ctrl and click it to add a keyframe. It should turn red. Move forward in the timeline, move the eyes and the circle should turn yellow. This means you've done changed but haven't set a keyframe yet. Hold Ctrl and click the circle again to add the keyframe.

    Quote from SpcEffects

    i have 1 more problem you can use armor, but how do you hold a sword or a torch in his hand?

    You have to parent the sword/tool/item to the hand in the bones. I'm not on a computer right now so I can't take any screenshots to show you but all you have to do is drag the sword into the 'hand' bone.
    If you don't know what I mean I'll get a screenshot or something when I get back on the computer.

    Quote from DankuStar

    Its a easy and nice to make good looking animation. Keep the good work up :D

    I'm glad you like it. ^_^


    how do i bring a character or anythiung into the cinema 4 d?
    ok i figured that out but now i dont know how to use the ik chains!

    The IKs are 'objects' you can move around. Just move it around and you'll quickly see what it does.

    Quote from Brades102

    Can you please make a boat!!!!!!!

    I actually have a boat, but it's not in the pack since the pack haven't been updated for a while. I've been working on so many other things but I'll get back to it later sometime.

    Quote from payman

    Really cool pack :D thanks


    Thank you. :]

    Quote from jmizz12

    You've helped me out so much with this rig. Thank you soooooo much!

    Glad it's helped. ^_^

    Quote from SpcEffects

    i got a preview of my animation!


    It's good. The lighting/render settings are very good as well. ^_^


    Also thanks again for helping out, Mark. :]
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