IGN: Gargamak Age: 20 Why us?: I love TES, I love Minecraft. Simple as that. Not to mention, this server looks like it has an amazing world and a cool community. Have you voted for us at Planet Minecraft?: I have never voted there, but I will if you would like that. Did you join our forum? My username is Gargamak
Define Role-Playing in your words: Acting the part of a fictionalized character you invented in your own imagination. Staying true to that character, even when you feel the pressure of your real personality creeping in. Define Meta-gaming in your words: Acquiring some piece of information out-of-character that your character would not have normally come across and using that information in-character. Define Power-gaming in your words: Playing just to "win" without considering such things as roleplaying, storyteling, realism, balance/fairness. Basically, being that annoying kid on the playground who, in the middle of your imaginary adventure, suddenly turns against you and uses his spell of instant killing to defeat all of you while sticking his fingers in his ears when you try to explain why that isn't any fun.
Name: Gargam MakAlistair
Age: 26
Gender: male
Race: Breton
Appearance: Tall and slender, with long hair. Angular, elven facial features, but with a hardy human physique. Sleepy looking eyes from long hours of studying. A full, well-groomed beard, bent into a hearty smile showing this man's cheery persona. Very small tattoos of various runes scattered about his body, which he believes ward his spirit from sinister forces.
Personality: Cheerful, yet calm and reflective. His personality reflects the gods he chooses to worship. Obviously, as an magically-inclined manmer he primarily prays to Julianos and Magnus, and this sympathies with his calculating and observational nature, as well as his love for studying the lore and histories of all those who have come and gone through this world. He also prays to Akatosh and Talos, and he feels both grant him greater resolve and courage in the face of adversity. While these may be his main patrons, he does not limit himself to receiving supernatural favor from these beings only. He has, in the past, sought guidance and assistance from other divines, as well as some of the Daedra, including Azura, Sheogorath, Hermaeus Mora, and Nocturnal. He is also rational enough to understand that, while the gods have been proven to intervene in mortal affairs, they cannot be counted upon at all times. The most important factor in pursuing his interests is his own force of will. Background: As a child, Garg was sent by his parents to leave his backwater village in the cold north of High Rock to learn the arcane arts as an apprentice with various alchemists, enchanters, wizards, and warmages over a long period of study and adventure across his home province. Upon his 24th birthday his apprenticeship was declared complete by his instructor at the time, Lorenzia the Placid who was a respected summoner in Wayrest, and something of a second mother figure to the young man. Now a young man with no burdens and a well-rounded education in magical theory, alchemical formulae, wilderness survival, and basic craftsmanship, Gargam was ready to embark on his own adventure. His expectations were rather lofty, however. While he expected to find great fortune in the wilds of Tamriel, he was only able to barely survive. After some long months abroad, he had lost 20 pounds off his already lean frame, acquired only about 50 septims worth of gear and loot. He suffered numerous injuries, many of which were extremely painful, and would have killed him were it not for his knowledge of healing magic and medicinal herbs. His spirit was finally broken when he was robbed of all but his life one night in the Great Forest of Cyrodiil. Humbled, depressed, and shriveled from hunger, he gave up on his dreams of glory and dragged his ragged form to the Imperial City where he hoped to find some work as a shopkeeper's assistant. His emaciated appearance and strong musk of the wilderness overshadowed his talents, however, and he was resigned to back-breaking labor in the Waterfront warehouses. Here he toiled for weeks, earning a reasonable wage that allowed him three (meager) meals a day, and a bedroll in a shack he shared with half a dozen other sorry individuals like himself. The work was hard, but it rebuilt his weakened body and although he remained slim, his body grew dense and it wasn't long before he found himself in the best physical shape of his life. It was a stroke of bizarre chance that would bring Gargam his best fortune yet. He had just finished his shift, and 10 hours of heavy lifting left the young man tired and hungry. He was heading to the nearest inn when a shady group of sailors asked him to load some cargo for them, offering him twice what he is normally paid for an hour's work, in addition to a free hot meal and a bottle of brandy. It was obvious they were smugglers, or pirates, by their willingness to pay him so much for a basic job when they could get more labor for their coin by going through the warehouse officially. They didn't want prying eyes to know what was being loaded onto their small craft, which was hastily moored and looked far more ragged than your typical cargo ship. Taking all this into consideration and fearing a run in with the Imperial Guard, Gargam would have declined, were it not for the captain suddenly supplementing their offer with a permanent position on their crew. Garg knew that life was giving him a second chance at the adventurers life at this moment, and he graciously accepted the offer. His suspicions proved accurate, as the crates contained pottery filled with moon sugar. Considering the lazy attempt at hiding the contraband, it was no wonder why the smugglers were so desperate to load it up as quickly as possible. Gargam found it easy to fit in to this band of smugglers, as they were of a similar stock as the warehouse laborers he had grown accustomed to working with previously. They learned of his knowledge of the arcane one day when the captain found the book "Breathing Water" along with some notes in Gargam's bunk. The Breton made no attempt to disguise his education, he just never thought to explain his background to the other sailors. When he told the crew that he did in fact know how to make a potion of waterbreathing, the captain's eyes seemed to glitter as thought they turned to gold for a moment. They planned to use this advantage to ambush a rival crew they knew for a fact was coming their way. Gargam prepared the elixers. The next night, they anchored the ship, and dove into the sea. The sailors were amazed by their sudden ability to breathe water, although Garg was at this point jaded to such simple applications of Alteration magic. They swam beneath the waves up to the small craft that was home to their enemy. As was planned, Gargam drank another bottle of the waterbreathing tonic, and began preparing a destructive rune on the bottom of the ship. Meanwhile, the crew silently climbed aboard the vessel and started sabotaging the ships rigging by cutting vital ropes that held the sails aloft. Finally, Gar's rune was ready and he triggered it, releasing a blast of arcane fire. The heat from the blast caused the water immediately adjacent to the fireball to boil. Now, a massive opening was blown in the hull of the ship, and Gargam swam in. He was relieved to see that he had indeed blasted his way into their treasure room, and he quickly dragged their chests full of loot towards the edge of the hole in the ship, which was now rapidly taking on water. His comrades heard the blast and dived off to help swim with the loot back to their own ship. The other crew was in a state of panic, startled awake by a sudden explosion, they shook off the haziness of the grog they had put away only hours earlier, brandished their sabres and laughed as they saw their assailants try to swim away. They set course to intercept their rivals, or tried to. With the rudder disabled, the rigging cut to shreds, and a hole in the bottom of their ship wide enough for an ogre with room to spare, they were quite literally dead in the water, unless another ship came by to rescue them before they drowned. Flush with their success, the crew celebrated heartily, drank deeply, and laughed merrily. The captain was so proud, he decided all shall sleep in that morning, but this was a dire mistake. A massive storm had blown in with a speed to rival a skooma addict fleeing a horde of cliffracers, they hadn't noticed the thunder in the distance over the din of their music and merriment the previous night. While they slept that morning, their rotten anchor-rope was torn clear off the ship and the winds carried them far off their course. When the storm finally hit, you better believe they were wide awake. The storm was fierce, and the crew was still groggy from the night before. They had no bearings, and little chance to survive the storm. Through some masterful steering of their wayward vessel, they had came out the other end of the tempest with no loss of life or limb. The ship was severely beaten, though, and they had no clue where they were. They saw no land on the horizon, which was close from thick fog. The skies were too cloudy to see where the sun lay by day or to read the pattern of the stars by night. With no bearing they wandered for a long and uncertain time, following nothing but the captain's vague navigational guesswork. The fog cleared, the sun shone through the clouds, and they came upon an unfamiliar coastline. "Son of a !" the captain cried out, "Curse our fate. This is not Tamriel, for the sun rises over the land we see before us, yet we were off the coast of Argonia when we were hit by that tempest. There is no way we sailed all the way to the opposite coast of Tamriel. No, we must have sailed east across the Padomaic Ocean to the land of Akavir." The crew grumbled and argued over who was at fault, and a sentiment grew against Gargam, the newcomer sorcerer. Overhearing some crew members pondering if Gargam had summoned the storm that dragged them to this unknown land. Fearing he would be made to pay for this misfortune one way or another, Gargam stole away into the night, leaving his share of the loot behind. Ready to face a new world, Gargam realized this was the moment he had been waiting for, stronger than ever and with a renewed courage after the life-threatening situations he faced as a swashbuckler, he felt he was finally ready for some real adventure. Maybe one day he would earn enough money to return to his homeland, or maybe he would make a home here. Whatever fate held in store for him, he was ready for it his time.
Why us?: ever since i first played oblivion i was in love with the elder scrolls games and when skyrim came out i per-ordered it instantly. and i have bin searching for a good elder scrolls server for a while thats why i was so existed to find this one p.s sorry for being such a annoyance at the forums like i said i was juts reallyexisted
Define Role-Playing in your words: (See front page for examples) Role-playing refers to the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously...
Define Meta-gamingis a derogatory term used for anyone that makes decisions for the character they are role-playing as, using knowledge that the player (not the character) would know.
Define Power-gaming in your words: power gaming is when one character forces another character to do something that is either unreasonable or unrealistic by the very nature of the action, or an action which could reasonably be avoided by the character being acted upon.
IC:
Name: Morgul
Nickname: (Morg)
Age: 20
Gender:male
Race: Orc
Appearance: long scar on nose and left eye, strong, tall, light green eyes one white from blindness,wears brown paints, and a backpack with a orcish sword in his hand black hair, hight 6.5, VERY strong.
Personality: togh, is a exsalant crafter, never backs down from a fight, HATES mages/witches/wizards, loves beef wears brown paints, and a backpack with a orcish sword in his hand
In-game RP example: ( Morgul is walking in a forest when he hears a load scream women* HELP Morgul* Huh? Morgul*ill help you! Morgul runs up a hill to see a women being robed. Morgul attacks the robber and grabs the women's valuables that were stolen Morgul has a choice wether to keep the valuables or give them to the women Morgul*here u go madam. women* thank you sir here have some gold Morgul*no its fine you keep it women* thank you kind sir Morgul*any time
Background: (Detailed and in-depth, 2 paragraphs. Also, explain how you came to be in Akavir.) Morgul is a city orc from Markarth and is son of Moth gro-Bagol, who is the personal blacksmith for the Jarl of Markarth. The baby orc morgul grows up to be very strong from helping his dad around the forge and carrying heavy weapons. Morgul always seemed to be pleased with the battle axes his father made. As a young teen Morgul would spend his spare time practicing swinging weapons around in his yard hoping to be a mighty warrior one day. His father recommended him joining the Legion, and that's what he planned on doing. Once Morgul was 18, he said goodbye to his father and set out for Solitude to join up with them, but then found himself surrounded by stormcloaks on his travel. Morgul was knocked out from behind from the impact of a warhammer, which should've killed him. Next thing he knows he's in a wagon led by imperials Heading into a town in akavir.
OOC: IGN: King_Nigglet Age: 17 Why us?: Your server looks freaking amazing! Have you voted for us at Planet Minecraft?: I dont really know what that means. I dont spend time on this site. Did you join our forum? The Enjin one? Yes.
Define Role-Playing in your words: Assuming the life and perspective of a character and choosing their actions.
Define Meta-gaming in your words: Using external knowledge that supersedes your character's and using it in game. Define Power-gaming in your words: LERROOYYYYY JENKINS!!!!
IC:
Name: The Doctor
Nickname: Doctor
Age: 1200+
Gender: male Race: TimeLord
Appearance: Thats the thing about regeneration, you never know what you'll get...
Personality: "He never raised his voice. That was the worst thing: the fury of the Timelord. And then we discovered why, why this Doctor who had fought with gods and demons, why he had run away from us and hidden; he was being kind…" In-game RP example: I dont know what this means. Here is a conversation I had last week. Or was it last decade?
Amy: You told me you had a time machine.
The Doctor: And you believed me.
Amy: Then I grew up.
The Doctor: Oh, god. You never want to do that.
*later on*
The Doctor: So, coming?
Amy: No.
The Doctor: You wanted to come fourteen years ago.
Amy: I grew up.
The Doctor: Don't worry. I'll soon fix that.
Background: "Have I ever told you about the man who stole a box and ran away? Well, I wont. That story is way too sad for a day like today. A day like this shouldn't be wasted on telling sad stories of the past, No! Today is a day that should be lived to it's full potential. Live it with me, come on!" *The Doctor flips some switches and pulls some levers on his TARDIS and sends it wirling into the Time Vortex*
[To the TARDIS]: "So old girl, what have you got for me today?" *CrAsH!!* The TARDIS goes black and still. The only light comes from under the console "Okay... thats shouldn't have happened... Lets see where we are..." *The Doctor opens the doors, steps out and looks around. He finds that he is on Earth, in the past, seems sort of medieval* "Well then, I guess I wont be getting any tools for about... another 8000 years. Might as well go see the sights! *The Doctor leaves the TARDIS to repair it's self* TL;DR: The Doctor crash lands in Akavir
OOC: IGN: King_Nigglet Age: 17 Why us?: Your server looks freaking amazing! Have you voted for us at Planet Minecraft?: I dont really know what that means. I dont spend time on this site. Did you join our forum? The Enjin one? Yes.
Define Role-Playing in your words: Assuming the life and perspective of a character and choosing their actions.
Define Meta-gaming in your words: Using external knowledge that supersedes your character's and using it in game. Define Power-gaming in your words: LERROOYYYYY JENKINS!!!!
IC:
Name: The Doctor
Nickname: Doctor
Age: 1200+
Gender: male Race: TimeLord
Appearance: Thats the thing about regeneration, you never know what you'll get...
Personality: "He never raised his voice. That was the worst thing: the fury of the Timelord. And then we discovered why, why this Doctor who had fought with gods and demons, why he had run away from us and hidden; he was being kind…" In-game RP example: I dont know what this means. Here is a conversation I had last week. Or was it last decade?
Amy: You told me you had a time machine.
The Doctor: And you believed me.
Amy: Then I grew up.
The Doctor: Oh, god. You never want to do that.
*later on*
The Doctor: So, coming?
Amy: No.
The Doctor: You wanted to come fourteen years ago.
Amy: I grew up.
The Doctor: Don't worry. I'll soon fix that.
Background: "Have I ever told you about the man who stole a box and ran away? Well, I wont. That story is way too sad for a day like today. A day like this shouldn't be wasted on telling sad stories of the past, No! Today is a day that should be lived to it's full potential. Live it with me, come on!" *The Doctor flips some switches and pulls some levers on his TARDIS and sends it wirling into the Time Vortex*
[To the TARDIS]: "So old girl, what have you got for me today?" *CrAsH!!* The TARDIS goes black and still. The only light comes from under the console "Okay... thats shouldn't have happened... Lets see where we are..." *The Doctor opens the doors, steps out and looks around. He finds that he is on Earth, in the past, seems sort of medieval* "Well then, I guess I wont be getting any tools for about... another 8000 years. Might as well go see the sights! *The Doctor leaves the TARDIS to repair it's self* TL;DR: The Doctor crash lands in Akavir
OOC:
IGN:brickbreakerz
Age:14
Why us?:Friends on Skype, Tyler mainly
Have you voted for us at Planet Minecraft?: I don't know how so no. Did you join our forum?: I don't know how, I'll look into it. Define Role-Playing in your words: Assuming the role of a character and acting with others
Define Meta-gaming in your words: Founding out information without using RP and using said info in Rp
Define Power-gaming in your words:Being overly powerful or commiting unrealistic acts in-game.
IC:
Name:Garf Prokka
Nickname:
Age:30
Gender:Male Race:Imperial
Appearance:Red, bushy beard and red, thick hair
Personality:Light hearted, odd.
In-game RP example: (Include dialog) Earlier that day, Garf had bad berries and became a little weird. Johanna: Brom, we need to help Jaul. Her arm was cut off by Ga- *laughter from outside* Jaul:*passed out* Brom:I'm scared *weakly* *crazy laughter from the first floor* Johanna: Brom! He's coming up the stairs... Go down there! Brom: What?! No! Johanna: Do it! You're the man! *Brom goes downstairs nervously and sees Garf walking around* *Garf sees Brom armed*Why so serious, Brom?*smiles oddly*
Brom: AH!*runs back up* I'm scared! Help!!!
*Johanna opens the door, lets in Brom, and blocks it up*
*Garf walks up the stairs and then guards bust in the inn*
Guard: Halt! We've heard complaints from the townspeople about a red,bushy bearded man. You fit the description quite well...
Garf: No! *lunges at the guard but forgets that he is at the top of the stairs and smacks his head on a wooden beam, getting knocked out cold* Background: Garf was born on a small, inhabited island near Cyrodill. His parents both had red hair and had green and blue eyes, respectivley. He also had a sister, Ja'kal. When they came of age, they journeyed to Skyrim and met many people. Though Ja'kal became sick and died, Garf had a great time in the year he was there, though sometimes the law would get in the way of their fun. The three people that he liked the most are Jaul, Brom, and especially, Johanna. Garf's expereinces with them left an impression. Early in their friendship, Garf knew that Johanna was a vampire. While exploring the underground of Whiterun with Ja'kal and Johanna, Johanna went crazy and tried to attack them. Luckily, Garf and Ja'kal were able to contain her til a light was lit, stopping the rage. This experience made Garf a little weird. All of this time in Skyrim got Garf many aquiantances and friends.
One day, he went to where his friends, pratically brothers and sisters now, lived. He told him that he needed to see more of the world. He packed his things, food and clothes, said farewell and rented a boat. The voyage he partaked on was very long. He sailed around the many provinces that touch the ocean, explored them, met some people, then left off for Akavir. In total, his voyage took a little under a year. Reaching the shore of Akavir, Garf had nothing more than the clothes on his back, having run out of food the day before.
I finally found the rules. Skooma kills.
Don't worry, my RP example was just a weird day in RP.
OOC: IGN: Russian_weed Age: 15 Why us?: Roleplay, Elder Scrolls, experienced staff enough said? Have you voted for us at Planet Minecraft?: I will after I post this Did you join our forum? Not yet Define Role-Playing in your words: (See front page for examples) Roleplaying is playing a "character" that you are not in real life and is made up. For example im 15 and im in school but ill be playing a 19 year old Breton who fights wars. Define Meta-gaming in your words: Meta gaming is nothing something ooc and using it ic for your advantage Define Power-gaming in your words: Power gaming is being a superhero, for example you are a little farmer and you walk up to the strongest warrior your city has to offer and you say: *kills the warrior, and walks away IC: Name: Theodane Woodhart Nickname: (Optional) Theo Age: 19 Gender: Male Race: Breton
Appearance: He has long brown hair, a short beard, small pointy nose, sharp ears, muscular body, light dirty skin, browm clothes with dirt on them.
Personality: Not very social, aggresive if you suprise him, very nice to the few friends he has, hard-working, likes animals.
In-game RP example: (Include dialog)In-game RP example: Theo- *Theo walks into the bar, he is dressed in iron armor, and looks ready to fight. Bartender- *The Bartender looks at him wearily, then continues to serve the people at the pub* Theo- *He sits down on a stool, glaring about the room, analyzing each person carefully* Theo- *Seeing no Nords, he turns to the barkeep* Theo- Do you rent out rooms here? Bartender- None that are open, i'm afraid. Theo- *He lets out a long sigh* A glass of mead then. Bartender- *He pours a glass of it and slides it towards Theo* Theo- *He takes it and then turns to the man next to him, looking him over to see if he has a key to one of the rooms* Man- *You see one* Theo- *He swings the glass hard at the mans head* Man- *dodges the glass and hits Theo Theo- *falls from his chair to the ground Bartender- What do you think your doing!? *He reaches to a mace behind the bar* Theo- I don't think he wants his room anymore! *The pub erupts into chaos and fighting* Background: (Detailed and in-depth, 2 paragraphs.
Also, explain how you came to be in Akavir.) NOT AT ALL A BIG CITY OR KING, JUST A SMALL TOWN WHERE THEY WERE LIKE THE MAYOR FAMILY. Theo was born in a rich family that ruled over a small city in Tamriel. He was born in golden bed and his whole child life was filled with richdom and joy. His mother was always nice to him and played and loved him. But his father treathed him harsh and made him train alot. He fought his brother alot (who was 4 years older then me) and would always lose, but he kept losing and losing. His father would see him as a failure, and ignore him. So he kept training and training untill the day he could defeat his brother. And that happened one day.... It was as sunny sunday morning and he and his brother were training when theyre father walked up. He said: Sons, today I will be choosing who will obtain all my money and land. Theo and his brother looked at each other and smiled. We took out our blades and charged, blood and sweat were going left and right and our father was smiling. Then Theo fell to the ground and his brother put his sword up to Theo's throath and looked up to the father. When he did that Theo threw sand in his face and shoved his blade right through heart. His father smiled and said: ''Good job!" and walked away. After a few days his father died and he became leader of the kingdom, but he was not fully happy. He spend most of his time creating strategies and controlling his members, but one day a young girl walked in and he inmeaditly fall in love. The girls name was Kasura and she told him that her guild was slaughtered by a guy people called: "The Assassin". People would leave a blood covered note and some money in the woods and he would kill that person. No one knows who he was or where he lived, this guy was on Theo's list from day 1. And ofcourse he sends out his best 5 men to find this guy and he went to. He set up camp at the woods where "The Assassin" would pick up the notes and waited for the night to fall....
When the clock hit 00:00 they heard a sound that kept coming closer… and closer... untill a man dressed in black on top of a black horse dragging a giant sword behind him. He stepped of his horse and picked up the notes and money. Thats when Theo and his men stepped out and confronted him, Theo said "Haha, you thought you could get away with this?” "The Assassin" (who was down on the floor picking up notes) stood up with his back to Theo and smiled, he lifted up the giant sword that he dragged behind him and quickly turned around and threw it right into Theo’s second in command. Theo inmeaditly charged at "The Assassin" but he had turned to mist... and the sword wich was inside his friend had also disappeared. From that day on he was never the same, he lost his best friend and he didnt know who the killer was. The only person he would talk to was the girl that came to him, he would marry her and tell her everything about him. You would think he would become happy but no. Because soon his wife would ask him to join the army and go on missions, ofcourse he had to said yes. But the note that "The Assassin" got to kill Kasura's guild also said her name...
And when she went on a bodyguard mission for a guy who wanted to transfer his gold to his new house, they got attacked by no one else then.... "The Assassin" who stole the money and killed the guy. But when he saw who his bodyguard was, he smiled and took out a long metal chain he had and hung her up by her neck. When Theo went out to look for and he saw her hanging down from the tree, he fell down and cried.
He then started drinking and wasting his life, untill one day he stood up and went outside to look for a new life, he travelled for a day and went to an inn to look for a bed, he then heard a few sailors talk about Akavir and how there were gonna become rich there. He joined up with the conversation and asked if he could come with them, the said yes and all borded theyre ship.
This is where his adventure starts....
Skooma kills!
Hello Russian_weed, I am happy to say your app has been accepted congratulations. You will be whitelisted as soon as possible.
IGN: boogsterally Age: 16 Time You Can Dedicate: Almost all day Why Us: Server looks nice. Define Role-Playing in your words:
Roleplaying is playing the Role of the character you have created for yourself. Being the person you designed to your specifications, playing them as realistically as possible. Incorporating all of your characters attributes into him/her.
Define Meta-gaming in your words:
Meta-Gaming is using information that you have acquired OOC or through some means beside some way your current character would know of it. Using information from your previous character, Forum information, etc, on your current character.
Define Power-gaming in your words:
Power-Gami
ng
is the act of doing uncharacteristic actions, being more powerful than usual, or anything that hinders others Roleplay and is more than your character would be able to do in reality. A skinny, weak Mage swinging a Heavy Maul with power would be Power-Gaming.
IC:
Name: Varamyr Stormwind Nickname: N/A Age: 18 Gender: Male Appearance: Pale white skin, Brown tunic with black pockets, A leather jacket over the tunic ( Hope that doesn't count as gear), and black cloth trousers with areas to stuff knives, he is about 170 pounds, and 1,5m tall, he has Dark orange eyes and a small nose. Personality: Intelligent and knows when to pick a fight. The smarter brother of the two and knows what he's doing. Confident, and at times arrogant. He is quite anti-social but will still talk if he wants to, he doesn't like being around others and just wants to get the work done, putting down anyone that get's in his way... In-game RP example: Bulky Criminal: 'Ey-'Ey-'Ey! Varamyr! Good to see ya. Wanna hand over some coins fer my troubles? Varamyr: No. Bulky Criminal: *Chuckles* Now now, hand it over - Or face t'a consequences... Varamyr: You filthy speckle of rotten filthy dir - *Is interrupted as the criminal punches him in the face, Varamyr falls to the floor* *Varamyr stays silent as the man comes over to beat him up, but manages to slip a shiv into his hand. He slices the man's hand and runs away as he stabs the shiv deep into the criminal's foot * Background: Varamyr was born in a extremely small village with his brother, along with about two or three houses were along with a food shack and a small wooden wall. He was an only child; yet his mom, Gaius, and his father, Ced never paid too much attention to him. He would wander in the forest and throw sharpened wooden sticks at trees while his brother impaled them with a stick. This is how Varamyr found his talent for accuracy and bowsmanship. But soon Varamyr learned the way of the tongue, becoming adept at getting out of the most precarious of situations. Though through his early years he never truly recognized his talent, he began using it for himself and his family as caravans and bandits strayed near. The isolated self-sustaining village where he was born became an easily flammable garbage heap. Only his family survived through the long nineteen years since he was born. They lived in the supply shack as harsh winds from the now empty lake collapsed their houses.
When Gaius and Ced had died, they were on their own with no food. The two brothers, Domhall and Varamyr went into the woods one night to begin hunting. Varamyr crafted his own bow and low-tier arrows, and was specially adept with hunting and had great accuracy. When they came back having killed a few rabbits, they found their home pillaged, raided, and burned. They ate their food in the cold that night, and decided they had to move away from these bandits, and maybe Tamriel itself, as it was slowly falling into chaos. Seeking to get away from trouble in Tamriel, the two found a few sailors that were headed for Akavir. The two brothers joined the crew, they had ups and downs, and yet after many months of travel, they finally reached the land of... Akavir.
Skooma kills.
Hello boogsterally, I am happy to say your app has been accepted congratulations. You will be whitelisted as soon as possible.
OOC: IGN: smythie Age:17 Why us?: SooF was abandoned and I noticed this was based on a similar concept. Have you voted for us at Planet Minecraft?: Yes Did you join our forum?: Yes
Define Role-Playing in your words: Playing/acting as a character who is not you. Define Meta-gaming in your words: Using information obtained ooc in character. Define Power-gaming in your words: Doing unrealistic acts in game and giving yourself an unfair advantage over other players in game.
IC: Name: Dmitri Nickname: Ropes Age: 23 Gender: Male Race: Breton Appearance: White skin, black hair, wearing a white shirt with unpolished yellow buttons and blue trousers with bracers over each shoulder along with brown leather boots. Personality: Laid back, sarcastic, uncaring, cautious, selfish, stays out of other people's business if he can help it but won't say no to a few coins. In-game RP example: * Dmitri walks through a deserted area when a scruffy old man walks up behind* Stranger: "Excuse me, can you help me?" * Dmitri ignores the stranger, placing his hand on his holstered sword. Stranger: "Hey! Kid wait, I need your help!" * Dmitri turns to the stranger, tightening his grip on his holstered short blade* Dmitri: "What's in it for me old man?" Stranger: "I have some coin to spare. I just need you to go down into a cave nearby and find my son, make sure he's still alive." Dmitri: "Why'd the kid go down there in the first place?" Stranger: "He said something about a gang taking his his mother's bracelet, there's about 5 guys down there and he went on his own" Dmitri: "His funeral, nothing I'm going to get mixed up in." * Dmitri begins walking away* Stranger: "Please! You must help me! My son is going to die!" Dmitri: "When you say some coin, are we talking about triple digits?" Stranger: "Whatever it takes! Just save my son, please he's all I have left." * Dmitri takes his short sword* Dmitri: "At least 500 coins or no deal" Background:
It wasn't long ago that Dmitri used to be in the caravan trade. He would travel many miles with mundane goods to places where the value of these goods were no longer considered mundane but instead valuable and rare. Then return from those locations with their local goods and arrive back where he started with some once again "valuable and rare" goods and continue this process. Although the coin was extremely good there was always the problem of bandits or officials who claimed the goods had to be confiscated as they were stolen. Dmitri had never learned to use a sword, he had played with sticks as a boy but that was about the extent of his training. He spent most of his childhood in his father's shop watching the merchandise or with his mother horse riding in the open fields. Dmitri was always an introverted child and never had many friends, this continued throughout his life.
After learning a thing or two from his father about business and about horse riding from his mother he decided to set up a caravan company. He did this on a small scale as he started off moving from town to town and not venturing near the cities riddled with bandits and scum. As he began to obtain coin, Dmitri began to take a liking to the feeling of the money in his pocket. He decided it was time to go large scale. He hired a few bodyguards and began to gain more horse-drawn caravans. Dmitri's success was great but he began to grow tired of the same routine every day. He had a large amount of coin and nothing to do with it. Due to a few problems with the city guards of nearly all the major cities around Dmitri's home he felt it was best to leave for a new land. A land where he could start fresh and make a new life for himself. Before Dmitri left home he bought a large house next to his father's shop and buried all his coin in the basement as a fall back plan if his new life was unsuccessful. Dmitri entered his father's shop, pulled the steel short sword out from underneath the counter and sheathed it. Although his father did not approve of violence he kept a sword handy in case of emergencies. Dmitri then went to the field beside his parent's home and took a horse. Before setting off for his new life in Akavir, Dmitri paid one last visit to his parents grave before saying goodbye to them and his old life. Then he turned briskly and walked on.
Skooma kills!
Hello smythie, I am sorry to say but your app has been denied. Here are a few ways you can improve your app if you want to apply again: 1.More in-depth description of Role_Playing 2.More in-depth description of Meta_Gaming 3.More in-depth description of Power_Gaming Until you make these changes your app is denied, I hope to see you make these changes so that you can be whitelisted.
IGN: GeneralThiede Age: 20 Why us?: I love TES, I love Minecraft. Simple as that. Not to mention, this server looks like it has an amazing world and a cool community. Have you voted for us at Planet Minecraft?: I have never voted there, but I will if you would like that. Did you join our forum? My username is Gargamak
Define Role-Playing in your words: Acting the part of a fictionalized character you invented in your own imagination. Staying true to that character, even when you feel the pressure of your real personality creeping in. Define Meta-gaming in your words: Acquiring some piece of information out-of-character that your character would not have normally come across and using that information in-character. Define Power-gaming in your words: Playing just to "win" without considering such things as roleplaying, storyteling, realism, balance/fairness. Basically, being that annoying kid on the playground who, in the middle of your imaginary adventure, suddenly turns against you and uses his spell of instant killing to defeat all of you while sticking his fingers in his ears when you try to explain why that isn't any fun.
Name: Gargam MakAlistair
Age: 26
Gender: male
Race: Breton
Appearance: Tall and slender, with long hair. Angular, elven facial features, but with a hardy human physique. Sleepy looking eyes from long hours of studying. A full, well-groomed beard, bent into a hearty smile showing this man's cheery persona. Very small tattoos of various runes scattered about his body, which he believes ward his spirit from sinister forces.
Personality: Cheerful, yet calm and reflective. His personality reflects the gods he chooses to worship. Obviously, as an magically-inclined manmer he primarily prays to Julianos and Magnus, and this sympathies with his calculating and observational nature, as well as his love for studying the lore and histories of all those who have come and gone through this world. He also prays to Akatosh and Talos, and he feels both grant him greater resolve and courage in the face of adversity. While these may be his main patrons, he does not limit himself to receiving supernatural favor from these beings only. He has, in the past, sought guidance and assistance from other divines, as well as some of the Daedra, including Azura, Sheogorath, Hermaeus Mora, and Nocturnal. He is also rational enough to understand that, while the gods have been proven to intervene in mortal affairs, they cannot be counted upon at all times. The most important factor in pursuing his interests is his own force of will.
Background: As a child, Garg was sent by his parents to leave his backwater village in the cold north of High Rock to learn the arcane arts as an apprentice with various alchemists, enchanters, wizards, and warmages over a long period of study and adventure across his home province. Upon his 24th birthday his apprenticeship was declared complete by his instructor at the time, Lorenzia the Placid who was a respected summoner in Wayrest, and something of a second mother figure to the young man. Now a young man with no burdens and a well-rounded education in magical theory, alchemical formulae, wilderness survival, and basic craftsmanship, Gargam was ready to embark on his own adventure. His expectations were rather lofty, however. While he expected to find great fortune in the wilds of Tamriel, he was only able to barely survive. After some long months abroad, he had lost 20 pounds off his already lean frame, acquired only about 50 septims worth of gear and loot. He suffered numerous injuries, many of which were extremely painful, and would have killed him were it not for his knowledge of healing magic and medicinal herbs. His spirit was finally broken when he was robbed of all but his life one night in the Great Forest of Cyrodiil. Humbled, depressed, and shriveled from hunger, he gave up on his dreams of glory and dragged his ragged form to the Imperial City where he hoped to find some work as a shopkeeper's assistant. His emaciated appearance and strong musk of the wilderness overshadowed his talents, however, and he was resigned to back-breaking labor in the Waterfront warehouses. Here he toiled for weeks, earning a reasonable wage that allowed him three (meager) meals a day, and a bedroll in a shack he shared with half a dozen other sorry individuals like himself. The work was hard, but it rebuilt his weakened body and although he remained slim, his body grew dense and it wasn't long before he found himself in the best physical shape of his life. It was a stroke of bizarre chance that would bring Gargam his best fortune yet. He had just finished his shift, and 10 hours of heavy lifting left the young man tired and hungry. He was heading to the nearest inn when a shady group of sailors asked him to load some cargo for them, offering him twice what he is normally paid for an hour's work, in addition to a free hot meal and a bottle of brandy. It was obvious they were smugglers, or pirates, by their willingness to pay him so much for a basic job when they could get more labor for their coin by going through the warehouse officially. They didn't want prying eyes to know what was being loaded onto their small craft, which was hastily moored and looked far more ragged than your typical cargo ship. Taking all this into consideration and fearing a run in with the Imperial Guard, Gargam would have declined, were it not for the captain suddenly supplementing their offer with a permanent position on their crew. Garg knew that life was giving him a second chance at the adventurers life at this moment, and he graciously accepted the offer. His suspicions proved accurate, as the crates contained pottery filled with moon sugar. Considering the lazy attempt at hiding the contraband, it was no wonder why the smugglers were so desperate to load it up as quickly as possible. Gargam found it easy to fit in to this band of smugglers, as they were of a similar stock as the warehouse laborers he had grown accustomed to working with previously. They learned of his knowledge of the arcane one day when the captain found the book "Breathing Water" along with some notes in Gargam's bunk. The Breton made no attempt to disguise his education, he just never thought to explain his background to the other sailors. When he told the crew that he did in fact know how to make a potion of waterbreathing, the captain's eyes seemed to glitter as thought they turned to gold for a moment. They planned to use this advantage to ambush a rival crew they knew for a fact was coming their way. Gargam prepared the elixers. The next night, they anchored the ship, and dove into the sea. The sailors were amazed by their sudden ability to breathe water, although Garg was at this point jaded to such simple applications of Alteration magic. They swam beneath the waves up to the small craft that was home to their enemy. As was planned, Gargam drank another bottle of the waterbreathing tonic, and began preparing a destructive rune on the bottom of the ship. Meanwhile, the crew silently climbed aboard the vessel and started sabotaging the ships rigging by cutting vital ropes that held the sails aloft. Finally, Gar's rune was ready and he triggered it, releasing a blast of arcane fire. The heat from the blast caused the water immediately adjacent to the fireball to boil. Now, a massive opening was blown in the hull of the ship, and Gargam swam in. He was relieved to see that he had indeed blasted his way into their treasure room, and he quickly dragged their chests full of loot towards the edge of the hole in the ship, which was now rapidly taking on water. His comrades heard the blast and dived off to help swim with the loot back to their own ship. The other crew was in a state of panic, startled awake by a sudden explosion, they shook off the haziness of the grog they had put away only hours earlier, brandished their sabres and laughed as they saw their assailants try to swim away. They set course to intercept their rivals, or tried to. With the rudder disabled, the rigging cut to shreds, and a hole in the bottom of their ship wide enough for an ogre with room to spare, they were quite literally dead in the water, unless another ship came by to rescue them before they drowned. Flush with their success, the crew celebrated heartily, drank deeply, and laughed merrily. The captain was so proud, he decided all shall sleep in that morning, but this was a dire mistake. A massive storm had blown in with a speed to rival a skooma addict fleeing a horde of cliffracers, they hadn't noticed the thunder in the distance over the din of their music and merriment the previous night. While they slept that morning, their rotten anchor-rope was torn clear off the ship and the winds carried them far off their course. When the storm finally hit, you better believe they were wide awake. The storm was fierce, and the crew was still groggy from the night before. They had no bearings, and little chance to survive the storm. Through some masterful steering of their wayward vessel, they had came out the other end of the tempest with no loss of life or limb. The ship was severely beaten, though, and they had no clue where they were. They saw no land on the horizon, which was close from thick fog. The skies were too cloudy to see where the sun lay by day or to read the pattern of the stars by night. With no bearing they wandered for a long and uncertain time, following nothing but the captain's vague navigational guesswork. The fog cleared, the sun shone through the clouds, and they came upon an unfamiliar coastline. "Son of a !" the captain cried out, "Curse our fate. This is not Tamriel, for the sun rises over the land we see before us, yet we were off the coast of Argonia when we were hit by that tempest. There is no way we sailed all the way to the opposite coast of Tamriel. No, we must have sailed east across the Padomaic Ocean to the land of Akavir." The crew grumbled and argued over who was at fault, and a sentiment grew against Gargam, the newcomer sorcerer. Overhearing some crew members pondering if Gargam had summoned the storm that dragged them to this unknown land. Fearing he would be made to pay for this misfortune one way or another, Gargam stole away into the night, leaving his share of the loot behind. Ready to face a new world, Gargam realized this was the moment he had been waiting for, stronger than ever and with a renewed courage after the life-threatening situations he faced as a swashbuckler, he felt he was finally ready for some real adventure. Maybe one day he would earn enough money to return to his homeland, or maybe he would make a home here. Whatever fate held in store for him, he was ready for it his time.
Hello GeneralThiede, I am sorry to say but your app has been denied, your app was great and fun to read but sadly you are not allowed to enter Akavir with knowledge of how to use magic.If you were to change your backstory to where he didn't know magic and then you were accepted into the server, you could fill out a mage app on our forum.
Why us?: ever since i first played oblivion i was in love with the elder scrolls games and when skyrim came out i per-ordered it instantly. and i have bin searching for a good elder scrolls server for a while thats why i was so existed to find this one p.s sorry for being such a annoyance at the forums like i said i was juts reallyexisted
Define Role-Playing in your words: (See front page for examples) taking the role of a made up or fictional character
Define Meta-gaming in your words: knowing something your character has not yet learnd
Define Power-gaming in your words: maximising progress towards a specific goal
IC:
Name: Morgul
Nickname: (Morg)
Age: 20
Gender:male
Race: Orc
Appearance: long scar on nose and left eye, strong, tall, light green eyes one white from blindness,
Personality: togh, is a exsalant crafter, never backs down from a fight, HATES mages/witches/wizards, loves beef
In-game RP example: ( Morgul is walking in a forest when he hears a load scream women* HELP Morgul* Huh? Morgul*ill help you! Morgul runs up a hill to see a women being robed. Morgul attacks the robber and grabs the women's valuables that were stolen Morgul has a choice wether to keep the valuables or give them to the women Morgul*here u go madam. women* thank you sir here have some gold Morgul*no its fine you keep it women* thank you kind sir Morgul*any time
Background: (Detailed and in-depth, 2 paragraphs. Also, explain how you came to be in Akavir.)morgul has been gifted since a very young age. he was admitted into smithing school as soon as he was able to hold a smithing hammer over his head. at age 5 he crafted his own set of orcish armor, which is a very difficult task. He also started basic combat training at the age of six when most have to wait until at least age twelve.
During all of Morgal’s childhood he had been taught to fear the mage that lived on the hill. Morgal's tribe lives in a valley witch had two hills so he had no idea WHICH hill he was supposed to fear, so he pretty much just stayed within the small village. He didn't even know WHY the mage was to be feared. He had never heard of anyone ever having an encounter with him, and started to suspect that it was really just a fear of the unknown, not a fear of his power, that kept his people secluded to the valley.
One day morgul was out walking on the edge of their proclaimed land when he suddenly fell into a pit of somekind. Some time later he awoke in a very small cage. He panicked a little and tried his best to conceal his fear. An hour, maybe, later a man came into the room where he was. The man said nothing, only walking around and working on some things, in what looked like a very large alchemy lab.
Malgul asked the man what he was doing. No answer. He asked if he would let him out of the cage. No answer. Malgul's head began to race as he realized that this was probably the mage that he had been taught to fear. What was he to do? How would his parents find him? Out of fear he ended up yelling at the mage "My father is the chief of the tribe! He will come down here and bash your skull into a milion pieces if you don't let me go! My mom ALWAYS knows where I'm at! I bet she's on her way here right now!!!"
"You little whelp! You don't get it do you?!" he replied. "I have your mother in the next room! She's not coming to get you, nobody is! The sooner you realize that hope is lost, the sooner this will be over with, and the sooner I can devour your flesh!"
"No! My father is still out there! He can still come in here and rip you to pieces! He is a great warrior!" Morgul shreaked.
The mage walked over slowly and knealed down next to the tiny cage that Morgul was in and whispered "I lied to you boy, your mother is already dead, that's her in the potato sack in the corner marinating. Oh and your precious father? I already mudered him! Burned him to a crisp! I must say that he WAS a lean one, I bet he was every bit the warrior you say he was!"
NO! Morgal said. Just then he let out a tremendous battle-cry! He unleashed Berserker Rage! He busted out of the cage and started mauling the mage! The mage was screaming out of sheer terror and utter pain! Morgal seemed oblivious to this though as he just kept going! Barehanded, barefoot, tears in his eyes, sheer strength, sheer power! He calmed down a little right as the mage was clinging to life with his last thread. Morgul stood, let out a sigh, then a terrible yell! He raised his hands above his head in a ball and brought them down with everything he had smashing the mage's skull to pieces!
He calmd down and without even taking a second to think about what he had done, he raced over to the potato sack to find his mother, but she was not there! It turned out to just be a sack of potatoes! He couldn't find his father anywhere either! He ran out of the cave and found his father with a band of men armed to the teeth with terrified looks on their faces. He ran to his father who scooped him up and held him close, his mother shortly behind waiting to do the same.
His father exclaimed that there had been terrible noises and asked what they were and how he survived whatever happened in there. Morgul told the story and brought them in to show the proof. He was then told that he was the youngest orc to ever use berserker rage, as usually the ability isn't obtained until puberty.
As soon as he was of age, his father decided it was time for him to leave the throne of the chief of the tribe and give it over to Morgul. The only thing is that he was required to pass the "Right of passage" for his tribe. He was to go out on an adventure to bring wealth and honor to the tribe. His father handed him the orcish armor and warhammer that Morgul himself had crafted over the span of his childhood and sent him on his way.
Not five minutes after he had crossed the border into akavir did he find a random rag-tag assortment of warriors in blue chain mail. He was starting to approach them when he felt a sharp pain in his shoulder, he looked down, an arrow had pierced his armor and struck his shoulder. the arrow was poisoned and he instantly passed out. He woke up some time later on the back of a carriage entering a town in akavir with nothing but rags to wear.
Hello EWa_K1d_12, I am sorry to say but your app has been denied, here are a few ways you can improve your app if you want to apply again:
1.More in-depth description of Role_Playing.
2.More in-depth description of Meta_Gaming.
3.More in-depth description of Power_Gaming.
4.More in-depth description of your characters appearance we don't know what he wears, how tall he is, his skin tone, his hair color, his body build, etc.
5.Your presonality section of your app tells us nothing of his personality other then he hates magic users, we need to know how he acts around people, how he talks, if he is a mild mannered person or a down right sociopath.
6.Re-write your backstory, there is no way a 5 year old could forge orcish armor/weaponry even if he is an orc or use berserk rage and crush a mans head. Seeing as your backstory is largely orientated about these to things I would suggest you do a complete redo and trying again, keeping in mind a child is a child even if they are an orc.
7.Improve on your grammar, if you were to be accepted people might find it hard to understand what you're rp'ing.
I am sorry but until you make these changes your app is denied.
OOC: IGN: King_Nigglet Age: 17 Why us?: Your server looks freaking amazing! Have you voted for us at Planet Minecraft?: I dont really know what that means. I dont spend time on this site. Did you join our forum? The Enjin one? Yes.
Define Role-Playing in your words: Assuming the life and perspective of a character and choosing their actions.
Define Meta-gaming in your words: Using external knowledge that supersedes your character's and using it in game. Define Power-gaming in your words: LERROOYYYYY JENKINS!!!!
IC:
Name: The Doctor
Nickname: Doctor
Age: 1200+
Gender: male Race: TimeLord
Appearance: Thats the thing about regeneration, you never know what you'll get...
Personality: "He never raised his voice. That was the worst thing: the fury of the Timelord. And then we discovered why, why this Doctor who had fought with gods and demons, why he had run away from us and hidden; he was being kind…" In-game RP example: I dont know what this means. Here is a conversation I had last week. Or was it last decade?
Amy: You told me you had a time machine.
The Doctor: And you believed me.
Amy: Then I grew up.
The Doctor: Oh, god. You never want to do that.
*later on*
The Doctor: So, coming?
Amy: No.
The Doctor: You wanted to come fourteen years ago.
Amy: I grew up.
The Doctor: Don't worry. I'll soon fix that.
Background: "Have I ever told you about the man who stole a box and ran away? Well, I wont. That story is way too sad for a day like today. A day like this shouldn't be wasted on telling sad stories of the past, No! Today is a day that should be lived to it's full potential. Live it with me, come on!" *The Doctor flips some switches and pulls some levers on his TARDIS and sends it wirling into the Time Vortex*
[To the TARDIS]: "So old girl, what have you got for me today?" *CrAsH!!* The TARDIS goes black and still. The only light comes from under the console "Okay... thats shouldn't have happened... Lets see where we are..." *The Doctor opens the doors, steps out and looks around. He finds that he is on Earth, in the past, seems sort of medieval* "Well then, I guess I wont be getting any tools for about... another 8000 years. Might as well go see the sights! *The Doctor leaves the TARDIS to repair it's self* TL;DR: The Doctor crash lands in Akavir
Insta-denied, has nothing to do with The Elder Scrolls series.
OOC:
IGN:brickbreakerz
Age:14
Why us?:Friends on Skype, Tyler mainly
Have you voted for us at Planet Minecraft?: I don't know how so no.
Did you join our forum?: I don't know how, I'll look into it.
Define Role-Playing in your words: Assuming the role of a character and acting with others
Define Meta-gaming in your words: Founding out information without using RP and using said info in Rp
Define Power-gaming in your words:Being overly powerful or commiting unrealistic acts in-game.
IC:
Name:Garf Prokka
Nickname:
Age:30
Gender:Male
Race:Imperial
Appearance:Red, bushy beard and red, thick hair
Personality:Light hearted, odd.
In-game RP example: (Include dialog)
Earlier that day, Garf had bad berries and became a little weird.
Johanna: Brom, we need to help Jaul. Her arm was cut off by Ga-
*laughter from outside*
Jaul:*passed out*
Brom:I'm scared *weakly*
*crazy laughter from the first floor*
Johanna: Brom! He's coming up the stairs... Go down there!
Brom: What?! No!
Johanna: Do it! You're the man!
*Brom goes downstairs nervously and sees Garf walking around*
*Garf sees Brom armed*Why so serious, Brom?*smiles oddly*
Brom: AH!*runs back up* I'm scared! Help!!!
*Johanna opens the door, lets in Brom, and blocks it up*
*Garf walks up the stairs and then guards bust in the inn*
Guard: Halt! We've heard complaints from the townspeople about a red,bushy bearded man. You fit the description quite well...
Garf: No! *lunges at the guard but forgets that he is at the top of the stairs and smacks his head on a wooden beam, getting knocked out cold*
Background: Garf was born on a small, inhabited island near Cyrodill. His parents both had red hair and had green and blue eyes, respectivley. He also had a sister, Ja'kal. When they came of age, they journeyed to Skyrim and met many people. Though Ja'kal became sick and died, Garf had a great time in the year he was there, though sometimes the law would get in the way of their fun. The three people that he liked the most are Jaul, Brom, and especially, Johanna. Garf's expereinces with them left an impression. Early in their friendship, Garf knew that Johanna was a vampire. While exploring the underground of Whiterun with Ja'kal and Johanna, Johanna went crazy and tried to attack them. Luckily, Garf and Ja'kal were able to contain her til a light was lit, stopping the rage. This experience made Garf a little weird. All of this time in Skyrim got Garf many aquiantances and friends.
One day, he went to where his friends, pratically brothers and sisters now, lived. He told him that he needed to see more of the world. He packed his things, food and clothes, said farewell and rented a boat. The voyage he partaked on was very long. He sailed around the many provinces that touch the ocean, explored them, met some people, then left off for Akavir. In total, his voyage took a little under a year. Reaching the shore of Akavir, Garf had nothing more than the clothes on his back, having run out of food the day before.
I finally found the rules. Skooma kills.
Don't worry, my RP example was just a weird day in RP.
Hello brickbreakerz, I am sorry to say but your app has been denied, here are a few ways you can improve your app if you want to apply again: 1.More in-depth description of Role_Playing. 2.More in-depth description of Meta_Gaming. 3.More in-depth description of Power_Gaming. 4.More in-depth description of your characters appearance, your appearance section tells us nothing about him to the hair he has on his face and head. We need to know stuff like how tall he his, the kind of clothes he wears, any scars on him, what color eyes he has. Really go as in-depth as you can when writing this part of your app. 5.More in-depth description of your characters personality you have mentioned traits of your character but that is all, not about how he acts around people, how he talks, how he behaves, if he's well mannered or not,etc. 6.Your backstory is to short and has very little detail of your characters life before Akavir, we need to know what his childhood was like, how he was raised, were there any significant events that altered his life forever, etc. I am sorry but until you make these changes your app is denied.
Why us?: I've been looking for a new rp server for a while
Have you voted for us at Planet Minecraft?: No, but I will if I like the server
Did you join our forum?: Yes
Define Role-Playing in your words: Acting as another person in a realistic manor
Define Meta-gaming in your words: Using information you have learned out of character in character.
Define Power-gaming in your words: Performing a god-like action or an action for another person/without their reaction(unless their bound or something)
IC:
Name: Alvar Sorgarth
Nickname: N/A
Age: 24
Gender: Male
Race: Nord
Appearance: Alvar is a large, muscular man (A little above average for a nord). He has several scars around his chest and back. He also has short brown hair and blue eyes. I'm not sure what to make him wear yet, probably will just be a leather tunic + pants or something.
Personality: Alvar is extremely laid back, a large teddy bear most of the time. Even though, he is very stubborn and one of the most determined, reliable people anyone will ever meet. If he sets his mind to something, there is hardly anything to stop him from achieving his goal, or dying doing so. He can hardly ever say no to a pretty woman, or a mug of ale and finds no use in magic at all.
In-game RP example:(note: This is always my weakest subject. I am good at RP itself, just not rping for two or more people at once) *Alvar is sitting around the bar, joking with friends when a few angry locals barge in. One says "Hey! You nord over there! We dont take kindly to your types around here" Alvar replies "Now now, we aren't hurting anyone". Another angry man goes "You better leave, before we have a problem". "Theres no problem, just a couple of guys enjoying a drink is all" Alvar says as he takes another sip from his mug. The leader of the group swings at Alvar, landing his fist in his cheek. Alvar imminently gets back up swinging. The man takes several punches before one of his friends pulls avlar's arms back, allowing for the first man to take several more swings. Another man, one Alvar was talking to punches the man holding Alvar and not soon after, a full on bar fight starts. Shattered splinters of wood are spread across the floor as a stool is smashed against the back of someone'e head, a bit of blood is spattered across the floor, and a man even goes unconscious. Alvar is fighting the same man who started the fight when he spies a lady watching. He gets distracted and he is slugged, falling to the ground he snaps out of it and gets back up to fight. Soon after the guards come in and break up the fight. After being sent to the keep and paying a fine, he would return to the bar and try to flirt with the woman he saw during the fight.
Background:
Alvar grew up in the bitter cold of Windhelm, Skyrim. He was extremely curious as a boy. He observed merchant haggling annoyed the local blacksmith with constant questions, and had a huge fascination with Dwemer, Daedra, and the elaborate tombs of the ancient Nords. He grew up with only his mother, for his dad as soon as he realized that Alvar's mom was pregnant. His mother, being a bartender at candle hearth hall, never had time, or the know-how to teach him lessons like how to hunt, fish, etc and was often thought by one of his friend's fathers, leading for Alvar to become very detached from his mother, his only family.
One day, he learned about a nearby Dwemer ruin. Bring thirteen years old at the time,Alvar and his best friend gathered as much supplies as they could carry and started their first adventure. It took both of their strength to open the first door, but when it did open, they couldn't believe their eyes. Greeting them were cogs, rotating on the ceiling, steam shooting out of the many pipes against the walls, and large statues. They turned a corner when Alvar's friend spied a shiny, almost gold-colored sword hung on the wall. Walking towards it, unaware of his surroundings, he stepped on a pressure plate, causing two Dwarven spiders to crawl out of the wall and attack the duo. Their arrows hardly made a scratch on the spiders, while the iron sword did damage, but not much as they fought the still-working guardians of the ancient underground city. The spiders were defeated, but not without injury. A small break, three minutes at most, break passed before a familiar sound cam clanking through the stone halls. The boys looks toards it and saw several more spiders closing in. Alvar's friend ran towards the door as Alvar ran the other way without his friend even noticing, he grabbed the wall-mounted sword and followed behind his friend, just narrowly avoiding getting shocked. They didn't stop running until they reached windhelm. Upon arrival, with their new sword in hand, they quickly became the two most talked about boys in the entire town, accomplishing something that some full grown men wouldn't try.Of course, they lied about only reaching the first corner and took the next couple of days off to recover after their battle. For the next few years, however, Alvar's mom hardly ever let him leave windhelm from fear of him dying.
Around his 17th birthday,when his mom let him leave windhelm again, he quickly regained an interest in dungeon-crawling. He almost killed his friends, and himself, on multiple occasions when his curiosity caused him to purposely set of numerous traps to see how they work. Although never anything serious, he always returned to windhelm with a bit more than a few cuts and bruises. One one of these trips, he found his most prized possession an ancient nord great-sword He cherished this and walked around with it everywhere. He soon taught himself to be efficient with it and could even start holding his own with a few of the local guardsmen. With his new ability as a swordsman, he started diving deeper and deeper into ruins. He fought draugr, skeletons, and just about anything else, all while becoming wealthy from his adventures. About 4 years later once his mother, the only reason he stayed near windhelm, died he decided to explore Tamriel. He used most of his riches acquired from dungeons to buy a medium-sized boat and started a trading company. Hearing about how prosperous people on Akvir have become, he decided to take a look for himself. Not too far from the Akvir shores, a large explosion occurred on the bottom decks. It isn't known if this was intentional or not, but part of the stern was completely blown clear from the rest of the boat. Refusing to leave his beloved great-sword one of the many items scattered from the blast, Alvar was abaondoned while his crewmates took the only lifeboat. He eventuly found it under a pile of rubble in the sinking half of the ship and boarded a large piece of wood and was cast adrift with minor injuries since he was on the opposite side of the boat from the blast. He was at sea for two days before a ship found him and brought him to Akavir. Now, with his wealth scattered somewhere at the bottom of the sea, he tries to start a new life with nothing but his great-sword and the clothes on his back.
OOC:
IGN: Biff_Man
Age: 12 almost 13
Why us?: I saw this server on minecraft forums and I wanted to try it.
Have you voted for us at Planet Minecraft?: No, but if you are good I will vote.
Define Role-Playing in your words: Role-Playing in my own words would be, a fictional character taking on a fictional role.
Define Meta-gaming in your words: Using Information from OOC your character in-game hasn't learned yet.
Define Power-gaming in your words: To give others no chance to respond with one of your actions or to do a super powerful action that is impossible for the character you have.
IC:
Name: John Mullet
Nickname: (Optional) Juan
Age: 20
Gender: Male
Race: Nord
Appearance: John stands at about 6'0, he has brown hair, dark blue eyes. He wears a stealthy cloak ( Kind of like an assassins cloak but not as covered.). Tan skin, and normally wears a mask up to his eyes.
Personality: John is a slim, athletic person. John has a sweet spot for women, is brave and uses darkness to his advantage. John is mostly silent.
In-game RP example: -Setting- *A dark clouded night Solitude, puddles of water gathered in various spots along the brick clad streets spanning all of Solitude, John covered in a assassins cloak makes his way towards Anvil&Smelting a crafting shop. As a shimmer of moonlight peeks through the clouds above, barely managing to illuminate the city.*
Blacksmith: *Hears the door to his shop open and close.*
Blacksmith: "I see I have a customer, welcome to Anvil&Smelting."
John: *Reaches into his bag, pulling out his trusty dagger and a peice of armor that has been damaged by a weapon of some kind placing it onto the counter along with a small bag of gold coins.*
John: ''Repair.''
Blacksmith: *Picks up the small bag of coins tossing it in his hands as to feel the weight of it.*
Blacksmith: ''Come back tomorrow night, I will have your stuff repaired.''
John: *Nods and slowly moves towards the exit of the shop, pushing the door open and disappearing into the night.*
Background: As a young boy John's mother died of a serious illness, an illness so great the doctors couldn't cure it. John was growing up with no mother, only a dad. His dad abused him so much that John ran away and his uncle took him in. Aargon was an assassin, and taught John the ways of an assassin. As Aargon did not have a son, he treated John like his own son. At age 14 he got his first dagger from Aargon. John treasured his dagger it never left his sight. John went on his first assassination at age 15. When John turned 19 Aargon was too old to work, Aargon told john that when he died he would leave his money to John.
Aargon went to the bar and got in a bar fight. Before John got the chance to save Aargon, the man struck him down. John now a lonely person again, looked for a new life with the money Aargon left him. John found a small village by the sea. John made new friends looking for adventure. "I say let's go to AKAVIR" John's friend said. "What is AKAVIR?" John asked. "It is a place filled with adventure, although it costs far too much than what we have now". "I have an idea lets sneak on board a boat going to AKAVIR, then we start our adventures there!" John exclaimed. So they found a boat headed for AKAVIR, and snuck on board. However when they were a ways away from arriving they were found and thrown over board. All of John's weapons were lost in the sea. John's friend couldn't swim so he didn't make it and drowned. John made it to shore and his adventures started. SKOOMA KILLS!
IC:?
Name:zastary2001
Age:20
Race:elf
Gender:male
Personality:I will help eneone who needs help. I'm veary friendly. I'm a semi good miner and farmer also I'm a brewer.
Background:bad speller but I build really well. I need something to do once and a waile. Role play is my life I play d&d when I can. This would be awesome if I could join. That is it for now.
Why us?: I've been looking for a new rp server for a while
Have you voted for us at Planet Minecraft?: No, but I will if I like the server
Did you join our forum?: Yes
Define Role-Playing in your words: Acting as another person in a realistic manor
Define Meta-gaming in your words: Using information you have learned out of character in character.
Define Power-gaming in your words: Performing a god-like action or an action for another person/without their reaction(unless their bound or something)
IC:
Name: Alvar Sorgarth
Nickname: N/A
Age: 24
Gender: Male
Race: Nord
Appearance: Alvar is a large, muscular man (A little above average for a nord). He has several scars around his chest and back. He also has short brown hair and blue eyes. I'm not sure what to make him wear yet, probably will just be a leather tunic + pants or something.
Personality: Alvar is extremely laid back, a large teddy bear most of the time. Even though, he is very stubborn and one of the most determined, reliable people anyone will ever meet. If he sets his mind to something, there is hardly anything to stop him from achieving his goal, or dying doing so. He can hardly ever say no to a pretty woman, or a mug of ale and finds no use in magic at all.
In-game RP example:(note: This is always my weakest subject. I am good at RP itself, just not rping for two or more people at once) *Alvar is sitting around the bar, joking with friends when a few angry locals barge in. One says "Hey! You nord over there! We dont take kindly to your types around here" Alvar replies "Now now, we aren't hurting anyone". Another angry man goes "You better leave, before we have a problem". "Theres no problem, just a couple of guys enjoying a drink is all" Alvar says as he takes another sip from his mug. The leader of the group swings at Alvar, landing his fist in his cheek. Alvar imminently gets back up swinging. The man takes several punches before one of his friends pulls avlar's arms back, allowing for the first man to take several more swings. Another man, one Alvar was talking to punches the man holding Alvar and not soon after, a full on bar fight starts. Shattered splinters of wood are spread across the floor as a stool is smashed against the back of someone'e head, a bit of blood is spattered across the floor, and a man even goes unconscious. Alvar is fighting the same man who started the fight when he spies a lady watching. He gets distracted and he is slugged, falling to the ground he snaps out of it and gets back up to fight. Soon after the guards come in and break up the fight. After being sent to the keep and paying a fine, he would return to the bar and try to flirt with the woman he saw during the fight.
Background:
Alvar grew up in the bitter cold of Windhelm, Skyrim. He was extremely curious as a boy. He observed merchant haggling annoyed the local blacksmith with constant questions, and had a huge fascination with Dwemer, Daedra, and the elaborate tombs of the ancient Nords. He grew up with only his mother, for his dad as soon as he realized that Alvar's mom was pregnant. His mother, being a bartender at candle hearth hall, never had time, or the know-how to teach him lessons like how to hunt, fish, etc and was often thought by one of his friend's fathers, leading for Alvar to become very detached from his mother, his only family.
One day, he learned about a nearby Dwemer ruin. Bring thirteen years old at the time,Alvar and his best friend gathered as much supplies as they could carry and started their first adventure. It took both of their strength to open the first door, but when it did open, they couldn't believe their eyes. Greeting them were cogs, rotating on the ceiling, steam shooting out of the many pipes against the walls, and large statues. They turned a corner when Alvar's friend spied a shiny, almost gold-colored sword hung on the wall. Walking towards it, unaware of his surroundings, he stepped on a pressure plate, causing two Dwarven spiders to crawl out of the wall and attack the duo. Their arrows hardly made a scratch on the spiders, while the iron sword did damage, but not much as they fought the still-working guardians of the ancient underground city. The spiders were defeated, but not without injury. A small break, three minutes at most, break passed before a familiar sound cam clanking through the stone halls. The boys looks toards it and saw several more spiders closing in. Alvar's friend ran towards the door as Alvar ran the other way without his friend even noticing, he grabbed the wall-mounted sword and followed behind his friend, just narrowly avoiding getting shocked. They didn't stop running until they reached windhelm. Upon arrival, with their new sword in hand, they quickly became the two most talked about boys in the entire town, accomplishing something that some full grown men wouldn't try.Of course, they lied about only reaching the first corner and took the next couple of days off to recover after their battle. For the next few years, however, Alvar's mom hardly ever let him leave windhelm from fear of him dying.
Around his 17th birthday,when his mom let him leave windhelm again, he quickly regained an interest in dungeon-crawling. He almost killed his friends, and himself, on multiple occasions when his curiosity caused him to purposely set of numerous traps to see how they work. Although never anything serious, he always returned to windhelm with a bit more than a few cuts and bruises. One one of these trips, he found his most prized possession an ancient nord great-sword He cherished this and walked around with it everywhere. He soon taught himself to be efficient with it and could even start holding his own with a few of the local guardsmen. With his new ability as a swordsman, he started diving deeper and deeper into ruins. He fought draugr, skeletons, and just about anything else, all while becoming wealthy from his adventures. About 4 years later once his mother, the only reason he stayed near windhelm, died he decided to explore Tamriel. He used most of his riches acquired from dungeons to buy a medium-sized boat and started a trading company. Hearing about how prosperous people on Akvir have become, he decided to take a look for himself. Not too far from the Akvir shores, a large explosion occurred on the bottom decks. It isn't known if this was intentional or not, but part of the stern was completely blown clear from the rest of the boat. Refusing to leave his beloved great-sword one of the many items scattered from the blast, Alvar was abaondoned while his crewmates took the only lifeboat. He eventuly found it under a pile of rubble in the sinking half of the ship and boarded a large piece of wood and was cast adrift with minor injuries since he was on the opposite side of the boat from the blast. He was at sea for two days before a ship found him and brought him to Akavir. Now, with his wealth scattered somewhere at the bottom of the sea, he tries to start a new life with nothing but his great-sword and the clothes on his back.
Skooma gives life! (kills)
OMG I loved this app. First interesting story in while that i've read. unfortunately you are DENIED. You cannot have any weapons upon arrival to Akavir. Just change that part and you'll be fine. xD
OOC:
IGN: Biff_Man
Age: 12 almost 13
Why us?: I saw this server on minecraft forums and I wanted to try it.
Have you voted for us at Planet Minecraft?: No, but if you are good I will vote.
Define Role-Playing in your words: Role-Playing in my own words would be, a fictional character taking on a fictional role.
Define Meta-gaming in your words: Using Information from OOC your character in-game hasn't learned yet.
Define Power-gaming in your words: To give others no chance to respond with one of your actions or to do a super powerful action that is impossible for the character you have.
IC:
Name: John Mullet
Nickname: (Optional) Juan
Age: 20
Gender: Male
Race: Nord
Appearance: John stands at about 6'0, he has brown hair, dark blue eyes. He wears a stealthy cloak ( Kind of like an assassins cloak but not as covered.). Tan skin, and normally wears a mask up to his eyes.
Personality: John is a slim, athletic person. John has a sweet spot for women, is brave and uses darkness to his advantage. John is mostly silent.
In-game RP example: -Setting- *A dark clouded night Solitude, puddles of water gathered in various spots along the brick clad streets spanning all of Solitude, John covered in a assassins cloak makes his way towards Anvil&Smelting a crafting shop. As a shimmer of moonlight peeks through the clouds above, barely managing to illuminate the city.*
Blacksmith: *Hears the door to his shop open and close.*
Blacksmith: "I see I have a customer, welcome to Anvil&Smelting."
John: *Reaches into his bag, pulling out his trusty dagger and a peice of armor that has been damaged by a weapon of some kind placing it onto the counter along with a small bag of gold coins.*
John: ''Repair.''
Blacksmith: *Picks up the small bag of coins tossing it in his hands as to feel the weight of it.*
Blacksmith: ''Come back tomorrow night, I will have your stuff repaired.''
John: *Nods and slowly moves towards the exit of the shop, pushing the door open and disappearing into the night.*
Background: As a young boy John's mother died of a serious illness, an illness so great the doctors couldn't cure it. John was growing up with no mother, only a dad. His dad abused him so much that John ran away and his uncle took him in. Aargon was an assassin, and taught John the ways of an assassin. As Aargon did not have a son, he treated John like his own son. At age 14 he got his first dagger from Aargon. John treasured his dagger it never left his sight. John went on his first assassination at age 15. When John turned 19 Aargon was too old to work, Aargon told john that when he died he would leave his money to John.
Aargon went to the bar and got in a bar fight. Before John got the chance to save Aargon, the man struck him down. John now a lonely person again, looked for a new life with the money Aargon left him. John found a small village by the sea. John made new friends looking for adventure. "I say let's go to AKAVIR" John's friend said. "What is AKAVIR?" John asked. "It is a place filled with adventure, although it costs far too much than what we have now". "I have an idea lets sneak on board a boat going to AKAVIR, then we start our adventures there!" John exclaimed. So they found a boat headed for AKAVIR, and snuck on board. However when they were a ways away from arriving they were found and thrown over board. All of John's weapons were lost in the sea. John's friend couldn't swim so he didn't make it and drowned. John made it to shore and his adventures started. SKOOMA KILLS!
DENIED Its very unrealistic for a 15 year old to be assassinating people.
IC:?
Name:zastary2001
Age:20
Race:elf
Gender:male
Personality:I will help eneone who needs help. I'm veary friendly. I'm a semi good miner and farmer also I'm a brewer.
Background:bad speller but I build really well. I need something to do once and a waile. Role play is my life I play d&d when I can. This would be awesome if I could join. That is it for now.
OOC: IGN: FireBathz Age: 13 Why us?: Because I really like the elder of scrolls series and I have minecraft so in my spear time maybe this wonderfull server will do! Have you voted for us at Planet Minecraft?: I will as soon as I can my browser says that its restricting the URL. But I will as soon as it lets me! Did you join our forum?: Yeah, Define Role-Playing in your words: (See front page for examples) Roleplaying is when someone plays in there own role of the play/game or any of the above! You have a role in the story and you do it! (I find that fun) Define Meta-gaming in your words: When you learn something that your character has not yet learnt and then does. Define Power-gaming in your words: Power-gaming is the action of being a god-like figure, or forcing actions upon another player's character without permission.
IC: Name: Zack Brackson Nickname: (Optional) Age: 23 Gender: Male Race: Argonian Appearance: Bottle Green Skin tone, long nose, spiky red hair, lime eyes, a few scars on his face, He wears a black robe, Good posture, And round brown shoes and a Sapphire Necklace
Personality: Zack is a caring Argonian that will not stop for the innocent, he will try to help till his last few steps. He is willing to risk is life for the safety if others. He will never stop doing his quest not for anything, even if he faces his fears (Endermen). He can act quite mad if he has been on a quest over a week. Zack will also act quite nice around people even if they yell at him and give him a rough time.
In-game RP example: (Include dialog)
(This is a example if he was wanted) [Zack] *Runs from the guards and hides in a bush* [Guard] Where did he go? [Zack] Right here. [Guards] * Try's to attack* [Zack] *Holding a Guard hostage* Now If you want.. [Guard] *Shoots at Zack with a bow. [Zack] *Uses the Guard as a human shield* Pathetic killing your own to get your target *Drops the guard and heads to the guard and gets the bow* [Guards] *Runs off* [Town people] *Cheering* [Zack] If there's any evil around don't hesitate to ask. I will take them down like those guards!
Background: (Detailed and in-depth, 2 paragraphs. Also, explain how you came to be in Akavir.) Zack as a child never got along with anyone really, he just stayed home and looked out the window at the people having fun. He never really had friends till one horrible day... A raider came out of nowhere and stabbed a child Argonian. Zack couldn't just do nothing when there was a bow in his house. So he grabbed the bow and shot him a couple times and the guards chased him he never came back the the village again... He was rewarded with a black robe that was a bit big for him but he still kept it until it could fit him.
Everyone was happy for him and his parents didn't punish him but they said never, never , never get your hands dirty like that again. From then on the kids were nice to him and he was a part of the village.
After then he asked if he could do more archer practice. They said no they didn't want him to get evil and turn into the raider. After 3 years his parents gave him a bow for his birthday and a Sapphire necklace, he enjoyed his gifts and loved his life.
Another 3 years later, Zack is now 14 and one day he was playing with his parents when he heard a howl and then his dad decided to take it in his own hands and awhile after it was morning and he had a few arrows in himself. He barely survived and Zack said "You will never die dad you are immortal!"
6 years has passed, Zack is now 20 hes in a bar at the time, and it happened once again, but it looked like the same raider from 12 years ago! He took the guards down, all of them. The towns people asked him to kill him, He was in shock he didn't know what to do. Then he made it to the bar they looked at each other. Then Zack knew he was gone at the time they looked. He pulls his bow, then Zack try's to dodge he would have died if a man jumped in front of him and saved his life. Zack runs up to the raider and punches him in the face and he dropped the bow, Zack runs for it when the raider grabs a knife a holds his leg. He fell and kicked him, the raider pulls Zack's Hair back and slightly scarred his face as Zack falls to the floor. The raider then try's to finish him off, Zack gets up punches him and grabs the knife and stabs him in the heart. After then he checked on his parents... They were killed he was in shock and grabbed his black robe and said "I know there is a guild of those raiders I will one day find them and destroy them in revenge."
3 Years have passed, Zack is the knight of his village. He has been told he needs to head to a place where the raiders are, save lives. Thats what Zack did. He traveled to the land of akavir on a boat, and that's where his story begins.
A lot of work put into that app hope you enjoy
EDIT: I voted am finished I hope you enjoy
IGN: IanHershey
Age: 20
Why us?: i love the elder scrolls!
Have you voted for us at Planet Minecraft?: yup Did you join our forum? nope
Name: Ian
Nickname: (Optional) IanHershey
Age: 20
Gender: male Race: imperial
Appearance: medium build scars on left eye tattoos all over
Personality: rough around the edges but eager to help others
IGN: Gargamak
Age: 20
Why us?: I love TES, I love Minecraft. Simple as that. Not to mention, this server looks like it has an amazing world and a cool community.
Have you voted for us at Planet Minecraft?: I have never voted there, but I will if you would like that.
Did you join our forum? My username is Gargamak
Define Role-Playing in your words: Acting the part of a fictionalized character you invented in your own imagination. Staying true to that character, even when you feel the pressure of your real personality creeping in.
Define Meta-gaming in your words: Acquiring some piece of information out-of-character that your character would not have normally come across and using that information in-character.
Define Power-gaming in your words: Playing just to "win" without considering such things as roleplaying, storyteling, realism, balance/fairness. Basically, being that annoying kid on the playground who, in the middle of your imaginary adventure, suddenly turns against you and uses his spell of instant killing to defeat all of you while sticking his fingers in his ears when you try to explain why that isn't any fun.
Name: Gargam MakAlistair
Age: 26
Gender: male
Race: Breton
Appearance: Tall and slender, with long hair. Angular, elven facial features, but with a hardy human physique. Sleepy looking eyes from long hours of studying. A full, well-groomed beard, bent into a hearty smile showing this man's cheery persona. Very small tattoos of various runes scattered about his body, which he believes ward his spirit from sinister forces.
Personality: Cheerful, yet calm and reflective. His personality reflects the gods he chooses to worship. Obviously, as an magically-inclined manmer he primarily prays to Julianos and Magnus, and this sympathies with his calculating and observational nature, as well as his love for studying the lore and histories of all those who have come and gone through this world. He also prays to Akatosh and Talos, and he feels both grant him greater resolve and courage in the face of adversity. While these may be his main patrons, he does not limit himself to receiving supernatural favor from these beings only. He has, in the past, sought guidance and assistance from other divines, as well as some of the Daedra, including Azura, Sheogorath, Hermaeus Mora, and Nocturnal. He is also rational enough to understand that, while the gods have been proven to intervene in mortal affairs, they cannot be counted upon at all times. The most important factor in pursuing his interests is his own force of will.
Background: As a child, Garg was sent by his parents to leave his backwater village in the cold north of High Rock to learn the arcane arts as an apprentice with various alchemists, enchanters, wizards, and warmages over a long period of study and adventure across his home province. Upon his 24th birthday his apprenticeship was declared complete by his instructor at the time, Lorenzia the Placid who was a respected summoner in Wayrest, and something of a second mother figure to the young man. Now a young man with no burdens and a well-rounded education in magical theory, alchemical formulae, wilderness survival, and basic craftsmanship, Gargam was ready to embark on his own adventure. His expectations were rather lofty, however. While he expected to find great fortune in the wilds of Tamriel, he was only able to barely survive. After some long months abroad, he had lost 20 pounds off his already lean frame, acquired only about 50 septims worth of gear and loot. He suffered numerous injuries, many of which were extremely painful, and would have killed him were it not for his knowledge of healing magic and medicinal herbs. His spirit was finally broken when he was robbed of all but his life one night in the Great Forest of Cyrodiil. Humbled, depressed, and shriveled from hunger, he gave up on his dreams of glory and dragged his ragged form to the Imperial City where he hoped to find some work as a shopkeeper's assistant. His emaciated appearance and strong musk of the wilderness overshadowed his talents, however, and he was resigned to back-breaking labor in the Waterfront warehouses. Here he toiled for weeks, earning a reasonable wage that allowed him three (meager) meals a day, and a bedroll in a shack he shared with half a dozen other sorry individuals like himself. The work was hard, but it rebuilt his weakened body and although he remained slim, his body grew dense and it wasn't long before he found himself in the best physical shape of his life. It was a stroke of bizarre chance that would bring Gargam his best fortune yet. He had just finished his shift, and 10 hours of heavy lifting left the young man tired and hungry. He was heading to the nearest inn when a shady group of sailors asked him to load some cargo for them, offering him twice what he is normally paid for an hour's work, in addition to a free hot meal and a bottle of brandy. It was obvious they were smugglers, or pirates, by their willingness to pay him so much for a basic job when they could get more labor for their coin by going through the warehouse officially. They didn't want prying eyes to know what was being loaded onto their small craft, which was hastily moored and looked far more ragged than your typical cargo ship. Taking all this into consideration and fearing a run in with the Imperial Guard, Gargam would have declined, were it not for the captain suddenly supplementing their offer with a permanent position on their crew. Garg knew that life was giving him a second chance at the adventurers life at this moment, and he graciously accepted the offer. His suspicions proved accurate, as the crates contained pottery filled with moon sugar. Considering the lazy attempt at hiding the contraband, it was no wonder why the smugglers were so desperate to load it up as quickly as possible. Gargam found it easy to fit in to this band of smugglers, as they were of a similar stock as the warehouse laborers he had grown accustomed to working with previously. They learned of his knowledge of the arcane one day when the captain found the book "Breathing Water" along with some notes in Gargam's bunk. The Breton made no attempt to disguise his education, he just never thought to explain his background to the other sailors. When he told the crew that he did in fact know how to make a potion of waterbreathing, the captain's eyes seemed to glitter as thought they turned to gold for a moment. They planned to use this advantage to ambush a rival crew they knew for a fact was coming their way. Gargam prepared the elixers. The next night, they anchored the ship, and dove into the sea. The sailors were amazed by their sudden ability to breathe water, although Garg was at this point jaded to such simple applications of Alteration magic. They swam beneath the waves up to the small craft that was home to their enemy. As was planned, Gargam drank another bottle of the waterbreathing tonic, and began preparing a destructive rune on the bottom of the ship. Meanwhile, the crew silently climbed aboard the vessel and started sabotaging the ships rigging by cutting vital ropes that held the sails aloft. Finally, Gar's rune was ready and he triggered it, releasing a blast of arcane fire. The heat from the blast caused the water immediately adjacent to the fireball to boil. Now, a massive opening was blown in the hull of the ship, and Gargam swam in. He was relieved to see that he had indeed blasted his way into their treasure room, and he quickly dragged their chests full of loot towards the edge of the hole in the ship, which was now rapidly taking on water. His comrades heard the blast and dived off to help swim with the loot back to their own ship. The other crew was in a state of panic, startled awake by a sudden explosion, they shook off the haziness of the grog they had put away only hours earlier, brandished their sabres and laughed as they saw their assailants try to swim away. They set course to intercept their rivals, or tried to. With the rudder disabled, the rigging cut to shreds, and a hole in the bottom of their ship wide enough for an ogre with room to spare, they were quite literally dead in the water, unless another ship came by to rescue them before they drowned. Flush with their success, the crew celebrated heartily, drank deeply, and laughed merrily. The captain was so proud, he decided all shall sleep in that morning, but this was a dire mistake. A massive storm had blown in with a speed to rival a skooma addict fleeing a horde of cliffracers, they hadn't noticed the thunder in the distance over the din of their music and merriment the previous night. While they slept that morning, their rotten anchor-rope was torn clear off the ship and the winds carried them far off their course. When the storm finally hit, you better believe they were wide awake. The storm was fierce, and the crew was still groggy from the night before. They had no bearings, and little chance to survive the storm. Through some masterful steering of their wayward vessel, they had came out the other end of the tempest with no loss of life or limb. The ship was severely beaten, though, and they had no clue where they were. They saw no land on the horizon, which was close from thick fog. The skies were too cloudy to see where the sun lay by day or to read the pattern of the stars by night. With no bearing they wandered for a long and uncertain time, following nothing but the captain's vague navigational guesswork. The fog cleared, the sun shone through the clouds, and they came upon an unfamiliar coastline. "Son of a !" the captain cried out, "Curse our fate. This is not Tamriel, for the sun rises over the land we see before us, yet we were off the coast of Argonia when we were hit by that tempest. There is no way we sailed all the way to the opposite coast of Tamriel. No, we must have sailed east across the Padomaic Ocean to the land of Akavir." The crew grumbled and argued over who was at fault, and a sentiment grew against Gargam, the newcomer sorcerer. Overhearing some crew members pondering if Gargam had summoned the storm that dragged them to this unknown land. Fearing he would be made to pay for this misfortune one way or another, Gargam stole away into the night, leaving his share of the loot behind. Ready to face a new world, Gargam realized this was the moment he had been waiting for, stronger than ever and with a renewed courage after the life-threatening situations he faced as a swashbuckler, he felt he was finally ready for some real adventure. Maybe one day he would earn enough money to return to his homeland, or maybe he would make a home here. Whatever fate held in store for him, he was ready for it his time.
IGN: EWa_K1d_12
Age: 11
Why us?: ever since i first played oblivion i was in love with the elder scrolls games and when skyrim came out i per-ordered it instantly. and i have bin searching for a good elder scrolls server for a while thats why i was so existed to find this one p.s sorry for being such a annoyance at the forums like i said i was juts really existed
Have you voted for us at Planet Minecraft?: yes i have
Did you join our forum? yes
Define Role-Playing in your words: (See front page for examples) Role-playing refers to the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously...
Define Meta-gamingis a derogatory term used for anyone that makes decisions for the character they are role-playing as, using knowledge that the player (not the character) would know.
Define Power-gaming in your words: power gaming is when one character forces another character to do something that is either unreasonable or unrealistic by the very nature of the action, or an action which could reasonably be avoided by the character being acted upon.
IC:
Name: Morgul
Nickname: (Morg)
Age: 20
Gender:male
Race: Orc
Appearance: long scar on nose and left eye, strong, tall, light green eyes one white from blindness,wears brown paints, and a backpack with a orcish sword in his hand black hair, hight 6.5, VERY strong.
Personality: togh, is a exsalant crafter, never backs down from a fight, HATES mages/witches/wizards, loves beef wears brown paints, and a backpack with a orcish sword in his hand
In-game RP example: ( Morgul is walking in a forest when he hears a load scream
women* HELP
Morgul* Huh?
Morgul*ill help you!
Morgul runs up a hill to see a women being robed. Morgul attacks the robber and grabs the women's valuables that were stolen
Morgul has a choice wether to keep the valuables or give them to the women
Morgul*here u go madam.
women* thank you sir here have some gold
Morgul*no its fine you keep it
women* thank you kind sir
Morgul*any time
Background: (Detailed and in-depth, 2 paragraphs. Also, explain how you came to be in Akavir.) Morgul is a city orc from Markarth and is son of Moth gro-Bagol, who is the personal blacksmith for the Jarl of Markarth. The baby orc morgul grows up to be very strong from helping his dad around the forge and carrying heavy weapons. Morgul always seemed to be pleased with the battle axes his father made. As a young teen Morgul would spend his spare time practicing swinging weapons around in his yard hoping to be a mighty warrior one day. His father recommended him joining the Legion, and that's what he planned on doing. Once Morgul was 18, he said goodbye to his father and set out for Solitude to join up with them, but then found himself surrounded by stormcloaks on his travel. Morgul was knocked out from behind from the impact of a warhammer, which should've killed him. Next thing he knows he's in a wagon led by imperials Heading into a town in akavir.
IGN: King_Nigglet
Age: 17
Why us?: Your server looks freaking amazing!
Have you voted for us at Planet Minecraft?: I dont really know what that means. I dont spend time on this site.
Did you join our forum? The Enjin one? Yes.
Define Role-Playing in your words: Assuming the life and perspective of a character and choosing their actions.
Define Meta-gaming in your words: Using external knowledge that supersedes your character's and using it in game.
Define Power-gaming in your words: LERROOYYYYY JENKINS!!!!
IC:
Name: The Doctor
Nickname: Doctor
Age: 1200+
Gender: male
Race: TimeLord
Appearance: Thats the thing about regeneration, you never know what you'll get...
Personality: "He never raised his voice. That was the worst thing: the fury of the Timelord. And then we discovered why, why this Doctor who had fought with gods and demons, why he had run away from us and hidden; he was being kind…"
In-game RP example: I dont know what this means. Here is a conversation I had last week. Or was it last decade?
[To the TARDIS]: "So old girl, what have you got for me today?" *CrAsH!!*
The TARDIS goes black and still. The only light comes from under the console
"Okay... thats shouldn't have happened... Lets see where we are..."
*The Doctor opens the doors, steps out and looks around. He finds that he is on Earth, in the past, seems sort of medieval*
"Well then, I guess I wont be getting any tools for about... another 8000 years. Might as well go see the sights!
*The Doctor leaves the TARDIS to repair it's self*
TL;DR: The Doctor crash lands in Akavir
doctor who much?
IGN:brickbreakerz
Age:14
Why us?:Friends on Skype, Tyler mainly
Have you voted for us at Planet Minecraft?: I don't know how so no.
Did you join our forum?: I don't know how, I'll look into it.
Define Role-Playing in your words: Assuming the role of a character and acting with others
Define Meta-gaming in your words: Founding out information without using RP and using said info in Rp
Define Power-gaming in your words:Being overly powerful or commiting unrealistic acts in-game.
IC:
Name:Garf Prokka
Nickname:
Age:30
Gender:Male
Race:Imperial
Appearance:Red, bushy beard and red, thick hair
Personality:Light hearted, odd.
In-game RP example: (Include dialog)
Earlier that day, Garf had bad berries and became a little weird.
Johanna: Brom, we need to help Jaul. Her arm was cut off by Ga-
*laughter from outside*
Jaul:*passed out*
Brom:I'm scared *weakly*
*crazy laughter from the first floor*
Johanna: Brom! He's coming up the stairs... Go down there!
Brom: What?! No!
Johanna: Do it! You're the man!
*Brom goes downstairs nervously and sees Garf walking around*
*Garf sees Brom armed*Why so serious, Brom?*smiles oddly*
Brom: AH!*runs back up* I'm scared! Help!!!
*Johanna opens the door, lets in Brom, and blocks it up*
*Garf walks up the stairs and then guards bust in the inn*
Guard: Halt! We've heard complaints from the townspeople about a red,bushy bearded man. You fit the description quite well...
Garf: No! *lunges at the guard but forgets that he is at the top of the stairs and smacks his head on a wooden beam, getting knocked out cold*
Background: Garf was born on a small, inhabited island near Cyrodill. His parents both had red hair and had green and blue eyes, respectivley. He also had a sister, Ja'kal. When they came of age, they journeyed to Skyrim and met many people. Though Ja'kal became sick and died, Garf had a great time in the year he was there, though sometimes the law would get in the way of their fun. The three people that he liked the most are Jaul, Brom, and especially, Johanna. Garf's expereinces with them left an impression. Early in their friendship, Garf knew that Johanna was a vampire. While exploring the underground of Whiterun with Ja'kal and Johanna, Johanna went crazy and tried to attack them. Luckily, Garf and Ja'kal were able to contain her til a light was lit, stopping the rage. This experience made Garf a little weird. All of this time in Skyrim got Garf many aquiantances and friends.
One day, he went to where his friends, pratically brothers and sisters now, lived. He told him that he needed to see more of the world. He packed his things, food and clothes, said farewell and rented a boat. The voyage he partaked on was very long. He sailed around the many provinces that touch the ocean, explored them, met some people, then left off for Akavir. In total, his voyage took a little under a year. Reaching the shore of Akavir, Garf had nothing more than the clothes on his back, having run out of food the day before.
I finally found the rules. Skooma kills.
Don't worry, my RP example was just a weird day in RP.
Hello Russian_weed, I am happy to say your app has been accepted congratulations. You will be whitelisted as soon as possible.
Hello boogsterally, I am happy to say your app has been accepted congratulations. You will be whitelisted as soon as possible.
Hello smythie, I am sorry to say but your app has been denied. Here are a few ways you can improve your app if you want to apply again:
1.More in-depth description of Role_Playing
2.More in-depth description of Meta_Gaming
3.More in-depth description of Power_Gaming
Until you make these changes your app is denied, I hope to see you make these changes so that you can be whitelisted.
Hello GeneralThiede, I am sorry to say but your app has been denied, your app was great and fun to read but sadly you are not allowed to enter Akavir with knowledge of how to use magic.If you were to change your backstory to where he didn't know magic and then you were accepted into the server, you could fill out a mage app on our forum.
Hello EWa_K1d_12, I am sorry to say but your app has been denied, here are a few ways you can improve your app if you want to apply again:
1.More in-depth description of Role_Playing.
2.More in-depth description of Meta_Gaming.
3.More in-depth description of Power_Gaming.
4.More in-depth description of your characters appearance we don't know what he wears, how tall he is, his skin tone, his hair color, his body build, etc.
5.Your presonality section of your app tells us nothing of his personality other then he hates magic users, we need to know how he acts around people, how he talks, if he is a mild mannered person or a down right sociopath.
6.Re-write your backstory, there is no way a 5 year old could forge orcish armor/weaponry even if he is an orc or use berserk rage and crush a mans head. Seeing as your backstory is largely orientated about these to things I would suggest you do a complete redo and trying again, keeping in mind a child is a child even if they are an orc.
7.Improve on your grammar, if you were to be accepted people might find it hard to understand what you're rp'ing.
I am sorry but until you make these changes your app is denied.
Insta-denied, has nothing to do with The Elder Scrolls series.
Hello brickbreakerz, I am sorry to say but your app has been denied, here are a few ways you can improve your app if you want to apply again:
1.More in-depth description of Role_Playing.
2.More in-depth description of Meta_Gaming.
3.More in-depth description of Power_Gaming.
4.More in-depth description of your characters appearance, your appearance section tells us nothing about him to the hair he has on his face and head. We need to know stuff like how tall he his, the kind of clothes he wears, any scars on him, what color eyes he has. Really go as in-depth as you can when writing this part of your app.
5.More in-depth description of your characters personality you have mentioned traits of your character but that is all, not about how he acts around people, how he talks, how he behaves, if he's well mannered or not,etc.
6.Your backstory is to short and has very little detail of your characters life before Akavir, we need to know what his childhood was like, how he was raised, were there any significant events that altered his life forever, etc.
I am sorry but until you make these changes your app is denied.
IGN:SlayerOfCucumber
Age:15
Why us?: I've been looking for a new rp server for a while
Have you voted for us at Planet Minecraft?: No, but I will if I like the server
Did you join our forum?: Yes
Define Role-Playing in your words: Acting as another person in a realistic manor
Define Meta-gaming in your words: Using information you have learned out of character in character.
Define Power-gaming in your words: Performing a god-like action or an action for another person/without their reaction(unless their bound or something)
IC:
Name: Alvar Sorgarth
Nickname: N/A
Age: 24
Gender: Male
Race: Nord
Appearance: Alvar is a large, muscular man (A little above average for a nord). He has several scars around his chest and back. He also has short brown hair and blue eyes. I'm not sure what to make him wear yet, probably will just be a leather tunic + pants or something.
Personality: Alvar is extremely laid back, a large teddy bear most of the time. Even though, he is very stubborn and one of the most determined, reliable people anyone will ever meet. If he sets his mind to something, there is hardly anything to stop him from achieving his goal, or dying doing so. He can hardly ever say no to a pretty woman, or a mug of ale and finds no use in magic at all.
In-game RP example:(note: This is always my weakest subject. I am good at RP itself, just not rping for two or more people at once) *Alvar is sitting around the bar, joking with friends when a few angry locals barge in. One says "Hey! You nord over there! We dont take kindly to your types around here" Alvar replies "Now now, we aren't hurting anyone". Another angry man goes "You better leave, before we have a problem". "Theres no problem, just a couple of guys enjoying a drink is all" Alvar says as he takes another sip from his mug. The leader of the group swings at Alvar, landing his fist in his cheek. Alvar imminently gets back up swinging. The man takes several punches before one of his friends pulls avlar's arms back, allowing for the first man to take several more swings. Another man, one Alvar was talking to punches the man holding Alvar and not soon after, a full on bar fight starts. Shattered splinters of wood are spread across the floor as a stool is smashed against the back of someone'e head, a bit of blood is spattered across the floor, and a man even goes unconscious. Alvar is fighting the same man who started the fight when he spies a lady watching. He gets distracted and he is slugged, falling to the ground he snaps out of it and gets back up to fight. Soon after the guards come in and break up the fight. After being sent to the keep and paying a fine, he would return to the bar and try to flirt with the woman he saw during the fight.
Background:
Alvar grew up in the bitter cold of Windhelm, Skyrim. He was extremely curious as a boy. He observed merchant haggling annoyed the local blacksmith with constant questions, and had a huge fascination with Dwemer, Daedra, and the elaborate tombs of the ancient Nords. He grew up with only his mother, for his dad as soon as he realized that Alvar's mom was pregnant. His mother, being a bartender at candle hearth hall, never had time, or the know-how to teach him lessons like how to hunt, fish, etc and was often thought by one of his friend's fathers, leading for Alvar to become very detached from his mother, his only family.
One day, he learned about a nearby Dwemer ruin. Bring thirteen years old at the time,Alvar and his best friend gathered as much supplies as they could carry and started their first adventure. It took both of their strength to open the first door, but when it did open, they couldn't believe their eyes. Greeting them were cogs, rotating on the ceiling, steam shooting out of the many pipes against the walls, and large statues. They turned a corner when Alvar's friend spied a shiny, almost gold-colored sword hung on the wall. Walking towards it, unaware of his surroundings, he stepped on a pressure plate, causing two Dwarven spiders to crawl out of the wall and attack the duo. Their arrows hardly made a scratch on the spiders, while the iron sword did damage, but not much as they fought the still-working guardians of the ancient underground city. The spiders were defeated, but not without injury. A small break, three minutes at most, break passed before a familiar sound cam clanking through the stone halls. The boys looks toards it and saw several more spiders closing in. Alvar's friend ran towards the door as Alvar ran the other way without his friend even noticing, he grabbed the wall-mounted sword and followed behind his friend, just narrowly avoiding getting shocked. They didn't stop running until they reached windhelm. Upon arrival, with their new sword in hand, they quickly became the two most talked about boys in the entire town, accomplishing something that some full grown men wouldn't try.Of course, they lied about only reaching the first corner and took the next couple of days off to recover after their battle. For the next few years, however, Alvar's mom hardly ever let him leave windhelm from fear of him dying.
Around his 17th birthday,when his mom let him leave windhelm again, he quickly regained an interest in dungeon-crawling. He almost killed his friends, and himself, on multiple occasions when his curiosity caused him to purposely set of numerous traps to see how they work. Although never anything serious, he always returned to windhelm with a bit more than a few cuts and bruises. One one of these trips, he found his most prized possession an ancient nord great-sword He cherished this and walked around with it everywhere. He soon taught himself to be efficient with it and could even start holding his own with a few of the local guardsmen. With his new ability as a swordsman, he started diving deeper and deeper into ruins. He fought draugr, skeletons, and just about anything else, all while becoming wealthy from his adventures. About 4 years later once his mother, the only reason he stayed near windhelm, died he decided to explore Tamriel. He used most of his riches acquired from dungeons to buy a medium-sized boat and started a trading company. Hearing about how prosperous people on Akvir have become, he decided to take a look for himself. Not too far from the Akvir shores, a large explosion occurred on the bottom decks. It isn't known if this was intentional or not, but part of the stern was completely blown clear from the rest of the boat. Refusing to leave his beloved great-sword one of the many items scattered from the blast, Alvar was abaondoned while his crewmates took the only lifeboat. He eventuly found it under a pile of rubble in the sinking half of the ship and boarded a large piece of wood and was cast adrift with minor injuries since he was on the opposite side of the boat from the blast. He was at sea for two days before a ship found him and brought him to Akavir. Now, with his wealth scattered somewhere at the bottom of the sea, he tries to start a new life with nothing but his great-sword and the clothes on his back.
Skooma gives life! (kills)
IGN: Biff_Man
Age: 12 almost 13
Why us?: I saw this server on minecraft forums and I wanted to try it.
Have you voted for us at Planet Minecraft?: No, but if you are good I will vote.
Define Role-Playing in your words: Role-Playing in my own words would be, a fictional character taking on a fictional role.
Define Meta-gaming in your words: Using Information from OOC your character in-game hasn't learned yet.
Define Power-gaming in your words: To give others no chance to respond with one of your actions or to do a super powerful action that is impossible for the character you have.
IC:
Name: John Mullet
Nickname: (Optional) Juan
Age: 20
Gender: Male
Race: Nord
Appearance: John stands at about 6'0, he has brown hair, dark blue eyes. He wears a stealthy cloak ( Kind of like an assassins cloak but not as covered.). Tan skin, and normally wears a mask up to his eyes.
Personality: John is a slim, athletic person. John has a sweet spot for women, is brave and uses darkness to his advantage. John is mostly silent.
In-game RP example: -Setting- *A dark clouded night Solitude, puddles of water gathered in various spots along the brick clad streets spanning all of Solitude, John covered in a assassins cloak makes his way towards Anvil&Smelting a crafting shop. As a shimmer of moonlight peeks through the clouds above, barely managing to illuminate the city.*
Blacksmith: *Hears the door to his shop open and close.*
Blacksmith: "I see I have a customer, welcome to Anvil&Smelting."
John: *Reaches into his bag, pulling out his trusty dagger and a peice of armor that has been damaged by a weapon of some kind placing it onto the counter along with a small bag of gold coins.*
John: ''Repair.''
Blacksmith: *Picks up the small bag of coins tossing it in his hands as to feel the weight of it.*
Blacksmith: ''Come back tomorrow night, I will have your stuff repaired.''
John: *Nods and slowly moves towards the exit of the shop, pushing the door open and disappearing into the night.*
Background: As a young boy John's mother died of a serious illness, an illness so great the doctors couldn't cure it. John was growing up with no mother, only a dad. His dad abused him so much that John ran away and his uncle took him in. Aargon was an assassin, and taught John the ways of an assassin. As Aargon did not have a son, he treated John like his own son. At age 14 he got his first dagger from Aargon. John treasured his dagger it never left his sight. John went on his first assassination at age 15. When John turned 19 Aargon was too old to work, Aargon told john that when he died he would leave his money to John.
Aargon went to the bar and got in a bar fight. Before John got the chance to save Aargon, the man struck him down. John now a lonely person again, looked for a new life with the money Aargon left him. John found a small village by the sea. John made new friends looking for adventure. "I say let's go to AKAVIR" John's friend said. "What is AKAVIR?" John asked. "It is a place filled with adventure, although it costs far too much than what we have now". "I have an idea lets sneak on board a boat going to AKAVIR, then we start our adventures there!" John exclaimed. So they found a boat headed for AKAVIR, and snuck on board. However when they were a ways away from arriving they were found and thrown over board. All of John's weapons were lost in the sea. John's friend couldn't swim so he didn't make it and drowned. John made it to shore and his adventures started. SKOOMA KILLS!
Name:zastary2001
Age:20
Race:elf
Gender:male
Personality:I will help eneone who needs help. I'm veary friendly. I'm a semi good miner and farmer also I'm a brewer.
Background:bad speller but I build really well. I need something to do once and a waile. Role play is my life I play d&d when I can. This would be awesome if I could join. That is it for now.
OMG I loved this app. First interesting story in while that i've read. unfortunately you are DENIED. You cannot have any weapons upon arrival to Akavir. Just change that part and you'll be fine. xD
DENIED Its very unrealistic for a 15 year old to be assassinating people.
Please fill out the entire application.
IGN: FireBathz
Age: 13
Why us?: Because I really like the elder of scrolls series and I have minecraft so in my spear time maybe this wonderfull server will do!
Have you voted for us at Planet Minecraft?: I will as soon as I can my browser says that its restricting the URL. But I will as soon as it lets me!
Did you join our forum?: Yeah,
Define Role-Playing in your words: (See front page for examples) Roleplaying is when someone plays in there own role of the play/game or any of the above! You have a role in the story and you do it! (I find that fun)
Define Meta-gaming in your words: When you learn something that your character has not yet learnt and then does.
Define Power-gaming in your words: Power-gaming is the action of being a god-like figure, or forcing actions upon another player's character without permission.
IC:
Name: Zack Brackson
Nickname: (Optional)
Age: 23
Gender: Male
Race: Argonian
Appearance: Bottle Green Skin tone, long nose, spiky red hair, lime eyes, a few scars on his face, He wears a black robe, Good posture, And round brown shoes and a Sapphire Necklace
Personality: Zack is a caring Argonian that will not stop for the innocent, he will try to help till his last few steps. He is willing to risk is life for the safety if others. He will never stop doing his quest not for anything, even if he faces his fears (Endermen). He can act quite mad if he has been on a quest over a week. Zack will also act quite nice around people even if they yell at him and give him a rough time.
In-game RP example: (Include dialog)
(This is a example if he was wanted)
[Zack] *Runs from the guards and hides in a bush*
[Guard] Where did he go?
[Zack] Right here.
[Guards] * Try's to attack*
[Zack] *Holding a Guard hostage* Now If you want..
[Guard] *Shoots at Zack with a bow.
[Zack] *Uses the Guard as a human shield* Pathetic killing your own to get your target *Drops the guard and heads to the guard and gets the bow*
[Guards] *Runs off*
[Town people] *Cheering*
[Zack] If there's any evil around don't hesitate to ask. I will take them down like those guards!
Background: (Detailed and in-depth, 2 paragraphs. Also, explain how you came to be in Akavir.) Zack as a child never got along with anyone really, he just stayed home and looked out the window at the people having fun. He never really had friends till one horrible day... A raider came out of nowhere and stabbed a child Argonian. Zack couldn't just do nothing when there was a bow in his house. So he grabbed the bow and shot him a couple times and the guards chased him he never came back the the village again... He was rewarded with a black robe that was a bit big for him but he still kept it until it could fit him.
Everyone was happy for him and his parents didn't punish him but they said never, never
, never get your hands dirty like that again. From then on the kids were nice to him and he was a part of the village.
After then he asked if he could do more archer practice. They said no they didn't want him to get evil and turn into the raider. After 3 years his parents gave him a bow for his birthday and a Sapphire necklace, he enjoyed his gifts and loved his life.
Another 3 years later, Zack is now 14 and one day he was playing with his parents when he heard a howl and then his dad decided to take it in his own hands and awhile after it was morning and he had a few arrows in himself. He barely survived and Zack said "You will never die dad you are immortal!"
6 years has passed, Zack is now 20 hes in a bar at the time, and it happened once again, but it looked like the same raider from 12 years ago! He took the guards down, all of them. The towns people asked him to kill him, He was in shock he didn't know what to do. Then he made it to the bar they looked at each other. Then Zack knew he was gone at the time they looked. He pulls his bow, then Zack try's to dodge he would have died if a man jumped in front of him and saved his life. Zack runs up to the raider and punches him in the face and he dropped the bow, Zack runs for it when the raider grabs a knife a holds his leg. He fell and kicked him, the raider pulls Zack's Hair back and slightly scarred his face as Zack falls to the floor. The raider then try's to finish him off, Zack gets up punches him and grabs the knife and stabs him in the heart. After then he checked on his parents... They were killed he was in shock and grabbed his black robe and said "I know there is a guild of those raiders I will one day find them and destroy them in revenge."
EDIT: I voted am finished I hope you enjoy
-FireBathz
Age: 20
Why us?: i love the elder scrolls!
Have you voted for us at Planet Minecraft?: yup
Did you join our forum? nope
Name: Ian
Nickname: (Optional) IanHershey
Age: 20
Gender: male
Race: imperial
Appearance: medium build scars on left eye tattoos all over
Personality: rough around the edges but eager to help others
No im just saying about that part, because it is unrealistic that a 15 year old is an assassin.