I've hosted a server for awhile, but purely as a private factions server for my friends. We've gone through a lot of maps and a lot of builds, and we kinda knit everything together into a rough story, or at least history. We have had great moments- the Sack of Harad, the negotiations following the First War of the Double Alliance, the Mexico-Elf wars, the founding of Braavos and Soviet Russia- but we have also had bad moments. The worst problem facing us is a lack of proper competition: one faction grows to massive size and power, builds a (nearly) impregnable base, and then nothing happens.
I think there are two things wrong here. The first and easiest to counter is a lack of people, hence this post. The second has to do with the lack of meaningful late-game progression in Minecraft. To counter that, I'm going to be using a set of mods designed to add new systems like thirst, heat and cold, sleep, and a darker world. Also along for the ride will be Tinker's Construct, Immersive Engineering, Mo'Creatures, and maybe a few others in that line. Stuff that makes Minecraft into a slightly grittier, darker version of itself and at the same time adds new stuff. I will also be using a custom map from Worldpainter, though the details of that aren't nailed down yet. Movecraft, configured for slow land vehicles and sea ships, but not air travel.
I mean, how often have you wished that all the cool features of Minecraft were used, much less those of various mods? Imagine an immense metalworks, great waterwheels turning as chimneys belch acrid smoke into a black sky, hammers ringing upon anvils and beating out sword after sword for the war. Imagine trade caravans wending their way through towering mountains, laden with bibles and rum raw wool and obsidian, hoping to trade for lapis and leather armor. Imagine a siege tower slowly inching its way towards the towering walls of the castle.
So, to be clear: I'm asking peoples reactions as well as map and mod suggestions for a server with a custom map and modpack designed to encourage interesting political, economic, and military interactions instead of just looking cool. Also, players would mostly be restricted to joining preexisting factions or founding a landless group like a mercenary company, bandit group, merchant caravan, etc.
Oh, and does towny work well to represent a kingdom made up of nobles capable of scheming and even warring with one another? It's my understanding that it places the focus more on the town than the larger units, but the existence of larger units is enough to make it worth consideration.
OK, it comes to my attention (like ten minutes later) that the writing on this sucks and I barely mentioned the whole arbitrage system, much less the farming overhauls and a couple other stuff. I'll redo this in the morning.
Towny is a great system to use for this, implement a government and war system, and you have yourself a solid base. Then the ideas just flutter off from there
I definitely like the idea, Are you looking for something more like towny (something that prevents all combat within a given area), or something more like citadel (just reinforces blocks)?
This project seems like a great idea! I've gone down this path before with a few friends of mine before, so I think I know a few plugins that you might be interested in!
-First off, I would highly recommend this map here. It's a great fantasy/medieval RP map! (Make sure to download the Survival Edition, It's the one that has ores and caves)
-Next, for the factions plugin; I would definitely recommend to not use either the original Factions or Towny. Both of those don't fit your needs. My suggestion would be to use a combination of "Townships" ( A lesser known, but great plugin for what you need you can find more about it at the official website and spigot) and using zPermissionsto create ranks (ex, King, Highprince, Brightlord, etc)
-Currency, every server needs a good currency plugin. "Townships" may have a currency plugin built-in; however, I'm not sure. If "Townships" doesn't have a built-in currency I'd recommend a simple, customizable plugin such as Sane Economy.
-Every good medieval server needs weapons and armor, while you could probably find a better alternative in a mod. I'm personally more experienced in plugins so I would recommend using WeaponsPlus and AmorPlus for your tools, weapons, protection and armor. Unfortunately, both those plugins do cost five euros. So, for both of them (A great combination) You'd be putting down 10 Euros for the plugins.
I hope this post has helped you out! If you need any more help feel free to give me a shout! I'm sorry I couldn't help out much with finding any good Mods for you, I don't really know that community to well. But I do know the plugin community! So if you need help with any of those plugins or more, make sure to let me know!
I've hosted a server for awhile, but purely as a private factions server for my friends. We've gone through a lot of maps and a lot of builds, and we kinda knit everything together into a rough story, or at least history. We have had great moments- the Sack of Harad, the negotiations following the First War of the Double Alliance, the Mexico-Elf wars, the founding of Braavos and Soviet Russia- but we have also had bad moments. The worst problem facing us is a lack of proper competition: one faction grows to massive size and power, builds a (nearly) impregnable base, and then nothing happens.
I think there are two things wrong here. The first and easiest to counter is a lack of people, hence this post. The second has to do with the lack of meaningful late-game progression in Minecraft. To counter that, I'm going to be using a set of mods designed to add new systems like thirst, heat and cold, sleep, and a darker world. Also along for the ride will be Tinker's Construct, Immersive Engineering, Mo'Creatures, and maybe a few others in that line. Stuff that makes Minecraft into a slightly grittier, darker version of itself and at the same time adds new stuff. I will also be using a custom map from Worldpainter, though the details of that aren't nailed down yet. Movecraft, configured for slow land vehicles and sea ships, but not air travel.
I mean, how often have you wished that all the cool features of Minecraft were used, much less those of various mods? Imagine an immense metalworks, great waterwheels turning as chimneys belch acrid smoke into a black sky, hammers ringing upon anvils and beating out sword after sword for the war. Imagine trade caravans wending their way through towering mountains, laden with
bibles and rumraw wool and obsidian, hoping to trade for lapis and leather armor. Imagine a siege tower slowly inching its way towards the towering walls of the castle.So, to be clear: I'm asking peoples reactions as well as map and mod suggestions for a server with a custom map and modpack designed to encourage interesting political, economic, and military interactions instead of just looking cool. Also, players would mostly be restricted to joining preexisting factions or founding a landless group like a mercenary company, bandit group, merchant caravan, etc.
Oh, and does towny work well to represent a kingdom made up of nobles capable of scheming and even warring with one another? It's my understanding that it places the focus more on the town than the larger units, but the existence of larger units is enough to make it worth consideration.
OK, it comes to my attention (like ten minutes later) that the writing on this sucks and I barely mentioned the whole arbitrage system, much less the farming overhauls and a couple other stuff. I'll redo this in the morning.
Towny is a great system to use for this, implement a government and war system, and you have yourself a solid base. Then the ideas just flutter off from there
I'm seeing a bit of a problem: Towny wars seem to be serverwide free-for-alls, not "Country A declares war on Country B".
I definitely like the idea, Are you looking for something more like towny (something that prevents all combat within a given area), or something more like citadel (just reinforces blocks)?
more like Factions, but with support for sub-factions and subterfuge and even outright warfare within the faction, like real life medieval times.
This project seems like a great idea! I've gone down this path before with a few friends of mine before, so I think I know a few plugins that you might be interested in!
-First off, I would highly recommend this map here. It's a great fantasy/medieval RP map! (Make sure to download the Survival Edition, It's the one that has ores and caves)
-Next, for the factions plugin; I would definitely recommend to not use either the original Factions or Towny. Both of those don't fit your needs. My suggestion would be to use a combination of "Townships" ( A lesser known, but great plugin for what you need you can find more about it at the official website and spigot) and using zPermissionsto create ranks (ex, King, Highprince, Brightlord, etc)
-Currency, every server needs a good currency plugin. "Townships" may have a currency plugin built-in; however, I'm not sure. If "Townships" doesn't have a built-in currency I'd recommend a simple, customizable plugin such as Sane Economy.
-Every good medieval server needs weapons and armor, while you could probably find a better alternative in a mod. I'm personally more experienced in plugins so I would recommend using WeaponsPlus and AmorPlus for your tools, weapons, protection and armor. Unfortunately, both those plugins do cost five euros. So, for both of them (A great combination) You'd be putting down 10 Euros for the plugins.
I hope this post has helped you out! If you need any more help feel free to give me a shout! I'm sorry I couldn't help out much with finding any good Mods for you, I don't really know that community to well. But I do know the plugin community! So if you need help with any of those plugins or more, make sure to let me know!