The Legends of Avaris is a role play server. We want the server to be run by the players, not be dictated by mods. We have the goal of making individual quests and events for each player. We have plugins to add many role play elements to the server - from diseases to a level system. We have a custom made map and have events scheduled for every week.
Lore
For most of the past century, the island nation of Avaris was known as the “center of the world.” Avaris was a paradise, known for it’s beautiful forests, breathtaking capital city, rich mines and high quality crops. Though most of the island is a desert, the land surrounding the lake the city was centered on was extremely fertile.The Avarian people were known for their expert trading skills and excellent craftsmanship. As they controlled more and more of the trade, their riches grew and the population thrived. At the height of their power the rulers of Avaris founded the mage towers, one for each school of magic, on the smaller islands West of their city. The mages delved deep into the arcane arts, and rumors spread throughout the city as to what discoveries the mages made. Guards in the city’s palace were being mysterious injured; they would have severe burns after guarding mysterious objects kept a secret by the royal family. As the mages’ research progressed, the guard’s wounds would become progressively more severe and many lost their lives.
A civil war ensue after the royal family refused to stop the wizard's experiments.The civil war killed a large portion of the population, though the townspeople overthrew the former king. The new government openly hunted anyone known to practice or support the arcane arts, and the wizards soon went into hiding. Because of this, most knowledge of the arcane arts disappeared. Due to the civil war and lack of major technological improvements, the people of Avaris lost their trade monopoly and quickly sank into poverty. Looking for a way to save their city and culture, the new rulers of Avaris decided to reopen the sealed rooms in the palace the mage’s kept their work in. In the room was nothing but what looked like a portal, surrounded by alters with strange incantations carved into them.
Once the room was opened, a booming voice spoke. The voice warned that if the portal was not closed, it would unleash its wrath. Unfortunately, all the mages were run off and no one else surviving was familiar with the portal. The portal ultimately was left open, and the city of Avaris suffered greatly for it. The center lake was turned into salt water almost overnight, and the crops quickly perished. Most civilians quickly started fleeing to surrounding lands. Those that stayed dug wells, which were able to sustain their rapidly declining population.
The voice, seeing that the portal was still open, unleashed countless diseases onto the island, none of which the civilians had any immunity. The population grew extremely thin, which was only worsened by the last plague. When the sun went down, creatures would appear outside of the city and in dark corners. Human looking skeletons, rotting corpses, giant spiders, and exploding four-legged creatures tormented the surviving population. With swindling numbers they were not able to fend off the creatures, and the entire city was left deserted.
100 years after the fall of Avari, the city of Arcadia sent a group of colonists to the delta. They wanted to expand their empire and take control of the rich mines scattered throughout the lands. The island is also a great place for a trading port, since it lies almost in between two major continents. Jikl is to the East, which is where Arcadia is located. The continent to the West is called Jyv. Jyv is a very highly developed land, known for its riches. good textiles, and finely crafted wines, though not much is known about it other than it is swamp land. There are a few cities on the continent, but the only one known to Arcadia is Orex, which is located almost directly west of Arcadia.
The city of Arcadia is situated where the great river, Fedlot, meets the ocean. Arcadia's kingdom is near the world's equator. The land the city is on is very fertile and the air is always warm and humid. The city has a few small villages surrounding it, Hidtack Cliff, Liontrout Canyon, and Cutgrain Crag. Hidtack Cliff is to the Southeast, and is where most of the ores and raw stone in the kingdom comes from. Liontrout Canyon is situated further North along the river, and is a very religious community. They are also known for their craftsmanship and excellent fishing spots. Liontrout Canyon is also the farthest village from the capital. Cutgrain Crag is situated halfway up a mountain where one of the creeks meets the river. The village produces most of the food for the kingdom, though with a recent population boom is not able to keep up.
The colonists Arcadia sent were not prepared for the dry, unforgiving desert. Without knowledge of building in sand, the lack of farmers, poor resource management, and a leader only worrying about himself, the colony was a massive failure and only lasted four years.
10 years later, the city of Arcadia is once again sending a group of colonists to the river delta. . This group of travelers will face everything from famine, new diseases, natives on the island, and even creatures lurking in the night. With their success the colonists will gain not only fortune, but fame and infamy. Will they be able to overcome the hardships to create a powerful city and reap the riches of the land?
Rules
no powergaming / metagaming
All OOC chat should be done in the OOC chat
Don't spam chats
Keep language to a minimum
Stay in character
no griefing
stealing is permitted if moderated
Fights should be RP'd unless discussed otherwise
No ERP. Must "fade to black"
The Dynmap is for reference only
Keep buildings in a medieval style
Human-like races are allowed, if not overpowered. Though, you will have to make your own lore.
OOC
IG name: DestinationFro
Age: 15
Skype: (optional): don't have one
IC
IC name: Ada Besur
IC age: 18
Character's skills: (2-3 sentences) Ada is an expert crasftswoman and a decent fighter. She is good with a short sword and light armor. She is the best blacksmith from the small town she came from.
Character's faults: (2-3 sentences) Ada cannot use any heavy weapons or armor. She can come off as distant and uncaring when she is first met. She does not know how to cook or craft things out of wood.
Background: (1-2 paragraphs) Ada was born in a small town, where she spent all of her time until arriving at the island of Avaris. Ada spent most of her childhood exploring the woods near her house and fighting with the boys even though she was scolded for not being "lady-like." She has always detested being lady like. She always enjoyed fighting and spent her childhood wanting to be a soldier for the kingdom she lived in. When she turned 17 her parents allowed her to go to the capital and train to be a soldier.
About halfway through her training, she heard a knight in the barracks talking of how a small village, that when described sounded a lot like hers, was attacked by bandits and many people were killed. She asked the captain for leave to return home to check on her family, which was granted. Upon returning home she found the townspeople starving, since the bandits destroyed their farms, and about half of the village burned down. She returned to her house only to find smoldering remains left. She found her parents in the hospital, both gravely burned. With her last words spoken, she set out, trying desperately to leave her past behind. She found herself in Arcadia a few weeks before the first ship was supposed to leave for Avaris. She boarded the ship to start a new life and make a name for herself.
Your app was good, though I feel like you could add more details about your character's past. The biggest problem in the app is the very overused dead parents & searching for a new home trope. But, fix that and I'd be happy to accept your application!
Your app was good, though I feel like you could add more details about your character's past. The biggest problem in the app is the very overused dead parents & searching for a new home trope. But, fix that and I'd be happy to accept your application!
When Ada returned to the village she found her parents to be one of the few survivors. The village was almost completely destroyed, only the hospital and a few homes were left standing. Ada stayed to help the wounded and repair some homes. Months later, with the village looking almost as nice as before the raids, Ada heard from a traveling merchant that the kingdom of Arcadia was looking for sell swords to go to their new colony to help defend it. She said goodbye to her parents, who gave her the last of their small savings, and head to Arcadia as soon as she could. She arrived a few weeks before the first ship sailed to Avaris. She spent those few weeks training and learning new smithing techniques from the local blacksmiths.
Sorry, I completely forgot to respond to this app!
I like your build style, but we do not believe that it fits with the style of server we are going for.
Thank you so much for your interest, and we hope to see you on the server as a player!
IC
IC name: Leah
IC age: 20 Character's skills: Leah is an excellent builder. It's what she has been trained to do and it is what she is passionate about. Leah also has a neck for farming. She has quite a bit of patience, which attributes to her farming abilities. She is a kind person at heart and is very helpful to anyone in need. Leah has a passionate spirit and will fight for what she believes is right. She has a strong sense of morality Character's faults: Leah's kindness can also be a fault. She gives out many second chances, has a hard time defending herself, and can be taken advantage of easily. Leah is a bit clumsy, which makes her pretty useless in a fight. She does not open up to people quickly and is a very timid person, she is definitely not a leader. She doesn't work well under pressure, which might not help her current situation. Background: Leah was born in a small, cozy house by the river in the northern region of Arcadia. She was raised by her parents, John and Willow Stratford. John was a builder, had been since he could remember, and as Leah grew up he began teaching her everything he knew. From a young age she was assisting her father in building houses and various buildings all across Arcadia. Willow was a farmer and taught Leah beneficial knowledge about farming. Leah spent much of her time out in by the barn with her mother.
Leah was raised in a quiet household and constantly grew up wanting to be a part of something bigger. She had heard stories all her life about the failed exploration to the river delta, and when news rang out that a new group of colonists were being recruited for a second journey to the delta, Leah was eager to sign up. She felt that with her knowledge of farming and building, she could offer her skills to the group. Leah left her parents and her small home by the river and ran off to join the rest of the colonists.
Builder's Application
IG name: AmyOfficial
Skype: jazzycat1231
Age: 16
How often could you contribute?: 2-3 hours on weekdays, as much time as needed on weekends
Show off some of your builds &/or build something medieval desert themed!: I only have a few screenshots, sorry http://imgur.com/a/F7ITh I realize some of these aren't relevant with a desert town like Avari. I do build other themed structures, I can try to find screenshots of those if needed
Character's skills:
Quick Wit: Aronid has a mind perfect for improvisation, with great problem solving skills and an education to back it up.
Heavy Build: He also tends to like his bigger weapons, so has built up enough muscle to wield them.
Merchant's Passion: He tends to use his mind to stay out of fights, with enjoyment found in Bartering.
Character's faults:
Insanity: It is said there is a fine line between genius and insanity; Aronid is constantly walking this line and dipping into both sides (He's a bit crazy at times).
Pacifist: Even though he enjoys his big weapons, Aronid is very passive, only resorting to violence when someone else already has.
Poor Planner: While Aronid is a great improviser, if he is ever told to go with a plan, he will most likely ruin it in some way; he has never been good at planning or sticking to them.
Background: Darknal and Elisabeth Shadowhand are the owners of a small farm, far to the East. This farm was not purchased legally under any lord, but rather Darknal claimed the land himself, outside of the realm of a lord (He and Aronid think, anyway). Nineteen years ago, in their little barn, there was a ruckus; Aronid was being born. Two days after his birth, Darknal and Elisabeth had not decided on a name, when a knock at the door boomed throughout their cottage. Darknal opened the door to see a rather spry old man, whom he recognised. He knew not this old man's name, but this was the man that gave him advice of where to plot the farm. Elisabeth recognised him as well, and asked that he come inside. This man had helped Elisabeth when she was homeless, and told her where to meet Darknal. He could not stay long, but he gave them a sealed letter, pointing to the child; "This is for him, when he is fifteen." When they looked up from the letter, the old man was gone, and Darknal could not track his footsteps. On the back of the letter, it read "To Aronid, From Oliver." For some reason the two parents decided to trust the old man, and named their new baby boy "Aronid Shadowhand."
As the boy grew, he showed great potential in nearly everything he did; then lost interest. He would often slack on helping around the farm, unless it was time to care for the animals. He also seemed to have a great interest in herbalism throughout his young life. Aronid would sometimes sneak out into the barn and train with his father's weaponry, as Darknal was once a soldier for one of the lower lords. At age seven, Aronid was finally allowed to follow Darknal to sell the crops they had no use for. When they got to town, Darknal saw a spark in Aronid he had rarely shown before. Aronid was quick to spot the best deals, and show a talent for advising his father; however, he was a bit shy, and refused to haggle with the traders, himself. Sometime during their stay in the town, Aronid wandered off, something catching his eye. It was a witch doctor, who seemed to take an interest in Aronid, as well. When Darknal caught up to them, he heard the words "You will learn, young one. Just not from me." He slowly took Aronid away from the witch doctor, leading him back to the farm. Over the next four years, Aronid got over his shyness and quickly grew into a fine trader; in his last two years, Darknal let him travel to town alone. Aronid would stay longer than was needed, so as to grab the best deals, and even work the market a bit to his favour. On his twelfth birthday, he used some of his saved profits to buy himself a merchant's license. This would allow him to travel on his own, and pay for his meals. When he got back from his sales, he began packing. His parents came to him, Darknal with Battle-Axe in hand, and Elisabeth with Letter. Darknal explained that he knew Aronid enjoyed training with the Two-Handed Axe, as he saw how chipped it was; and decided to let him keep it. Elisabeth showed him the letter, telling him not to open it until he turns fifteen. And so he left, merchant's license in hand, letter in pocket, and Great-Axe on his back. Darknal probably knew his son's true nature, as the Great-Axe was a very good deterrent of bandits and pickpockets; without Aronid needing to lift a finger against them. Over the next three years, he traveled as far West as he could without a ship; staying in towns for a few months at a time before making enough money to set him on his journey again. Every now and then he would look at the letter, wondering who Oliver is, and why the letter looked so old. He contemplated just opening it, but decided against it as it was his mother's wish he would not. Finally, on his fifteenth birthday, he opened the letter to see: "Hello." At which point he gave a sigh and pocketed the paper; he could always use paper. That night, he was approached by an old man who he thought was a customer. He introduced himself as "Oliver Amera; and I know of your interest in the whimsical and the mysterious." Aronid decided not to wonder about it; as this was probably the guy that sent the letter, so there must be something to his words. "If you want to follow that path which sent your mother into exile so many years ago, take a ship to the next continent." And he walked off. Aronid tried chasing after him, but the Old man was fast- even when walking. He gave another sigh, "Accursed Old Magic Men trying to run my life... Do you want to buy something?" and he continued with his merchant life. It took him the next two years to make it to the port town that would take him to the next continent; and another full year to gather the funds for the trip. He only hoped he would find Oliver Amera in the next land.
On the ship he stepped on, he found a Commander of a small band of Marines (Armed Sailors) by the name of Verigan. He spoke to this man for a while, and found what they stood for. To help the weak in their time of need; and he was rather inspiring. Aronid looked over his life during this speech and found he had basically done nothing for anyone but himself. Ashamed, he confessed this to Verigan after a while. "I wish to join your cause.... But even though I have this giant axe on my back, I don't like to use it... I'm sorry, the best I can do is fund your cause." Verigan found this acceptable, and let him into the ranks, Aronid would step off the ship whenever it landed, to work the markets of the town in favour of the poor, and to help raise funds for the squadron. Another person on the ship he took a liking to was the captain, Yokaze. He would often talk to Verigan and Yokaze over the next year. Aronid is now 19, and has found himself lifting his axe in Verigan's name from time to time; though he would still rather be passive, and only raised a hand to those who would harm Verigan or squadron.
IC
IC name: "Sir" Verigan Element
IC age: 22
Character's skills: (2-3 sentences) *Please note Crusader Kings II will be the forefront of how traits/faults will be labelled*
-Strategist: Verigan, although a *******, still retains a highborn name and is a master swordsman for his age. He is skilled with bows and wields a spare dagger. As a commander of a small naval fleet, he is quite reformed in expeditions and amphibious landing strategies.
-Adminstrator: Commanding an expeditionary force, Verigan is quite efficient in administering supplies, rations, and pay to his subordinates. He ensures all merchants that hire his company for escort arrive to their port destinations.
-Mystic: As a ******* child, Verigan sought to live in a world outside of his own. For once he wanted to be free of his status and found books to be an effective fantasy. He loves magic and mysticism. These books also gave him valuable advice to further prepare for possibly mutiny and what may await lurking in the mists of the sea and shadows.
-Charismatic: Verigan has an imperceptible ability to command others. His sailors, even with low morale in treacherous unexplored lands, would stay by his side until the end. He can effectively win the hearts and minds of his people.
-Tolerant: Verigan has been born a ******* upon his house. Although he retains the rights of the nobility, he is seen as the lowest of all noblemen. He cannot inherit. This status that he was forced to live with has taught him that there is little difference between commoners and noblemen other than wealth. Verigan believes in everyone having a chance to gain renown and fame, despite their birthright.
Character's faults: (2-3 sentences)
-*******: The taint of bastardy will never be fully erased.
-In Exile: Verigan has been exiled from his homeland. He is attempting to win his prestige back through his naval expeditions and to become exalted among men.
-Depressed: Despite his mentally unstable adolescence, Verigan will increasingly become more depressed as he's away from the home he was never loved in and exiled from. He feels he must prove something to the world that he is worth more than a bastardborn child.
-Lustful: Although not one of his weakest suits, Verigan will spend days in port in the tavern from a fatal disease of love. He looks for a woman to allow him to forget his past and live in a blissful moment. Verigan drinks heavily.
-Wounded: Verigan has been wounded in a recent expedition prompting his stay at Arcadia. Although he is currently weakened at the start, he hopes to be fully recovered and battle-ready at the arrival of the colony.
-The Amphibious Knight: Verigan grew up as the ******* of the lord of a port city. He spent his time training in arms with his half-sibling Baulto as well as on board naval ships patrolling the waters. Upon his exile, he commanded a small explorer's expeditionary navy of three ships. After years of exile and exploring, Verigan has preferred a life of light armour as opposed to heavy armour, his sword and spare dagger from axes and heavy weapons, and a bow. He is quite agile.
Background: (1-2 paragraphs)
It is said that Verigan was born at sea to a woman that died in childbirth. The identity of this mother was never revealed to Verigan. Lord Alexander "Marbal" Element of Vault's Landing was the boy's father and was brought home with him at the end of his recent colonial expedition. Verigan was therefore named to House Element, but would be forever known as the *******. His adolescence in Vault's Landing was quite depressing. Verigan had two half-siblings, a brother Baulto and a sister Talia. His father had always asserted that there was no such thing as half and broke a barrier of either they are siblings or not. Despite this distinction and close relationship with his siblings, especially his brother Baulto with whom he had a friendly rivalry with, Verigan would still remain the *******. He would always be less than what he truly was. The remainder of his childhood would be spent learning how to wield a sword, shoot a bow, sail a ship, be educated as any noble would, and sulk in his room, depraved of a real love.
When Verigan became the age of 13 he decided to join the commanding naval officer of Vault's Landing on patrol missions. It was here where Verigan fell in love with maritime ventures. He became to frequent the sea more often and learn how to sail a ship. By the age of 15, he is considered a competent captain and is knighted. However, at the age of 17, his ship, commanded by Captain Andrew Frost had shipwrecked at a neighbouring jungle island. A relatively small crew, Verigan led the expedition deep in the jungle to find shelter, food, and water. Verigan began to use his surroundings to learn how to survive in harsh terrain. His crew, made up of poor sailors from the peasant corners of Vault's Landing, were uneducated, weak, tired, and scared. It was Verigan that brought their morale up and through their teamwork, only 8 of the 10 sailors succumbed to the infamous jungle. After two weeks in the jungle and most of the crew already dead, Verigan began to hallucinate from the lack healthy, edible food available and saw what appeared to be a grey, old man in the distance. He seemed prophetic and spoke to Verigan with ease. He told him that he must journey back to Vault's Landing and save a young boy from being executed. When Verigan tried to speak with the man, he seemed to have vanished. Verigan immediately collapsed. Foun by Frost mere hours later, Verigan was dragged back to the beach when a nearby small cargo ship found the wreck and investigated. When Verigan awoke, he told Frost of the story with the seer and he was in disbelief. Verigan decided to investigate alone and found a young Yokaze Saif arrested for murder. Verigan acted on the boy's behalf and enlisted him into his navy. However, before leaving Vault's Landing for training with the boy, Marbal declares Verigan in exile for the death of his crew and later saving a vigilante on his family's house. Verigan would begin to see the old man more frequently, only in his dreams. He would reveal himself to be a lad named "Oliver."
Baulto, heir to Vault's Landing, gives Verigan 3 ships to depart with - a heavy ship to be commanded by Verigan and two light ones for supplies and rations. Verigan, not only a ******* stain on his house, but now a exiled knight. He would spend 5 years at sea, training his men to prepare for amphibious landings and to learn through life's hardships. His experience in the jungle taught him to prepare for the worst and that anything can be achieved through hard determination, including survival. Verigan and his crew would explore islands for renown and prestige, as well as paving passage to merchants looking for protection from pirates and raiders. Recently wounded after an expedition from a nearby island, he is currently healing in Arcadia at the age of 22. He has heard rumours of a nearby colonial expedition and decides to go with the help of Yokaze. Verigan decides to relinquish command of his expeditionary force to sickly, elder Captain Frost to deliver back to Vault's Landing. They may return home for a short holiday and prepare to come to the colony once it has been settled upon.
OOC
IG name:YokazeDX
Age: 21
Skype: (optional) Well, it is Optional so nah
IC
IC name: Yokaze L. Saif
IC age: 19
Character's skills: (2-3 sentences)
Well Trained Marine - Through his training, he has learned the art of combat and is easily able to adapt to situations in fights rather easily on sea.
Sea Sickness Immunity - For the training he had to undergo, Yokaze would have to get used to travelling on Sea vessels, and having to gain the immunity of getting sea sick on any ship.
Unpredictable Stance - From being so used to the movements while on sea on a boat, his awkward walking on land has actually slightly benefited him by giving him an Unpredictable stance when he fights on land, making him harder to land a hit.
Weapons Specialization - The weapons in which he was trained with range from the classical straight sword family, to using crossbows of varying sizes. However, his favorites would come as a Xiphos styled blade, a parrying dagger on his off hand, with a smaller crossbow which he can easily fire in one hand as a surprise attack.
Unbreakable Determination - Through hardened training, he sees battles through and through, not backing down unless he is in dire straights or the battle is definitely against him in every respect. If he sees a chance of victory, he continues to fight.
Agile - Through his training as a marine, he had to be able to storm into battle with swiftness and agility, making him more agile then the normal man, out speeding them easily.
Character's faults: (2-3 sentences) Land Awkwardness - Despite the fact his stagger on land can serve some unpredictability, he still has trouble adjusting to land after being on the sea for extended periods of time, making him need a while to be able to walk properly and avoid collisions in public.
Cocky - Due to his young age, he can still be a bit cocky in his abilities from time to time. This can land him in situations he could probably easily avoid.
Socially Awkward - Because a good portion of his life has been spent training to become what he is today, he is not very good at being social with others, often being shy as to not embarrass himself in public.
Vigilante - Constantly being on the line for others, he always tries to help out the innocent even if it means getting in trouble with the law.
Background: (1-2 paragraphs)
Orphaned at an early age, young Yokaze only knew of his fathers name, Kuro Saif. Growing up was rough, the guardians which ran the orphanage had constantly picked up on his misbehavior, although his misdeeds he has always been caught doing was to help kids who were bullied on, or to get food for less fortunate people. The owner of the Orphanage however saw his pure heart, and was able to convince many of the guardians that he had potential. After enduring this lifestyle for many years, at the age of eleven he had escaped thanks to a strange old man, calling himself "Oliver", to go live life in the streets. By age twelve though, he regrets this decision as he nearly ends up in jail for using a crossbow to protect some children from a criminal, but to everyone else, it seemed the man was killed with no reason due to circumstances. However, a young commander of a privatized amphibious military had come to recruit him, saving him from a hefty sentence. His name was Commander Verigan Element.
Undergoing hefty training under the watch of Verigan had taught him to be a well trained Amphibious Knight, or as he called it, a "Marine". The training would expand through many years of him learning to handle combat on ship, being able to sail ships, train him in quick sword combat along with training with many varieties of crossbows. By the age of eighteen, Yokaze was chosen to go on an expedition group along with Verigan, and a strange beefy fellow by the name of Aronid Shadowhand. Together, he believes they will be able to explore new lands, and provide justice when it is rightfully needed.
Map is too large for a server just starting out. While your playerbase is small your map needs to be as well. Buildings have good character but need to be more compact: http://i.imgur.com/CdvWF2N.jpg This building is a good example, it looks neat and all but its just going to be a big hollow nothing if there isn't enough players to fill it. Like that your site isn't Enjin since it gets tiring seeing that site used to much but try and get your own site instead of using free website hosters since they can be made much more appealing to people checking out your server. While your server is still small it's important to have patient and active staff, nothing is worse than feeling ignored by staff and it'll turn new players off quickly.
Other than that, I'd suggest making changes to your erp rule, players don't like being restricted completely and you'll attract more players with looser rules such as ones limiting such rp to private chats or fade to black systems.
Wish you luck on your project, Hope to join you on here soon.
Thank you for your suggestions! Though, the river delta is where the colony is going to be located, not near the castle you pointed out. The castle is part of the ruined capital city of Avaris, which is going to be a huge dungeon with treasures and a huge surprise at the top floor.
We do plan on upgrading to a better website, once the server takes off. I do agree with your suggestion to the ERP rule, though! Right now our staff is only three people, but we will expand once the server starts up. Once again, thank you so much for your suggestions, and we hope to see you soon!
After tending to his family’s bar for years, Vigos has learned a thing or two about how to make a good ale. With secrets passed down through his family for years, brewing comes second nature to him
Strongman
Between the heavy lifting running a bar demands, and breaking up fights when people celebrated a little too much, Vigos has gained an impressive musculature, allowing him to wield heavy weapons.
Social
Vigos has learned how to talk to people over the years, knowing when to offer advice or when to just lend an ear to someone’s trouble. This experience has led to him being able to make new friends fast, as well as hearing the latest gossip quite fast too.
High Stamina
Being an active child, Vigos is able work long hours and carry heavy loads without tiring.
Character's faults:
Chemical Interest
Working around Alcohol so much, Vigos has taken quite a liking to it, and sometimes taste tests a bit too much of his own product.
Slow Learner
While not dull, Vigos has selected brawn over brain several times through the years, leading him to learn new skills at a much slower rate.
Nosy
Hearing so much about people’s lives has lead Vigos to take an interest in things that may not be totally his business.
Hidden Secret
Vigos holds potentially dangerous secret close to his heart, and is willing to defend it at any cost.
Background:
Born and raised in Cutgrain Crag, Vigos learned the fine art of brewing from his father, who learned it from his father, who learned it from his father, who learned it from his father, all the way back to the first Galega’s who helped settle Cutgrain Crag in the days of legends. Growing up surrounded by mountains, rivers, and wide open fields, Vigos was able to be a very active child, and can work for long hours without tiring. After the Cutgrain Tavern burned down it the Great Plains Fire, Vigos and his brothers worked hard to rebuild their family’s heirloom and home.
Hearing that the Great Capital was sending a new group of colonists to the isle of Avaris filled Vigos with a wanderlust he hadn’t felt before. Hoping to learn a thing or two from the Jyv about how they brew their legendary Wines, as well as escaping an angry local noble he might have offended while messing around with his eldest, Vigos left his bar to his brothers care and boarded the colonists boat. Bringing nothing but his brewing essentials, his trusty Axe BarrelCrasher, and his pet cat Tabby, Vigos headed to the new colony hoping to expand his families business while making history for his Country.
For most of the past century, the island nation of Avaris was known as the “center of the world.” Avaris was a paradise, known for it’s beautiful forests, breathtaking capital city, rich mines and high quality crops. Though most of the island is a desert, the land surrounding the lake the city was centered on was extremely fertile.The Avarian people were known for their expert trading skills and excellent craftsmanship. As they controlled more and more of the trade, their riches grew and the population thrived. At the height of their power the rulers of Avaris founded the mage towers, one for each school of magic, on the smaller islands West of their city. The mages delved deep into the arcane arts, and rumors spread throughout the city as to what discoveries the mages made. Guards in the city’s palace were being mysterious injured; they would have severe burns after guarding mysterious objects kept a secret by the royal family. As the mages’ research progressed, the guard’s wounds would become progressively more severe and many lost their lives.
A civil war ensue after the royal family refused to stop the wizard's experiments.The civil war killed a large portion of the population, though the townspeople overthrew the former king. The new government openly hunted anyone known to practice or support the arcane arts, and the wizards soon went into hiding. Because of this, most knowledge of the arcane arts disappeared. Due to the civil war and lack of major technological improvements, the people of Avaris lost their trade monopoly and quickly sank into poverty. Looking for a way to save their city and culture, the new rulers of Avaris decided to reopen the sealed rooms in the palace the mage’s kept their work in. In the room was nothing but what looked like a portal, surrounded by alters with strange incantations carved into them.
Once the room was opened, a booming voice spoke. The voice warned that if the portal was not closed, it would unleash its wrath. Unfortunately, all the mages were run off and no one else surviving was familiar with the portal. The portal ultimately was left open, and the city of Avaris suffered greatly for it. The center lake was turned into salt water almost overnight, and the crops quickly perished. Most civilians quickly started fleeing to surrounding lands. Those that stayed dug wells, which were able to sustain their rapidly declining population.
The voice, seeing that the portal was still open, unleashed countless diseases onto the island, none of which the civilians had any immunity. The population grew extremely thin, which was only worsened by the last plague. When the sun went down, creatures would appear outside of the city and in dark corners. Human looking skeletons, rotting corpses, giant spiders, and exploding four-legged creatures tormented the surviving population. With swindling numbers they were not able to fend off the creatures, and the entire city was left deserted.
100 years after the fall of Avari, the city of Arcadia sent a group of colonists to the delta. They wanted to expand their empire and take control of the rich mines scattered throughout the lands. The island is also a great place for a trading port, since it lies almost in between two major continents. Jikl is to the East, which is where Arcadia is located. The continent to the West is called Jyv. Jyv is a very highly developed land, known for its riches. good textiles, and finely crafted wines, though not much is known about it other than it is swamp land. There are a few cities on the continent, but the only one known to Arcadia is Orex, which is located almost directly west of Arcadia.
The city of Arcadia is situated where the great river, Fedlot, meets the ocean. Arcadia's kingdom is near the world's equator. The land the city is on is very fertile and the air is always warm and humid. The city has a few small villages surrounding it, Hidtack Cliff, Liontrout Canyon, and Cutgrain Crag. Hidtack Cliff is to the Southeast, and is where most of the ores and raw stone in the kingdom comes from. Liontrout Canyon is situated further North along the river, and is a very religious community. They are also known for their craftsmanship and excellent fishing spots. Liontrout Canyon is also the farthest village from the capital. Cutgrain Crag is situated halfway up a mountain where one of the creeks meets the river. The village produces most of the food for the kingdom, though with a recent population boom is not able to keep up.
The colonists Arcadia sent were not prepared for the dry, unforgiving desert. Without knowledge of building in sand, the lack of farmers, poor resource management, and a leader only worrying about himself, the colony was a massive failure and only lasted four years.
10 years later, the city of Arcadia is once again sending a group of colonists to the river delta. . This group of travelers will face everything from famine, new diseases, natives on the island, and even creatures lurking in the night. With their success the colonists will gain not only fortune, but fame and infamy. Will they be able to overcome the hardships to create a powerful city and reap the riches of the land?
Map of the known world
The River Delta
A few of the mines
Sneak peaks of the (unfinished) ruined city
Update 5/28
IG name: DestinationFro
Age: 15
Skype: (optional): don't have one
IC
IC name: Ada Besur
IC age: 18
Character's skills: (2-3 sentences) Ada is an expert crasftswoman and a decent fighter. She is good with a short sword and light armor. She is the best blacksmith from the small town she came from.
Character's faults: (2-3 sentences) Ada cannot use any heavy weapons or armor. She can come off as distant and uncaring when she is first met. She does not know how to cook or craft things out of wood.
Background: (1-2 paragraphs) Ada was born in a small town, where she spent all of her time until arriving at the island of Avaris. Ada spent most of her childhood exploring the woods near her house and fighting with the boys even though she was scolded for not being "lady-like." She has always detested being lady like. She always enjoyed fighting and spent her childhood wanting to be a soldier for the kingdom she lived in. When she turned 17 her parents allowed her to go to the capital and train to be a soldier.
About halfway through her training, she heard a knight in the barracks talking of how a small village, that when described sounded a lot like hers, was attacked by bandits and many people were killed. She asked the captain for leave to return home to check on her family, which was granted. Upon returning home she found the townspeople starving, since the bandits destroyed their farms, and about half of the village burned down. She returned to her house only to find smoldering remains left. She found her parents in the hospital, both gravely burned. With her last words spoken, she set out, trying desperately to leave her past behind. She found herself in Arcadia a few weeks before the first ship was supposed to leave for Avaris. She boarded the ship to start a new life and make a name for herself.
Application - PENDING
Your app was good, though I feel like you could add more details about your character's past. The biggest problem in the app is the very overused dead parents & searching for a new home trope. But, fix that and I'd be happy to accept your application!
When Ada returned to the village she found her parents to be one of the few survivors. The village was almost completely destroyed, only the hospital and a few homes were left standing. Ada stayed to help the wounded and repair some homes. Months later, with the village looking almost as nice as before the raids, Ada heard from a traveling merchant that the kingdom of Arcadia was looking for sell swords to go to their new colony to help defend it. She said goodbye to her parents, who gave her the last of their small savings, and head to Arcadia as soon as she could. She arrived a few weeks before the first ship sailed to Avaris. She spent those few weeks training and learning new smithing techniques from the local blacksmiths.
Appication - ACCEPTED
thank you for fixing the problems! I can't wait to have you on the server!
Application - ACCEPTED
I love all the details in the strength & weaknesses! I can't wait to see you on the server!
Sorry, I completely forgot to respond to this app!
I like your build style, but we do not believe that it fits with the style of server we are going for.
Thank you so much for your interest, and we hope to see you on the server as a player!
6/2/16 update
Plugins reconfigured
Spawn has had more work done
The ruined city has had more work
The outside of the ruined castle is completed
OOC
IG name: AmyOfficial
Age: 16
Skype: jazzycat1231
IC
IC name: Leah
IC age: 20
Character's skills: Leah is an excellent builder. It's what she has been trained to do and it is what she is passionate about. Leah also has a neck for farming. She has quite a bit of patience, which attributes to her farming abilities. She is a kind person at heart and is very helpful to anyone in need. Leah has a passionate spirit and will fight for what she believes is right. She has a strong sense of morality
Character's faults: Leah's kindness can also be a fault. She gives out many second chances, has a hard time defending herself, and can be taken advantage of easily. Leah is a bit clumsy, which makes her pretty useless in a fight. She does not open up to people quickly and is a very timid person, she is definitely not a leader. She doesn't work well under pressure, which might not help her current situation.
Background: Leah was born in a small, cozy house by the river in the northern region of Arcadia. She was raised by her parents, John and Willow Stratford. John was a builder, had been since he could remember, and as Leah grew up he began teaching her everything he knew. From a young age she was assisting her father in building houses and various buildings all across Arcadia. Willow was a farmer and taught Leah beneficial knowledge about farming. Leah spent much of her time out in by the barn with her mother.
Leah was raised in a quiet household and constantly grew up wanting to be a part of something bigger. She had heard stories all her life about the failed exploration to the river delta, and when news rang out that a new group of colonists were being recruited for a second journey to the delta, Leah was eager to sign up. She felt that with her knowledge of farming and building, she could offer her skills to the group. Leah left her parents and her small home by the river and ran off to join the rest of the colonists.
Builder's Application
IG name: AmyOfficial
Skype: jazzycat1231
Age: 16
How often could you contribute?: 2-3 hours on weekdays, as much time as needed on weekends
Show off some of your builds &/or build something medieval desert themed!: I only have a few screenshots, sorry http://imgur.com/a/F7ITh I realize some of these aren't relevant with a desert town like Avari. I do build other themed structures, I can try to find screenshots of those if needed
OOC
IG name: Lavawalker
Age: 20
Skype: (optional)
IC
IC name: Aronid Shadowhand
IC age: 19
Character's skills:
Quick Wit: Aronid has a mind perfect for improvisation, with great problem solving skills and an education to back it up.
Heavy Build: He also tends to like his bigger weapons, so has built up enough muscle to wield them.
Merchant's Passion: He tends to use his mind to stay out of fights, with enjoyment found in Bartering.
Character's faults:
Insanity: It is said there is a fine line between genius and insanity; Aronid is constantly walking this line and dipping into both sides (He's a bit crazy at times).
Pacifist: Even though he enjoys his big weapons, Aronid is very passive, only resorting to violence when someone else already has.
Poor Planner: While Aronid is a great improviser, if he is ever told to go with a plan, he will most likely ruin it in some way; he has never been good at planning or sticking to them.
Background: Darknal and Elisabeth Shadowhand are the owners of a small farm, far to the East. This farm was not purchased legally under any lord, but rather Darknal claimed the land himself, outside of the realm of a lord (He and Aronid think, anyway). Nineteen years ago, in their little barn, there was a ruckus; Aronid was being born. Two days after his birth, Darknal and Elisabeth had not decided on a name, when a knock at the door boomed throughout their cottage. Darknal opened the door to see a rather spry old man, whom he recognised. He knew not this old man's name, but this was the man that gave him advice of where to plot the farm. Elisabeth recognised him as well, and asked that he come inside. This man had helped Elisabeth when she was homeless, and told her where to meet Darknal. He could not stay long, but he gave them a sealed letter, pointing to the child; "This is for him, when he is fifteen." When they looked up from the letter, the old man was gone, and Darknal could not track his footsteps. On the back of the letter, it read "To Aronid, From Oliver." For some reason the two parents decided to trust the old man, and named their new baby boy "Aronid Shadowhand."
As the boy grew, he showed great potential in nearly everything he did; then lost interest. He would often slack on helping around the farm, unless it was time to care for the animals. He also seemed to have a great interest in herbalism throughout his young life. Aronid would sometimes sneak out into the barn and train with his father's weaponry, as Darknal was once a soldier for one of the lower lords. At age seven, Aronid was finally allowed to follow Darknal to sell the crops they had no use for. When they got to town, Darknal saw a spark in Aronid he had rarely shown before. Aronid was quick to spot the best deals, and show a talent for advising his father; however, he was a bit shy, and refused to haggle with the traders, himself. Sometime during their stay in the town, Aronid wandered off, something catching his eye. It was a witch doctor, who seemed to take an interest in Aronid, as well. When Darknal caught up to them, he heard the words "You will learn, young one. Just not from me." He slowly took Aronid away from the witch doctor, leading him back to the farm. Over the next four years, Aronid got over his shyness and quickly grew into a fine trader; in his last two years, Darknal let him travel to town alone. Aronid would stay longer than was needed, so as to grab the best deals, and even work the market a bit to his favour. On his twelfth birthday, he used some of his saved profits to buy himself a merchant's license. This would allow him to travel on his own, and pay for his meals. When he got back from his sales, he began packing. His parents came to him, Darknal with Battle-Axe in hand, and Elisabeth with Letter. Darknal explained that he knew Aronid enjoyed training with the Two-Handed Axe, as he saw how chipped it was; and decided to let him keep it. Elisabeth showed him the letter, telling him not to open it until he turns fifteen. And so he left, merchant's license in hand, letter in pocket, and Great-Axe on his back. Darknal probably knew his son's true nature, as the Great-Axe was a very good deterrent of bandits and pickpockets; without Aronid needing to lift a finger against them. Over the next three years, he traveled as far West as he could without a ship; staying in towns for a few months at a time before making enough money to set him on his journey again. Every now and then he would look at the letter, wondering who Oliver is, and why the letter looked so old. He contemplated just opening it, but decided against it as it was his mother's wish he would not. Finally, on his fifteenth birthday, he opened the letter to see: "Hello." At which point he gave a sigh and pocketed the paper; he could always use paper. That night, he was approached by an old man who he thought was a customer. He introduced himself as "Oliver Amera; and I know of your interest in the whimsical and the mysterious." Aronid decided not to wonder about it; as this was probably the guy that sent the letter, so there must be something to his words. "If you want to follow that path which sent your mother into exile so many years ago, take a ship to the next continent." And he walked off. Aronid tried chasing after him, but the Old man was fast- even when walking. He gave another sigh, "Accursed Old Magic Men trying to run my life... Do you want to buy something?" and he continued with his merchant life. It took him the next two years to make it to the port town that would take him to the next continent; and another full year to gather the funds for the trip. He only hoped he would find Oliver Amera in the next land.
On the ship he stepped on, he found a Commander of a small band of Marines (Armed Sailors) by the name of Verigan. He spoke to this man for a while, and found what they stood for. To help the weak in their time of need; and he was rather inspiring. Aronid looked over his life during this speech and found he had basically done nothing for anyone but himself. Ashamed, he confessed this to Verigan after a while. "I wish to join your cause.... But even though I have this giant axe on my back, I don't like to use it... I'm sorry, the best I can do is fund your cause." Verigan found this acceptable, and let him into the ranks, Aronid would step off the ship whenever it landed, to work the markets of the town in favour of the poor, and to help raise funds for the squadron. Another person on the ship he took a liking to was the captain, Yokaze. He would often talk to Verigan and Yokaze over the next year. Aronid is now 19, and has found himself lifting his axe in Verigan's name from time to time; though he would still rather be passive, and only raised a hand to those who would harm Verigan or squadron.
IG name: PunisherX1147
Age: 19
Skype: (optional) PunisherX1147
IC
IC name: "Sir" Verigan Element
IC age: 22
Character's skills: (2-3 sentences) *Please note Crusader Kings II will be the forefront of how traits/faults will be labelled*
-Strategist: Verigan, although a *******, still retains a highborn name and is a master swordsman for his age. He is skilled with bows and wields a spare dagger. As a commander of a small naval fleet, he is quite reformed in expeditions and amphibious landing strategies.
-Adminstrator: Commanding an expeditionary force, Verigan is quite efficient in administering supplies, rations, and pay to his subordinates. He ensures all merchants that hire his company for escort arrive to their port destinations.
-Mystic: As a ******* child, Verigan sought to live in a world outside of his own. For once he wanted to be free of his status and found books to be an effective fantasy. He loves magic and mysticism. These books also gave him valuable advice to further prepare for possibly mutiny and what may await lurking in the mists of the sea and shadows.
-Charismatic: Verigan has an imperceptible ability to command others. His sailors, even with low morale in treacherous unexplored lands, would stay by his side until the end. He can effectively win the hearts and minds of his people.
-Tolerant: Verigan has been born a ******* upon his house. Although he retains the rights of the nobility, he is seen as the lowest of all noblemen. He cannot inherit. This status that he was forced to live with has taught him that there is little difference between commoners and noblemen other than wealth. Verigan believes in everyone having a chance to gain renown and fame, despite their birthright.
Character's faults: (2-3 sentences)
-*******: The taint of bastardy will never be fully erased.
-In Exile: Verigan has been exiled from his homeland. He is attempting to win his prestige back through his naval expeditions and to become exalted among men.
-Depressed: Despite his mentally unstable adolescence, Verigan will increasingly become more depressed as he's away from the home he was never loved in and exiled from. He feels he must prove something to the world that he is worth more than a bastardborn child.
-Lustful: Although not one of his weakest suits, Verigan will spend days in port in the tavern from a fatal disease of love. He looks for a woman to allow him to forget his past and live in a blissful moment. Verigan drinks heavily.
-Wounded: Verigan has been wounded in a recent expedition prompting his stay at Arcadia. Although he is currently weakened at the start, he hopes to be fully recovered and battle-ready at the arrival of the colony.
-The Amphibious Knight: Verigan grew up as the ******* of the lord of a port city. He spent his time training in arms with his half-sibling Baulto as well as on board naval ships patrolling the waters. Upon his exile, he commanded a small explorer's expeditionary navy of three ships. After years of exile and exploring, Verigan has preferred a life of light armour as opposed to heavy armour, his sword and spare dagger from axes and heavy weapons, and a bow. He is quite agile.
Background: (1-2 paragraphs)
It is said that Verigan was born at sea to a woman that died in childbirth. The identity of this mother was never revealed to Verigan. Lord Alexander "Marbal" Element of Vault's Landing was the boy's father and was brought home with him at the end of his recent colonial expedition. Verigan was therefore named to House Element, but would be forever known as the *******. His adolescence in Vault's Landing was quite depressing. Verigan had two half-siblings, a brother Baulto and a sister Talia. His father had always asserted that there was no such thing as half and broke a barrier of either they are siblings or not. Despite this distinction and close relationship with his siblings, especially his brother Baulto with whom he had a friendly rivalry with, Verigan would still remain the *******. He would always be less than what he truly was. The remainder of his childhood would be spent learning how to wield a sword, shoot a bow, sail a ship, be educated as any noble would, and sulk in his room, depraved of a real love.
When Verigan became the age of 13 he decided to join the commanding naval officer of Vault's Landing on patrol missions. It was here where Verigan fell in love with maritime ventures. He became to frequent the sea more often and learn how to sail a ship. By the age of 15, he is considered a competent captain and is knighted. However, at the age of 17, his ship, commanded by Captain Andrew Frost had shipwrecked at a neighbouring jungle island. A relatively small crew, Verigan led the expedition deep in the jungle to find shelter, food, and water. Verigan began to use his surroundings to learn how to survive in harsh terrain. His crew, made up of poor sailors from the peasant corners of Vault's Landing, were uneducated, weak, tired, and scared. It was Verigan that brought their morale up and through their teamwork, only 8 of the 10 sailors succumbed to the infamous jungle. After two weeks in the jungle and most of the crew already dead, Verigan began to hallucinate from the lack healthy, edible food available and saw what appeared to be a grey, old man in the distance. He seemed prophetic and spoke to Verigan with ease. He told him that he must journey back to Vault's Landing and save a young boy from being executed. When Verigan tried to speak with the man, he seemed to have vanished. Verigan immediately collapsed. Foun by Frost mere hours later, Verigan was dragged back to the beach when a nearby small cargo ship found the wreck and investigated. When Verigan awoke, he told Frost of the story with the seer and he was in disbelief. Verigan decided to investigate alone and found a young Yokaze Saif arrested for murder. Verigan acted on the boy's behalf and enlisted him into his navy. However, before leaving Vault's Landing for training with the boy, Marbal declares Verigan in exile for the death of his crew and later saving a vigilante on his family's house. Verigan would begin to see the old man more frequently, only in his dreams. He would reveal himself to be a lad named "Oliver."
Baulto, heir to Vault's Landing, gives Verigan 3 ships to depart with - a heavy ship to be commanded by Verigan and two light ones for supplies and rations. Verigan, not only a ******* stain on his house, but now a exiled knight. He would spend 5 years at sea, training his men to prepare for amphibious landings and to learn through life's hardships. His experience in the jungle taught him to prepare for the worst and that anything can be achieved through hard determination, including survival. Verigan and his crew would explore islands for renown and prestige, as well as paving passage to merchants looking for protection from pirates and raiders. Recently wounded after an expedition from a nearby island, he is currently healing in Arcadia at the age of 22. He has heard rumours of a nearby colonial expedition and decides to go with the help of Yokaze. Verigan decides to relinquish command of his expeditionary force to sickly, elder Captain Frost to deliver back to Vault's Landing. They may return home for a short holiday and prepare to come to the colony once it has been settled upon.
IG name:YokazeDX
Age: 21
Skype: (optional) Well, it is Optional so nah
IC
IC name: Yokaze L. Saif
IC age: 19
Character's skills: (2-3 sentences)
Well Trained Marine - Through his training, he has learned the art of combat and is easily able to adapt to situations in fights rather easily on sea.
Sea Sickness Immunity - For the training he had to undergo, Yokaze would have to get used to travelling on Sea vessels, and having to gain the immunity of getting sea sick on any ship.
Unpredictable Stance - From being so used to the movements while on sea on a boat, his awkward walking on land has actually slightly benefited him by giving him an Unpredictable stance when he fights on land, making him harder to land a hit.
Weapons Specialization - The weapons in which he was trained with range from the classical straight sword family, to using crossbows of varying sizes. However, his favorites would come as a Xiphos styled blade, a parrying dagger on his off hand, with a smaller crossbow which he can easily fire in one hand as a surprise attack.
Unbreakable Determination - Through hardened training, he sees battles through and through, not backing down unless he is in dire straights or the battle is definitely against him in every respect. If he sees a chance of victory, he continues to fight.
Agile - Through his training as a marine, he had to be able to storm into battle with swiftness and agility, making him more agile then the normal man, out speeding them easily.
Character's faults: (2-3 sentences)
Land Awkwardness - Despite the fact his stagger on land can serve some unpredictability, he still has trouble adjusting to land after being on the sea for extended periods of time, making him need a while to be able to walk properly and avoid collisions in public.
Cocky - Due to his young age, he can still be a bit cocky in his abilities from time to time. This can land him in situations he could probably easily avoid.
Socially Awkward - Because a good portion of his life has been spent training to become what he is today, he is not very good at being social with others, often being shy as to not embarrass himself in public.
Vigilante - Constantly being on the line for others, he always tries to help out the innocent even if it means getting in trouble with the law.
Background: (1-2 paragraphs)
Orphaned at an early age, young Yokaze only knew of his fathers name, Kuro Saif. Growing up was rough, the guardians which ran the orphanage had constantly picked up on his misbehavior, although his misdeeds he has always been caught doing was to help kids who were bullied on, or to get food for less fortunate people. The owner of the Orphanage however saw his pure heart, and was able to convince many of the guardians that he had potential. After enduring this lifestyle for many years, at the age of eleven he had escaped thanks to a strange old man, calling himself "Oliver", to go live life in the streets. By age twelve though, he regrets this decision as he nearly ends up in jail for using a crossbow to protect some children from a criminal, but to everyone else, it seemed the man was killed with no reason due to circumstances. However, a young commander of a privatized amphibious military had come to recruit him, saving him from a hefty sentence. His name was Commander Verigan Element.
Undergoing hefty training under the watch of Verigan had taught him to be a well trained Amphibious Knight, or as he called it, a "Marine". The training would expand through many years of him learning to handle combat on ship, being able to sail ships, train him in quick sword combat along with training with many varieties of crossbows. By the age of eighteen, Yokaze was chosen to go on an expedition group along with Verigan, and a strange beefy fellow by the name of Aronid Shadowhand. Together, he believes they will be able to explore new lands, and provide justice when it is rightfully needed.
Map is too large for a server just starting out. While your playerbase is small your map needs to be as well. Buildings have good character but need to be more compact: http://i.imgur.com/CdvWF2N.jpg This building is a good example, it looks neat and all but its just going to be a big hollow nothing if there isn't enough players to fill it. Like that your site isn't Enjin since it gets tiring seeing that site used to much but try and get your own site instead of using free website hosters since they can be made much more appealing to people checking out your server. While your server is still small it's important to have patient and active staff, nothing is worse than feeling ignored by staff and it'll turn new players off quickly.
Other than that, I'd suggest making changes to your erp rule, players don't like being restricted completely and you'll attract more players with looser rules such as ones limiting such rp to private chats or fade to black systems.
Wish you luck on your project, Hope to join you on here soon.
Thank you for your suggestions! Though, the river delta is where the colony is going to be located, not near the castle you pointed out. The castle is part of the ruined capital city of Avaris, which is going to be a huge dungeon with treasures and a huge surprise at the top floor.
We do plan on upgrading to a better website, once the server takes off. I do agree with your suggestion to the ERP rule, though! Right now our staff is only three people, but we will expand once the server starts up. Once again, thank you so much for your suggestions, and we hope to see you soon!
Application - ACCEPTED
Builder's Application - PENDING
I'm going to talk to the other mods, we will get back to you shortly!
Application - ACCEPTED! I love how you three have your stories interlinked, it should make for some great RP!
Application - ACCEPTED! Your app is one of the most interesting I've ever read, I really can't wait to see you rp!
Application - ACCEPTED! Welcome to the server!
Application - ACCEPTED! Can't wait to see you on the server!
Builder app - ACCEPTED
you will be white listed shortly!
Update 6/4/16:
Work on the server is coming along very nicely! We plan on being open to the public on the 18th of this month!
Plugins are almost finalized
Spawn has had much work done
We should be ready for players to test the server before its final release soon!
Update 6/5/16
Lore has been updated
A world map to show where everything is has been made
Work continues on spawn & the ruins of the original colony
OOC
IG name: Poseidonssheild
Age: 18
Skype: (optional) Moonthoreau
IC
IC name: Vigos Galega
IC age: 25
Character's skills:
After tending to his family’s bar for years, Vigos has learned a thing or two about how to make a good ale. With secrets passed down through his family for years, brewing comes second nature to him
Between the heavy lifting running a bar demands, and breaking up fights when people celebrated a little too much, Vigos has gained an impressive musculature, allowing him to wield heavy weapons.
Vigos has learned how to talk to people over the years, knowing when to offer advice or when to just lend an ear to someone’s trouble. This experience has led to him being able to make new friends fast, as well as hearing the latest gossip quite fast too.
Being an active child, Vigos is able work long hours and carry heavy loads without tiring.
Character's faults:
Working around Alcohol so much, Vigos has taken quite a liking to it, and sometimes taste tests a bit too much of his own product.
While not dull, Vigos has selected brawn over brain several times through the years, leading him to learn new skills at a much slower rate.
Hearing so much about people’s lives has lead Vigos to take an interest in things that may not be totally his business.
Vigos holds potentially dangerous secret close to his heart, and is willing to defend it at any cost.
Background:
Born and raised in Cutgrain Crag, Vigos learned the fine art of brewing from his father, who learned it from his father, who learned it from his father, who learned it from his father, all the way back to the first Galega’s who helped settle Cutgrain Crag in the days of legends. Growing up surrounded by mountains, rivers, and wide open fields, Vigos was able to be a very active child, and can work for long hours without tiring. After the Cutgrain Tavern burned down it the Great Plains Fire, Vigos and his brothers worked hard to rebuild their family’s heirloom and home.
Hearing that the Great Capital was sending a new group of colonists to the isle of Avaris filled Vigos with a wanderlust he hadn’t felt before. Hoping to learn a thing or two from the Jyv about how they brew their legendary Wines, as well as escaping an angry local noble he might have offended while messing around with his eldest, Vigos left his bar to his brothers care and boarded the colonists boat. Bringing nothing but his brewing essentials, his trusty Axe BarrelCrasher, and his pet cat Tabby, Vigos headed to the new colony hoping to expand his families business while making history for his Country.