This server is just one of the most unique RPG servers out there. A large map full of treasure for people to find and a shop system that works very well. All the classes have something different to them and magic provides the greatest thrill to pvping.
Got banned for typing /573878 even though its in /help
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These servers are great! The owner is always open to suggestions and listens to the community. I would reccomend this server to anyone that has minecraft! But also keep in mind it is still in Alpha so things will change but it is a great server no matter what changes will be made. The variety of playstyles and classes are awesome and also the fact that the community is nice too.
Keep it up!
Plus just love the idea of PvP with magic spells. Love the new features. I really like the direction your taking it in. The spells go together with the classes very well. Great server, really can't wait to play again.
Alright, I have a couple of class suggestions for the server
Jinn (Genie): Basically, all of the Jinn's powers are of transportation. Some of the powers to include would be an ability to activate speed I for 12 seconds, but have a 30 second cool down, one where the player shoots up 80 blocks, during this time they can heal up to 3 hearts (take no fall damage) and this would have a 20 second cooldown. Another power I think would be cool is if they could place down a nether portal block (they can only go through their own, no one else can go through theirs, either.) and it teleports them to a room. In there is no PVP and how they get back is they place another Nether portal down, and then they can go back to other parts of the Arena. I think that one should have a 20 second PVP cooldown (Can't be in combat 20 seconds before they place down the portal) and it should have a 45 second use-cooldown. It would be cool if Jinns could stun other players (give them slowness I, weakness I) for 15 seconds and there would be a pink firework. I think it would be fair if Jinns could use all weapons, as they don't have very many combat skills, but maybe they could always have weakness I?
Naiad: In myths Naiads are water spirits (female, but so am I :3). I think their combat should be mostly focused on water- I know the class 'Hellion' is focused on Ice, but I thought there to be enough difference. They would get lot's of power ups while in water. Whenever they enter water they will receive speed I and strength I, and they will also have respiration I (Or whatever it is that makes drowning a slower process.) Also, they could summon a water bubble (2 Blocks in every direction of them is filled with water.) that will slow down enemies on land, and they will also get their water powerups while in this bubble. The cool down for this would probably be 10-20 seconds. One combat skill would be that they could throw snowballs (Could be named water droplets) that do half heart every snowball they're hit with (maybe it could spray about 15 snowballs?) and have about a 8 second cool down. Another possible power could be that they can turn into squids for 30 seconds at a time (I didn't really put much thought into this, but I think it'd be cool.) And this would have a 1 minute cool down. One last advantage would be that they could trigger a spell that takes 6 hearts of damage away from them, but can heal up to 5 hunger bars.
Radande: The Radande class would be heavily 'Nature' inspired. The Radande class can summon a circle of trees (about 7-13 trees, 4 blocks away from player) that gives them protection I as long as they stay in it, and if anyone comes in it gives the other player slowness I. However, if the player casting the spell leaves the circle they receive weakness I. The trees would remain for about 20 seconds and would have a 40 second cool down. The Radande class can also shoot flowers, which give who ever they hit weakness II. For this spell there would be about a 14 second cool down. If a player with the Radande class is within 18 blocks of a vine they receive a Jump boost, as well.
Possible names for each ability:
Jinn: First power could be called Speed of the Mystic, Second could be called Jinn's Flight, and the third one could be called Dream-Realm.
Naiad: The powerups could be called Aqua Powers, the Bubble could be called Water Shroud, the snowball power could be called Droplets, and the Squid transformation power could be called Creature of the Sea.
Radande: The first power, the ability to make trees around you, could be called Nature's Haven. The Radande's ability to shoot flowers (I'm not really sure if this ability is possible to create, honestly.) could be called Flower Power, Alternatively instead of weakness you could make it poison. The ability for vines could be called Radande's Bond.
I know all of this classes would need a little bit of tweaking, but I just wanted to suggest them. I think they would make great additions to your server, especially if you could possibly think of some more powers. Thanks for reading and considering this!
Sunrise: Passive, Gains speed I for 5 sec after getting hit and also speed I during day time (they stack on each other. If someone hits you during day you get speed II)
Blinding-Light: Range of 12 blocks. Select a target and they get low shooting blue and white fireworks (They explode at eye level) all around them causing literal blindness and also they get nasea for 5 seconds (fireworks last that long too) CD of 10 seconds
Sanctuary: At the perimeter of 6 blocks around the player, lit beacons are placed for 5 seconds and everyone inside will reciever regen I and anyone who walk through the beacons get slowness III (So you can heal but not just escape, you CAN be trapped) CD of 20 seconds
Speed-Of-Light: Gains speed III for 3 seconds and also leaves a trail of white fireworks CD of 10 seconds
Protect: Target gains thorns III and resistance III AND weakness III for 5 seconds (kind of like a little catch your breath period) this spell can be cast on someone but if no target is found, it is cast on yourself. Range of 10 blocks and CD of 15 seconds.
Astoroth (Demon of Darkness (counter to ^^))
Sunset: Passive, Gains resistance I when hitting someone (stays for 2 seconds) and gains strength I at night time.
Eb: Passive, Attacking with your gold sword has a 40 chance to apply wither for 4 seconds
Dark-Matter: Fires a fast moving ghast ball that explodes if it does not hit anything after 3 seconds. CD of 8 seconds.
Demon-Soar: Astoroth can fly for 5 seconds and will take fall damage if they end the flight early and not on the ground or if time is up and they are still in the air. CD of 20 seconds.
Fire-Born: Passive, has fire resistance I
I have another beast master class but it isn't that great
Sunrise: Passive, Gains speed I for 5 sec after getting hit and also speed I during day time (they stack on each other. If someone hits you during day you get speed II)
Blinding-Light: Range of 12 blocks. Select a target and they get low shooting blue and white fireworks (They explode at eye level) all around them causing literal blindness and also they get nasea for 5 seconds (fireworks last that long too) CD of 10 seconds
Sanctuary: At the perimeter of 6 blocks around the player, lit beacons are placed for 5 seconds and everyone inside will reciever regen I and anyone who walk through the beacons get slowness III (So you can heal but not just escape, you CAN be trapped) CD of 20 seconds
Speed-Of-Light: Gains speed III for 3 seconds and also leaves a trail of white fireworks CD of 10 seconds
Protect: Target gains thorns III and resistance III AND weakness III for 5 seconds (kind of like a little catch your breath period) this spell can be cast on someone but if no target is found, it is cast on yourself. Range of 10 blocks and CD of 15 seconds.
Astoroth (Demon of Darkness (counter to ^^))
Sunset: Passive, Gains resistance I when hitting someone (stays for 2 seconds) and gains strength I at night time.
Eb: Passive, Attacking with your gold sword has a 40 chance to apply wither for 4 seconds
Dark-Matter: Fires a fast moving ghast ball that explodes if it does not hit anything after 3 seconds. CD of 8 seconds.
Demon-Soar: Astoroth can fly for 5 seconds and will take fall damage if they end the flight early and not on the ground or if time is up and they are still in the air. CD of 20 seconds.
Fire-Born: Passive, has fire resistance I
I have another beast master class but it isn't that great
"Veni, vidi, vici." ~ Julius Caesar
IGN: Kruxization
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IGN: Aranwen
Keep it up!
ifrit FTW.
Definitely agreed man. The spells make the game!
Jinn (Genie): Basically, all of the Jinn's powers are of transportation. Some of the powers to include would be an ability to activate speed I for 12 seconds, but have a 30 second cool down, one where the player shoots up 80 blocks, during this time they can heal up to 3 hearts (take no fall damage) and this would have a 20 second cooldown. Another power I think would be cool is if they could place down a nether portal block (they can only go through their own, no one else can go through theirs, either.) and it teleports them to a room. In there is no PVP and how they get back is they place another Nether portal down, and then they can go back to other parts of the Arena. I think that one should have a 20 second PVP cooldown (Can't be in combat 20 seconds before they place down the portal) and it should have a 45 second use-cooldown. It would be cool if Jinns could stun other players (give them slowness I, weakness I) for 15 seconds and there would be a pink firework. I think it would be fair if Jinns could use all weapons, as they don't have very many combat skills, but maybe they could always have weakness I?
Naiad: In myths Naiads are water spirits (female, but so am I :3). I think their combat should be mostly focused on water- I know the class 'Hellion' is focused on Ice, but I thought there to be enough difference. They would get lot's of power ups while in water. Whenever they enter water they will receive speed I and strength I, and they will also have respiration I (Or whatever it is that makes drowning a slower process.) Also, they could summon a water bubble (2 Blocks in every direction of them is filled with water.) that will slow down enemies on land, and they will also get their water powerups while in this bubble. The cool down for this would probably be 10-20 seconds. One combat skill would be that they could throw snowballs (Could be named water droplets) that do half heart every snowball they're hit with (maybe it could spray about 15 snowballs?) and have about a 8 second cool down. Another possible power could be that they can turn into squids for 30 seconds at a time (I didn't really put much thought into this, but I think it'd be cool.) And this would have a 1 minute cool down. One last advantage would be that they could trigger a spell that takes 6 hearts of damage away from them, but can heal up to 5 hunger bars.
Radande: The Radande class would be heavily 'Nature' inspired. The Radande class can summon a circle of trees (about 7-13 trees, 4 blocks away from player) that gives them protection I as long as they stay in it, and if anyone comes in it gives the other player slowness I. However, if the player casting the spell leaves the circle they receive weakness I. The trees would remain for about 20 seconds and would have a 40 second cool down. The Radande class can also shoot flowers, which give who ever they hit weakness II. For this spell there would be about a 14 second cool down. If a player with the Radande class is within 18 blocks of a vine they receive a Jump boost, as well.
Possible names for each ability:
Jinn: First power could be called Speed of the Mystic, Second could be called Jinn's Flight, and the third one could be called Dream-Realm.
Naiad: The powerups could be called Aqua Powers, the Bubble could be called Water Shroud, the snowball power could be called Droplets, and the Squid transformation power could be called Creature of the Sea.
Radande: The first power, the ability to make trees around you, could be called Nature's Haven. The Radande's ability to shoot flowers (I'm not really sure if this ability is possible to create, honestly.) could be called Flower Power, Alternatively instead of weakness you could make it poison. The ability for vines could be called Radande's Bond.
I know all of this classes would need a little bit of tweaking, but I just wanted to suggest them. I think they would make great additions to your server, especially if you could possibly think of some more powers. Thanks for reading and considering this!
I love it beside blood mage
Vitam (Latin for life) or Paladin.
Sunrise: Passive, Gains speed I for 5 sec after getting hit and also speed I during day time (they stack on each other. If someone hits you during day you get speed II)
Blinding-Light: Range of 12 blocks. Select a target and they get low shooting blue and white fireworks (They explode at eye level) all around them causing literal blindness and also they get nasea for 5 seconds (fireworks last that long too) CD of 10 seconds
Sanctuary: At the perimeter of 6 blocks around the player, lit beacons are placed for 5 seconds and everyone inside will reciever regen I and anyone who walk through the beacons get slowness III (So you can heal but not just escape, you CAN be trapped) CD of 20 seconds
Speed-Of-Light: Gains speed III for 3 seconds and also leaves a trail of white fireworks CD of 10 seconds
Protect: Target gains thorns III and resistance III AND weakness III for 5 seconds (kind of like a little catch your breath period) this spell can be cast on someone but if no target is found, it is cast on yourself. Range of 10 blocks and CD of 15 seconds.
Astoroth (Demon of Darkness (counter to ^^))
Sunset: Passive, Gains resistance I when hitting someone (stays for 2 seconds) and gains strength I at night time.
Eb: Passive, Attacking with your gold sword has a 40 chance to apply wither for 4 seconds
Dark-Matter: Fires a fast moving ghast ball that explodes if it does not hit anything after 3 seconds. CD of 8 seconds.
Demon-Soar: Astoroth can fly for 5 seconds and will take fall damage if they end the flight early and not on the ground or if time is up and they are still in the air. CD of 20 seconds.
Fire-Born: Passive, has fire resistance I
I have another beast master class but it isn't that great
Thank you for the suggestions!