Character Name: (example: Hue Maulzack) Ragnar Ironforge
Character Race: (see below for race choices) dwarf
Character Age: (see below for race life spans): 107
Character Description: ( what they look and act like along with what they often do in situations):
Ragnar is a long bearded fellow, he hobbles around his cave systems like no ones business. He prefers to stay hidden underground were no humans or elves can find him. He finds friendship primarily in dwarfs only. He's 4'11" tall for most dwarfs, his brown beard goes past his chin and his hair is midium length. His clan members call him Ironhammer, for the two war hammers he wears at his sides. He also carries a variety of small hammers that he uses to locate gems and fine tune his machines.
Character Quirks: (anything from a strange battlecry to a fear of spiders):
Underground is his home, you will only be able to find him from the castle that guards his hole to the surface. He fights with two war hammers along with his fellow clan members.
Homeland: (A made-up land in which you came from before joining this server):
Ragnar came from Galderon, a place that never recovered from a war. Its economy and the basic function of the homeland shut down. The only one who could save them was a man named ogedi but he was for ever lost in the final battle between the orcs and the humans. Ragnar boarded a boat with the remaining members of his clan and set off to find a new home land, a place where they could unite the dwarfs and scorch the lands of those before them.
Character Backstory: (no set size, but we expect it to be longer than one sentence.)
Ragnar came from a clan called Ironforge, they were particularly important because of their unique skills of using the forges located near the core of their planet. The difference between Ragnar and the rest of his clan was that he did not care so much for the forge, he loved his hammers. He like seeing the agony on his enemies face as he drove his hammer through their chest, oh the screams they would make. Seeing this his parents proposed a new ordinance in order to keep him in the clan, he was in change of guarding the entrance to the surface.
During the period of the great war in which Galderon was set on fire, there were constant attacks on the clans homeland. People wanted the weapons located deep within the homeland. Ragnar fought hard, but at last, he did not have the man power to ward of constant attacks. His families home land was set to ashes as the humans made way with their families treasures.
The few remaining clan members that had managed to make it to the safe in which no one but a dwarf could enter hid until Ragnar unlocked them. They came out of the safe to see their brothers, mothers, fathers, and friends massacred trying to protect what they worked so hard on. They would never forget the scum that did this, neither would Ragnar, his mother was dead, his brothers were dead, and his father. It was time for revenge, blood will be shed, Ragnar will have his revenge.
Character Description: Malkyn is a gentle-hearted elf and is in love with the wild. She prefers to be alone, though company is not any problem. She is about 6"5 with dark brown hair and dim blue eyes. She has learned to trust nobody, and favors martial combat.
Character Quirks: Malkyn has an odd connection with nature, therefor she lives in the trees.
Homeland: She hails from an ancient kingdom called Mordrivale, home to her elven kind.
Character Backstory: Malkyn was always curious when she was younger. She always loved venturing out in the trees as far as she could go before her house was out of sight. She grew up to be a brave, courageous, and gentle woman. She left her home, Mordrivale and found a city named ChivalrousCraft, and lives there now, in the trees. She isn't very social, and that often means conversations start with a knife to a throat. She's very good with horses, so she works at the stables, feeding and training the animals.
Character Description: Malkyn is a gentle-hearted elf and is in love with the wild. She prefers to be alone, though company is not any problem. She is about 6"5 with dark brown hair and dim blue eyes. She has learned to trust nobody, and favors martial combat.
Character Quirks: Malkyn has an odd connection with nature, therefor she lives in the trees.
Homeland: She hails from an ancient kingdom called Mordrivale, home to her elven kind.
Character Backstory: Malkyn was always curious when she was younger. She always loved venturing out in the trees as far as she could go before her house was out of sight. She grew up to be a brave, courageous, and gentle woman. She left her home, Mordrivale and found a city named ChivalrousCraft, and lives there now, in the trees. She isn't very social, and that often means conversations start with a knife to a throat. She's very good with horses, so she works at the stables, feeding and training the animals.
The backstory could use a bit of work, maybe add on to it a bit and change the city named ChivalrousCraft to Alderion or Rhuan.
Character Age: unknown (estimated about 50 to 60 years old)
Character Description: about two meters tall, brown beard, white robe, barely speaks. Tends to stick to his own buisness Named after the tatoo on his chest..
Character Quirks: has no memory about his origin, who he actually is or his age.
Homeland: unknown
Character Backstory: Little is known about Mljonir- he was found in Rhunan, laying unconcious near a road. When the townsfolk helped him up, they noticed that he seems rather odd- his skin is paler than normal, he didn't know who he was, how old was he or where he came from and he wasn't very talkativel. Little did they know, that instead of wasting his strength on talking he's using it to stop himself from letting himself succumb to the influence of the parasite and not go on a murderous rampage. He's been keeping his true race a secret from that point on- trying to atleast to pretend that he is living a normal, while at night he spends most of the time trying to retain his sanity and resist the worm.
Interesting concept Could use some work work but it will do, accepted
Character Description: Eleven, or "Eleven the Wanderer" is a solitary person who often shies away from large social gatherings, and never stays put for very long.
Character Quirks: Rejects making friends for fear of losing them
Homeland: Andromeda
Character Backstory: Eleven fought in the 80 years war in Andromeda. He was a fierce lieutenant, promoted to captain shortly after his 24th birthday. He swung the odds in his empire's favor in many battles, and his name was legendary among the ranks. At just the young age of 28, after 10 years of fighting, Eleven came to a crossroads decision that would change his life forever. After defeating his enemies in battle, he ordered his men to scour the town for supplies and prisoners. His men came upon an orphanage, where women and children had hid during the battle. His superior officer ordered him to burn the orphanage down with the women and children still inside. Eleven argued that they were not combatants and should not be harmed. Eleven was again ordered to massacre the civilians. Eleven threw his shield down in an act of insubordination, and was then ordered arrested by his superior officer. Eleven was released by his friends as they escorted him back to the kingdom's prison, and to this day he has lived as an exile.
Im going to give a quick starter tip, me personally, when I spawned I didn't know what to do. At that time I was getting spammed by npcs, so I ignored them like you might.
I then traveled wasting most of my food until I got out of spawn. At that time I found a farmers hut, helping my self to some newly grown wheat. Of course I replanted.
^ I suggest you do that, not many animals to kill, mines are plenty full. Im just roaming about now, still nothing to bad. I hope to see some more people on
Character Description: Eleven, or "Eleven the Wanderer" is a solitary person who often shies away from large social gatherings, and never stays put for very long.
Character Quirks: Rejects making friends for fear of losing them
Homeland: Andromeda
Character Backstory: Eleven fought in the 80 years war in Andromeda. He was a fierce lieutenant, promoted to captain shortly after his 24th birthday. He swung the odds in his empire's favor in many battles, and his name was legendary among the ranks. At just the young age of 28, after 10 years of fighting, Eleven came to a crossroads decision that would change his life forever. After defeating his enemies in battle, he ordered his men to scour the town for supplies and prisoners. His men came upon an orphanage, where women and children had hid during the battle. His superior officer ordered him to burn the orphanage down with the women and children still inside. Eleven argued that they were not combatants and should not be harmed. Eleven was again ordered to massacre the civilians. Eleven threw his shield down in an act of insubordination, and was then ordered arrested by his superior officer. Eleven was released by his friends as they escorted him back to the kingdom's prison, and to this day he has lived as an exile.
Im going to give a quick starter tip, me personally, when I spawned I didn't know what to do. At that time I was getting spammed by npcs, so I ignored them like you might.
I then traveled wasting most of my food until I got out of spawn. At that time I found a farmers hut, helping my self to some newly grown wheat. Of course I replanted.
^ I suggest you do that, not many animals to kill, mines are plenty full. Im just roaming about now, still nothing to bad. I hope to see some more people on
Thank you for your input ^_^, I'll make sure to keep it in mind and look for ways of making it a lot more easy to learn about stuff on the server.
Quote from minifigurestudios»
The backstory could use a bit of work, maybe add on to it a bit and change the city named ChivalrousCraft to Alderion or Rhuan.
IGN: artsy_gamer906
Character Name: Malkyn Cedany
Character Race: High Elf
Character Age: 46 Years
Character Description: Malkyn is a gentle-hearted elf and is in love with the wild. She prefers to be alone, though company is not any problem. She is about 6"5 with dark brown hair and dim blue eyes. She has learned to trust nobody, and favors martial combat.
Character Quirks: Malkyn has an odd connection with nature, therefor she lives in the trees.
Homeland: She hails from an ancient kingdom called Mordrivale, home to her elven kind.
Character Backstory: Malkyn was always curious when she was younger. She loved to talk to the wilderness, and enjoyed singing in her village's tavern. She was trained in a fighting style known mostly only to elven kind. She was exceptional with a bow, and fancied using hidden blades. She became of the age of an adult soon after. Leaving her family behind, she journeyed far into the mountains, using her map throughout. Almost a week since her departure, she found herself staring at a kingdom she'd only ever heard stories about. Alderion. Quickly, she trampled down the mountain, jumping from tree to tree, until she came face to face with the gates. A guard let her in, and she found a house for sale. She worked in the stables, trying to raise money for herself so that one day she could live in this kingdom.
Character Description: Malkyn is a gentle-hearted elf and is in love with the wild. She prefers to be alone, though company is not any problem. She is about 6"5 with dark brown hair and dim blue eyes. She has learned to trust nobody, and favors martial combat.
Character Quirks: Malkyn has an odd connection with nature, therefor she lives in the trees.
Homeland: She hails from an ancient kingdom called Mordrivale, home to her elven kind.
Character Backstory: Malkyn was always curious when she was younger. She loved to talk to the wilderness, and enjoyed singing in her village's tavern. She was trained in a fighting style known mostly only to elven kind. She was exceptional with a bow, and fancied using hidden blades. She became of the age of an adult soon after. Leaving her family behind, she journeyed far into the mountains, using her map throughout. Almost a week since her departure, she found herself staring at a kingdom she'd only ever heard stories about. Alderion. Quickly, she trampled down the mountain, jumping from tree to tree, until she came face to face with the gates. A guard let her in, and she found a house for sale. She worked in the stables, trying to raise money for herself so that one day she could live in this kingdom.
Description: Peter understood from the beginning of his travels that he needed to survive somehow. So he helped other people trabel in order to get work and to hide. Eventually he started helping people out with other things besides traveling, and that's where most of his adventures start. His adventures ranged from helping kill an invincible bandit (however, Peter was not the one that killed the bandit), to just having a hard time traveling through an area. With these travels, Peter's social skills grew, he also learned about different races, different personalities and how to weild a sword. Eventually he stopped at a stone smith in order to hide, and he worked their for 3 years before setting off again. During those three years he learned how to make a proper stone sword, making that his comfertable weapon.
Quirks: is good at wielding a stone sword, and surviving as a whole, but with so many lessons in his head he tends to overthink things and he can't shoot a bow for the life of him.
Homeland: Mercan, a country with several small towns and a kingdom.
backstory: While living in this generic country. Thirteen year old Peter was noticing missing animals from the pen. Slowly, the number of animals would slowly disappear with each passing day. He started hearing rumors of a werewolf running around and one night, he actually saw the werewolf. One day when the number of animals was extremely low he decided to go and catch the wolf before it took out anymore animals. While other hunters searched the forest for it, Peter used a trap near his own house in order to get it. He failed to set the trap in time however and the wolf snuck up on him and leaped at his back. Peter heard the wolf growling before hand though and swung a wooden sword that he made at him. The sword made it's mado but it barely damaged the wolf and soon it was on top of him. Peter should have died there but something happened and the wolf collapsed. The only clue that showed how the wolf died was a burn mark in it's back. Peter's parents, seeing the conclusion of this, assumed that Peter himself took down the wolf and he deserved to fight in the army. Not wanting to do that, Peter quickly ran away to go on his big adventure, years pass. And now he is at Aldieron. Ready to es see what adventures will happen there.
Description: Peter understood from the beginning of his travels that he needed to survive somehow. So he helped other people trabel in order to get work and to hide. Eventually he started helping people out with other things besides traveling, and that's where most of his adventures start. His adventures ranged from helping kill an invincible bandit (however, Peter was not the one that killed the bandit), to just having a hard time traveling through an area. With these travels, Peter's social skills grew, he also learned about different races, different personalities and how to weild a sword. Eventually he stopped at a stone smith in order to hide, and he worked their for 3 years before setting off again. During those three years he learned how to make a proper stone sword, making that his comfertable weapon.
Quirks: is good at wielding a stone sword, and surviving as a whole, but with so many lessons in his head he tends to overthink things and he can't shoot a bow for the life of him.
Homeland: Mercan, a country with several small towns and a kingdom.
backstory: While living in this generic country. Thirteen year old Peter was noticing missing animals from the pen. Slowly, the number of animals would slowly disappear with each passing day. He started hearing rumors of a werewolf running around and one night, he actually saw the werewolf. One day when the number of animals was extremely low he decided to go and catch the wolf before it took out anymore animals. While other hunters searched the forest for it, Peter used a trap near his own house in order to get it. He failed to set the trap in time however and the wolf snuck up on him and leaped at his back. Peter heard the wolf growling before hand though and swung a wooden sword that he made at him. The sword made it's mado but it barely damaged the wolf and soon it was on top of him. Peter should have died there but something happened and the wolf collapsed. The only clue that showed how the wolf died was a burn mark in it's back. Peter's parents, seeing the conclusion of this, assumed that Peter himself took down the wolf and he deserved to fight in the army. Not wanting to do that, Peter quickly ran away to go on his big adventure, years pass. And now he is at Aldieron. Ready to es see what adventures will happen there.
The back story has a lot of grammar errors, please clean it up and make it flow better, don't repeat an idea over and over.
redo backstory: "Two roads..... Which one should I take...". Peter stood at a fork in the road, one road leading south, the other leading east. Going east would lead to a city that Peter had been to already. He was probably wanted over there. However, the path leading south went to Aldeiron. He never saw this area on the map strangly enough. "Looks like a good spot to stay for a bit" He muttered as he started walking south. The journy here was tough after he ran away from home, but maybe he could settle down at Aldeiron for a little while.
redo backstory: "Two roads..... Which one should I take...". Peter stood at a fork in the road, one road leading south, the other leading east. Going east would lead to a city that Peter had been to already. He was probably wanted over there. However, the path leading south went to Aldeiron. He never saw this area on the map strangly enough. "Looks like a good spot to stay for a bit" He muttered as he started walking south. The journy here was tough after he ran away from home, but maybe he could settle down at Aldeiron for a little while.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/28/2012
Posts:
86
Minecraft:
Delief_
Xbox:
Delief200
Member Details
IGN: Delief_ Character Name: Brakunur Character Race: Orc Character Age: 36 Character Description: A green-skinned orc from a desert tribe to the Far East of Aldeiron. He trains daily to improve his strength to make use of his tribes unique weapon style, a ground based lance and shield. His body is largely made of muscle, his height resting at a solid 195cm tall and around 105kg. He keeps his hair shaved off except for a brown samurai-like pony tail. Character Quirks: Brakunur speaks in a strange lingo from his tribe that makes it hard for people to understand him. Once you learn the quirks to this lingo though it is quite easy to understand. He does understand normal common but he cannot speak it simply out of habit.
Unfortunately for Brakunur, he is disturbed by the sight of blood. Sometimes he can simply faint over the smallest drop. Homeland: Garr’Lokaht Character Back-story:
Childhood
Brakunur was the biggest of the litter. He was the bully, the brute but also the leader. Whenever there were hunts, Brakunur would direct the children and take them to the best places to hunt for small animals. His father was chief hunter of the tribe and taught Brakunur everything he knew. By the age of twelve, two years before the coming of age ceremony, Brakunur could carry the heavy shield and lance that was signature of his tribe. As a reward, his father decided to give him a wolf pup. The pup was small, the runt. Brakunur took pity on the pup, naming the pup (which was female) after his mother, Semazira. Brakunur raised the pup as best he could, feeding it half of his food, running her every day and cutting her fur so she wasn’t hot under the desert sun. Semazira grew into a powerful beast that could run for hours across the desert, tracking, chasing, and hunting. To Brakunur, Semazira was his life and he loved the wolf more than anything. She softened his brutish heart and he became even more influential as a leader. His father had great hopes for him.
Coming of Age
When a child turned 14 years of age in the tribe, be it they were male or female, they would undergo a trial to prove themselves worthy of being an adult. This trial could be anything from fighting another tribe member to hunting one of the many dangerous beasts that roamed the land to gathering a rare plant or even joining a trade caravan for a year. Since Brakunur was quite strong and proficient in his fighting skills, the village leaders decided to trial him by combat against one of the best fighters in the tribe. The rules were simple, Brakunur either had to survive for 5 minutes or win (knocking the opponent unconscious, killing was meaningless since they needed everyone they could get) the match to pass. Any weapon was allowed apart from bows.
A ring was made in the centre of the village. Piles of weapons were placed at opposite ends for the contestants to grab. As Brakunur stepped into the ring, he saw a lance and shield sitting on the other pile. His opponent tossed them aside to grab a massive war hammer. Brakunur moved to grab the lance and shield, only to have the wind knocked out of him as the hammer hit him square in the chest. His opponent laughed. Moving away from the weapons pile acknowledged that you were ready to fight. Brakunur swore and he ran for the lance again. This time he knew the hammer was coming, and rolled under the swing. His opponent spun, dragging the war hammer across the ground to hit Brakunur while he was on the ground. By sheer luck, Brakunur was able to avoid the blow by diving at just the right time to grab the lance. With lance in hand and shield on arm, he turned to face his opponent again.
A minute had passed, Brakunur launched into the attack, emerging from behind his shield guard with an upwards thrust. The other orc stepped backwards, raising his hammer up to block. Anticipating a move like that, Brakunur stepped forward, putting his shield guard back up and lunging shield first towards his opponent. With his hammer up, the orc was left open to the shield and was pushed back. This gave Brakunur the space he needed to back away and lower his lance to ready for a more potent attack. His opponent stumbled away, eventually gaining his footing. He let out a roar and charged, swinging his hammer of his head. Brakunur saw his chance and struck at the orc’s chin. The lance pierced the air, hitting directly under the chin. His opponent was knocked out due to the whiplash in a single strike, hammer dropping to the ground and body falling limp.
No one had expected this outcome. Once it was realised his opponent wasn’t getting up for a while, the tribe roared its congratulations. Brakunur’s face was painted with victory paint and he was carried to the feasting ground where his first three days of adulthood would be spent eating to his heart’s content and learning more about the adult world.
Coming to Aldeiron
After the three days of feasting were over, Brakunur was to go out on a hunting trip. Semizira had just given birth to her first litter, and so would not be going on this hunting trip. Brakunur was saddened that she couldn’t come, but he was also happy that his companion was happy. He set out with the hunting party.
Meanwhile in the village, the orc whom he had fought, the former strongest fighter sat brooding in his hut. He wasn’t allowed on the hunt, Brakunur had taken his place. In a most un-orc like fashion he began to plot. He stepped outside of his hut for the first time since he had lost. He slunk around the village until he found Brakunur’s hut. Inside, he found the new mother wolf and her cubs asleep...
Brakunur walked triumphant into the village. Behind him he towed a massive jotuun (a large camel-like creature with more fangs, sharp claws and muscles than an actual camel). The tribe would eat well tonight. Tired, Brakunur bid farewell to his new hunting party and went to rest in his hut.
Pushing aside the flap to enter his tent, Brakunur laughed remembering the day’s activities. It took him a moment to register that something wasn’t right. He looked around and almost screamed in a non-man like fashion. Blood covered the walls. The floor was sticky underfoot and entrails were scattered about the room. On his bed were the ripped apart bodies of Semizira and her cubs. Weeping, Brakunur tread through the blood and wolf innards to his dead companion. He reached down to cradle her head, only to find it severed from the body. This time, he fainted.
He woke in his father’s hut. His father was looking down at him. Brakunur got up and walked out of the tent. He grabbed the nearest sharp instrument he could find, a rusty knife. Walking through the village, he found the former strongest fighter sitting by his cook pot, looking smug as he saw Brakunur. He couldn’t control himself anymore. In a fit of rage he dived on the offending orc, the one who he had guessed killed his beloved companion. Surprised, the orc couldn’t react and was stabbed multiple times. Brakunur was in a fit of rage he couldn’t control. By the time he had recovered, the orc was already dead. Stab wounds covered his body, blood seeping out onto the sand. Brakunur stared at the blood and felt sick. He threw up, unable to hold it in. He had specks in his vision and he felt he was going to pass out again.
A few days later, Brakunur picked up his lance and shield and left the village in the dead of night. While glad that he had killed the orc, he was scared of himself, scared of seeing blood again. He walked west, travelling at night to avoid the desert sun and camping during the day to get rest. A group of refugees crossed his path. They told him they were heading to a land called Aldeiron. With no where better to go or be, Brakunur took the path to Aldeiron. Let’s say he got... a little bit distracted helping people along the way that his journey took him a great portion of his life. What the refugees had said would be a short 6 month walk turned into just over two decades. But eventually, he made his way to Aldeiron. He never got out of his slang either. In a foreign world his home lingo provided him with some comfort.
That will do, Accepted.
Character Name: Malkyn Cedany
Character Race: High Elf
Character Age: 46 Years
Character Description: Malkyn is a gentle-hearted elf and is in love with the wild. She prefers to be alone, though company is not any problem. She is about 6"5 with dark brown hair and dim blue eyes. She has learned to trust nobody, and favors martial combat.
Character Quirks: Malkyn has an odd connection with nature, therefor she lives in the trees.
Homeland: She hails from an ancient kingdom called Mordrivale, home to her elven kind.
Character Backstory: Malkyn was always curious when she was younger. She always loved venturing out in the trees as far as she could go before her house was out of sight. She grew up to be a brave, courageous, and gentle woman. She left her home, Mordrivale and found a city named ChivalrousCraft, and lives there now, in the trees. She isn't very social, and that often means conversations start with a knife to a throat. She's very good with horses, so she works at the stables, feeding and training the animals.
The backstory could use a bit of work, maybe add on to it a bit and change the city named ChivalrousCraft to Alderion or Rhuan.
Interesting concept Could use some work work but it will do, accepted
Character Name: Eleven
Character Race: Human
Character Age: 31
Character Description: Eleven, or "Eleven the Wanderer" is a solitary person who often shies away from large social gatherings, and never stays put for very long.
Character Quirks: Rejects making friends for fear of losing them
Homeland: Andromeda
Character Backstory: Eleven fought in the 80 years war in Andromeda. He was a fierce lieutenant, promoted to captain shortly after his 24th birthday. He swung the odds in his empire's favor in many battles, and his name was legendary among the ranks. At just the young age of 28, after 10 years of fighting, Eleven came to a crossroads decision that would change his life forever. After defeating his enemies in battle, he ordered his men to scour the town for supplies and prisoners. His men came upon an orphanage, where women and children had hid during the battle. His superior officer ordered him to burn the orphanage down with the women and children still inside. Eleven argued that they were not combatants and should not be harmed. Eleven was again ordered to massacre the civilians. Eleven threw his shield down in an act of insubordination, and was then ordered arrested by his superior officer. Eleven was released by his friends as they escorted him back to the kingdom's prison, and to this day he has lived as an exile.
I then traveled wasting most of my food until I got out of spawn. At that time I found a farmers hut, helping my self to some newly grown wheat. Of course I replanted.
^ I suggest you do that, not many animals to kill, mines are plenty full. Im just roaming about now, still nothing to bad. I hope to see some more people on
Accepted
Thank you for your input ^_^, I'll make sure to keep it in mind and look for ways of making it a lot more easy to learn about stuff on the server.
Using a bed and you can only go back to it by dying.
IGN: artsy_gamer906
Character Name: Malkyn Cedany
Character Race: High Elf
Character Age: 46 Years
Character Description: Malkyn is a gentle-hearted elf and is in love with the wild. She prefers to be alone, though company is not any problem. She is about 6"5 with dark brown hair and dim blue eyes. She has learned to trust nobody, and favors martial combat.
Character Quirks: Malkyn has an odd connection with nature, therefor she lives in the trees.
Homeland: She hails from an ancient kingdom called Mordrivale, home to her elven kind.
Character Backstory: Malkyn was always curious when she was younger. She loved to talk to the wilderness, and enjoyed singing in her village's tavern. She was trained in a fighting style known mostly only to elven kind. She was exceptional with a bow, and fancied using hidden blades. She became of the age of an adult soon after. Leaving her family behind, she journeyed far into the mountains, using her map throughout. Almost a week since her departure, she found herself staring at a kingdom she'd only ever heard stories about. Alderion. Quickly, she trampled down the mountain, jumping from tree to tree, until she came face to face with the gates. A guard let her in, and she found a house for sale. She worked in the stables, trying to raise money for herself so that one day she could live in this kingdom.
(Is this better?)
The IP has been changed to SolisGamers.com but I have been unable to change over the front page for the past little while.
The current IP is: Solisgamers.com
That will do, Accepted
character name: Peter Goldland
Character Age: 19
Description: Peter understood from the beginning of his travels that he needed to survive somehow. So he helped other people trabel in order to get work and to hide. Eventually he started helping people out with other things besides traveling, and that's where most of his adventures start. His adventures ranged from helping kill an invincible bandit (however, Peter was not the one that killed the bandit), to just having a hard time traveling through an area. With these travels, Peter's social skills grew, he also learned about different races, different personalities and how to weild a sword. Eventually he stopped at a stone smith in order to hide, and he worked their for 3 years before setting off again. During those three years he learned how to make a proper stone sword, making that his comfertable weapon.
Quirks: is good at wielding a stone sword, and surviving as a whole, but with so many lessons in his head he tends to overthink things and he can't shoot a bow for the life of him.
Homeland: Mercan, a country with several small towns and a kingdom.
backstory: While living in this generic country. Thirteen year old Peter was noticing missing animals from the pen. Slowly, the number of animals would slowly disappear with each passing day. He started hearing rumors of a werewolf running around and one night, he actually saw the werewolf. One day when the number of animals was extremely low he decided to go and catch the wolf before it took out anymore animals. While other hunters searched the forest for it, Peter used a trap near his own house in order to get it. He failed to set the trap in time however and the wolf snuck up on him and leaped at his back. Peter heard the wolf growling before hand though and swung a wooden sword that he made at him. The sword made it's mado but it barely damaged the wolf and soon it was on top of him. Peter should have died there but something happened and the wolf collapsed. The only clue that showed how the wolf died was a burn mark in it's back. Peter's parents, seeing the conclusion of this, assumed that Peter himself took down the wolf and he deserved to fight in the army. Not wanting to do that, Peter quickly ran away to go on his big adventure, years pass. And now he is at Aldieron. Ready to es see what adventures will happen there.
The back story has a lot of grammar errors, please clean it up and make it flow better, don't repeat an idea over and over.
That'll do, Accepted
Character Name: Brakunur
Character Race: Orc
Character Age: 36
Character Description: A green-skinned orc from a desert tribe to the Far East of Aldeiron. He trains daily to improve his strength to make use of his tribes unique weapon style, a ground based lance and shield. His body is largely made of muscle, his height resting at a solid 195cm tall and around 105kg. He keeps his hair shaved off except for a brown samurai-like pony tail.
Character Quirks: Brakunur speaks in a strange lingo from his tribe that makes it hard for people to understand him. Once you learn the quirks to this lingo though it is quite easy to understand. He does understand normal common but he cannot speak it simply out of habit.
Unfortunately for Brakunur, he is disturbed by the sight of blood. Sometimes he can simply faint over the smallest drop.
Homeland: Garr’Lokaht
Character Back-story:
Childhood
Brakunur was the biggest of the litter. He was the bully, the brute but also the leader. Whenever there were hunts, Brakunur would direct the children and take them to the best places to hunt for small animals. His father was chief hunter of the tribe and taught Brakunur everything he knew. By the age of twelve, two years before the coming of age ceremony, Brakunur could carry the heavy shield and lance that was signature of his tribe. As a reward, his father decided to give him a wolf pup. The pup was small, the runt. Brakunur took pity on the pup, naming the pup (which was female) after his mother, Semazira. Brakunur raised the pup as best he could, feeding it half of his food, running her every day and cutting her fur so she wasn’t hot under the desert sun. Semazira grew into a powerful beast that could run for hours across the desert, tracking, chasing, and hunting. To Brakunur, Semazira was his life and he loved the wolf more than anything. She softened his brutish heart and he became even more influential as a leader. His father had great hopes for him.
Coming of Age
When a child turned 14 years of age in the tribe, be it they were male or female, they would undergo a trial to prove themselves worthy of being an adult. This trial could be anything from fighting another tribe member to hunting one of the many dangerous beasts that roamed the land to gathering a rare plant or even joining a trade caravan for a year. Since Brakunur was quite strong and proficient in his fighting skills, the village leaders decided to trial him by combat against one of the best fighters in the tribe. The rules were simple, Brakunur either had to survive for 5 minutes or win (knocking the opponent unconscious, killing was meaningless since they needed everyone they could get) the match to pass. Any weapon was allowed apart from bows.
A ring was made in the centre of the village. Piles of weapons were placed at opposite ends for the contestants to grab. As Brakunur stepped into the ring, he saw a lance and shield sitting on the other pile. His opponent tossed them aside to grab a massive war hammer. Brakunur moved to grab the lance and shield, only to have the wind knocked out of him as the hammer hit him square in the chest. His opponent laughed. Moving away from the weapons pile acknowledged that you were ready to fight. Brakunur swore and he ran for the lance again. This time he knew the hammer was coming, and rolled under the swing. His opponent spun, dragging the war hammer across the ground to hit Brakunur while he was on the ground. By sheer luck, Brakunur was able to avoid the blow by diving at just the right time to grab the lance. With lance in hand and shield on arm, he turned to face his opponent again.
A minute had passed, Brakunur launched into the attack, emerging from behind his shield guard with an upwards thrust. The other orc stepped backwards, raising his hammer up to block. Anticipating a move like that, Brakunur stepped forward, putting his shield guard back up and lunging shield first towards his opponent. With his hammer up, the orc was left open to the shield and was pushed back. This gave Brakunur the space he needed to back away and lower his lance to ready for a more potent attack. His opponent stumbled away, eventually gaining his footing. He let out a roar and charged, swinging his hammer of his head. Brakunur saw his chance and struck at the orc’s chin. The lance pierced the air, hitting directly under the chin. His opponent was knocked out due to the whiplash in a single strike, hammer dropping to the ground and body falling limp.
No one had expected this outcome. Once it was realised his opponent wasn’t getting up for a while, the tribe roared its congratulations. Brakunur’s face was painted with victory paint and he was carried to the feasting ground where his first three days of adulthood would be spent eating to his heart’s content and learning more about the adult world.
Coming to Aldeiron
After the three days of feasting were over, Brakunur was to go out on a hunting trip. Semizira had just given birth to her first litter, and so would not be going on this hunting trip. Brakunur was saddened that she couldn’t come, but he was also happy that his companion was happy. He set out with the hunting party.
Meanwhile in the village, the orc whom he had fought, the former strongest fighter sat brooding in his hut. He wasn’t allowed on the hunt, Brakunur had taken his place. In a most un-orc like fashion he began to plot. He stepped outside of his hut for the first time since he had lost. He slunk around the village until he found Brakunur’s hut. Inside, he found the new mother wolf and her cubs asleep...
Brakunur walked triumphant into the village. Behind him he towed a massive jotuun (a large camel-like creature with more fangs, sharp claws and muscles than an actual camel). The tribe would eat well tonight. Tired, Brakunur bid farewell to his new hunting party and went to rest in his hut.
Pushing aside the flap to enter his tent, Brakunur laughed remembering the day’s activities. It took him a moment to register that something wasn’t right. He looked around and almost screamed in a non-man like fashion. Blood covered the walls. The floor was sticky underfoot and entrails were scattered about the room. On his bed were the ripped apart bodies of Semizira and her cubs. Weeping, Brakunur tread through the blood and wolf innards to his dead companion. He reached down to cradle her head, only to find it severed from the body. This time, he fainted.
He woke in his father’s hut. His father was looking down at him. Brakunur got up and walked out of the tent. He grabbed the nearest sharp instrument he could find, a rusty knife. Walking through the village, he found the former strongest fighter sitting by his cook pot, looking smug as he saw Brakunur. He couldn’t control himself anymore. In a fit of rage he dived on the offending orc, the one who he had guessed killed his beloved companion. Surprised, the orc couldn’t react and was stabbed multiple times. Brakunur was in a fit of rage he couldn’t control. By the time he had recovered, the orc was already dead. Stab wounds covered his body, blood seeping out onto the sand. Brakunur stared at the blood and felt sick. He threw up, unable to hold it in. He had specks in his vision and he felt he was going to pass out again.
A few days later, Brakunur picked up his lance and shield and left the village in the dead of night. While glad that he had killed the orc, he was scared of himself, scared of seeing blood again. He walked west, travelling at night to avoid the desert sun and camping during the day to get rest. A group of refugees crossed his path. They told him they were heading to a land called Aldeiron. With no where better to go or be, Brakunur took the path to Aldeiron. Let’s say he got... a little bit distracted helping people along the way that his journey took him a great portion of his life. What the refugees had said would be a short 6 month walk turned into just over two decades. But eventually, he made his way to Aldeiron. He never got out of his slang either. In a foreign world his home lingo provided him with some comfort.
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