[font=trebuchet ms,helvetica,sans-serif]World of Azaria is an ambitious new project that has been in careful development for the last three months. With a team of highly knowledgeable staff members, we have worked to create the most sound roleplaying experience possible. By creating a carefully concocted balance between RP and RPG, we have created an experience which is fun for both roleplayers and PVP addicts.[/font]
Our map is completely custom-made using WorldPainter. The total size of the map is over 8000 blocks in each direction. We've even checked to see how long it takes to get from one end to the other - 80 minutes if you're walking non-stop. But, we have also balanced this to make it easier to get from place to place. By using in-game currency, you can travel quickly from one city to another without having to walk.
[font=trebuchet ms,helvetica,sans-serif]Right now, we are working hard to create an enormous map which is comprehensive and detailed as well as awe-inspiring for the players. We are looking to create a roleplaying environment unlike any other seen before.[/font]
[font=trebuchet ms, helvetica, sans-serif]How do I sign up?[/font]
If you want to play on the server, you'll need to register on our forums and create a character. Once you have registered on the site, you will be able to post an application for a character. In your character application, create an interesting character that you wish to play as and that you think would fit into the world.
Currently, we support four main races and one premium race. Our main races are Human, Dwarf, Orc, and Elf. Our premium (donation) race is Draconic Human.
We also support many tiered player builds. When you join the server for the first time, you will have the chance to choose your class - Warrior, Scout, or Mage. These are the most basic classes we have and they do not initially have a lot of abilities. However, as you level up, you'll unlock powerful new spells for use in PVP.
[b]I. Personal Information[/b]
IGN:
Age:
Where did you hear about A:RP?:
Did you read the rules of A:RP?:
[b]II. Character Information[/b]
Character Name:
Character Age:
Character Appearance:
Character Origin:
Character Personality:
Character Alignment:
Character Background (Requires 2 paragraphs).
[b]III. Questionnaire[/b]
List some roleplaying terms and what they mean. Give examples for each.
What are the policies on crime roleplay (robbing, scamming, rape, etc.)
But, what if I don't want to PVP?
That's perfectly fine, this is primarily a roleplaying server. We allow the players to agree on which kind of combat that want to do - RP fight or PVP fight. By default, if players in a fight don't want to PVP, it is an RP fight that is required.
Joining the Staff Team
There are no in-game requirements to become a staff member. If you think you have what it takes to help out and really make a difference (every little bit helps), feel free to apply for staff here.
We are currently looking for:
Application Moderators (A:RP Tester)
Forum Moderators (A:RP Tester)
Content Team / Lore Writers (A:RP Tester)
Builders (A:RP Tester)
Plugin Developer (A:RP Developer)
Features
Three donation levels - special permissions (including Create-a-Guild)
Comprehensive Guild Permissions system
In Progress: 100% Custom Script (rolling launch)
Comprehensive Lore with Cities
8000x8000x256 blocks of custom mapping!
Dedicated support team
Lore which is influenced by the players' actions (and guided by a dedicated lore team)
Lore
This is the basic summary of our lore. The full story (and updated stories) can be found on our wiki.
Long ago, there was a massive amount of magical energy roaming aimlessly through the universe. These magical energies were known as gods. In their intangible form, they were powerless. However, over time, they gained tangible forms and thus increased in power. Depending on the type of magical energy they were composed with, the first gods had different powers which made them into the champions of a specific type of magic.
Each god sat upon a throne within their own realm of Vordalis. Each god, using their specific type of magic, forged a piece of paradise within Vordalis. In the center of Vordalis, a great city of magical energy was erected. Later named Vordalis Major, this city became the bridge to the mortal world.
The mortal world, through Vordalis Major, was created using enormous amounts of energy during a battle between the different magical gods. In their fight, they crossed magical essences and the pure magical presences of water, fire, earth, and air. The result was the mortal world which possessed each of the elements in abundance. Instead of being single, isolated kingdoms of magic, the mortal realm was a combined kingdom of all types of magic.
The First Men were created by the champion of the mortal realm in approximately 4352 BCE. Created in the image of the gods, there were small groups of each race to begin with. Over time, the numbers grew naturally into what they are today.
For the first 142 years, Azaria was in a state of establishment. Darkcrest, having been founded only recently, was being built and established as the center of life on the continent. Azar II ruled as the chief of the group known as the Azarians. The civilization was not advanced in technology by modern standards, but it was the leading power in the area.
Over a century ago, Azar claimed the land and territory of Azaria in his own name in order to maintain peace and order throughout his kingdom. He had travelled far and settled deep in order to be able establish the colony of Darkcrest.
However, the past of this new continent had yet to be discovered by foreign eyes and an ancient evil stirred beneath the depths of soil and stone that laid below.
Darkened souls that had remained in slumber for years that could not be counted felt, and tasted the pressence of life that festered in the air above them.
With dark tallons, they made there way to the surface, picking at the gravel that blocked their path, craving the taste of flesh and soul.
At long last, they penetrated the ground and the skies turned dark as people would scream and cower in fear from the gaze that scanned the landscape, for these beings were not near the things of nightmares.
One by one, the towns-folk of Darkcrest were picked off. They were stripped from either flesh or soul, and given the task of plaguing the darkness for what was left of eternity.
Azar panicked and tried to turn to a higher power. He pleaded and begged but the gods feared to answer his call as these creations came not from them.
However, this did not mean that they would not provide as much assistance as they could possibly muster. One of the gods streched out his arms and grabbed the boundries of the stars and pulled them inwards, like a soiled canvas, and disperssed them into the world below.
Constellations flew and darted, and some of them were enough to bring back most of the un-dead spawn. Through the constellation of the ranger, marksman, rogue, mage, and warrior, heros pulled their bodies off of the ground, and stood ready to fight with however much longer their will-power would last. And this will-power lasted for many years to come.
They fought bravely, side by side, and pushed these beings back into the darkness, the crevices, the cracks of solitude below, and there they remained banished.
These heroes stood valiant amongst the towns-folk as they recieved rewards and riches, only to turn them down for a simple life. Each of them took on a spouse, and of course a family, and over time this family grew.
Now, spread throughout the land of Azaria, the houses of the original heroes stand, and their deciples within them.
Until 312 CE, the continent was being discovered by many explorers. These explorers, initially sent out in every direction from Darkcrest, settled in various spots. Many of these spots became key installations in modern civilization while many others failed.
Vordalis, sometimes referred to as the Spirit Realm, is the final resting places of posthumous souls and spirits. Made from pure energy, the realm was once inhabited by the Old Gods before they were overthrown by the Mortal Heroes. Upon death, the Mortal Heroes passed on to the center ring of Vordalis and began erecting their cities of righteousness.
When a person dies and their soul is released, it is transported to Vordalis for judgment at Vordalis Major. From there, powerful spirit mages are able to classify the soul into its proper ring based on the purity of the soul. Based on actions taken during life, a soul is classified into one of the Rings of Vordalis. The rings closer to Vordalis Major, which is located in the center of Vordalis, are considered to be more pleasurable for those who inhabit them. The rings on the outside of Vordalis, like Solus, are rings of punishment. Currently, there are five rings, however there were thirty-six at one point.
Souls are able to travel to any ring lower than their ring, but cannot travel up unless they are classified into a higher ring. For example, a soul assigned to Vordalis Minor can travel to to Solus and back up to Vordalis Minor, but cannot pass into Vordalis Major due to the warding spells.
Vordalis Major is the first ring of Vordalis. The first ring is for the purest of souls. Those who save lives and fight their hardest to preserve the mortal races of Azaria are given the privilege of staying in the best of the rings after death. Vordalis Major consists of the most peaceful environment available to souls after death.
Vordalis Minor is the second ring of Vordalis. Vordalis Minor is the place for those who have not been perfect during life but have not been evil. Those who were generally good people during life are given the privilege of staying in Vordalis Minor, a ring which is protected by the Heroic Wards.
Vordalis Sumas is the third ring of Vordalis, protected by the Heroic Wards. It is the place where neutral souls are sent. Those who were neither evil nor good are sent to Sumas to roam.
Vordalis Magnas is the fourth ring of Vordalis, home of those who were minorly evil in life. Mortals which did evil things during life are forced to endure minor punishments in undeath while they roam Vordalis. Magnas is not protected by the Heroic Wards, as evil souls are not of equal value as good souls to the heroes which rule over Vordalis.
Vordalis Solus is the final ring of Vordalis which still exists. Solus is the home of those who were corrupt or evil during life. Those who murdered others unjustly or did things which compromised mortality. They are forced to endure constant punishment for their crimes during life. Adding to this, they are also faced with the threat of permanent destruction by the encroaching corruption.
When the Mortal Heroes died, their spirits passed on to Vordalis. Upon passing to Vordalis Major, the spirits of the three heroes organized a coup to take over Vordalis Major. In a long series of wars known as the Spirit Wars, the heroes fought valiantly for control of Vordalis. Eventually, they achieved victory and drove the gods out of Vordalis and into the void. Putting up a series of massive shields, known as the Heroic Wards, they were able to keep all corruption out of Vordalis for an extended period of time.
Starting about three hundred years ago, the gods began their second assault on Vordalis. By combining their powers, they were able to create Magical Essence. Using this Magical Essence, they were able to create a new type of creature known as the Corruptor. The Corruptors, led by the former gods of the Azaria and Vordalis, began an enormous assault on the wards from every direction. The shields, unable to withstand the massive amount of corruption and shadow energy, receded slowly toward Vordalis Sumas. The Heroes, in response to this attack, strengthened the shields without expanding them to the edges of Vordalis again. These shields became nearly indestructible upon strengthening.
After the shields had receded, the corruptors began their final advance on Vordalis Major by slowly eating away at Vordalis from the outside in. Their final goal, which will take hundreds of years, is to corrupt Vordalis entirely so the Old Gods can create a new spirit realm in place of the current one.
Screenshots
[font=trebuchet ms,helvetica,sans-serif]Our map is over 8000 blocks in each direction. While it's impossible to show you every single inch of the map, here are just a few screenshots of our completely custom landscape.
The Red Mountains. Located in the Northeastern Corner of the World of Azaria, the Red Mountains are the home of many tribal orc cultures. After the dispersion from Darkspire, many orcs travelled to the mountains and made villages on the sides of mountains. The area is rich in clay and minerals, but is very cold due to the high altitude. Many parts of the Red Mountains are above the clouds.
The Crystal Caverns. The goal of every miner is to find the Crystal Caverns beneath the Red Mountains. The Crystal Caverns are a network of caves and runnels which stretch across the entire world. Filled with an amount of ore and gems beyond belief, this cavern has been written off as a myth by many, but few still strive to find it and claim its riches.
The Arid Wastes.Long ago, during the spirit wars, this part of the world was stripped of all nutrients and materials. Now one of the harshest places to live in, this region only consists of sand, dead grass, and dead trees. The souls of those who died in the spirit wars are still humming in this region. Many, because of this, believe this region to be the closest bridge between Azaria and Vordalis, the spirit realm.
Fallon's Pike. This island is home to Fallon's Brigade, the resistance group which is fighting against the alleged tyranny of the Northern Alliance. Owned solely by High Lord Wes Fallon, the island is constantly patrolled by the many contingents of his private army.
It's good to see people are taking interest in volunteering for the server. Right now, we have a lot of development work to do - that is our priority as of this moment.
Silver Premium Members will now have access to Create-a-Guild once the Guilds Update for the server comes along. Guilds will have a lot of special permissions on the server including the opportunity to do contract kills and earn tons of money doing guild assignments. Guilds will also be purchasable for 500 in-game gold (which is subject to change). Silver Premium Members will not lose their guild leader status once their premium membership expires.
Premium Members will have their premium status for one month. Instead of being demoted back to "regular player" after a month, they will get access to the VIP permissions group. VIP has a few less permissions than Bronze Premium, but still more than Player.
Builder applications will no longer be handled on the website. If you are only applying for Builder, you can apply on this forum. You will be contacted by our Head of Mapping.
Character applications will now be accepted on our MinecraftForums thread. Members are encouraged, however not required, to sign up on the website.
The wiki is locked for anyone to sign up and edit, we have had to block it because we had an influx of spam. Only Bureaucrats and Administrators can create and edit pages, this is why we have created a new forum in the administration section for you to submit pages/edits to be put onto the wiki in the mean time.
We are sorry for this inconvenience and hopefully it will better your experience on the site.
We will now be accepting applications on this thread.Application form is posted.
Hi yes, I tried to sign up for your forums, but it doesn't work, as it says I didn't fill out the captcha correctly. But on the sign up,So, I'll just post here.
[b]I.PersonalInformation[/b] IGN: Papa_Efun Age: 15 Where did you hear about A:RP?: This post c: Did you read the rules of A:RP?: I skimmed over the giant headlines from 1 to 27 I believe it was on your forums. Sorry if there was a post if you read rules thing D:
[b]II.CharacterInformation[/b]
CharacterName: Krogdhar Skullgnasher
CharacterAge: 24
CharacterAppearance: A large orc, two heads taller than the average human. Muscular, as per usual orcs, long hair and scruffy beard.
CharacterOrigin: (Wouldn't this be the same as background? Otherwise I'll say it's where I came up with my character) I made Krogdhar about 6 months ago. I play a lot of Warcraft III, and there's a role-playing map known as Titan's Land. There, I've had many stories with him, but I think I should start fresh with him on this server.
CharacterPersonality: He will always do what he believes to be morally right, if he can help it. He loves himself, his friends, and nature. Shamanistic at times, but in times of panic his orcish nature does come out.
CharacterAlignment: Neutral - Good, leaning more towards Neutral.
CharacterBackground(Requires2 paragraphs).((I was reading your lore, but got bored through the second spoiler thing, so I don't know what you have on orcs for lore, but I'm gonna make mine up based on what I read))
Krogdhar, Son of Ranguar was born to be the new chieftain of his clan, the Skullgnasher Clan. Their tribe lived far off in mountainous regions from the humans. When the came from within the world's core, the orcs fought bravely against them. They held out for some time, but cursed the old gods. They had only focused on the humans, and abandoned the clan. Ranguar, the first orcish mage of their clan fell in battle, naming his son Krogdhar the new Chieftain.
They survived for quite some time, 3 more years after the death of Ranguar. The Skullgnasher orcs looked up to the stars, and worshiped Ranguar as a new deity, one they thought brought them power in battle. With the failure of the survival of the clan, many of the orcs retreated. Krogdhar lead a group out into a woods, but they were attacked by the creatures spawned from the darkness. Killing off many of the invaders, the refugees fought valiantly, but to no avail. Just as Krogdhar was left last man standing, he was hit unconscious. The sun was already dawning, and the piercing light destroyed his attackers, as hey lay there unable to defend himself.
Humbled by his past, and inability to save his people, he went out and searched for the nearest human town in which he has hopes they would accept him.
[b]III.Questionnaire[/b] List some roleplaying terms and what they mean.Give examples for each.
OOC- Out of Character - This is you, the actual player talking and acting.
KrogdharOOC: Hey billy, I'm getting off for the night, I'll see you later.
IC - Incharacter - This is your character you've made talking and acting, not you the player.
KroghdarIC:*walks into the general store, head hung low* "I need some place where I can find work. Can you help me?"
Powergamming - This is when you cannot be stopped and can kill all
Krogdhar: *Swings his blade, spinning and decapitating everyone nearby, then shoots a laser out of his eyes melting your cock off*
What are the policies on crime roleplay (robbing, scamming, rape, etc.) From what I saw on the forum, I need to have everyone nearby's consent for rape(erp), combat must be agreed on if mincecraft mechanics or txt fight, robbing can only take place on a character who's been in for a week, burglary must be 3 stacks if someone's home, and if it's a major burglary, must have admin consent.
Right now, we are working hard to create an enormous map which is comprehensive and detailed as well as awe-inspiring for the players. We are looking to create a roleplaying environment unlike any other seen before.
We're going to be doing a massive building session tomorrow. We'll be turning the whitelist off for a short amount of time - so, pop in if you want to help!
We're going to be doing a massive building session tomorrow. We'll be turning the whitelist off for a short amount of time - so, pop in if you want to help!
Rescheduled. We'll be doing this on 6/26/2013 and 6/27/2013 - hop on and help build if you want!
I. Personal Information IGN: Slenderbaltr Age: 15 Where did you hear about A:RP?: www.minecraftforum.net Did you read the rules of A:RP?: Yes, I have
II. Character Information Character Name: Sylvas Seasword Character Age: 18 Character Appearance: Skinny, paler white skin. Character Origin: Just as Papa_Efun said, I think this is the same as the background, but to not leave this blank and do the same as Papa_Efun I will list how I made this character - I just thought him out while writing this Character Personality: Backstabber, not trustworthy, superiority complex Character Alignment: Dark Character Background: Sylvas was about 5 years old when his family was killed by a clan of orcs. It was a gruesome experience for his little eyes. He has been training on the streets since, stealing money from people to survive himself. When Sylvas turned 15, he caught the nimble eyes of a clan of thieves, which he joined. 3 years of looting and stealing, but also the rigorous training the clan put him through trained him well in both skill and life.
Over the next few days after turning 18, sylvas felt... a grim fate marching upon him. After stealing some jewelry from a rich couple he felt a chill going throughout his spine. Upon returning to the thieves' hideout he wondered where everyone went. After taking a few steps inside, he saw them all slaughtered, some beheaded, some missing a limb or two. Falling to his knees crying, a white slip of paper caught his eye. At it were letters written in the blood of the deceased allies. The letters were written in a weird pattern, just like the orcs' writing is. "You cannot escape us!" written were the letters. Upon that very moment, Sylvas swore revenge upon all orcs and their kind.
III. Questionnaire List some roleplaying terms and what they mean.
OOC - Out of character (/b Hello admins!)
CK - Character kill
Powergaming - doing unreallistic things like throwing a castle
"Asspulling" - drawing/sheathing massive weapons in a short span
Deathmatch - Killing someone without a valid RP reason
What are the policies on crime roleplay? Sexual/Erotic RP - All players in a specific area must approve. Robbing - all can be found on your rules on your forum's post (I'm too lazy to write anymore)
Accepted. Add itzfusiionx on Skype if you want to be added to our Members Discussion group.
Each god sat upon a throne within their own realm of Vordalis. Each god, using their specific type of magic, forged a piece of paradise within Vordalis. In the center of Vordalis, a great city of magical energy was erected. Later named Vordalis Major, this city became the bridge to the mortal world.
The mortal world, through Vordalis Major, was created using enormous amounts of energy during a battle between the different magical gods. In their fight, they crossed magical essences and the pure magical presences of water, fire, earth, and air. The result was the mortal world which possessed each of the elements in abundance. Instead of being single, isolated kingdoms of magic, the mortal realm was a combined kingdom of all types of magic.
The First Men were created by the champion of the mortal realm in approximately 4352 BCE. Created in the image of the gods, there were small groups of each race to begin with. Over time, the numbers grew naturally into what they are today.
For the first 142 years, Azaria was in a state of establishment. Darkcrest, having been founded only recently, was being built and established as the center of life on the continent. Azar II ruled as the chief of the group known as the Azarians. The civilization was not advanced in technology by modern standards, but it was the leading power in the area.
Over a century ago, Azar claimed the land and territory of Azaria in his own name in order to maintain peace and order throughout his kingdom. He had travelled far and settled deep in order to be able establish the colony of Darkcrest.
However, the past of this new continent had yet to be discovered by foreign eyes and an ancient evil stirred beneath the depths of soil and stone that laid below.
Darkened souls that had remained in slumber for years that could not be counted felt, and tasted the pressence of life that festered in the air above them.
With dark tallons, they made there way to the surface, picking at the gravel that blocked their path, craving the taste of flesh and soul.
At long last, they penetrated the ground and the skies turned dark as people would scream and cower in fear from the gaze that scanned the landscape, for these beings were not near the things of nightmares.
One by one, the towns-folk of Darkcrest were picked off. They were stripped from either flesh or soul, and given the task of plaguing the darkness for what was left of eternity.
Azar panicked and tried to turn to a higher power. He pleaded and begged but the gods feared to answer his call as these creations came not from them.
However, this did not mean that they would not provide as much assistance as they could possibly muster. One of the gods streched out his arms and grabbed the boundries of the stars and pulled them inwards, like a soiled canvas, and disperssed them into the world below.
Constellations flew and darted, and some of them were enough to bring back most of the un-dead spawn. Through the constellation of the ranger, marksman, rogue, mage, and warrior, heros pulled their bodies off of the ground, and stood ready to fight with however much longer their will-power would last. And this will-power lasted for many years to come.
They fought bravely, side by side, and pushed these beings back into the darkness, the crevices, the cracks of solitude below, and there they remained banished.
These heroes stood valiant amongst the towns-folk as they recieved rewards and riches, only to turn them down for a simple life. Each of them took on a spouse, and of course a family, and over time this family grew.
Now, spread throughout the land of Azaria, the houses of the original heroes stand, and their deciples within them.
Until 312 CE, the continent was being discovered by many explorers. These explorers, initially sent out in every direction from Darkcrest, settled in various spots. Many of these spots became key installations in modern civilization while many others failed.
When a person dies and their soul is released, it is transported to Vordalis for judgment at Vordalis Major. From there, powerful spirit mages are able to classify the soul into its proper ring based on the purity of the soul. Based on actions taken during life, a soul is classified into one of the Rings of Vordalis. The rings closer to Vordalis Major, which is located in the center of Vordalis, are considered to be more pleasurable for those who inhabit them. The rings on the outside of Vordalis, like Solus, are rings of punishment. Currently, there are five rings, however there were thirty-six at one point.
Souls are able to travel to any ring lower than their ring, but cannot travel up unless they are classified into a higher ring. For example, a soul assigned to Vordalis Minor can travel to to Solus and back up to Vordalis Minor, but cannot pass into Vordalis Major due to the warding spells.
Vordalis Major is the first ring of Vordalis. The first ring is for the purest of souls. Those who save lives and fight their hardest to preserve the mortal races of Azaria are given the privilege of staying in the best of the rings after death. Vordalis Major consists of the most peaceful environment available to souls after death.
Vordalis Minor is the second ring of Vordalis. Vordalis Minor is the place for those who have not been perfect during life but have not been evil. Those who were generally good people during life are given the privilege of staying in Vordalis Minor, a ring which is protected by the Heroic Wards.
Vordalis Sumas is the third ring of Vordalis, protected by the Heroic Wards. It is the place where neutral souls are sent. Those who were neither evil nor good are sent to Sumas to roam.
Vordalis Magnas is the fourth ring of Vordalis, home of those who were minorly evil in life. Mortals which did evil things during life are forced to endure minor punishments in undeath while they roam Vordalis. Magnas is not protected by the Heroic Wards, as evil souls are not of equal value as good souls to the heroes which rule over Vordalis.
Vordalis Solus is the final ring of Vordalis which still exists. Solus is the home of those who were corrupt or evil during life. Those who murdered others unjustly or did things which compromised mortality. They are forced to endure constant punishment for their crimes during life. Adding to this, they are also faced with the threat of permanent destruction by the encroaching corruption.
Starting about three hundred years ago, the gods began their second assault on Vordalis. By combining their powers, they were able to create Magical Essence. Using this Magical Essence, they were able to create a new type of creature known as the Corruptor. The Corruptors, led by the former gods of the Azaria and Vordalis, began an enormous assault on the wards from every direction. The shields, unable to withstand the massive amount of corruption and shadow energy, receded slowly toward Vordalis Sumas. The Heroes, in response to this attack, strengthened the shields without expanding them to the edges of Vordalis again. These shields became nearly indestructible upon strengthening.
After the shields had receded, the corruptors began their final advance on Vordalis Major by slowly eating away at Vordalis from the outside in. Their final goal, which will take hundreds of years, is to corrupt Vordalis entirely so the Old Gods can create a new spirit realm in place of the current one.
plz help it souds really fun
We will now be accepting applications on this thread.Application form is posted.
Accepted. Welcome to the World of Azaria!
It's back up now. I was doing plugin stuff.
Rescheduled. We'll be doing this on 6/26/2013 and 6/27/2013 - hop on and help build if you want!
Accepted. Add itzfusiionx on Skype if you want to be added to our Members Discussion group.
Also, we will be upgrading our server in preparation for our BETA RELEASE. All accepted players will have a chance to see the server very soon.
Name: Justin C.
Age: 14
Skype: assassinscreedfan1
Timezone: Eastern
Reviewed and accepted.