The only current way to test this is to print and cut them out, and play against a mate or family member. So feel free, I am going to work on making a print friendlily version so it's a lot easier to just download and print. Before I do that I need to make the backs.
Working on some Nether and The End world mobs now, if you have any ideas for attack names/types a certain mob could use, feel free to suggest them. Thank you.
Enderman should have some sort of attack, that lets them 'pick up' points from the other player x), or pick up the block cards from your opponent(s)
Enderdragons should give you some sort of extra points (An idea could be to add some form of Xp)
Pigmen should be similar to zombies ,but less evil unless used in attacking, you should make more than one pigman card, then you could use all of your pigman cards at once :smile.gif:
You should make end portal blocks, and flint and steel, so you can make your way to different dimensions
Nether rack, end stone, nether brick, and glowstone should be added, (Any other blocks also if ive missed) sorry if im rambling on about this but yeah, lol please take theese ideas :)Love this creation
For the earlier stages of development, I like the idea of Enderman being able to pick up block cards, but the issue there is whats the point? if it costs one power card to use its pickup, then it would just pickup whatever it used to use its ability, if it used more, it would be overpowered, if it used less, it would be useless. Maybe PickUp could allow you to search through your deck and place any card in your hand (excluding The End mobs. If you picked up the enderdragon, seriously overpowered together).
The Enderdragon is a hard one :tongue.gif: maybe summon it under special circumstances? e.g. If you introduced something similar to Yu-Gi-Oh's field cards, only allow the activation of the enderdragon if a "The End" field card was in play?
In terms of attack, for 4 Power cards, because of the enderdragons ability to destroy any block, maybe its attack could remove all your opponents power blocks from hand/play, and deal some damage :tongue.gif: not too much, or it would become an overpowered attack :tongue.gif:
I also think the idea of field cards would be good, allowing the summoning of certain monsters, maybe also increase health of monsters under tht type (Grass monsters aided by a Grass field card, etc)
For Silverfish, they should have low health with 2 attacks, 1 weak and one good. The first one is a simple attack that should do like 10 damage. The other makes you lose a stone power card but the attcks a 40 damage attack.
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I beat two super hostile maps, see of flame 2 and spellbound, have to finish more. Plan to do inferno mines for lulz and win when it goes out. Have fun!