Latest Update (7/1/2016) - The server is out! And the IP is listed!
1. S.P.E.C.I.A.L RPG, custom coded RPG plugin which is fallout based!
2. A fallout wasteland, a custom fallout map! Made by use!
3. Stealth, avoid mobs by using custom mechanics.
4. Weight, items have weights now!
5. Radiation, the world is a radiated place be careful!
6. Base Building, a unique base building experience never seen before!
7. Loot, the map is filled with loot. You can find the best up north!
8. Custom guns, with sounds and high res textures!
9. Survival, leg breaking, bleeding and zombie infection!
10. Stamina, you can't sprint forever!
11. Hazmat suites required for radiated areas!
12. Perks, abilities like ledge grabbing, thick skin and etc!
13. Raiding, a unique raiding system that changes every week!
14. Mobs are stronger the further from spawn!
15. Mobs can break open doors and even spawn during the day!
16. Thirst, you need to drink to survive! Or eat some watery stuff!
17. A friend system! Play with friends! Survive and die with them!
18. PVP is encouraged and recommended!
19. Use the custom market to sell and buy items! Your charisma effects this!
20. Item's have a standard rarity, you can tell by their colors!
21. And much much more!
Features Added (In Depth, Mentioned in Daily Posts)
Economy, as of right now players can buy and sell items from the east and north market place. However only one of the markets will offer two of these categories, food, guns, ammo or medical items. Meaning you will need to go to certain places to sell and buy items. The market is completely dependent on your Charisma skill. Having a high charisma means you can sell for more and buy for less.
Stealth, players can play stealthily to avoid mobs. Mobs can't tell if your a human from a mile away, they have to "tell" if your a player. Crouching makes it very difficult for mobs to tell if your zombie as they can't see you as well if your hiding. Being in dark areas will hide you better from zombies, being in the broad day light makes you visible from much farther and sprinting makes you visible for miles. There are tons of factors that help you decide how to play. Having a broken leg or bleeding will cause you to make more noise and thus makes it easier for zombies to know if your a human. Being infected actually completely throws zombies off, they don't want to eat other zombies. Which you will soon become. Storms, rain and etc also play a factor in this. There will be times where you can walk right in front of zombies and they won't be able to tell if your a human or not. But these will RARELY happen. The main thing to note is crouching is good, darkness is good.
Base Building / Raiding, players can build a base from any block they find in the game. Players will need to power there bases with literal energy sources like windmills, solar panels and etc. Player's bases become protected when they have a base shield added to it. There are dozens of devices that you can use to customize your base, and in the end automate resource production. Imagine Industrial Craft. That's the scale the devices will have given the time. Raiding bases has a balanced system set in place. Or so we think. There are 4 tiers of blocks. The 4th tier being breakable only during select days in the month so make sure to be on for those days! Every week the raider intensity increases by 1. Every raider intensity integer represents the Tier's of blocks that can be broken. Raider intensity starts at 0, so for the first week of every month the bases are invulnerable. Players must be online to have their bases raided, however after a week this protection is disabled, so it's as if your online. Note: logging off the server leaves your base up for raiding for 5 minutes. This time may change. This will prevent people from simply logging out before a raid or during one. Players will only be able to place explosives that are the same level or less then the current raider intensity. So at intensity 3 players can place Tier 3 Explosives, which can break tier 3 player blocks. Note: Players can only break / explode other player blocks. Players can never break map blocks, and can never explode them. So some clever players might build their base to look like part of the map There is to much to cover in this section, so feel free to read the spoiler below.
Building System Information (New Building System)
The new base building system is being broken into multiple parts. Since it is such a large topic and there is so much to cover it will make it easier for us all!
Section 1: Where Can I Build and How?
Players can build anywhere that isn't a protected location! Note this does not mean you will not be able to build in towns, or cool areas, it just means most areas will be off limits like amazing military areas and etc. You can expect to build very close to major cities, within view distance. You will be able to place ANY block you find. However you can only break block's that are placed by you or someone else.
Section 2: How can I protect my base? And how can I raid Others!
As of right now you can power a base shield which protects an area around the chest from other players. This does not protect itself and other devices. Raiding other bases is currently undecided. I am leaning more towards using C4 to blow up player places blocks. In an area of 1x2. But this is not currently a feature. Breaking a bases Shield Block is the ultimate way to raid it, this will always be true.
Section 3: How can I power devices I find? What kind of power options are there?
Currently we have six power generation options.
Solar Generation requires it to be day, it generates the most power during mid day.
Wind Generation requires a turbine to be constructed behind it, and it works best at higher altitudes.
Hydro Generation requires a water pump connection, it produces a low but constant power supply.
Combustion Generation requires items that can be burned, produces high constant power supply at the expense of items.
Steam Generation requires items that can be burned and a water pump connection, produces high constant power supply at the expense of items.
Oil Generation requires an Oil Tank Connection a Pump Jack connection and it must be in an oil field. This produces an extremely high power output, however it has many steps to setup and it is not a infinite source of power. You must also plan your base location with this resource in mind as finding an oil field may be difficult.
Section 4: Where can I get devices from? How many is there? How do I use them!
You will find devices from loot locations like industrial spawns, you can also create them with a high enough intelligence. Devices have a requirement that must be met in order to be functional. You can tell if a device is functional by checking its device information item inside it's container. For example if a Wind Generator isn't functional checking the turbine behind it for missing blocks is how it would not be functional, replacing the blocks would immediately make the device display functional again. Any device that is intractable will have inside it describing how to use it if its functional. It's a lot in words but in the game its very easy to master with no learning curve.
There are currently 4 devices (not device generators),
Oil Tank Device, a device that stores oil, oil stored is viewed by oil buckets!
Pump Jack Device, pumps oil from an oil field, oil is sent to a Oil Tank Device.
Base Loader Device, keeps chunks in a 3x3 area around it loaded.
Base Shield Device, a device that protects your base from unauthorized players.
Devices have not been fully fleshed out yet, the devices currently implemented are devices that are essential to a building system of this nature, the next update is going to implement devices that do extra things which will increase game play and increase quality of life in the game.
SPECIAL RPG, players now have seven base attributes. Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. These all control certain aspects of your game player. With these attributes comes perks! Players can unlock perks just like in Fallout! Some perks require a certain amount of special stats. For example Lead Belly require 7 endurance and 10 strength. (Not actual requirements) And these perks will influence game play to a great extent and are really the center piece of the FMFALLZ RPG system. The RPG system can influence EVERYTHING listed below this section. This system will allow players to really develop the character they want to play, while still providing a decent challenge.
There are currently 30 perks!
Medical items, bleeding, infection, and leg breaking are now in the plugin. With the new RPG system coming these will all be influenced by your luck skill. Having a higher luck means you will not get infected as much, bleed as much and having the chance to not break your leg!
NEW STAMINA SYSTEM: Players will now have a stamina level. The maximum level is 100. When you hit 75% stamina your player gets slowness 3. Representing you has becoming fatigued. How does your stamina increase sprinting, climbing ladders, attacking mobs and jumping all contribute to your stamina. Those slow zombies aren't so slow now. In the RPG system you will be able to level up your agility and endurance to reduce the stamina you use when performing any of the mentioned actions. This is a huge addition to the survival aspect and will change the FALL genre forever.
THIRST, thirst has had some major changes. Players have 20 levels of thirst. Represented by the level number. As time goes by it decreases. Drinking certain types of drinks restores SOME of your thirst. Better drinks restore more thirst. Players also can collect rain water by right clicking an empty bottle in their hand when it's raining! You can also drink directly from water by right clicking the block. Beware, drinking water directly and drinking rain water or water from any water source will give you
Radiation. Radiation slowly goes up as you encounter radioactive events. Like drinking radiated water (obtained from filling a water bottle from a water source or from the rain) or walking in snow or water. Which are highly radioactive. When player go over 60% radiation they begin to take damage from radiation. Players also can get more and more radiation effects as they get a higher radiation level. These effects don't just apply over time like the damage radiation does. Every time the damage occurs, players roll a 100 sided die. If they roll a 60 or higher they experience the effects of their current radiation level. Later on CLASSES will have a Luck skill, which will add to your die roll amount. Decreasing your chance of that effect from applying. This will be used in the LUCK skill later on in many other things like bleeding, infection rate, fall damage, leg breaking and more. Wearing a full hazmat suite completely removes environmental radiation. Having 3,2 or 1 piece of the hazmat armor reduces radiation gain. The more you wear the less you take. Radaway also removes 50 radiation now instead of removing it completely.
Weight, weight has had a MASSIVE rework. Players weights update during appropriate times. This is a small change, but big for new players. Carrying more items increases your weight. All item's have their own weight. Weight is represented by your EXP bar. Player carrying very little, like new players get a speed buff. Players carrying an average amount have no buff or debuff. Players carrying to much will have slowness. The biggest change to weight is for the first time, you can see what any item weights right from your inventory! Yay! It will always be the second or first line of the item lore! It also will automatically update when weight changes.
To be announced
If your interested in becoming more involved with our community consider becoming a builder or a moderator! Or if your feeling like you want a lot of responsibility and play a huge part in the server then fill out an application for becoming a role member!
Handbook and Roles information below!
Moderator Handbook (Read before applying)
MOD HAND BOOK (Read this before you apply)
Welcome to the mod hand book, here you can find information for any situation you may run into on the server. If you need help and are confused on what to do even after reviewing the mod handbook it is fine to ask other team members for help! As a mod it is your job is to help all players in chat, you are not required to help people in the world itself as it could get you killed. You as a moderator should act as security for the server. The following sections are server definitions of some key terms and how to handle the situation.
Spam
Spamming, the repetition of words, phrases or relates to a similar subject in a repetitive manner. When a player spams make sure to proceed with a standard warning to inform the user to stop his or her actions or it will be punishable the next time they repeat the action. If they ignore the warning you can then proceed to mute the user using /mute. After you unmute them and they continue to spam you then may ban the user. When you ban a user make sure to follow the guidelines for banning a user.
Hacking
When a user is suspected of hacking by two or more players and by a other moderator the user is subject to a temporary ban. Make sure to take note of the users claiming a user to be hacking, if there is two users who are friends claiming a another user to be hacking then make sure to count them as one user. If you are unsure no action is needed to be taken. However you can leave a message on the forums here expressing your concerns.
Donor's
As it is your duty to ban users you must not be afraid to ban normal users and donor's alike. If a donor is suspected of hacking or spamming they can sill be banned. However when you ban, mute or kick one of these users make sure you are near positive in doing so. We don't want our donors thinking they are the same as normal users.
Reporting
Anytime you ban, kick, temp ban or mute another user you MUST report it to the forum. You must state why you performed your action and what happened. This is vital, because if the user rights a ban appeal they can be unbanned if they have sufficient evidence.
In order to become a moderator you must answer "peach green" for the question "What is your favorite color?"
Moderator Application
IGN: Username
Age: ##
Time Played: #
Moderator experience: Y/N
Donor: Y/N
Why do you want to be a moderator?: Response
What is your favorite color?: Color
What is your favorite feature in FALLZ?: Response
If your interested in becoming a role member then visit the link below! Role member have a huge impact on the server, they control new items, locations, the economy and much much more.
FALLZ is currently down, it may never come back up. However there is a private version being worked on with no ETA.
FALLZ is a Fallout and DayZ survival server mixed into one server. Scavenge, survive and die. This server sometimes, but mostly a cruel world. Players will need a lot of luck in order to survive, even the strength of Grognok isn't enough at time to survive. Good Luck. 1. Zombies, the zombies are tougher, stronger and will kill you.2. Explore a vast fallout styled map. There is near a hundred places to explore. 3. Loot locations for specific types of gear just like DayZ.4. Find heli crash sites, just like DayZ5. Find power armor in heli crash sites.6. Guns, we have custom guns that do damage based on distance.7. Survival, thirst, hunger and sleep are a constant enemy.8. Classes, pick a class that fits your survival style. All with their own advantages.9. Events, participate in event that spawn rare gear, players will fight to death over this gear.10. Travel north for better gear, use buttons to gain access to rare gear.11. Sell items you loot at one of the market places to gain caps.12. Buy items at the markets to help your survival.13. Custom crafting, craft morphine, radiations suites and more.14. Craft guns, collect gun parts to craft guns.15. Repairing equipment now costs money at a market place.16. Find a chest in industrial locations and store your gear inside it.17. Use a lock to protect your chest, you can buy a decent luck but you'll need to find the best.18. Use lockpicks to pick locks, you'll need a higher rank to lock pick strong locks.19. Ranks, upgrade your rank at the east market place.20. Higher ranks reduce price for tping between markets, a special tag, better respawn kits and respawn choices.21. Apartments, exchange caps every day for a safe storage system. Make sure to pay in advance.22. Use medical items like morphine, bandages, antibiotics and RadX to enhance your survival. And your short life.23. Zombies are indigenous. They wont despawn, more people. Means more zombies.24. Players can find companions likes dogs and horses.25. Zombies will open doors to get to you.26. Players will kill you. Or team up with you. PVP is allowed and is encouraged.27. Much more. OLD FORUM LINK
We had our second test play today. There was some old mobs spawning from our old system we had to remove. Other then that we discovered the hardest part of surviving was killing zombies with our hands. Your spawn bat would break to quickly, and you couldn't find another bat before you would meet your end.
So essentially i learned from this test play through we needed to introduce the class system again. So players can chooose between three classes now. The default class has an extra point in strength so new players will take a little less damage from mobs. The other classes let you start with extra carrying weight or you can choose a pvp class. I increased old bat spawns, and let people spawn with a "Sturdy" bat. With unbreaking 1, thus solving the issues from this playthrough!
Hey everyone sorry for the inactivity lately! Just letting everyone know that the project is still ago! I actually have the next three days off from work as of tommorrow so I will be spending those days working on the server
I test played for a bit today. I found that I could easily find food by hitting up a general store. Keep in mind, I was the only person to test today so all of today's results could be completely different when the server is official open due to the amount of players on.
Since food wasn't an issue I decided to rush the north military base, I found only ammo and crafting parts for ammo. Ammo wasn't an issue. The issue was I found no gun. Not even a pistol. After checking the spawn rates, it was just an unlucky run. I also found that looting ANY military base at night is IMPOSSIBLE, without any guns anyway.
Due to minecraft zombie AI, after attacking one zombie all zombies in the areas come to eat your brains lol. I found that running away from zombies at all costs worked better then slaughtering them at night. I found my weight buff lasted a lot longer because of the weight changes. Since guns and armor weigh the most, having a inventory full of medical equipment and mostly light foods allowed me to stretch that buff out so I wouldn't have to sprint and waste hunger to get away from mobs.
I think the game is currently balanced. However I have not tested looting epic spawns from a game play stand point rather then opening it 100 times in my debug room and recording results. The recorded results found in the admin room could be great but depending other game play elements like, time of day, area of the map, indigenous zombies, and other factors it's hard to tell if epic spawns are balanced yet. I do know that if you want high end equipment, diamond, iron and guns you'll need to loot mil_epic spawns.
Well currently I am rewriting the FALLZ plugin. Here is a list of things that will be changed, added and kept. It's also a good place for me to get my ideas out haha.
1. Thirst rework, using methods that aren't deprecated, as I have yet to see a single plugin with thirst that doesn't use it. Meaning it will go out of date.
Players now have to fully drink a water bottle to actually finish drinking it. No more derpy drink sound from previous versions. Uses actual drink sounds. Drinking will now only give players a certain amount of thirst instead of fully regaining their thirst. This will make for some interesting perks later on. Some drinking items restore 5 thirst, other restore 20 thirst. This means filling up on water bottles will not save you from thirst anymore
Not implemented: Drinking water from ponds and lakes will now need to be decontaminated. There will be two methods of this, RadAway water pills and using a water bottle in a furnace to get a boiled water.
2. Not implemented: Radiation, radiation will be very different in this version of FALLZ. Players will gain radiation over time. Between two values, 0 and 100. Having 100 rads will cause death. Having 25 rads will cause some small effects likes nausea over time. Having 50 rads will cause your player to get random potion effects like weakness, slowness and etc. Having 75 radiation will essentially be the worst tier of radiation besides the last. (Death)
Players will be able to wear PARTS of HazMat suites to reduce radiation exposure. So you could wear boots for +10 radiation resistance. Reducing the radiation income you can take at one time. Wearing a full suite removes radiation. Radioactive things include, snow and water. Drinking radioactive water form ponds and lakes causes your radiation to increase. Food will also be radiated unless cooked. The radiation amount from food will be very minuscule though.
3. Classes, this is what I'm most excited for. Classes will be reworked. I want to add a "pip boy" to view your stats. This would be from a chest window, from here you could see the basic stats you would have in the original FALLZ possibly with some others. Leveling up a class will grant a player a level up attribute. Which can be spent to level up a basic stat. Reaching certain levels with certain stats will do special things. These would be the perks. However I plan to make it possible to unlock perks via other ways but I am not going to elaborate on that just yet. You could view what leveling up a certain attribute to a set level would do. For example, hovering over the Carrying Weight Stats would show item lore. One of these lines of lore will tell you what happens when you level up that attribute to the next level. Like unlocking a perk, or a small buff like extra weight for example.
4. Data Collection, tracked kills and deaths, tracked mob deaths and mob kills, you name it! This would be nice addition for veteran players.
For now that's all I'm going to say because the unimplemented stuff mentioned is what I am currently working on now! Thanks for reading!
Okay, so it was my last day off and I worked like crazy on the plugin.
New:
I readded the weight system, it's much more flexible now and doesn't use ID's anymore which in coding terms means its no longer a deprecated practice lol. I'm going to finish weight up tomorrow, there is still some small things I need to do like armor weights when worn. Players weights update near immediately. This may change to increase performance but for now it'll do. The player weight is represented by the exp bar again.
Radiation is now a thing! Dipping your toe in the water will not deal damage to you now. Being in water, or snow or by consuming unclean radiated water and uncooked foods will increase your radiation levels. Your max rad level is 100. Effects will occur as you get more radiated, eventually at 60% radiation you will begin to take radiation damage. Players also roll for a change for an effect to run based on their radiation. Meaning later on, the luck skill player a big part in small things like your chances of a radiation effects applying to you. By default your have a 4/10 chance to get them applied. Having a high luck could reduce this number to 1 or even decimals.
Hazmat Suites, yep recoded better then ever! Now if a player has a full Hazmat suite they will be exempt from ENVIRONMENTAL radiation. This does not exclude them from drinking radiated water or eating radiated uncooked foods. Having an incomplete set offers a radiation resistance buff. So instead of taking 1 radiation value from a snow block, if wearing three pieces you'd reduce that amount by half. Wearing less reduces less.
Radaway, now you consume it fully to actually remove rads.As of right now it only removes 50 Rads.
That's it for now, and as usual thanks for reading!
If you've been watching, or are interested in the server make sure to read the top of the forum, everything in color is the new features added into the plugin and the major upcoming addition. Which on completion of the addition, I will be finally release the ETA for FMFALLZ!
I added in an exp system. Players can gain xp to level up. Obviously this isn't using the actual level up number because thirst uses that. And the xp granted is different for certain mobs. Now I have to make a system for when players level up the get to spend points on any of the S.P.E.C.I.A.L stats. After that would be the perk system but on thing at a time. The max player level will also be level 100. This means we will need a lot of perks. So if you have any perk suggestions using our current plugin capabilities, and of course minecraft's then please leave a comment of an example perk and you could see it in the game!
Next up to be worked on is perks. As I have the 7 special stats integrated with all existing systems! Players will be able to get a maximum of 49 perks. However this number may change in the future. So please give me your perk ideas!!
Im assuming the stamina spam in the chat is going to be different? Maybe like a personal leaderboard or something??
Yes sorry I should have clarified that better. Today I plan on cleaning up my debug code like that stamina spam. I also plan to add a way to view your stamina in a less spammy way lol.
The Meaning of Life, the Universe, and Everything.
Location:
http://FalloutRevelations.com/
Join Date:
11/7/2015
Posts:
83
Minecraft:
Craft
Xbox:
Twitch.Tv/Craft
PSN:
Player.me/Craft
Member Details
never really understood this whole fallz server idea?
why not just make a minez server or craftZ server?
i mean adding some of the other stuff doesnt make sense to most users.
Latest Update (7/1/2016) - The server is out! And the IP is listed!
1. S.P.E.C.I.A.L RPG, custom coded RPG plugin which is fallout based!
2. A fallout wasteland, a custom fallout map! Made by use!
3. Stealth, avoid mobs by using custom mechanics.
4. Weight, items have weights now!
5. Radiation, the world is a radiated place be careful!
6. Base Building, a unique base building experience never seen before!
7. Loot, the map is filled with loot. You can find the best up north!
8. Custom guns, with sounds and high res textures!
9. Survival, leg breaking, bleeding and zombie infection!
10. Stamina, you can't sprint forever!
11. Hazmat suites required for radiated areas!
12. Perks, abilities like ledge grabbing, thick skin and etc!
13. Raiding, a unique raiding system that changes every week!
14. Mobs are stronger the further from spawn!
15. Mobs can break open doors and even spawn during the day!
16. Thirst, you need to drink to survive! Or eat some watery stuff!
17. A friend system! Play with friends! Survive and die with them!
18. PVP is encouraged and recommended!
19. Use the custom market to sell and buy items! Your charisma effects this!
20. Item's have a standard rarity, you can tell by their colors!
21. And much much more!
Features Added (In Depth, Mentioned in Daily Posts)
Economy, as of right now players can buy and sell items from the east and north market place. However only one of the markets will offer two of these categories, food, guns, ammo or medical items. Meaning you will need to go to certain places to sell and buy items. The market is completely dependent on your Charisma skill. Having a high charisma means you can sell for more and buy for less.
Stealth, players can play stealthily to avoid mobs. Mobs can't tell if your a human from a mile away, they have to "tell" if your a player. Crouching makes it very difficult for mobs to tell if your zombie as they can't see you as well if your hiding. Being in dark areas will hide you better from zombies, being in the broad day light makes you visible from much farther and sprinting makes you visible for miles. There are tons of factors that help you decide how to play. Having a broken leg or bleeding will cause you to make more noise and thus makes it easier for zombies to know if your a human. Being infected actually completely throws zombies off, they don't want to eat other zombies. Which you will soon become. Storms, rain and etc also play a factor in this. There will be times where you can walk right in front of zombies and they won't be able to tell if your a human or not. But these will RARELY happen. The main thing to note is crouching is good, darkness is good.
Base Building / Raiding, players can build a base from any block they find in the game. Players will need to power there bases with literal energy sources like windmills, solar panels and etc. Player's bases become protected when they have a base shield added to it. There are dozens of devices that you can use to customize your base, and in the end automate resource production. Imagine Industrial Craft. That's the scale the devices will have given the time. Raiding bases has a balanced system set in place. Or so we think. There are 4 tiers of blocks. The 4th tier being breakable only during select days in the month so make sure to be on for those days! Every week the raider intensity increases by 1. Every raider intensity integer represents the Tier's of blocks that can be broken. Raider intensity starts at 0, so for the first week of every month the bases are invulnerable. Players must be online to have their bases raided, however after a week this protection is disabled, so it's as if your online. Note: logging off the server leaves your base up for raiding for 5 minutes. This time may change. This will prevent people from simply logging out before a raid or during one. Players will only be able to place explosives that are the same level or less then the current raider intensity. So at intensity 3 players can place Tier 3 Explosives, which can break tier 3 player blocks. Note: Players can only break / explode other player blocks. Players can never break map blocks, and can never explode them. So some clever players might build their base to look like part of the map There is to much to cover in this section, so feel free to read the spoiler below.
Building System Information (New Building System)
The new base building system is being broken into multiple parts. Since it is such a large topic and there is so much to cover it will make it easier for us all!
Section 1: Where Can I Build and How?
Players can build anywhere that isn't a protected location! Note this does not mean you will not be able to build in towns, or cool areas, it just means most areas will be off limits like amazing military areas and etc. You can expect to build very close to major cities, within view distance. You will be able to place ANY block you find. However you can only break block's that are placed by you or someone else.
Section 2: How can I protect my base? And how can I raid Others!
As of right now you can power a base shield which protects an area around the chest from other players. This does not protect itself and other devices. Raiding other bases is currently undecided. I am leaning more towards using C4 to blow up player places blocks. In an area of 1x2. But this is not currently a feature. Breaking a bases Shield Block is the ultimate way to raid it, this will always be true.
Section 3: How can I power devices I find? What kind of power options are there?
Currently we have six power generation options.
Solar Generation requires it to be day, it generates the most power during mid day.
Wind Generation requires a turbine to be constructed behind it, and it works best at higher altitudes.
Hydro Generation requires a water pump connection, it produces a low but constant power supply.
Combustion Generation requires items that can be burned, produces high constant power supply at the expense of items.
Steam Generation requires items that can be burned and a water pump connection, produces high constant power supply at the expense of items.
Oil Generation requires an Oil Tank Connection a Pump Jack connection and it must be in an oil field. This produces an extremely high power output, however it has many steps to setup and it is not a infinite source of power. You must also plan your base location with this resource in mind as finding an oil field may be difficult.
Section 4: Where can I get devices from? How many is there? How do I use them!
You will find devices from loot locations like industrial spawns, you can also create them with a high enough intelligence. Devices have a requirement that must be met in order to be functional. You can tell if a device is functional by checking its device information item inside it's container. For example if a Wind Generator isn't functional checking the turbine behind it for missing blocks is how it would not be functional, replacing the blocks would immediately make the device display functional again. Any device that is intractable will have inside it describing how to use it if its functional. It's a lot in words but in the game its very easy to master with no learning curve.
There are currently 4 devices (not device generators),
Oil Tank Device, a device that stores oil, oil stored is viewed by oil buckets!
Pump Jack Device, pumps oil from an oil field, oil is sent to a Oil Tank Device.
Base Loader Device, keeps chunks in a 3x3 area around it loaded.
Base Shield Device, a device that protects your base from unauthorized players.
Devices have not been fully fleshed out yet, the devices currently implemented are devices that are essential to a building system of this nature, the next update is going to implement devices that do extra things which will increase game play and increase quality of life in the game.
SPECIAL RPG, players now have seven base attributes. Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. These all control certain aspects of your game player. With these attributes comes perks! Players can unlock perks just like in Fallout! Some perks require a certain amount of special stats. For example Lead Belly require 7 endurance and 10 strength. (Not actual requirements) And these perks will influence game play to a great extent and are really the center piece of the FMFALLZ RPG system. The RPG system can influence EVERYTHING listed below this section. This system will allow players to really develop the character they want to play, while still providing a decent challenge.
There are currently 30 perks!
Medical items, bleeding, infection, and leg breaking are now in the plugin. With the new RPG system coming these will all be influenced by your luck skill. Having a higher luck means you will not get infected as much, bleed as much and having the chance to not break your leg!
NEW STAMINA SYSTEM: Players will now have a stamina level. The maximum level is 100. When you hit 75% stamina your player gets slowness 3. Representing you has becoming fatigued. How does your stamina increase sprinting, climbing ladders, attacking mobs and jumping all contribute to your stamina. Those slow zombies aren't so slow now. In the RPG system you will be able to level up your agility and endurance to reduce the stamina you use when performing any of the mentioned actions. This is a huge addition to the survival aspect and will change the FALL genre forever.
THIRST, thirst has had some major changes. Players have 20 levels of thirst. Represented by the level number. As time goes by it decreases. Drinking certain types of drinks restores SOME of your thirst. Better drinks restore more thirst. Players also can collect rain water by right clicking an empty bottle in their hand when it's raining! You can also drink directly from water by right clicking the block. Beware, drinking water directly and drinking rain water or water from any water source will give you
Radiation. Radiation slowly goes up as you encounter radioactive events. Like drinking radiated water (obtained from filling a water bottle from a water source or from the rain) or walking in snow or water. Which are highly radioactive. When player go over 60% radiation they begin to take damage from radiation. Players also can get more and more radiation effects as they get a higher radiation level. These effects don't just apply over time like the damage radiation does. Every time the damage occurs, players roll a 100 sided die. If they roll a 60 or higher they experience the effects of their current radiation level. Later on CLASSES will have a Luck skill, which will add to your die roll amount. Decreasing your chance of that effect from applying. This will be used in the LUCK skill later on in many other things like bleeding, infection rate, fall damage, leg breaking and more. Wearing a full hazmat suite completely removes environmental radiation. Having 3,2 or 1 piece of the hazmat armor reduces radiation gain. The more you wear the less you take. Radaway also removes 50 radiation now instead of removing it completely.
Weight, weight has had a MASSIVE rework. Players weights update during appropriate times. This is a small change, but big for new players. Carrying more items increases your weight. All item's have their own weight. Weight is represented by your EXP bar. Player carrying very little, like new players get a speed buff. Players carrying an average amount have no buff or debuff. Players carrying to much will have slowness. The biggest change to weight is for the first time, you can see what any item weights right from your inventory! Yay! It will always be the second or first line of the item lore! It also will automatically update when weight changes.
To be announced
If your interested in becoming more involved with our community consider becoming a builder or a moderator! Or if your feeling like you want a lot of responsibility and play a huge part in the server then fill out an application for becoming a role member!
Handbook and Roles information below!
Moderator Handbook (Read before applying)
MOD HAND BOOK (Read this before you apply)
Welcome to the mod hand book, here you can find information for any situation you may run into on the server. If you need help and are confused on what to do even after reviewing the mod handbook it is fine to ask other team members for help! As a mod it is your job is to help all players in chat, you are not required to help people in the world itself as it could get you killed. You as a moderator should act as security for the server. The following sections are server definitions of some key terms and how to handle the situation.
Spam
Spamming, the repetition of words, phrases or relates to a similar subject in a repetitive manner. When a player spams make sure to proceed with a standard warning to inform the user to stop his or her actions or it will be punishable the next time they repeat the action. If they ignore the warning you can then proceed to mute the user using /mute. After you unmute them and they continue to spam you then may ban the user. When you ban a user make sure to follow the guidelines for banning a user.
Hacking
When a user is suspected of hacking by two or more players and by a other moderator the user is subject to a temporary ban. Make sure to take note of the users claiming a user to be hacking, if there is two users who are friends claiming a another user to be hacking then make sure to count them as one user. If you are unsure no action is needed to be taken. However you can leave a message on the forums here expressing your concerns.
Donor's
As it is your duty to ban users you must not be afraid to ban normal users and donor's alike. If a donor is suspected of hacking or spamming they can sill be banned. However when you ban, mute or kick one of these users make sure you are near positive in doing so. We don't want our donors thinking they are the same as normal users.
Reporting
Anytime you ban, kick, temp ban or mute another user you MUST report it to the forum. You must state why you performed your action and what happened. This is vital, because if the user rights a ban appeal they can be unbanned if they have sufficient evidence.
In order to become a moderator you must answer "peach green" for the question "What is your favorite color?"
Moderator Application
IGN: Username
Age: ##
Time Played: #
Moderator experience: Y/N
Donor: Y/N
Why do you want to be a moderator?: Response
What is your favorite color?: Color
What is your favorite feature in FALLZ?: Response
If your interested in becoming a role member then visit the link below! Role member have a huge impact on the server, they control new items, locations, the economy and much much more.
Click Here, for the roles information.
LEGACY THREAD - THIS IS PURELY FOR NOSTALGIA
Recommended Resource Pack | Server Map | Wiki
FALLZ is currently down, it may never come back up. However there is a private version being worked on with no ETA.
1. Zombies, the zombies are tougher, stronger and will kill you. 2. Explore a vast fallout styled map. There is near a hundred places to explore. 3. Loot locations for specific types of gear just like DayZ. 4. Find heli crash sites, just like DayZ 5. Find power armor in heli crash sites. 6. Guns, we have custom guns that do damage based on distance. 7. Survival, thirst, hunger and sleep are a constant enemy. 8. Classes, pick a class that fits your survival style. All with their own advantages. 9. Events, participate in event that spawn rare gear, players will fight to death over this gear. 10. Travel north for better gear, use buttons to gain access to rare gear. 11. Sell items you loot at one of the market places to gain caps. 12. Buy items at the markets to help your survival. 13. Custom crafting, craft morphine, radiations suites and more. 14. Craft guns, collect gun parts to craft guns. 15. Repairing equipment now costs money at a market place. 16. Find a chest in industrial locations and store your gear inside it. 17. Use a lock to protect your chest, you can buy a decent luck but you'll need to find the best. 18. Use lockpicks to pick locks, you'll need a higher rank to lock pick strong locks. 19. Ranks, upgrade your rank at the east market place. 20. Higher ranks reduce price for tping between markets, a special tag, better respawn kits and respawn choices. 21. Apartments, exchange caps every day for a safe storage system. Make sure to pay in advance. 22. Use medical items like morphine, bandages, antibiotics and RadX to enhance your survival. And your short life. 23. Zombies are indigenous. They wont despawn, more people. Means more zombies. 24. Players can find companions likes dogs and horses. 25. Zombies will open doors to get to you. 26. Players will kill you. Or team up with you. PVP is allowed and is encouraged. 27. Much more.
OLD FORUM LINK
xxxtrigger50xxx
- Founder of Life Emulator
- Head of FALLZ
- Head of Fallout Minecraft DeadState
Keep me posted on this I would love to play a fallout dayz sever on minecraft
No problem! I post quite often!
xxxtrigger50xxx
- Founder of Life Emulator
- Head of FALLZ
- Head of Fallout Minecraft DeadState
We had our second test play today. There was some old mobs spawning from our old system we had to remove. Other then that we discovered the hardest part of surviving was killing zombies with our hands. Your spawn bat would break to quickly, and you couldn't find another bat before you would meet your end.
So essentially i learned from this test play through we needed to introduce the class system again. So players can chooose between three classes now. The default class has an extra point in strength so new players will take a little less damage from mobs. The other classes let you start with extra carrying weight or you can choose a pvp class. I increased old bat spawns, and let people spawn with a "Sturdy" bat. With unbreaking 1, thus solving the issues from this playthrough!
I'll keep you all updated on the changes to come!
xxxtrigger50xxx
- Founder of Life Emulator
- Head of FALLZ
- Head of Fallout Minecraft DeadState
Can we just stress test the server for now?
Hey everyone sorry for the inactivity lately! Just letting everyone know that the project is still ago! I actually have the next three days off from work as of tommorrow so I will be spending those days working on the server
P.s, the server could release during those days.
xxxtrigger50xxx
- Founder of Life Emulator
- Head of FALLZ
- Head of Fallout Minecraft DeadState
I test played for a bit today. I found that I could easily find food by hitting up a general store. Keep in mind, I was the only person to test today so all of today's results could be completely different when the server is official open due to the amount of players on.
Since food wasn't an issue I decided to rush the north military base, I found only ammo and crafting parts for ammo. Ammo wasn't an issue. The issue was I found no gun. Not even a pistol. After checking the spawn rates, it was just an unlucky run. I also found that looting ANY military base at night is IMPOSSIBLE, without any guns anyway.
Due to minecraft zombie AI, after attacking one zombie all zombies in the areas come to eat your brains lol. I found that running away from zombies at all costs worked better then slaughtering them at night. I found my weight buff lasted a lot longer because of the weight changes. Since guns and armor weigh the most, having a inventory full of medical equipment and mostly light foods allowed me to stretch that buff out so I wouldn't have to sprint and waste hunger to get away from mobs.
I think the game is currently balanced. However I have not tested looting epic spawns from a game play stand point rather then opening it 100 times in my debug room and recording results. The recorded results found in the admin room could be great but depending other game play elements like, time of day, area of the map, indigenous zombies, and other factors it's hard to tell if epic spawns are balanced yet. I do know that if you want high end equipment, diamond, iron and guns you'll need to loot mil_epic spawns.
That's it for now!
xxxtrigger50xxx
- Founder of Life Emulator
- Head of FALLZ
- Head of Fallout Minecraft DeadState
Well currently I am rewriting the FALLZ plugin. Here is a list of things that will be changed, added and kept. It's also a good place for me to get my ideas out haha.
1. Thirst rework, using methods that aren't deprecated, as I have yet to see a single plugin with thirst that doesn't use it. Meaning it will go out of date.
Players now have to fully drink a water bottle to actually finish drinking it. No more derpy drink sound from previous versions. Uses actual drink sounds. Drinking will now only give players a certain amount of thirst instead of fully regaining their thirst. This will make for some interesting perks later on. Some drinking items restore 5 thirst, other restore 20 thirst. This means filling up on water bottles will not save you from thirst anymore
Not implemented: Drinking water from ponds and lakes will now need to be decontaminated. There will be two methods of this, RadAway water pills and using a water bottle in a furnace to get a boiled water.
2. Not implemented: Radiation, radiation will be very different in this version of FALLZ. Players will gain radiation over time. Between two values, 0 and 100. Having 100 rads will cause death. Having 25 rads will cause some small effects likes nausea over time. Having 50 rads will cause your player to get random potion effects like weakness, slowness and etc. Having 75 radiation will essentially be the worst tier of radiation besides the last. (Death)
Players will be able to wear PARTS of HazMat suites to reduce radiation exposure. So you could wear boots for +10 radiation resistance. Reducing the radiation income you can take at one time. Wearing a full suite removes radiation. Radioactive things include, snow and water. Drinking radioactive water form ponds and lakes causes your radiation to increase. Food will also be radiated unless cooked. The radiation amount from food will be very minuscule though.
3. Classes, this is what I'm most excited for. Classes will be reworked. I want to add a "pip boy" to view your stats. This would be from a chest window, from here you could see the basic stats you would have in the original FALLZ possibly with some others. Leveling up a class will grant a player a level up attribute. Which can be spent to level up a basic stat. Reaching certain levels with certain stats will do special things. These would be the perks. However I plan to make it possible to unlock perks via other ways but I am not going to elaborate on that just yet. You could view what leveling up a certain attribute to a set level would do. For example, hovering over the Carrying Weight Stats would show item lore. One of these lines of lore will tell you what happens when you level up that attribute to the next level. Like unlocking a perk, or a small buff like extra weight for example.
4. Data Collection, tracked kills and deaths, tracked mob deaths and mob kills, you name it! This would be nice addition for veteran players.
For now that's all I'm going to say because the unimplemented stuff mentioned is what I am currently working on now! Thanks for reading!
xxxtrigger50xxx
- Founder of Life Emulator
- Head of FALLZ
- Head of Fallout Minecraft DeadState
Okay, so it was my last day off and I worked like crazy on the plugin.
New:
I readded the weight system, it's much more flexible now and doesn't use ID's anymore which in coding terms means its no longer a deprecated practice lol. I'm going to finish weight up tomorrow, there is still some small things I need to do like armor weights when worn. Players weights update near immediately. This may change to increase performance but for now it'll do. The player weight is represented by the exp bar again.
Radiation is now a thing! Dipping your toe in the water will not deal damage to you now. Being in water, or snow or by consuming unclean radiated water and uncooked foods will increase your radiation levels. Your max rad level is 100. Effects will occur as you get more radiated, eventually at 60% radiation you will begin to take radiation damage. Players also roll for a change for an effect to run based on their radiation. Meaning later on, the luck skill player a big part in small things like your chances of a radiation effects applying to you. By default your have a 4/10 chance to get them applied. Having a high luck could reduce this number to 1 or even decimals.
Hazmat Suites, yep recoded better then ever! Now if a player has a full Hazmat suite they will be exempt from ENVIRONMENTAL radiation. This does not exclude them from drinking radiated water or eating radiated uncooked foods. Having an incomplete set offers a radiation resistance buff. So instead of taking 1 radiation value from a snow block, if wearing three pieces you'd reduce that amount by half. Wearing less reduces less.
Radaway, now you consume it fully to actually remove rads.As of right now it only removes 50 Rads.
That's it for now, and as usual thanks for reading!
xxxtrigger50xxx
- Founder of Life Emulator
- Head of FALLZ
- Head of Fallout Minecraft DeadState
Would anyone be interested in a test play shortly for the new Fallout Minecraft:FALLLZ? Let me know!
xxxtrigger50xxx
- Founder of Life Emulator
- Head of FALLZ
- Head of Fallout Minecraft DeadState
Yup
Just waiting for more people to show interest in a test play.
xxxtrigger50xxx
- Founder of Life Emulator
- Head of FALLZ
- Head of Fallout Minecraft DeadState
If you've been watching, or are interested in the server make sure to read the top of the forum, everything in color is the new features added into the plugin and the major upcoming addition. Which on completion of the addition, I will be finally release the ETA for FMFALLZ!
xxxtrigger50xxx
- Founder of Life Emulator
- Head of FALLZ
- Head of Fallout Minecraft DeadState
ill play test if you need more people
Well I'd love to see you again!
xxxtrigger50xxx
- Founder of Life Emulator
- Head of FALLZ
- Head of Fallout Minecraft DeadState
Progress update:
I added in an exp system. Players can gain xp to level up. Obviously this isn't using the actual level up number because thirst uses that. And the xp granted is different for certain mobs. Now I have to make a system for when players level up the get to spend points on any of the S.P.E.C.I.A.L stats. After that would be the perk system but on thing at a time. The max player level will also be level 100. This means we will need a lot of perks. So if you have any perk suggestions using our current plugin capabilities, and of course minecraft's then please leave a comment of an example perk and you could see it in the game!
xxxtrigger50xxx
- Founder of Life Emulator
- Head of FALLZ
- Head of Fallout Minecraft DeadState
Next up to be worked on is perks. As I have the 7 special stats integrated with all existing systems! Players will be able to get a maximum of 49 perks. However this number may change in the future. So please give me your perk ideas!!
xxxtrigger50xxx
- Founder of Life Emulator
- Head of FALLZ
- Head of Fallout Minecraft DeadState
Im assuming the stamina spam in the chat is going to be different? Maybe like a personal leaderboard or something??
Yes sorry I should have clarified that better. Today I plan on cleaning up my debug code like that stamina spam. I also plan to add a way to view your stamina in a less spammy way lol.
What are your feelings on the stamina system?
xxxtrigger50xxx
- Founder of Life Emulator
- Head of FALLZ
- Head of Fallout Minecraft DeadState
never really understood this whole fallz server idea?
why not just make a minez server or craftZ server?
i mean adding some of the other stuff doesnt make sense to most users.