Right where to start!.. a yes a bit about this server and more info will be posted in time.!
To get this started i would like to thank alot of u for helping out with the testing .
This server is not Like the old DarkEra with SN. this one had just factions.!
Griefing with lava is a NO no!! ban on the spot.
Here is a list of some main rules you must follow as a player on the DarkEra server:
1. NO irresponsible or disturbing behavior. warning
2. Do NOT abuse other players. warning
3. Do NOT spam the chat. warning
4. Do NOT advertise to websites containing porn or such. warning/kick
5. Do NOT accuse other players of cheating. warning
If you see a player cheating: Talk to an Admin
6. NO sexism. warning
7. Do NOT harass other players. warning
8. Do NOT build racist or nazi related creations. warning/ban
9. NO pornographic, abusive or racist skins. warning/kick
10. Do NOT use hacks/cheats. (speedhack, flyhack etc.) warning/kick
11. NO bad language(swearing, abuse, racism etc) warning
12. Do NOT
13. Listen to the Admins. warning
14. Do NOT disrupt/crash the server. kick/ban
15. Do NOT ask Admins to spawn/give you items, blocks, mobs etc. warning
16. Do NOT tell the Admins to kick/ban other players. warning
17. Do NOT pretend to be an Admin. warning/kick
18. The Admins are not your slaves. We run this server on our free time and can NOT help you 24/7. If you have a problem please be patient.
19. Play nice and have fun
If you break one or more of these rules the Admins will give you a warning.
Depending on how many rules you break or if you ignore the Admins warning you will get kicked or banned. This is all up to the Admins. We are the judges.
We have the same admins and will Post here if we are Looking for new ones but that wont happen unles we get at lest 100 ppl on at once! so pls dont ask tobecome admin or Mod's for now. thx
atm as u will see when u join we stull have lots of work to do with Spawn and shops. so dont Spam to the admins about when shops will be up and working or. how can we make one are selfs. it will be sorted in time just pls wait!
PLUGINS Extra Hard Mode
Any of these features may be disabled in the config.yml file. Many may be "customized" to your liking. You may also enable these features only for specific worlds.
Players with the extrahardmode.bypass permission (default: op) will bypass these rules where possible. Mining
Stone is extremely hard, making tunneling with a pickaxe impractical. Players will have to scout the wilderness for natural caverns, or make their own caves with much-improved TNT (see below). This brings exploration, navigation, and risk-taking to the forefront of gameplay. The most successful players will be those who map the surface and develop a clever marking system for caverns.
The TNT recipe produces 3 TNT, and each TNT explodes 100% more violently versus Vanilla TNT, making TNT a useful tool for mining and worthwhile to craft. Further, exploding TNT will produce a more "natural" devastation with lots of fallen rock and other rubble.
Cave-ins are a persistent threat. Mining ore softens the stone around it, which can then fall and injure the careless player. Dirt and grass, which is often compacted into a solid mass in cavern ceilings and floors, will also come crashing down when disturbed. Of course, TNT can make a really big mess, since it also softens stone to subject it to the pull of gravity.
Loose materials like cobble and dirt will fall like sand and gravel, forcing players to solve mining obstacles (like giant pits) by bringing appropriate building materials with them or getting very creative in their approach, rather than just using the dirt and cobble they conveniently picked up along the way.
No permanent flames near diamond level (there's not enough air!). Players will have to get creative with their lighting, for example using dimmer redstone torches (spooky!), moving lava around with buckets (dangerous!), using glowstone (expensive!), or lighting temporary flint/steel fires (risky!). This also discourages players from dumping water on all the lava, since it can be a valuable source of light, holding monsters at bay.
Double monster spawns near and under sea level in normal worlds. Caves are now more scary than the surface, as they should be.
Spiders are more common under sea level and randomly drop web around them when slain, potentially introducing obstacles into an ongoing combat situation.
A portion of creepers spawn charged, and will explode with the power of (Vanilla) TNT at the slightest touch. Get out your bow and arrow, run like hell, or get creative. Even falling from a small height may set off a charged creeper, making them truly terrifying to deal with. Be aware of your surroundings!
Endermen sometimes teleport the player during combat.
Blazes spawn near bedrock in the normal world. These blazes are unstable and will explode violently when slain, often causing cave-ins.
Blazes spawn everywhere in the nether, not just in nether fortresses, and may split into two full-health blazes when slain. They drop gunpowder and glowstone dust, both useful for faster diamond mining in the normal world. They also drop fire when attacked, introducing combat obstacles.
Magma cubes are more common in the nether, and explode into blaze form when damaged.
Skeletons have a chance to fire a knockback arrow or a silverfish, and your arrows will pass harmlessly through them.
Zombies slow the player on attack, and often come back to life shortly after being slain, pushing players to rush forward into the unknown. If slain while burning, they will never re-animate.
Zombie pigs are always hostile, because the nether isn't scary enough otherwise. When slain in nether fortresses, they reliably drop nether wart.
Ghasts are impervious to arrows and drop 10x loot and experience when slain. Players will have to work hard to beat them, or flee in terror as fireballs explode behind them.
Realistic block placement rules will force players to think a little harder about construction.
Monster grinders are inhibited, meaning that most designs simply won't work. Players should take risks if they want rewards.
Irrigating crops is now non-trivial. Buckets will not carry SOURCE water uphill or over long distances. With some effort, players can use buckets to spread source water without changing elevation, for example digging and filling a trench to take water from a nearby pond to their fields. Players can eventually irrigate anywhere by collecting and moving ice (requires silk touch enchant) or trading for ice, then melting it. Remember, most crops do not REQUIRE water to be useful, they just produce faster when it's nearby.
Broken wheat will drop fewer seeds, requiring players to farm grass as well to keep their crops going. This re-introduces a bonemeal application which has been mostly forgotten.
Melon seeds will not be craftable from melon slices, restoring their status as a rare and desirable dungeon find. Players can still "roll the dice" by breaking a full grown melon stem to see if they get an extra seed back.
Bonemeal won't work on mushrooms. Mushroom farming will be limited to the more challenging and scientific mushroom spreading mechanic (dark place with suitable head room and room for shrooms to spread).
Nether wart isn't farmable. Instead, players can get more by killing zombie pigmen in nether fortresses.
All sheep are white, but may be dyed temporarily (for one shearing). Brown sheep are really just dirty white sheep, and black sheep are really just dirty brown sheep. This encourages players to learn how to make various dyes, and explore farming options for those dyes. It will also make some wool colors much more rare than others, since some dyes are more difficult (or impossible) to farm.
Putting out a fire up close (by hitting it or trying to smother it with a block) will catch the player on fire. The best approach is to dump water or destroy the block beneath it.
Environmental damage like falling, explosions, and suffocation reduces health more, and often applies temporary effects like slowing, blindness, or dizziness.
On death, a small portion of the player's inventory disappears forever, discouraging players from killing themselves to restore health and hunger. After respawn, the player won't have a full health and food bar.
PlotMe, a multi-world plot
management plugin. Each plot world has its own configurations. Each plot is also protected and only the owner can build on it. The paths/road surrounding the plots are protected against any type of griefing.
Read these so you don't have to ask me how, thanks Posted Image
/plotme claim --Claim the plot your standing on
/plotme auto --Claim the next free plot
/plotme home[:#] --Brings you to your plot. :# if multiple plots.
/plotme comment <text> --Leave a comment on the plot your currently standing on.
/plotme comments --Shows the comments on the plot your currently standing on.]
/plotme biome --Shows the current biome.
/plotme biome <biome> --Change the plot your currently standing on to a different biome.
/plotme biomelist --List all possible biomes.
/plotme clear --Clears the plot your currently standing on to its original state when it was claimed.
/plotme add <player> --Add permissions for the player to build on your plot that your currently standing on.
/plotme remove <player> --Removes permissions for the player to build on your plot that your currently standing on.
This plugin will Show evry one on the server when a player Fineds eny ore! but if u fined Diamonds there is a % of
evry one on the server geting a Random buff. and this keeps track of evry Ore u get so if some one reports u for Xray
we can check are selfs. if its true
NoCheatPlus (also known as NoCheat+) is an unofficial fork of the famous plugin NoCheat created by Evenprime. NoCheatPlus integrates of course all NoCheat's features but also has new exclusive features.
NoCheatPlus will try to identify illegal data sent by players and exploitation of bugs in the game based on the information the player sends to the server. Such illegal behaviour may be moving faster than normally possible, or breaking blocks that are clearly not within the normal reach of the player.
If such behaviour is identified, a multitude of actions will be executed automatically (customizable by you, read the Instructions.txt file that gets generated when you run the plugin the first time), that may include logging the incident, informing an admin, stopping the player from doing whatever he did, or something else (you have a lot of freedom here).
Want to just monitor players and silently log their behaviour, without them noticing? NoCheatPlus can do that.
Want to automatically stop players from doing illegal stuff? NoCheatPlus can do that too.
Want to throw a player in jail for breaking a specific rule, announce it to all the players on the server, strike him with lightning, send a goat to his mom, throw a glass of cold water at him while he's showering, replace his toothpaste with meat, cover his toilet bowl with saran wrap and finally ban him for lifetime?
Advanced algorithm that hides ore, chest and and anything you specify in the configuration
Spout compatible, but optional
No modifications to CraftBukkit.jar is needed
Customize the blocks you want to hide
HIDES DUNGEONS and other blocks that are in the dark
Different hiding mode, or scrambling.
Extensive configuration. Change updating methods depending on your bandwidth and processing speed.
Hide hidden chests and furnaces until a player is close to it.
I'm 19, I wanna join because me and my buddy got tired of playing on our old server where you can't fight or anything. The whole vampire thing seems awesome, I'd love to play this kinda game. Me and my body would both love to play as much as we can, probably a couple hours a day. If we have time.