The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
5/19/2012
Posts:
186
Minecraft:
Sanguine415
Xbox:
Jackofthetrade5
Member Details
Server Information:
The Elder Scrolls: Gold Coast is a roleplay server set in the expansive, macabre lands of Elder Scrolls, spanning from the city of Anvil and its surrounding county to the roads nearing Kvatch, which will in time be accessible. Serve the regency council in the name of honor or service to the Empire, join the town guard to enforce local order, even find yourself in the employ of the Aldmeri and Hammerfellian diplomats, involved in the intrigue of the great powers that border the city. Fight beasts, gain wealth, redeem tarnished sanctuaries, fight daedric ghost fleets, and make your mark in the city of Anvil, one septim and blade at a time.
The server is launched, and RP fills the streets of Anvil. Dominion emissaries hunt underground Talos worship, the Hammerfell embassy schemes over rum and spiced meats, the Fighter's Guild fights sewer trolls for gold and glory. Effect the world as you desire, grow into a hero of renown, or a chessmaster sitting upon the strings of Anvil. Your destiny is yours, you need only seize it.
General Rules
-By playing on this server, you must abide by our rules and conditions. Should you disobey them, you will be met with a fitting punishment.
-Respect the authority of the admins, they have sway while dad’s away.
-Do not harass staff, they do occasionally enjoy not being assaulted by volleys of requests regarding self afflicted experimentation. If you have a question, send us a private message on Skype or Enjin and we’ll get to you as soon as possible.
-If you think you are being treated unfairly by a staff member, contact a different member of the admin crew. We’ll assess the situation and deal with it accordingly.
-When being called out for doing something bad by an admin, the “it’s not in the rules” excuse will not stand if you’re clearly performing an idiotic act.
-Offensive language and deliberately causing problems in any OOC environment related to the server with another played is not allowed and will be dealt with. If there’s a problem, either contact staff or have a civilized chat with the other player.
-Do not harass other players.
-Using multiple accounts is okay, however, you are responsible for these accounts. If a rule is broken on them you will be held accountable and you will be punished on all related accounts.
-Using a second account to bypass a ban is strictly prohibited, and will also be met with the almighty banhammer.
-Account sharing and character sharing is not allowed. Your character belongs to you, not someone else.
-Multiple characters are allowed, and will always require a character application.
-Trolling, spamming and flaming are not allowed, and will be dealt with accordingly.
-OOC Griefing is not allowed.
-Client-side mods and hacks that give you advantages over other players are strictly forbidden. (X-ray, Parkour mods, etc..)
Roleplay Rules
-Meta-gaming (Making use of information acquired OOCly to influence IC actions.) is strictly forbidden.
-Power-gaming (Forcing one’s actions upon another player without allowing the recipient to react, regardless of the likelihood that they would succeed.) is also strictly forbidden.
-ERP (Erotic Roleplay) is not allowed. If you believe having digital intercourse is absolutely necessary for character development, use “fade to black” or take it to Skype.
-Roleplay realistically, don’t do something your character would not do or would not be able to. (For example, putting a full set of Iron armour on while doing a backflip in combat as your character slashes a daedroth in the face with a greatsword.)
-You will only be officially in character when you are wearing the correct skin that corresponds with your character. “I forgot my password” is not an excuse, you can retrieve it. If you still need a skin, ask the community, we always have skin artists that are happy to help.
-In a conversation, do not simply walk away without saying anything. Reply to the person addressing you or emote walking away before you do.
-We don’t do PVP, we do RP-PVP.
-In a combat situation, do not perform impossible feats. Fight realistically.
-In a combat situation, do not run away before emoting, and wait until the opposing party has replied.
-We don’t expect anyone to write extensive paragraphs the size of novels to describe an action. A short, clear emote is often the best.
-RDM (Random Death Match) is not allowed. Your character being a blood thirsty psychopath is not an excuse.
-When your character dies, it is dead, and can not be brought back without potent necromancy. Unless there was foul play, in which case you can contact an admin to assess the situation, a corpse is a corpse.
-When wounds are sustained in combat, roleplay them accordingly. A stab wound in your shoulder is likely going to make that arm less usable.
-You can start on the server with a rusty iron/material-equivalent weapon of poor wear, but it will That slick armor and sword your dad’s uncle's nephew’s neighbor gave you in your backstory will have to be made on the server.
-Use common sense. If you do something that you know will get you in trouble, you will probably find yourself in a sticky situation.
-In character racism is allowed and a very common thing on the server.
-Wherever you go (except for staff members), you will be In character. Exploring something OOC’ly is not allowed.
-Please stick to the lore, do not bring up things from another server’s lore or another game. We have our own lore, which the staff team worked hard on to provide you with a basis.
-Please take your RP seriously. If you’re caught trolling, or using emoticons in your emotes you will be punished.
Crafting Rules
-Do not create anything outside of your skill level, to do so falls under powergaming and will be punished harshly.
-Do not use an anvil to rename an item to anything that is isn't. Each item has been personally created by a staff member, and we'll know if you do this. This will be met with proper punishment.
While these rules are in place, there are grey areas that are not covered by these rules. The situations that encompass this grey area will be dealt with by a staff member.
ALL STAFF DECISIONS ARE FINAL. We cannot stress this enough. Once a staff member has made a decision, it is final. If you believe that you have been treated unfairly, take it to another staff member of Admin rank or higher. Do not argue with a staff member, this will be met with proper punishment.
Application:
-OOC (Out of character)-
Minecraft Username:
Age:
Past experience with roleplay:
What is “Meta-gaming”?:
What is “Power-gaming”?:
-IC (In character)-
Name:
Age:
Race:
Appearance:
Personality:
Abilities (Magic and Skills):
Backstory (Please write a minimum of 1 paragraph. Quality over quantity.):
Past experience with roleplay: WoW, wc3, Minecraft, DnD, all since 20013.
What is “Meta-gaming”?: Using Knowledge gained from out of character sources to influence IC decisions
What is “Power-gaming”?: rolling trip 6 on every action
-IC (In character)-
Name: Gannate (No last name)
Age: 40
Race: Dunmer
Appearance: Wears tattered robes, average height, a more athletic build.
Personality: a means justify the ends kind of mer. Capable of compassion but it's a rare thing.
Abilities (Magic and Skills): Basic bone manipulation through the more frowned upon school of necromancy (I.E. extending and producing protrusions to work as a form of armor) as well as hand to hand combat.
Backstory (Please write a minimum of 1 paragraph. Quality over quantity.):
Gannate worked much of his early life. As a ******* child to a prostitute, he mainly worked in the brothel his mother did, except his service was maintenance and cleaning. A miserable life was this, but he had to survive. He never learned how to read or write there, only to shut up, follow as commanded and maybe "escort" some older clients. Hatred festered, but he kept his mouth quiet for his own sake. The owner repeatedly reminded him, his mother, and all the others who "worked" there that they were his property.
Around the time Gannate reached the age of 17, an interestingly dressed Dunmer kept frequenting the place, and eventually struck up conversation. He turned out to be a member of House Telvanni of Morrowind. He offered Gannate an escape from this place, seeing the fire in his eye, and without hesitation, Gannate had a new owner.
Life improved for the most part. Gannate was treated like a real man, with dignity. He remained very loyal to this mage for their time together, out of both habit and actual gratitude. The mage had him do all the menial labor, mainly digging ditches and burying bodies. For his new master was a necromancer, and he experimented almost daily. His work consumed most of his life, and was now made easier with Gannate's help. He showed Gannate how he orchestrated his seduction from travelers passing by, offering warm bed and food from a long day's journey. In the night, they'd take their life silently and in a clean manner, to later perform magical trials on the body, not just simple reanimation.
As well, the Mage taught Gannate simple self manipulation through the twisted arts of Necromancy. His bones would extend, forming plate-like armor over him. As well, his preferred fighting style of hand to hand improved with the addition of bone gauntlets. This wasn't just to repay his servant for aiding him. It was for the inevitable, when all the missing people would eventually be traced back to him.
Agents of House Hlaalu have been trying to track him down and expose the worst of Telvanni, in attempts to disrupt their seat of power on Vvardenfell. These three agents have tracked him down all the way to the Gold Coast, and presented their warrant to take in the Mage. He of course, began to put up a fight and killed one instantly. As the two remaining agents appeared to be subduing him, Gannate formed the most full body bone armor set he could and feigned death among the failed experiments. Just as he had hoped, the Agents after their look around passed him by with nothing more than a glance.
Hours after, He had nothing but the clothes on his back, new knowledge and no one holding him back anymore. He set off towards Anvil by chance.
Past experience with roleplay: WoW, wc3, Minecraft, DnD, all since 20013.
What is “Meta-gaming”?: Using Knowledge gained from out of character sources to influence IC decisions
What is “Power-gaming”?: rolling trip 6 on every action
-IC (In character)-
Name: Gannate (No last name)
Age: 40
Race: Dunmer
Appearance: Wears tattered robes, average height, a more athletic build.
Personality: a means justify the ends kind of mer. Capable of compassion but it's a rare thing.
Abilities (Magic and Skills): Basic bone manipulation through the more frowned upon school of necromancy (I.E. extending and producing protrusions to work as a form of armor) as well as hand to hand combat.
Backstory (Please write a minimum of 1 paragraph. Quality over quantity.):
Gannate worked much of his early life. As a ******* child to a prostitute, he mainly worked in the brothel his mother did, except his service was maintenance and cleaning. A miserable life was this, but he had to survive. He never learned how to read or write there, only to shut up, follow as commanded and maybe "escort" some older clients. Hatred festered, but he kept his mouth quiet for his own sake. The owner repeatedly reminded him, his mother, and all the others who "worked" there that they were his property.
Around the time Gannate reached the age of 17, an interestingly dressed Dunmer kept frequenting the place, and eventually struck up conversation. He turned out to be a member of House Telvanni of Morrowind. He offered Gannate an escape from this place, seeing the fire in his eye, and without hesitation, Gannate had a new owner.
Life improved for the most part. Gannate was treated like a real man, with dignity. He remained very loyal to this mage for their time together, out of both habit and actual gratitude. The mage had him do all the menial labor, mainly digging ditches and burying bodies. For his new master was a necromancer, and he experimented almost daily. His work consumed most of his life, and was now made easier with Gannate's help. He showed Gannate how he orchestrated his seduction from travelers passing by, offering warm bed and food from a long day's journey. In the night, they'd take their life silently and in a clean manner, to later perform magical trials on the body, not just simple reanimation.
As well, the Mage taught Gannate simple self manipulation through the twisted arts of Necromancy. His bones would extend, forming plate-like armor over him. As well, his preferred fighting style of hand to hand improved with the addition of bone gauntlets. This wasn't just to repay his servant for aiding him. It was for the inevitable, when all the missing people would eventually be traced back to him.
Agents of House Hlaalu have been trying to track him down and expose the worst of Telvanni, in attempts to disrupt their seat of power on Vvardenfell. These three agents have tracked him down all the way to the Gold Coast, and presented their warrant to take in the Mage. He of course, began to put up a fight and killed one instantly. As the two remaining agents appeared to be subduing him, Gannate formed the most full body bone armor set he could and feigned death among the failed experiments. Just as he had hoped, the Agents after their look around passed him by with nothing more than a glance.
Hours after, He had nothing but the clothes on his back, new knowledge and no one holding him back anymore. He set off towards Anvil by chance.
Your Cyrodillic passport has been verified by the council of regents adventurer...
Minecraft Username: JackSepticEye52 (Plsnobully my sister changed my name)
Age:19
Past experience with roleplay: Dungeons and Dragons, Other Tabletops, a billion RPGs (every TES game included) and years and years of minecraft and forum roleplays.
What is “Meta-gaming”?: Using outside information to your in-character advantage.
What is “Power-gaming”?: Using your mighty powers to be a master wizard swordsage barbarian who crafted himself the greatest blade and still makes it back for supper. (Or using your actions to force another player's action or be more powerful/fast than you might otherwise be)
-IC (In character)-
Name: Luh-estee Hightail
Age: 21
Race: Argonian
Appearance: Standing at around 5'8, Luh has pale green scales marked with a tinge of pink and lighter colors near her features. She stands with an air of confusion and naiivity. Much like her kin she has slitted pupils and a set of pierced horns and feathers atop her head. Her features are well defined and heavy, yet she is quite physically fit and toned, edging on the side of faintly muscular. She is often seen worn her fine frills or dark clothings.
Personality:
A seriously Naive woman, Luh-estee looks to others all the time for social ques that she only sometimes understands. Though faithful to the typical histish religion and faiths, she won't make a big deal about other's faiths or beliefs and she hardly pays attention to race as long as she is treated fairly enough. Easy to please and keep entertained, she is a hard worker and easy to fluster.
Abilities (Magic and Skills):
A master chef (Particularly at baking) She makes the finest of sweets and meals. Her swift frame and good eyes makes her an expert cleaner and she is skilled in many other lady skills of the court, such as music, both traditional of her homeland and of imperial origin. Along with a little tailoring and sewing, and other housekeeping skills. She is however, an expert cobbler and makes fine boots. Though not seeming of it, she does posses a certain skill with finnagling small objects such as lockpicks, and archery, along with daggerplay, though not that much since she is a lady at heart.
Backstory (Please write a minimum of 1 paragraph. Quality over quantity.):
Born in Argonia, otherwise known as Blackmarsh. She drank from the hist well at a young age and was blessed with her full form as an adult. She always fit in with her kin, and seemed to get along. However, at a young age, her father sent her off with his brother to Cyrodil to work and learn skills useful in life. Ever since then, her world was thrown upside down and she always felt apart. The median and latter part of her childhood was spent learning the skills of a court lady as her uncle, Jar-rooth Hightail was a wealthy merchant turned diplomat for Blackmarch and was even bestowed a vineyard on the far end of empire land, Jar-rooth sent Luh-estee to a court in Skingrad to flex her skills. Though, eventually with all the heavy politics and espionage in the empire, she eventually stopped hearing from her uncle and could never seem to get word in to her parents back in Blackmarsh.
The court of skingrad eventually grew weary of the girl and sent her off on her own. Though a complete dutz, she managed to get lost almost immediately afterwards, only to be saved by a kindly Wizard named Abraham The Blue. He brought her in to continue to practice her courtly skills where she most felt comfortable. Eventually following him to Anvil and serving him. No matter how strange his research subjects got. She hopes only to please and be as helpful and useful as possible.
Past experience with roleplay: Akavir, Fallout: ANW, Fallout: Shadows of the Old World, numerous other servers
What is “Meta-gaming”?: Using OOC information IC
What is “Power-gaming”?: Forcing an action upon another player
-IC (In character)-
Name: Jeer-Tah
Age: 38
Race: Argonian
Appearance: A dark scaled Argonian, Jeer-Tah stands at 5’6 with an average muscle build. Jeer-Tah has long, diagonal horns near where a man or mers ears would be. His hair consists of maroon feathers that go down a few inches from the bottom of his head. His eyebrows are decorated with bones that go above his solid black eyes. Surrounding these eyes is a thin bit of red paint, a war paint of sorts. Along his jawline is two more jagged bones on each side of his face. Along his dark scaled tail is a series of occasional scars, due to combat and the inability to comfortably armor it.
As for clothes, Jeer-Tah wears much more Cyrodiilic styled garb in order to fit in better with the other races of Tamriel. He is normally clothed with a swamp green robe with a leather vest, boots, and gloves. On top of his leather coverings is a maroon scarf, similar to those worn by Telvanni mages.
Personality: A pilgrim of the Hist, Jeer-Tah has recently come to the belief that all races are one and the same as long as they accept the Hist into their lives. This radical Argonian is willing to do whatever it takes to please the Hist.
Abilities (Magic and Skills): None
Backstory (Please write a minimum of 1 paragraph. Quality over quantity.): Born in the Black Marsh settlement of Thorn, Jeer-Tah was destined to have hostile relations with the Dunmer that led slaving raids against his ancestors ages ago. This started out as minor racism that came from his father and Egg-Brothers, but would eventually lead to violence in his later years. This disgust with the Dunmer was the typical conversation of his family during the many hunting trips that consisted of Jeer-Tahs childhood.
Though racism was common amongst Jeer-Tahs childhood group, it only escalated into violence when Jeer-Tah came into contact with a group of Argonian pirates and smugglers. The young Argonian was offered a job as a deckhand by them. The crew of the small ship called “The Happy Horker” was not only Argonians, but a majority were. The inclusion of the other races caused Jeer-Tah to take a Cyrodiilic name “Walks On Sails” in order to fit into his new life as a sailor. The captain was a Nord named Horik Windmane who hailed from Windhelm and despised the Dunmer just as much as Jeer-Tah and the rest. The ship mainly did nonviolent jobs smuggling Skooma and other not so friendly things into Cyrodil and Skyrim, but occasionally attacked Dunmer fishermen off the coast of Morrowind. This was for no good reason except what they deemed Vengeance, which was really just an excuse for the cruelties of the past.
Eventually, the Horkers luck ran out when Windmane took a stray arrow during an attempted raid on a well-armed ship. Without a Captain, the remaining crew men decided to end the dream of being pirates. The majority Argonian crew set sail for Black Marsh with an inexperienced Imperial at the wheel. But the will of the Hist did not have the Horker making it back to Black Marsh. The lack of experience of the remaining crew men eventually caused the former pirate ship to hit a rock near Tel Vos. The ensuing sinking caused a majority of the crewmembers to perish, including many Argonians. Jeer-Tah was one of the lucky few who survived the sinking, and awoke in a warm bed near Tel Vos.
After the sinking Jeer-Tah was brought to good health by a Dunmer family on the outskirts of Tel Vos. The revelation that the race of Jeer-Tahs enemies would nurse an Argonian back to health caused Jeer-Tah to believe that his perceptions of Nirn were misguided. Jeer-Tah eventually returned to Black Marsh in order to ingest Hist sap in an effort to gain a better understanding of the world. Whatever the Hist told him was soon forgotten, but it led Jeer-Tah to begin his travels throughout Tamriel. These travels took him back to Morrowind, where he learned more about the culture of the Dunmer. It was during this travel to Morrowind that rumors reached his ears of the recent death of the Count of Anvil. Striving for adventure, the Saxhleel set out to this new land.
Past experience with roleplay: Akavir, Fallout: ANW, Fallout: Shadows of the Old World, numerous other servers
What is “Meta-gaming”?: Using OOC information IC
What is “Power-gaming”?: Forcing an action upon another player
-IC (In character)-
Name: Jeer-Tah
Age: 38
Race: Argonian
Appearance: A dark scaled Argonian, Jeer-Tah stands at 5’6 with an average muscle build. Jeer-Tah has long, diagonal horns near where a man or mers ears would be. His hair consists of maroon feathers that go down a few inches from the bottom of his head. His eyebrows are decorated with bones that go above his solid black eyes. Surrounding these eyes is a thin bit of red paint, a war paint of sorts. Along his jawline is two more jagged bones on each side of his face. Along his dark scaled tail is a series of occasional scars, due to combat and the inability to comfortably armor it.
As for clothes, Jeer-Tah wears much more Cyrodiilic styled garb in order to fit in better with the other races of Tamriel. He is normally clothed with a swamp green robe with a leather vest, boots, and gloves. On top of his leather coverings is a maroon scarf, similar to those worn by Telvanni mages.
Personality: A pilgrim of the Hist, Jeer-Tah has recently come to the belief that all races are one and the same as long as they accept the Hist into their lives. This radical Argonian is willing to do whatever it takes to please the Hist.
Abilities (Magic and Skills): None
Backstory (Please write a minimum of 1 paragraph. Quality over quantity.): Born in the Black Marsh settlement of Thorn, Jeer-Tah was destined to have hostile relations with the Dunmer that led slaving raids against his ancestors ages ago. This started out as minor racism that came from his father and Egg-Brothers, but would eventually lead to violence in his later years. This disgust with the Dunmer was the typical conversation of his family during the many hunting trips that consisted of Jeer-Tahs childhood.
Though racism was common amongst Jeer-Tahs childhood group, it only escalated into violence when Jeer-Tah came into contact with a group of Argonian pirates and smugglers. The young Argonian was offered a job as a deckhand by them. The crew of the small ship called “The Happy Horker” was not only Argonians, but a majority were. The inclusion of the other races caused Jeer-Tah to take a Cyrodiilic name “Walks On Sails” in order to fit into his new life as a sailor. The captain was a Nord named Horik Windmane who hailed from Windhelm and despised the Dunmer just as much as Jeer-Tah and the rest. The ship mainly did nonviolent jobs smuggling Skooma and other not so friendly things into Cyrodil and Skyrim, but occasionally attacked Dunmer fishermen off the coast of Morrowind. This was for no good reason except what they deemed Vengeance, which was really just an excuse for the cruelties of the past.
Eventually, the Horkers luck ran out when Windmane took a stray arrow during an attempted raid on a well-armed ship. Without a Captain, the remaining crew men decided to end the dream of being pirates. The majority Argonian crew set sail for Black Marsh with an inexperienced Imperial at the wheel. But the will of the Hist did not have the Horker making it back to Black Marsh. The lack of experience of the remaining crew men eventually caused the former pirate ship to hit a rock near Tel Vos. The ensuing sinking caused a majority of the crewmembers to perish, including many Argonians. Jeer-Tah was one of the lucky few who survived the sinking, and awoke in a warm bed near Tel Vos.
After the sinking Jeer-Tah was brought to good health by a Dunmer family on the outskirts of Tel Vos. The revelation that the race of Jeer-Tahs enemies would nurse an Argonian back to health caused Jeer-Tah to believe that his perceptions of Nirn were misguided. Jeer-Tah eventually returned to Black Marsh in order to ingest Hist sap in an effort to gain a better understanding of the world. Whatever the Hist told him was soon forgotten, but it led Jeer-Tah to begin his travels throughout Tamriel. These travels took him back to Morrowind, where he learned more about the culture of the Dunmer. It was during this travel to Morrowind that rumors reached his ears of the recent death of the Count of Anvil. Striving for adventure, the Saxhleel set out to this new land.
Past experience with roleplay: Player and dungeon-master in the old Advanced Dungeons and Dragons game, you know, back before computer games. 1 Year playing Neverwinter. (Less than) 2 years experience Minecraft (Although not much of it has been "role-playing."
What is “Meta-gaming”?: No idea.
What is “Power-gaming”?: Using advantages you get to influence the actions of other players.
-IC (In character)-
Name: Warmonger Xiv (War for short.)
Age: 35
Race: (What choises do I have?) Human, presumably.
Appearance: Armoured by preference.
Personality: Often works alone, not flamboyant, hard worker, explorer.
Abilities (Magic and Skills): Particularly good with a bow.
Backstory (Please write a minimum of 1 paragraph. Quality over quantity.): War is heading into the wilds to carve out a place for himself, well away from the cramped conditions of city life.He doesn't like to be too close to any neighbours. He is a bit of a dual personality in that he likes the security of establishing a modest farmstead with attached mine as a base, but he also likes to explore and see the wonders of the world. Thus when he gets the wanderlust upon him he may well abandon his latest base and move to a new and different location.
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
5/19/2012
Posts:
186
Minecraft:
Sanguine415
Xbox:
Jackofthetrade5
Member Details
Alright, let's get into it.
Your definitions, while definitely hilarious, do not meet the requirements of acceptability. The rules in particular detail the definitions of meta-gaming and power-gaming to the degree of relevancy that the server observes.
The name, though odd, is Elder Scrolls kind of odd, so I find it acceptable.
In regards to your race, there are numerous sub-races of humans in the lands of Nirn, which you can learn more about here.
Your appearance must details the description of your character, though we're always fans of expansion on more defining features.
Abilities, though minimal, are respectably minute.
Your backstory doesn't appear to reference any of the setting within the greater lands of Elder Scrolls, I recognize taking a look at a map of the lands, found easily at UESP.
Overall, for the time being, your application has been...
OOC:[/b]
IGN:[/b] Zimmeme
Age:[/b] 16
How did you find us?:[/b] My friend Lucas99801 plays on here
Define Role-Playing in your words: [/b]Playing a role of an imaginary or real character, and doing actions the way that certain figure would act them out, essentially playing a roll.
Define Meta-gaming in your words:[/b] When your character somehow gains information of something that could or could not pertain to him, and he uses it even if in a real world knowing this information would be impossible.
Define Power-gaming in your words:[/b] When your character gains some kind of strength or some inhuman power that in a real world he could not use, for example gaining super human strength and bashing a door in with his fists.
Define God-modding in your words: [/b]God modding is when your character acts like a god, he is invincible and would have great powers beyond the characters true powers, such as lifting massive boulders or smashing a house with their fists
IC:
Name: [/b]Duren Longbeard
Nickname: (Optional) [/b]Duren "The Dwarf-Man"
Age: [/b]39
Gender: [/b]Male
Race: [/b]Nord
Appearance: [/b]A bit short for a Nord, he has a muscular build about him. Has a long tangled orange beard and same with his hair. He has blue eyes and he has a large and stubby nose.
Personality: [/b]Usually drunk, likes to do anything for drink, honorable
In-game RP example: (Include dialog)[/b]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Duren opens the door to the tavern, walking inside-
-Duren takes a seat next to the bartender-
Bartender: What would ye' like?
Duren: Mead if ye' got it
Bartender: Aye we got some, not too bad. A bit watered down and looks like a bit o' hay got in 'er.
Duren: Aye it's fine, I'll take any mead ye' throw at me
Bartender: I'll be back in a momen'
-Two men are eyeing Duren in the corner of the room, wearing cloaks and have sheathed weapons-
Bartender: Here ye' go Lad, enjoy it
Duren: Thank ye' lady, here's yer' five silvers
-Duren throws five silvers on the counter, downs his mead and walks off with the two men who follow-
-Duren turns a corner and they walk in-
Duren: What do ye' want? Ye' lookin' for me gold?
Man: Hand over your possesions, you drunk!
-Duren unsheathes a dagger, throwing it into one mans face, He then takes his axe and charges the last bandit-
-The bandit runs off dropping his weapon, Duren walks off looking for a place to stay the night-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Background: (Detailed and in-depth, 2 paragraphs. Also, explain how you came to be in Akavir.).[/b]
Duren was born a few years after the peace in Skyrim. His Dad fought in the stormcloak army and taught his son how to use an axe and a bow in-case war that size would ever break out again. He prepared his son and he made protections to their home but he forgot what it meant to be a father. Duren didn't have the compassion in his life of other Nords and he had a sad childhood, once his father died his mother fell sick and he had to care for her 6 months until she passed away. His Brother was born a year before his dad passed away and he was left to care for him. His brother and him were happy but barely got by, Duren wanted to try and get married making tending to his household easier. He went out to search for a suitable wife and left his brother at home, after a long night he found one lady and promised to visit again but as he came home his brother was gone. Duren looked all over until he saw his back-fence was broken down. Duren looked for a whole day and got his friends to look as well but they didn't find his brother.
Duren had no family left he was broken, something snapped in him, he went to the nearest Tavern and drank his troubles away. He became a wandering drunk exchanging stories he heard for mead. After half a year he stumbled upon a lonesome household and heard yelling from inside. He quickly ran up to the wall, looking inside. He saw two Nord men raping a woman in-front of her child and the man of the household was knocked out on the floor. Duren gripped his fathers axe and rushed in, killing one man and knocking out the other. He helped the women get everything in order and helped tend to the man for a day. When he was ready to leave the family offered gifts, he turned them down and walked off. He finally realized he could do good and stopped looking at the sorrow in his life, but his taste for Mead had grown into an addiction and he continued to wander telling stories, but he knew he had a purpose and he was determined to find it. When he got word of the colony in Akavir he thought he would find his answers there, he didn't know why but he set off anyway selling all his belongings for the passage across.
After spending time within Akavir and finding an order that accepted him, known as the Vanguard of Akatosh. He lived and fought with his brothers for a while, exploring the lands of Akavir and getting into predicaments. After a good few months he decided to visit Skyrim to see how his homeland had progressed. He took the next ship back to Skyrim to observe what happened. He went to the old house the family lived in and found that it was burned, probably during a war of some kind. He traveled to his old house which was now a small community, with a nice population. Duren stayed there for some time helping the people finish building their homes, and digging their well. He was in return given their finest brewed mead and to rest in his home. Duren then left once again and traveled Skyrim, visiting the cities and checking on how the political structure of Skyrim changed.
Duren had had enough of reminiscing of his home and decided to return to Akavir. He hadn't heard of the events that happened on Akavir while he was away and was surprised to see there was no ships leaving for Septimia. He took a ship to a port known as Able Mon, he was briefed on what had happened on Akavir and was frightened for the lives of his Vanguard brothers. Duren wanted to find them, he wanted to find the man who gave him a chance, Valkrae and make sure he was still alive.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/12/2012
Posts:
59
Member Details
Minecraft Username: tylermcgee
Age: 18
Past experience with roleplay: Sins of our Fathers, Akavir, Four Stars, Fallout: Reclamation, Ashes of our Fathers/Brave New World, Akavir: Infernal Age, TES: Aldmeris, and a few hundred hours of other non-server roleplay.
What is “Meta-gaming”?: Meta-gaming is the player’s implementation of knowledge/information into their roleplaying, character, or scene. In other words, using your mind instead of your characters.
What is “Power-gaming”?: The first side of powergaming is to exceed a character's realistic limitations. As examples go; One-handing two greatswords and wielding them in a similar fashion to a beyblade without ever tiring and being somehow un-hittable by all incoming threats.
The second part of powergaming is to ‘force actions’ on other characters, or in other words, not giveing said character the ability to react. An example would be; “shoots you with an arrow”.
-IC (In character)-
Name: Arzic Hashken
Age: 27
Race: Redguard
Appearance: Arzic has a tall face accompanied by a rigid jaw line. His captivating and contrasting hazel-gold eyes rest heavily below his forehead. His skin is mildly dark and rough, and weathered, and his lips crackled and chapt. His hair, mindly-thick eyebrows, and facial stubble are a near-jet black, the strands fairly thick and rough. His hair is kept in locks, running behind his head down to his shoulders. His body is reasonably built. Standing 6’2, stocky shoulders and powerful legs.
At the beginning of his adventure he wears cheap, dirty cloth pants and a worn hide jacket.
Personality: His disposition consists of interest in helping others. Because of so, he is kind to strangers and enjoys relations. The way he talks is stern and genuine, however when accompanied by his somewhat intimidating overused eye contact he can be perceived as being strange. While he holds a great dislike for those who partake in magic and spell-casting, he would converse rather resort to violence. Aristocratic in a way, Arzic enjoys learning and politics. His personality deviates from the Redguard stereotype, which may prove interesting to those familiar with it.
Abilities (Magic and Skills):
-Effective with short one-handed blade weaponry (knife/shortsword).
-An apprentice in alchemy.
Backstory (Please write a minimum of 1 paragraph. Quality over quantity.):
Arzic was born in the city of Sentinel, located in the westernmost region of Hammerfell. Nearly all his fathers before him were members of prestigious fighting guilds, and so Arzic was raised under his fathers intent to make him a glorious fighter. His adolescence was spent training, working, and studying Yokudan history. He was not dedicated to learning how to battle, instead he sought to study alchemy, as was his mother’s trade. Other than training, reading, and scratching at the surface of alchemy, life before adulthood was spent mostly in town doing manual labor, as he was too young to venture off into the surrounding inhospitable desert. At 18, Arzic’s father passed away, and he was left responsible caring for his mom. He retired his training and studies to work poor-paying jobs in order to feed himself and his increasingly ill mother. When Arzic was 24, his mother passed and Arzic decided to berid himself of his isolation from the rest of the world. He took up a job aboard a military scouting vessel, set to locate new potential land southward. By this time, all the manual labor Arzic took part in had built up his body and disciplined him. While his knowledge of fighting remained, he grew increasingly less fond of traditional redguard ways. Aboard the ship, he read scrolls and manuscripts of alchemy and other races cultures.
Over a year after the vessel left Arzic’s home, it was challenged by a mighty storm. He was thrown overboard by a massive splash of water, sent into a disarrayed frant to cling on to anything that may keep him afloat. Soon after grabbing onto an ale barrel, Arzic witnessed the ship he had been on be torn apart as he was carried away by currents. After time asea, he awoke beached on the sands of Rihad, the southernmost region of Hammerfell. Knowing not what to do, he decided just to journey to where the vessel was going, to inform someone of what happened. He traveled slowly southward, experiencing all he could of these lands unfamiliar to him. Having grown in a old-way redguard culture, he was surprised to met other Redguards whom adopted the ways of the rest of the world. He favored the Imperialistic ways of science, engineering, and seeking of knowledge, other than the violent focus he was used to. After some time of drifting, he arrived alas to the town known as Anvil. . .
OOC:
IGN: Zimmeme
Age: 16
How did you find us?: My friend Lucas99801 plays on here
Define Role-Playing in your words: Playing a role of an imaginary or real character, and doing actions the way that certain figure would act them out, essentially playing a roll.
Define Meta-gaming in your words: When your character somehow gains information of something that could or could not pertain to him, and he uses it even if in a real world knowing this information would be impossible.
Define Power-gaming in your words: When your character gains some kind of strength or some inhuman power that in a real world he could not use, for example gaining super human strength and bashing a door in with his fists.
Define God-modding in your words: God modding is when your character acts like a god, he is invincible and would have great powers beyond the characters true powers, such as lifting massive boulders or smashing a house with their fists
IC:
Name: Duren Longbeard
Nickname: (Optional) Duren "The Dwarf-Man"
Age: 39
Gender: Male
Race: Nord
Appearance: A bit short for a Nord, he has a muscular build about him. Has a long tangled orange beard and same with his hair. He has blue eyes and he has a large and stubby nose.
Personality: Usually drunk, likes to do anything for drink, honorable
In-game RP example: (Include dialog)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Duren opens the door to the tavern, walking inside-
-Duren takes a seat next to the bartender-
Bartender: What would ye' like?
Duren: Mead if ye' got it
Bartender: Aye we got some, not too bad. A bit watered down and looks like a bit o' hay got in 'er.
Duren: Aye it's fine, I'll take any mead ye' throw at me
Bartender: I'll be back in a momen'
-Two men are eyeing Duren in the corner of the room, wearing cloaks and have sheathed weapons-
Bartender: Here ye' go Lad, enjoy it
Duren: Thank ye' lady, here's yer' five silvers
-Duren throws five silvers on the counter, downs his mead and walks off with the two men who follow-
-Duren turns a corner and they walk in-
Duren: What do ye' want? Ye' lookin' for me gold?
Man: Hand over your possesions, you drunk!
-Duren unsheathes a dagger, throwing it into one mans face, He then takes his axe and charges the last bandit-
-The bandit runs off dropping his weapon, Duren walks off looking for a place to stay the night-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Background: (Detailed and in-depth, 2 paragraphs. Also, explain how you came to be in Akavir.).
Duren was born a few years after the peace in Skyrim. His Dad fought in the stormcloak army and taught his son how to use an axe and a bow in-case war that size would ever break out again. He prepared his son and he made protections to their home but he forgot what it meant to be a father. Duren didn't have the compassion in his life of other Nords and he had a sad childhood, once his father died his mother fell sick and he had to care for her 6 months until she passed away. His Brother was born a year before his dad passed away and he was left to care for him. His brother and him were happy but barely got by, Duren wanted to try and get married making tending to his household easier. He went out to search for a suitable wife and left his brother at home, after a long night he found one lady and promised to visit again but as he came home his brother was gone. Duren looked all over until he saw his back-fence was broken down. Duren looked for a whole day and got his friends to look as well but they didn't find his brother.
Duren had no family left he was broken, something snapped in him, he went to the nearest Tavern and drank his troubles away. He became a wandering drunk exchanging stories he heard for mead. After half a year he stumbled upon a lonesome household and heard yelling from inside. He quickly ran up to the wall, looking inside. He saw two Nord men raping a woman in-front of her child and the man of the household was knocked out on the floor. Duren gripped his fathers axe and rushed in, killing one man and knocking out the other. He helped the women get everything in order and helped tend to the man for a day. When he was ready to leave the family offered gifts, he turned them down and walked off. He finally realized he could do good and stopped looking at the sorrow in his life, but his taste for Mead had grown into an addiction and he continued to wander telling stories, but he knew he had a purpose and he was determined to find it. When he got word of the colony in Akavir he thought he would find his answers there, he didn't know why but he set off anyway selling all his belongings for the passage across.
After spending time within Akavir and finding an order that accepted him, known as the Vanguard of Akatosh. He lived and fought with his brothers for a while, exploring the lands of Akavir and getting into predicaments. After a good few months he decided to visit Skyrim to see how his homeland had progressed. He took the next ship back to Skyrim to observe what happened. He went to the old house the family lived in and found that it was burned, probably during a war of some kind. He traveled to his old house which was now a small community, with a nice population. Duren stayed there for some time helping the people finish building their homes, and digging their well. He was in return given their finest brewed mead and to rest in his home. Duren then left once again and traveled Skyrim, visiting the cities and checking on how the political structure of Skyrim changed.
Duren had had enough of reminiscing of his home and decided to return to Akavir. He hadn't heard of the events that happened on Akavir while he was away and was surprised to see there was no ships leaving for Septimia. He took a ship to a port known as Able Mon, he was briefed on what had happened on Akavir and was frightened for the lives of his Vanguard brothers. Duren wanted to find them, he wanted to find the man who gave him a chance, Valkrae and make sure he was still alive.
Well, I'll be reviewing your app I s'pose.
Your name, appearance and personality are all good, the problems come after that.
First off, we don't require a RP Example. Though it is alright that you included one
Finally, I can't exactly give the backstory a proper review as it seems you have us mistaken with another server as we are set in the city of Anvil, not Akavir.
Until you change the backstory to better fit Anvil and the Gold Coast, I'm gonna have to deem this app...
Past experience with roleplay: Sins of our Fathers, Akavir, Four Stars, Fallout: Reclamation, Ashes of our Fathers/Brave New World, Akavir: Infernal Age, TES: Aldmeris, and a few hundred hours of other non-server roleplay.
What is “Meta-gaming”?: Meta-gaming is the player’s implementation of knowledge/information into their roleplaying, character, or scene. In other words, using your mind instead of your characters.
What is “Power-gaming”?: The first side of powergaming is to exceed a character's realistic limitations. As examples go; One-handing two greatswords and wielding them in a similar fashion to a beyblade without ever tiring and being somehow un-hittable by all incoming threats.
The second part of powergaming is to ‘force actions’ on other characters, or in other words, not giveing said character the ability to react. An example would be; “shoots you with an arrow”.
-IC (In character)-
Name: Arzic Hashken
Age: 27
Race: Redguard
Appearance: Arzic has a tall face accompanied by a rigid jaw line. His captivating and contrasting hazel-gold eyes rest heavily below his forehead. His skin is mildly dark and rough, and weathered, and his lips crackled and chapt. His hair, mindly-thick eyebrows, and facial stubble are a near-jet black, the strands fairly thick and rough. His hair is kept in locks, running behind his head down to his shoulders. His body is reasonably built. Standing 6’2, stocky shoulders and powerful legs.
At the beginning of his adventure he wears cheap, dirty cloth pants and a worn hide jacket.
Personality: His disposition consists of interest in helping others. Because of so, he is kind to strangers and enjoys relations. The way he talks is stern and genuine, however when accompanied by his somewhat intimidating overused eye contact he can be perceived as being strange. While he holds a great dislike for those who partake in magic and spell-casting, he would converse rather resort to violence. Aristocratic in a way, Arzic enjoys learning and politics. His personality deviates from the Redguard stereotype, which may prove interesting to those familiar with it.
Abilities (Magic and Skills):
-Effective with short one-handed blade weaponry (knife/shortsword).
-An apprentice in alchemy.
Backstory (Please write a minimum of 1 paragraph. Quality over quantity.):
Arzic was born in the city of Sentinel, located in the westernmost region of Hammerfell. Nearly all his fathers before him were members of prestigious fighting guilds, and so Arzic was raised under his fathers intent to make him a glorious fighter. His adolescence was spent training, working, and studying Yokudan history. He was not dedicated to learning how to battle, instead he sought to study alchemy, as was his mother’s trade. Other than training, reading, and scratching at the surface of alchemy, life before adulthood was spent mostly in town doing manual labor, as he was too young to venture off into the surrounding inhospitable desert. At 18, Arzic’s father passed away, and he was left responsible caring for his mom. He retired his training and studies to work poor-paying jobs in order to feed himself and his increasingly ill mother. When Arzic was 24, his mother passed and Arzic decided to berid himself of his isolation from the rest of the world. He took up a job aboard a military scouting vessel, set to locate new potential land southward. By this time, all the manual labor Arzic took part in had built up his body and disciplined him. While his knowledge of fighting remained, he grew increasingly less fond of traditional redguard ways. Aboard the ship, he read scrolls and manuscripts of alchemy and other races cultures.
Over a year after the vessel left Arzic’s home, it was challenged by a mighty storm. He was thrown overboard by a massive splash of water, sent into a disarrayed frant to cling on to anything that may keep him afloat. Soon after grabbing onto an ale barrel, Arzic witnessed the ship he had been on be torn apart as he was carried away by currents. After time asea, he awoke beached on the sands of Rihad, the southernmost region of Hammerfell. Knowing not what to do, he decided just to journey to where the vessel was going, to inform someone of what happened. He traveled slowly southward, experiencing all he could of these lands unfamiliar to him. Having grown in a old-way redguard culture, he was surprised to met other Redguards whom adopted the ways of the rest of the world. He favored the Imperialistic ways of science, engineering, and seeking of knowledge, other than the violent focus he was used to. After some time of drifting, he arrived alas to the town known as Anvil. . .
Though the arrival in Anvil is a generic shipwreck, there is nothing wrong with that. With that out of the way, the application itself was a good read and it is therefore...
Past experience with roleplay: Many different servers, I have been staff on many, but to name a few, Medieval Minecraft, Caeldor, Vailor, Valenor, Saphriel, Lord of The Craft, Akavir, a set of fallout servers, and a set of prehistoric roleplay servers during Beta. I am also a very skilled dungeon master and play many tabletop games weekly, and started them during middleschool. I've been playing rpgs all my life as well. (all the fallouts, all the elder scrolls, legend of zelda, etcetc.)
What is “Meta-gaming”?: Using outside information in-character to your character's advantage in some way!
What is “Power-gaming”?: Forcing an action during roleplay, or being the best at magic and fighting and the greatest smith around town.
-IC (In character)-
Name: Abranan Von Montreii IV. (Abranan The Blue)
Age: 69
Race: Imperial
Appearance: A 5'10 imperial man, often seen hunched over upon a gnarled crystal-topped walking staff. His face is weathered and lined with wrinkles, but often obscured with his great grey beard. He has a downwards crooked nose that atop often sit his halfglassed reading glasses or a monocle attached to a fine golden chain that leads somewhere in the depths of his star-spangled robe. Atop his head he wears a foppish blue wizard's hat and his belt is lined with satchels and small containers or pouches for spell reagents, alchemical components, or whatever sort of purple magic he wishes to press into his pipe and smoke for that evening. His leather boots end in points and his bushing eyebrows demarking a face that seems to judge and quiz people all at the same time.
Personality: A curious, quizzing man, Abraham casts an aura of wisdom beyond his years. He looks to the world for inspiration, both in magical and mundane arts or knowledge. He spends much of his time documenting what he discovers in his old books or grimoires. Though he seems a bit standoffish, Abe enjoys the company of others as long as he is able to dispense his wisdoms with them without complaint, or if they seem too thick-headed or simpleminded he often chooses to ignore them. Not one to talk down to others because he understands what they may be dealing with, though he is aware of many things at once. Leaving him with his charisma and social skills seeming a bit addled when not properly placed for a powerful introduction or lesson or so. He is also a connoisseur of food and drink. Believing not much is better than these things besides knowledge.
Abilities (Magic and Skills): As a wizard, Abraham is skilled in magical arts, namely Conjuration, Alteration, and Destruction. (Since mysticism was mostly placed into Conjuration and Alteration.) He is an excellent scribe and spends much of his time writing tomes of lore or otherwise, and a master sommelier, he spends his time collecting fine wines to stock his own personal places, and is a practiced alchemist. Abe uses his powers of Conjuration in filling soulgems, and knowledge of other magics for enchantments.
Backstory (Please write a minimum of 1 paragraph. Quality over quantity.):
Born to decently well off landowning low nobility in Cyrodiil's city of Chorrol to a Breton father and an Imperial mother. he never really spent much time within his home. Comfortable outside studying plants and animals, detailing them within journals or scrolls that he scrounged from around his household. His father never quite approved of it, seeing his son as the inheritor of the wealth of the name Von Montreii, and as such taught him in the ways of winery and management. Though Abe stuck to at least one of those properly, he always tried to come back to his lust for knowledge. His mother however, bless her soul, saw the spark of magic in his heart, and eventually convinced his father that a proper man of the house would be even more respected as a skilled wizard. So upon his 10th birthday, Abranan was sent off to study with his grandfather Olaf The Blue. A well respected Nordic wizard who travelled often the lands of Tamriel. Olaf saw this as a chance to groom the next generation of his line, as he was worried the nearly unbroken line of wizardry in his family would be gone and his title lost to the ages.
Abranan and Olaf travelled to different places of learning, often staying for ages at a time to get the finest grasps on whatever he could, and in the time of being apprentice under his Grandfather, Abraham had become a man with a nearly insatiable lust for knowledge. Not necessarily power, but just knowing, recording, and studying things granted him such a freedom in his mind that he had become quite the sage. Olaf however, soon saw that his training was nearing completion, and in the lands of Highrock, he taught and placed his final test upon Abraham. Once it was completed, the title was passed down to him, and he was recognised as 'The Blue' by those he met.
Abranan eventually returned to Chorrol to take the place of his aging father and allow him to enter into retirement. However, for the several years Abe actually did retain his position as head of the house, he never felt quite satisfied. So he entrusted the holdings to his mother and sister, insisting that he should come once again if so needed, and left to travel like his grandfather Olaf did before him. Meeting companions and subjects of study along the way, and eventually coming unto the city of Anvil. Seeing it as a chance to really flex his wizzing muscles, what with the many Ayleid ruins, and ancient Yokudan treasures sunken far off shore, he decided to stay upon these lands to rebuild a new set of Grimoires, and perhaps study with an apprentice or two of his own..
Past experience with roleplay: TES: Akavir, TES: Iliac Bay, FO: Wild Wasteland, Romecraft, FO: Shadows Of The Old World, FO: Echoes of Mankind
What is “Meta-gaming”?: Using knowledge gained OOC for IC purposes.
What is “Power-gaming”?: Forcing actions on another character or yourself without the consent of others involved in the scene. IE: I step up to you and stab you five times in the throat, killing you instantly.
-IC (In character)-
Name: Thaddeus Vendlin II
Age: 24
Race: Colovian Imperial
Appearance: Standing at 5’8”, Thaddeus has a tanned, olive skin tone, paired with dark hazel eyes and curled black hair. Most often dressed in some form of Colovian furs and fineries, he is always wearing a gold signet ring with a carved octagonal ruby in the center.
Personality: While outwardly kind, light hearted and generous, Thaddeus believes strictly in striving for the greater good, even when that means making necessary sacrifices of those beneath his station. He is arrogant and ambitious, inherently believing himself to know better than those around him, and often placing his own opinions of what is best for others over what they themselves believe.
Abilities (Magic and Skills): Being high born, Thaddeus has been trained to be proficient in the histories of Colovia and the Empire as a whole, along with diplomacy and the understanding of the Ayleid language. In addition to this, he has also been trained extensively in the use of long swords and tower shields as well as a basic understanding of tactics and other forms of military command.
Backstory (Please write a minimum of 1 paragraph. Quality over quantity.):
Born in the 190th Year of the 4th Era, Thaddeus Vendlin, named after a knight of the same name within the family centuries before, was the third and youngest child of Lord Elias Vendlin, a ranking officer within the Penitus Oculatus. His family lived within their estate in the northernmost borders of County Anvil, along the Brena River. Thaddeus’ brothers, a pair of twins by the names of Horrus and Malachai were his elders of five years, oftentimes squabbling between each other for who would inherit their father’s lands and titles through most of their lives. Thaddeus being the youngest, grew up being trained and groomed to be a knight, a commander to lead the forces of the Empire to further his family’s influence in Colovia, however this was not his prerogative. His father had drawn their family into immense debt to the Count of Anvil, constantly borrowing gold for a variety of frivolities and shows of false wealth to try and garner the favor of wealthy merchants to the North in Hammerfell. Seeing this, Thaddeus believed himself to be the one to correct the course of his family’s legacy, not his brothers or his father.
As he grew older, he began to play his brothers against each other further, convincing Horrus that the way to earn his father’s favor would be to enlist with the Penitus Oculatus as well, taking on any dangerous missions he could find, while convincing Malachai to join the Imperial Legion, to march north and join the forces in Skyrim fighting in Ulfric’s Rebellion. Of course this ended much as expected, both brothers fell to the sword one way or another. Now as the heir to his father’s lands and titles, he began to draft plans for an expansion of his family’s influence, hiring on architects, carpenters and stone masons with the intent of building a new city along the Brenna River, however these plans never came to fruition. Mere weeks after turning twenty, a rider from the Pentitus Oculatus returned to him with news that his father had been slain in service to the Empire, however due to his service, they granted a generous stipend of gold and increased farmland to Thaddeus in thanks for his father’s service. The now named Lord Vendlin moved his sights southward, cautious not to overextend his reach and to risk angering other Colovian nobles. Years later, word reached his estate regarding the death of Count Umbranox. With this knowledge in hand and the debt to this Count now unknown to any others, Thaddeus decided that now would be the time to head south to Anvil, to begin a new story for his legacy.
[b]Past experience with roleplay: [/b]I woke up at 4:30 A.M. today and now for the life of me I cannot remember more than two MCRP servers I've been on over the past couple years, however, I can rest assure you, I've been playing D&D since 2011 and MCRP since 2013 and have been on over 15 dif. servers, ranging from fantasy, to dystopian, to medieval.
[b]What is “Meta-gaming”?: [/b]Using information ICly which you have previously obtained from an OOC source.
[b]What is “Power-gaming”?: [/b]Making your character invincible, unbeatable, or overpowered, usually most prevalent in RP PvP.
-IC (In character)-
[b]Name: [/b]Original name unknown, goes by the nickname Pungo
[b]Age: [/b]30
[b]Race: [/b]Orsimer
[b]Appearance: [/b]Before you stands probably the jolliest, and smallest Orc you've ever seen in your entire life. If you say that you've seen him once without a grin spanning from ear to ear, you might want to get your eyes checked. He stands at a meager 5'3, with sickly grayish-green skin across his entire body. Despite being vertically challenged, he still has quite a pudgy build, though he is in no way fat. His hygiene is decently kept, for an Orc at least. His teeth are only [i]slightly [/i]yellow and his clothes only [i]slightly[/i] smell like fish. He has no hair on his body whatsoever besides small tufts of white hair coming out of his ears.
[b]Personality: [/b]As said, he's likely the jolliest Orc you've ever seen in your whole damn life. He's slightly dull, as he thinks everyone is his friend, and is more likely to be conned or tricked. However, if you anger him badly, he'll likely throw a tantrum and by God will it be a mess.
[b]Abilities (Magic and Skills):[/b]
[b]* [/b]Good fishing skills
* Strong upper body strength from lugging around giant nets full of fish for 10 hours a day
* Ability to stay upbeat throughout almost everything
* Near complete lack of fear, as he believes everything is his friend and doesn't believe in evil whatsoever
[b]Backstory (Please write a minimum of 1 paragraph. Quality over quantity.):[/b]
(Will be deleting this after I'm accepted. Archive it if you want to keep it)
After nine long months of waiting, a savage Orc tribe that lived deep within the mountains of Tamriel were not pleased when a sickly, frail baby was announced as the son of the Chieftain, the Chieftain specifically. They decided he was to be left for dead in the woods, while the chief promptly resumed "getting down to business" with his many wives in hope for a strong heir.
While the child was left out in the wild overnight, the stars seemed to align for young Pungo, as a kind-hearted middle-aged couple happened to be hiking through the mountains at that very time. They took pity on the helpless child, mistaking it for a human child in the dark of night. They hadn't yet realized it was an Orsimer until they arrived back to their prairie house and saw the defined orclike features under the torchlight. Now, the couple was unable to conceive a child even though they desperately wanted to raise one, but they were in no way willing to raise an Orc baby. He was sent to a local academy where he spent the first fifteen years of his life until being released to go live on his own.
His go-to was fishing, and he'd travel from village to village casting nets in lakes and rivers and selling the fish to local merchants to make decent profit. The profit was so decent in fact, after about 6 months of travelling from village to village, he saved up enough coin to buy himself a small cottage in the village he spent the first fifteen years of his life in, as well as a horse to travel from town to town on his lonesome. He lived this lifestyle for fourteen more years before seeing posters tacked to wooden boards all over the town. He brought one of the posters to a village elder, as Pungo had never learned how to read, and the elder told him they needed working men for a new settlement. Pungo, after a few days of mulling, decided to mount his horse and take a ride to the nearest vessel heading for Anvil.
what the hell? my MCF just bugged the hell out and my last post is appearing as "spam" even though it's a legitimate app, please tell me if it's showing up as spam for anyone else
The Meaning of Life, the Universe, and Everything.
Join Date:
7/21/2012
Posts:
53
Member Details
Minecraft Username: DeepDarkSamurai
Everything seems to be in order. Just as a note, you will not be able to start with any spell higher than Apprentice level. For more thorough information, please visit the forums and review the Magic Guide. Anyhow, you've been...
Minecraft Username: whenwas
Everything seems to be in order. You've been...
what the hell? my MCF just bugged the hell out and my last post is appearing as "spam" even though it's a legitimate app, please tell me if it's showing up as spam for anyone else
You're app did come up and it is being reviewed by myself and the rest of the staff team currently. We will get back to you once we've come to a decision.
Out-Of-Character Information[/b]
Please fill out the following questions as accurately as possible, and ensure the essential details are accurate.[/i]
Minecraft Account Name:[/b] Zimmeme
How old are you?: [/b]15
Time-Zone:[/b] US Central
Have you read, understood and agreed to the rules?:[/b] Yes I have
What previous experience have you had in role-playing?:[/b] Many servers, Aeonis, Fallout, Lots of Fantasy Servers too
How did you hear about the the Lord of the Craft?:[/b] My two friends, Lucas99801 and Gisewindblade
Link any applications that you have previously made for the server:[/b] none
Have you posted this application on the Minecraft Forum? If not, then please do so (link above):[/b] Yes
Have you read the Dwarven lore, and shall you ensure you make use of it and follow it in your biography?:[/b] Yes
Definitions[/b]
In your own words define the following terms. Do not take any definitions from elsewhere!:[/i]
Role-playing:[/b] Playing/acting the role of a character given, or created by yourself
Meta-gaming:[/b] Using information your character does not kniw within roleplay
Power-emoting:[/b] Doing actions that your character is not capable off, such as lifting a mountain
In-Character Information:[/b]
Complete the following biography on your character:[/i]
Full Name:[/b] Duren Longbeard
Current Age:[/b] 36
Past / History (include childhood, major-events, etc. 2+ paragraphs long[/b]):[/b] "My story starts here. In a hole in the ground there lived a Dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a Dwarven-hole, and that means home, to me. In this hole there lived two Dwarves, Angus Longsword, and Annabel TrimBeard. They fell in love, not a simple love that ends within days: it was the love that brings families together for generations. Back in Aegis these two fell in love, their passion brought with them a feud that almost ended the history of the best Dwarven mead of the northest villages. When Angus and Annabel fell in love, they fell hard, bringing goth their families into a fierce battle of dowries. Neither side wanted to place a dowry since they lacked any money to do so and both parties expected a dowry from the other. Angus and Annabel went off on their honeymoon within the Mead Cellar as the two families battled against something that didn't matter. The Longsword family was known for its master swordsmanship. The TrimBeards where known for their undieing pride, this brought problems all over the small village of Du'Kaz, war almost broke out between both families. Once Annabel and Angus came back, they came back to a problem that would tear them apart. Annabel was so disgusted she wanted to leave, Angus's great love for Annabel made him follow hand in hand, step in step. The families realised they lost their young and ended the feud, shaking hands never to put either family in that position, meanwhile, Angus and Annabel left creating a pact sealing them together forever and ending their ties to their family. Annabel had the bright idea of creating a new name, one that combined TrimBeard and Longsword. She suggested: Longbeard, since Angus had a long beard and Annabel had a... Nevermind, lets continue. With this new name, The Longbeards where created, forging the a family with strong hands and unsurpassed brewing skills, yet their pride would bring them close to extinction."
Duren takes a sip of his ale and continues writing.
"The Longbeard family existed through the era of Aegis, stronger than they ever where. In many ways the Mead Brewing clan got themselves into politics on accident and for lobbying of ideas. Longbeard was a name known as the leading brewers of most towns, expanding into the Human kingdoms as well. The Longbeard name was associated with the upper class, due to their immense wealth and network of relatives strewn across the lands. They where powerful, and power kreeps to ones head, slowly, but surely. The Longbeards helped the kingdom explore Asulon, with intrest of opening new business. The Longbeards expanded to fast, not enough business emrged in the region and they slowly crumbled. Quickly they tried to re-establish back in Aegis stronger than before. This became problematic since new Ale breweries came to town soaking up the rest of the business. The Longbeard name fell from power, they became desperate. Garish Longbeard, a young Dwarf lad, had the idea of turning to crime. Him and his two lackies beat up a local leaving a rival brewery. Word got out to the other Longbeards about this, they became furious and held a Longbeard council. During the council voices where thrown at each other, Mugs, and knives too. One dwarf sat cooly, Garish. He eventualy rose and yelled for them to settle down. The Young Dwarf began speaking; 'If we encourage brigands outside rival breweries, and we advertise the safety of ours, people shall change their minds.' The other Dwarves began thinking about this idea, many questions where raised, many did not want to participate but the majority encouraged them to join the masses. With this new tactic business boomed once more, but many became suspicous. Guards where positioned at other breweries, One brigand was caught and confesed the whole ploy. Business boomed in Aegis and Asulon at this point. There was now proof to bring this massive monopoly down. All business was shut down all 300 members of the longbeard clan where arrested. The Longbeards did not know how to survive without ale, slowly some died, while others knew there must be change. The remaining 237 Longbeard leaders rose up in prison demanding ale, they where cut down. The Longbeard family was destroyed, crippled, completely severed from their past greatness. A few remaining longbeards survived, ashamed of their name."
Duren takes a big swig of his ale, wipping a tear away from his eye. he stares at the pages he was writing in for a minute, then continues once more.
"Harold longbeard and Mathilda longbeard arrived in Anthos, living there for some time. After 30 years they met, quite old. They fell in love, both longbeards as well, one of the last few who came to Anthos. At a very old age they had a child, they named him Duren, standing for "Strong" in the old longbeard language. The language was created during the longbeard golden age, never used, but was started to be taught untill the Longbeard collapse. Mathilda was too old and she could not survive the child birth. Duren lived but Mathilda had passed, with a smile on her face as Duren was born. Harold loved Duren immensly and cared for him as best as possible, despite his work and loss of wife. Harold always told Duren night time stories, stories about the Longbeards. The stories where always good untill Duren became of age. Harold taught him everything of their past, it became proper for longbeards to pass on their story."
Duren looks once more at the writing, he tears up for a second and wipes it off. He takes out his knife and carves Mathilda into the side of the table, unnoticed. He sips his ale and continues on his story.
"I, Duren Longbeard, sought after the reclamation of the Longbeards past. I began working in the mines with my father, Harold for 3 years. I helped him on his way but this work wasn't for me, I was young, adventurous, I wanted to see the world. I took half my saving and gave them to my father so he would have enough to survive. I took the other half and left to explore, I found work all over in local berweries and as a servant. For 3 years I traveled Anthos discovering much about the people, I learned how to create Ale, I became an expert. I also grew addicted to Mead, since I was a longbeard, Also from the mining my hands where strong, I was a fairly built dwarf who loved mead. after another year I decided it was time to go home. I returned to my father very sickly, the coal had filled his lungs and he couldn't mine anymore. He lived off his reserves and his friends helped him. I wanted to stay but I couldn't help myself, I ran towards the mountain cliff. i looked over and saw the great lands of Anthos, I realised what I had to do, I was determined to restore the longbeard name and have it recorded, I'd make Harold, my great father, proud. I returned home and gave him the rest of my money, I kept a little to buy a book and pen, I would support my father with constant money from afar, and I promised I would visit., constantly."
Duren stopped writing, noticing the page was dotted with wet tear spots. He gulped down the rest of his mead, close his book, stood up, and walked out. The book was left there for any traveler, titled, The Dwarf: Down and up again[/i].
Ambitions for the Future:[/b]
Personality:[/b] Very proud, Very determined, Too proud
Skills:[/b] Great brewer, great drinker, social drinker, strong
Any other details you wish to share about your character: [/b]He is intelligent, but not smart. What I mean he is smart and understands things but he is not educated.
Open-Response-Questions[/b]
Each question in this section must be answered with a minimum of one paragraph which must describe the event in full. Please be as descriptive as possible and do not break character or lore at any point.[/i]
____
1. Whilst mining deep in the undergrounds of Kalos you see a large deposit of diamond ore at the other side of the ravine you are on. There is a very thin rock bridge that looks precariously unstable, but it is the only way to access the deposit. What do you do?[/b]
Answer:[/b] Duren quickly looks around, he checks for ways to cross to it. He thinks about jumping, he then looks down and sees he will surely die. He decides no one shall take the diamonds, he also thinks no one is here other than him. he quickly gets topside to his camp, he looks for a large plank to cross on. He finds one and another dwarf helps him along. They get back down but the plank is too short. Duren decides to run and jump. The other dwarf holds down the boards towards the center, Duren runs and jumps off the end onto the ledge. He tosses the diamonds over and waits for help and a longer plank. WHile he waits he drink his canteen full of mead.
2. You are sitting in the local tavern with a large pint of ale in your hand - sitting nearby you is a rather young dwarf whom is clearly going through a bad time. He is crying to himself, and clutching a small wooden hammer toy. In the other corner of the room two shady dwarves are sitting whispering to each other and pointing occasionally at the dwarf. They stand up, one with a small dagger in his hand and begin to approach the young dwarf. What do you do?[/b]
Answer:[/b] Duren quickly pretends to be a drunk dwarf, he yells, "BOY! come 'ere lemme show ye' a lil' bit o' things of me past and what not." He appraoches the boy, stumbling. The men still aproach. Duren decides it's time to act, he drops his mead, yelling "damn me luck!" As he stumbles he hits one of the cloaked men and grabs his hand, crushing it using longbeard hand strength. The men yells out loud and Duren grabs the kids and runs outside looking for somewher safe. Duren then asks the boy what was going on and tries to find someone responsible for him.
3. Whilst wandering through the Dwarven Caverns you hear a voice call out to you; “Oi, ye’! C’mere n’ get ye’rself an ale!”. You spin on your heel and see a heavily bearded bar-owner looking at you - a huge grin on his face, and a mug of ale in his hand. How do you react?[/b]
Answer:[/b] The longbeard love of mead demands Duren run towards the mead. All duren heard was, "get yer'self an ale!". He denies anything will come bad out of the situation and runs to the inn keeper to get his mead. This could be the end of Duren Longbeard, folled into drinking poisoned ale.
Past experience with roleplay: I woke up at 4:30 A.M. today and now for the life of me I cannot remember more than two MCRP servers I've been on over the past couple years, however, I can rest assure you, I've been playing D&D since 2011 and MCRP since 2013 and have been on over 15 dif. servers, ranging from fantasy, to dystopian, to medieval.
What is “Meta-gaming”?: Using information ICly which you have previously obtained from an OOC source.
What is “Power-gaming”?: Making your character invincible, unbeatable, or overpowered, usually most prevalent in RP PvP.
-IC (In character)-
Name: Original name unknown, goes by the nickname Pungo
Age: 30
Race: Orsimer
Appearance: Before you stands probably the jolliest, and smallest Orc you've ever seen in your entire life. If you say that you've seen him once without a grin spanning from ear to ear, you might want to get your eyes checked. He stands at a meager 5'3, with sickly grayish-green skin across his entire body. Despite being vertically challenged, he still has quite a pudgy build, though he is in no way fat. His hygiene is decently kept, for an Orc at least. His teeth are only slightly yellow and his clothes only slightly smell like fish. He has no hair on his body whatsoever besides small tufts of white hair coming out of his ears.
Personality: As said, he's likely the jolliest Orc you've ever seen in your whole damn life. He's slightly dull, as he thinks everyone is his friend, and is more likely to be conned or tricked. However, if you anger him badly, he'll likely throw a tantrum and by God will it be a mess.
Abilities (Magic and Skills):
* Good fishing skills
* Strong upper body strength from lugging around giant nets full of fish for 10 hours a day
* Ability to stay upbeat throughout almost everything
* Near complete lack of fear, as he believes everything is his friend and doesn't believe in evil whatsoever
Backstory (Please write a minimum of 1 paragraph. Quality over quantity.):
(Will be deleting this after I'm accepted. Archive it if you want to keep it)
After nine long months of waiting, a savage Orc tribe that lived deep within the mountains of Tamriel were not pleased when a sickly, frail baby was announced as the son of the Chieftain, the Chieftain specifically. They decided he was to be left for dead in the woods, while the chief promptly resumed "getting down to business" with his many wives in hope for a strong heir.
While the child was left out in the wild overnight, the stars seemed to align for young Pungo, as a kind-hearted middle-aged couple happened to be hiking through the mountains at that very time. They took pity on the helpless child, mistaking it for a human child in the dark of night. They hadn't yet realized it was an Orsimer until they arrived back to their prairie house and saw the defined orclike features under the torchlight. Now, the couple was unable to conceive a child even though they desperately wanted to raise one, but they were in no way willing to raise an Orc baby. He was sent to a local academy where he spent the first fifteen years of his life until being released to go live on his own.
His go-to was fishing, and he'd travel from village to village casting nets in lakes and rivers and selling the fish to local merchants to make decent profit. The profit was so decent in fact, after about 6 months of travelling from village to village, he saved up enough coin to buy himself a small cottage in the village he spent the first fifteen years of his life in, as well as a horse to travel from town to town on his lonesome. He lived this lifestyle for fourteen more years before seeing posters tacked to wooden boards all over the town. He brought one of the posters to a village elder, as Pungo had never learned how to read, and the elder told him they needed working men for a new settlement. Pungo, after a few days of mulling, decided to mount his horse and take a ride to the nearest vessel heading for Anvil.
App itself seems good, only thing I would tell you about is that Power gaming is forcing an action upon another player. With that out of the way, you are...
Out-Of-Character Information
Please fill out the following questions as accurately as possible, and ensure the essential details are accurate.
Minecraft Account Name: Zimmeme
How old are you?: 15
Time-Zone: US Central
Have you read, understood and agreed to the rules?: Yes I have
What previous experience have you had in role-playing?: Many servers, Aeonis, Fallout, Lots of Fantasy Servers too
How did you hear about the the Lord of the Craft?: My two friends, Lucas99801 and Gisewindblade
Link any applications that you have previously made for the server: none
Have you posted this application on the Minecraft Forum? If not, then please do so (link above): Yes
Have you read the Dwarven lore, and shall you ensure you make use of it and follow it in your biography?: Yes
Definitions
In your own words define the following terms. Do not take any definitions from elsewhere!:
Role-playing: Playing/acting the role of a character given, or created by yourself
Meta-gaming: Using information your character does not kniw within roleplay
Power-emoting: Doing actions that your character is not capable off, such as lifting a mountain
In-Character Information:
Complete the following biography on your character:
Full Name: Duren Longbeard
Current Age: 36
Past / History (include childhood, major-events, etc. 2+ paragraphs long): "My story starts here. In a hole in the ground there lived a Dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a Dwarven-hole, and that means home, to me. In this hole there lived two Dwarves, Angus Longsword, and Annabel TrimBeard. They fell in love, not a simple love that ends within days: it was the love that brings families together for generations. Back in Aegis these two fell in love, their passion brought with them a feud that almost ended the history of the best Dwarven mead of the northest villages. When Angus and Annabel fell in love, they fell hard, bringing goth their families into a fierce battle of dowries. Neither side wanted to place a dowry since they lacked any money to do so and both parties expected a dowry from the other. Angus and Annabel went off on their honeymoon within the Mead Cellar as the two families battled against something that didn't matter. The Longsword family was known for its master swordsmanship. The TrimBeards where known for their undieing pride, this brought problems all over the small village of Du'Kaz, war almost broke out between both families. Once Annabel and Angus came back, they came back to a problem that would tear them apart. Annabel was so disgusted she wanted to leave, Angus's great love for Annabel made him follow hand in hand, step in step. The families realised they lost their young and ended the feud, shaking hands never to put either family in that position, meanwhile, Angus and Annabel left creating a pact sealing them together forever and ending their ties to their family. Annabel had the bright idea of creating a new name, one that combined TrimBeard and Longsword. She suggested: Longbeard, since Angus had a long beard and Annabel had a... Nevermind, lets continue. With this new name, The Longbeards where created, forging the a family with strong hands and unsurpassed brewing skills, yet their pride would bring them close to extinction."
Duren takes a sip of his ale and continues writing.
"The Longbeard family existed through the era of Aegis, stronger than they ever where. In many ways the Mead Brewing clan got themselves into politics on accident and for lobbying of ideas. Longbeard was a name known as the leading brewers of most towns, expanding into the Human kingdoms as well. The Longbeard name was associated with the upper class, due to their immense wealth and network of relatives strewn across the lands. They where powerful, and power kreeps to ones head, slowly, but surely. The Longbeards helped the kingdom explore Asulon, with intrest of opening new business. The Longbeards expanded to fast, not enough business emrged in the region and they slowly crumbled. Quickly they tried to re-establish back in Aegis stronger than before. This became problematic since new Ale breweries came to town soaking up the rest of the business. The Longbeard name fell from power, they became desperate. Garish Longbeard, a young Dwarf lad, had the idea of turning to crime. Him and his two lackies beat up a local leaving a rival brewery. Word got out to the other Longbeards about this, they became furious and held a Longbeard council. During the council voices where thrown at each other, Mugs, and knives too. One dwarf sat cooly, Garish. He eventualy rose and yelled for them to settle down. The Young Dwarf began speaking; 'If we encourage brigands outside rival breweries, and we advertise the safety of ours, people shall change their minds.' The other Dwarves began thinking about this idea, many questions where raised, many did not want to participate but the majority encouraged them to join the masses. With this new tactic business boomed once more, but many became suspicous. Guards where positioned at other breweries, One brigand was caught and confesed the whole ploy. Business boomed in Aegis and Asulon at this point. There was now proof to bring this massive monopoly down. All business was shut down all 300 members of the longbeard clan where arrested. The Longbeards did not know how to survive without ale, slowly some died, while others knew there must be change. The remaining 237 Longbeard leaders rose up in prison demanding ale, they where cut down. The Longbeard family was destroyed, crippled, completely severed from their past greatness. A few remaining longbeards survived, ashamed of their name."
Duren takes a big swig of his ale, wipping a tear away from his eye. he stares at the pages he was writing in for a minute, then continues once more.
"Harold longbeard and Mathilda longbeard arrived in Anthos, living there for some time. After 30 years they met, quite old. They fell in love, both longbeards as well, one of the last few who came to Anthos. At a very old age they had a child, they named him Duren, standing for "Strong" in the old longbeard language. The language was created during the longbeard golden age, never used, but was started to be taught untill the Longbeard collapse. Mathilda was too old and she could not survive the child birth. Duren lived but Mathilda had passed, with a smile on her face as Duren was born. Harold loved Duren immensly and cared for him as best as possible, despite his work and loss of wife. Harold always told Duren night time stories, stories about the Longbeards. The stories where always good untill Duren became of age. Harold taught him everything of their past, it became proper for longbeards to pass on their story."
Duren looks once more at the writing, he tears up for a second and wipes it off. He takes out his knife and carves Mathilda into the side of the table, unnoticed. He sips his ale and continues on his story.
"I, Duren Longbeard, sought after the reclamation of the Longbeards past. I began working in the mines with my father, Harold for 3 years. I helped him on his way but this work wasn't for me, I was young, adventurous, I wanted to see the world. I took half my saving and gave them to my father so he would have enough to survive. I took the other half and left to explore, I found work all over in local berweries and as a servant. For 3 years I traveled Anthos discovering much about the people, I learned how to create Ale, I became an expert. I also grew addicted to Mead, since I was a longbeard, Also from the mining my hands where strong, I was a fairly built dwarf who loved mead. after another year I decided it was time to go home. I returned to my father very sickly, the coal had filled his lungs and he couldn't mine anymore. He lived off his reserves and his friends helped him. I wanted to stay but I couldn't help myself, I ran towards the mountain cliff. i looked over and saw the great lands of Anthos, I realised what I had to do, I was determined to restore the longbeard name and have it recorded, I'd make Harold, my great father, proud. I returned home and gave him the rest of my money, I kept a little to buy a book and pen, I would support my father with constant money from afar, and I promised I would visit., constantly."
Duren stopped writing, noticing the page was dotted with wet tear spots. He gulped down the rest of his mead, close his book, stood up, and walked out. The book was left there for any traveler, titled, The Dwarf: Down and up again.
Ambitions for the Future:
Personality: Very proud, Very determined, Too proud
Skills: Great brewer, great drinker, social drinker, strong
Any other details you wish to share about your character: He is intelligent, but not smart. What I mean he is smart and understands things but he is not educated.
Open-Response-Questions
Each question in this section must be answered with a minimum of one paragraph which must describe the event in full. Please be as descriptive as possible and do not break character or lore at any point.
____
1. Whilst mining deep in the undergrounds of Kalos you see a large deposit of diamond ore at the other side of the ravine you are on. There is a very thin rock bridge that looks precariously unstable, but it is the only way to access the deposit. What do you do?
Answer: Duren quickly looks around, he checks for ways to cross to it. He thinks about jumping, he then looks down and sees he will surely die. He decides no one shall take the diamonds, he also thinks no one is here other than him. he quickly gets topside to his camp, he looks for a large plank to cross on. He finds one and another dwarf helps him along. They get back down but the plank is too short. Duren decides to run and jump. The other dwarf holds down the boards towards the center, Duren runs and jumps off the end onto the ledge. He tosses the diamonds over and waits for help and a longer plank. WHile he waits he drink his canteen full of mead.
2. You are sitting in the local tavern with a large pint of ale in your hand - sitting nearby you is a rather young dwarf whom is clearly going through a bad time. He is crying to himself, and clutching a small wooden hammer toy. In the other corner of the room two shady dwarves are sitting whispering to each other and pointing occasionally at the dwarf. They stand up, one with a small dagger in his hand and begin to approach the young dwarf. What do you do?
Answer: Duren quickly pretends to be a drunk dwarf, he yells, "BOY! come 'ere lemme show ye' a lil' bit o' things of me past and what not." He appraoches the boy, stumbling. The men still aproach. Duren decides it's time to act, he drops his mead, yelling "damn me luck!" As he stumbles he hits one of the cloaked men and grabs his hand, crushing it using longbeard hand strength. The men yells out loud and Duren grabs the kids and runs outside looking for somewher safe. Duren then asks the boy what was going on and tries to find someone responsible for him.
3. Whilst wandering through the Dwarven Caverns you hear a voice call out to you; “Oi, ye’! C’mere n’ get ye’rself an ale!”. You spin on your heel and see a heavily bearded bar-owner looking at you - a huge grin on his face, and a mug of ale in his hand. How do you react?
Answer: The longbeard love of mead demands Duren run towards the mead. All duren heard was, "get yer'self an ale!". He denies anything will come bad out of the situation and runs to the inn keeper to get his mead. This could be the end of Duren Longbeard, folled into drinking poisoned ale.
Nice to see you applied again. Problem is this is another app format for another server. Gonna have to deem you denied until you reapply using our app
Server Information:
The Elder Scrolls: Gold Coast is a roleplay server set in the expansive, macabre lands of Elder Scrolls, spanning from the city of Anvil and its surrounding county to the roads nearing Kvatch, which will in time be accessible. Serve the regency council in the name of honor or service to the Empire, join the town guard to enforce local order, even find yourself in the employ of the Aldmeri and Hammerfellian diplomats, involved in the intrigue of the great powers that border the city. Fight beasts, gain wealth, redeem tarnished sanctuaries, fight daedric ghost fleets, and make your mark in the city of Anvil, one septim and blade at a time.
Enjin
Server Status:
The server is launched, and RP fills the streets of Anvil. Dominion emissaries hunt underground Talos worship, the Hammerfell embassy schemes over rum and spiced meats, the Fighter's Guild fights sewer trolls for gold and glory. Effect the world as you desire, grow into a hero of renown, or a chessmaster sitting upon the strings of Anvil. Your destiny is yours, you need only seize it.
General Rules
-By playing on this server, you must abide by our rules and conditions. Should you disobey them, you will be met with a fitting punishment.
-Respect the authority of the admins, they have sway while dad’s away.
-Do not harass staff, they do occasionally enjoy not being assaulted by volleys of requests regarding self afflicted experimentation. If you have a question, send us a private message on Skype or Enjin and we’ll get to you as soon as possible.
-If you think you are being treated unfairly by a staff member, contact a different member of the admin crew. We’ll assess the situation and deal with it accordingly.
-When being called out for doing something bad by an admin, the “it’s not in the rules” excuse will not stand if you’re clearly performing an idiotic act.
-Offensive language and deliberately causing problems in any OOC environment related to the server with another played is not allowed and will be dealt with. If there’s a problem, either contact staff or have a civilized chat with the other player.
-Do not harass other players.
-Using multiple accounts is okay, however, you are responsible for these accounts. If a rule is broken on them you will be held accountable and you will be punished on all related accounts.
-Using a second account to bypass a ban is strictly prohibited, and will also be met with the almighty banhammer.
-Account sharing and character sharing is not allowed. Your character belongs to you, not someone else.
-Multiple characters are allowed, and will always require a character application.
-Trolling, spamming and flaming are not allowed, and will be dealt with accordingly.
-OOC Griefing is not allowed.
-Client-side mods and hacks that give you advantages over other players are strictly forbidden. (X-ray, Parkour mods, etc..)
Roleplay Rules
-Meta-gaming (Making use of information acquired OOCly to influence IC actions.) is strictly forbidden.
-Power-gaming (Forcing one’s actions upon another player without allowing the recipient to react, regardless of the likelihood that they would succeed.) is also strictly forbidden.
-ERP (Erotic Roleplay) is not allowed. If you believe having digital intercourse is absolutely necessary for character development, use “fade to black” or take it to Skype.
-Roleplay realistically, don’t do something your character would not do or would not be able to. (For example, putting a full set of Iron armour on while doing a backflip in combat as your character slashes a daedroth in the face with a greatsword.)
-You will only be officially in character when you are wearing the correct skin that corresponds with your character. “I forgot my password” is not an excuse, you can retrieve it. If you still need a skin, ask the community, we always have skin artists that are happy to help.
-In a conversation, do not simply walk away without saying anything. Reply to the person addressing you or emote walking away before you do.
-We don’t do PVP, we do RP-PVP.
-In a combat situation, do not perform impossible feats. Fight realistically.
-In a combat situation, do not run away before emoting, and wait until the opposing party has replied.
-We don’t expect anyone to write extensive paragraphs the size of novels to describe an action. A short, clear emote is often the best.
-RDM (Random Death Match) is not allowed. Your character being a blood thirsty psychopath is not an excuse.
-When your character dies, it is dead, and can not be brought back without potent necromancy. Unless there was foul play, in which case you can contact an admin to assess the situation, a corpse is a corpse.
-When wounds are sustained in combat, roleplay them accordingly. A stab wound in your shoulder is likely going to make that arm less usable.
-You can start on the server with a rusty iron/material-equivalent weapon of poor wear, but it will That slick armor and sword your dad’s uncle's nephew’s neighbor gave you in your backstory will have to be made on the server.
-Use common sense. If you do something that you know will get you in trouble, you will probably find yourself in a sticky situation.
-In character racism is allowed and a very common thing on the server.
-Wherever you go (except for staff members), you will be In character. Exploring something OOC’ly is not allowed.
-Please stick to the lore, do not bring up things from another server’s lore or another game. We have our own lore, which the staff team worked hard on to provide you with a basis.
-Please take your RP seriously. If you’re caught trolling, or using emoticons in your emotes you will be punished.
Crafting Rules
-Do not create anything outside of your skill level, to do so falls under powergaming and will be punished harshly.
-Do not use an anvil to rename an item to anything that is isn't. Each item has been personally created by a staff member, and we'll know if you do this. This will be met with proper punishment.
While these rules are in place, there are grey areas that are not covered by these rules. The situations that encompass this grey area will be dealt with by a staff member.
ALL STAFF DECISIONS ARE FINAL. We cannot stress this enough. Once a staff member has made a decision, it is final. If you believe that you have been treated unfairly, take it to another staff member of Admin rank or higher. Do not argue with a staff member, this will be met with proper punishment.
Application:
-OOC (Out of character)-
Minecraft Username:
Age:
Past experience with roleplay:
What is “Meta-gaming”?:
What is “Power-gaming”?:
-IC (In character)-
Name:
Age:
Race:
Appearance:
Personality:
Abilities (Magic and Skills):
Backstory (Please write a minimum of 1 paragraph. Quality over quantity.):
Builds:
just for copyright reasons i would take "The elder scrolls" out of the name xD
If I get sued for a Minecraft server, it'd be way too hilarious not to accept it.
-OOC (Out of character)-
Minecraft Username: Papa_Efun
Age: 18
Past experience with roleplay: WoW, wc3, Minecraft, DnD, all since 20013.
What is “Meta-gaming”?: Using Knowledge gained from out of character sources to influence IC decisions
What is “Power-gaming”?: rolling trip 6 on every action
-IC (In character)-
Name: Gannate (No last name)
Age: 40
Race: Dunmer
Appearance: Wears tattered robes, average height, a more athletic build.
Personality: a means justify the ends kind of mer. Capable of compassion but it's a rare thing.
Abilities (Magic and Skills): Basic bone manipulation through the more frowned upon school of necromancy (I.E. extending and producing protrusions to work as a form of armor) as well as hand to hand combat.
Backstory (Please write a minimum of 1 paragraph. Quality over quantity.):
Gannate worked much of his early life. As a ******* child to a prostitute, he mainly worked in the brothel his mother did, except his service was maintenance and cleaning. A miserable life was this, but he had to survive. He never learned how to read or write there, only to shut up, follow as commanded and maybe "escort" some older clients. Hatred festered, but he kept his mouth quiet for his own sake. The owner repeatedly reminded him, his mother, and all the others who "worked" there that they were his property.
Around the time Gannate reached the age of 17, an interestingly dressed Dunmer kept frequenting the place, and eventually struck up conversation. He turned out to be a member of House Telvanni of Morrowind. He offered Gannate an escape from this place, seeing the fire in his eye, and without hesitation, Gannate had a new owner.
Life improved for the most part. Gannate was treated like a real man, with dignity. He remained very loyal to this mage for their time together, out of both habit and actual gratitude. The mage had him do all the menial labor, mainly digging ditches and burying bodies. For his new master was a necromancer, and he experimented almost daily. His work consumed most of his life, and was now made easier with Gannate's help. He showed Gannate how he orchestrated his seduction from travelers passing by, offering warm bed and food from a long day's journey. In the night, they'd take their life silently and in a clean manner, to later perform magical trials on the body, not just simple reanimation.
As well, the Mage taught Gannate simple self manipulation through the twisted arts of Necromancy. His bones would extend, forming plate-like armor over him. As well, his preferred fighting style of hand to hand improved with the addition of bone gauntlets. This wasn't just to repay his servant for aiding him. It was for the inevitable, when all the missing people would eventually be traced back to him.
Agents of House Hlaalu have been trying to track him down and expose the worst of Telvanni, in attempts to disrupt their seat of power on Vvardenfell. These three agents have tracked him down all the way to the Gold Coast, and presented their warrant to take in the Mage. He of course, began to put up a fight and killed one instantly. As the two remaining agents appeared to be subduing him, Gannate formed the most full body bone armor set he could and feigned death among the failed experiments. Just as he had hoped, the Agents after their look around passed him by with nothing more than a glance.
Hours after, He had nothing but the clothes on his back, new knowledge and no one holding him back anymore. He set off towards Anvil by chance.
Your Cyrodillic passport has been verified by the council of regents adventurer...
-OOC (Out of character)-
Minecraft Username: JackSepticEye52 (Plsnobully my sister changed my name)
Age:19
Past experience with roleplay: Dungeons and Dragons, Other Tabletops, a billion RPGs (every TES game included) and years and years of minecraft and forum roleplays.
What is “Meta-gaming”?: Using outside information to your in-character advantage.
What is “Power-gaming”?: Using your mighty powers to be a master wizard swordsage barbarian who crafted himself the greatest blade and still makes it back for supper. (Or using your actions to force another player's action or be more powerful/fast than you might otherwise be)
-IC (In character)-
Name: Luh-estee Hightail
Age: 21
Race: Argonian
Appearance: Standing at around 5'8, Luh has pale green scales marked with a tinge of pink and lighter colors near her features. She stands with an air of confusion and naiivity. Much like her kin she has slitted pupils and a set of pierced horns and feathers atop her head. Her features are well defined and heavy, yet she is quite physically fit and toned, edging on the side of faintly muscular. She is often seen worn her fine frills or dark clothings.
Personality:
A seriously Naive woman, Luh-estee looks to others all the time for social ques that she only sometimes understands. Though faithful to the typical histish religion and faiths, she won't make a big deal about other's faiths or beliefs and she hardly pays attention to race as long as she is treated fairly enough. Easy to please and keep entertained, she is a hard worker and easy to fluster.
Abilities (Magic and Skills):
A master chef (Particularly at baking) She makes the finest of sweets and meals. Her swift frame and good eyes makes her an expert cleaner and she is skilled in many other lady skills of the court, such as music, both traditional of her homeland and of imperial origin. Along with a little tailoring and sewing, and other housekeeping skills. She is however, an expert cobbler and makes fine boots. Though not seeming of it, she does posses a certain skill with finnagling small objects such as lockpicks, and archery, along with daggerplay, though not that much since she is a lady at heart.
Backstory (Please write a minimum of 1 paragraph. Quality over quantity.):
Born in Argonia, otherwise known as Blackmarsh. She drank from the hist well at a young age and was blessed with her full form as an adult. She always fit in with her kin, and seemed to get along. However, at a young age, her father sent her off with his brother to Cyrodil to work and learn skills useful in life. Ever since then, her world was thrown upside down and she always felt apart. The median and latter part of her childhood was spent learning the skills of a court lady as her uncle, Jar-rooth Hightail was a wealthy merchant turned diplomat for Blackmarch and was even bestowed a vineyard on the far end of empire land, Jar-rooth sent Luh-estee to a court in Skingrad to flex her skills. Though, eventually with all the heavy politics and espionage in the empire, she eventually stopped hearing from her uncle and could never seem to get word in to her parents back in Blackmarsh.
The court of skingrad eventually grew weary of the girl and sent her off on her own. Though a complete dutz, she managed to get lost almost immediately afterwards, only to be saved by a kindly Wizard named Abraham The Blue. He brought her in to continue to practice her courtly skills where she most felt comfortable. Eventually following him to Anvil and serving him. No matter how strange his research subjects got. She hopes only to please and be as helpful and useful as possible.
-OOC (Out of character)-
Minecraft Username: PhD_Bagel
Age: 19
Past experience with roleplay: Akavir, Fallout: ANW, Fallout: Shadows of the Old World, numerous other servers
What is “Meta-gaming”?: Using OOC information IC
What is “Power-gaming”?: Forcing an action upon another player
-IC (In character)-
Name: Jeer-Tah
Age: 38
Race: Argonian
Appearance: A dark scaled Argonian, Jeer-Tah stands at 5’6 with an average muscle build. Jeer-Tah has long, diagonal horns near where a man or mers ears would be. His hair consists of maroon feathers that go down a few inches from the bottom of his head. His eyebrows are decorated with bones that go above his solid black eyes. Surrounding these eyes is a thin bit of red paint, a war paint of sorts. Along his jawline is two more jagged bones on each side of his face. Along his dark scaled tail is a series of occasional scars, due to combat and the inability to comfortably armor it.
As for clothes, Jeer-Tah wears much more Cyrodiilic styled garb in order to fit in better with the other races of Tamriel. He is normally clothed with a swamp green robe with a leather vest, boots, and gloves. On top of his leather coverings is a maroon scarf, similar to those worn by Telvanni mages.
Personality: A pilgrim of the Hist, Jeer-Tah has recently come to the belief that all races are one and the same as long as they accept the Hist into their lives. This radical Argonian is willing to do whatever it takes to please the Hist.
Abilities (Magic and Skills): None
Backstory (Please write a minimum of 1 paragraph. Quality over quantity.): Born in the Black Marsh settlement of Thorn, Jeer-Tah was destined to have hostile relations with the Dunmer that led slaving raids against his ancestors ages ago. This started out as minor racism that came from his father and Egg-Brothers, but would eventually lead to violence in his later years. This disgust with the Dunmer was the typical conversation of his family during the many hunting trips that consisted of Jeer-Tahs childhood.
Though racism was common amongst Jeer-Tahs childhood group, it only escalated into violence when Jeer-Tah came into contact with a group of Argonian pirates and smugglers. The young Argonian was offered a job as a deckhand by them. The crew of the small ship called “The Happy Horker” was not only Argonians, but a majority were. The inclusion of the other races caused Jeer-Tah to take a Cyrodiilic name “Walks On Sails” in order to fit into his new life as a sailor. The captain was a Nord named Horik Windmane who hailed from Windhelm and despised the Dunmer just as much as Jeer-Tah and the rest. The ship mainly did nonviolent jobs smuggling Skooma and other not so friendly things into Cyrodil and Skyrim, but occasionally attacked Dunmer fishermen off the coast of Morrowind. This was for no good reason except what they deemed Vengeance, which was really just an excuse for the cruelties of the past.
Eventually, the Horkers luck ran out when Windmane took a stray arrow during an attempted raid on a well-armed ship. Without a Captain, the remaining crew men decided to end the dream of being pirates. The majority Argonian crew set sail for Black Marsh with an inexperienced Imperial at the wheel. But the will of the Hist did not have the Horker making it back to Black Marsh. The lack of experience of the remaining crew men eventually caused the former pirate ship to hit a rock near Tel Vos. The ensuing sinking caused a majority of the crewmembers to perish, including many Argonians. Jeer-Tah was one of the lucky few who survived the sinking, and awoke in a warm bed near Tel Vos.
After the sinking Jeer-Tah was brought to good health by a Dunmer family on the outskirts of Tel Vos. The revelation that the race of Jeer-Tahs enemies would nurse an Argonian back to health caused Jeer-Tah to believe that his perceptions of Nirn were misguided. Jeer-Tah eventually returned to Black Marsh in order to ingest Hist sap in an effort to gain a better understanding of the world. Whatever the Hist told him was soon forgotten, but it led Jeer-Tah to begin his travels throughout Tamriel. These travels took him back to Morrowind, where he learned more about the culture of the Dunmer. It was during this travel to Morrowind that rumors reached his ears of the recent death of the Count of Anvil. Striving for adventure, the Saxhleel set out to this new land.
Your beast race passport has been...
Minecraft Username: WarmongerXIV
Age: Over 30
Past experience with roleplay: Player and dungeon-master in the old Advanced Dungeons and Dragons game, you know, back before computer games. 1 Year playing Neverwinter. (Less than) 2 years experience Minecraft (Although not much of it has been "role-playing."
What is “Meta-gaming”?: No idea.
What is “Power-gaming”?: Using advantages you get to influence the actions of other players.
-IC (In character)-
Name: Warmonger Xiv (War for short.)
Age: 35
Race: (What choises do I have?) Human, presumably.
Appearance: Armoured by preference.
Personality: Often works alone, not flamboyant, hard worker, explorer.
Abilities (Magic and Skills): Particularly good with a bow.
Backstory (Please write a minimum of 1 paragraph. Quality over quantity.): War is heading into the wilds to carve out a place for himself, well away from the cramped conditions of city life.He doesn't like to be too close to any neighbours. He is a bit of a dual personality in that he likes the security of establishing a modest farmstead with attached mine as a base, but he also likes to explore and see the wonders of the world. Thus when he gets the wanderlust upon him he may well abandon his latest base and move to a new and different location.
Alright, let's get into it.
Your definitions, while definitely hilarious, do not meet the requirements of acceptability. The rules in particular detail the definitions of meta-gaming and power-gaming to the degree of relevancy that the server observes.
The name, though odd, is Elder Scrolls kind of odd, so I find it acceptable.
In regards to your race, there are numerous sub-races of humans in the lands of Nirn, which you can learn more about here.
Your appearance must details the description of your character, though we're always fans of expansion on more defining features.
Abilities, though minimal, are respectably minute.
Your backstory doesn't appear to reference any of the setting within the greater lands of Elder Scrolls, I recognize taking a look at a map of the lands, found easily at UESP.
Overall, for the time being, your application has been...
OOC:[/b]
IGN:[/b] Zimmeme
Age:[/b] 16
How did you find us?:[/b] My friend Lucas99801 plays on here
Define Role-Playing in your words: [/b]Playing a role of an imaginary or real character, and doing actions the way that certain figure would act them out, essentially playing a roll.
Define Meta-gaming in your words:[/b] When your character somehow gains information of something that could or could not pertain to him, and he uses it even if in a real world knowing this information would be impossible.
Define Power-gaming in your words:[/b] When your character gains some kind of strength or some inhuman power that in a real world he could not use, for example gaining super human strength and bashing a door in with his fists.
Define God-modding in your words: [/b]God modding is when your character acts like a god, he is invincible and would have great powers beyond the characters true powers, such as lifting massive boulders or smashing a house with their fists
IC:
Name: [/b]Duren Longbeard
Nickname: (Optional) [/b]Duren "The Dwarf-Man"
Age: [/b]39
Gender: [/b]Male
Race: [/b]Nord
Appearance: [/b]A bit short for a Nord, he has a muscular build about him. Has a long tangled orange beard and same with his hair. He has blue eyes and he has a large and stubby nose.
Personality: [/b]Usually drunk, likes to do anything for drink, honorable
In-game RP example: (Include dialog)[/b]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Duren opens the door to the tavern, walking inside-
-Duren takes a seat next to the bartender-
Bartender: What would ye' like?
Duren: Mead if ye' got it
Bartender: Aye we got some, not too bad. A bit watered down and looks like a bit o' hay got in 'er.
Duren: Aye it's fine, I'll take any mead ye' throw at me
Bartender: I'll be back in a momen'
-Two men are eyeing Duren in the corner of the room, wearing cloaks and have sheathed weapons-
Bartender: Here ye' go Lad, enjoy it
Duren: Thank ye' lady, here's yer' five silvers
-Duren throws five silvers on the counter, downs his mead and walks off with the two men who follow-
-Duren turns a corner and they walk in-
Duren: What do ye' want? Ye' lookin' for me gold?
Man: Hand over your possesions, you drunk!
-Duren unsheathes a dagger, throwing it into one mans face, He then takes his axe and charges the last bandit-
-The bandit runs off dropping his weapon, Duren walks off looking for a place to stay the night-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Background: (Detailed and in-depth, 2 paragraphs. Also, explain how you came to be in Akavir.).[/b]
Duren was born a few years after the peace in Skyrim. His Dad fought in the stormcloak army and taught his son how to use an axe and a bow in-case war that size would ever break out again. He prepared his son and he made protections to their home but he forgot what it meant to be a father. Duren didn't have the compassion in his life of other Nords and he had a sad childhood, once his father died his mother fell sick and he had to care for her 6 months until she passed away. His Brother was born a year before his dad passed away and he was left to care for him. His brother and him were happy but barely got by, Duren wanted to try and get married making tending to his household easier. He went out to search for a suitable wife and left his brother at home, after a long night he found one lady and promised to visit again but as he came home his brother was gone. Duren looked all over until he saw his back-fence was broken down. Duren looked for a whole day and got his friends to look as well but they didn't find his brother.
Duren had no family left he was broken, something snapped in him, he went to the nearest Tavern and drank his troubles away. He became a wandering drunk exchanging stories he heard for mead. After half a year he stumbled upon a lonesome household and heard yelling from inside. He quickly ran up to the wall, looking inside. He saw two Nord men raping a woman in-front of her child and the man of the household was knocked out on the floor. Duren gripped his fathers axe and rushed in, killing one man and knocking out the other. He helped the women get everything in order and helped tend to the man for a day. When he was ready to leave the family offered gifts, he turned them down and walked off. He finally realized he could do good and stopped looking at the sorrow in his life, but his taste for Mead had grown into an addiction and he continued to wander telling stories, but he knew he had a purpose and he was determined to find it. When he got word of the colony in Akavir he thought he would find his answers there, he didn't know why but he set off anyway selling all his belongings for the passage across.
After spending time within Akavir and finding an order that accepted him, known as the Vanguard of Akatosh. He lived and fought with his brothers for a while, exploring the lands of Akavir and getting into predicaments. After a good few months he decided to visit Skyrim to see how his homeland had progressed. He took the next ship back to Skyrim to observe what happened. He went to the old house the family lived in and found that it was burned, probably during a war of some kind. He traveled to his old house which was now a small community, with a nice population. Duren stayed there for some time helping the people finish building their homes, and digging their well. He was in return given their finest brewed mead and to rest in his home. Duren then left once again and traveled Skyrim, visiting the cities and checking on how the political structure of Skyrim changed.
Duren had had enough of reminiscing of his home and decided to return to Akavir. He hadn't heard of the events that happened on Akavir while he was away and was surprised to see there was no ships leaving for Septimia. He took a ship to a port known as Able Mon, he was briefed on what had happened on Akavir and was frightened for the lives of his Vanguard brothers. Duren wanted to find them, he wanted to find the man who gave him a chance, Valkrae and make sure he was still alive.
Minecraft Username: tylermcgee
Age: 18
Past experience with roleplay: Sins of our Fathers, Akavir, Four Stars, Fallout: Reclamation, Ashes of our Fathers/Brave New World, Akavir: Infernal Age, TES: Aldmeris, and a few hundred hours of other non-server roleplay.
What is “Meta-gaming”?: Meta-gaming is the player’s implementation of knowledge/information into their roleplaying, character, or scene. In other words, using your mind instead of your characters.
What is “Power-gaming”?: The first side of powergaming is to exceed a character's realistic limitations. As examples go; One-handing two greatswords and wielding them in a similar fashion to a beyblade without ever tiring and being somehow un-hittable by all incoming threats.
The second part of powergaming is to ‘force actions’ on other characters, or in other words, not giveing said character the ability to react. An example would be; “shoots you with an arrow”.
-IC (In character)-
Name: Arzic Hashken
Age: 27
Race: Redguard
Appearance: Arzic has a tall face accompanied by a rigid jaw line. His captivating and contrasting hazel-gold eyes rest heavily below his forehead. His skin is mildly dark and rough, and weathered, and his lips crackled and chapt. His hair, mindly-thick eyebrows, and facial stubble are a near-jet black, the strands fairly thick and rough. His hair is kept in locks, running behind his head down to his shoulders. His body is reasonably built. Standing 6’2, stocky shoulders and powerful legs.
At the beginning of his adventure he wears cheap, dirty cloth pants and a worn hide jacket.
Personality: His disposition consists of interest in helping others. Because of so, he is kind to strangers and enjoys relations. The way he talks is stern and genuine, however when accompanied by his somewhat intimidating overused eye contact he can be perceived as being strange. While he holds a great dislike for those who partake in magic and spell-casting, he would converse rather resort to violence. Aristocratic in a way, Arzic enjoys learning and politics. His personality deviates from the Redguard stereotype, which may prove interesting to those familiar with it.
Abilities (Magic and Skills):
-Effective with short one-handed blade weaponry (knife/shortsword).
-An apprentice in alchemy.
Backstory (Please write a minimum of 1 paragraph. Quality over quantity.):
Arzic was born in the city of Sentinel, located in the westernmost region of Hammerfell. Nearly all his fathers before him were members of prestigious fighting guilds, and so Arzic was raised under his fathers intent to make him a glorious fighter. His adolescence was spent training, working, and studying Yokudan history. He was not dedicated to learning how to battle, instead he sought to study alchemy, as was his mother’s trade. Other than training, reading, and scratching at the surface of alchemy, life before adulthood was spent mostly in town doing manual labor, as he was too young to venture off into the surrounding inhospitable desert. At 18, Arzic’s father passed away, and he was left responsible caring for his mom. He retired his training and studies to work poor-paying jobs in order to feed himself and his increasingly ill mother. When Arzic was 24, his mother passed and Arzic decided to berid himself of his isolation from the rest of the world. He took up a job aboard a military scouting vessel, set to locate new potential land southward. By this time, all the manual labor Arzic took part in had built up his body and disciplined him. While his knowledge of fighting remained, he grew increasingly less fond of traditional redguard ways. Aboard the ship, he read scrolls and manuscripts of alchemy and other races cultures.
Over a year after the vessel left Arzic’s home, it was challenged by a mighty storm. He was thrown overboard by a massive splash of water, sent into a disarrayed frant to cling on to anything that may keep him afloat. Soon after grabbing onto an ale barrel, Arzic witnessed the ship he had been on be torn apart as he was carried away by currents. After time asea, he awoke beached on the sands of Rihad, the southernmost region of Hammerfell. Knowing not what to do, he decided just to journey to where the vessel was going, to inform someone of what happened. He traveled slowly southward, experiencing all he could of these lands unfamiliar to him. Having grown in a old-way redguard culture, he was surprised to met other Redguards whom adopted the ways of the rest of the world. He favored the Imperialistic ways of science, engineering, and seeking of knowledge, other than the violent focus he was used to. After some time of drifting, he arrived alas to the town known as Anvil. . .
Well, I'll be reviewing your app I s'pose.
Your name, appearance and personality are all good, the problems come after that.
First off, we don't require a RP Example. Though it is alright that you included one
Finally, I can't exactly give the backstory a proper review as it seems you have us mistaken with another server as we are set in the city of Anvil, not Akavir.
Until you change the backstory to better fit Anvil and the Gold Coast, I'm gonna have to deem this app...
Though the arrival in Anvil is a generic shipwreck, there is nothing wrong with that. With that out of the way, the application itself was a good read and it is therefore...
-OOC (Out of character)-
Minecraft Username: DeepDarkSamurai
Age: 22
Past experience with roleplay: Many different servers, I have been staff on many, but to name a few, Medieval Minecraft, Caeldor, Vailor, Valenor, Saphriel, Lord of The Craft, Akavir, a set of fallout servers, and a set of prehistoric roleplay servers during Beta. I am also a very skilled dungeon master and play many tabletop games weekly, and started them during middleschool. I've been playing rpgs all my life as well. (all the fallouts, all the elder scrolls, legend of zelda, etcetc.)
What is “Meta-gaming”?: Using outside information in-character to your character's advantage in some way!
What is “Power-gaming”?: Forcing an action during roleplay, or being the best at magic and fighting and the greatest smith around town.
-IC (In character)-
Name: Abranan Von Montreii IV. (Abranan The Blue)
Age: 69
Race: Imperial
Appearance: A 5'10 imperial man, often seen hunched over upon a gnarled crystal-topped walking staff. His face is weathered and lined with wrinkles, but often obscured with his great grey beard. He has a downwards crooked nose that atop often sit his halfglassed reading glasses or a monocle attached to a fine golden chain that leads somewhere in the depths of his star-spangled robe. Atop his head he wears a foppish blue wizard's hat and his belt is lined with satchels and small containers or pouches for spell reagents, alchemical components, or whatever sort of purple magic he wishes to press into his pipe and smoke for that evening. His leather boots end in points and his bushing eyebrows demarking a face that seems to judge and quiz people all at the same time.
Personality: A curious, quizzing man, Abraham casts an aura of wisdom beyond his years. He looks to the world for inspiration, both in magical and mundane arts or knowledge. He spends much of his time documenting what he discovers in his old books or grimoires. Though he seems a bit standoffish, Abe enjoys the company of others as long as he is able to dispense his wisdoms with them without complaint, or if they seem too thick-headed or simpleminded he often chooses to ignore them. Not one to talk down to others because he understands what they may be dealing with, though he is aware of many things at once. Leaving him with his charisma and social skills seeming a bit addled when not properly placed for a powerful introduction or lesson or so. He is also a connoisseur of food and drink. Believing not much is better than these things besides knowledge.
Abilities (Magic and Skills): As a wizard, Abraham is skilled in magical arts, namely Conjuration, Alteration, and Destruction. (Since mysticism was mostly placed into Conjuration and Alteration.) He is an excellent scribe and spends much of his time writing tomes of lore or otherwise, and a master sommelier, he spends his time collecting fine wines to stock his own personal places, and is a practiced alchemist. Abe uses his powers of Conjuration in filling soulgems, and knowledge of other magics for enchantments.
Backstory (Please write a minimum of 1 paragraph. Quality over quantity.):
Born to decently well off landowning low nobility in Cyrodiil's city of Chorrol to a Breton father and an Imperial mother. he never really spent much time within his home. Comfortable outside studying plants and animals, detailing them within journals or scrolls that he scrounged from around his household. His father never quite approved of it, seeing his son as the inheritor of the wealth of the name Von Montreii, and as such taught him in the ways of winery and management. Though Abe stuck to at least one of those properly, he always tried to come back to his lust for knowledge. His mother however, bless her soul, saw the spark of magic in his heart, and eventually convinced his father that a proper man of the house would be even more respected as a skilled wizard. So upon his 10th birthday, Abranan was sent off to study with his grandfather Olaf The Blue. A well respected Nordic wizard who travelled often the lands of Tamriel. Olaf saw this as a chance to groom the next generation of his line, as he was worried the nearly unbroken line of wizardry in his family would be gone and his title lost to the ages.
Abranan and Olaf travelled to different places of learning, often staying for ages at a time to get the finest grasps on whatever he could, and in the time of being apprentice under his Grandfather, Abraham had become a man with a nearly insatiable lust for knowledge. Not necessarily power, but just knowing, recording, and studying things granted him such a freedom in his mind that he had become quite the sage. Olaf however, soon saw that his training was nearing completion, and in the lands of Highrock, he taught and placed his final test upon Abraham. Once it was completed, the title was passed down to him, and he was recognised as 'The Blue' by those he met.
Abranan eventually returned to Chorrol to take the place of his aging father and allow him to enter into retirement. However, for the several years Abe actually did retain his position as head of the house, he never felt quite satisfied. So he entrusted the holdings to his mother and sister, insisting that he should come once again if so needed, and left to travel like his grandfather Olaf did before him. Meeting companions and subjects of study along the way, and eventually coming unto the city of Anvil. Seeing it as a chance to really flex his wizzing muscles, what with the many Ayleid ruins, and ancient Yokudan treasures sunken far off shore, he decided to stay upon these lands to rebuild a new set of Grimoires, and perhaps study with an apprentice or two of his own..
-OOC (Out of character)-
Minecraft Username: whenwas
Age: 20
Past experience with roleplay: TES: Akavir, TES: Iliac Bay, FO: Wild Wasteland, Romecraft, FO: Shadows Of The Old World, FO: Echoes of Mankind
What is “Meta-gaming”?: Using knowledge gained OOC for IC purposes.
What is “Power-gaming”?: Forcing actions on another character or yourself without the consent of others involved in the scene. IE: I step up to you and stab you five times in the throat, killing you instantly.
-IC (In character)-
Name: Thaddeus Vendlin II
Age: 24
Race: Colovian Imperial
Appearance: Standing at 5’8”, Thaddeus has a tanned, olive skin tone, paired with dark hazel eyes and curled black hair. Most often dressed in some form of Colovian furs and fineries, he is always wearing a gold signet ring with a carved octagonal ruby in the center.
Personality: While outwardly kind, light hearted and generous, Thaddeus believes strictly in striving for the greater good, even when that means making necessary sacrifices of those beneath his station. He is arrogant and ambitious, inherently believing himself to know better than those around him, and often placing his own opinions of what is best for others over what they themselves believe.
Abilities (Magic and Skills): Being high born, Thaddeus has been trained to be proficient in the histories of Colovia and the Empire as a whole, along with diplomacy and the understanding of the Ayleid language. In addition to this, he has also been trained extensively in the use of long swords and tower shields as well as a basic understanding of tactics and other forms of military command.
Backstory (Please write a minimum of 1 paragraph. Quality over quantity.):
Born in the 190th Year of the 4th Era, Thaddeus Vendlin, named after a knight of the same name within the family centuries before, was the third and youngest child of Lord Elias Vendlin, a ranking officer within the Penitus Oculatus. His family lived within their estate in the northernmost borders of County Anvil, along the Brena River. Thaddeus’ brothers, a pair of twins by the names of Horrus and Malachai were his elders of five years, oftentimes squabbling between each other for who would inherit their father’s lands and titles through most of their lives. Thaddeus being the youngest, grew up being trained and groomed to be a knight, a commander to lead the forces of the Empire to further his family’s influence in Colovia, however this was not his prerogative. His father had drawn their family into immense debt to the Count of Anvil, constantly borrowing gold for a variety of frivolities and shows of false wealth to try and garner the favor of wealthy merchants to the North in Hammerfell. Seeing this, Thaddeus believed himself to be the one to correct the course of his family’s legacy, not his brothers or his father.
As he grew older, he began to play his brothers against each other further, convincing Horrus that the way to earn his father’s favor would be to enlist with the Penitus Oculatus as well, taking on any dangerous missions he could find, while convincing Malachai to join the Imperial Legion, to march north and join the forces in Skyrim fighting in Ulfric’s Rebellion. Of course this ended much as expected, both brothers fell to the sword one way or another. Now as the heir to his father’s lands and titles, he began to draft plans for an expansion of his family’s influence, hiring on architects, carpenters and stone masons with the intent of building a new city along the Brenna River, however these plans never came to fruition. Mere weeks after turning twenty, a rider from the Pentitus Oculatus returned to him with news that his father had been slain in service to the Empire, however due to his service, they granted a generous stipend of gold and increased farmland to Thaddeus in thanks for his father’s service. The now named Lord Vendlin moved his sights southward, cautious not to overextend his reach and to risk angering other Colovian nobles. Years later, word reached his estate regarding the death of Count Umbranox. With this knowledge in hand and the debt to this Count now unknown to any others, Thaddeus decided that now would be the time to head south to Anvil, to begin a new story for his legacy.
Application:[/b][/i]
-OOC (Out of character)-
[b]Minecraft Username: [/b]grabthebleach
[b]Age: [/b]16
[b]Past experience with roleplay: [/b]I woke up at 4:30 A.M. today and now for the life of me I cannot remember more than two MCRP servers I've been on over the past couple years, however, I can rest assure you, I've been playing D&D since 2011 and MCRP since 2013 and have been on over 15 dif. servers, ranging from fantasy, to dystopian, to medieval.
[b]What is “Meta-gaming”?: [/b]Using information ICly which you have previously obtained from an OOC source.
[b]What is “Power-gaming”?: [/b]Making your character invincible, unbeatable, or overpowered, usually most prevalent in RP PvP.
-IC (In character)-
[b]Name: [/b]Original name unknown, goes by the nickname Pungo
[b]Age: [/b]30
[b]Race: [/b]Orsimer
[b]Appearance: [/b]Before you stands probably the jolliest, and smallest Orc you've ever seen in your entire life. If you say that you've seen him once without a grin spanning from ear to ear, you might want to get your eyes checked. He stands at a meager 5'3, with sickly grayish-green skin across his entire body. Despite being vertically challenged, he still has quite a pudgy build, though he is in no way fat. His hygiene is decently kept, for an Orc at least. His teeth are only [i]slightly [/i]yellow and his clothes only [i]slightly[/i] smell like fish. He has no hair on his body whatsoever besides small tufts of white hair coming out of his ears.
[b]Personality: [/b]As said, he's likely the jolliest Orc you've ever seen in your whole damn life. He's slightly dull, as he thinks everyone is his friend, and is more likely to be conned or tricked. However, if you anger him badly, he'll likely throw a tantrum and by God will it be a mess.
[b]Abilities (Magic and Skills):[/b]
[b]* [/b]Good fishing skills
* Strong upper body strength from lugging around giant nets full of fish for 10 hours a day
* Ability to stay upbeat throughout almost everything
* Near complete lack of fear, as he believes everything is his friend and doesn't believe in evil whatsoever
[b]Backstory (Please write a minimum of 1 paragraph. Quality over quantity.):[/b]
(Will be deleting this after I'm accepted. Archive it if you want to keep it)
After nine long months of waiting, a savage Orc tribe that lived deep within the mountains of Tamriel were not pleased when a sickly, frail baby was announced as the son of the Chieftain, the Chieftain specifically. They decided he was to be left for dead in the woods, while the chief promptly resumed "getting down to business" with his many wives in hope for a strong heir.
While the child was left out in the wild overnight, the stars seemed to align for young Pungo, as a kind-hearted middle-aged couple happened to be hiking through the mountains at that very time. They took pity on the helpless child, mistaking it for a human child in the dark of night. They hadn't yet realized it was an Orsimer until they arrived back to their prairie house and saw the defined orclike features under the torchlight. Now, the couple was unable to conceive a child even though they desperately wanted to raise one, but they were in no way willing to raise an Orc baby. He was sent to a local academy where he spent the first fifteen years of his life until being released to go live on his own.
His go-to was fishing, and he'd travel from village to village casting nets in lakes and rivers and selling the fish to local merchants to make decent profit. The profit was so decent in fact, after about 6 months of travelling from village to village, he saved up enough coin to buy himself a small cottage in the village he spent the first fifteen years of his life in, as well as a horse to travel from town to town on his lonesome. He lived this lifestyle for fourteen more years before seeing posters tacked to wooden boards all over the town. He brought one of the posters to a village elder, as Pungo had never learned how to read, and the elder told him they needed working men for a new settlement. Pungo, after a few days of mulling, decided to mount his horse and take a ride to the nearest vessel heading for Anvil.
what the hell? my MCF just bugged the hell out and my last post is appearing as "spam" even though it's a legitimate app, please tell me if it's showing up as spam for anyone else
Everything seems to be in order. Just as a note, you will not be able to start with any spell higher than Apprentice level. For more thorough information, please visit the forums and review the Magic Guide. Anyhow, you've been...
Everything seems to be in order. You've been...
You're app did come up and it is being reviewed by myself and the rest of the staff team currently. We will get back to you once we've come to a decision.
Out-Of-Character Information[/b]
Please fill out the following questions as accurately as possible, and ensure the essential details are accurate.[/i]
Minecraft Account Name:[/b] Zimmeme
How old are you?: [/b]15
Time-Zone:[/b] US Central
Have you read, understood and agreed to the rules?:[/b] Yes I have
What previous experience have you had in role-playing?:[/b] Many servers, Aeonis, Fallout, Lots of Fantasy Servers too
How did you hear about the the Lord of the Craft?:[/b] My two friends, Lucas99801 and Gisewindblade
Link any applications that you have previously made for the server:[/b] none
Have you posted this application on the Minecraft Forum? If not, then please do so (link above):[/b] Yes
Have you read the Dwarven lore, and shall you ensure you make use of it and follow it in your biography?:[/b] Yes
Definitions[/b]
In your own words define the following terms. Do not take any definitions from elsewhere!:[/i]
Role-playing:[/b] Playing/acting the role of a character given, or created by yourself
Meta-gaming:[/b] Using information your character does not kniw within roleplay
Power-emoting:[/b] Doing actions that your character is not capable off, such as lifting a mountain
In-Character Information:[/b]
Complete the following biography on your character:[/i]
Full Name:[/b] Duren Longbeard
Current Age:[/b] 36
Past / History (include childhood, major-events, etc. 2+ paragraphs long[/b]):[/b] "My story starts here. In a hole in the ground there lived a Dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a Dwarven-hole, and that means home, to me. In this hole there lived two Dwarves, Angus Longsword, and Annabel TrimBeard. They fell in love, not a simple love that ends within days: it was the love that brings families together for generations. Back in Aegis these two fell in love, their passion brought with them a feud that almost ended the history of the best Dwarven mead of the northest villages. When Angus and Annabel fell in love, they fell hard, bringing goth their families into a fierce battle of dowries. Neither side wanted to place a dowry since they lacked any money to do so and both parties expected a dowry from the other. Angus and Annabel went off on their honeymoon within the Mead Cellar as the two families battled against something that didn't matter. The Longsword family was known for its master swordsmanship. The TrimBeards where known for their undieing pride, this brought problems all over the small village of Du'Kaz, war almost broke out between both families. Once Annabel and Angus came back, they came back to a problem that would tear them apart. Annabel was so disgusted she wanted to leave, Angus's great love for Annabel made him follow hand in hand, step in step. The families realised they lost their young and ended the feud, shaking hands never to put either family in that position, meanwhile, Angus and Annabel left creating a pact sealing them together forever and ending their ties to their family. Annabel had the bright idea of creating a new name, one that combined TrimBeard and Longsword. She suggested: Longbeard, since Angus had a long beard and Annabel had a... Nevermind, lets continue. With this new name, The Longbeards where created, forging the a family with strong hands and unsurpassed brewing skills, yet their pride would bring them close to extinction."
Duren takes a sip of his ale and continues writing.
"The Longbeard family existed through the era of Aegis, stronger than they ever where. In many ways the Mead Brewing clan got themselves into politics on accident and for lobbying of ideas. Longbeard was a name known as the leading brewers of most towns, expanding into the Human kingdoms as well. The Longbeard name was associated with the upper class, due to their immense wealth and network of relatives strewn across the lands. They where powerful, and power kreeps to ones head, slowly, but surely. The Longbeards helped the kingdom explore Asulon, with intrest of opening new business. The Longbeards expanded to fast, not enough business emrged in the region and they slowly crumbled. Quickly they tried to re-establish back in Aegis stronger than before. This became problematic since new Ale breweries came to town soaking up the rest of the business. The Longbeard name fell from power, they became desperate. Garish Longbeard, a young Dwarf lad, had the idea of turning to crime. Him and his two lackies beat up a local leaving a rival brewery. Word got out to the other Longbeards about this, they became furious and held a Longbeard council. During the council voices where thrown at each other, Mugs, and knives too. One dwarf sat cooly, Garish. He eventualy rose and yelled for them to settle down. The Young Dwarf began speaking; 'If we encourage brigands outside rival breweries, and we advertise the safety of ours, people shall change their minds.' The other Dwarves began thinking about this idea, many questions where raised, many did not want to participate but the majority encouraged them to join the masses. With this new tactic business boomed once more, but many became suspicous. Guards where positioned at other breweries, One brigand was caught and confesed the whole ploy. Business boomed in Aegis and Asulon at this point. There was now proof to bring this massive monopoly down. All business was shut down all 300 members of the longbeard clan where arrested. The Longbeards did not know how to survive without ale, slowly some died, while others knew there must be change. The remaining 237 Longbeard leaders rose up in prison demanding ale, they where cut down. The Longbeard family was destroyed, crippled, completely severed from their past greatness. A few remaining longbeards survived, ashamed of their name."
Duren takes a big swig of his ale, wipping a tear away from his eye. he stares at the pages he was writing in for a minute, then continues once more.
"Harold longbeard and Mathilda longbeard arrived in Anthos, living there for some time. After 30 years they met, quite old. They fell in love, both longbeards as well, one of the last few who came to Anthos. At a very old age they had a child, they named him Duren, standing for "Strong" in the old longbeard language. The language was created during the longbeard golden age, never used, but was started to be taught untill the Longbeard collapse. Mathilda was too old and she could not survive the child birth. Duren lived but Mathilda had passed, with a smile on her face as Duren was born. Harold loved Duren immensly and cared for him as best as possible, despite his work and loss of wife. Harold always told Duren night time stories, stories about the Longbeards. The stories where always good untill Duren became of age. Harold taught him everything of their past, it became proper for longbeards to pass on their story."
Duren looks once more at the writing, he tears up for a second and wipes it off. He takes out his knife and carves Mathilda into the side of the table, unnoticed. He sips his ale and continues on his story.
"I, Duren Longbeard, sought after the reclamation of the Longbeards past. I began working in the mines with my father, Harold for 3 years. I helped him on his way but this work wasn't for me, I was young, adventurous, I wanted to see the world. I took half my saving and gave them to my father so he would have enough to survive. I took the other half and left to explore, I found work all over in local berweries and as a servant. For 3 years I traveled Anthos discovering much about the people, I learned how to create Ale, I became an expert. I also grew addicted to Mead, since I was a longbeard, Also from the mining my hands where strong, I was a fairly built dwarf who loved mead. after another year I decided it was time to go home. I returned to my father very sickly, the coal had filled his lungs and he couldn't mine anymore. He lived off his reserves and his friends helped him. I wanted to stay but I couldn't help myself, I ran towards the mountain cliff. i looked over and saw the great lands of Anthos, I realised what I had to do, I was determined to restore the longbeard name and have it recorded, I'd make Harold, my great father, proud. I returned home and gave him the rest of my money, I kept a little to buy a book and pen, I would support my father with constant money from afar, and I promised I would visit., constantly."
Duren stopped writing, noticing the page was dotted with wet tear spots. He gulped down the rest of his mead, close his book, stood up, and walked out. The book was left there for any traveler, titled, The Dwarf: Down and up again[/i].
Ambitions for the Future:[/b]
Personality:[/b] Very proud, Very determined, Too proud
Skills:[/b] Great brewer, great drinker, social drinker, strong
Any other details you wish to share about your character: [/b]He is intelligent, but not smart. What I mean he is smart and understands things but he is not educated.
Open-Response-Questions[/b]
Each question in this section must be answered with a minimum of one paragraph which must describe the event in full. Please be as descriptive as possible and do not break character or lore at any point.[/i]
____
1. Whilst mining deep in the undergrounds of Kalos you see a large deposit of diamond ore at the other side of the ravine you are on. There is a very thin rock bridge that looks precariously unstable, but it is the only way to access the deposit. What do you do?[/b]
Answer:[/b] Duren quickly looks around, he checks for ways to cross to it. He thinks about jumping, he then looks down and sees he will surely die. He decides no one shall take the diamonds, he also thinks no one is here other than him. he quickly gets topside to his camp, he looks for a large plank to cross on. He finds one and another dwarf helps him along. They get back down but the plank is too short. Duren decides to run and jump. The other dwarf holds down the boards towards the center, Duren runs and jumps off the end onto the ledge. He tosses the diamonds over and waits for help and a longer plank. WHile he waits he drink his canteen full of mead.
2. You are sitting in the local tavern with a large pint of ale in your hand - sitting nearby you is a rather young dwarf whom is clearly going through a bad time. He is crying to himself, and clutching a small wooden hammer toy. In the other corner of the room two shady dwarves are sitting whispering to each other and pointing occasionally at the dwarf. They stand up, one with a small dagger in his hand and begin to approach the young dwarf. What do you do?[/b]
Answer:[/b] Duren quickly pretends to be a drunk dwarf, he yells, "BOY! come 'ere lemme show ye' a lil' bit o' things of me past and what not." He appraoches the boy, stumbling. The men still aproach. Duren decides it's time to act, he drops his mead, yelling "damn me luck!" As he stumbles he hits one of the cloaked men and grabs his hand, crushing it using longbeard hand strength. The men yells out loud and Duren grabs the kids and runs outside looking for somewher safe. Duren then asks the boy what was going on and tries to find someone responsible for him.
3. Whilst wandering through the Dwarven Caverns you hear a voice call out to you; “Oi, ye’! C’mere n’ get ye’rself an ale!”. You spin on your heel and see a heavily bearded bar-owner looking at you - a huge grin on his face, and a mug of ale in his hand. How do you react?[/b]
Answer:[/b] The longbeard love of mead demands Duren run towards the mead. All duren heard was, "get yer'self an ale!". He denies anything will come bad out of the situation and runs to the inn keeper to get his mead. This could be the end of Duren Longbeard, folled into drinking poisoned ale.
App itself seems good, only thing I would tell you about is that Power gaming is forcing an action upon another player. With that out of the way, you are...
Nice to see you applied again. Problem is this is another app format for another server. Gonna have to deem you denied until you reapply using our app