Hey, I just wanted to say this server looks super-awesome and incredible and I really want to join it. But the application process and character creation and role-playing seem really time consuming, so I won't be applying right now. (I want to check out all the other sorts of cool servers first, like Pixelmon, there's so many! And I don't think I can split my time and attention away from this if I'm going to RP well.) Once I'm done/bored with the other Minecraft stuff, I'm definitely going to want to join this, because I LOVE Fallout. I was obsessed with New Vegas a year or two ago. The DLCs for that game were as close to perfect to as modern Western RPGs get. Blows everything else out of the water.
Anyway, just wanted to say hi, and I'll see you later I guess, once I can give this the attention it deserves.
EDIT: Also, Seattle is one of my favorite cities, so dang. This just got even better. Haha.
OOC:
In Game Name: iomegadrive1
Age: 21
Gender: Male
Timezone: Cst
Have you played any Fallout games? Which one(s): All of Them, Literally lol
Why do you want to play on this server?:Looks interesting, and I would like to see it, and atleast try to get into the game
Did you read the rules?: Yes
Have you read the lore?: Yes IC:
Name: John Lanstar
Age: 34
Gender: Male
Character's signifying traits and attributes:
The World has gone back to the beginning, the Desert and the Wastes..For someone such as Aarnatt, it only leaves him ecstatic in the best of ways. You would find this engineer dressed in a type of fashion that could easily carry many different tools, Wearing goggles that display technical information of items he comes across, glowing red through the Wasteland.
Prewar Tech Expert
Able to Jury Rig almost anything
Consummate Engineer with a Coldly logical appeal to his personality
S.P.E.C.I.A.L.:
(Just like in the game, you have 40 points to add to whoever categories you choose):
RP Scenario: (Use the scenario written below)
Time: 3:18 P.M.
Location: 27 miles South of Seattle.
As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald Trading Company Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.
Bag contents:
1x 10mm Pistol
7x 10mm Pistol rounds
1x bottle of dirty water
2x mentants
1x salisbury steak
1x Squirrel on a stick
1x small radio (working)
1x stimpak
1x Half-used first aid kit (missing supplies)
What do you do?:
Assessing the Situation, it always comes to this when traveling the wasteland..The smell of brazen flesh strikes me as easily as a Brotherhood Flamer hitting a Mutant..[ No point in disappointing the birds son...] Raising my own pistol, a well used and modified piece of gear that shows my engineer marks on it..A quick check of the surroundings, my weapon silenced with a contraption of my own, the sound of a prewar stapler as I fire..
There was no more of the guard after that, the situation had been assessed, had it been a task that could be completed, the Guard would still be alive..his injuries made the feelings of sorrow null, a logical slide against the what would normally be traumatic. Fetching the supplies off the Guard, scavenging the useful tools that may lay on the guards..The message was simple enough, this is what happened in the Wasteland..I poke around the other guard, looking for the hint of useful mechanical devices..such as his weapon, a radio..anything to alert his friends that life had been cruel to the very last and they were dead.. I found nothing such as that, and I went on my way..confident that even though I shot a man, it was mercy..nothing less then that
Character biography (At LEAST 2 paragraphs):
John the Engineer, that is what they call me in the annals of juryrigging and fixing machines that are no longer understood. The History behind it simplier then most, as a child I had a simple life. Full of love and community that had not been found by raiders, a commune situated on a old millitary base devoted to Signal Intelligence and Human Intelligence. Aarnartt as a child wandered the old base, finding the books devoted to keeping the radios working, the use of Millitary grade technology.
This is where John's expertise comes from, this base was a mystery to the most of us. Almost untouched by the ravages of war due to its location deep in the desert. The name of it resting on my tounge everyday, Fort Huachuca. Spending a good time of my life working on Prewar items, and Vault Tec that finally opened one day, sending the community out into a non radiated enviroment. Yet, that was also the beginning of the end, many of the Vault Families did not understand the need for being low key, for not traveling far from the commune of Huachuca.
This brought the raiders, and the waves of other degenerates that decided to take advantage of a community, of a open plan base like Huachchua, we eventually lost our home...Taking out many of the raiders with explosives, guns, and violence whereever we could. John would eventually wander away from the home, deciding to find himself among the wastelands
OOC:
In Game Name: _Herobrine_is_me
Age: 14
Gender: male
Timezone: pacific
Have you played any Fallout games? Which one(s): Fallout: new vegus
Why do you want to play on this server?: Because the last fallout sever I was on shut down and this one seems cool and I like to RP.
Did you read the rules?: Yes
Have you read the lore?: Yes
IC:
Name: John Mclane.
Age: 34
Gender: Male
Character's signifying traits and attributes: John was not a very strong kid but he was a smart one, his mother always told him he was a quick learner and that he was. John was a talkative kid and made friends quickly, not many people in the vault disliked John.as John got older he got better at stuff like repairing and building things. He also got good at making medicine. John wasn't very active, even as a kid, he didn't like running a lot or walking long distances. But if he had to run or walk he would.
S.P.E.C.I.A.L.:
(Just like in the game, you have 40 points to add to whoever categories you choose):
Strength- 4
Perception- 8
Endurance- 4
Charisma- 8
Intelligence- 10
Agility- 2
Luck- 4
RP Scenario: (Use the scenario written below)
Time: 3:18 P.M.
Location: 27 miles South of Seattle.
As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald Trading Company Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.
Bag contents:
1x 10mm Pistol
7x 10mm Pistol rounds
1x bottle of dirty water
2x mentants
1x salisbury steak
1x Squirrel on a stick
1x small radio (working)
1x stimpak
1x Half-used first aid kit (missing supplies)
What do you do?: Seeing him try to pull him self up I rush over there to try to help. I lay him on the ground and tell him "everything will be ok" trying to calm him down. I open the medic kit and find stuff to clean up the wound. There were also bandages. I use the bandages and cover up the wound and I use the stimpack to get rid of the pain. If it fails I put him out of his misery. But if all goes well I use the radio to contact somebody to come pick him up. I sit there beside him waiting for somebody to come. Then the guard started to talk.
Guard: w-why did you save me?
Me: well I can't just leave you there to die.
Guard: But there's a storm a coming... You should of just of gone and taken cover.
Me: would you prefer it if I just left you there to die?
Guard: ....
Me: well?
Guard: ... Well I g-guess not. No.
Me: well then quit your complaining.
Guard: Well what now? We just going to sit here and wait for the storm to take us out?
Me: No... I called for somebody to get you.
Guard: who did you call?
Me: i don't know. Somebody. I just changed the radio to a random channel and...
Guard: WHAT!?! You don't know who you called? Did you even get a response???
Me: I-I think I heard som..,
Guard: you think? You think!? YOU THINK!?! Are you telling me nobody might be coming!?!
Me: ... Well... Uhh...
Guard: Jesus shoot me now.
Me: No! I did not waste a stimpack on you just so you could kill yourself!
Guard: geez calm down! I wasn't going to shoot myself...
Me: you better not.
(Off in the horizon another caravan starts coming towards us) me: Look! People! (The guard moves his head to the side to see) Guard: eh... Mabye were not totally ****ed after all. (The caravan shows up and they take the guard with them as the caravan starts moving again the guard says to me) Guard: Thanks for the help! Your not a bad person. I owe you sometime!
Me: No problem. Keep care!
Character biography (At LEAST 2 paragraphs): John Mclane grew up in a vault with his mother and his sister. He never met his father, John would ask his mother were his father went but she would always answered with a simple "I don't know". But every day John dreamed of one day leaving the vault and finding his father... Even tho he knew it would probably never happen.
John grew up to be a smart kid but not a very strong one. He liked to invent things and mix stuff together to see what would happen. His mother would always get mad at him for making a mess, Once he even caused an explosion. Since John was 10 he started having a interest in robots and how they worked, he would sometimes just sit down and look at a mr. gutsy and take notes. When he turned 18 he made his first robot. It was small and didn't do much but play music. It was basically a walking jukebox.
One day on his 26th birthday the vault had to be evacuated due to a radiation leak. When John stepped out of the vault for the very first time he was blinded by the sun, but his eyes soon adjusted. He found his mother and sister and they all wondered out into the wastes. They came to a shack in the middle of no were. Him and his sister noticed his mother was very sick so they took shelter in the shack. A few days passed and his mother passed away. They burned her body and they put her ashes in a empty nuka-cola bottle. They began to wander the waste again in search of food. One very hot day they say smoke in the distance. They went towards the smoke to find a camp. They both cried for joy and hugged each other thinking that they found a camp they could take shelter in. But when they waked up to the gate they were not welcomed nicely. They were attacked by the raiders that lived there. John ran for his life. After stoping to take a breath he turned around to see his sister no longer with him. Tears ran down his face but he knew he had to keep looking for food, as he wandered off into the waste he kept telling him self she wasn't dead... just lost, And one day he will find her. So he wandered off into the waste not knowing what lies ahead.
OOC:
In Game Name: Aarnatt
Age: 29
Gender: Male
Timezone: Est
Have you played any Fallout games? Which one(s): All of Them, Literally lol
Why do you want to play on this server?:Looks interesting, and I would like to see it, and atleast try to get into the game
Did you read the rules?: Yes
Have you read the lore?: Yes IC:
Name: Aarnatt Estar
Age: 57
Gender: Male
Character's signifying traits and attributes:
The World has gone back to the beginning, the Desert and the Wastes..For someone such as Aarnatt, it only leaves him ecstatic in the best of ways. You would find this engineer dressed in a type of fashion that could easily carry many different tools, Wearing goggles that display technical information of items he comes across, glowing red through the Wasteland.
Prewar Tech Expert Able to Jury Rig almost anything Consummate Engineer with a Coldly logical appeal to his personality
S.P.E.C.I.A.L.:
(Just like in the game, you have 40 points to add to whoever categories you choose):
Strength- 5
Perception- 8
Endurance- 5
Charisma- 6
Intelligence-10
Agility- 3
Luck- 8
RP Scenario: (Use the scenario written below)
Time: 3:18 P.M.
Location: 27 miles South of Seattle.
As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald Trading Company Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.
Bag contents:
1x 10mm Pistol
7x 10mm Pistol rounds
1x bottle of dirty water
2x mentants
1x salisbury steak
1x Squirrel on a stick
1x small radio (working)
1x stimpak
1x Half-used first aid kit (missing supplies)
What do you do?:
Assessing the Situation, it always comes to this when traveling the wasteland..The smell of brazen flesh strikes me as easily as a Brotherhood Flamer hitting a Mutant..[ No point in disappointing the birds son...] Raising my own pistol, a well used and modified piece of gear that shows my engineer marks on it..A quick check of the surroundings, my weapon silenced with a contraption of my own, the sound of a prewar stapler as I fire..
There was no more of the guard after that, the situation had been assessed, had it been a task that could be completed, the Guard would still be alive..his injuries made the feelings of sorrow null, a logical slide against the what would normally be traumatic. Fetching the supplies off the Guard, scavenging the useful tools that may lay on the guards..The message was simple enough, this is what happened in the Wasteland..I poke around the other guard, looking for the hint of useful mechanical devices..such as his weapon, a radio..anything to alert his friends that life had been cruel to the very last and they were dead.. I found nothing such as that, and I went on my way..confident that even though I shot a man, it was mercy..nothing less then that
Character biography (At LEAST 2 paragraphs):
Aarnatt the Engineer, that is what they call me in the annals of juryrigging and fixing machines that are no longer understood. The History behind it simplier then most, as a child I had a simple life. Full of love and community that had not been found by raiders, a commune situated on a old millitary base devoted to Signal Intelligence and Human Intelligence. Aarnartt as a child wandered the old base, finding the books devoted to keeping the radios working, the use of Millitary grade technology.
This is where Aarnatt's expertise comes from, this base was a mystery to the most of us. Almost untouched by the ravages of war due to its location deep in the desert. The name of it resting on my tounge everyday, Fort Huachuca. Spending a good time of my life working on Prewar items, and Vault Tec that finally opened one day, sending the community out into a non radiated enviroment. Yet, that was also the beginning of the end, many of the Vault Families did not understand the need for being low key, for not traveling far from the commune of Huachuca.
This brought the raiders, and the waves of other degenerates that decided to take advantage of a community, of a open plan base like Huachchua, we eventually lost our home...Taking out many of the raiders with explosives, guns, and violence whereever we could. Aarnatt would eventually wander away from the home, deciding to find himself among the wastelands
OOC:
In Game Name: iomegadrive1
Age: 21
Gender: Male
Timezone: Cst
Have you played any Fallout games? Which one(s): All of Them, Literally lol
Why do you want to play on this server?:Looks interesting, and I would like to see it, and atleast try to get into the game
Did you read the rules?: Yes
Have you read the lore?: Yes IC:
Name: John Lanstar
Age: 34
Gender: Male
Character's signifying traits and attributes:
The World has gone back to the beginning, the Desert and the Wastes..For someone such as Aarnatt, it only leaves him ecstatic in the best of ways. You would find this engineer dressed in a type of fashion that could easily carry many different tools, Wearing goggles that display technical information of items he comes across, glowing red through the Wasteland.
Prewar Tech Expert
Able to Jury Rig almost anything
Consummate Engineer with a Coldly logical appeal to his personality
S.P.E.C.I.A.L.:
(Just like in the game, you have 40 points to add to whoever categories you choose):
RP Scenario: (Use the scenario written below)
Time: 3:18 P.M.
Location: 27 miles South of Seattle.
As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald Trading Company Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.
Bag contents:
1x 10mm Pistol
7x 10mm Pistol rounds
1x bottle of dirty water
2x mentants
1x salisbury steak
1x Squirrel on a stick
1x small radio (working)
1x stimpak
1x Half-used first aid kit (missing supplies)
What do you do?:
Assessing the Situation, it always comes to this when traveling the wasteland..The smell of brazen flesh strikes me as easily as a Brotherhood Flamer hitting a Mutant..[ No point in disappointing the birds son...] Raising my own pistol, a well used and modified piece of gear that shows my engineer marks on it..A quick check of the surroundings, my weapon silenced with a contraption of my own, the sound of a prewar stapler as I fire..
There was no more of the guard after that, the situation had been assessed, had it been a task that could be completed, the Guard would still be alive..his injuries made the feelings of sorrow null, a logical slide against the what would normally be traumatic. Fetching the supplies off the Guard, scavenging the useful tools that may lay on the guards..The message was simple enough, this is what happened in the Wasteland..I poke around the other guard, looking for the hint of useful mechanical devices..such as his weapon, a radio..anything to alert his friends that life had been cruel to the very last and they were dead.. I found nothing such as that, and I went on my way..confident that even though I shot a man, it was mercy..nothing less then that
Character biography (At LEAST 2 paragraphs):
John the Engineer, that is what they call me in the annals of juryrigging and fixing machines that are no longer understood. The History behind it simplier then most, as a child I had a simple life. Full of love and community that had not been found by raiders, a commune situated on a old millitary base devoted to Signal Intelligence and Human Intelligence. Aarnartt as a child wandered the old base, finding the books devoted to keeping the radios working, the use of Millitary grade technology.
This is where John's expertise comes from, this base was a mystery to the most of us. Almost untouched by the ravages of war due to its location deep in the desert. The name of it resting on my tounge everyday, Fort Huachuca. Spending a good time of my life working on Prewar items, and Vault Tec that finally opened one day, sending the community out into a non radiated enviroment. Yet, that was also the beginning of the end, many of the Vault Families did not understand the need for being low key, for not traveling far from the commune of Huachuca.
This brought the raiders, and the waves of other degenerates that decided to take advantage of a community, of a open plan base like Huachchua, we eventually lost our home...Taking out many of the raiders with explosives, guns, and violence whereever we could. John would eventually wander away from the home, deciding to find himself among the wastelands
“The ends always justify the means…”
You copied this app pretty much entirely, and in some places didn't even change the name. Perma denied.
In Game Name: rugbug96
Age: 18
Gender: M
Timezone:US EST
Have you played any Fallout games? Which one(s): All of them
Why do you want to play on this server?: I played on all the other fallout servers over the past few years and know a lot of the players here
Did you read the rules?:yes
Have you read the lore?:yes IC:
Name: Win Osborne
Age: 32
Gender: M
Character's signifying traits and attributes: Quick thinking and observing, Quiet, able to smooth talk out of tough situations, Wearing a long brown leather duster jacket he found on a dead body, black pants with kneepads on them and hiking boots, dirty blonde hair from traveling and a growing beard, fair skinned from traveling, small bag to carry essentials, one strapped underarm holster with a broken 10mm he uses to intimidate, brown NCR officers uniform given to him by legionnaires
S.P.E.C.I.A.L):
Strength-5
Perception-7
Endurance-5
Charisma-7
Intelligence-5
Agility-5
Luck-6
RP Scenario: What do you do?:
-Win sits back and sees the guard struggling and runs to his aid but at the same time looking at his surroundings incase of raiders-
-The guard is unable to speak because of the pain but is able to notice Win-
-As Win pulls out his stimpak to inject into the guard to try to get him up a bullet whizzes past him and into the guards chest-
-Win drops the stimpak and runs into cover under the fallen Brahmin-
-Win hears laughing from a small hill less than 100 meters away and makes out 2 different people-
Unidentified 1: " Come out little piggy!"
Unidentified 2: " We wont hurt you! We promise!"
-Win slowly removes his 10mm from bag and removes the magazine to make sure the 7 rounds are still there-
-He sets the pistol on the ground and then grabs his water bottle and takes a sip of it to cool him off-
-Win hears another gunshot and a bullet hit the guard again-
-Knowing he is outnumbered and outgunned he screams-
Win: "You all better back up now! Or-or-or I'll kill you!"
Unidentified 1: "Shutup! Standup so I can shoot you already!"
-Win grabs the pistol and slides out the back of the Brahmin and pulls the trigger as he sees two figures 30 meters from the Brahmin-
-He fires 3 times, 1 at the smaller, 2 are the bigger target-
-They both fall down in agony-
-Win stands up and feels a wound in his arm and realizes he too was shot by the second target he didn't shoot first-
-He struggles to lift his arm after seeing the wound and switches the pistol to his left hand-
Unidentified 1: "I thought we had him Ralph I really did!"
Ralph: "Its okay Jeebus, its all over now"
-Still holding his .357 Ralph lifts his arm and tries to fire at the wounded Win-
-Ralph misses all 4 shots but continues to pull the trigger as his bullet wound to the gut takes over him-
-Win approaches the 2 raiders as the large was shot in the neck and chest and the smaller one in the gut trying to shoot at him with his empty revolver-
-Win finds no importance in wasting a bullet on the dying one and sees no valuable loot on them and decides to head back to the downed caravan-
-Win scavenges through and fills his water bottle up and finds a couple .357 rounds he stows in his bag-
-He picks up his dropped stimpak off the dead guards body and uses it on himself and then takes the first aid back and covers his wound-
=Win puts his 10mm into his holster and continues on his long road down the highway towards Seattle=
Character biography (At LEAST 2 paragraphs):
Win was born in the outskirts of what was left of Akron, Ohio as part of a traveling caravan of 20 people. When he was 17, his caravan had grown to 50 people and 30 Brahmin. They were in the suburbs of Chicago trying to get to a small town they had heard on the radio asking for supplies. As they got closer to Chicago they heard on the radio of a new and free America, a radio broadcast by the enclave. The year was 2277. Encouraged by the radio Broadcasts the morale of the caravan was ecstatic. The radio then mentioned the town they were traveling to saying it was a safe haven for those of the new and free America. They sped up the caravan to make it within 2 days. On the second day they saw huge smoke trails coming from the direction they were traveling. They approached what appeared to be the 20ft wall surrounding the town but instead of a gate a large gaping hole looking into the large town burning and bodies strewn across all stretches. They searched for survivors but Win only found one interesting body nailed to the wall. A clean body, as in not having to live in the wastes and showering and cleaning everyday,f with what appeared to be an officer uniform but no insignia to show who he is for. Checking through the body Win found an electronic device that mapped out positions and had notes and information on it. After reading he saw a message from a Colonel Autumn saying Raven Rock was destroyed and for all forces in the DC and Chicago bases to move to the Seattle Base. Win met back up with the others and didn't divulge any information to them. He told them that raiders attacked here and that the new safe haven was in Seattle. The train picked themselves back up and got ready to start their journey when Win told them that it was a long road there and they should just go back to safety somewhere and that he will travel there. His parents said goodbye and he left the caravan and traveled west.
The road he took took 13 years. First he went south to avoid the Colorado mountains. He traveled through Texas and met many interesting people and then went west towards Vegas. He traveled through Legion territory posing as a trader and eventually traded for a dead NCR officers field shirt. He traveled to Vegas and was given passage through to California by the NCR. After visiting Shady Sands he went North following the map on the strange electronic device. He was approaching the city limits when he came across the burning wreckage of an emerald trading company caravan...
Timezone:Have you played any Fallout games? Which one(s): Fallout 3 and New Vegas
Why do you want to play on this server?: I'm having difficulties finding flourishing RP servers, but this one seems to be active.
Did you read the rules?: I didn't, but one could say that the ends always justify the means…
Have you read the lore?: Yessir
IC:
Name: Markus Woolman
Age: 27
Gender: Male
Character's signifying traits and attributes:Thin, pale. Average height. Wears glasses to read. Adorns himself in pre-war clothing as opposed to uncomfortable armor. Intelligent, but not physically strong. Has a full red beard and cropped haircut.
S.P.E.C.I.A.L.:(Just like in the game, you have 40 points to add to whoever categories you choose):
Strength- 2
Perception- 4
Endurance- 4
Charisma-8
Intelligence- 10
Agility- 8
Luck- 4
RP Scenario: (Use the scenario written below)
Time:3:18 P.M.
Location: 27 miles South of Seattle.
As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald Trading Company Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.
Bag contents:
1x 10mm Pistol
7x 10mm Pistol rounds
1x bottle of dirty water
2x mentants
1x salisbury steak
1x Squirrel on a stick
1x small radio (working)
1x stimpak
1x Half-used first aid kit (missing supplies)
What do you do?: Markus shakily held the large pistol in his hand. Seven bullets. That's all he had. It felt uncomfortable and unnatural to him to hold a weapon, but it was necessary at time. Slowly he approached the caravan, shuffling towards the pathetic-looking caravaneer.
"I'm not gonna hurt you," said Markus, trying (but failing) to produce an air of superiority. The dying man lifted his head towards the source of he voice and let out a bellowing laugh, as if amused by the boy's attempt.
"I'm dead, kid. You and I both know this," answered the injured man, "And don't worry about any raiders. They are long gone. Ran off about thirty minutes ago."
Throwing caution to the wind, Markus dropped his gun down to his side and jogged over to the defenseless man.
"There's a saying, y'know?" said Markus in a comforting tone," You only truly die when no one is alive to remember you. Now, what's your name?"
The man gave him a quizzical look and answered,"Jonathan. Jonathan Banks."
Giving him a slight smile, Markus motioned for him to sit down as he dug through his tattered pre-war messenger bag and pulled out his medical supplies. They consisted of only a stimpak and a first-aid kit containing only rubbing alcohol and gauze. He soaked the gauze in rubbing alcohol and tied it tight around Jonathan's leg, who winced at the pain, creating a tourniquet to hopefully lessening the bloodloss. Given the amount of blood already lost, Markus determined that he was either well into Class I Hemorrhage or starting into Class II. He then stabbed Jonathan's leg with the stimpak in a vain attempt to save the man's life. Markus had and uncomfortable feeling that he was only pro-longing his suffering. However, some things must be done.
"I'm Markus Woolman. So, Banks, tell me your story."
Banks raised an eyebrow in question.
"Everyone has a story. Just tell me anything about your life. Anything you want someone to know before you pass." Markus internally winced at his choice of words.
Jonathan Banks did not object however. Markus took notes on a small pad, committing his story to a physical testament. There the two sat for hours, talking to each other. He talked about his birth, things he had done but wasn't proud of, actions in redemption of himself, and finally ended with his leg being blown off by a shotgun blast. After his story was told, Markus talked to him for hours afterwards. He even shared his Salisbury steak and what little water he had with him. Late into the afternoon, the pain rapidly returned, greater than before. The effects of the stimpak wore off.
A caravan was moving along the road when a shot suddenly rang out in the night. Alarmed, the caravan guards checked their weapons. However, the caravan's HAM radio began to issue a man's voice.
"Hello? This is Markus Woolman. Do any of you know a Jonathan Banks?"
Puzzled, a merchant in the caravan responded to the voice. "No, sir, we don't know anyone by that name."
"Well, stay a while. I have a story to tell you. About a man who finally found peace in himself. About Jonathan Banks."
The merchant shot a partially annoyed expression towards his comrades, who shrugged. "Where are you?" asked the merchant after a brief pause.
"Do you see a small plume of smoke anywhere?"
Looking around, a guard happen to catch sight of an extremely miniscule plume of smoke, barely visible of the crest of the hills to the West. "Y-yeah, we see it."
"Great. But don't try anything," said Markus, again in his tone of false bravery," I have six rounds left."
Character biography (At LEAST 2 paragraphs): Markus Thompson was born in a small nomadic group of survivors. They cared little for anything but the survival of the group. This is why Markus was outcasted at the age of 18: he was scrawny and thin, unable to do much in terms of manual labor. What they didn't realize was that Markus was unnaturally intelligent. He taught himself to read the pre-war language and even write it. When he was banished from his only home. He decided to cut all ties with the family who left him. His adopted surname, Woolman, was named after an ancient author, John Woolman, who believed in equality for everyone regardless of their physical features. Survival was a struggle for Markus on his own, but through wits and his charismatic appeal, he managed to overcome most problems.
However, Markus felt that his talents were useless in practical situations, which frustrated him to no end. He had more brains than half the people he met, but what to show for it? Only did he reach solace when he heard of a group near Seattle. The Brotherhood of Steel, who were known to harbor and preserve pre-war information through "Scribes." The lexicon of history, recordings, and knowledge that they held would be unmatched by anyone in the wasteland. This was his chance to prove himself. And so, he set out on his own to reach Seattle. Nothing could stop him now.
Have you played any Fallout games? Yes, Fallout 2, 3 and NV.
Why do you want to play on this server? It’s been a while since I’ve been on a Fallout server, my last ones were Lost Days, one and two, and Wild Wasteland. Also this looks pretty fun!
Did you read the rules? Yes.
Have you read the lore? Yes.
IC:
Name: Lorenzo Marrazzo
Age: 28
Gender: Male
Character signifying traits and attributes:
Lorenzo is 6’4” and well-built with dark brown hair with blue eyes. He also has a pair of black gloves so he doesn’t get cut while scavenging and black cargo pants.He is skilled at scavenging and using firearms. However with this being said, he isn’t very good at using energy weapons. He is reluctant to trust others and can come off as bitter at first but cares for helping people.
Special:
S - 6
P - 6
E - 7
C - 5
I - 5
A - 6
L - 5
RP Example:
*Lorenzo, noticing the storm, begins to move faster on the highway to seek shelter. As he moves along the highway he notices the gray smoke and hurries over to the scene to investigate.*
Lorenzo: *Noticing the injured man, he hurries over and scans the area to make sure whoever did this wasn’t hiding somewhere.* Just stay right there, is there anyone else around here still?
Guard: No, the bastards took off.
Lorenzo: Alright, well what’s your name?
Guard: Name’s Paul.
Lorenzo: Alright Paul, my name is Lorenzo, just hold on I’ll get some help.
Paul: Wait!
Lorenzo: What is it?
Paul: There’s a repeater over there with some ammo, just give it to me until you get back, just in case.
Lorenzo: Alright. *Gathers the cowboy repeater and ammo* Here.
Paul: Thank you.
Lorenzo: *Reaching into his bag, he begins to take out a stimpak.* Here take this stimpa--
Paul: *Cutting Lorenzo off* No I’ll be fine just go.
Lorenzo: Are you sure?
Paul: Yes, go.
*Lorenzo begins to run towards Seattle looking for anyone that could help. A few minutes later he hears a gunshot. He begins to make his way back only to find a lifeless chunk of meat with its head blown off. Disgusted, Lorenzo takes another look around to make sure that no one is around. He then began to do what he knew best and what all wastelanders do, scavenge.*
Character Bio:
Lorenzo was born in a small refugee camp just outside of San Francisco. Lorenzo was at the camp until he was four years old. It was quiet and peaceful, nothing special, however due to increased reported sightings of mutants, the Marrazzo family packed what little they had and made their way to Bakersfield. Even though Bakersfield wasn’t the best place, it would be an affordable one. The Marrazzo family had just enough caps to afford a small room in a run-down motel. It was just enough to house the four member family: Giovanni, the father, Julia, the mother, Lorenzo, and his brother, Fabio. Within the first year of living in their new home, Fabio developed a lung infection which caused him to become very ill and required constant supervision. This forced Julia to stay home and Giovanni had to scavenge. Ten years later Lorenzo and his father started scavenging together. By then his father had already known the layout of Bakersfield therefore he knew where to scavenge. Giovanni taught Lorenzo a faster route so together they could bring back more food and supplies for the family. Although they were living decently on their salvages, the area they were scavenging was starting to run out of supplies when Lorenzo was about 20 years old. His parents decided to move again to someplace where they could farm instead of constant scavenging, particularly down south in Organ. Lorenzo however, wanted to stay because he got a high paying job as a caravan guard for a rich merchant in the area. After a lengthy debate, the family decided that he could stay while they go out and farm. Lorenzo promised them that he would send caps to help them out. So he stayed and continued to work for the caravan. A year later he met a wonderful lady, Emily, and after a while he proposed to her. At the time he didn’t have a ring for her but he promised her that he would get her one. He got married around 22, moved into a little run-down house and had a daughter named Jamie. In order to one day buying his wife the ring he promised her, he hesitantly began to take small amounts of caps out of high value contracts, this way no one would notice caps go missing. For the first couple of years, Lorenzo took small amounts, however, in fear of losing his opportunity of buying her the ring, he began to take larger sums.
Finally while Lorenzo was on his way home, he came across a merchant. He decided to see what he was selling and finally after six long years he could keep that promise he told his wife. He found a gold ring in great condition and bought it immediately. He continued on his way home to give his wife the ring. As he approached the house he felt like something was not right. When he saw the door busted open he ran inside to see what happened. He entered the living room and there on the ground laid his wife. Shot. He broke down, he didn’t know what to say, what to do. Then he remembered his daughter and ran to find her. She wasn’t there. His wife shot and his daughter missing. All he could do was sob and sob. He then arose from his sorrow a day later and made a vow that he would not look back and one day find his daughter. He dug a grave plot for his wife and carried her there. He laid her on the ground but before he buried her, he kept his promise. He slid the ring onto her finger and gently set her in the plot. He then buried her and set a grave marker in the back of the plot. Lorenzo then went back in the house, and packed what he needed. He wrote a final note before leaving. “To any future owners of this house. Do what you wish but do not disturb the grave.” He signed it, sets it down, and started to gather his things. He picked up his 10mm pistol, and started to leave.
As he began to leave, Lorenzo hears a crunch of paper under his foot. Hoping that the paper might be worth something, he picks and opens it. He would soon know that the paper was worth way more than expected, it was the location of his daughter. “It is a shame Lorenzo, that you’ve chosen poorly by swindling our business. You were a fair employee and did as you were told however, due to your recent actions I have taken it upon myself to relinquish you ofyour assets. Since you stole approximately 5,000 caps, we have estimated your wife’s life to be of equal value. We have taken your daughter as additional interest. You messed with the wrong enterprise. If you wish the wellbeing and return of your daughter you must procure 1,000 caps and bring them to Salem, Organ in 30 days. Sincerely, You know who.”
Not knowing how long has passed since the note was written, Lorenzo quickly left for Salem. When he began to get closer to Salem he came under fire by three thugs with assault rifles waiting for him on the road. After the engagement, Lorenzo came out on top. However after investigating the carnage, all he could find was another note. The note simply stated to kill Lorenzo and take the money to Seattle for the official payment. Now with an idea of where his daughter is, Lorenzo began to make his way to Seattle. THE ENDS ALWAYS JUSTIFY THE MEANS
Have you played any Fallout games? Which one(s):3, New Vagas
Why do you want to play on this server?:because i use to play a server like this but it went down. i would love to be a part of this server
Did you read the rules?: by the time you read this i have
Have you read the lore?:yes
IC:
Name: James Moore
Age: 24
Gender: Male
Character's signifying traits and attributes: my parents died when i was at a young age, leaving me alone and scared, wandering, scavenging, and hunting for food. i wasn't a very lucky kid but i was a perceptive one, finding scrap metal and small amounts of caps, selling what i could, and buying small amounts of food just to scrape by. at around the age of 10 the gun runners found me and took me in. they taught some good education, -- me being a stupid child with no ways of learning -- and taught me some basic salesman skills, charisma they called it. when i got to the age of 16 the gun runners saw i was a strong teenager with a decent aim, so they gave me a gun and sent me off as a caravan guard thats when i learned i wasn't very agile nor was i to good with my endurance. the caps were good and hey, these guys were family for me, so i stuck with being a caravan guard.
S.P.E.C.I.A.L.:
Strength-8
Perception-8
Endurance-5
Charisma-8
Intelligence-8
Agility-1
Luck-2
RP Scenario:
Time: 3:18 P.M.
Location: 27 miles South of Seattle.
As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald TRADING COMPANY Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.
Bag contents:
1x 10mm Pistol
7x 10mm Pistol rounds
1x bottle of dirty water
2x mentants
1x salisbury steak
1x Squirrel on a stick
1x small radio (working)
1x stimpak
1x Half-used FIRST AID KIT (missing supplies)
"oh ****" *i say looking at the man missing a leg* "okay, um..." *i look through my bag digging out bandages, a rag (thats everything from my med box), a stimpack, and some dirty water. i look at the wound* "uuuh.. um okay bite down on this" *i say handing the man the rag. i take the dirty water and poor it on the wound, giving him a little pain but slightly cleaning the wound. i take the bandages and wrap them around his leg, and insert a stimpack in his thigh. i pull out my radio calling for help* "h-hello? is anyone listening? look theres this guy here on a higheway missing a leg and-" *as no one responds on the radio, i look to see the man fading away* "oh god.." *the guy dies and after a minute of taking in what just happened, i get up and walk away, cautious, hoping what happened to him doesnt happen to me next*
Character biography:
James use to work for a campany called the gun runners, every day guarding the guns being taken to the buyer. He had to fight off from mole rats to raiders on a daily basis. James liked his job, he considered his co workers family, especially since before then he had none.
James got a nother assigment, protecting a delivery to somewhere in Seattle, easy enough task. he walked through the wastes with a caravan of weapons, killing dogs mole rats, raiders, even took down a few super mutants. After a few days the pack brahmin started to freak out, the weapons dealer trying to calm it down when another guard shouted "Deathclaws!" and sure enought, James looked to see two deathclaws running towards the caravan. The deathclaws emediantly killed the brahmin as everyone including the dealer shot at the two deathclaws. James watched as the dealer was hit so hard he flew a few feet, dying before he hit the grond, James repeatidly shot the deathclaw untill it was dead and ran to the dead brahmin to grab a shotgun
James looked up to see the other guard dead and the deathclaw who killed the guard running towards him. he aimed the shotgun but it was to late. The deathclaw swung, knocking james out. James woke a day later in the same spot he was hit. He got up looking around. not knowing where he was he chose i direction and started walking, hoping to find somewhere safe
Have you played any Fallout games? Which one(s): Part of Fallout 1 (only the beginning), Fallout 3 (my first, I loved it but…), New Vegas (Loved it way more than 3. The writing was actually good, especially in the DLCs. Dead Money in particular was just masterful. This prompted me to read up on the original lore.)
Why do you want to play on this server?: Relatively new to Minecraft. Wanting to check out all the different servers, this one seems very interesting and well maintained. I’ve never done serious RPing before either, so I want to check that out too. And as I said, I adore Fallout.
Did you read the rules?: Yes
Have you read the lore?: Yes, but it’s been a while and I’m not very familiar with the first two games. So bear with me if I slip up on a detail or two.
IC:
Name: Annie Sprout
Age: 59
Gender: Female (because it looks like you need more female characters)
Character's signifying traits and attributes: Annabelle Sprout is an unusual character for the wasteland. She’s much older than one would expect to see in a wandering wastelander. However, a combination of strong willpower, health consciousness, medical knowledge, and good genes has kept her in relatively good shape. She has a fresh face, and usually keeps her grey hair in a tight bun. Most people are surprised when she reveals her true age; she appears to be in her early fourties rather than late fifties. She prefers to avoid violence at all costs, but can handle herself in a fight if necessary. She is pretty agile and can handle small guns quite well. However she’s not very good at melee combat and larger, heavier weapons are completely out of the question.
Her faction is The Followers of the Apocalypse (or strictly independent if the Followers don’t exist in-game yet.)
S.P.E.C.I.A.L.:(Just like in the game, you have 40 points to add to whoever categories you choose):
Strength - 1
Perception - 6
Endurance - 4
Charisma - 5
Intelligence - 9
Agility – 8
Luck - 7
RP Scenario: (Use the scenario written below)
Time: 3:18 P.M. Location: 27 miles South of Seattle.
As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald Trading Company Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt. Bag contents:1x 10mm Pistol 7x 10mm Pistol rounds1x bottle of dirty water 2x mentants 1x salisbury steak 1x Squirrel on a stick 1x small radio (working) 1x stimpak 1x Half-used first aid kit (missing supplies)
What do you do?:
Annie quickly scans the surrounding area in case the perpetrators are still nearby, but all looks clear. She runs over to the surviving man and immediately begins treating his wound. Thankfully, there is some gauze and medical tape left in the first aid kit. Wordlessly she uses the stimpak and the gauze to wrap his leg.
The caravan guard is stunned that a random stranger has suddenly started helping him. “Who are you?” he stutters weakly, “Are you a doctor?”
“Technically no,” Annie replies flatly.
The guard makes a confused grunting sound.
“What happened here?” she asks.
“It was…” he pauses a moment, breathing heavily.
“Take it slow now.”
“…raiders,” he finishes. “It was raiders.”
Annie finishes up treating his wound, and stands up to inspect the wreckage. She feels for a pulse on the other two men, just in case, but they are most certainly dead.
“Raiders, eh?” she says. Something doesn’t feel right about that to her. If it was raiders, then why were there so many items scattered about the merchant? She searches through the items and sure enough finds some valuable things. No stimpaks or medicine or first aid kits to replenish her supplies, unfortunately, but there was ammo, food, and even some money. Most surprising of all, she found a few bottles of purified water. Usually only the most wealthy of merchants carried that, and surely raiders would have snatched them up if they had noticed.
The tone of her voice must have betrayed her suspicion, because the guard corrects himself. “Uh, maybe it wasn’t raiders. I… I don’t really know. They used explosives. Obviously.” He chuckles as he looks at his missing leg. “They must have known we were coming and set a trap. One minute everything was fine, the next… BOOM. I didn’t get a good look. It was chaos after that, and my consciousness was fading.”
“I think the only explosive was the one you stepped into. The rest of the caravan just looks… slaughtered.”
The man nods, “Yes, that makes sense. I was in front of the convoy.” He glanced around at the carnage and laughed once more. “They probably thought I was already dead.”
Annie hands him a bottle of water. “Drink this. Do you need help opening it?”
“No, no, I’m fine. Just a little woozy. Thank you though. That stimpak was a lifesaver.”
“I suppose it could have been raiders,” Annie says as she stuffs all the useful items she can find into her bag. “But it looks like whoever did this was after a particular target. Otherwise this caravan would have been picked clean. Do you know what this caravan was carrying? Anything especially important or valuable?”
The guard squints and then shakes his head. “No,” he says slowly, in a way that makes Annie think he isn’t telling the whole truth.
“Alright then. I guess it doesn’t matter now, anyway.” She finds among the wreckage a sturdy metal pole and hands it to the man as a walking staff. “Stand up, now.” She shoves her shoulder under his arm to give him support. But he isn’t moving, and way too heavy for Annie to move by herself.
“What? Where we going?”
“To find shelter. That’s our number one priority.” There is a pause and a sudden gust of wind from the coming storm sends a chill down her spine. She looks up at the growing black cloud. “If you want to live. We’ve got. To move.”
Suddenly, the weight shifts. Her words had reached him, and using the metal pole and her shoulder, he manages to stand on his one leg. He looks much taller and stronger now than he did when he was lying on the floor.
“Okay, I’m with you, lady. I want to live. I… I can’t repay your kindness by dyin’ here.”
Annie smiles for the first time in what seems to her like ages. “Good, good. That’s it.”
Character biography (At LEAST 2 paragraphs):
[Note: this is pretty long, because of the age of the character. A lot of ground to cover.]
Annie Sprout was born in 2231 in a Vault in the Mid-West, as Annabelle Esther Wilson. She left it with her family when she was a child. She was always an avid reader and interested in Science, medicine, biology, and extremely passionate about plant life in particular. It has been her life-long dream to somehow study extinct Pre-war plants and possibly make the world green again. When she and her family stepped into the horrors of Wasteland for the first time, her dreams did not fade. The vast impossibility of it made them burn even brighter.
Her family (she was an only child) were not accustomed to life in the Wastes, and they struggled to get by. At this point her passion for Pre-war plant life grew to an obsession. Perhaps if she could learn to farm… food wouldn’t be so much of an issue.
When she was sixteen her father was killed trying to fight off raiders. Her mother was so distraught by this she became ill and bedridden, as if she had just given up on life. Her dying words to Annie were, “Promise me you will survive. You must survive. Do whatever it takes. I am weak… but you, my precious girl, are very, very strong. Much stronger than you think.”
After that, Annie was on her own. It was here she put her studies to the test, learning about survival, how to use weapons, and scavenging (especially for Pre-war books!). Even though much plant life had changed or gone extinct, she discovered that there was actually quite a bit left out there if you knew where to look. No trees, and rarely anything green or flowering, but plant life all the same. The tenacity of life is truly amazing, she thought.
When she was eighteen she decided to join a caravan so she could travel to far places about the country more easily and safely. But the caravan she joined was an odd one, because it was a traveling circus troupe. It was surprisingly lucrative business, but the leader wasn’t in it for the money. He said it was his goal in life to spread joy throughout the horrors of the wasteland. Annie respected that, and out of sheer necessity she learned to become an acrobat. She is often hesitant to tell people that, because it sounds so silly, but it was true!
It was while in the circus that she had her first exposure to ghouls, as there were many ghouls in the troupe. At first she felt a twinge of fear, and wanted to avoid them as much as possible, but eventually she found she was being silly and actually became great friends with many of them.
When she was twenty-two she met her future husband, Erik, at a show in the Southern California area. His last name was Sprout. She took this as a sign, and asked him for a date. They married three years later, and she left the caravan to build a life with him. He was wonderful. A strong man, filled with same fire and passion for survival as she had in her.
They had two sons, Jacob and Isaac, and they proved to be even more fiery and ambitious than their father. When he was eighteen, Jacob Sprout enlisted in the NCR military. Annie was strongly against it, but her opposition just pushed him further into that direction. Thankfully, the younger son Isaac had such an independent streak that he loudly proclaimed he would never join the military.
In the year 2277, when she was forty-six years old, her entire life was flipped upside-down. First, her husband was discovered to have a malignant tumor in his lung. [OOC: Is cancer non-canon? Why does no one get cancer in Fallout? Anyway, Erik had cancer.] While he died a slow and painful death, Annie received word that Jacob (now twenty-one years old) had died in battle for Hoover Dam, and would be declared a war hero. This news crushed the entire family, and whatever fight was left in Erik died with Jacob. For Annie, it was like watching her mother die all over again. It was the same thing.
A few days after Erik’s passing, Isaac vanished without a trace. A seventeen year old kid. He left a letter behind saying he’s running away to live his own life. She never saw him again.
She waited a couple of years for Isaac to return, but when he never did, she decided to leave to go on a journey herself. Not knowing what to do, but with her desire for survival burning ever brighter in opposition to everything that happened, she made her way north becoming a wanderer once again. On her futile quest to find her missing son, she found one small comfort: her knowledge and experience could actually help others, not just herself. And she was good at it.
She drifted towards New Vegas, because that was where her Jacob had perished. Perhaps if Isaac had wandered anywhere, it would be there. It was there that she discovered for the first time the Followers of the Apocalypse. She had always known about the group, and was vaguely aware of their ideals, but this was the first time she had seen those ideals put into action. The way they were selflessly helping to rebuild the city ravaged by war, earned Annie's respect more than any other group of people she had come into contact with. And the more she learned out about them, the more she identified with them. In the swirling complexity of politics of the wasteland, the Followers’ goals were very simple and crystal clear: to help people and prevent humanity from repeating the same mistakes. And unlike the Brotherhood of Steel and other oppressive factions, the Followers did this by educating the masses and spreading information, rather than hording and hiding information. She felt she finally found a place where she belonged. It was incredibly refreshing.
Annie spent several years there in the Freeside branch, helping to rebuild the Mojave after the destruction, and studying and reading about plant life on her own. She still hadn’t forgotten her childhood dream. Her stay in New Vegas also included ambitious and eventful expeditions to Zion National Park and Vault 22, but those are tales to tell at another time.
Eventually she grew restless again, unhappy with the city of New Vegas. She did not like the place one bit, and despite living there many years, never got used to it. And she had long given up hope of ever finding her son. So she asked Julie Farkas (the de facto leader of the NV Followers) if there were any other branches far away that she could transfer to. Julie was sad to see her go, but she could also see that the Mojave was not the best place for Annie; she needed to move on with her life. So she recommended several areas where the Followers could possibly use her help. The one that stuck out to Annie was the branch in the Seattle-Tacoma area. The Pacific Northwest was a place she had never been to. She had read about its fascinating temperate rainforests in Pre-War books. She knew the place would be nothing like that now, but she was drawn to that area for some reason.
In the end, she chose it on a whim. And she left for one more long journey, feeling energized once more, and leaving the final remnants of her past behind her.
Some people in the Wastes say, “The ends always justify the means.” But this is not a way of thinking that Annie Sprout agrees with.
You say you're a good shot with an agility of 1, strength does not make you a good shot. Also, being very slow like that you wouldn't be able to do much as a guard. And in your backstory, deathclaws are carnivores. If they knocked you out they would have eaten you or just kinda killed you.
I loved it, also yes cancers are canon in Fallout. Ceasar had a brain tumor. And also, Followers are a faction but you must join them in RP rather than start of there. The only thing I'm worried about just RP having the 1 strength like you said you have.
Of course! How could I forget Caesar's brain tumor? Haha.
Is 1 strength going to be a problem? Does it seriously limit the amount of stuff I could do? I don't know how SPECIAL effects the RP. Could you elaborate on that? I can adjust it to 2 or 3, if you recommend it. I could spare a point or two from charisma or luck.
Thanks for accepting me! (Now I just have to make a skin...)
Of course! How could I forget Caesar's brain tumor? Haha.
Is 1 strength going to be a problem? Does it seriously limit the amount of stuff I could do? I don't know how SPECIAL effects the RP. Could you elaborate on that? I can adjust it to 2 or 3, if you recommend it. I could spare a point or two from charisma or luck.
Thanks for accepting me! (Now I just have to make a skin...)
So long as you RP as one strength. Im going to use an extreme here and say if you used a heavy gun (Like a gatling laser) You'd probably not even be able to lift it ect. ect. Of course it doesn't make you crippled but it would inhibit you significantly.
1.agility doesnt effect your aim, it effects V.A.T.S., nothing effects aim. 2. my endurance is 5 so im not slow thats some decent endurance (my fault on that one though, i said my endurance was **** though it isnt) and i just fixed the endurance thing so ill get working on the rest... i still think that agility effects my aim thing is bull though.. because it doesnt
Have you played any Fallout games? Which one(s):3, New Vagas
Why do you want to play on this server?:because i use to play a server like this but it went down. i would love to be a part of this server
Did you read the rules?: by the time you read this i have
Have you read the lore?:yes
IC:
Name: James Moore
Age: 24
Gender: Male
Character's signifying traits and attributes: my parents died when i was at a young age, leaving me alone and scared, wandering, scavenging, and hunting for food. i wasn't a very lucky kid but i was a perceptive one, finding scrap metal and small amounts of caps, selling what i could, and buying small amounts of food just to scrape by. at around the age of 10 the gun runners found me and took me in. they taught some good education, -- me being a stupid child with no ways of learning -- and taught me some basic salesman skills, charisma they called it. when i got to the age of 16 the gun runners saw i was a strong teenager with a decent aim, so they gave me a gun and sent me off as a caravan guard thats when i learned i wasn't very agile but i was at least decent with my endurance. the caps were good and hey, these guys were family for me, so i stuck with being a caravan guard.
S.P.E.C.I.A.L.:
Strength-8
Perception-8
Endurance-5
Charisma-8
Intelligence-8
Agility-1
Luck-2
RP Scenario:
Time: 3:18 P.M.
Location: 27 miles South of Seattle.
As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald TRADING COMPANY Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.
Bag contents:
1x 10mm Pistol
7x 10mm Pistol rounds
1x bottle of dirty water
2x mentants
1x salisbury steak
1x Squirrel on a stick
1x small radio (working)
1x stimpak
1x Half-used FIRST AID KIT (missing supplies)
"oh ****" *i say looking at the man missing a leg* "okay, um..." *i look through my bag digging out bandages, a rag (thats everything from my med box), a stimpack, and some dirty water. i look at the wound* "uuuh.. um okay bite down on this" *i say handing the man the rag. i take the dirty water and poor it on the wound, giving him a little pain but slightly cleaning the wound. i take the bandages and wrap them around his leg, and insert a stimpack in his thigh. i pull out my radio calling for help* "h-hello? is anyone listening? look theres this guy here on a higheway missing a leg and-" *as no one responds on the radio, i look to see the man fading away* "oh god.." *the guy dies and after a minute of taking in what just happened, i get up and walk away, cautious, hoping what happened to him doesnt happen to me next*
Character biography:
James use to work for a campany called the gun runners, every day guarding the guns being taken to the buyer. He had to fight off from mole rats to raiders on a daily basis. James liked his job, he considered his co workers family, especially since before then he had none.
James got a nother assigment, protecting a delivery to somewhere in Seattle, easy enough task. he walked through the wastes with a caravan of weapons, killing dogs mole rats, raiders, even took down a few super mutants. After a few days the pack brahmin started to freak out, the weapons dealer trying to calm it down when another guard shouted "Deathclaws!" and sure enought, James looked to see two deathclaws running towards the caravan. The deathclaws emediantly killed the brahmin as everyone including the dealer shot at the two deathclaws. James watched as the dealer was hit so hard he flew a few feet, dying before he hit the grond, James repeatidly shot the deathclaw untill it was dead and ran to the dead brahmin to grab a shotgun
James looked up to see the other guard dead and the deathclaw who killed the guard running towards him. he aimed the shotgun but it was to late. The deathclaw swung, knocking james to the ground, James's eyes grew heavy, he noticed a blood stain growing on his chest. the last thing James saw before his eyes shut were bullets firing at the deathclaw, and the deathclaw running to attack the source. James woke a day later in the same spot he was hit. He got up looking around, seeing a dead prospector on the ground, along with a dead deathclaw. not knowing where he was, James chose a direction and started walking, hoping to find somewhere safe
1.agility doesnt effect your aim, it effects V.A.T.S., nothing effects aim. 2. my endurance is 5 so im not slow thats some decent endurance (my fault on that one though, i said my endurance was **** though it isnt) and i just fixed the endurance thing so ill get working on the rest... i still think that agility effects my aim thing is bull though.. because it doesnt
It depends on the logic. IG agility directly modifes guns, proof? : http://fallout.wikia.com/wiki/Agility
Also, the sentance "My endurance is 5 so im not slow" makes no sense, endurance is pretty much HP. Like how much of a hit you can take.
Anyway, just wanted to say hi, and I'll see you later I guess, once I can give this the attention it deserves.
EDIT: Also, Seattle is one of my favorite cities, so dang. This just got even better. Haha.
have a shot a it
In Game Name: iomegadrive1
Age: 21
Gender: Male
Timezone: Cst
Have you played any Fallout games? Which one(s): All of Them, Literally lol
Why do you want to play on this server?:Looks interesting, and I would like to see it, and atleast try to get into the game
Did you read the rules?: Yes
Have you read the lore?: Yes
IC:
Name: John Lanstar
Age: 34
Gender: Male
Character's signifying traits and attributes:
The World has gone back to the beginning, the Desert and the Wastes..For someone such as Aarnatt, it only leaves him ecstatic in the best of ways. You would find this engineer dressed in a type of fashion that could easily carry many different tools, Wearing goggles that display technical information of items he comes across, glowing red through the Wasteland.
Prewar Tech Expert
Able to Jury Rig almost anything
Consummate Engineer with a Coldly logical appeal to his personality
S.P.E.C.I.A.L.:
(Just like in the game, you have 40 points to add to whoever categories you choose):
Strength- 2
Perception- 10
Endurance- 9
Charisma- 4
Intelligence-10
Agility- 3
Luck-2
RP Scenario: (Use the scenario written below)
Time: 3:18 P.M.
Location: 27 miles South of Seattle.
As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald Trading Company Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.
Bag contents:
1x 10mm Pistol
7x 10mm Pistol rounds
1x bottle of dirty water
2x mentants
1x salisbury steak
1x Squirrel on a stick
1x small radio (working)
1x stimpak
1x Half-used first aid kit (missing supplies)
What do you do?:
Assessing the Situation, it always comes to this when traveling the wasteland..The smell of brazen flesh strikes me as easily as a Brotherhood Flamer hitting a Mutant..[ No point in disappointing the birds son...] Raising my own pistol, a well used and modified piece of gear that shows my engineer marks on it..A quick check of the surroundings, my weapon silenced with a contraption of my own, the sound of a prewar stapler as I fire..
There was no more of the guard after that, the situation had been assessed, had it been a task that could be completed, the Guard would still be alive..his injuries made the feelings of sorrow null, a logical slide against the what would normally be traumatic. Fetching the supplies off the Guard, scavenging the useful tools that may lay on the guards..The message was simple enough, this is what happened in the Wasteland..I poke around the other guard, looking for the hint of useful mechanical devices..such as his weapon, a radio..anything to alert his friends that life had been cruel to the very last and they were dead.. I found nothing such as that, and I went on my way..confident that even though I shot a man, it was mercy..nothing less then that
Character biography (At LEAST 2 paragraphs):
John the Engineer, that is what they call me in the annals of juryrigging and fixing machines that are no longer understood. The History behind it simplier then most, as a child I had a simple life. Full of love and community that had not been found by raiders, a commune situated on a old millitary base devoted to Signal Intelligence and Human Intelligence. Aarnartt as a child wandered the old base, finding the books devoted to keeping the radios working, the use of Millitary grade technology.
This is where John's expertise comes from, this base was a mystery to the most of us. Almost untouched by the ravages of war due to its location deep in the desert. The name of it resting on my tounge everyday, Fort Huachuca. Spending a good time of my life working on Prewar items, and Vault Tec that finally opened one day, sending the community out into a non radiated enviroment. Yet, that was also the beginning of the end, many of the Vault Families did not understand the need for being low key, for not traveling far from the commune of Huachuca.
This brought the raiders, and the waves of other degenerates that decided to take advantage of a community, of a open plan base like Huachchua, we eventually lost our home...Taking out many of the raiders with explosives, guns, and violence whereever we could. John would eventually wander away from the home, deciding to find himself among the wastelands
“The ends always justify the means…”
In Game Name: _Herobrine_is_me
Age: 14
Gender: male
Timezone: pacific
Have you played any Fallout games? Which one(s): Fallout: new vegus
Why do you want to play on this server?: Because the last fallout sever I was on shut down and this one seems cool and I like to RP.
Did you read the rules?: Yes
Have you read the lore?: Yes
IC:
Name: John Mclane.
Age: 34
Gender: Male
Character's signifying traits and attributes: John was not a very strong kid but he was a smart one, his mother always told him he was a quick learner and that he was. John was a talkative kid and made friends quickly, not many people in the vault disliked John.as John got older he got better at stuff like repairing and building things. He also got good at making medicine. John wasn't very active, even as a kid, he didn't like running a lot or walking long distances. But if he had to run or walk he would.
S.P.E.C.I.A.L.:
(Just like in the game, you have 40 points to add to whoever categories you choose):
Strength- 4
Perception- 8
Endurance- 4
Charisma- 8
Intelligence- 10
Agility- 2
Luck- 4
RP Scenario: (Use the scenario written below)
Time: 3:18 P.M.
Location: 27 miles South of Seattle.
As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald Trading Company Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.
Bag contents:
1x 10mm Pistol
7x 10mm Pistol rounds
1x bottle of dirty water
2x mentants
1x salisbury steak
1x Squirrel on a stick
1x small radio (working)
1x stimpak
1x Half-used first aid kit (missing supplies)
What do you do?: Seeing him try to pull him self up I rush over there to try to help. I lay him on the ground and tell him "everything will be ok" trying to calm him down. I open the medic kit and find stuff to clean up the wound. There were also bandages. I use the bandages and cover up the wound and I use the stimpack to get rid of the pain. If it fails I put him out of his misery. But if all goes well I use the radio to contact somebody to come pick him up. I sit there beside him waiting for somebody to come. Then the guard started to talk.
Guard: w-why did you save me?
Me: well I can't just leave you there to die.
Guard: But there's a storm a coming... You should of just of gone and taken cover.
Me: would you prefer it if I just left you there to die?
Guard: ....
Me: well?
Guard: ... Well I g-guess not. No.
Me: well then quit your complaining.
Guard: Well what now? We just going to sit here and wait for the storm to take us out?
Me: No... I called for somebody to get you.
Guard: who did you call?
Me: i don't know. Somebody. I just changed the radio to a random channel and...
Guard: WHAT!?! You don't know who you called? Did you even get a response???
Me: I-I think I heard som..,
Guard: you think? You think!? YOU THINK!?! Are you telling me nobody might be coming!?!
Me: ... Well... Uhh...
Guard: Jesus shoot me now.
Me: No! I did not waste a stimpack on you just so you could kill yourself!
Guard: geez calm down! I wasn't going to shoot myself...
Me: you better not.
(Off in the horizon another caravan starts coming towards us) me: Look! People! (The guard moves his head to the side to see) Guard: eh... Mabye were not totally ****ed after all. (The caravan shows up and they take the guard with them as the caravan starts moving again the guard says to me) Guard: Thanks for the help! Your not a bad person. I owe you sometime!
Me: No problem. Keep care!
Character biography (At LEAST 2 paragraphs): John Mclane grew up in a vault with his mother and his sister. He never met his father, John would ask his mother were his father went but she would always answered with a simple "I don't know". But every day John dreamed of one day leaving the vault and finding his father... Even tho he knew it would probably never happen.
John grew up to be a smart kid but not a very strong one. He liked to invent things and mix stuff together to see what would happen. His mother would always get mad at him for making a mess, Once he even caused an explosion. Since John was 10 he started having a interest in robots and how they worked, he would sometimes just sit down and look at a mr. gutsy and take notes. When he turned 18 he made his first robot. It was small and didn't do much but play music. It was basically a walking jukebox.
One day on his 26th birthday the vault had to be evacuated due to a radiation leak. When John stepped out of the vault for the very first time he was blinded by the sun, but his eyes soon adjusted. He found his mother and sister and they all wondered out into the wastes. They came to a shack in the middle of no were. Him and his sister noticed his mother was very sick so they took shelter in the shack. A few days passed and his mother passed away. They burned her body and they put her ashes in a empty nuka-cola bottle. They began to wander the waste again in search of food. One very hot day they say smoke in the distance. They went towards the smoke to find a camp. They both cried for joy and hugged each other thinking that they found a camp they could take shelter in. But when they waked up to the gate they were not welcomed nicely. They were attacked by the raiders that lived there. John ran for his life. After stoping to take a breath he turned around to see his sister no longer with him. Tears ran down his face but he knew he had to keep looking for food, as he wandered off into the waste he kept telling him self she wasn't dead... just lost, And one day he will find her. So he wandered off into the waste not knowing what lies ahead.
"The ends always justify the means..."
You copied this app pretty much entirely, and in some places didn't even change the name. Perma denied.
In Game Name: rugbug96
Age: 18
Gender: M
Timezone:US EST
Have you played any Fallout games? Which one(s): All of them
Why do you want to play on this server?: I played on all the other fallout servers over the past few years and know a lot of the players here
Did you read the rules?:yes
Have you read the lore?:yes
IC:
Name: Win Osborne
Age: 32
Gender: M
Character's signifying traits and attributes: Quick thinking and observing, Quiet, able to smooth talk out of tough situations, Wearing a long brown leather duster jacket he found on a dead body, black pants with kneepads on them and hiking boots, dirty blonde hair from traveling and a growing beard, fair skinned from traveling, small bag to carry essentials, one strapped underarm holster with a broken 10mm he uses to intimidate, brown NCR officers uniform given to him by legionnaires
S.P.E.C.I.A.L):
Strength-5
Perception-7
Endurance-5
Charisma-7
Intelligence-5
Agility-5
Luck-6
RP Scenario: What do you do?:
-Win sits back and sees the guard struggling and runs to his aid but at the same time looking at his surroundings incase of raiders-
-The guard is unable to speak because of the pain but is able to notice Win-
-As Win pulls out his stimpak to inject into the guard to try to get him up a bullet whizzes past him and into the guards chest-
-Win drops the stimpak and runs into cover under the fallen Brahmin-
-Win hears laughing from a small hill less than 100 meters away and makes out 2 different people-
Unidentified 1: " Come out little piggy!"
Unidentified 2: " We wont hurt you! We promise!"
-Win slowly removes his 10mm from bag and removes the magazine to make sure the 7 rounds are still there-
-He sets the pistol on the ground and then grabs his water bottle and takes a sip of it to cool him off-
-Win hears another gunshot and a bullet hit the guard again-
-Knowing he is outnumbered and outgunned he screams-
Win: "You all better back up now! Or-or-or I'll kill you!"
Unidentified 1: "Shutup! Standup so I can shoot you already!"
-Win grabs the pistol and slides out the back of the Brahmin and pulls the trigger as he sees two figures 30 meters from the Brahmin-
-He fires 3 times, 1 at the smaller, 2 are the bigger target-
-They both fall down in agony-
-Win stands up and feels a wound in his arm and realizes he too was shot by the second target he didn't shoot first-
-He struggles to lift his arm after seeing the wound and switches the pistol to his left hand-
Unidentified 1: "I thought we had him Ralph I really did!"
Ralph: "Its okay Jeebus, its all over now"
-Still holding his .357 Ralph lifts his arm and tries to fire at the wounded Win-
-Ralph misses all 4 shots but continues to pull the trigger as his bullet wound to the gut takes over him-
-Win approaches the 2 raiders as the large was shot in the neck and chest and the smaller one in the gut trying to shoot at him with his empty revolver-
-Win finds no importance in wasting a bullet on the dying one and sees no valuable loot on them and decides to head back to the downed caravan-
-Win scavenges through and fills his water bottle up and finds a couple .357 rounds he stows in his bag-
-He picks up his dropped stimpak off the dead guards body and uses it on himself and then takes the first aid back and covers his wound-
=Win puts his 10mm into his holster and continues on his long road down the highway towards Seattle=
Character biography (At LEAST 2 paragraphs):
Win was born in the outskirts of what was left of Akron, Ohio as part of a traveling caravan of 20 people. When he was 17, his caravan had grown to 50 people and 30 Brahmin. They were in the suburbs of Chicago trying to get to a small town they had heard on the radio asking for supplies. As they got closer to Chicago they heard on the radio of a new and free America, a radio broadcast by the enclave. The year was 2277. Encouraged by the radio Broadcasts the morale of the caravan was ecstatic. The radio then mentioned the town they were traveling to saying it was a safe haven for those of the new and free America. They sped up the caravan to make it within 2 days. On the second day they saw huge smoke trails coming from the direction they were traveling. They approached what appeared to be the 20ft wall surrounding the town but instead of a gate a large gaping hole looking into the large town burning and bodies strewn across all stretches. They searched for survivors but Win only found one interesting body nailed to the wall. A clean body, as in not having to live in the wastes and showering and cleaning everyday,f with what appeared to be an officer uniform but no insignia to show who he is for. Checking through the body Win found an electronic device that mapped out positions and had notes and information on it. After reading he saw a message from a Colonel Autumn saying Raven Rock was destroyed and for all forces in the DC and Chicago bases to move to the Seattle Base. Win met back up with the others and didn't divulge any information to them. He told them that raiders attacked here and that the new safe haven was in Seattle. The train picked themselves back up and got ready to start their journey when Win told them that it was a long road there and they should just go back to safety somewhere and that he will travel there. His parents said goodbye and he left the caravan and traveled west.
The road he took took 13 years. First he went south to avoid the Colorado mountains. He traveled through Texas and met many interesting people and then went west towards Vegas. He traveled through Legion territory posing as a trader and eventually traded for a dead NCR officers field shirt. He traveled to Vegas and was given passage through to California by the NCR. After visiting Shady Sands he went North following the map on the strange electronic device. He was approaching the city limits when he came across the burning wreckage of an emerald trading company caravan...
"End justifys the means"
btw i have player the start of
fallout 4 new vegas ya that one Just the start coz i have not owned one sorry
IGN: Floodcraftman
Age: 17
Gender: M
Time Zone: New Zealand
Rule are just like all server but i will look in to it
but i would like to know how good are the staff?
I don't understand what you are going for
In Game Name: TaleGunner
Age: 16
Gender: Male
Timezone:Have you played any Fallout games? Which one(s): Fallout 3 and New Vegas
Why do you want to play on this server?: I'm having difficulties finding flourishing RP servers, but this one seems to be active.
Did you read the rules?: I didn't, but one could say that the ends always justify the means…
Have you read the lore?: Yessir
IC:
Name: Markus Woolman
Age: 27
Gender: Male
Character's signifying traits and attributes:Thin, pale. Average height. Wears glasses to read. Adorns himself in pre-war clothing as opposed to uncomfortable armor. Intelligent, but not physically strong. Has a full red beard and cropped haircut.
S.P.E.C.I.A.L.:(Just like in the game, you have 40 points to add to whoever categories you choose):
Strength- 2
Perception- 4
Endurance- 4
Charisma-8
Intelligence- 10
Agility- 8
Luck- 4
RP Scenario: (Use the scenario written below)
Time:3:18 P.M.
Location: 27 miles South of Seattle.
As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald Trading Company Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.
Bag contents:
1x 10mm Pistol
7x 10mm Pistol rounds
1x bottle of dirty water
2x mentants
1x salisbury steak
1x Squirrel on a stick
1x small radio (working)
1x stimpak
1x Half-used first aid kit (missing supplies)
What do you do?: Markus shakily held the large pistol in his hand. Seven bullets. That's all he had. It felt uncomfortable and unnatural to him to hold a weapon, but it was necessary at time. Slowly he approached the caravan, shuffling towards the pathetic-looking caravaneer.
"I'm not gonna hurt you," said Markus, trying (but failing) to produce an air of superiority. The dying man lifted his head towards the source of he voice and let out a bellowing laugh, as if amused by the boy's attempt.
"I'm dead, kid. You and I both know this," answered the injured man, "And don't worry about any raiders. They are long gone. Ran off about thirty minutes ago."
Throwing caution to the wind, Markus dropped his gun down to his side and jogged over to the defenseless man.
"There's a saying, y'know?" said Markus in a comforting tone," You only truly die when no one is alive to remember you. Now, what's your name?"
The man gave him a quizzical look and answered,"Jonathan. Jonathan Banks."
Giving him a slight smile, Markus motioned for him to sit down as he dug through his tattered pre-war messenger bag and pulled out his medical supplies. They consisted of only a stimpak and a first-aid kit containing only rubbing alcohol and gauze. He soaked the gauze in rubbing alcohol and tied it tight around Jonathan's leg, who winced at the pain, creating a tourniquet to hopefully lessening the bloodloss. Given the amount of blood already lost, Markus determined that he was either well into Class I Hemorrhage or starting into Class II. He then stabbed Jonathan's leg with the stimpak in a vain attempt to save the man's life. Markus had and uncomfortable feeling that he was only pro-longing his suffering. However, some things must be done.
"I'm Markus Woolman. So, Banks, tell me your story."
Banks raised an eyebrow in question.
"Everyone has a story. Just tell me anything about your life. Anything you want someone to know before you pass." Markus internally winced at his choice of words.
Jonathan Banks did not object however. Markus took notes on a small pad, committing his story to a physical testament. There the two sat for hours, talking to each other. He talked about his birth, things he had done but wasn't proud of, actions in redemption of himself, and finally ended with his leg being blown off by a shotgun blast. After his story was told, Markus talked to him for hours afterwards. He even shared his Salisbury steak and what little water he had with him. Late into the afternoon, the pain rapidly returned, greater than before. The effects of the stimpak wore off.
A caravan was moving along the road when a shot suddenly rang out in the night. Alarmed, the caravan guards checked their weapons. However, the caravan's HAM radio began to issue a man's voice.
"Hello? This is Markus Woolman. Do any of you know a Jonathan Banks?"
Puzzled, a merchant in the caravan responded to the voice. "No, sir, we don't know anyone by that name."
"Well, stay a while. I have a story to tell you. About a man who finally found peace in himself. About Jonathan Banks."
The merchant shot a partially annoyed expression towards his comrades, who shrugged. "Where are you?" asked the merchant after a brief pause.
"Do you see a small plume of smoke anywhere?"
Looking around, a guard happen to catch sight of an extremely miniscule plume of smoke, barely visible of the crest of the hills to the West. "Y-yeah, we see it."
"Great. But don't try anything," said Markus, again in his tone of false bravery," I have six rounds left."
Character biography (At LEAST 2 paragraphs): Markus Thompson was born in a small nomadic group of survivors. They cared little for anything but the survival of the group. This is why Markus was outcasted at the age of 18: he was scrawny and thin, unable to do much in terms of manual labor. What they didn't realize was that Markus was unnaturally intelligent. He taught himself to read the pre-war language and even write it. When he was banished from his only home. He decided to cut all ties with the family who left him. His adopted surname, Woolman, was named after an ancient author, John Woolman, who believed in equality for everyone regardless of their physical features. Survival was a struggle for Markus on his own, but through wits and his charismatic appeal, he managed to overcome most problems.
However, Markus felt that his talents were useless in practical situations, which frustrated him to no end. He had more brains than half the people he met, but what to show for it? Only did he reach solace when he heard of a group near Seattle. The Brotherhood of Steel, who were known to harbor and preserve pre-war information through "Scribes." The lexicon of history, recordings, and knowledge that they held would be unmatched by anyone in the wasteland. This was his chance to prove himself. And so, he set out on his own to reach Seattle. Nothing could stop him now.
In Game Name: Vito_Drangheta
Age: 17
Gender: Male
Timezone: Arizona (MST)
Have you played any Fallout games? Yes, Fallout 2, 3 and NV.
Why do you want to play on this server? It’s been a while since I’ve been on a Fallout server, my last ones were Lost Days, one and two, and Wild Wasteland. Also this looks pretty fun!
Did you read the rules? Yes.
Have you read the lore? Yes.
IC:
Name: Lorenzo Marrazzo
Age: 28
Gender: Male
Character signifying traits and attributes:
Lorenzo is 6’4” and well-built with dark brown hair with blue eyes. He also has a pair of black gloves so he doesn’t get cut while scavenging and black cargo pants.He is skilled at scavenging and using firearms. However with this being said, he isn’t very good at using energy weapons. He is reluctant to trust others and can come off as bitter at first but cares for helping people.
Special:
S - 6
P - 6
E - 7
C - 5
I - 5
A - 6
L - 5
RP Example:
*Lorenzo, noticing the storm, begins to move faster on the highway to seek shelter. As he moves along the highway he notices the gray smoke and hurries over to the scene to investigate.*
Lorenzo: *Noticing the injured man, he hurries over and scans the area to make sure whoever did this wasn’t hiding somewhere.* Just stay right there, is there anyone else around here still?
Guard: No, the bastards took off.
Lorenzo: Alright, well what’s your name?
Guard: Name’s Paul.
Lorenzo: Alright Paul, my name is Lorenzo, just hold on I’ll get some help.
Paul: Wait!
Lorenzo: What is it?
Paul: There’s a repeater over there with some ammo, just give it to me until you get back, just in case.
Lorenzo: Alright. *Gathers the cowboy repeater and ammo* Here.
Paul: Thank you.
Lorenzo: *Reaching into his bag, he begins to take out a stimpak.* Here take this stimpa--
Paul: *Cutting Lorenzo off* No I’ll be fine just go.
Lorenzo: Are you sure?
Paul: Yes, go.
*Lorenzo begins to run towards Seattle looking for anyone that could help. A few minutes later he hears a gunshot. He begins to make his way back only to find a lifeless chunk of meat with its head blown off. Disgusted, Lorenzo takes another look around to make sure that no one is around. He then began to do what he knew best and what all wastelanders do, scavenge.*
Character Bio:
Lorenzo was born in a small refugee camp just outside of San Francisco. Lorenzo was at the camp until he was four years old. It was quiet and peaceful, nothing special, however due to increased reported sightings of mutants, the Marrazzo family packed what little they had and made their way to Bakersfield. Even though Bakersfield wasn’t the best place, it would be an affordable one. The Marrazzo family had just enough caps to afford a small room in a run-down motel. It was just enough to house the four member family: Giovanni, the father, Julia, the mother, Lorenzo, and his brother, Fabio. Within the first year of living in their new home, Fabio developed a lung infection which caused him to become very ill and required constant supervision. This forced Julia to stay home and Giovanni had to scavenge. Ten years later Lorenzo and his father started scavenging together. By then his father had already known the layout of Bakersfield therefore he knew where to scavenge. Giovanni taught Lorenzo a faster route so together they could bring back more food and supplies for the family. Although they were living decently on their salvages, the area they were scavenging was starting to run out of supplies when Lorenzo was about 20 years old. His parents decided to move again to someplace where they could farm instead of constant scavenging, particularly down south in Organ. Lorenzo however, wanted to stay because he got a high paying job as a caravan guard for a rich merchant in the area. After a lengthy debate, the family decided that he could stay while they go out and farm. Lorenzo promised them that he would send caps to help them out. So he stayed and continued to work for the caravan. A year later he met a wonderful lady, Emily, and after a while he proposed to her. At the time he didn’t have a ring for her but he promised her that he would get her one. He got married around 22, moved into a little run-down house and had a daughter named Jamie. In order to one day buying his wife the ring he promised her, he hesitantly began to take small amounts of caps out of high value contracts, this way no one would notice caps go missing. For the first couple of years, Lorenzo took small amounts, however, in fear of losing his opportunity of buying her the ring, he began to take larger sums.
Finally while Lorenzo was on his way home, he came across a merchant. He decided to see what he was selling and finally after six long years he could keep that promise he told his wife. He found a gold ring in great condition and bought it immediately. He continued on his way home to give his wife the ring. As he approached the house he felt like something was not right. When he saw the door busted open he ran inside to see what happened. He entered the living room and there on the ground laid his wife. Shot. He broke down, he didn’t know what to say, what to do. Then he remembered his daughter and ran to find her. She wasn’t there. His wife shot and his daughter missing. All he could do was sob and sob. He then arose from his sorrow a day later and made a vow that he would not look back and one day find his daughter. He dug a grave plot for his wife and carried her there. He laid her on the ground but before he buried her, he kept his promise. He slid the ring onto her finger and gently set her in the plot. He then buried her and set a grave marker in the back of the plot. Lorenzo then went back in the house, and packed what he needed. He wrote a final note before leaving. “To any future owners of this house. Do what you wish but do not disturb the grave.” He signed it, sets it down, and started to gather his things. He picked up his 10mm pistol, and started to leave.
As he began to leave, Lorenzo hears a crunch of paper under his foot. Hoping that the paper might be worth something, he picks and opens it. He would soon know that the paper was worth way more than expected, it was the location of his daughter. “It is a shame Lorenzo, that you’ve chosen poorly by swindling our business. You were a fair employee and did as you were told however, due to your recent actions I have taken it upon myself to relinquish you ofyour assets. Since you stole approximately 5,000 caps, we have estimated your wife’s life to be of equal value. We have taken your daughter as additional interest. You messed with the wrong enterprise. If you wish the wellbeing and return of your daughter you must procure 1,000 caps and bring them to Salem, Organ in 30 days. Sincerely, You know who.”
Not knowing how long has passed since the note was written, Lorenzo quickly left for Salem. When he began to get closer to Salem he came under fire by three thugs with assault rifles waiting for him on the road. After the engagement, Lorenzo came out on top. However after investigating the carnage, all he could find was another note. The note simply stated to kill Lorenzo and take the money to Seattle for the official payment. Now with an idea of where his daughter is, Lorenzo began to make his way to Seattle.
THE ENDS ALWAYS JUSTIFY THE MEANS
In Game Name:x_carmine_x
Age:14
Gender:Male
Timezone:pacific
Have you played any Fallout games? Which one(s):3, New Vagas
Why do you want to play on this server?:because i use to play a server like this but it went down. i would love to be a part of this server
Did you read the rules?: by the time you read this i have
Have you read the lore?:yes
IC:
Name: James Moore
Age: 24
Gender: Male
Character's signifying traits and attributes: my parents died when i was at a young age, leaving me alone and scared, wandering, scavenging, and hunting for food. i wasn't a very lucky kid but i was a perceptive one, finding scrap metal and small amounts of caps, selling what i could, and buying small amounts of food just to scrape by. at around the age of 10 the gun runners found me and took me in. they taught some good education, -- me being a stupid child with no ways of learning -- and taught me some basic salesman skills, charisma they called it. when i got to the age of 16 the gun runners saw i was a strong teenager with a decent aim, so they gave me a gun and sent me off as a caravan guard thats when i learned i wasn't very agile nor was i to good with my endurance. the caps were good and hey, these guys were family for me, so i stuck with being a caravan guard.
S.P.E.C.I.A.L.:
Strength-8
Perception-8
Endurance-5
Charisma-8
Intelligence-8
Agility-1
Luck-2
RP Scenario:
Time: 3:18 P.M.
Location: 27 miles South of Seattle.
As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald TRADING COMPANY Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.
Bag contents:
1x 10mm Pistol
7x 10mm Pistol rounds
1x bottle of dirty water
2x mentants
1x salisbury steak
1x Squirrel on a stick
1x small radio (working)
1x stimpak
1x Half-used FIRST AID KIT (missing supplies)
"oh ****" *i say looking at the man missing a leg* "okay, um..." *i look through my bag digging out bandages, a rag (thats everything from my med box), a stimpack, and some dirty water. i look at the wound* "uuuh.. um okay bite down on this" *i say handing the man the rag. i take the dirty water and poor it on the wound, giving him a little pain but slightly cleaning the wound. i take the bandages and wrap them around his leg, and insert a stimpack in his thigh. i pull out my radio calling for help* "h-hello? is anyone listening? look theres this guy here on a higheway missing a leg and-" *as no one responds on the radio, i look to see the man fading away* "oh god.." *the guy dies and after a minute of taking in what just happened, i get up and walk away, cautious, hoping what happened to him doesnt happen to me next*
Character biography:
James use to work for a campany called the gun runners, every day guarding the guns being taken to the buyer. He had to fight off from mole rats to raiders on a daily basis. James liked his job, he considered his co workers family, especially since before then he had none.
James got a nother assigment, protecting a delivery to somewhere in Seattle, easy enough task. he walked through the wastes with a caravan of weapons, killing dogs mole rats, raiders, even took down a few super mutants. After a few days the pack brahmin started to freak out, the weapons dealer trying to calm it down when another guard shouted "Deathclaws!" and sure enought, James looked to see two deathclaws running towards the caravan. The deathclaws emediantly killed the brahmin as everyone including the dealer shot at the two deathclaws. James watched as the dealer was hit so hard he flew a few feet, dying before he hit the grond, James repeatidly shot the deathclaw untill it was dead and ran to the dead brahmin to grab a shotgun
James looked up to see the other guard dead and the deathclaw who killed the guard running towards him. he aimed the shotgun but it was to late. The deathclaw swung, knocking james out. James woke a day later in the same spot he was hit. He got up looking around. not knowing where he was he chose i direction and started walking, hoping to find somewhere safe
(enters server (...hopefully))
The End Never Justifies The Means
In Game Name: naotas_forehead
Age: 23
Gender: Male
Timezone: Pacific Standard
Have you played any Fallout games? Which one(s): Part of Fallout 1 (only the beginning), Fallout 3 (my first, I loved it but…), New Vegas (Loved it way more than 3. The writing was actually good, especially in the DLCs. Dead Money in particular was just masterful. This prompted me to read up on the original lore.)
Why do you want to play on this server?: Relatively new to Minecraft. Wanting to check out all the different servers, this one seems very interesting and well maintained. I’ve never done serious RPing before either, so I want to check that out too. And as I said, I adore Fallout.
Did you read the rules?: Yes
Have you read the lore?: Yes, but it’s been a while and I’m not very familiar with the first two games. So bear with me if I slip up on a detail or two.
IC:
Name: Annie Sprout
Age: 59
Gender: Female (because it looks like you need more female characters)
Character's signifying traits and attributes: Annabelle Sprout is an unusual character for the wasteland. She’s much older than one would expect to see in a wandering wastelander. However, a combination of strong willpower, health consciousness, medical knowledge, and good genes has kept her in relatively good shape. She has a fresh face, and usually keeps her grey hair in a tight bun. Most people are surprised when she reveals her true age; she appears to be in her early fourties rather than late fifties. She prefers to avoid violence at all costs, but can handle herself in a fight if necessary. She is pretty agile and can handle small guns quite well. However she’s not very good at melee combat and larger, heavier weapons are completely out of the question.
Her faction is The Followers of the Apocalypse (or strictly independent if the Followers don’t exist in-game yet.)
S.P.E.C.I.A.L.:(Just like in the game, you have 40 points to add to whoever categories you choose):
Strength - 1
Perception - 6
Endurance - 4
Charisma - 5
Intelligence - 9
Agility – 8
Luck - 7
RP Scenario: (Use the scenario written below)
Time: 3:18 P.M. Location: 27 miles South of Seattle.
As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald Trading Company Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt. Bag contents:1x 10mm Pistol 7x 10mm Pistol rounds1x bottle of dirty water 2x mentants 1x salisbury steak 1x Squirrel on a stick 1x small radio (working) 1x stimpak 1x Half-used first aid kit (missing supplies)
What do you do?:
Annie quickly scans the surrounding area in case the perpetrators are still nearby, but all looks clear. She runs over to the surviving man and immediately begins treating his wound. Thankfully, there is some gauze and medical tape left in the first aid kit. Wordlessly she uses the stimpak and the gauze to wrap his leg.
The caravan guard is stunned that a random stranger has suddenly started helping him. “Who are you?” he stutters weakly, “Are you a doctor?”
“Technically no,” Annie replies flatly.
The guard makes a confused grunting sound.
“What happened here?” she asks.
“It was…” he pauses a moment, breathing heavily.
“Take it slow now.”
“…raiders,” he finishes. “It was raiders.”
Annie finishes up treating his wound, and stands up to inspect the wreckage. She feels for a pulse on the other two men, just in case, but they are most certainly dead.
“Raiders, eh?” she says. Something doesn’t feel right about that to her. If it was raiders, then why were there so many items scattered about the merchant? She searches through the items and sure enough finds some valuable things. No stimpaks or medicine or first aid kits to replenish her supplies, unfortunately, but there was ammo, food, and even some money. Most surprising of all, she found a few bottles of purified water. Usually only the most wealthy of merchants carried that, and surely raiders would have snatched them up if they had noticed.
The tone of her voice must have betrayed her suspicion, because the guard corrects himself. “Uh, maybe it wasn’t raiders. I… I don’t really know. They used explosives. Obviously.” He chuckles as he looks at his missing leg. “They must have known we were coming and set a trap. One minute everything was fine, the next… BOOM. I didn’t get a good look. It was chaos after that, and my consciousness was fading.”
“I think the only explosive was the one you stepped into. The rest of the caravan just looks… slaughtered.”
The man nods, “Yes, that makes sense. I was in front of the convoy.” He glanced around at the carnage and laughed once more. “They probably thought I was already dead.”
Annie hands him a bottle of water. “Drink this. Do you need help opening it?”
“No, no, I’m fine. Just a little woozy. Thank you though. That stimpak was a lifesaver.”
“I suppose it could have been raiders,” Annie says as she stuffs all the useful items she can find into her bag. “But it looks like whoever did this was after a particular target. Otherwise this caravan would have been picked clean. Do you know what this caravan was carrying? Anything especially important or valuable?”
The guard squints and then shakes his head. “No,” he says slowly, in a way that makes Annie think he isn’t telling the whole truth.
“Alright then. I guess it doesn’t matter now, anyway.” She finds among the wreckage a sturdy metal pole and hands it to the man as a walking staff. “Stand up, now.” She shoves her shoulder under his arm to give him support. But he isn’t moving, and way too heavy for Annie to move by herself.
“What? Where we going?”
“To find shelter. That’s our number one priority.” There is a pause and a sudden gust of wind from the coming storm sends a chill down her spine. She looks up at the growing black cloud. “If you want to live. We’ve got. To move.”
Suddenly, the weight shifts. Her words had reached him, and using the metal pole and her shoulder, he manages to stand on his one leg. He looks much taller and stronger now than he did when he was lying on the floor.
“Okay, I’m with you, lady. I want to live. I… I can’t repay your kindness by dyin’ here.”
Annie smiles for the first time in what seems to her like ages. “Good, good. That’s it.”
Character biography (At LEAST 2 paragraphs):
[Note: this is pretty long, because of the age of the character. A lot of ground to cover.]
Annie Sprout was born in 2231 in a Vault in the Mid-West, as Annabelle Esther Wilson. She left it with her family when she was a child. She was always an avid reader and interested in Science, medicine, biology, and extremely passionate about plant life in particular. It has been her life-long dream to somehow study extinct Pre-war plants and possibly make the world green again. When she and her family stepped into the horrors of Wasteland for the first time, her dreams did not fade. The vast impossibility of it made them burn even brighter.
Her family (she was an only child) were not accustomed to life in the Wastes, and they struggled to get by. At this point her passion for Pre-war plant life grew to an obsession. Perhaps if she could learn to farm… food wouldn’t be so much of an issue.
When she was sixteen her father was killed trying to fight off raiders. Her mother was so distraught by this she became ill and bedridden, as if she had just given up on life. Her dying words to Annie were, “Promise me you will survive. You must survive. Do whatever it takes. I am weak… but you, my precious girl, are very, very strong. Much stronger than you think.”
After that, Annie was on her own. It was here she put her studies to the test, learning about survival, how to use weapons, and scavenging (especially for Pre-war books!). Even though much plant life had changed or gone extinct, she discovered that there was actually quite a bit left out there if you knew where to look. No trees, and rarely anything green or flowering, but plant life all the same. The tenacity of life is truly amazing, she thought.
When she was eighteen she decided to join a caravan so she could travel to far places about the country more easily and safely. But the caravan she joined was an odd one, because it was a traveling circus troupe. It was surprisingly lucrative business, but the leader wasn’t in it for the money. He said it was his goal in life to spread joy throughout the horrors of the wasteland. Annie respected that, and out of sheer necessity she learned to become an acrobat. She is often hesitant to tell people that, because it sounds so silly, but it was true!
It was while in the circus that she had her first exposure to ghouls, as there were many ghouls in the troupe. At first she felt a twinge of fear, and wanted to avoid them as much as possible, but eventually she found she was being silly and actually became great friends with many of them.
When she was twenty-two she met her future husband, Erik, at a show in the Southern California area. His last name was Sprout. She took this as a sign, and asked him for a date. They married three years later, and she left the caravan to build a life with him. He was wonderful. A strong man, filled with same fire and passion for survival as she had in her.
They had two sons, Jacob and Isaac, and they proved to be even more fiery and ambitious than their father. When he was eighteen, Jacob Sprout enlisted in the NCR military. Annie was strongly against it, but her opposition just pushed him further into that direction. Thankfully, the younger son Isaac had such an independent streak that he loudly proclaimed he would never join the military.
In the year 2277, when she was forty-six years old, her entire life was flipped upside-down. First, her husband was discovered to have a malignant tumor in his lung. [OOC: Is cancer non-canon? Why does no one get cancer in Fallout? Anyway, Erik had cancer.] While he died a slow and painful death, Annie received word that Jacob (now twenty-one years old) had died in battle for Hoover Dam, and would be declared a war hero. This news crushed the entire family, and whatever fight was left in Erik died with Jacob. For Annie, it was like watching her mother die all over again. It was the same thing.
A few days after Erik’s passing, Isaac vanished without a trace. A seventeen year old kid. He left a letter behind saying he’s running away to live his own life. She never saw him again.
She waited a couple of years for Isaac to return, but when he never did, she decided to leave to go on a journey herself. Not knowing what to do, but with her desire for survival burning ever brighter in opposition to everything that happened, she made her way north becoming a wanderer once again. On her futile quest to find her missing son, she found one small comfort: her knowledge and experience could actually help others, not just herself. And she was good at it.
She drifted towards New Vegas, because that was where her Jacob had perished. Perhaps if Isaac had wandered anywhere, it would be there. It was there that she discovered for the first time the Followers of the Apocalypse. She had always known about the group, and was vaguely aware of their ideals, but this was the first time she had seen those ideals put into action. The way they were selflessly helping to rebuild the city ravaged by war, earned Annie's respect more than any other group of people she had come into contact with. And the more she learned out about them, the more she identified with them. In the swirling complexity of politics of the wasteland, the Followers’ goals were very simple and crystal clear: to help people and prevent humanity from repeating the same mistakes. And unlike the Brotherhood of Steel and other oppressive factions, the Followers did this by educating the masses and spreading information, rather than hording and hiding information. She felt she finally found a place where she belonged. It was incredibly refreshing.
Annie spent several years there in the Freeside branch, helping to rebuild the Mojave after the destruction, and studying and reading about plant life on her own. She still hadn’t forgotten her childhood dream. Her stay in New Vegas also included ambitious and eventful expeditions to Zion National Park and Vault 22, but those are tales to tell at another time.
Eventually she grew restless again, unhappy with the city of New Vegas. She did not like the place one bit, and despite living there many years, never got used to it. And she had long given up hope of ever finding her son. So she asked Julie Farkas (the de facto leader of the NV Followers) if there were any other branches far away that she could transfer to. Julie was sad to see her go, but she could also see that the Mojave was not the best place for Annie; she needed to move on with her life. So she recommended several areas where the Followers could possibly use her help. The one that stuck out to Annie was the branch in the Seattle-Tacoma area. The Pacific Northwest was a place she had never been to. She had read about its fascinating temperate rainforests in Pre-War books. She knew the place would be nothing like that now, but she was drawn to that area for some reason.
In the end, she chose it on a whim. And she left for one more long journey, feeling energized once more, and leaving the final remnants of her past behind her.
Some people in the Wastes say, “The ends always justify the means.” But this is not a way of thinking that Annie Sprout agrees with.
You say you're a good shot with an agility of 1, strength does not make you a good shot. Also, being very slow like that you wouldn't be able to do much as a guard. And in your backstory, deathclaws are carnivores. If they knocked you out they would have eaten you or just kinda killed you.
I loved it, also yes cancers are canon in Fallout. Ceasar had a brain tumor. And also, Followers are a faction but you must join them in RP rather than start of there. The only thing I'm worried about just RP having the 1 strength like you said you have.
"
Reread the lore.
Is 1 strength going to be a problem? Does it seriously limit the amount of stuff I could do? I don't know how SPECIAL effects the RP. Could you elaborate on that? I can adjust it to 2 or 3, if you recommend it. I could spare a point or two from charisma or luck.
Thanks for accepting me! (Now I just have to make a skin...)
So long as you RP as one strength. Im going to use an extreme here and say if you used a heavy gun (Like a gatling laser) You'd probably not even be able to lift it ect. ect. Of course it doesn't make you crippled but it would inhibit you significantly.
In Game Name:x_carmine_x
Age:14
Gender:Male
Timezone:pacific
Have you played any Fallout games? Which one(s):3, New Vagas
Why do you want to play on this server?:because i use to play a server like this but it went down. i would love to be a part of this server
Did you read the rules?: by the time you read this i have
Have you read the lore?:yes
IC:
Name: James Moore
Age: 24
Gender: Male
Character's signifying traits and attributes: my parents died when i was at a young age, leaving me alone and scared, wandering, scavenging, and hunting for food. i wasn't a very lucky kid but i was a perceptive one, finding scrap metal and small amounts of caps, selling what i could, and buying small amounts of food just to scrape by. at around the age of 10 the gun runners found me and took me in. they taught some good education, -- me being a stupid child with no ways of learning -- and taught me some basic salesman skills, charisma they called it. when i got to the age of 16 the gun runners saw i was a strong teenager with a decent aim, so they gave me a gun and sent me off as a caravan guard thats when i learned i wasn't very agile but i was at least decent with my endurance. the caps were good and hey, these guys were family for me, so i stuck with being a caravan guard.
S.P.E.C.I.A.L.:
Strength-8
Perception-8
Endurance-5
Charisma-8
Intelligence-8
Agility-1
Luck-2
RP Scenario:
Time: 3:18 P.M.
Location: 27 miles South of Seattle.
As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald TRADING COMPANY Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.
Bag contents:
1x 10mm Pistol
7x 10mm Pistol rounds
1x bottle of dirty water
2x mentants
1x salisbury steak
1x Squirrel on a stick
1x small radio (working)
1x stimpak
1x Half-used FIRST AID KIT (missing supplies)
"oh ****" *i say looking at the man missing a leg* "okay, um..." *i look through my bag digging out bandages, a rag (thats everything from my med box), a stimpack, and some dirty water. i look at the wound* "uuuh.. um okay bite down on this" *i say handing the man the rag. i take the dirty water and poor it on the wound, giving him a little pain but slightly cleaning the wound. i take the bandages and wrap them around his leg, and insert a stimpack in his thigh. i pull out my radio calling for help* "h-hello? is anyone listening? look theres this guy here on a higheway missing a leg and-" *as no one responds on the radio, i look to see the man fading away* "oh god.." *the guy dies and after a minute of taking in what just happened, i get up and walk away, cautious, hoping what happened to him doesnt happen to me next*
Character biography:
James use to work for a campany called the gun runners, every day guarding the guns being taken to the buyer. He had to fight off from mole rats to raiders on a daily basis. James liked his job, he considered his co workers family, especially since before then he had none.
James got a nother assigment, protecting a delivery to somewhere in Seattle, easy enough task. he walked through the wastes with a caravan of weapons, killing dogs mole rats, raiders, even took down a few super mutants. After a few days the pack brahmin started to freak out, the weapons dealer trying to calm it down when another guard shouted "Deathclaws!" and sure enought, James looked to see two deathclaws running towards the caravan. The deathclaws emediantly killed the brahmin as everyone including the dealer shot at the two deathclaws. James watched as the dealer was hit so hard he flew a few feet, dying before he hit the grond, James repeatidly shot the deathclaw untill it was dead and ran to the dead brahmin to grab a shotgun
James looked up to see the other guard dead and the deathclaw who killed the guard running towards him. he aimed the shotgun but it was to late. The deathclaw swung, knocking james to the ground, James's eyes grew heavy, he noticed a blood stain growing on his chest. the last thing James saw before his eyes shut were bullets firing at the deathclaw, and the deathclaw running to attack the source. James woke a day later in the same spot he was hit. He got up looking around, seeing a dead prospector on the ground, along with a dead deathclaw. not knowing where he was, James chose a direction and started walking, hoping to find somewhere safe
(enters server (...hopefully))
The End Always Justifies The Means
It depends on the logic. IG agility directly modifes guns, proof? : http://fallout.wikia.com/wiki/Agility
Also, the sentance "My endurance is 5 so im not slow" makes no sense, endurance is pretty much HP. Like how much of a hit you can take.