1.7.9 Survival

FALLZ, A fallout wasteland survival experience.(WITH BUILDING+EVENTS)[FALLOUT/DAYZ]

  • #1709
    Quote from xxxrigger50xxx

    I will make exceptions for old mods / head mods. But this will never happen for any new members. Old members / old donor's will void this new rule. Newer players do not get this bonus.

    Sweet, that's very reassuring for older players.

    Also, could you give an example of what future name tags will look like? Are tags going to be huge? Or will they be simplified in some way? I want to update my sig :P.

  • #1710
    Thought I'd add my own group's thing to the fallz forum.

    http://fallz.niceboard.org/t17-outlaws-group#28
    Outlaws Gaming
    Subscribe and view our videos here


  • #1711
    Hopping on the team/faction/group bandwagon. All you friendlies out there check it out!

    http://fallz.niceboard.org/t18-applejack-s-rangers#29
  • #1712
    Working on the new border system then I'll move on to mounts!

    xxxtrigger50xxx Head Of The Fallout MineCraft:Dead State Project
  • #1713
    I don't see why(if they accept to rank up of course), the head-mods can use GM and vanish, but just not really play. That way they have power, and handle a lot, but players cannot say that an head-mod is cheating, because they don't really play. They moderate the chat and keep the server fun for all players.
    So said SkimMilkLP......
  • #1714
    hey trig do you think you can release it before the 10th?
  • #1715
    Quote from ilikethemods123

    I don't see why(if they accept to rank up of course), the head-mods can use GM and vanish, but just not really play. That way they have power, and handle a lot, but players cannot say that an head-mod is cheating, because they don't really play. They moderate the chat and keep the server fun for all players.
    Thats true but we like to play fallz just as much as anyone else.
    Lead Developer at Fallz
  • #1716
    Yay I found a solution to the border system! Now players who leave the map will get a message saying "this area is to radioactive!" Essentially it means the user has hit the edge of the map. If the player trys to exit this region they will begin to die and being to lose hunger. This is a very important feet for our server. This allows us to make new islands and extensions to the FALLZ world later on.

    xxxtrigger50xxx Head Of The Fallout MineCraft:Dead State Project
  • #1717
    but what if we leave the border with a radiation suit on? (please don't answer that I'm being facetious) but does that mean that Fallz isn't an island anymore or did people actually try to swim off the map?
  • #1718
    Quote from M7ASPilot

    but what if we leave the border with a radiation suit on? (please don't answer that I'm being facetious) but does that mean that Fallz isn't an island anymore or did people actually try to swim off the map?


    FALLZ is now an island, but the radiation in the area is "to strong" for a radiation suite :P. However This border system is perfect for us because now we can use it to add more islands surrounding the original fallout island.

    xxxtrigger50xxx Head Of The Fallout MineCraft:Dead State Project
  • #1719
    By the way guys feel free to try to make a FALLZ icon for the server! I'll make one eventually but coodo's to you if you do make one that's awesome!

    xxxtrigger50xxx Head Of The Fallout MineCraft:Dead State Project
  • #1720


    Anyways, to stay on topic, how has PVP logging detection changed? How has it improved/what kind of things changed?
    Last edited by Nonrefutal: 2/8/2014 2:44:00 AM

  • #1721
    Quote from Nonrefutal



    Anyways, to stay on topic, how has PVP logging detection changed? How has it improved/what kind of things changed?


    No there has no been any notable changes. However this issue will be addressed when we have our "party / friend" system added into the server shortly after release. For now users will have a combat timer after entering combat, this will change and become far more sophisticated later on.

    xxxtrigger50xxx Head Of The Fallout MineCraft:Dead State Project
  • #1722
    Well today we got a lot done.

    1. We have a new expandable border system that should work for future expansions.
    2. The new market area's around the north and south market have been setup When a user enters these areas you can type /warp emarket in order to teleport to the east market or what ever corresponding market area you are in.
    3. We added multiple new buildings to the east side of the map, we also added / finished up a new military base north of canyon city.
    4. I finished the market's as well. As of right now users will not be able to repair armor and tools. take your tools to npc villagers who can repair it for you for a certain price.
    5. Iron armor can now receive bullet proofing / fire proofing add on's.
    6. We started to clean up the old admin area, prepping for the move to "admin island".
    7. We added dog spawns as well as bones with those spawns.
    8. Horses have been added, along with all three tiers of their armor. They are VERY rare. However it is possible to get. Users who get horses will be suggested to log out with them. Do not enter markets with them or it will more then likely result in the death of your horse. This also apply's to dogs. For now their is no way to protect these mobs. (Horse's spawn as eggs, this way they can be sold on the market. They also only spawn in "dayz" styled barns which have been placed around the map.
    9. Last but not least we added "point" selected spawns, this means you will spawn in one of the 28 set spawn points as of release. (No more spawning and being killed in water! Or Getting pricked to death! Yay"
    10. There is now a river that passes through both sides of the map. In order to get north players will need to pass key "chokes" on the map. These "chokes" are bridges. However if a player obtains radx crossing the river can be a lot safer. (Places like little hoover now have a large lake in front of it, running behind little hoover is a large shelved water fall.)

    More info tomorrow!
    Last edited by xxxrigger50xxx: 2/8/2014 4:47:25 AM

    xxxtrigger50xxx Head Of The Fallout MineCraft:Dead State Project
  • #1723
    Quote from xxxrigger50xxx

    By the way guys feel free to try to make a FALLZ icon for the server! I'll make one eventually but coodo's to you if you do make one that's awesome!


    Let me know what you think

    Outlaws Gaming
    Subscribe and view our videos here


  • #1724
    Trigger I officially love you. Reading the posts is like killing a bandit that attacked you first with ­s tons of stuff.
  • #1725
    Quote from iiTzSMITH

    Let me know what you think




    Not bad, if I don't have time to make one we will use yours for sure! :D

    xxxtrigger50xxx Head Of The Fallout MineCraft:Dead State Project
  • #1726
    1. Made a texture for antibiotics
    2. Made a server image icon image! (Sorry Smith :P)
    3. The entire admin area has been cleared.
    4. Increased the size of the dessert for future expansions.
    5. Added beaches to the majority of the sea shores.
    6. Added a library spawn, it is the only place that can currently spawn Power Armor Repair Manual's and etc.
    Last edited by xxxrigger50xxx: 2/9/2014 1:48:41 AM

    xxxtrigger50xxx Head Of The Fallout MineCraft:Dead State Project
  • #1727
    Will our beloved Co-Admin be visiting on the release of this server? (Luckstrong)

    Also will the bunkers be available and tents on the Beta Release?
  • #1728
    Quote from magnum2016

    Will our beloved Co-Admin be visiting on the release of this server? (Luckstrong)

    Also will the bunkers be available and tents on the Beta Release?


    Maybe and no. However we will be planning on adding a full fledged building system or something similar later on.

    xxxtrigger50xxx Head Of The Fallout MineCraft:Dead State Project
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