Roleplay experience:None, though i have played roleplay gmaes and board games
Have you read the lore?:Yes
Have you read the rules?:Yes
Why do you want to join our server?:I LOVE roleplay and thought it would be AWESOME on minecraft
Why should we allow you to join our server?:Why not? Il am a great asset to the community and hate troublemakers. I also love RPG
IC (In character)
Character name:Rtaas' Vaduum
Character age:50 (elf years that is like 24)
Home City (Look in "Sneak Peak" section):Just outside of Sundasia, Moved to Eltof, and finally settled in Testrandal
Gender:Male
Race (No Qoiin or Valdyn):Elvish
Character appearance (you must be detailed, at least over 50 words):A tall young Elf with long pure white hair and whitish-blue eyes.
Pale complection with a long scar across his face
Character backstory (A-Z, through your characters life; birth to where they are now, in as much detail as possible with important events of their life.):When Rtaas first met his father, he was already 4 years of age. Having a general for a father was very difficult for a young elvish boy, especially with the protesters against the use of military at all. When only 6 years old, his mother was murdered in a attack on their small cottage just outside of Sundasia, causing major grief in Rtaas.After his brothers, Gunhdurhl, and Jockes were ambushed on the way to the market inside of the city, killing jockes and mortally wounding gunhduhrl. this attackfinally pressured the family to move to the safe region of Eltof when only 20. Eventually, Rtaas's father passed while defending the family;s only supply of food. Rtaas' was forced to go out into the wilderness when he reached poverty. He then moved to Testrandal after living in his small cave/cottage for 10 years. At the age of 48, Rtaas went to Testrandal seeking the fame and fortune he constantly heard of
Other information (include here things like personality, D&D alignment, skills, etc.):Brave, Genius through and through, Highly Agile and strong, and VERY high inteligience, perception, and speech
Roleplay experience:None, though i have played roleplay gmaes and board games
Have you read the lore?:Yes
Have you read the rules?:Yes
Why do you want to join our server?:I LOVE roleplay and thought it would be AWESOME on minecraft
Why should we allow you to join our server?:Why not? Il am a great asset to the community and hate troublemakers. I also love RPG
IC (In character)
Character name:Rtaas' Vaduum
Character age:50 (elf years that is like 24)
Home City (Look in "Sneak Peak" section):Just outside of Sundasia, Moved to Eltof, and finally settled in Testrandal
Gender:Male
Race (No Qoiin or Valdyn):Elvish
Character appearance (you must be detailed, at least over 50 words):A tall young Elf with long pure white hair and whitish-blue eyes.
Pale complection with a long scar across his face
Character backstory (A-Z, through your characters life; birth to where they are now, in as much detail as possible with important events of their life.):When Rtaas first met his father, he was already 4 years of age. Having a general for a father was very difficult for a young elvish boy, especially with the protesters against the use of military at all. When only 6 years old, his mother was murdered in a attack on their small cottage just outside of Sundasia, causing major grief in Rtaas.After his brothers, Gunhdurhl, and Jockes were ambushed on the way to the market inside of the city, killing jockes and mortally wounding gunhduhrl. this attackfinally pressured the family to move to the safe region of Eltof when only 20. Eventually, Rtaas's father passed while defending the family;s only supply of food. Rtaas' was forced to go out into the wilderness when he reached poverty. He then moved to Testrandal after living in his small cave/cottage for 10 years. At the age of 48, Rtaas went to Testrandal seeking the fame and fortune he constantly heard of
Other information (include here things like personality, D&D alignment, skills, etc.):Brave, Genius through and through, Highly Agile and strong, and VERY high inteligience, perception, and speech
Accepted.
George - Not sure, I am going to let my other whitelisters look it over.
Minecraft username: anbuagent12
Age: 17
Country/timezone: USA EST
Roleplay experience: Moderator on Mistral RP, Oblivion RP, and Admin on Fallout RP
Have you read the lore?: Indeed I have
Have you read the rules?:
Why do you want to join our server?: The first server I joined, Oblivion RP ended after only 4 months. The Fallout RP server after about a year, and Mistral RP just ended recently. I am looking for a server that will last a long time, and I can tell by looking at how much effort you put into the map and the Lore that you plan on making this server stay.
Why should we allow you to join our server?: My about 2 years of Role Play experience.
Character name: V (Full name: Versprill, She keeps it hidden though)
Character age: 38
Home City (Look in "Sneak Peak" section): The City of Eltof
Gender: Female
Race (No Qoiin or Valdyn): Vrothung Torian
Character appearance (you must be detailed, at least over 50 words): A 5 foot 10 Vrothung with long, red, curly hair. Her body is rather stringy, very small and peteit. She has rather small breasts, and slender arms and legs. She has very pale skin, and a very light complexion. She has two runes inscribed upon her for-arms, put there while she was a child. She is very much like an Irish Woman
Character back story (A-Z, through your characters life; birth to where they are now, in as much detail as possible with important events of their life.): (I hope you don't think the ages thing as weird. Considering they live longer than us, I assume an 18 year old there is about a 12 year old here)
Versprill's story begins with her father, Tortil. He was a very wealthy man. He owned one of the largest laboratories in Trestandral. He started off a smart, logical, and kind man, but his wealth corrupted him. While he never did anything illegal, he did end up cheating on his wife with his own maid, Esmeralda but he never truly loved either of them. One day, he was informed that the maid was pregnant with his child. He promptly fired the maid, expecting never to see them again. However, 9 months later, Esmeralda appeared again holding their baby. When he saw his own child, his heart melted a bit. He hired her back and started an on-site daycare, of which he visited frequently. He decided though, that the impact to the laboratory would be to great if the public found out about an illegitimate child, so he made Esmeralda promise to never tell their daughter who her father was.
Growing up, Versprill always knew about her mother, and was always told great stories of her father, even though he never knew his name. Tortil, without being able to talk to his own daughter, eventually regained his old personality of cold and uncaring to such a point where he no longer even cared for his daughter. During an important meeting, Esmeralda accidentally knocked soapy water all over one of His partners. Outraged, he fired Esmeralda on the spot. Feeling bitter, she told Versprill about who her father was, to which she was overjoyed in hearing. After her mother told her where she could find him, she ran out of the child care center, past the guards and hugged his leg yelling "Daddy!" With his partners in the room, he quickly dismissed the child as a street urchin, a child who planned to gain money off of him, but they didn't buy it. After a bit of digging by a few choice detectives, the truth was shown to the world. With nobody trusting the products of a lying cheat, his company plummeted to Bankruptcy. Completely infuriated, he sent the daughter to the area around Eltof, and made sure the mother would accompany him to the top of a high rise building, where He pushed Esmeralda, and then jumped.
Versprill, cold, alone, at the young age of 18, Had no home, and no means of survival. She wandered for a very long time, all the while her hatred for not only her father, but her mother as well. She knew that if her mother did not tell her who her father was, she would have a chance of surviving. But she had none now. She eventually sat underneath a tree, scared, alone, dying, and full of hate. But then, she was approached by a strange man, who wore even stranger clothes. He spoke very exuberantly, like he was truly happy to find a near-dead child in the middle of the woods. He said that he was a ghost, and proceeded to make spooky noises and sway back and forth. Annoyed at this random stranger who seemed to make it his job to not let her die in peace, she asked what he wanted, to which he replied "To let you live" Perplexed more by his kindness to help than his offer, she asked how he could possibly do that. He touched her arms and said a few words. Then, her arms started to burn. Then she felt them start to freeze over. She had no idea what was happening. Then, she passed out. When she awoke, the grass where she had touched with her left hand was burnt, and the grass on her left had frost over it. She didn't even notice that because she felt fantastic. Her wings spread out and she flew like she had been flying forever. She felt like a new life had been given to her. From the sky, she could see a city, The city of Eltof. She decided to start a new life there, but a new life required a new name. She was never very creative, so she picked the 1st letter of her name. Now, V may have been healed, but she still felt empty. She never knew who was the person who gave her this new life, this great life. So she made it her life's goal to find the person who gave her this life, and to thank him with whatever he wanted. It was his life to give, she felt as if it should be spent helping his.
Other information (include here things like personality, D&D alignment, skills, etc.): Hot Headed, strong sense of honor, intelligent, but not creative. Lawful Neutral. Handy with a sword, very agile, very fast.
(I wish to become the Mage, if the app was not indicative of that, i put it down here as well.)
Minecraft username: OfTheMoon Age: 17 (about to be 18) Country/timezone: pacific eastern Roleplay experience: played on maaaaany other servers. And would like to rejoin this one. Have you read the lore?: YUS Have you read the rules?: Yesaroo J Why do you want to join our server?: I joined new age, why wouldn’t I wanna join here also? Why should we allow you to join our server?: because I’m NOT going to whine, grief or tnt your whole server ;D
Character name: Cresent. Though many nickname him Cres Character age: 31 Home City (Look in "Sneak Peak" section): Trestandral Gender: Male Race (No Qoiin or Valdyn): Elf Character appearance (you must be detailed, at least over 50 words): Cresent has more fine features for an elf. Hes very pale in complexion, and has a very bright sky blue eye, and one eye that is a more faded purple color. He has long silken black hair, about to his waist. He tends to change how he deals with his hair often, leaving it out or braiding it or even putting it in a ponytail. He normally wears robes for his normal attire. Though the robes do vary at times. Character backstory (A-Z, through your characters life; birth to where they are now, in as much detail as possible with important events of their life.): It all started one gloomy downcast rainy night. The rain beat down on the small elven village of Yt’Ibn’Aldir. Yt’Ibn’Aldir was a small little place secluded by many trees. Hardly anyone visited at that. And it was very religious to its ways. They never strayed from them at all. Which is why that one fateful night behind those trees and under the rain, the boy known to go down in history for his home was born. No one ever would live him down. Cresent, named after the glorious crescent moon that night gave after the rain ceased, was born. He was a bright little boy. He fancied magic. Many kinds of it really. But this was the main problem that lead him to the life he had now. His father, being the chief of town, and also the head cleric of town. Cresent, being the first born, and only born, was supposed to grow up and take his father’s job. But, Cresent didn’t like that. Actually he rather loathed being a healer. But for one too many years as Cresent grew up he had to learn more and more cleric ways. How to heal any wound, and how to mend people. He grew normal and unfazed of blood and gore. He was used to it by now. By the age of 10, he started to learn on his own that he had other magic in him. This got risky from here on in for Cresent. Normal magic was forbidden. If not loathed in his home village. Let alone his dad. At the age of 19 Cresent was getting skilled at his magic. But at this point his mother was very very ill. Cresent’s dad’s mind slowly began to be lost. Cresent’s mother was the only thing holding his father together. And then it happened... she passed away. His dad lost his mind. He knew his son was sneaking away all the time to practice magic of his own. But his mother stopped him from going after Cresent. But once she passed away... a nerve snapped. He lost his mind. He took Cresent and locked him away in the basement for a year nearly. He was being punished for being bad, as he father called it. At the age of 20, Cresent ran away. He broke out. He left his home for the first time in his life ever. But he had no clue where he was running to. No he just ran, and ran. One fateful night he would never forget, he was being chased by a pack of wild wolves. They seemed angry at him. He didn’t know why at all. Looking back now he would be able to have known it was because of the magic. Before long Cresent was pinned to a dead end by the pack of wolves. They were getting close to him and he was scared. Though by a turning of events, someone came. The man soothed the wolves and calmed them down. He seemed to have a way with them really, and before long he was saved from the wolves. Cresent was, and laughs at the thought now, scared of this man. He was scared he was going to be killed by him. Many bounty hunters had money on any elves head in the lands Cresent was in. but, In a turn of events the man was actually helping him. He has set up a small camp for himself and Cresent, a small fire burned and in the light Cresent could see what the man looked like. He was an elf like him, but a dark elf. He was older then Cresent by far, maybe in his early 30’s? but Cresent soon found out he felt safe with Raoul, the dark elf. They journeyed far and wide until they split up for a year. But, fate pulled them back together. In the lands of Fata Cresent ran into Raoul again. They bunked together for a while. These lands accepted Cresent’s magic here, but Raoul was still in hiding after he ran away from the lands of Falchion. He told Cresent of his times there. The fond memories. The people he knew, and loved even. But then he ran away from them all and fled. Around now Cresent and Raoul didn’t split up for much of anything unless they had to. Raoul had made a lair, or base if you will, under a large jungle biome. This base would come to be known as the Aura icelet. A band of people, a group, a family. Cresent was told form Raoul, that back in Falchion he was in this group. Most everyone he knew from those days had died away on him, and left Raoul with few people. On a certain occasion, Cresent was, and he would never forget this day, invited into the Aura Icelet. The blood bond was made, and they were brothers now. Cresent was the first member to rebuilding the Aura Icelet. Around now Cresent started to stray away from Raoul, as he was going on assassination mission for many days. Cresent found himself someone new to talk to. Raoul, didn’t trust this human companion of Cresent’s. nor did Raoul like the dwarves, and this human was the king after the dwarf kings recent passing. Cresent kept visiting and talking with this human man, but evne Cresent became suspicious after a while. He said he didn’t use magic, but many times he had seem him cough out fire, until everything unraveled one day. In the local bar, the human erupted in flames, though unharmed, he changed. Cresent ran into the basement to get away from him, but he followed. His figure changed and his looks morphed into a darker more sinister look. His eyes glowed a evil red, and his aura was a purple and red hue. He was the other mans brother, Necro. He possessed him. And he planned on turning Cresent over. One ot many times passed through the upcoming days that got worse and worse. Cresent was nearly turned each day. This one day would always haunt Cresent for his whole life. The normal form of Nerco’s brother took Cresent to the dwarf city. It was huge, and underground. But… the day took a turn for the worse, Necro took over. Necro trapped Cresent in a home there, and Necro began to take his soul. The others around couldn’t help. And Raoul had arrived too late. By the time Raoul broke in, Cresent was a heap on the floor. He seemed lifeless by the bare eye. While Raoul cried over Cresent in his lap, Cresent came back to life. His last fragments of soul were fighting off all the necromancer in him now. It was painful, but Raoul took half of the burden with his blood bond. But now for Cresent this was far worse to him. The only person he was close to was holding half of his burden. And it didn’t help all the much, just delayed the time. Over the course of a week, the necromancer had grown in Cresent again. To the point of being very weak, and at this vulnerable moment, necro came and took him away where he would soon turn full necromancer. Cres was locked in there for a whole week, and in the end, he turned necromancer. But, he was a half necromancer. Not fully evil, but not fully good. He would snap easily and had mood swings, which is why when Raoul saved him, he got angry and then sad, at a fast rate. Raoul did something cresent would never forget. And would haunt him for his whole life. Cresent childishly took a potion from Raoul drinking it and knocking him out. When Cresent awoke, it was already too late, Raoul had done the blood bond, and took almost all of the necromancy from him, and in the process, killing himself. Cresent never in his life would forget Raoul. He was the father figure he never had. Or even a brother. And for a month after Raouls death, Cresent was in the most down of situations before he took a look at his life. Raoul wouldn’t have wanted this. Nor would he want Cresent not to live his life out like he had wanted to all along. He put the past behind him, kept those dear to him that he lost in his life tucked away in his heart, and journeyed out. Cresent wandered long and wide, the lands vast and consuming. He wasn’t accepted in many magic schools, but he found one at the age of 23. And they accepted him in a heart beat. They knew he wasn’t evil, and that he had magic in him that was incurable. Cresent trained there for a while before, the king elf himself of these lands, took him under his wing, and granted him the most important role ever. Cresent had become the high mage of these lands. He was honored and surprised and amazed at these turn of events. At the most recent age now, the age of 31, Cresent was told to go on a ship to a far away island to help the people in need there. He simply agreed and got on leaving as happy as can be. But fate wasn’t done with Cresent yet. No, it had much more in store for him. The boat crashed in a horrid storm, and Cresent washed up on a shore on his own. Half of him felt empty, and his head was bleeding, and he knew he had forgotten huge chunks of his life. Important ones. The thing he didn’t know was that it was all about his magic. Everything he knew about his magic was gone, wiped from his mind. A clean slate now. He forgotten it all. He wandered around the lands for a while, until he found someone else. He was peculiar, but he knew he could trust him somehow. They bunked and worked together gaining money slowly threw petty jobs. Once they had gotten enough, they both headed off to the floating islands of Trestandral. While he was there, Cresent managed to snatch a job and now owns the library. And thus the story continues. Other information (include here things like personality, D&D alignment, skills, etc.): Cresent is mostly the kindest person you might meet. He understands most people, and would do anything to help them. Though he does have a tendency to snap at very few times. But its so rare that it normally never happens.
The Meaning of Life, the Universe, and Everything.
Location:
Asgaard
Join Date:
3/9/2012
Posts:
207
Location:
Canadia Land
Minecraft:
Zephaniahtron
Member Details
Minecraft username: Zepphyyyr
Age: 16
Country/timezone: EST
Roleplay experience: Um. Here. XD
Have you read the lore?: Affirmative.
Have you read the rules?: NEGATIVE!!
Why do you want to join our server?: Because for certain reasons.
Why should we allow you to join our server?: 'Cause I'm cool like that, and technically on it
IC (In character)
Character name: Zephyr
Character age: 42
Home City: Trestandral
Gender: Male.
Race: Elven.
Character appearance (you must be detailed, at least over 50 words): Zephyr wears rather odd clothing, to say the least. Over his legs, he wears loose brown trousers, with fur-wrapped boots. Though he chooses not to wear a shirt, he does wear a grayish blue robe, with a cream trim. The sleeves on his robes cut off at a triangle, starting just below his shoulder and ending just above his wrist. On the back of the robe is a dark hood, though he never uses it.
In terms of physical appearance, Zephyr has rather light skin, almost pale. His hair is a dark shade of blue, almost black, and flows halfway down his back, though he usually chooses to keep it tied up, so it looks shorter than it is. His eyes are a deep, piercing black. Over his chest, opposite to his heart, he has a deep red tattoo, burned into his chest early in his life. He usually keeps it covered, but due to his choice in dress, it sometimes shows a little.
Zephyr has a medium build. Not overly muscled, but not a toothpick either. Most of his muscle, however, is focused on his agility instead of strength, as moving away fast and living to see another day has always been his preferred method of fighting. In terms of height, he's around 5'8, and was often seen as "a tower" by those who knew him before he came to Trestandral.
Character backstory (A-Z, through your characters life; birth to where they are now, in as much detail as possible with important events of their life.):
"In The Beginning..."
Lightning cracked the blackened sky. Thunder rolled across the plains. Howling winds tore around the storm. Through it all, a small cry could be heard. The cry of a terrified child, a mere days old. A body lay in front of him. The body of his mother. Through the knife in her heart, blood poured, and pooled around her. A man, her killer, now raided their home, without the slightest feeling of guilt after sticking a knife into the woman as she protected her son. Within minutes, the thief was finished, and he left the mother to bleed, and the child to die.
Fortunately, the child’s crying was heard by a villager passing by not long after the crime was committed, and the child was taken to a Monastery, where he could live with the Brothers. Being that nobody knew the child, nor his name, he was given the name Zephaniah, after a minor prophet, who’s name was scarcely mentioned. He was given food and a bed at the Monastery, and was raised like any other child until the age of five. There, the way he was raised took a turn. No longer was he to be raised as a child, as he had reached the age where he could choose to become a Brother of his own free will. After Zephaniah chose to do so, he received the Branding, a design of a cross with a bird burned into his chest. A label of his place.
At six years old, life was tough. Zephaniah learned under a warrior of justice, a Paladin, most every day of the week, with very little rest. The intensive training built him muscle, and helped him to learn to use a sword. By ten years old, after four years of constant training, he was deemed "experienced enough for his age" and was allowed to rest for a few years, until he was prepared for more training when he was 16. In the six years between, he began to walk a slightly different path.
"There Was A Man..."
Zephaniah found his new free time rather busy. Between practicing with a sword and getting lectured by Brothers, there wasn’t much time to do entertaining things. That is, until he met the head of the Monastery, a man named Magnus. The High Priest. There were rumors floating around of Magnus being a scholar, one who followed magic, but there was no proof behind them. During a meeting regarding Zephaniahs future, which Zephaniah himself was part of, Magnus made an appearance. Magnus was a bit nomadic, traveling from place to place, only occasionally visiting the Monastery. However, he made a special effort to be there for this meeting, for he had an option to present: That Zephaniah travel with him some years, until he was ready to resume his training, then return to Magnus, and eventually assume the role of High Priest. Zephaniah figured he'd enjoy such a fate, and agreed to it. He packed his belongings, consisting of three sets of clothing and a short sword with a scabbard, and began his six year journey.
Magnus taught Zephaniah many things. He taught him how to survive off the land. Where the most meat on an animal was. How to grow and harvest crops. He taught him how to enchant. How to get the most out of his ability to get the best out of his tools, through various means. But most importantly, he showed him something that, to this day, was and is, Zephaniahs favourite thing to do- Alchemy. From reagents to brewing, organizing to knowing the difference between two potions, and even identifying their effects, Zephaniah learned everything from Magnus. And although he learned a lot from Magnus' words and actions, there was something Zephaniah didn't learn directly from him. While he was around him, he constantly felt...strange. Like he was exposed to something in the air. Though he didn't know what it was, it was affecting him in ways he never could have thought of. After six years of being exposed to Magnus' presence, Zephaniah began to develop a natural affinity to magic. He couldn't use it, not by far, but it would be easier for him to learn it.
"Who Received A Task..."
As it does, six years went by far too fast, and soon Zephaniah was back at the Monastery. His regular training had resumed, and once again he was busy all the time. Not much of any importance happened during this time, other than his instructor fumbling on his name, and calling him Zephyr. Deciding that they liked the name, Zephaniah and his instructor changed his name to Zephyr, a shortened form of Zephaniah, as well as easier to say.
Zephyrs training continued for four years, until he was 20 years old, when he was sent on his first "job". He was to travel to an island and bring justice to a cult that lived there. So, he got on a boat, and sailed to the island. Instead of being greeted by villagers, he was greeted by run-down homes, and an abandoned village. As it turned out, the mission was several years old, and the villagers were already dead or had fled. But he had accepted the job, and he'd see it through. He set up a camp there, and began to search for any clues as to what happened. He found a few clues, which would have been more than enough to purge the island of its evil, but then a complicating manner came into play- Another person, a female Torian, crashed on the island while making a delivery. And so their journeys together began.
“And Found A Friend…”
Together, they vanquished the cult on the island with ease. A ship came to pick up Zephyr, so he brought the Torian with him. He showed her better ways of fighting, and she showed him better ways of surviving. Where Zephyr was skilled in battle, the Torian was skilled in first aid. They made quite a team. Together, most every challenge that came their way, they overcame. At one point, Zephyr became cursed by an amulet. The amulet caused a great shift in his personality, changing it from calm and passive to vengeful and aggressive. Several times, he turned on the Torian, a few times almost killing her. But no matter how hard it was, together they found a way to break the curse, and did just that. However, what goes up, must come down. And after twelve years, as their friendship grew, it then began to fall to pieces.
At first, it was minor things. An argument here, a small fight there. Then, it grew to them starting to avoid each other. And after a three year downfall, it finally ended. The Torian, unable to take the stress that came from being around Zephyr, flew off to find a new home. Leaving Zephyr back where he was fifteen years ago, alone again. He tried to return to the Monastery, but found that it had fallen a few years back. He had nowhere to go.
"Only To Loose It All..."
Zephyr was at the lowest he'd been. Nowhere to go. Nobody to go to. All he had was the clothes on his back and his sword. He was considering taking his life for a while, until he came to a realization- People had fallen lower than he had, and built their way back up. And more importantly, if some people can do it, so can he. So he started to do odd jobs around the place, and getting some gold. That's how he met Crescent.
While traveling to a nearby city to do a small job he got word of, he met another elf. Curious as to what the elf was doing, as he hadn’t seen one in a while, he approached him, and started talking. They soon found out that they were in similar situations, and that they both needed somewhere to go. For the time being, they worked together to raise a sum of gold, enough to live off, until they decided where to go. During this time, they became close friends. They worked hard, and managed to put together enough gold to move to a bigger city, where they could really put their talents to use. And so, they began the journey to Trestandral.
“And start again…”
Other information (include here things like personality, D&D alignment, skills, etc.):
Alignment- Neutral-Good.
Zephyr is skilled enough with a sword to defend himself, though the years without using one have left him rather out of practice.
Life in a Monastery has left Zephyr with a generally passive personality. His rebellious spirit sometimes leads him astray, but he usually follows the greater good, even if it means bending the rules a little bit to get there. He is skilled in the art of Alchemy, and can brew a potion in a flash, even the harder to make ones.
Minecraft username: ccgreen
Age: 15
Country/timezone: gmt+10 (aest)
Roleplay experience: I've played on multiple MC roleplay servers, most recently Agathon and Falchion
Have you read the lore?: yes
Have you read the rules?:
Why do you want to join our server?: one of my friends (gray_knight) wouldn't stop mentioning it and it sounded interesting, I also like the way you're doing cities although this unto itself could restrict "rp" as-well.
Why should we allow you to join our server?:
1. I'm taking the time to fill this application out.
2. I'm a dedicated player on MC servers.
3. I would act my character to the fullest of my ability.
4. I think that I could bring a unique personality to this server.
IC (In character)
Character name: Aloine
Character age:24
Home City (Look in "Sneak Peak" section): eltof
Gender: female (or iron man)
Race (No Qoiin or Valdyn): halfling
Character appearance (you must be detailed, at least over 50 words): with her eyes of a dark bluey-green hue, more green than an aqua or turquoise, and an abundance of straw-blond hair this halflingis 3"1 wears a white dress with gaps at the shoulder and higher up the forearm than most, to allow for maximum movement, this dress is (at the front) connected to her plain iron necklace which has been wrpped in leaves. Aloine's skin is a pale pink, with a tint of brown and she was black tattoo's painted around the top of her eyes. Due to having never worn shoes her feet have callouses stronger than the majority of shoes.
Character backstory (A-Z, through your characters life; birth to where they are now, in as much detail as possible with important events of their life.): I woke up in a tree about halfway up in a small forest, it was smaller than a forest more of a woods- but more dense than a woods I'll stick with forest for now, and I remembered nothing of my past life well almost nothing, I've had a few little splashes of memory and I think I've worked out there order.
A small group of children less than 9 years of age and mixed races, playing catch in a hay field, i remember that i laughed back then.
My next memory is of leaving home, I don't remember where it was but it was a small peaceful village with lots of trees obscuring it from view, as I walked I used a yew stick to lean on.
Later I remember walking with caravans, lots of caravans, I usually had a bow and my stick but sometimes I had a sword as-well (I think this was later on)
The third memory I have is of living off the land for a while, I had a small farm, well i guess it was a garden due to the distinct lack of animals, and i hunted both on the ground (with sword and bow)and among treetops (with knife and bow).
Lastly I remember being in a fight in a tavern, or maybe it was a bar, which i lost because of a minor disadvantage for the last bit, what with being unconscious and what not.
Since I awoke in my tree with my bow, sword, knife, stick and a hooded dress, I have enjoyed a bit of travelling, and when I stop to rest I've noticed that my skills in combat have not majorly diminished and my skill with the bow has even improved. But when in towns I've noticed that I'm a bit unnerving to some people, one person mentioned in hushed tones that I should smile a bit more if I wish to blend in, I guess that he is right, however I haven't really 'felt' anything since, well the last gap in my memory, I guess I should look into that as soon as I get to a city.
Other information (include here things like personality, D&D alignment, skills, etc.):
Aloine is friendly but and prefers to have a nice comradeship, and is of neutral chaotic alignment although she usually follows the law. Despite her distinct lack of skill with a sword Aloine is proficient a bow and farming.
P.S. what happens if you can't pay taxes?
IP: 216.55.168.223:25565
I just want to give a little bit of feed back. The Servers map itself is beautiful and the concept is rather interesting, but there is a large problem as of now which can be easily solved. In the current state of the server we have a problem of having nothing to do, as there is a severe lack of jobs and its very hard to come up with some interesting RP with nothing to properly base it on. So a lot of members are currently wandering and joining in on a little bit of RP but not much to sustain continued entertainment.
We need two main things, firstly and foremost we need jobs and a fairly decent variety of them, so that we can easily earn money and start circulating the economy. Secondly, which is still important even possibly more than the first. We need leaders or each town, whether it be a mayor or king. Many players also agree that more jobs and a solid leader would be a beneficial addition. So if you could add these two things to the server I believe it would benefit the RP greatly and improve the community and server as a whole.
By doing these you could possibly increase activity and player base size and just so you know I do understand this is a new server and widely subject to change, so my suggestions for all I know could already be being implemented before I even said a word. Although I did want to make sure by telling you this information that these things would be addressed.
On a different subject I would also like to recommend making the Forum more detailed and explanatory of the servers RP rules as multiple players have had some problems with them, since there is no solid guidance as of yet.
For jobs, I have a few ideas. For Sundasia, the more forestry and mountainous village, that sounds like the sort of place that would export a lot of raw materials. A lot of lumber, a lot of potion materials, a lot of ore and stone, and even a lot of food and such, so that sounds like the sort of place you would find farmers and miners. Eltof where there are a lot of dwarves, should be a very artistic place with a lot of knowledge. Like that is where you find the best Writers, the best musicians and even a lot of the knowledge of the world, as in scholars or librarians. They also live near the ocean, so a lot of fishermen and such yes? Now, even if they have all this materials, where would they go? Trestandral sounds like the place where everything is made. So a lot of smiths, a lot of clothiers (Colored Leather Armor) and even possibly Enchanters, or maybe enchanters belong in a place like Eltof. Now the trouble of Gerounda is that they are tribal, so not much in the way of exports or imports. I guess that means they are self sufficient, as in they do everything, craft, mine, write.
Leaders should depend on the area obviously. Eltof seems like the sort of place to get a mayoral election, you would get an Emperor at Trestandral, A Chief system at Gerounda. I guess a mayoral election at Sundasia? That area is kind of gray.
These are all my ideas, take 'em, leave 'em, add on to them, just trying to help the creative process.
Minecraft username: BLee_Storm
Age:16
Country/timezone: usa eastern coast
Roleplay experience: some
Have you read the lore?: i have
Have you read the rules?: you know it
Why do you want to join our server?: a friend said it was cool and i need a new server to play on that's fun
Why should we allow you to join our server?: Because i'm awesome, have a great sense of humor and absolutely hate grief?
IC (In character)
Character name: Stormy
Character age:16 (easier to rp when i am that age)
Home City (Look in "Sneak Peak" section):Sundasia
Gender:Female
Race (No Qoiin or Valdyn):Torians (Nazaerl)
Character appearance (you must be detailed, at least over 50 words): Stormy is a pale creature with deep green eyes that will change to gold at times. She has long light brown hair that flows freely and wears a simple white dress. Her facial features are average and soft. She wouldn't be the type you look at twice but also not the type you are repulsed by.
Character backstory (A-Z, through your characters life; birth to where they are now, in as much detail as possible with important events of their life.): Stormy was born in a quite town in the midst of the coldest winter, in fact she had been born in between two blizzards back to back. After the first had ended she had been born and as she cried for the first time the second started. Being that she lived in a small town, news of the oddity of her birth spread and every one in town avoided the child fearing that she was a bad omen. Due to this isolation Stormy became a quiet and secluded child, preferring the company of nature over people and is very awkward in social environments. She was often picked on as she grew and began to hate violence preferring to just be docile instead. Although she is still quite young she decided to leave her small town home in hope of finding a better place where she can focus on the beauty of nature and hopefully learn to open her heart to others.
Other information (include here things like personality, D&D alignment, skills, etc.): Stormy was a sickly child due to her weak immune system and has a very meek persona she is also mature for her age due to the fact she was never allowed to act like a child, she is extremely quiet, but can be a bit feisty when her anger is somehow managed to be provoked.
First off, I will start with a few important things that you all need to read.
The Six Month Rule: People have only been in the islands for six months. Many of you have said you have been born here, which is not possible. That's fine; we haven't told you. You were travelling alone, or you got lost, ship crashed, etc., and you woke up here suffering amnesia.
Ages Rule: Juts because a race lives long doesn't mean they age slower. You're a 120 year old halfling? You are 120 in human years. The only exception is dwarves, who mature five years slower. A 17 year old dwarf will have just hit puberty. 27 is the equivalent of 18.
Magic: You don't know magic; the knowledge has been lost to mortals. To learn magic, you have to have a magic application accepted. PM or skype (blue-green-phoenix) it to me. You just need to say why you should learn magic. You will be judged on RP ability and the 'goodness' of your application.
Ehem.
Accepted:
anbuagent12 OfTheMoon Zephyyyr BLee_Storm - Your application was borderline, but because we are new we need as many players on as possible quickly. Also, your friend was accepted. ccgreen
Denied: DRMINERH - application was too short. Theoangel98 - You need an admins permission to start a new character. Starting a new character incurs a 12 hour ban. Also, your app was too short.
++End transmission++ Kakuzar and anbuagent12: Thanks for your input. We are new, so I guess you can see this as 'beta', just working things out. When we are established, things like this won't be an issue.
For jobs, I have a few ideas. For Sundasia, the more forestry and mountainous village, that sounds like the sort of place that would export a lot of raw materials. A lot of lumber, a lot of potion materials, a lot of ore and stone, and even a lot of food and such, so that sounds like the sort of place you would find farmers and miners. Eltof where there are a lot of dwarves, should be a very artistic place with a lot of knowledge. Like that is where you find the best Writers, the best musicians and even a lot of the knowledge of the world, as in scholars or librarians. They also live near the ocean, so a lot of fishermen and such yes? Now, even if they have all this materials, where would they go? Trestandral sounds like the place where everything is made. So a lot of smiths, a lot of clothiers (Colored Leather Armor) and even possibly Enchanters, or maybe enchanters belong in a place like Eltof. Now the trouble of Gerounda is that they are tribal, so not much in the way of exports or imports. I guess that means they are self sufficient, as in they do everything, craft, mine, write.
Leaders should depend on the area obviously. Eltof seems like the sort of place to get a mayoral election, you would get an Emperor at Trestandral, A Chief system at Gerounda. I guess a mayoral election at Sundasia? That area is kind of gray.
These are all my ideas, take 'em, leave 'em, add on to them, just trying to help the creative process.
As one of the builders of all the cities i wanted to give my opinion on ur statement below is how i seen/or how i see each village/town after I read ur post :D.
The Sky City (Trestandral) is the rich city and is more of a merchant place.
Sundasia I agree seems to have more farmers and raw materials
The Volcano city (Gerounda im guessing i didnt pick these names) is probably the best place for nether related materials and crafting of goods for Trestandral and the other towns.
Eltof I would say is more of the place of knowledge as its very secluded and quiet.
PS i hope everyone loves the towns and remember to use dokucraft!
Minecraft username: Quiet_Bells Age: 18 Country/timezone: Central Standard Time Roleplay experience: Some/Mild Have you read the lore?: Yes Have you read the rules?: Yes Why do you want to join our server?: The last RP server I played was very fun. Why should we allow you to join our server?: I'm friendly and I like to help others while playing.
IC (In character)
Character name: Nyroten Character age: 23 Home City (Look in "Sneak Peak" section): Eltof Gender: F Race (No Qoiin or Valdyn): Elf Character appearance (you must be detailed, at least over 50 words): About 5'4", Long Blonde Hair, Slim, Wearing black, green, and orange armor. Green eyes, bow or sword mounted on her back, non lobed ears with blue earings. Pale skinned and that's about it. Character backstory (A-Z, through your characters life; birth to where they are now, in as much detail as possible with important events of their life.): Not much of a notable past, abandoned at birth, she's been playing trouble maker always playing pranks and getting punished for something. She's been raised by the community, and is always a handful. Overly emotional and likely to snap if angered. Self taught to use a bow. Lately she has matured quite a bit, and is looking for the family she doesn't know. Other information (include here things like personality, D&D alignment, skills, etc.): Prankster, neutral alignment, very skilled archer.
Minecraft username: Harikari911 Age: 15 Country/timezone: Mountain Central, USA Roleplay experience: I have been on Agathon, Falchion, and a server called Terranova Have you read the lore?: Indeed I have and I have to say job well done. Have you read the rules?: Let’s say I did shall we? Why do you want to join our server?: I am friends with a few people on this server already. Also, I think it will be fun in general. Why should we allow you to join our server?: I have friends whom are already a part of the server and I plan to play a Fingul, which to my limited knowledge of the server there aren’t that many of.
IC (In character)
Character name: Lyfric Ravenquest Character age: 27 Home City (Look in "Sneak Peak" section): Gerounda Gender: Male Race (No Qoiin or Valdyn): Fingul Character appearance (you must be detailed, at least over 50 words): Lyfric’s skin tone is a red brown as that of a tree trunk of an Oak, the phosphorescent fungus on his skin a dull yellow that provides a dull glow and is slightly brighter on his skin then in his hair and nails. Most often he wears a light green pair of pants which color resembles that of the grass on the plains with a pair of grey shoes that mimic the color of rocks sitting in a creek. On his upper body he wears a turquoise shirt with a pine needle colored overcoat that reaches down to his elbows and the boughs of his knees. The coat is not so much ment for protection as it is to make him look professional and keep him warm in perhaps a cold study. Occasionally, he might adorn himself with a blue gem. (Note: I have added the blue gem part in case I want to add it in the future.) Character backstory (A-Z, through your characters life; birth to where they are now, in as much detail as possible with important events of their life.): Lyfric was born to his mother and father late in their lives, but they were still as good of parents as any. His young life was made up mainly of going to school or lessons at home in swordsmanship which his father thought were very important. However, even as a child Lyfric was not fond of raising a sword. He was much more inclined to argue or use his words. His father kept on telling him though that any fight can be one with blades but only a few will involve debating. Lyfric still didn’t agree. His mother would sing while she would do work around the house and when he was home Lyfric would join in. This all took place in their house on the edge of town. Since it was a small school he was the only Fingul who attended, and even so the classes weren’t as in depth as he would have liked. Despite this his favorite part of school was when his class would learn a bit of music. School taught him the Basics of playing the lyre but from the first class he was hooked. He learned how to make one and taught himself how to play. At home, when his mother would sing he would play his lyre. However just as he was about 9 or ten his mother passed away. It was very hard for both Lyfric and his father. Soon after Lyfric’s father forbade him to sing at any time. Lyfric couldn’t understand why because he would remember his mother this way. Later he figured that this also reminded his father of his mother and caused his father much grief. His father began to drink more and become more violent overwhelmed with grief for a period of time but after about a year of these episodes his father began to calm down and they moved on with their lives. Although his life was a bit emptier now without his mother Lyfric still loved literature and music. Just as he finished school around the time he was 15 his father also passed away. Again he became very depressed but this also breathed new life into his passion. He knew now from personal experience that life was short and he should make the most of it. He worked a few odd jobs here and there for the next few years and then decided he would go off and follow adventurers and write down their adventures. He would go look for scholars to teach him new things. He would travel and find libraries and expand his knowledge of myths. He would go and write his life’s work, 50 Shades of Gray (Duh doo tsh! ;)) He then set out on his journey, the rest of his life ahead of him. Other information (include here things like personality, D&D alignment, skills, etc.): He also has his hair combed to the side and then back. He tends to fumble with papers often and can be very disorganized and stressed. Despite this book, stories, and knowledge are his favorite things. He wants to leave his mark on the world in pen and ink. He also wants to find a teacher or school where he can expand his knowledge. Lyfric is also very curious about the Qoiin.
Please let me know if this is too short I had a limited amount of time to write this and it was very late at night. Also forgive me for the lack of separating paragraphs.
Accepted. Very well laid out and I like your character. See ya on the server.
Accepted. See ya on the server.
No problem. Welcome to the server.
Accepted. Have fun as Torian.
Minecraft username:Altair011001
Age:12
Country/timezone:Eastern America
Roleplay experience:None, though i have played roleplay gmaes and board games
Have you read the lore?:Yes
Have you read the rules?:Yes
Why do you want to join our server?:I LOVE roleplay and thought it would be AWESOME on minecraft
Why should we allow you to join our server?:Why not? Il am a great asset to the community and hate troublemakers. I also love RPG
IC (In character)
Character name:Rtaas' Vaduum
Character age:50 (elf years that is like 24)
Home City (Look in "Sneak Peak" section):Just outside of Sundasia, Moved to Eltof, and finally settled in Testrandal
Gender:Male
Race (No Qoiin or Valdyn):Elvish
Character appearance (you must be detailed, at least over 50 words):A tall young Elf with long pure white hair and whitish-blue eyes.
Pale complection with a long scar across his face
Character backstory (A-Z, through your characters life; birth to where they are now, in as much detail as possible with important events of their life.):When Rtaas first met his father, he was already 4 years of age. Having a general for a father was very difficult for a young elvish boy, especially with the protesters against the use of military at all. When only 6 years old, his mother was murdered in a attack on their small cottage just outside of Sundasia, causing major grief in Rtaas.After his brothers, Gunhdurhl, and Jockes were ambushed on the way to the market inside of the city, killing jockes and mortally wounding gunhduhrl. this attackfinally pressured the family to move to the safe region of Eltof when only 20. Eventually, Rtaas's father passed while defending the family;s only supply of food. Rtaas' was forced to go out into the wilderness when he reached poverty. He then moved to Testrandal after living in his small cave/cottage for 10 years. At the age of 48, Rtaas went to Testrandal seeking the fame and fortune he constantly heard of
Other information (include here things like personality, D&D alignment, skills, etc.):Brave, Genius through and through, Highly Agile and strong, and VERY high inteligience, perception, and speech
Accepted.
George - Not sure, I am going to let my other whitelisters look it over.
Accepted. See you on the server.
Accepted. see you on the server.
Age: 17
Country/timezone: USA EST
Roleplay experience: Moderator on Mistral RP, Oblivion RP, and Admin on Fallout RP
Have you read the lore?: Indeed I have
Have you read the rules?:
Why do you want to join our server?: The first server I joined, Oblivion RP ended after only 4 months. The Fallout RP server after about a year, and Mistral RP just ended recently. I am looking for a server that will last a long time, and I can tell by looking at how much effort you put into the map and the Lore that you plan on making this server stay.
Why should we allow you to join our server?: My about 2 years of Role Play experience.
Character name: V (Full name: Versprill, She keeps it hidden though)
Character age: 38
Home City (Look in "Sneak Peak" section): The City of Eltof
Gender: Female
Race (No Qoiin or Valdyn): Vrothung Torian
Character appearance (you must be detailed, at least over 50 words): A 5 foot 10 Vrothung with long, red, curly hair. Her body is rather stringy, very small and peteit. She has rather small breasts, and slender arms and legs. She has very pale skin, and a very light complexion. She has two runes inscribed upon her for-arms, put there while she was a child. She is very much like an Irish Woman
Character back story (A-Z, through your characters life; birth to where they are now, in as much detail as possible with important events of their life.): (I hope you don't think the ages thing as weird. Considering they live longer than us, I assume an 18 year old there is about a 12 year old here)
Versprill's story begins with her father, Tortil. He was a very wealthy man. He owned one of the largest laboratories in Trestandral. He started off a smart, logical, and kind man, but his wealth corrupted him. While he never did anything illegal, he did end up cheating on his wife with his own maid, Esmeralda but he never truly loved either of them. One day, he was informed that the maid was pregnant with his child. He promptly fired the maid, expecting never to see them again. However, 9 months later, Esmeralda appeared again holding their baby. When he saw his own child, his heart melted a bit. He hired her back and started an on-site daycare, of which he visited frequently. He decided though, that the impact to the laboratory would be to great if the public found out about an illegitimate child, so he made Esmeralda promise to never tell their daughter who her father was.
Growing up, Versprill always knew about her mother, and was always told great stories of her father, even though he never knew his name. Tortil, without being able to talk to his own daughter, eventually regained his old personality of cold and uncaring to such a point where he no longer even cared for his daughter. During an important meeting, Esmeralda accidentally knocked soapy water all over one of His partners. Outraged, he fired Esmeralda on the spot. Feeling bitter, she told Versprill about who her father was, to which she was overjoyed in hearing. After her mother told her where she could find him, she ran out of the child care center, past the guards and hugged his leg yelling "Daddy!" With his partners in the room, he quickly dismissed the child as a street urchin, a child who planned to gain money off of him, but they didn't buy it. After a bit of digging by a few choice detectives, the truth was shown to the world. With nobody trusting the products of a lying cheat, his company plummeted to Bankruptcy. Completely infuriated, he sent the daughter to the area around Eltof, and made sure the mother would accompany him to the top of a high rise building, where He pushed Esmeralda, and then jumped.
Versprill, cold, alone, at the young age of 18, Had no home, and no means of survival. She wandered for a very long time, all the while her hatred for not only her father, but her mother as well. She knew that if her mother did not tell her who her father was, she would have a chance of surviving. But she had none now. She eventually sat underneath a tree, scared, alone, dying, and full of hate. But then, she was approached by a strange man, who wore even stranger clothes. He spoke very exuberantly, like he was truly happy to find a near-dead child in the middle of the woods. He said that he was a ghost, and proceeded to make spooky noises and sway back and forth. Annoyed at this random stranger who seemed to make it his job to not let her die in peace, she asked what he wanted, to which he replied "To let you live" Perplexed more by his kindness to help than his offer, she asked how he could possibly do that. He touched her arms and said a few words. Then, her arms started to burn. Then she felt them start to freeze over. She had no idea what was happening. Then, she passed out. When she awoke, the grass where she had touched with her left hand was burnt, and the grass on her left had frost over it. She didn't even notice that because she felt fantastic. Her wings spread out and she flew like she had been flying forever. She felt like a new life had been given to her. From the sky, she could see a city, The city of Eltof. She decided to start a new life there, but a new life required a new name. She was never very creative, so she picked the 1st letter of her name. Now, V may have been healed, but she still felt empty. She never knew who was the person who gave her this new life, this great life. So she made it her life's goal to find the person who gave her this life, and to thank him with whatever he wanted. It was his life to give, she felt as if it should be spent helping his.
Other information (include here things like personality, D&D alignment, skills, etc.): Hot Headed, strong sense of honor, intelligent, but not creative. Lawful Neutral. Handy with a sword, very agile, very fast.
(I wish to become the Mage, if the app was not indicative of that, i put it down here as well.)
Age: 17 (about to be 18)
Country/timezone: pacific eastern
Roleplay experience: played on maaaaany other servers. And would like to rejoin this one.
Have you read the lore?: YUS
Have you read the rules?: Yesaroo J
Why do you want to join our server?: I joined new age, why wouldn’t I wanna join here also?
Why should we allow you to join our server?: because I’m NOT going to whine, grief or tnt your whole server ;D
Character name: Cresent. Though many nickname him Cres
Character age: 31
Home City (Look in "Sneak Peak" section): Trestandral
Gender: Male
Race (No Qoiin or Valdyn): Elf
Character appearance (you must be detailed, at least over 50 words): Cresent has more fine features for an elf. Hes very pale in complexion, and has a very bright sky blue eye, and one eye that is a more faded purple color. He has long silken black hair, about to his waist. He tends to change how he deals with his hair often, leaving it out or braiding it or even putting it in a ponytail. He normally wears robes for his normal attire. Though the robes do vary at times.
Character backstory (A-Z, through your characters life; birth to where they are now, in as much detail as possible with important events of their life.):
It all started one gloomy downcast rainy night. The rain beat down on the small elven village of Yt’Ibn’Aldir. Yt’Ibn’Aldir was a small little place secluded by many trees. Hardly anyone visited at that. And it was very religious to its ways. They never strayed from them at all. Which is why that one fateful night behind those trees and under the rain, the boy known to go down in history for his home was born. No one ever would live him down.
Cresent, named after the glorious crescent moon that night gave after the rain ceased, was born. He was a bright little boy. He fancied magic. Many kinds of it really. But this was the main problem that lead him to the life he had now. His father, being the chief of town, and also the head cleric of town. Cresent, being the first born, and only born, was supposed to grow up and take his father’s job. But, Cresent didn’t like that. Actually he rather loathed being a healer. But for one too many years as Cresent grew up he had to learn more and more cleric ways. How to heal any wound, and how to mend people. He grew normal and unfazed of blood and gore. He was used to it by now. By the age of 10, he started to learn on his own that he had other magic in him.
This got risky from here on in for Cresent. Normal magic was forbidden. If not loathed in his home village. Let alone his dad. At the age of 19 Cresent was getting skilled at his magic. But at this point his mother was very very ill. Cresent’s dad’s mind slowly began to be lost. Cresent’s mother was the only thing holding his father together. And then it happened... she passed away.
His dad lost his mind. He knew his son was sneaking away all the time to practice magic of his own. But his mother stopped him from going after Cresent. But once she passed away... a nerve snapped. He lost his mind. He took Cresent and locked him away in the basement for a year nearly. He was being punished for being bad, as he father called it. At the age of 20, Cresent ran away. He broke out. He left his home for the first time in his life ever. But he had no clue where he was running to. No he just ran, and ran.
One fateful night he would never forget, he was being chased by a pack of wild wolves. They seemed angry at him. He didn’t know why at all. Looking back now he would be able to have known it was because of the magic. Before long Cresent was pinned to a dead end by the pack of wolves. They were getting close to him and he was scared. Though by a turning of events, someone came. The man soothed the wolves and calmed them down. He seemed to have a way with them really, and before long he was saved from the wolves. Cresent was, and laughs at the thought now, scared of this man. He was scared he was going to be killed by him. Many bounty hunters had money on any elves head in the lands Cresent was in. but, In a turn of events the man was actually helping him. He has set up a small camp for himself and Cresent, a small fire burned and in the light Cresent could see what the man looked like. He was an elf like him, but a dark elf. He was older then Cresent by far, maybe in his early 30’s? but Cresent soon found out he felt safe with Raoul, the dark elf. They journeyed far and wide until they split up for a year. But, fate pulled them back together.
In the lands of Fata Cresent ran into Raoul again. They bunked together for a while. These lands accepted Cresent’s magic here, but Raoul was still in hiding after he ran away from the lands of Falchion. He told Cresent of his times there. The fond memories. The people he knew, and loved even. But then he ran away from them all and fled. Around now Cresent and Raoul didn’t split up for much of anything unless they had to. Raoul had made a lair, or base if you will, under a large jungle biome. This base would come to be known as the Aura icelet. A band of people, a group, a family. Cresent was told form Raoul, that back in Falchion he was in this group. Most everyone he knew from those days had died away on him, and left Raoul with few people.
On a certain occasion, Cresent was, and he would never forget this day, invited into the Aura Icelet. The blood bond was made, and they were brothers now. Cresent was the first member to rebuilding the Aura Icelet. Around now Cresent started to stray away from Raoul, as he was going on assassination mission for many days. Cresent found himself someone new to talk to. Raoul, didn’t trust this human companion of Cresent’s. nor did Raoul like the dwarves, and this human was the king after the dwarf kings recent passing. Cresent kept visiting and talking with this human man, but evne Cresent became suspicious after a while. He said he didn’t use magic, but many times he had seem him cough out fire, until everything unraveled one day.
In the local bar, the human erupted in flames, though unharmed, he changed. Cresent ran into the basement to get away from him, but he followed. His figure changed and his looks morphed into a darker more sinister look. His eyes glowed a evil red, and his aura was a purple and red hue. He was the other mans brother, Necro. He possessed him. And he planned on turning Cresent over. One ot many times passed through the upcoming days that got worse and worse. Cresent was nearly turned each day.
This one day would always haunt Cresent for his whole life. The normal form of Nerco’s brother took Cresent to the dwarf city. It was huge, and underground. But… the day took a turn for the worse, Necro took over. Necro trapped Cresent in a home there, and Necro began to take his soul. The others around couldn’t help. And Raoul had arrived too late. By the time Raoul broke in, Cresent was a heap on the floor. He seemed lifeless by the bare eye. While Raoul cried over Cresent in his lap, Cresent came back to life. His last fragments of soul were fighting off all the necromancer in him now. It was painful, but Raoul took half of the burden with his blood bond. But now for Cresent this was far worse to him. The only person he was close to was holding half of his burden. And it didn’t help all the much, just delayed the time.
Over the course of a week, the necromancer had grown in Cresent again. To the point of being very weak, and at this vulnerable moment, necro came and took him away where he would soon turn full necromancer. Cres was locked in there for a whole week, and in the end, he turned necromancer. But, he was a half necromancer. Not fully evil, but not fully good. He would snap easily and had mood swings, which is why when Raoul saved him, he got angry and then sad, at a fast rate.
Raoul did something cresent would never forget. And would haunt him for his whole life. Cresent childishly took a potion from Raoul drinking it and knocking him out. When Cresent awoke, it was already too late, Raoul had done the blood bond, and took almost all of the necromancy from him, and in the process, killing himself. Cresent never in his life would forget Raoul. He was the father figure he never had. Or even a brother. And for a month after Raouls death, Cresent was in the most down of situations before he took a look at his life. Raoul wouldn’t have wanted this. Nor would he want Cresent not to live his life out like he had wanted to all along. He put the past behind him, kept those dear to him that he lost in his life tucked away in his heart, and journeyed out.
Cresent wandered long and wide, the lands vast and consuming. He wasn’t accepted in many magic schools, but he found one at the age of 23. And they accepted him in a heart beat. They knew he wasn’t evil, and that he had magic in him that was incurable. Cresent trained there for a while before, the king elf himself of these lands, took him under his wing, and granted him the most important role ever. Cresent had become the high mage of these lands. He was honored and surprised and amazed at these turn of events.
At the most recent age now, the age of 31, Cresent was told to go on a ship to a far away island to help the people in need there. He simply agreed and got on leaving as happy as can be. But fate wasn’t done with Cresent yet. No, it had much more in store for him. The boat crashed in a horrid storm, and Cresent washed up on a shore on his own. Half of him felt empty, and his head was bleeding, and he knew he had forgotten huge chunks of his life. Important ones. The thing he didn’t know was that it was all about his magic. Everything he knew about his magic was gone, wiped from his mind. A clean slate now. He forgotten it all. He wandered around the lands for a while, until he found someone else. He was peculiar, but he knew he could trust him somehow. They bunked and worked together gaining money slowly threw petty jobs. Once they had gotten enough, they both headed off to the floating islands of Trestandral. While he was there, Cresent managed to snatch a job and now owns the library. And thus the story continues.
Other information (include here things like personality, D&D alignment, skills, etc.): Cresent is mostly the kindest person you might meet. He understands most people, and would do anything to help them. Though he does have a tendency to snap at very few times. But its so rare that it normally never happens.
Age: 16
Country/timezone: EST
Roleplay experience: Um. Here. XD
Have you read the lore?: Affirmative.
Have you read the rules?: NEGATIVE!!
Why do you want to join our server?: Because for certain reasons.
Why should we allow you to join our server?: 'Cause I'm cool like that, and technically on it
IC (In character)
Character name: Zephyr
Character age: 42
Home City: Trestandral
Gender: Male.
Race: Elven.
Character appearance (you must be detailed, at least over 50 words): Zephyr wears rather odd clothing, to say the least. Over his legs, he wears loose brown trousers, with fur-wrapped boots. Though he chooses not to wear a shirt, he does wear a grayish blue robe, with a cream trim. The sleeves on his robes cut off at a triangle, starting just below his shoulder and ending just above his wrist. On the back of the robe is a dark hood, though he never uses it.
In terms of physical appearance, Zephyr has rather light skin, almost pale. His hair is a dark shade of blue, almost black, and flows halfway down his back, though he usually chooses to keep it tied up, so it looks shorter than it is. His eyes are a deep, piercing black. Over his chest, opposite to his heart, he has a deep red tattoo, burned into his chest early in his life. He usually keeps it covered, but due to his choice in dress, it sometimes shows a little.
Zephyr has a medium build. Not overly muscled, but not a toothpick either. Most of his muscle, however, is focused on his agility instead of strength, as moving away fast and living to see another day has always been his preferred method of fighting. In terms of height, he's around 5'8, and was often seen as "a tower" by those who knew him before he came to Trestandral.
Character backstory (A-Z, through your characters life; birth to where they are now, in as much detail as possible with important events of their life.):
"In The Beginning..."
Lightning cracked the blackened sky. Thunder rolled across the plains. Howling winds tore around the storm. Through it all, a small cry could be heard. The cry of a terrified child, a mere days old. A body lay in front of him. The body of his mother. Through the knife in her heart, blood poured, and pooled around her. A man, her killer, now raided their home, without the slightest feeling of guilt after sticking a knife into the woman as she protected her son. Within minutes, the thief was finished, and he left the mother to bleed, and the child to die.
Fortunately, the child’s crying was heard by a villager passing by not long after the crime was committed, and the child was taken to a Monastery, where he could live with the Brothers. Being that nobody knew the child, nor his name, he was given the name Zephaniah, after a minor prophet, who’s name was scarcely mentioned. He was given food and a bed at the Monastery, and was raised like any other child until the age of five. There, the way he was raised took a turn. No longer was he to be raised as a child, as he had reached the age where he could choose to become a Brother of his own free will. After Zephaniah chose to do so, he received the Branding, a design of a cross with a bird burned into his chest. A label of his place.
At six years old, life was tough. Zephaniah learned under a warrior of justice, a Paladin, most every day of the week, with very little rest. The intensive training built him muscle, and helped him to learn to use a sword. By ten years old, after four years of constant training, he was deemed "experienced enough for his age" and was allowed to rest for a few years, until he was prepared for more training when he was 16. In the six years between, he began to walk a slightly different path.
"There Was A Man..."
Zephaniah found his new free time rather busy. Between practicing with a sword and getting lectured by Brothers, there wasn’t much time to do entertaining things. That is, until he met the head of the Monastery, a man named Magnus. The High Priest. There were rumors floating around of Magnus being a scholar, one who followed magic, but there was no proof behind them. During a meeting regarding Zephaniahs future, which Zephaniah himself was part of, Magnus made an appearance. Magnus was a bit nomadic, traveling from place to place, only occasionally visiting the Monastery. However, he made a special effort to be there for this meeting, for he had an option to present: That Zephaniah travel with him some years, until he was ready to resume his training, then return to Magnus, and eventually assume the role of High Priest. Zephaniah figured he'd enjoy such a fate, and agreed to it. He packed his belongings, consisting of three sets of clothing and a short sword with a scabbard, and began his six year journey.
Magnus taught Zephaniah many things. He taught him how to survive off the land. Where the most meat on an animal was. How to grow and harvest crops. He taught him how to enchant. How to get the most out of his ability to get the best out of his tools, through various means. But most importantly, he showed him something that, to this day, was and is, Zephaniahs favourite thing to do- Alchemy. From reagents to brewing, organizing to knowing the difference between two potions, and even identifying their effects, Zephaniah learned everything from Magnus. And although he learned a lot from Magnus' words and actions, there was something Zephaniah didn't learn directly from him. While he was around him, he constantly felt...strange. Like he was exposed to something in the air. Though he didn't know what it was, it was affecting him in ways he never could have thought of. After six years of being exposed to Magnus' presence, Zephaniah began to develop a natural affinity to magic. He couldn't use it, not by far, but it would be easier for him to learn it.
"Who Received A Task..."
As it does, six years went by far too fast, and soon Zephaniah was back at the Monastery. His regular training had resumed, and once again he was busy all the time. Not much of any importance happened during this time, other than his instructor fumbling on his name, and calling him Zephyr. Deciding that they liked the name, Zephaniah and his instructor changed his name to Zephyr, a shortened form of Zephaniah, as well as easier to say.
Zephyrs training continued for four years, until he was 20 years old, when he was sent on his first "job". He was to travel to an island and bring justice to a cult that lived there. So, he got on a boat, and sailed to the island. Instead of being greeted by villagers, he was greeted by run-down homes, and an abandoned village. As it turned out, the mission was several years old, and the villagers were already dead or had fled. But he had accepted the job, and he'd see it through. He set up a camp there, and began to search for any clues as to what happened. He found a few clues, which would have been more than enough to purge the island of its evil, but then a complicating manner came into play- Another person, a female Torian, crashed on the island while making a delivery. And so their journeys together began.
“And Found A Friend…”
Together, they vanquished the cult on the island with ease. A ship came to pick up Zephyr, so he brought the Torian with him. He showed her better ways of fighting, and she showed him better ways of surviving. Where Zephyr was skilled in battle, the Torian was skilled in first aid. They made quite a team. Together, most every challenge that came their way, they overcame. At one point, Zephyr became cursed by an amulet. The amulet caused a great shift in his personality, changing it from calm and passive to vengeful and aggressive. Several times, he turned on the Torian, a few times almost killing her. But no matter how hard it was, together they found a way to break the curse, and did just that. However, what goes up, must come down. And after twelve years, as their friendship grew, it then began to fall to pieces.
At first, it was minor things. An argument here, a small fight there. Then, it grew to them starting to avoid each other. And after a three year downfall, it finally ended. The Torian, unable to take the stress that came from being around Zephyr, flew off to find a new home. Leaving Zephyr back where he was fifteen years ago, alone again. He tried to return to the Monastery, but found that it had fallen a few years back. He had nowhere to go.
"Only To Loose It All..."
Zephyr was at the lowest he'd been. Nowhere to go. Nobody to go to. All he had was the clothes on his back and his sword. He was considering taking his life for a while, until he came to a realization- People had fallen lower than he had, and built their way back up. And more importantly, if some people can do it, so can he. So he started to do odd jobs around the place, and getting some gold. That's how he met Crescent.
While traveling to a nearby city to do a small job he got word of, he met another elf. Curious as to what the elf was doing, as he hadn’t seen one in a while, he approached him, and started talking. They soon found out that they were in similar situations, and that they both needed somewhere to go. For the time being, they worked together to raise a sum of gold, enough to live off, until they decided where to go. During this time, they became close friends. They worked hard, and managed to put together enough gold to move to a bigger city, where they could really put their talents to use. And so, they began the journey to Trestandral.
“And start again…”
Other information (include here things like personality, D&D alignment, skills, etc.):
Alignment- Neutral-Good.
Zephyr is skilled enough with a sword to defend himself, though the years without using one have left him rather out of practice.
Life in a Monastery has left Zephyr with a generally passive personality. His rebellious spirit sometimes leads him astray, but he usually follows the greater good, even if it means bending the rules a little bit to get there. He is skilled in the art of Alchemy, and can brew a potion in a flash, even the harder to make ones.
Minecraft username: ccgreen
Age: 15
Country/timezone: gmt+10 (aest)
Roleplay experience: I've played on multiple MC roleplay servers, most recently Agathon and Falchion
Have you read the lore?: yes
Have you read the rules?:
Why do you want to join our server?: one of my friends (gray_knight) wouldn't stop mentioning it and it sounded interesting, I also like the way you're doing cities although this unto itself could restrict "rp" as-well.
Why should we allow you to join our server?:
1. I'm taking the time to fill this application out.
2. I'm a dedicated player on MC servers.
3. I would act my character to the fullest of my ability.
4. I think that I could bring a unique personality to this server.
IC (In character)
Character name: Aloine
Character age:24
Home City (Look in "Sneak Peak" section): eltof
Gender: female (or iron man)
Race (No Qoiin or Valdyn): halfling
Character appearance (you must be detailed, at least over 50 words): with her eyes of a dark bluey-green hue, more green than an aqua or turquoise, and an abundance of straw-blond hair this halflingis 3"1 wears a white dress with gaps at the shoulder and higher up the forearm than most, to allow for maximum movement, this dress is (at the front) connected to her plain iron necklace which has been wrpped in leaves. Aloine's skin is a pale pink, with a tint of brown and she was black tattoo's painted around the top of her eyes. Due to having never worn shoes her feet have callouses stronger than the majority of shoes.
Character backstory (A-Z, through your characters life; birth to where they are now, in as much detail as possible with important events of their life.): I woke up in a tree about halfway up in a small forest, it was smaller than a forest more of a woods- but more dense than a woods I'll stick with forest for now, and I remembered nothing of my past life well almost nothing, I've had a few little splashes of memory and I think I've worked out there order.
A small group of children less than 9 years of age and mixed races, playing catch in a hay field, i remember that i laughed back then.
My next memory is of leaving home, I don't remember where it was but it was a small peaceful village with lots of trees obscuring it from view, as I walked I used a yew stick to lean on.
Later I remember walking with caravans, lots of caravans, I usually had a bow and my stick but sometimes I had a sword as-well (I think this was later on)
The third memory I have is of living off the land for a while, I had a small farm, well i guess it was a garden due to the distinct lack of animals, and i hunted both on the ground (with sword and bow)and among treetops (with knife and bow).
Lastly I remember being in a fight in a tavern, or maybe it was a bar, which i lost because of a minor disadvantage for the last bit, what with being unconscious and what not.
Since I awoke in my tree with my bow, sword, knife, stick and a hooded dress, I have enjoyed a bit of travelling, and when I stop to rest I've noticed that my skills in combat have not majorly diminished and my skill with the bow has even improved. But when in towns I've noticed that I'm a bit unnerving to some people, one person mentioned in hushed tones that I should smile a bit more if I wish to blend in, I guess that he is right, however I haven't really 'felt' anything since, well the last gap in my memory, I guess I should look into that as soon as I get to a city.
Other information (include here things like personality, D&D alignment, skills, etc.):
Aloine is friendly but and prefers to have a nice comradeship, and is of neutral chaotic alignment although she usually follows the law. Despite her distinct lack of skill with a sword Aloine is proficient a bow and farming.
P.S. what happens if you can't pay taxes?
IP: 216.55.168.223:25565
The monotony and solitude of a quiet life stimulates the creative mind.
The monotony and solitude of a quiet life stimulates the creative mind.
For jobs, I have a few ideas. For Sundasia, the more forestry and mountainous village, that sounds like the sort of place that would export a lot of raw materials. A lot of lumber, a lot of potion materials, a lot of ore and stone, and even a lot of food and such, so that sounds like the sort of place you would find farmers and miners. Eltof where there are a lot of dwarves, should be a very artistic place with a lot of knowledge. Like that is where you find the best Writers, the best musicians and even a lot of the knowledge of the world, as in scholars or librarians. They also live near the ocean, so a lot of fishermen and such yes? Now, even if they have all this materials, where would they go? Trestandral sounds like the place where everything is made. So a lot of smiths, a lot of clothiers (Colored Leather Armor) and even possibly Enchanters, or maybe enchanters belong in a place like Eltof. Now the trouble of Gerounda is that they are tribal, so not much in the way of exports or imports. I guess that means they are self sufficient, as in they do everything, craft, mine, write.
Leaders should depend on the area obviously. Eltof seems like the sort of place to get a mayoral election, you would get an Emperor at Trestandral, A Chief system at Gerounda. I guess a mayoral election at Sundasia? That area is kind of gray.
These are all my ideas, take 'em, leave 'em, add on to them, just trying to help the creative process.
Age:16
Country/timezone: usa eastern coast
Roleplay experience: some
Have you read the lore?: i have
Have you read the rules?: you know it
Why do you want to join our server?: a friend said it was cool and i need a new server to play on that's fun
Why should we allow you to join our server?: Because i'm awesome, have a great sense of humor and absolutely hate grief?
IC (In character)
Character name: Stormy
Character age:16 (easier to rp when i am that age)
Home City (Look in "Sneak Peak" section):Sundasia
Gender:Female
Race (No Qoiin or Valdyn):Torians (Nazaerl)
Character appearance (you must be detailed, at least over 50 words): Stormy is a pale creature with deep green eyes that will change to gold at times. She has long light brown hair that flows freely and wears a simple white dress. Her facial features are average and soft. She wouldn't be the type you look at twice but also not the type you are repulsed by.
Character backstory (A-Z, through your characters life; birth to where they are now, in as much detail as possible with important events of their life.): Stormy was born in a quite town in the midst of the coldest winter, in fact she had been born in between two blizzards back to back. After the first had ended she had been born and as she cried for the first time the second started. Being that she lived in a small town, news of the oddity of her birth spread and every one in town avoided the child fearing that she was a bad omen. Due to this isolation Stormy became a quiet and secluded child, preferring the company of nature over people and is very awkward in social environments. She was often picked on as she grew and began to hate violence preferring to just be docile instead. Although she is still quite young she decided to leave her small town home in hope of finding a better place where she can focus on the beauty of nature and hopefully learn to open her heart to others.
Other information (include here things like personality, D&D alignment, skills, etc.): Stormy was a sickly child due to her weak immune system and has a very meek persona she is also mature for her age due to the fact she was never allowed to act like a child, she is extremely quiet, but can be a bit feisty when her anger is somehow managed to be provoked.
First off, I will start with a few important things that you all need to read.
The Six Month Rule: People have only been in the islands for six months. Many of you have said you have been born here, which is not possible. That's fine; we haven't told you.
You were travelling alone, or you got lost, ship crashed, etc., and you woke up here suffering amnesia.
Ages Rule: Juts because a race lives long doesn't mean they age slower. You're a 120 year old halfling? You are 120 in human years. The only exception is dwarves, who mature five years slower. A 17 year old dwarf will have just hit puberty. 27 is the equivalent of 18.
Magic: You don't know magic; the knowledge has been lost to mortals. To learn magic, you have to have a magic application accepted. PM or skype (blue-green-phoenix) it to me. You just need to say why you should learn magic. You will be judged on RP ability and the 'goodness' of your application.
Ehem.
Accepted:
anbuagent12
OfTheMoon
Zephyyyr
BLee_Storm - Your application was borderline, but because we are new we need as many players on as possible quickly. Also, your friend was accepted.
ccgreen
Denied:
DRMINERH - application was too short.
Theoangel98 - You need an admins permission to start a new character. Starting a new character incurs a 12 hour ban. Also, your app was too short.
++End transmission++ Kakuzar and anbuagent12:
Thanks for your input. We are new, so I guess you can see this as 'beta', just working things out. When we are established, things like this won't be an issue.
As one of the builders of all the cities i wanted to give my opinion on ur statement below is how i seen/or how i see each village/town after I read ur post :D.
The Sky City (Trestandral) is the rich city and is more of a merchant place.
Sundasia I agree seems to have more farmers and raw materials
The Volcano city (Gerounda im guessing i didnt pick these names) is probably the best place for nether related materials and crafting of goods for Trestandral and the other towns.
Eltof I would say is more of the place of knowledge as its very secluded and quiet.
PS i hope everyone loves the towns and remember to use dokucraft!
Minecraft username: Quiet_Bells
Age: 18
Country/timezone: Central Standard Time
Roleplay experience: Some/Mild
Have you read the lore?: Yes
Have you read the rules?: Yes
Why do you want to join our server?: The last RP server I played was very fun.
Why should we allow you to join our server?: I'm friendly and I like to help others while playing.
Character name: Nyroten
Character age: 23
Home City (Look in "Sneak Peak" section): Eltof
Gender: F
Race (No Qoiin or Valdyn): Elf
Character appearance (you must be detailed, at least over 50 words): About 5'4", Long Blonde Hair, Slim, Wearing black, green, and orange armor. Green eyes, bow or sword mounted on her back, non lobed ears with blue earings. Pale skinned and that's about it.
Character backstory (A-Z, through your characters life; birth to where they are now, in as much detail as possible with important events of their life.): Not much of a notable past, abandoned at birth, she's been playing trouble maker always playing pranks and getting punished for something. She's been raised by the community, and is always a handful. Overly emotional and likely to snap if angered. Self taught to use a bow. Lately she has matured quite a bit, and is looking for the family she doesn't know.
Other information (include here things like personality, D&D alignment, skills, etc.): Prankster, neutral alignment, very skilled archer.
Minecraft username: Harikari911
Age: 15
Country/timezone: Mountain Central, USA
Roleplay experience: I have been on Agathon, Falchion, and a server called Terranova
Have you read the lore?: Indeed I have and I have to say job well done.
Have you read the rules?: Let’s say I did shall we?
Why do you want to join our server?: I am friends with a few people on this server already. Also, I think it will be fun in general.
Why should we allow you to join our server?: I have friends whom are already a part of the server and I plan to play a Fingul, which to my limited knowledge of the server there aren’t that many of.
Character name: Lyfric Ravenquest
Character age: 27
Home City (Look in "Sneak Peak" section): Gerounda
Gender: Male
Race (No Qoiin or Valdyn): Fingul
Character appearance (you must be detailed, at least over 50 words): Lyfric’s skin tone is a red brown as that of a tree trunk of an Oak, the phosphorescent fungus on his skin a dull yellow that provides a dull glow and is slightly brighter on his skin then in his hair and nails. Most often he wears a light green pair of pants which color resembles that of the grass on the plains with a pair of grey shoes that mimic the color of rocks sitting in a creek. On his upper body he wears a turquoise shirt with a pine needle colored overcoat that reaches down to his elbows and the boughs of his knees. The coat is not so much ment for protection as it is to make him look professional and keep him warm in perhaps a cold study. Occasionally, he might adorn himself with a blue gem. (Note: I have added the blue gem part in case I want to add it in the future.)
Character backstory (A-Z, through your characters life; birth to where they are now, in as much detail as possible with important events of their life.): Lyfric was born to his mother and father late in their lives, but they were still as good of parents as any. His young life was made up mainly of going to school or lessons at home in swordsmanship which his father thought were very important. However, even as a child Lyfric was not fond of raising a sword. He was much more inclined to argue or use his words. His father kept on telling him though that any fight can be one with blades but only a few will involve debating. Lyfric still didn’t agree. His mother would sing while she would do work around the house and when he was home Lyfric would join in. This all took place in their house on the edge of town. Since it was a small school he was the only Fingul who attended, and even so the classes weren’t as in depth as he would have liked. Despite this his favorite part of school was when his class would learn a bit of music. School taught him the Basics of playing the lyre but from the first class he was hooked. He learned how to make one and taught himself how to play. At home, when his mother would sing he would play his lyre. However just as he was about 9 or ten his mother passed away. It was very hard for both Lyfric and his father. Soon after Lyfric’s father forbade him to sing at any time. Lyfric couldn’t understand why because he would remember his mother this way. Later he figured that this also reminded his father of his mother and caused his father much grief. His father began to drink more and become more violent overwhelmed with grief for a period of time but after about a year of these episodes his father began to calm down and they moved on with their lives. Although his life was a bit emptier now without his mother Lyfric still loved literature and music. Just as he finished school around the time he was 15 his father also passed away. Again he became very depressed but this also breathed new life into his passion. He knew now from personal experience that life was short and he should make the most of it. He worked a few odd jobs here and there for the next few years and then decided he would go off and follow adventurers and write down their adventures. He would go look for scholars to teach him new things. He would travel and find libraries and expand his knowledge of myths. He would go and write his life’s work, 50 Shades of Gray (Duh doo tsh! ;)) He then set out on his journey, the rest of his life ahead of him.
Other information (include here things like personality, D&D alignment, skills, etc.): He also has his hair combed to the side and then back. He tends to fumble with papers often and can be very disorganized and stressed. Despite this book, stories, and knowledge are his favorite things. He wants to leave his mark on the world in pen and ink. He also wants to find a teacher or school where he can expand his knowledge. Lyfric is also very curious about the Qoiin.
Please let me know if this is too short I had a limited amount of time to write this and it was very late at night. Also forgive me for the lack of separating paragraphs.