I was unsure how the Signifying traits seemed to be "God-Modded"
Perhaps you are confusing the definition of the word Aficionado with "Professional" "Overlord Of" or "Master Of"
The Official definition of the word Aficionado can be found below.
I was unsure how the Signifying traits seemed to be "God-Modded"
Perhaps you are confusing the definition of the word Aficionado with "Professional" "Overlord Of" or "Master Of"
The Official definition of the word Aficionado can be found below.
All corrections of denied apps must be sent in form of new posts on this thread simple edits will be ignored. Also I as well as the staff member that denied you, know full and well the definition of Aficionado. Please remember to respect staff.
Denied,app is fine except for the fact that Canada never annexed Alaska and was in fact annexed by America. double check your lore and repost your app.
Why do you want to be a builder here?:I have alot of free time and I miss building fallout-y stuff
What experience do you have?: FNV,F3, loads of reading of Fallout lore, admining on The Vault RP ( Fallout RP server) for a bunch of years and thats about it
How much time will you be able to dedicate here building?: No idea but minimum 10h per week I guess
What Minecraft building experience do you have?: Built something around 8 maps (with a whole team) for a Fallout RP server including 2 maps situated in Seattle oddly enough, I also helped a bit on the building of Fallout Reclamation
Pics of builds required: I don't have pics sadly I'll try to dig up some
By the way, thanks for telling about the annexation thing. I'd hate to have my lore wrong.
OOC: In Game Name: lowfn Age: 17 Gender: Male Timezone: (UTC-06:00) Central Time (US & Canada)
Have you played any Fallout games? Which one(s): I have played Fallout 3 Game of The Year Edition and Fallout New Vegas immensely. I've played the older Fallout games as well, but not nearly as much.
Why do you want to play on this server?: I've been looking for a roleplay server and I love Fallout. It's a double win for me.
Did you read the rules?: Yes
Have you read the lore?: Yes
IC:
Name: Mark Anderson Age: 27 Gender: Male Character's signifying traits and attributes: Mark Anderson is very lacking in terms of strength and agility,due to his past. Though he makes up for this with his strategic mind and his stubborn determination. He is self trained in muliple forms of ranged weaponry, though he prefers energy weapons over bullets. He has a great hatred for robots. Not machines or technology, but simply artificial intelligence and such. He does his best to be kind to those who deserve it, but often blows his temper if his patience is drained. Covering the bottom half of his head, is a a strange breathing device. Two tubes run from the front center, around the sides of his head, and down the back of his head to a large tank strapped to his back. Thankfully, the tank is made of a durable yet lightweight material. The tubes enter the pill shaped container and inside air is recycled and certain vitamans and proteins are created. This mask is inable to be taken off as it is literally bolted into his skull and what is left of his locked jaw.
S.P.E.C.I.A.L.: (Just like in the game, you have 40 points to add to whoever categories you choose): Strength-2 Perception-10 Endurance-8 Charisma-4 Intelligence-10 Agility-1 Luck-5 RP Scenario: (Use the scenario written below)
Time: 3:18 P.M. Location: 27 miles South of Seattle. As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald Trading Company Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt. Bag contents: 1x 10mm Pistol 7x 10mm Pistol rounds 1x bottle of dirty water 2x mentants 1x salisbury steak 1x Squirrel on a stick 1x small radio (working) 1x stimpak 1x Half-used first aid kit (missing supplies)
What do you do?:
I pull out my pistol and make sure it has enough ammo incase I need it. Glad I have some, i quickly look around before running to the injured guard. Though my medical knowledge is not doctor standards, I do my best as I use the materials I have with me.
Before anything, I assure the man I am not a raider. Best he not struggle while I try to help him. I rip off a good portion from my shirt to wrap a sort of sleeve to cover up the wound. I shoot off the straps that held any packages or such to the Brahman and use said straps to tie a tight knot onto the sleeve I created. I pull out one of my precious stimpaks. I may need it in the future, but I cannot ignore the situation in front of me. I guess where a vein may likely be and inject the stimpak into the man, hoping it will help the wound heal some.
I stand up to take another, longer look around, making sure nobody is around but the guard and I. I bend down once more to meet the guard at eye-level. I rummage through my bag and pull out some of my water. I offer it to him. I toss a squirell on a stick to his lap as I stand up once more.
I pull out my radio and call out for help. Assuring the guard has what he needs until said help arrives, I take anything of use to me from the site, including the repeater. Even though it might not have ammo, if my pistol meets the same fate and I need to intimidate somebody, the repeater will do the job.
I wave goodbye to the guard as I walk quickly from the scene, still aware of the coming storm.
Character biography (At LEAST 2 paragraphs):
Mark Anderson was an accidental baby, born in the city of New Vegas. His prostitute mother was drunk at the time of his birth and laid him near a dumpster while she went to work. He wondered off and crawled into the streets.
One man saw this small baby alone on the pavement and took pity on the only two month old thing. He grabbed the baby and walked to the Strip, having enough money for the credit check. Over the years Mark Anderson was raised in a hotel room at Gomorrah. He had trouble breathing as a child, and the cigarette smoke and fire at the Gomorrah didn't help.
Though Mark's father was strict about making too much noise whenever he was giving women 'special hugs' for two pathetic minutes. Often, if Mark was bad, he would be spanked and held above a lit ashtray as punishment. Though if he were good, he was given a lapdance by one of the strippers.
Though the rewards changed when Mark turned eight and told his father he wanted to become a prostitute someday. Though he wasn't even blood related, his father would not allow his son to end up like one of the women working here. He got another job to support for a room located at The Tops Casino.
It wasn't much better than Gomorrah, but at the least it was not a sex and drug fiasco 24/7. Though with this new change in where Mark Anderson lived, his rarely got to see his father, or anybody else for that matter. Sure he would sneak out of the room to see what entertainment was on, but was caught by the staff who had been paid a few caps to keep Mark in his room.
Eventually Mark gave up on sneaking out of his room and relied on the terminal and the books in his room for entertainment. Though once he was 13-years-old, he had read everything in his room. He began to tinker with the terminal, getting a feel for how it ticks.
Though this isn't enough for a growing child. Deprived of sociality, he thought about what he could have done to deserve this. He looked at his past and realized he was never kind to women, he stole, cheated, lied. Everything he learned from the Gomorrah.
He vowed to never do what he had done in the past, fearing he may be isolated further. Eventually however, he turned eighteen, and could leave his room without being apprehended. He walked out of the Strip, ready to leave the hellhole that is New Vegas.
Though he joy was cut short when he was attacked by a stranger just outside the Strip gate. The maniac had a machete and sliced most of Mark's jaw right off. The stranger was shot down by a man in a labcoat who hoisted Mark over his shoulder and ran into some place. He passed out just he was thrown onto a table.
When Mark woke up he felt an itch on his face. When he reahced to scratch, he felt plastic and metal. He jumped up to see where he was. The memories of jaw slicing flooded back to him. He panicked as doctors around him tried to calm him down.
He was strappped down to the table and after twenty minutes, he calmed down to listen to the doctors. They called themselves the Followers of The Apocalypse. He was told he was in some placed called the Mormon Fort. They tried to stop the bleeding of his jaw, and succeeded. Though once they saw him go into a major coughing fit, and realized eating would be a problem, they gave him the A.V.I.L.P. (Air & Vitamin Injecting Life Preserver). Also it looked a lot better than a man with a jaw that made a ghoul look handsome.
He was astonished to learn that some of the doctors were women. Not that he disrespected them anymore, but he didn't realize they were intelligent too! It took a few months of getting used to, but he was able to walk around normally with the Avilp attatched to his back and face. He thanked the Followers and swore he would repay them some day for this kind act.
His incident may have scarred his face, but left him more observant. He constantly looked around him as he walked the streets.
He did multiple odd jobs around Freeside, trying to raise enough money for a weapon of protection. Though he knew intimidation was key. After a back-breaking year, he finally had the caps to buy a Plasma Rifle from the Silver Rush and a Brahman from the Crimson Caravan. He packed a few cells for his Rifle and some stimpaks for the road and left New Vegas a changed man.
As instructed, he would need to pour dirt into the Avilp once a day. The Avilp would break the dirt down for any nutrients and then spit out the waste from the bottom. Truth be told, he was somewhat glad he got his jaw taken off. No need to eat or breathe on his own. And the thing kept him hydrated with the moisture in the air!
He rode atop his Brahman at a nice pace away from the Mojave, glad to be leaving the land of sin and death. He was not too sure of what direction to go in, but after examaning some terminals, he found quite a bit of information concerning the annexation of some place called Canada into America. He wasn't sure what it meant, but decided it was the best place to go since he had nowhere else.
As years passed, he was forced to kill some people, causing him to vomit in his Avilp and go through the long process of cleaning it out. Eventually it came a bit more naturally (Or as naturall as killing someone can be). He threw any useful supplies on the back of his Brahman and continued his journey northward.
Once he was far enough north, it grew a slight bit colder than what Mark was used to in the Mojave. He guessed by looking at a map that Canada would be a cold enviroment, and has assumed that what is the state of Washington is what his destination has been.
Have you played any Fallout games? Which one(s): Fallout NV and Fallout: BoS (The reaaaallly bad one developed by Interplay Studios, before bethesda bought the Franchise.)
Why do you want to play on this server?: Im a fan of the fallout universe and the fact that this is a whitelisted server ensures better Roleplay material.
Did you read the rules?: Of course
Have you read the lore?: I did along with the lore Video.
IC:
Name: Vance Wyre
Age: 23
Gender: Male
Character's signifying traits and attributes: Vance seems like a Happy-Go-Lucky kind of guy that you can rely on in a tight squeeze, and always seems to bring out the best in you. But in actuality he's a cold calculating being capable of Deceit and Manipulation along with his being an aficionado of costume and disguise makes for a deadly combination where society and scandal are concerned.
S.P.E.C.I.A.L.:
(Just like in the game, you have 40 points to add to whoever categories you choose):
Strength- 3
Perception- 6
Endurance-5
Charisma-9
Intelligence-9
Agility-7
Luck-1
RP Scenario: (Use the scenario written below)
Time: 3:18 P.M.
Location: 27 miles South of Seattle.
As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald Trading Company Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.
Bag contents:
1x 10mm Pistol
7x 10mm Pistol rounds
1x bottle of dirty water
2x mentants
1x salisbury steak
1x Squirrel on a stick
1x small radio (working)
1x stimpak
1x Half-used first aid kit (missing supplies)
What do you do?:
Vance maintains his pace and posture as if he simply doesn't notice the carnage that lie ahead of him. But if one could see under the brim of his hat they would notice a pair of eyes feverishly looking for nearby threats. Seeing no immediate threats nearby, Vance casually stops at the wreckage and gives the injured guard a lazy glance. Shortly after, he sets his radio down onto of a small crate and turns it up loud enough to drown out the sound of the guard vomiting up his own blood. He then picks through the wreckage, humming along to the tune of "Blue Moon" that resounds from the radio. One "Big Iron" and "Johnny Guitar" later, Vance finishes picking through the bodies and the supply bags they were guarding. He then collects his radio to leave, but is surprised to still hear the whimpers of the poached guard. He approaches the nearly dead man and manages to find one of his last remaining reserves of empathy to bring a quick end to this man life. "I would usually never be this ruthless" Vance tells the man. "It gives a bad image, and we cant have that now can we?" he says as he reveals a 9mm pistol. "But this is an exception." "Because no matter how bad the image,the fact still remains that Dead Men can tell no tales." Two black birds hovering above, flee away, as one last gunshot rings through the wasteland.
Character biography (At LEAST 2 paragraphs): Being born only a few days brahman ride away from the Ghoul town of Los TX and less then two generation's after the fall of General Attis, Vance Childhood was a fairly Violent one. This was due to the alliance of a noteworthy amount of small towns in the Area (his being one of the many) whose goals laid within the destruction of the still deadly remains of Attis's leaderless SuperMutant Army. Vance was expected to be a fighter against the Super Mutants just as his father had been and his father before him was. But Vance chose a very different route from what he was "Destined" to be. Vance began to spread his idea of diplomacy between the two groups. It was highly frowned upon within the allied southern towns and the idea was cast out immediately. But that wasn't his last attempt for peace, so at the age of 21 he marched out with no possessions in hand, straight into Super Mutant Territory.
It did not take long for him to be captured and brought into the heart of the Super Mutant's Base. The same place Vance found his opportunity to bring peace. So Vance began his speech as he scolded, teased and, pleaded for peace between them and the humans. Many Mutants grumbled uncomfortably and even a few could be seen lowering their weapons to the ground. But with the majority of the SuperMutants being simple minded beasts that have only known war, his call's of peace were laughed upon in this place, just as it was at the Human towns. With no leader to decide on Vance's fate it was accepted that he will be taken in as a prisoner and slave.
Vance was not seen again until two years later when a recent raid on a major Mutant outpost had freed him from the literal pit in the ground he was moved to. When he emerged from that pit, many could tell something had changed with and within Vance. For one he was scarred and bruised as most would expect any slave of Mutants to be, he was also savagely tattooed down his spine with strange Primitive markings that only he and his now dead captors know the meaning to. If somebody were to ask him of their meaning, his response would be different every time.
Vance now heads north with one of the few Emerald Trading Company caravans that managed to make it this far south. His goals and intentions remain a mystery, but one thing is for sure. He has never spoken of peace again.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/21/2014
Posts:
54
Location:
In your closet
Minecraft:
redangerx
Xbox:
Dufuq?
PSN:
Ummm What?
Member Details
In Game Name:redangerx Age:18 Gender:male Timezone:Eastern ( canada,US) Have you played any Fallout games? Which one(s):fallout 1,3,NV Why do you want to play on this server?: Did you read the rules?:yes Have you read the lore?:yes IC: Name:Johnny Strands Age:22 Gender:male Character's signifying traits and attributes: S.P.E.C.I.A.L.: (Just like in the game, you have 40 points to add to whoever categories you choose): Strength-3 Perception-10 Endurance-3 Charisma-4 Intelligence-3 Agility-10 Luck-5 RP Scenario: (Use the scenario written below) Time: 3:18 P.M. Location: 27 miles South of Seattle. As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald Trading Company Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt. Bag contents: 1x 10mm Pistol 7x 10mm Pistol rounds 1x bottle of dirty water 2x mentants 1x salisbury steak 1x Squirrel on a stick 1x small radio (working) 1x stimpak 1x Half-used first aid kit (missing supplies) What do you do?: I first run to the guard and pour my dirty water on his leg and then look around to see if anybody else is around stab the gaurd with the stimpak and treat him with the first aid kit and quickly carry him to behind a bush and run and loot the merchant and take his things and go back and feed the gaurd some squirrel on a stick and carry him to a safer location. Character biography (At LEAST 2 paragraphs): Johnny was raised in a vault for most of his life but when he was 16 he left and made quite a stir he left to see what the ohio wasteland entailed, but before then johnny had recently discovered his obsession with explosives johnny liked to sneak around and practice his explosives aswell johnny's parents were high ranking in his vault so they supported him and found him an old firecracker set it had firecrackers and cherry bombs jhonny used them to play pranks on the other residents, when he left he used the last firecracker to blow the controls and make his escape his parents were killed by the overseer as johnny tried to leave. He will never forget that it was his fault his parents died and he will never ever let anybody be scarred like that ever again.
PSA: S.P.E.C.I.A.L. isn't used in the server. It just gives us a feel for your character during your app, and solidifies our confidence in your understanding of how FalloutRP/RP (in general) work.
In response to the poll, towns and the such should get their own protected land. Which would be manageable by the leader of said town. I'd think most of the cities and the wasteland should all be free to build in though(Exception being organization bases, the such). As long as land scarring rules are actively enforced.
OOC:
In Game Name:ajtejeda5
Age:14
Gender:male
Timezone: Eastern united states
Have you played any Fallout games? Which one(s): Fallout 3 and fallout new vegas
Why do you want to play on this server?: I would like to play on this server because I have been looking for a good rp server for a while and I think this would be a great server for me because I like fallout so much.
Did you read the rules?:Yes I did
Have you read the lore?:Yes I have IC:
Name: Arion
Age: 23
Gender:Male
Character's signifying traits and attributes: Cold hearted mercenary with significant training in guns and explosives
S.P.E.C.I.A.L.:
(Just like in the game, you have 40 points to add to whoever categories you choose):
Strength-4
Perception-7
Endurance-7
Charisma-6
Intelligence-8
Agility-4
Luck-4
RP Scenario:
Time: 3:18 P.M.
Location: 27 miles South of Seattle.
As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald Trading Company Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.
Bag contents:
1x 10mm Pistol
7x 10mm Pistol rounds
1x bottle of dirty water
2x mentants
1x salisbury steak
1x Squirrel on a stick
1x small radio (working)
1x stimpak
1x Half-used first aid kit (missing supplies)
What do you do?: Arion looks around the wreckage and smiles 'well my friend it looks like this is your unlucky day'. Arion walks over to the struggling guard and cocks his pistol 'No hard feelings bud , just business'. Then despite the pitiful cries of the crippled guard shoots the guard in the head to end his suffering. After shooting the guard proceeds to gather all the note worthy loot that was scattered and stashed it in his backpack proceeds to keep on trekking to find a nice abandoned house or in to escape the weather.
Character biography (At LEAST 2 paragraphs): The wastes was a harsh and merciless place so to survive in it you had to be even more harsh and merciless as the area itself. This came easy to arion born in mount rainor the enclaves base on march 5 2267,his mother died in labor whilst giving birth to him. His father a enclave soldier blamed her death on arion and everyday when he came to their room from the bar would backhand him and say that's for what you did too her killer, killer was his dads name for the poor boy. Already by the age of 7 he swore to kill his father for all the pain and suffering he has already caused him. When he started combat training on his 16th year he was more than relieved to be doing something finally, though sometimes he would have to call in sick after his father would come home from drinking and leave a bruise on his face, it didn't hurt though nothing did anymore everything was just numb to arion.
When he turned 17 the higher ranking officers deemed that he should have his own set of power armor and a hunting rifle so that he may always be prepared for a battle. A few weeks after in the middle of the night while his father was sleeping he killed the last tie to family he had his dad to ensure he could never hurt anyone ever again , after murdering his father he went to his part time job at the cargo bay which is the only way for traders to come trade with the enclave. When it was time to lock up he told the superior officer he would do it and then when the superior officer was gone left mount rainor and sealed the hatch behind him. The wasteland was tough but arion was tougher and after a while of killing raiders and deathclaws was approached by a group of mercenaries to join there ranks he obliged and together they killed many raiders, rival mercs, and enclave scouts.This was halted when one day some weeks after his 23rd birthday while arion was out scouting the perimeter of the camp heard shots fire , fearing that his comrades had died he ran back to find all his friends dead in there sleep with no look of a fight just bullets to the head.In the middle standing there with a cocky smirk was a teenage raider who theyd spared but killed his parents a while back he quickly shot this smug teenager in the head and made a vow to have no more mercy and to kill anyone who is a threat or could possibly ever be a threat to him.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/11/2012
Posts:
55
Minecraft:
livelyrapto
Xbox:
livelyrapto
Member Details
OOC:
In Game Name: Promanguy1223
Age: 15
Gender: Male
Timezone: U.S.A
Have you played any Fallout games? Which one(s): Fallout 1 and Fallout 3
Why do you want to play on this server?: Roleplay in the wasteland
Did you read the rules?: yes
Have you read the lore?: yes
IC:
Name: Jeffery Cooperman
Age: 33
Gender: Male
Character's signifying traits and attributes: Good in repairing Robots
S.P.E.C.I.A.L.:
(Just like in the game, you have 40 points to add to whoever categories you choose):
Strength- 7
Perception- 5
Endurance- 5
Charisma- 5
Intelligence- 7
Agility- 5
Luck- 6
RP Scenario: (Use the scenario written below)
Time: 3:18 P.M.
Location: 27 miles South of Seattle.
As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald Trading Company Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.
Bag contents:
1x 10mm Pistol
7x 10mm Pistol rounds
1x bottle of dirty water
2x mentants
1x salisbury steak
1x Squirrel on a stick
1x small radio (working)
1x stimpak
1x Half-used first aid kit (missing supplies)
What do you do?: I deicide to give the the guard laying on the ground my last stimpack.. I also decide to give him my steak and the dirty water.. grabbing the chair from the ground.. I help him to his one foot and sit him in the chair. I start to walk away... no words spoken.
Character biography (At LEAST 2 paragraphs): Jeffery was born a few months after the bombs went off... He was told to never leave the basement. He hated his parents all his life... he had been in that basement for about all of his life. Jeffery new nothing of what the world was like before... As soon as he turned 33 he left the basement... his parents been dead for awhile already... He lived by himself for years without seeing human.
Jeffery does not talk much, considering he has not talked for somany years. He had been lonely for so long... no one.. After he came out into the world... he seen people.. They wanted to kill him.. so he began to run for miles... he made it to a city... it was columbus ohio. Mutants everywhere... but jeffery was ready to fight... He was done... Jeffery would always say.. “The ends always justify the means…”
While I did vote for players building after filling out an application, and that appears to be what's most likely to win at the moment, would there be any moderation for what one builds? As in, would the staff members make sure that it fits the style of the Fallout world, or would the builders (to a certain degree) have creative freedom on account of it being a new building and not a pre-war one?
Thank you for accepting my character, though would it be okay for me to have the Avilp, but only for breathing purposes? In this case, he'd still need to scavenge for food and eat like everyone else.
Name edits have been made
S.P.E.C.I.A.L stats have been corrected
I was unsure how the Signifying traits seemed to be "God-Modded"
Perhaps you are confusing the definition of the word Aficionado with "Professional" "Overlord Of" or "Master Of"
The Official definition of the word Aficionado can be found below.
https://www.google.com/search?q=Vance&oq=Vance &aqs=chrome..69i57j0l5.2980j0j4&sourceid=chrome&es_sm=91&ie=UTF-8#q=aficionado
All corrections of denied apps must be sent in form of new posts on this thread simple edits will be ignored. Also I as well as the staff member that denied you, know full and well the definition of Aficionado. Please remember to respect staff.
Denied,app is fine except for the fact that Canada never annexed Alaska and was in fact annexed by America. double check your lore and repost your app.
Pretty sure the staff have said they aren't taking any more applications, since release is so soon anyways.
Sorry, as stated we aren't taking on any more builders at this time. See you on the 9th.
OOC:
In Game Name: lowfn
Age: 17
Gender: Male
Timezone: (UTC-06:00) Central Time (US & Canada)
Have you played any Fallout games? Which one(s): I have played Fallout 3 Game of The Year Edition and Fallout New Vegas immensely. I've played the older Fallout games as well, but not nearly as much.
Why do you want to play on this server?: I've been looking for a roleplay server and I love Fallout. It's a double win for me.
Did you read the rules?: Yes
Have you read the lore?: Yes
IC:
Name: Mark Anderson
Age: 27
Gender: Male
Character's signifying traits and attributes: Mark Anderson is very lacking in terms of strength and agility,due to his past. Though he makes up for this with his strategic mind and his stubborn determination. He is self trained in muliple forms of ranged weaponry, though he prefers energy weapons over bullets. He has a great hatred for robots. Not machines or technology, but simply artificial intelligence and such. He does his best to be kind to those who deserve it, but often blows his temper if his patience is drained. Covering the bottom half of his head, is a a strange breathing device. Two tubes run from the front center, around the sides of his head, and down the back of his head to a large tank strapped to his back. Thankfully, the tank is made of a durable yet lightweight material. The tubes enter the pill shaped container and inside air is recycled and certain vitamans and proteins are created. This mask is inable to be taken off as it is literally bolted into his skull and what is left of his locked jaw.
S.P.E.C.I.A.L.:
(Just like in the game, you have 40 points to add to whoever categories you choose):
Strength-2
Perception-10
Endurance-8
Charisma-4
Intelligence-10
Agility-1
Luck-5
RP Scenario: (Use the scenario written below)
Location: 27 miles South of Seattle.
As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald Trading Company Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.
Bag contents:
1x 10mm Pistol
7x 10mm Pistol rounds
1x bottle of dirty water
2x mentants
1x salisbury steak
1x Squirrel on a stick
1x small radio (working)
1x stimpak
1x Half-used first aid kit (missing supplies)
I pull out my pistol and make sure it has enough ammo incase I need it. Glad I have some, i quickly look around before running to the injured guard. Though my medical knowledge is not doctor standards, I do my best as I use the materials I have with me.
Before anything, I assure the man I am not a raider. Best he not struggle while I try to help him. I rip off a good portion from my shirt to wrap a sort of sleeve to cover up the wound. I shoot off the straps that held any packages or such to the Brahman and use said straps to tie a tight knot onto the sleeve I created. I pull out one of my precious stimpaks. I may need it in the future, but I cannot ignore the situation in front of me. I guess where a vein may likely be and inject the stimpak into the man, hoping it will help the wound heal some.
I stand up to take another, longer look around, making sure nobody is around but the guard and I. I bend down once more to meet the guard at eye-level. I rummage through my bag and pull out some of my water. I offer it to him. I toss a squirell on a stick to his lap as I stand up once more.
I pull out my radio and call out for help. Assuring the guard has what he needs until said help arrives, I take anything of use to me from the site, including the repeater. Even though it might not have ammo, if my pistol meets the same fate and I need to intimidate somebody, the repeater will do the job.
I wave goodbye to the guard as I walk quickly from the scene, still aware of the coming storm.
Character biography (At LEAST 2 paragraphs):
Mark Anderson was an accidental baby, born in the city of New Vegas. His prostitute mother was drunk at the time of his birth and laid him near a dumpster while she went to work. He wondered off and crawled into the streets.
One man saw this small baby alone on the pavement and took pity on the only two month old thing. He grabbed the baby and walked to the Strip, having enough money for the credit check. Over the years Mark Anderson was raised in a hotel room at Gomorrah. He had trouble breathing as a child, and the cigarette smoke and fire at the Gomorrah didn't help.
Though Mark's father was strict about making too much noise whenever he was giving women 'special hugs' for two pathetic minutes. Often, if Mark was bad, he would be spanked and held above a lit ashtray as punishment. Though if he were good, he was given a lapdance by one of the strippers.
Though the rewards changed when Mark turned eight and told his father he wanted to become a prostitute someday. Though he wasn't even blood related, his father would not allow his son to end up like one of the women working here. He got another job to support for a room located at The Tops Casino.
It wasn't much better than Gomorrah, but at the least it was not a sex and drug fiasco 24/7. Though with this new change in where Mark Anderson lived, his rarely got to see his father, or anybody else for that matter. Sure he would sneak out of the room to see what entertainment was on, but was caught by the staff who had been paid a few caps to keep Mark in his room.
Eventually Mark gave up on sneaking out of his room and relied on the terminal and the books in his room for entertainment. Though once he was 13-years-old, he had read everything in his room. He began to tinker with the terminal, getting a feel for how it ticks.
Though this isn't enough for a growing child. Deprived of sociality, he thought about what he could have done to deserve this. He looked at his past and realized he was never kind to women, he stole, cheated, lied. Everything he learned from the Gomorrah.
He vowed to never do what he had done in the past, fearing he may be isolated further. Eventually however, he turned eighteen, and could leave his room without being apprehended. He walked out of the Strip, ready to leave the hellhole that is New Vegas.
Though he joy was cut short when he was attacked by a stranger just outside the Strip gate. The maniac had a machete and sliced most of Mark's jaw right off. The stranger was shot down by a man in a labcoat who hoisted Mark over his shoulder and ran into some place. He passed out just he was thrown onto a table.
When Mark woke up he felt an itch on his face. When he reahced to scratch, he felt plastic and metal. He jumped up to see where he was. The memories of jaw slicing flooded back to him. He panicked as doctors around him tried to calm him down.
He was strappped down to the table and after twenty minutes, he calmed down to listen to the doctors. They called themselves the Followers of The Apocalypse. He was told he was in some placed called the Mormon Fort. They tried to stop the bleeding of his jaw, and succeeded. Though once they saw him go into a major coughing fit, and realized eating would be a problem, they gave him the A.V.I.L.P. (Air & Vitamin Injecting Life Preserver). Also it looked a lot better than a man with a jaw that made a ghoul look handsome.
He was astonished to learn that some of the doctors were women. Not that he disrespected them anymore, but he didn't realize they were intelligent too! It took a few months of getting used to, but he was able to walk around normally with the Avilp attatched to his back and face. He thanked the Followers and swore he would repay them some day for this kind act.
His incident may have scarred his face, but left him more observant. He constantly looked around him as he walked the streets.
He did multiple odd jobs around Freeside, trying to raise enough money for a weapon of protection. Though he knew intimidation was key. After a back-breaking year, he finally had the caps to buy a Plasma Rifle from the Silver Rush and a Brahman from the Crimson Caravan. He packed a few cells for his Rifle and some stimpaks for the road and left New Vegas a changed man.
As instructed, he would need to pour dirt into the Avilp once a day. The Avilp would break the dirt down for any nutrients and then spit out the waste from the bottom. Truth be told, he was somewhat glad he got his jaw taken off. No need to eat or breathe on his own. And the thing kept him hydrated with the moisture in the air!
He rode atop his Brahman at a nice pace away from the Mojave, glad to be leaving the land of sin and death. He was not too sure of what direction to go in, but after examaning some terminals, he found quite a bit of information concerning the annexation of some place called Canada into America. He wasn't sure what it meant, but decided it was the best place to go since he had nowhere else.
As years passed, he was forced to kill some people, causing him to vomit in his Avilp and go through the long process of cleaning it out. Eventually it came a bit more naturally (Or as naturall as killing someone can be). He threw any useful supplies on the back of his Brahman and continued his journey northward.
Once he was far enough north, it grew a slight bit colder than what Mark was used to in the Mojave. He guessed by looking at a map that Canada would be a cold enviroment, and has assumed that what is the state of Washington is what his destination has been.
The ends always justify the means.
"If at first you don't succeed, reload."
Xilann
Age:
16
Gender:
Male
Timezone:
Central
Have you played any Fallout games? Which one(s):
Fallout NV and Fallout: BoS (The reaaaallly bad one developed by Interplay Studios, before bethesda bought the Franchise.)
Why do you want to play on this server?:
Im a fan of the fallout universe and the fact that this is
a whitelisted server ensures better Roleplay material.
Did you read the rules?:
Of course
Have you read the lore?:
I did along with the lore Video.
IC:
Name:
Vance Wyre
Age:
23
Gender:
Male
Character's signifying traits and attributes:
Vance seems like a Happy-Go-Lucky kind of guy that you can rely on in a tight squeeze, and always seems to bring out the best in you. But in actuality he's a cold calculating being capable of Deceit and Manipulation along with his being an aficionado of costume and disguise makes for a deadly combination where society and scandal are concerned.
S.P.E.C.I.A.L.:
(Just like in the game, you have 40 points to add to whoever categories you choose):
Strength- 3
Perception- 6
Endurance-5
Charisma-9
Intelligence-9
Agility-7
Luck-1
RP Scenario: (Use the scenario written below)
Location: 27 miles South of Seattle.
As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald Trading Company Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.
Bag contents:
1x 10mm Pistol
7x 10mm Pistol rounds
1x bottle of dirty water
2x mentants
1x salisbury steak
1x Squirrel on a stick
1x small radio (working)
1x stimpak
1x Half-used first aid kit (missing supplies)
What do you do?:
Vance maintains his pace and posture as if he simply doesn't notice the carnage that lie ahead of him.
But if one could see under the brim of his hat they would notice a pair of eyes feverishly looking for nearby threats. Seeing no immediate threats nearby, Vance casually stops at the wreckage and gives the injured guard a lazy glance. Shortly after, he sets his radio down onto of a small crate and turns it up loud enough to drown out the sound of the guard vomiting up his own blood. He then picks through the wreckage, humming along to the tune of "Blue Moon" that resounds from the radio.
One "Big Iron" and "Johnny Guitar" later, Vance finishes picking through the bodies and the supply bags they were guarding. He then collects his radio to leave, but is surprised to still hear the whimpers of the poached guard. He approaches the nearly dead man and manages to find one of his last remaining reserves of empathy to bring a quick end to this man life. "I would usually never be this ruthless" Vance tells the man. "It gives a bad image, and we cant have that now can we?" he says as he reveals a 9mm pistol. "But this is an exception."
"Because no matter how bad the image,the fact still remains that Dead Men can tell no tales."
Two black birds hovering above, flee away, as one last gunshot rings through the wasteland.
Character biography (At LEAST 2 paragraphs):
Being born only a few days brahman ride away from the Ghoul town of Los TX and less then two generation's after the fall of General Attis, Vance Childhood was a fairly Violent one. This was due to the alliance of a noteworthy amount of small towns in the Area (his being one of the many) whose goals laid within the destruction of the still deadly remains of Attis's leaderless SuperMutant Army. Vance was expected to be a fighter against the Super Mutants just as his father had been and his father before him was. But Vance chose a very different route from what he was "Destined" to be. Vance began to spread his idea of diplomacy between the two groups. It was highly frowned upon within the allied southern towns and the idea was cast out immediately. But that wasn't his last attempt for peace, so at the age of 21 he marched out with no possessions in hand, straight into Super Mutant Territory.
It did not take long for him to be captured and brought into the heart of the Super Mutant's Base. The same place Vance found his opportunity to bring peace.
So Vance began his speech as he scolded, teased and, pleaded for peace between them and the humans. Many Mutants grumbled uncomfortably and even a few could be seen lowering their weapons to the ground. But with the majority of the SuperMutants being simple minded beasts that have only known war, his call's of peace were laughed upon in this place, just as it was at the Human towns. With no leader to decide on Vance's fate it was accepted that he will be taken in as a prisoner and slave.
Vance was not seen again until two years later when a recent raid on a major Mutant outpost had freed him from the literal pit in the ground he was moved to.
When he emerged from that pit, many could tell something had changed with and within Vance. For one he was scarred and bruised as most would expect any slave of Mutants to be, he was also savagely tattooed down his spine with strange Primitive markings that only he and his now dead captors know the meaning to.
If somebody were to ask him of their meaning, his response would be different every time.
Vance now heads north with one of the few Emerald Trading Company caravans that managed to make it this far south.
His goals and intentions remain a mystery, but one thing is for sure.
He has never spoken of peace again.
The
Ends
Always
Justify
The
Means
Obviously strength and agility should be a pretty easy one, but what about luck? Or charisma?
Age:18
Gender:male
Timezone:Eastern ( canada,US)
Have you played any Fallout games? Which one(s):fallout 1,3,NV
Why do you want to play on this server?:
Did you read the rules?:yes
Have you read the lore?:yes
IC:
Name:Johnny Strands
Age:22
Gender:male
Character's signifying traits and attributes:
S.P.E.C.I.A.L.:
(Just like in the game, you have 40 points to add to whoever categories you choose):
Strength-3
Perception-10
Endurance-3
Charisma-4
Intelligence-3
Agility-10
Luck-5
RP Scenario: (Use the scenario written below)
Time: 3:18 P.M.
Location: 27 miles South of Seattle.
As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald Trading Company Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.
Bag contents:
1x 10mm Pistol
7x 10mm Pistol rounds
1x bottle of dirty water
2x mentants
1x salisbury steak
1x Squirrel on a stick
1x small radio (working)
1x stimpak
1x Half-used first aid kit (missing supplies)
What do you do?: I first run to the guard and pour my dirty water on his leg and then look around to see if anybody else is around stab the gaurd with the stimpak and treat him with the first aid kit and quickly carry him to behind a bush and run and loot the merchant and take his things and go back and feed the gaurd some squirrel on a stick and carry him to a safer location.
Character biography (At LEAST 2 paragraphs): Johnny was raised in a vault for most of his life but when he was 16 he left and made quite a stir he left to see what the ohio wasteland entailed, but before then johnny had recently discovered his obsession with explosives johnny liked to sneak around and practice his explosives aswell johnny's parents were high ranking in his vault so they supported him and found him an old firecracker set it had firecrackers and cherry bombs jhonny used them to play pranks on the other residents, when he left he used the last firecracker to blow the controls and make his escape his parents were killed by the overseer as johnny tried to leave. He will never forget that it was his fault his parents died and he will never ever let anybody be scarred like that ever again.
THE ENDS ALWAYS JUSTIFY THE MEANS
PSA: S.P.E.C.I.A.L. isn't used in the server. It just gives us a feel for your character during your app, and solidifies our confidence in your understanding of how FalloutRP/RP (in general) work.
In Game Name:ajtejeda5
Age:14
Gender:male
Timezone: Eastern united states
Have you played any Fallout games? Which one(s): Fallout 3 and fallout new vegas
Why do you want to play on this server?: I would like to play on this server because I have been looking for a good rp server for a while and I think this would be a great server for me because I like fallout so much.
Did you read the rules?:Yes I did
Have you read the lore?:Yes I have
IC:
Name: Arion
Age: 23
Gender:Male
Character's signifying traits and attributes: Cold hearted mercenary with significant training in guns and explosives
S.P.E.C.I.A.L.:
(Just like in the game, you have 40 points to add to whoever categories you choose):
Strength-4
Perception-7
Endurance-7
Charisma-6
Intelligence-8
Agility-4
Luck-4
RP Scenario:
Time: 3:18 P.M.
Location: 27 miles South of Seattle.
As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald Trading Company Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.
Bag contents:
1x 10mm Pistol
7x 10mm Pistol rounds
1x bottle of dirty water
2x mentants
1x salisbury steak
1x Squirrel on a stick
1x small radio (working)
1x stimpak
1x Half-used first aid kit (missing supplies)
What do you do?: Arion looks around the wreckage and smiles 'well my friend it looks like this is your unlucky day'. Arion walks over to the struggling guard and cocks his pistol 'No hard feelings bud , just business'. Then despite the pitiful cries of the crippled guard shoots the guard in the head to end his suffering. After shooting the guard proceeds to gather all the note worthy loot that was scattered and stashed it in his backpack proceeds to keep on trekking to find a nice abandoned house or in to escape the weather.
Character biography (At LEAST 2 paragraphs): The wastes was a harsh and merciless place so to survive in it you had to be even more harsh and merciless as the area itself. This came easy to arion born in mount rainor the enclaves base on march 5 2267,his mother died in labor whilst giving birth to him. His father a enclave soldier blamed her death on arion and everyday when he came to their room from the bar would backhand him and say that's for what you did too her killer, killer was his dads name for the poor boy. Already by the age of 7 he swore to kill his father for all the pain and suffering he has already caused him. When he started combat training on his 16th year he was more than relieved to be doing something finally, though sometimes he would have to call in sick after his father would come home from drinking and leave a bruise on his face, it didn't hurt though nothing did anymore everything was just numb to arion.
When he turned 17 the higher ranking officers deemed that he should have his own set of power armor and a hunting rifle so that he may always be prepared for a battle. A few weeks after in the middle of the night while his father was sleeping he killed the last tie to family he had his dad to ensure he could never hurt anyone ever again , after murdering his father he went to his part time job at the cargo bay which is the only way for traders to come trade with the enclave. When it was time to lock up he told the superior officer he would do it and then when the superior officer was gone left mount rainor and sealed the hatch behind him. The wasteland was tough but arion was tougher and after a while of killing raiders and deathclaws was approached by a group of mercenaries to join there ranks he obliged and together they killed many raiders, rival mercs, and enclave scouts.This was halted when one day some weeks after his 23rd birthday while arion was out scouting the perimeter of the camp heard shots fire , fearing that his comrades had died he ran back to find all his friends dead in there sleep with no look of a fight just bullets to the head.In the middle standing there with a cocky smirk was a teenage raider who theyd spared but killed his parents a while back he quickly shot this smug teenager in the head and made a vow to have no more mercy and to kill anyone who is a threat or could possibly ever be a threat to him.
In Game Name: Promanguy1223
Age: 15
Gender: Male
Timezone: U.S.A
Have you played any Fallout games? Which one(s): Fallout 1 and Fallout 3
Why do you want to play on this server?: Roleplay in the wasteland
Did you read the rules?: yes
Have you read the lore?: yes
IC:
Name: Jeffery Cooperman
Age: 33
Gender: Male
Character's signifying traits and attributes: Good in repairing Robots
S.P.E.C.I.A.L.:
(Just like in the game, you have 40 points to add to whoever categories you choose):
Strength- 7
Perception- 5
Endurance- 5
Charisma- 5
Intelligence- 7
Agility- 5
Luck- 6
RP Scenario: (Use the scenario written below)
Time: 3:18 P.M.
Location: 27 miles South of Seattle.
As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald Trading Company Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.
Bag contents:
1x 10mm Pistol
7x 10mm Pistol rounds
1x bottle of dirty water
2x mentants
1x salisbury steak
1x Squirrel on a stick
1x small radio (working)
1x stimpak
1x Half-used first aid kit (missing supplies)
What do you do?: I deicide to give the the guard laying on the ground my last stimpack.. I also decide to give him my steak and the dirty water.. grabbing the chair from the ground.. I help him to his one foot and sit him in the chair. I start to walk away... no words spoken.
Character biography (At LEAST 2 paragraphs): Jeffery was born a few months after the bombs went off... He was told to never leave the basement. He hated his parents all his life... he had been in that basement for about all of his life. Jeffery new nothing of what the world was like before... As soon as he turned 33 he left the basement... his parents been dead for awhile already... He lived by himself for years without seeing human.
Jeffery does not talk much, considering he has not talked for somany years. He had been lonely for so long... no one.. After he came out into the world... he seen people.. They wanted to kill him.. so he began to run for miles... he made it to a city... it was columbus ohio. Mutants everywhere... but jeffery was ready to fight... He was done... Jeffery would always say.. “The ends always justify the means…”
The AVILP is powergamey but as long as you don't take it into the server with your character it will be tolerate
RP example and Bio are a bit too short.
Read the OP for the proper lore.