I believe NSABoa will contact you. I'm currently attempting to eliminate all possible exploits. Trying to think of them in the first place is surprisingly difficult!
Yeah, that would work. But if the system is listening to every player in 30+ servers... I think the best option is to have a AFK-kicker built into the plugin and only charge per-ip. But we'll work on it.
yes except you have to remember every server running plugin will be calculating player afkness on their own and only sending periodic reports to the central server. The central server only has to send adverts as well as recieve player data. I do not believe the afk checker will be all that cpu consuming, quite the contrary in fact, if we checked every 5 mins and there have been no new events sent by the player then its safe to say they are afk. merely saving data from events and not calculating anything shouldnt require all that much cpu usage.
yes except you have to remember every server running plugin will be calculating player afkness on their own and only sending periodic reports to the central server. The central server only has to send adverts as well as recieve player data. I do not believe the afk checker will be all that cpu consuming, quite the contrary in fact, if we checked every 5 mins and there have been no new events sent by the player then its safe to say they are afk. merely saving data from events and not calculating anything shouldnt require all that much cpu usage.