This is a Roleplaying server set in a fantasy world where dark forces plot to destroy everything, where heroes rise up from the rest to fight gods, and where hope is the last thing to cling on to.
In the country of Canaleth, the proud people of Morvan City survive through the most brutal of experiences. The people need heroes, and this here is a call out to anyone willing to pick up a blade and defend against the nefarious beasts and demons who wish to eradicate all life.
World of Canaleth RP is not your usual RP server. It had beginnings as far back as 2010, and now here we are hoping for fresh new adventurers to join in the fun. We do our best to make sure little gets in the way of RP. No need to scrounge for gear and food; we ensure you’re kitted out for fighting and exploring at all times. We’re focused on player interaction, deep stories, and meaningful choices.
While we are a serious roleplaying server, we’re a tight-knit group who enjoys having fun. Between the major story events, nothing beats kicking back in the local tavern and swapping stories over a frosty mug. We have joked, laughed, cried, fought, and survived. We travelled through the fiery depths of hell, traversed the warped land of the Spirit World, climbed craggy mountain trails, defended the city from hordes of invaders, and lived to tell the tale.
And we’re hoping for you to join so you can tell those tales as well.
We run our server on Saturday and Sunday from 12:00 pm to 3:00 pm Central Time. We have players in both the US and in Europe. You must be able to get on as much as possible; while we understand that we all have real-life responsibilities, skipping too many sessions is a problem. If scheduling is a problem, you can always talk to one of us about it.
Pretty Pictures Area
The Market Square. Where you can get anything from a violin to a pork-loin.
The battle-school. Where younglings go to become warriors.
Pavillion Docks. This is where the shady transactions happen.
Crummingham. Nothing really special here.
Stoneville Gate. The no-longer dead city raised by the necromancer.
Long ago, the world was given form by the Creator. The Creator molded three great beings into existence to keep watch over his creation. Notch, who was given control over the air and skies, Neth, who safeguarded both the living world and the afterlife, and Endar, who alone held custody over the End Realm. Three brothers for three realms. For eons, they existed in peace and harmony. But Neth was corrupted by a twisted mortal mind, driven into insanity. In an attempt to fight back against his brother, Endar created vicious beings to combat the unending hordes at Neth’s disposal. Unfortunately, Endar too succumbed to the madness of creation, leaving Notch as the sole caretaker of humanity.
The war waged on for millennia, scarring the landscape and killing millions. Each side had their own living weapons. Neth had his own son, the Demon Lord. Endar had the Ender Dragon, and Notch had the Chosen Spirit, an immortal soul handcrafted by Notch himself and empowered with his own might. Eventually, the forces of righteousness emerged triumphant. Endar’s body was broken and scattered across the world. Neth was defeated, and banished to the Underworld, never to be seen again for thousands of years.
Some time afterwards, Notch’s son, Merlin, took refuge in a small, unassuming island kingdom called Yeolde. One day, the people of Yeolde were forced to relocate to the mainland after their island home began to sink beneath the waves. Their journey brought them to the land they called Bavoria. They built a grand capital, Sorvius City, named after their ruler King Sorvius Bavor Forzen. The nation prospered. Bavorians spread across the land, making new homes for themselves and gathering together in villages. There was peace.
But it could not last forever. Freeing himself from his imprisonment, the Demon Lord himself erupted from the ground and laid waste to the village of Oranda. After much fighting, a group of heroes banished the Demon Lord back into the Nether, but he did not stay. Eventually, the Demon Lord once again erupted from his prison to wage war on Bavoria. The Demon Lord lead his armies in against the Bavorians time and time again. The Bavorians lost much in this conflict, culminating in the destruction of their capital city and the death of King Sorvius.
Seeing no other option, Prince Morvan Caneth Forzen, son of King Sorvius, led his people to safety across the sea, leaving the Demon Lord to claim Bavoria as his own personal demesne. This new land was named Canaleth, and its capital, Morvan City. However, their troubles were far from over. As if the trials and challenges of claiming a new land wasn’t enough, the Demon Lord discovered their new kingdom, and once again terrorized the Canalethians. Having gathered enough power, the Demon Lord managed to free his father, Neth, and their armies from imprisonment in the Nether.
This time, the Canalethians were prepared. One of their own had discovered his potential as the bearer of the Chosen Spirit. With this newfound power, the Canalethians fought back the armies of the Underworld, and slew the Demon Lord and his servants. Sensing an opportunity, Canaleth’s new band of heroes searched for ways to kill Neth himself. They found one in Jimony, Notch’s prodigal son, who had turned against his father during the war in favor of Endar. Jimony revealed to them that the only one to kill Neth is if a god or some other divine being expended their power and killed themselves. Seeking atonement, Jimony volunteered.
Canaleth’s heroes steeled themselves for the greatest fight of their entire lives. No longer would they sit in fear as demons and other unholy creatures tore their lands apart. Jimony opened a portal into the heart of the Nether, and the heroes went in. Scores of demons fell to the heroes as they carved a bloody path toward Neth himself. After a long and vicious battle, the heroes weakened Neth enough to allow Jimony to make the sacrifice when, seemingly from nowhere, Merlin appeared in front of them. Merlin ordered the heroes to flee, and sacrificed himself to destroy Neth.
Following Neth’s destruction came a period of celebration and reconstruction. Time passed, and life seemed somewhat normal, even with the occasional adventure here and there mixing things up. With the death of Neth, the only threat was Endar. He was less brutal and more scheming than the fiery god, and preferred to attack from hiding behind complex plans. A young man named Harlett was used as a puppet by him to infiltrate the city and let loose mayhem. Harlett was one of the Chosen Ones, and thus a powerful force to be reckoned with. However, the heroes prevailed in defeating Harlett and turned him to the side of good, making Endar lose a valuable pawn. Harlett swore to fight back against his old master, and for a time everything was calm in Canaleth.
However, during a Yuletide celebration, Endar struck from the shadows and assaulted the city with dozens of his minions. His careful planning paid off, as the festivities made everyone’s guards go down and many were wounded or killed. King Morvan himself was viciously attacked and permanently scarred.
Later, as the people were licking their wounds from the attacks, Morvan became reclusive. While normally a kind and just king, he now lashed out at the citizens and started instituting curfews and iron-fisted laws. After some time it became so much that a rebellion started, the First Civil War. Loyalists who believed Morvan was still a rightful ruler defended against the Korhal Rebellion, who wanted to out the tyrant. After a few short weeks of fighting, the heroes realized that Morvan’s scars were not just scars. He had been poisoned from Endar’s attack and was going mad. A final push was made by the rebels and they were able to heal Morvan back to his old self.
Unfortunately, Morvan was weakened severely. He could not rule effectively as he recuperated, and thus, after only a few days of getting back on the throne, a man named Fletcher usurped his position. He kidnapped Morvan and called himself the leader of the Free States, where no man would own anything and all would come together as one. While his ideals and rhetoric caught the attention of the poor and downtrodden, the heroes and much of the town were surprised by this sudden takeover and vowed to take Fletcher down. Thus, the Second Civil War begun.
Unlike the first Civil War, friendships and family ties were strained. Brothers would fight brothers and some of the heroes saw their own friends on the other side of barricades and shields as they fought in the streets. A small group was able to free Morvan and heal him until he was fit enough to walk and rule once more, and came back to the city. Unfortunately, things got worse. A massive fight had broken out and in the chaos, Fletcher’s right hand man, Raefaezel, was killed. His sister, Raelani, heard the news and was so stricken with grief that Endar corrupted her in her weakness and turned her into another tool of his will. The bloody fighting continued until finally the Loyalist rebels were victorious and the Free States abolished. Fletcher and the few left that supported him fled and were never seen again. Raelani was cured of her corruption but still felt great pains of her brother’s death.
Morvan was reinstated as king and the city rebuilt, albeit slowly. The fires were put out but the scars ran deep. Bodies were buried, and those torn apart by the rebellion found it hard to come back together.
Time passed, and the heroes grew weary. Jimony was weakened by Endar’s constant attacks, the city never truly healed from the one-two punches of the Civil Wars, and the constant threat of death loomed overhead. One by one, they parted ways, leaving to different lands to take their minds off things. Daniel and Kevin left to found Pellacia. Harlett helped Jimony begin an academy for mages. Loion went to find his old partner Lorenzo. Oliver and Raelani travelled to the ruined lands of Senforia to help Oliver clear his mind. Many of the others laid low, not wanting to shake up the world as they had before.
Time passed, as it always did.
Time passed, and soon the heroes felt the tug of adventure.
Time passed, and finally after almost two years, they made their way back to Canaleth to fill the tiny empty part of their heart. They needed to find the part that was missing, and found solace in the familiar lands of Canaleth once more.
Things had changed, of course. Some came back with fresh scars. Some came back with failed adventures, lost friends, or dangerous enemies. But they all came back, and things went back to normal.
At least, as normal as Canaleth can be.
It wasn’t long until a string of murders began, starting a month-long manhunt culminating in the capture of a dangerous assassin from Pellacia. The attacks woke the city, showing the glaring holes in its defenses and brought the people back together once more. The assassin was an agent of Endar, who had taken their vigilante-inspired ideals and corrupted them into a cold-blooded murderer. Eventually Jimony was able to calm her down and Pellacian officials took her back to where she came from.
Now most everyone was back, and some new faces as well. Herbert, a mustachioed man who sailed to Canaleth from Pellacia, won the hearts of the people with his gentlemanly attitude. A short while later, a girl named Ruine stumbled into town, chased by cruel warriors who still worshipped Neth, despite his death. A man named Elijah, scar-faced and strong-armed, also came to the city and became a new ally.
These heroes then helped an old friend, Dr Jack, who heard that his hometown was thriving… despite being wiped out by a plague long ago. They travelled to the town, Stoneville, and found the people were in a trance-like state -- not quite living, but certainly not dead. As well, the thriving populace was made of those who should be long dead. They eventually uncovered necromantic magic being used by the Baron of Stoneville to raise the people from the dead. The heroes fought vigorously and prevailed, although in the Baron’s death, Dr Jack absorbed the necromantic powers and now has this dark magic within him.
The heroes quickly turned their attention to Ruine, who needed help with her people. Despite the fact that Ruine’s people were Neth worshippers, the heroes knew that it was best to aid them for a greater good. They learned that dark magic was being used to resurrect Neth, and some of the villagers were being used as sacrifices. The heroes went to an overgrown ruin in the forest to hopefully find answers on how to stop this evil.
But they didn’t have time to rest and think about what to do. Loion and Oliver suddenly fell ill after being wounded in the ruins and having infected injuries. After a brief illness, both died. Their only hope of coming back was in Jack, whom Loion had angered greatly before his death. Their hands now lied in Jack’s, if he could be convinced to help Loion. Jack reluctantly agree, and he used his newfound powers to transport all the living heroes into a Spirit World, travelling through twisted and horrific hallucinations and dark memories to find them and bring them back. They found the two living in a paradise, where many other spirits were happy and living their un-life to the fullest. The heroes convinced both to leave the paradise and fought through a massive hellscape crawling with undead to open the exit back into the world of the living.
All of them returned and Oliver and Loion quickly recuperated from their brief stint in the Spirit World. However, there were many questions about this strange pseudo-afterlife and few answers. But there would be no time for questions as new adventures began to pop up…
Sometimes heroes just can’t catch a break.
Gods
Notch - Patron deity of Canaleth and father of Merlin and Jimony.
Neth - Custodian of the Nether. He and his son the Demon Lord were responsible for the destruction of Bavoria. While he has been killed, his influence can still be felt in the world...
Endar - The Mad God, and custodian of the End Realm. Current nemesis of Canaleth, he prefers to use subversive and underhanded tactics as opposed to brute force attacks.
Countries
Canaleth - Where all the action takes place. Home of the stalwart Morvan City, where much of the RP resides. The village of Crummingham is just down the road, and further off is the cliff-side village of Steepville. Past the thick swampland lies the desert port Pavillion, where rogues and pirates can find rest.
Stoneville - At the edges of the Canalethian borders is Stoneville, a town of industrious folk with a world-class school of architecture.
Bavoria - Original homeland of the Canalethians. Destroyed by Neth a few years ago and is now abandoned by all.
Pellacia - An infant commonwealth, recently fought off an attack by the Mad God Endar himself. While young, their economic prosperity has boomed.
Erdor - A recently-destroyed nation whose peoples have taken up residence in Canaleth. They are fierce peoples, and even their refugees are ready to defend Canaleth with their lives.
Senforia - Once a vibrant kingdom far off in the mountains, now a land of snow and skeletons. Few still live here, and most are scavengers and bandits.
Some Characters of Importance
King Morvan - Canaleth’s reigning monarch. Despite his young age, he has led the city through thick and thin and proven his wisdom, although he still is a bit impetuous at times.
Boris - Morvan City’s resident innkeeper. A survivor from Bavoria and one of the friendliest faces you’ll see. As long as you have the coin (or a darn good story), he’ll give you a drink and a smile.
Jimony - One of the sons of Notch, and a powerful spellcaster. His life has been troubled recently by the threat of Endar, and must do all he can to keep the people of Canaleth safe.
Daniel - One of the Chosen Ones, who just wants to live a (semi-)normal life. One of the founders of Pellacia and a strong ally, if a bit blunt at times. Bavoria survivor.
Loion - An ex-mercenary who drinks hard and jokes harder. Very brash and hot-headed at times, but few have a loyal sword-arm as good as his. Bavoria survivor.
Harlett - One of the Chosen Ones, who was Endar’s puppet but wrestled free from his control. Now a powerful ice mage and a sworn enemy of Endar.
Oliver - Prince of Senforia, now without a kingdom and cursed with fox-like looks. Cautious and sometimes pessimistic, but extremely loyal and a great fighter.
Franz - An assassin with sharp aim and a calculating mind. Sometimes silent, but usually quick to offer his opinion, and always has a sarcastic quip on hand.
Elijah - A tall and powerful man with a scarred face, although with a polite attitude. Not too fond of magic, and has expertise in the smithing arts.
DrJack - A doctor who began his practice after seeing a terrible plague kill his friends and family. Recently absorbed necromantic powers against his will.
Rules
DON’T be rude or disrespectful
We all jab and joke at one another at times, but don’t outright be mean to others. This includes racism or sexism. Cursing happens, and there’s nothing wrong with it, but don’t go overboard with it.
DO be polite
Even when we joke and make friendly insults, we still respect one another as friends. We might be having fun, but we’re still civil about it. This also includes being on-time to sessions, although we do understand if real life things come up.
DON’T Power/Meta Game
When you’re playing your character, understand their limitations. Nobody is invincible and perfect. If you know something your character doesn’t, that doesn’t mean your character knows! Reading a character bio and seeing their weaknesses doesn’t mean your character automatically knows about it too.
This also applies to other aspects of the roleplay. Writing “My character punches you in the face and you die” isn’t going to fly. Always allow the other person a chance to respond. (This ties in with being polite).
DO play fair
When roleplaying, give everyone an equal chance. If you have a certain expertise, don’t be afraid to use it, but never allow yourself to completely overpower anyone else. It’s simply not fun for anyone else.
DON’T Alter or change other player’s belongings or build projects without permission.
Just don’t mess with other people’s things. If they are building and tell you to leave, do so. If they tell you to stop messing with their things, then stop. If you yourself want to build, talk to one of the Admins BEFORE you start building. Use the building application for this.
DO ask for permission for things.
Simply saying “May I please [blank]” goes a long way. We’re much more likely to say yes to someone who asks kindly than to someone who demands it. Whether it's a certain item, access to someone’s room/house/build project, or anything along those lines, always be sure to ask first.
Certain things, like food or basic gear (like swords, bows, arrows, tools) we will give out for free. We don’t want you starving and defenseless!
DO NOT give your character Magic powers.
At the start, you can't have a mage character, otherwise there'd be dozens of mages. Mage characters need to learn their craft, and mages just aren't common enough to have people learn it anywhere but the mage academy.
And of course, while sounding cliched but still important:
DO have fun
Seriously. If you have a problem, state it. We want to make sure the experience is going smooth and everyone is happy.
Text Based Combat:
No retconning (Erasing/undoing) your actions.
Always allow your opponent to take his or her turn in combat.
You alone are responsible for knowing your character’s limits and skills. Don’t abuse this.
Posting before your opponent does not make your character the victor or ensure that your character will succeed.
Mod List
Forge version 10.13.3.1403 for 1.7.10 - You need this exact forge version for it to work.
Ars Magica 2
Mine and Blade - Battlegear
Bibliocraft
Biomes O’ Plenty
Carpenter's Blocks
Noppes Custom NPCs
Decocraft
Mo’ Creatures
Smart Moving
As well as any required sub-mods (such as Player API, etc).
YES, you will have to install all of these mods to play.
YES, we are aware that we are running 1.7.10 and not 1.8 or 1.9.
NO, we will not update the server until all of the mods are up to date and we are ready.
NO, whining about it will not do anything.
If you are accepted, we will provide you with a download link to a modpack containing all the required mods. (You will still have to download Forge yourself).
We will also provide an optional resource pack containing textures and sounds to enhance your experience. It is not required to play but recommended you use it (esp. If you use vanilla textures!)
We will NOT provide download links, IP addresses, skype info, etc. until you are accepted!
Application Zone
NOTE: DISCORD IS REQUIRED. We cannot communicate with you without it. Everything we do gets planned VIA a Discord chat room everyone is in. While you don't have to post it on your application, you must at least message it to this account VIA a PM on MinecraftForums.
Out Of Character Stuff:
Minecraft Username - REQUIRED in order to let you on. Kinda obvious!
Age - NO LESS THAN 14 YEARS OLD. Swearing, drinking, violence, and some mature themes come into play. We don’t want you to get in trouble or be uncomfortable. This isn’t an R-rated movie level of bad stuff, but there has been blood, strong cursing, serious violence, liver-destroying amount of drinking, and a few innuendoes here and there. Ever played Dragon Age? Think of that level of maturity.
Why are you interested? - Anything stand out? Anything you’d love to do?
In Character Stuff:
Name
Whats their name? Plus any nicknames, and even if there’s a meaning behind it!
Gender
Male? Female? None of the above? All of the above? Whatever suits your fancy.
Age
Between 18 and 40. Any lower or higher might become difficult to play effectively.
Description
Physical description, and perhaps also social/mental things (like verbal tics, sayings, how they act or hold themselves in certain situations). There are only humans, no elves or dwarves or what-have-you. (The few characters that are exceptions are not the rule).
NOTE: Playing “Illegal” characters such as Bandits, Thieves, and other less-than-lawful people does NOT give you permission to ply your trade on other players! Respect their items and their privacy! Also remember that the law is still a thing, so if you get caught, be prepared to be wanted by the guards.
History
A brief summary of their past. Lore of a few of the countries are written above. Using it in your application in a well-written and sensible way will improve your chances of being accepted. If you don’t want to be a part of any existing country and prefer to be a wanderer, or hailing from a far-off village, that’s fine too. As long as it is an interesting backstory, that’s all that matters.
Items and Gear
Anything they carry around, like a lucky charm or a special necklace? What do their clothes look like? (Your in-game Minecraft skin should reflect this, as well as their physical description. No “Steves”!), Do they have anything on them that we should know of?
Weapons
This will have big implications on your character as well. A thief probably won’t have a giant mace, and a burly warrior might not carry a rapier. Remember that most people won’t have proficiencies in all weapons, probably just one to three. The more they’re good at, the less skilled they are at other things in general.
There are two combat situations: game combat, and RP combat. Game combat is just spamming left-mouse at various enemies like the zombies and skeletons we all eventually have to put down. Fairly simple.
RP combat is far more intricate. Almost every time you want to fight another player, you’ll do this combat style instead (some cases may vary, like if you’re fighting them in the arena). So instead of spamming your mouse button, you actually type out what you do.
Example (as if viewing the chat):
Bob: *Swings his sword at Joey’s arm*
Joey: *Blocks the blade, but stumbles back with the force*
This is a very in depth and intricate thing to talk about, too much for this simple description here. When pulled off right, it feels fantastic, but if done wrong, it can be unfair and mean. We rarely have RP combat situations, but the weapons you use will affect it.
Positive Traits
Anything good about your character? Do they have specific knowledge on a subject, or expertise in a certain profession? Are they loyal, honest, fast, agile, or anything else that could be considered “good” in most cases?
Negative Traits
Is the character held back by anything? A hurtful past? A mental or physical disability? Do they lie constantly, have addictions, or become reclusive? Anything that is potentially “bad” in most cases?
Other
Anything other that is important?
What we are looking for in an application at the bare minimum:
Proper spelling, grammar, and punctuation.
When copying and pasting the application form, delete the descriptions of each part and leave just the title of the section. Then write the corresponding info in its place.
No visible formatting codes. Be sure to preview your post before you post it!
Flesh out your history as best as you can. Tying in your character's history with the lore of the server, even just a little bit, can go a long way.
If we think your application is lacking in any or all of these points, we will deny your application. You can always edit it and retry as much as you want. If you have any questions about any part of applying, feel free to ask.
If you want a more in-depth guide on how to make your character, feel free to read this document. It's not required, but it can really help you make your application.
CanalethRP, Usagi_Shinobi, Loion, and SJunior are players on the server who will come on here to accept and reject applications and answer any questions you have.
As one of the people who's happy to be on this server, we await any who are interested and willing to apply.
I should note that an understanding of English is required. We have users across the US and Europe but no matter what our first language is, we all use English. Proper spelling and grammar in your applications is 100% necessary or we will not consider you!
As one of oldest members still remaining on the server, I agree to the above.
We are not so strict that we wont excuse a few mistakes, hell I was a 13 year old danish kid when I started, I was absolute shite. But, if it's to the point of breaking immersion, we wont let you in. Capitalize your letters, dammit.
But hey! Hope we can have you come in here. We're looking for around 7 new players, as this is a tightly knit community. Don't be afraid to recommend a friend too! That usually just results in characters connected to each other, which we're absolutely fine with..
Unfortunately your app didn't quite get there for us. You're more than welcome to try again though.
Some things to work on with your app if you decide to try again.
- Your History was a tad short, and lacked detail. It could use a good bit more lines. More background to a character is always preferred rather than less.
- You did not write anything of your own in the items and Gear section.
- General application issues. Grammar and not removing the [/b codes.
Feel free to try again, keeping the above mentioned issues in mind, making the necessary changes to your application.
No, its only for a set time on the weekends. The reasoning is to have a more personal experience with as many players at once. After all, there's very little to do outside of the sessions! There's no need for building or gathering resources at all, monsters don't spawn (its on Easy difficulty but the mobspawn rule is off), and besides, how can you "role play" if there's nobody to see or hear you?
Think of this server more like a game of Dungeons and Dragons with your friends. It can't be 24/7 if the rest of the part and the Dungeon Master are sleeping or going to work or to school. But when everyone is on for the hours of the session, we're guaranteed to have maximum attendance and the most possibilities for RP opportunities.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/27/2010
Posts:
52
Minecraft:
Several accounts
Member Details
-- Out Of Character Stuff --
Minecraft Username -
Karan_Sjet
Age -
22
Why are you interested? -
Started roleplaying off way back when on old school systems such as D&D 2, 3.5, and 5 in addition to Rogue Trader (Both the Classic and Fantasy Flight Games Version). Moved on from such after a few years and as the new editions came out, I myself settled in for the past few years with Call of Cthulhu, adamantly in love with the game and the genre, really is one of a kind. Otherwise I've had some experience on various chatroom organized roleplay and a few sessions on places like roll20, with larger groups along with the classic games run in gameshops. I do heartily relish trying new things, thus why I am here!
-- In Character Stuff --
Name
Amelia Magister
"Amelia the Harried" Source: Stemming from the nature of her work on some regions of the world, she was in some cases, overburdened in her duty and quests. Whilst originally a taunting name by some town guard that saw her as a threat to the public peace, she adopted the name on the virtue that her deeds were received well by the common folk she aided.
Gender
Female
Age
29
Description
A human with lithe and well maintained frame eternally veiled, bears upon it a plethora of nicks and scars hailing from countless measures of blood expiation within her home's vale. She stands in with a willowy figure at roughly 5'11, her limbs lankly and taut with dense coiled muscle from ridged training and near constant workload. Her face is well framed, a bit gaunt without her proper facial wrappings, a pair of dull jade eyes, keen and sharp permit her watch the world about her, however it is noted that her right eye is somewhat faded and milky in appearance, betraying the presence of an old wound that nearly robbed her of her vision in said eye.
Profession
Hunter, however where many would track the natural beasts of the world for substanance, Amelia instead hunts greater quaries of the world, her goal and aim to bedevil objects and artifacts and users of darker origins, lest the horror that befell the lands sieze hold of them once more.
History
Drifting steadily from the folds of distant lands, Amelia's dour sense of humor and duty, bear from the estranged childhood and youth she did poses nearly three decades ago within a tiny cloistered vale, hidden away in a mountainous region of the world. In this estranged region it was almost ritual that the elder child of a apostates couple would bear brunt of the practice of attempting to obtain redemption for their parents and themselves. Being such the local abbey, requires that their first born be offered up as a expiation for their parents slights against the local sect. As such, being their first born, Amelia was offered up as blood payment for their transgressions, the tiny infant brought from her cradle unto the undercrofts of the abby, as she was raised in a sterile and detached climate within the church.
Drilled daily upon her platitudes and catechism, as she was brought up within the indoctrinating regime within the folds of the abbey and the parish. Lashes were earned for her failings, as the developing young lass mind bend and folded, warping to suit the military needs of the abbey itself. As proverbs say, the slave learns to love the lash, as it guides them forth, so too did Amelia. Whilst among the monks and zealots of her parish, she was trained rigorously in a myriad of arts and crafts, aiming to leave her well rounded and adjust to the life of a beast hunter and delver of darker places. Her natural wit and clout aiding her rapid ascension into the upper echelons of the cloistered coven, she however is eternally illusive when it comes to questions pertaining to her training or her coven.
As months turned over unto years and then to decades, her training only intensified as time marched onward, the young female, now firmly within her early thirties, having undergone rigorous trials and tribulations, was christened and sent forth in an attempt to bolster the defenders of the realm, acting as tribute from her estranged home parish to assist the the myriad of heros upon their quests. Being so, she set off for the wall and the region that lays beyond. Her task was closer to that of a relic hunter or crusader in the hunt for a sacred object. As her creaking cart drew her closer and closer towards her goal, she would grin in titillation, knowing soon her greatest trial lay before her in her quest to see to the future of the realm she swore to protect....
Items and Gear
Whilst on her road towards our present destination, she has attempted to move incognito thusly has garbed herself in thick traveling leathers and bound her scarred face with a heavy scarf. Atop her head rests a feathered and elongated tricorne from her native vale. The black stains leathers and cloaks she travel with are merely to connotate her as a roving pilgrim, much akin to a apostate in mourning. In addition to bearing her traveling attire, she does bear with her a tome of catechism and various rites.
Weapons
Her normal equipment choices would be hardy and well designed estoc and similar thrusting swords. Whilst she is trained to use other weapons, the focus and intent of her training was built upon the estoc as her primary thrusting sword, with a parrying dagger or some sort of handbow as her off-hand weapon.
Positive Traits
She was given rigorous and constant physical training to shape and hone her body to the peak of its physical conditioning within the confines of her own human mortality and frailty. Each training session leaving a new host of scars and scalding upon her flesh to steel her mind against what the sect feared as a coming storm. Whilst lacking in the ability and talent of the arcane, her instructors ensured that her physical flesh would be at its zenith, in the hope to counter act the potent power of the arcane.
In hand with her physical training, many of the local regions finer instructors came forth to assist in her training and to augment the knowledge of the local parish. As such she was brought up with a blade within her palm and drilled harshly to ensure that was as progressing in her trade as swiftly as one physically could. For nearly three decades she trained both in the field and off such, routinely plundering elaborate dungeons designed by the remote parish for testing of mettle, her talent with a bladecraft, made her a rising star within the covens ranks, eager to go forth to pursue her Hunt of the fouler things of this world.
Negative Traits
Like many that come from yonder distant vale, she bears many of the inbuilt dislikes and prejudices that come from folks that live their insular lives away from the greater whole of humanity . As such due to the oddity of her youth and its alienating facet, she in many ways functions extremely poorly within traditional or conventional society, thusly being her interactions with many common folk are clipped and precise, as she sorely lacks many of the more common social graces. As such she is more often then naught to be found either drinking heavily within a pub her social mask present, or within the cloistered inner areas of the local church fervently stooped in her rites and prayers.
In addition, her frame whilst well honed and highly specialized in the tasks she was raised and born to venture forth unto, she routinely can fall into overuse and strain of her body. Being such and due to the presence of old wounds that dot upon her frame, she is prone to re-injuring and over-straining her body when in hazardous situations.
Other
I do have skype, however I don't give it out on public channels, feel free to PM me here for my name.
Your application is astounding. You went significantly above what we expected of you, and it was fantastic. You showed excellent vocabulary and amazing literary skills. Accepted. PM me your Skype name and we can get you added.
Why are you interested? - I began as a forum role-player on GaiaOnline, involved in mainly high/low/urban fantasy storylines about 6 years ago. I moved onto PlaneShift for a year after my roleplaying guild on GaiaOnline became inactive (also following an attempt at reviving several storylines via GoogleDocs), then Guild Wars 2 for another two or so years soon afterward. I was introduced to Minecraft as a roleplaying medium, but admittedly, I never felt the need to join public roleplaying servers. Instead, I made the decision to try out roll20 and was involved in several DnD campaigns of varying success. I was once again re-introduced to Minecraft and decided to give this medium a proper try.
Hence for why this particular server? The weekend 'sessions' call me back to roll20 sessions, I rather like that. Although I am GMT+8 so I may or may not skip a couple of sesssion or so... But most importantly, just following a friend. <3
In Character Stuff:
Name
Petra Blyth. No nicknames except for extremely unflattering ones from her victims.
Gender
Female
Age
26
Description
Lightly tanned, lean and limber, Petra slips in and out of crowds and trouble with her slim form, a combination of both malnutrition during her growing years and the dextrous nature of her work. At the height of 5'6", she holds herself easily with a lazy air of confidence about her, often seen idly fiddling with the open collar of her (often than not) dust-covered beige coloured shirt that's two sizes too big on her and cut off at the shoulders. Likewise, her boots and vest, made out of a dark coloured and well-worn leather, are similarly covered in a layer of dust and grime, a testament to the amount of time she spends traveling and out on the open road. A leather belt, diagonally worn over her right shoulder, usually carries her gear and equipment along with a wider belt encircling her hips and keeping her pants, a dusky navy blue, firmly attached to its wearer. A scruffy looking scarf, obviously having seen better days, winds about the lower half of her face, obscuring the lopsided smirk frequently found there along with a small but deep vertical scar along her lips.
A more noticeable scar is found cresting the edge of her right temple and curving around to nearly touch the back of her head. The hair there has been shaved until peach fuzz remains, failing to hide the tender pink of the still-healing wound. As a result, her hair, straight, inky black like crows' feathers and more than likely covered in a layer of dust and traces of sweat, has been swept to the left, framing her forehead and face with thick bangs. Despite the horrendous wound, her bright hazel eyes glint with mischievousness and energy, seemingly impervious to the both literal and metaphorical blow life has dealt to her.
As for accessories, Petra has her forearms wrapped with cloth strips the same colour as her shirt, providing minor protection against cuts and scrapes. A better form of defence lies in her bracers, made out of durable leather and clasped firmly around her forearms. A black bell without the clasp, covered in strange runic symbols carved into the metal itself, hangs on a leather thong around her neck and remains hidden from the world. Also hidden in the folds of her scarf is a nondescript black snake about the length of her forearm, mildly venomous (bite only causes numbness and a local faint loss of sensation, completely non-fatal unless you are a mouse or something along that size) and lethargically tame.
Petra is by no means an apex hunter, but her mannerisms bring to mind a lazy predator, lounging about in contentment before a sudden surge of energy bursts from her. Vivacious and spirited at times, Petra somehow finds the energy inside of her to walk with a light spring in her step when things go her way. Cheerful and ready to greet strangers with the barest tips of a grin peeking from her scarf, Petra most definitely appears to be a 'glass is half-full' sort of person. This is particularly true when the ale runs thick and the fire roars high in the taverns. Generous with her possessions when she has an excess, she enjoys making merry and forgetting the problems of the world by staring up into the bottom of a tankard.
Hedonistic yet possessing no small degree of control, she is powered by greed along with a healthy dose of both envy and jealousy. Having been brought up in a relatively poor background, she thirsts for wealth in its many forms, wanting the comfort of both material and immaterial possessions. Her end goal in life is to be surrounded by objects and people that are hers. Small wonder why she leapt up at the opportunity to travel to Canaleth from her ruined home of Senforia to seek her fortune there. Through strength or cunning, it doesn't matter how she obtained her possessions as long as she has them at the end of the day. Whether by flashing blade or silver tongue, Petra isn't above playing dirty, hitting below the belt and deliberately misguiding with her words in order to achieve her goals. Needless to say, she treats her possessions well, often seen sharpening her blades diligently and oiling her leathers. To those who she considers useful, she tends to them like they are the best of friends, patting them on the back with one hand while holding a dagger with the other.
Normally soft-spoken with an playful lilt in her voice, Petra can alternate between mischievous croons to words sharp enough to cut. She has a bit of a temper in her, made worse in stressful situations and ironically mellowed out by the soothing burn of alcohol down her throat.
Profession
Mercenary by name, thief by trade.
History
Senforia was a far cry from what it had used to be, but her village, cradled in thick swaths of forests all around it, was called home, eking a laborious life from the snowy landscape around it. A leatherworker with the last name of Blyth and his wife had five children in total - Petra was the second youngest. She had a relatively carefree childhood despite her poor background, full of exploration and discovery. At such a tender age, she didn't understood want or need. Petra never did like returning to her family after the sun set, feeling that she was always overshadowed by all her other siblings who had something 'worthwhile' to contribute to the family. To her, the hunter's lodge was more of a home then the house that she was born and raised in.
Time passed and she grew from pudgy child to lanky teen. She continued to learn what she could from the forest and the hunter's lodge, shutting out her parent's disapproving words and glances. They wanted her to focus on home and hearth, not knowing that she had an unquenchable thirst for the unknown.
Yet more time passed and flesh began to fill in her lanky frame, maturing her into an able young adult, quick with her tongue as well as her blade. Her most prized possession at that time was a bell made out of black metal with strange carvings on the side - it was a good luck charm, a friend of hers had said, having brought it several years ago from a wandering merchant who regularly brings goods and trinkets from other areas. Rumour has it that the bell was originally the necklace of a great weaver of magic, but with no one to prove or disprove it, it was merely just a strange amulet.
As siblings are wont to do, a fight broke out over Petra's beloved necklace and in the ensuing scuffle, Tiberius, rugged and stout from the time spent working the chilly fields, broke the clasp with little effort and cowed his victory at having taken away his sister's source of good luck. Petra took his life moments later, eyes blinded by red fury as well as red life-blood as it erupted from the gaping gash wound across his throat. It was chaos after that; it felt like the Blyth household was reenacting the Civil Wars of Canaleth although they were far from the city of Morvan. Having now fully understood exactly what she had done, Petra sought a way to escape as her siblings and parents attempted to permanently subdue her. They were fuelled by anger but fear made her faster. Desperation led her to the front window and without much ceremony, she bodily flung herself out, hit the ground on the balls of her feet and took off in a near dead sprint, ignoring the searing pain erupting from the right side of her head.
The snowy forest welcomed her running figure with open arms, letting her duck and weave through the twisting paths and gnarled branches, but her town had nothing left for her. It was time to move on.
Merely several days after turning twenty-two, she found herself with nothing but the clothes on her back and the hunting gear she was carrying with her. She plodded on, threading through the forest towards a town - a village or city, even - where they won't know her. Petra (literally) picked up her steadfast travelling companion during her journey to such a place, naming the then tiny black snake Blasius. Taking care of something else other than herself kept her sane until she managed to finally reach civilization, feeding off the land and putting close to twenty years of experience surviving in the forest to good use. She finally arrived in an unfamiliar town, name completely unknown to her. Petra knew nothing about the town save for the fact that it was warm. Warmer than she was expecting.
Just as she resigned herself to this farce of a lifestyle, a merchant hailing from Morvan City came to peddle his wares. The stories he wove and the items he sold pulled at Petra's greed and in that instant, her mind was made up. Morvan City await
Items and Gear (in a list format for easy reading)
- Black bell necklace, hung around her neck and is never taken off.
- Her leather armour, cared for daily and rubbed down every once in a while.
- Survival kit that includes: twine, flint and tinder, fishing hooks, needle and thread, whetstone, soft cloth, small jar of leather-wax.
- Basic first-aid pouch that includes: clean linen (80% of the pouch consists of this), small jars of herbal poultice
Weapons
Petra owns a trio of baselards, cutting daggers that are almost as sharp as her tongue. Two hang from the belt around her waist and the other is strapped to her right calf. She also has half a dozen throwing knives on various parts of her body. While she would much prefer to have a blade in hand, she is no slouch at hand-to-hand and prefers to knock her opponent off balance with fast footwork.
Positive Traits
If it can bleed, Petra can find a way to make it lose blood. Quickly. She is sure-footed and the snowy domain where she grew up in ensured that she knows how to handle herself in icy terrain. She is an able hunter, in the sense that she can vaguely track where her prey's movements and create an ambush for them. Her fingers are quick and dexterous, working through knots and cards quickly. She knows how to take care of equipment, sharpening her own blades and repairing her own leather trappings. Although hard to earn her trust, if she finds you useful to keep around, you will find no quicker blade (or several) to come to your rescue than hers.
Negative Traits
Weeeeell, she did kill her own brother in fit of rage. Needless to say, Petra has a bit of a temper issue, no matter how much she tries to hide it. Shunned by her family and, although she won't admit it, disgusted by herself, she finds it hard to trust others even though she does her best to have others trust her. Petra will also lie, cheat and steal to get her way (and most definitely hit below the belt in a fight) and there are comments that her tongue might just be sharper than her blades. The scar on the right side of her head aches every now and then, especially when the weather turns bad.
Other
I have Skype by the same name as my Minecraft Account. Got to admit I don't usually get on though, sorry!
Why are you interested? - I began as a forum role-player on GaiaOnline, involved in mainly high/low/urban fantasy storylines about 6 years ago. I moved onto PlaneShift for a year after my roleplaying guild on GaiaOnline became inactive (also following an attempt at reviving several storylines via GoogleDocs), then Guild Wars 2 for another two or so years soon afterward. I was introduced to Minecraft as a roleplaying medium, but admittedly, I never felt the need to join public roleplaying servers. Instead, I made the decision to try out roll20 and was involved in several DnD campaigns of varying success. I was once again re-introduced to Minecraft and decided to give this medium a proper try.
Hence for why this particular server? The weekend 'sessions' call me back to roll20 sessions, I rather like that. Although I am GMT+8 so I may or may not skip a couple of sesssion or so... But most importantly, just following a friend. <3
In Character Stuff:
Name
Petra Blyth. No nicknames except for extremely unflattering ones from her victims.
Gender
Female
Age
26
Description
Lightly tanned, lean and limber, Petra slips in and out of crowds and trouble with her slim form, a combination of both malnutrition during her growing years and the dextrous nature of her work. At the height of 5'6", she holds herself easily with a lazy air of confidence about her, often seen idly fiddling with the open collar of her (often than not) dust-covered beige coloured shirt that's two sizes too big on her and cut off at the shoulders. Likewise, her boots and vest, made out of a dark coloured and well-worn leather, are similarly covered in a layer of dust and grime, a testament to the amount of time she spends traveling and out on the open road. A leather belt, diagonally worn over her right shoulder, usually carries her gear and equipment along with a wider belt encircling her hips and keeping her pants, a dusky navy blue, firmly attached to its wearer. A scruffy looking scarf, obviously having seen better days, winds about the lower half of her face, obscuring the lopsided smirk frequently found there along with a small but deep vertical scar along her lips.
A more noticeable scar is found cresting the edge of her right temple and curving around to nearly touch the back of her head. The hair there has been shaved until peach fuzz remains, failing to hide the tender pink of the still-healing wound. As a result, her hair, straight, inky black like crows' feathers and more than likely covered in a layer of dust and traces of sweat, has been swept to the left, framing her forehead and face with thick bangs. Despite the horrendous wound, her bright hazel eyes glint with mischievousness and energy, seemingly impervious to the both literal and metaphorical blow life has dealt to her.
As for accessories, Petra has her forearms wrapped with cloth strips the same colour as her shirt, providing minor protection against cuts and scrapes. A better form of defence lies in her bracers, made out of durable leather and clasped firmly around her forearms. A black bell without the clasp, covered in strange runic symbols carved into the metal itself, hangs on a leather thong around her neck and remains hidden from the world. Also hidden in the folds of her scarf is a nondescript black snake about the length of her forearm, mildly venomous (bite only causes numbness and a local faint loss of sensation, completely non-fatal unless you are a mouse or something along that size) and lethargically tame.
Petra is by no means an apex hunter, but her mannerisms bring to mind a lazy predator, lounging about in contentment before a sudden surge of energy bursts from her. Vivacious and spirited at times, Petra somehow finds the energy inside of her to walk with a light spring in her step when things go her way. Cheerful and ready to greet strangers with the barest tips of a grin peeking from her scarf, Petra most definitely appears to be a 'glass is half-full' sort of person. This is particularly true when the ale runs thick and the fire roars high in the taverns. Generous with her possessions when she has an excess, she enjoys making merry and forgetting the problems of the world by staring up into the bottom of a tankard.
Hedonistic yet possessing no small degree of control, she is powered by greed along with a healthy dose of both envy and jealousy. Having been brought up in a relatively poor background, she thirsts for wealth in its many forms, wanting the comfort of both material and immaterial possessions. Her end goal in life is to be surrounded by objects and people that are hers. Small wonder why she leapt up at the opportunity to travel to Canaleth from her ruined home of Senforia to seek her fortune there. Through strength or cunning, it doesn't matter how she obtained her possessions as long as she has them at the end of the day. Whether by flashing blade or silver tongue, Petra isn't above playing dirty, hitting below the belt and deliberately misguiding with her words in order to achieve her goals. Needless to say, she treats her possessions well, often seen sharpening her blades diligently and oiling her leathers. To those who she considers useful, she tends to them like they are the best of friends, patting them on the back with one hand while holding a dagger with the other.
Normally soft-spoken with an playful lilt in her voice, Petra can alternate between mischievous croons to words sharp enough to cut. She has a bit of a temper in her, made worse in stressful situations and ironically mellowed out by the soothing burn of alcohol down her throat.
Profession
Mercenary by name, thief by trade.
History
Senforia was a far cry from what it had used to be, but her village, cradled in thick swaths of forests all around it, was called home, eking a laborious life from the snowy landscape around it. A leatherworker with the last name of Blyth and his wife had five children in total - Petra was the second youngest. She had a relatively carefree childhood despite her poor background, full of exploration and discovery. At such a tender age, she didn't understood want or need. Petra never did like returning to her family after the sun set, feeling that she was always overshadowed by all her other siblings who had something 'worthwhile' to contribute to the family. To her, the hunter's lodge was more of a home then the house that she was born and raised in.
Time passed and she grew from pudgy child to lanky teen. She continued to learn what she could from the forest and the hunter's lodge, shutting out her parent's disapproving words and glances. They wanted her to focus on home and hearth, not knowing that she had an unquenchable thirst for the unknown.
Yet more time passed and flesh began to fill in her lanky frame, maturing her into an able young adult, quick with her tongue as well as her blade. Her most prized possession at that time was a bell made out of black metal with strange carvings on the side - it was a good luck charm, a friend of hers had said, having brought it several years ago from a wandering merchant who regularly brings goods and trinkets from other areas. Rumour has it that the bell was originally the necklace of a great weaver of magic, but with no one to prove or disprove it, it was merely just a strange amulet.
As siblings are wont to do, a fight broke out over Petra's beloved necklace and in the ensuing scuffle, Tiberius, rugged and stout from the time spent working the chilly fields, broke the clasp with little effort and cowed his victory at having taken away his sister's source of good luck. Petra took his life moments later, eyes blinded by red fury as well as red life-blood as it erupted from the gaping gash wound across his throat. It was chaos after that; it felt like the Blyth household was reenacting the Civil Wars of Canaleth although they were far from the city of Morvan. Having now fully understood exactly what she had done, Petra sought a way to escape as her siblings and parents attempted to permanently subdue her. They were fuelled by anger but fear made her faster. Desperation led her to the front window and without much ceremony, she bodily flung herself out, hit the ground on the balls of her feet and took off in a near dead sprint, ignoring the searing pain erupting from the right side of her head.
The snowy forest welcomed her running figure with open arms, letting her duck and weave through the twisting paths and gnarled branches, but her town had nothing left for her. It was time to move on.
Merely several days after turning twenty-two, she found herself with nothing but the clothes on her back and the hunting gear she was carrying with her. She plodded on, threading through the forest towards a town - a village or city, even - where they won't know her. Petra (literally) picked up her steadfast travelling companion during her journey to such a place, naming the then tiny black snake Blasius. Taking care of something else other than herself kept her sane until she managed to finally reach civilization, feeding off the land and putting close to twenty years of experience surviving in the forest to good use. She finally arrived in an unfamiliar town, name completely unknown to her. Petra knew nothing about the town save for the fact that it was warm. Warmer than she was expecting.
Just as she resigned herself to this farce of a lifestyle, a merchant hailing from Morvan City came to peddle his wares. The stories he wove and the items he sold pulled at Petra's greed and in that instant, her mind was made up. Morvan City await
Items and Gear (in a list format for easy reading)
- Black bell necklace, hung around her neck and is never taken off.
- Her leather armour, cared for daily and rubbed down every once in a while.
- Survival kit that includes: twine, flint and tinder, fishing hooks, needle and thread, whetstone, soft cloth, small jar of leather-wax.
- Basic first-aid pouch that includes: clean linen (80% of the pouch consists of this), small jars of herbal poultice
Weapons
Petra owns a trio of baselards, cutting daggers that are almost as sharp as her tongue. Two hang from the belt around her waist and the other is strapped to her right calf. She also has half a dozen throwing knives on various parts of her body. While she would much prefer to have a blade in hand, she is no slouch at hand-to-hand and prefers to knock her opponent off balance with fast footwork.
Positive Traits
If it can bleed, Petra can find a way to make it lose blood. Quickly. She is sure-footed and the snowy domain where she grew up in ensured that she knows how to handle herself in icy terrain. She is an able hunter, in the sense that she can vaguely track where her prey's movements and create an ambush for them. Her fingers are quick and dexterous, working through knots and cards quickly. She knows how to take care of equipment, sharpening her own blades and repairing her own leather trappings. Although hard to earn her trust, if she finds you useful to keep around, you will find no quicker blade (or several) to come to your rescue than hers.
Negative Traits
Weeeeell, she did kill her own brother in fit of rage. Needless to say, Petra has a bit of a temper issue, no matter how much she tries to hide it. Shunned by her family and, although she won't admit it, disgusted by herself, she finds it hard to trust others even though she does her best to have others trust her. Petra will also lie, cheat and steal to get her way (and most definitely hit below the belt in a fight) and there are comments that her tongue might just be sharper than her blades. The scar on the right side of her head aches every now and then, especially when the weather turns bad.
Other
I have Skype by the same name as my Minecraft Account. Got to admit I don't usually get on though, sorry!
thanks for informing me of the server more! sad thing is, I won't be joining. those times are very hard for me to get aside on weekends. So it would be useless for me to join sadly.
Why are you interested? - I love roleplaying servers but the ones i frequent have fallen into disrepair or worse, OOC, so now i hope that this server will replace them and live up to my expectations
In Character Stuff:
Name[/b]
Edwin Solas
Gender[/b]
Male
Age[/b]
25
Description[/b]
A man of average build with brown hair and green eyes, he wears a leather tunic with green cloth pants and black riding boots and a leather cloth mask that he pulls up over his mouth. He is rarely relaxed and tends to be tense even during peaceful times, as if he is waiting for something bad to happen. He also has a habit of staring off into space at times as if he is staring at something in the distance that only he can see.
Profession[/b]
Former Scout, now Wanderer
History[/b]
Edwin hailed from a distant land known as Morn. Morn was a land of canyons and plains that hosted many unknown wilds. Edwin was from a kingdom in Morn known as Sollar, a peaceful kingdom that dedicated its time to uncovering the secrets of Morn. Edwin was one of the ones responsible for exploration, a noble scout of the land along with his brother Silas. Edwin and Silas both entered into the scouts at 18 and 20 respectively in order to see new and exciting site in the world. They were the best of the best known for exploring the deepest canyons, the darkest caves, and the tallest mountains, there was nothing the two could not face so long as they stuck together. That was the case until one day they found an ancient ruin, one of the oldest they had found, that seemed to be a form of temple. The temple was fancy, with gems and detailing that would cost a lifetime of work, and in the center lay a large altar build of some odd type of stone with gems set into the top edge of it. Edwin looked closely at the odd altar and noticed that some of the gems had been pried out and tossed aside. Quickly gathering up the gems he examined the holders and began to replace them.
"Edwin, i don't like the looks of this, i think something bad happened here..." Silas said looking around the altar "look at this marking, it doesn't match anything i have ever seen, maybe we should just mark this place on the map and return to Sollar..."
"Come on Silas, where's your sense of adventure!" Edwin exclaimed excitedly "THis is a one of a kind find, an opportunity to finally discover who once dwelt in these ruins. Do you really want to hand this off to those foolish Loremasters, they will just scoot around and declare this off limits."
"And i bet they would have reason to. The loremasters have never steered us wrong before and neither has my gut, and my gut says that we should leave."
"This is a once in a lifetime opportunity, one we will never see again. Leave if you want, but i will go through with this." Edwin turns and inserts the final gem into its spot on the altar. The room grows dark as the altar is filled with a black ooze and the temple shakes.
"Run!" Silas shouts as he grabs Edwin by the arm and drags him out of the temple. The sky fills with black clouds as the brothers mount their horses and ride fast as the wind for the city.
"We need to warn them" Silas shouts over the wind "I don't know what we unleashed but we must assume it's not good"
However when they reached the gates of their home they found it in flames, horrifying creatures do battle witht he city guards in the streets as panicked civillians run in an attempt to escape the carnage. The guards were being ripped apart by the nightmarish beasts lit only by the orange flames. Silas lept from his horse and pulled Edwin along until they reached their home at the edge of the city.
"Under the bed" Silas told Edwin gentally pushing him towards the bedroom "Hide there, i will stop these beasts from getting to you."
"No." Edwin cried tears rolling down his face "this is all my fault i have to help, i can't let you go alone"
"Stop, Edwin" Silas calmly said "Don't worry, I will be right back I promise, but if you are out there i won't be able to focus on the battle. Please brother, i can't lose you now." Edwin was still in tears but he nodded his head and watched his big brother walk out the door. He crawled under the bed and placed his face against the cold stone floor as the sounds of battle raged on. he laid there for hours and hours, until the sounds of battle gave way to the gentle pounding of rain. Edwin pulled himself out from under the bed and ran out the door. There he saw the aftermath of the battle. The creatures were gone leaving the bodies of guardsmen and civilians out in the cold rain. the buildings were nothing more than smoldering wreckage and crumbling ruins as the last ember of the fire were extinguished by the rain Edwin came to his senses.
"Silas is out there" He thought in a panic "I Have to find him"
"Silas! Silas! Where are you?" Edwin yelled as he ran through the wreckage of his hometown. He called out as he passed the bakery where Jeffrey would give fresh bread to excited young urchins, now a tomb for Jeff and his wife Martha. He called as he passed the tavern where he and Silas would listen to old tales of monsters and heroes from old man Gibbs, now a burnt out building that fell when the barrels of mead caught fire. Finally, Edwin arrived at the scout tower, where he and Silas trained, ate, and laughed with their fellow scouts. The tower collapsed backwards toward the keep from the center. The tower was the site of the final stand of the kingdom and this was shown clearly. The golden armor of the king lay slumped under a piece of rumble, the silver armored figures of the knights lay surrounding their king, where they fought to the final breath for their liegelord. The scouts where on the right of the knights, dressed in their simple leathers and hoods, with their signature knives and bows all of them scattered and dead. And at the top of the bloodstained stairs lay the figure of a scout his hood down coughing slightly as he in vain trys to stop the flow of blood from where his right arm used to be. Edwin ran up the stairs, scrambling over bodies untill he reached the one armed scout as the scout weakly raised his head.
"Edwin....." Silas said weakly as he lay in a pool of his own blood "S-Sorry i.. I couldn't keep my promise..."
"Silas... no, its going to be all right. Don't go..."Edwin sobbed clutching Silas's remaining hand "We can fix this"
Silas just smiled weakly looking up at his younger brother through tired eyes "I know that's not true, Edwin. It l-looks like it's my turn to go. Stay strong baby brother.... i'm gonna go ahead, see whats on the other side. Don't worry, I will be back soon..." Silas says as he slumps back and closes his eyes.
"Brother?" Edwin said softly shaking Silas. "brother?" Edwin softly says before letting go of Silas's body. As Silas's body laid with its back against the wall of the tower
Edwin made his way out of the kingdom. He stepped out of the gate and stared off as the rain clears and the sun rises. He walks away, leaving behind the only home he ever knew. Creating a small dinghy he loaded with food and water he set off, to find a new home, and to escape his past.
Items and Gear[/b]
He has an old coin that he keeps in his pocket from his first ruin exploration with Silas. He wears a simple leather tunic with a brown cloth mask that he keeps pulled up over his mouth, he also wears green cloth pants and black boots.
Weapons[/b]
An intricately carved bow with depictions of wolves and a hunting knife with a symbol of a wolves head etched into the cross-guard
Positive Traits[/b]
He is fast and agile from years of dodging traps and tends to be very honest due to not having anything to lose. While he has difficulty becoming used to people once he is befriended he is extremely loyal.
Negative Traits[/b]
He has difficulty with people due to losing his brother and also will display hostility towards followers of Endar due to a temple to Endar being the cause of all his woes. He also sometimes stares off into one spot due to psychological trauma from his brothers passing. He tends to be reclusive and afraid of connecting and caring about people or things.
Other[/b]
I'm sorry for the backstories poor quality, of all the roleplay things i still haven't got the hang of writing backstories.Also, while i do have a skype, i dislike using my microphone and i would prefer to not give out my skype username, but i will if it is absolutely required.
Your application looks solid! Don't worry, an intricate background is not 100% necessary. It's preferred, sure, but as long as you have an idea of your character down, then we can't see an issue with letting you in. Disliking using a microphone is absolutely fine, but Skype is required as we use our chatgroup for pretty much everything.
So yeah! PM one of the people that have been accepting people with your Skype username and everything should be good.
Minecraft Username - _ImYourDad_ (Not really though ;).)
Age - 15 and I am completely comfortable with those types of things.
Why are you interested? - I had stopped roleplaying a couple years ago, and now I have motivation to begin role playing again. I also love fantasy, so I feel that this would be perfect for me.
In Character Stuff:
Name
Farrimond Smith
Gender
Male
Age
21
Description
A skinny young man with bright blue eyes, dirty blonde hair, and only a bit of stubble on his chin and above his lips. Although he is referred to as a scrawny young man, his height does not fail to intimidate as he stands at roughly 6'1. He has an index and middle finger missing from his left hand due to an accident. He stutters more than the average person, but he has had this social quirk ever since he was a child, he is not sure if it is caused by trauma or if he was simply born with it.
Profession
A thief, and a good one I might and a good one I might add. As a child was forced to steal to survive, as his family was poor and fell victim to the multiple civil wars that had broken out in Canaleth. Now Farrimond just steals for the thrill, and due to his need for adrenaline he has an expensive taste.
History
Born in Canaleth, Farrimond grew up poor, dirt poor, in fact all he can remember in his childhood was not the luxurious colorful houses the privileged middle-class citizens of Canaleth had, but instead the bland wooden shelter that his father Thom, brother Hugo, and his ill mother Adelysia, called their "home" and the dull dirt floors in which, unfortunately, his family used as a bed. Sadly, his family was torn apart into two separate sides due to the second civil war, Adelysia at the time believed that Fletcher had the ability to help their families economic situation to the point where they would not have to steal for their next meal, and that she would finally be able to get the help she needed to treat for her unknown illness. Thom believed that King Morvan would do the same, we would just have to give it time, meanwhile he and Hugo remained in the middle of the fighting due to being early teenagers they were not able to choose sides. These political differences caused horrible fights between his parents, and while the battlecries of the civil war raged on, Adelysia died tragically. This caused Thom to go into a pit of depression and regret, which would eventually push him to leave his two children behind in hopes to get rid of his pain.The adolescent brothers Farrimond and Hugo, shocked by the sudden abandonment by their father decided to leave the wooden shack they called home in an attempt to start a new chapter in their life.
The teenage brothers Farrimond roamed the damaged slums and streets of Canaleth stealing scraps of food, and the occasional fruit. As time passed they began to enjoy stealing, the risk-reward factor got them excited and hunting for more, it distracted them from the trauma that the second civil war had bestowed upon them, and they felt that the middle-class citizens did not deserve to have luxuries such as jewelry or full meals. This type of thought process caused them to abandon the small thrill of stealing petty jewelry and street vendor foods, and instead steal from political officials and the upper class to feed their hunger for adrenaline, they were on a streak of good luck and the brothers were finally happy, but this would soon change. As the brothers attempted to steal from a popular tavern near the gates of Canaleth, Ferrimand was caught by the guards. As payment for the mischief that Farrimond participated in the guards immediately cut off his index finger, although he was screaming due to the excruciating pain of losing a finger, he did not attempt to fight back. The same can not be said about his brother Hugo, who tried to run instead of facing punishment, and would later pay the price with his life.
After laying low for almost 4 years after escaping his jail, the hunger for adrenaline that can only be satisfied by stealing came back to him, and he is now ready to start over.
Items and Gear
Wears a black cloak lined with white and made out of fine cloth, but that is the only thing “fine” about his clothes. Under his cloak he is wearing a worn down leather vest that uses laces to tie it, and under that he is wearing a white cloth shirt with many holes on the arms and torn parts on the sleeves, he wears worn leather padding on his legs with many scratches on them, and under that torn pants made out of black cloth that are slightly too small for him. He keeps a small silver locket which was the last thing his brother gave to him before he died.
Weapons
Ferrimond does not enjoy fighting, but if he has to he will use two iron daggers that are barely worn due to not being used often. Even though he is labeled scrawny he is not afraid to resort to his fists if his daggers are not available as he is very flexible. (I cant think of anymore weapons a thief would be able to use.)
Positive Traits
Ferrimond is swift, and is known for being light on his feet. He is also stealthy which is a skill he developed to practicing thievery for most of his adolescent and teenage years. He is able to have a sense of humor and sarcasm even in the worst of times. “A thief does not kill” is the code he lives by, this means he rarely participates in physical altercations.
Negative Traits
Ferrimond is impulsive, he will act without thinking first which can cause some problems. He has a hard time trusting people due to his father leaving him. As a thief he has a history of lying which could cause strained ties between his peers. He does not trust others easily, and is considered introvert when it comes to being in social and public situations. Although his humor can be a good thing, sometimes it can make others hard to work with him. No matter how hard he tries, he can not give up stealing.
Other
Please PM me to let me know if you are still accepting, if that is the case I will send you my skype if I am accepted.
Rollback Post to RevisionRollBack
"We need free rare and dank memes for everyone in America" - Bernie Sanders
General Info Area
This is a Roleplaying server set in a fantasy world where dark forces plot to destroy everything, where heroes rise up from the rest to fight gods, and where hope is the last thing to cling on to.
In the country of Canaleth, the proud people of Morvan City survive through the most brutal of experiences. The people need heroes, and this here is a call out to anyone willing to pick up a blade and defend against the nefarious beasts and demons who wish to eradicate all life.
World of Canaleth RP is not your usual RP server. It had beginnings as far back as 2010, and now here we are hoping for fresh new adventurers to join in the fun. We do our best to make sure little gets in the way of RP. No need to scrounge for gear and food; we ensure you’re kitted out for fighting and exploring at all times. We’re focused on player interaction, deep stories, and meaningful choices.
While we are a serious roleplaying server, we’re a tight-knit group who enjoys having fun. Between the major story events, nothing beats kicking back in the local tavern and swapping stories over a frosty mug. We have joked, laughed, cried, fought, and survived. We travelled through the fiery depths of hell, traversed the warped land of the Spirit World, climbed craggy mountain trails, defended the city from hordes of invaders, and lived to tell the tale.
And we’re hoping for you to join so you can tell those tales as well.
We run our server on Saturday and Sunday from 12:00 pm to 3:00 pm Central Time. We have players in both the US and in Europe. You must be able to get on as much as possible; while we understand that we all have real-life responsibilities, skipping too many sessions is a problem. If scheduling is a problem, you can always talk to one of us about it.
Pretty Pictures Area
The Market Square. Where you can get anything from a violin to a pork-loin.
The battle-school. Where younglings go to become warriors.
Pavillion Docks. This is where the shady transactions happen.
Crummingham. Nothing really special here.
Stoneville Gate. The no-longer dead city raised by the necromancer.
More photos here: Imgur Album
Lore
Long ago, the world was given form by the Creator. The Creator molded three great beings into existence to keep watch over his creation. Notch, who was given control over the air and skies, Neth, who safeguarded both the living world and the afterlife, and Endar, who alone held custody over the End Realm. Three brothers for three realms. For eons, they existed in peace and harmony. But Neth was corrupted by a twisted mortal mind, driven into insanity. In an attempt to fight back against his brother, Endar created vicious beings to combat the unending hordes at Neth’s disposal. Unfortunately, Endar too succumbed to the madness of creation, leaving Notch as the sole caretaker of humanity.
The war waged on for millennia, scarring the landscape and killing millions. Each side had their own living weapons. Neth had his own son, the Demon Lord. Endar had the Ender Dragon, and Notch had the Chosen Spirit, an immortal soul handcrafted by Notch himself and empowered with his own might. Eventually, the forces of righteousness emerged triumphant. Endar’s body was broken and scattered across the world. Neth was defeated, and banished to the Underworld, never to be seen again for thousands of years.
Some time afterwards, Notch’s son, Merlin, took refuge in a small, unassuming island kingdom called Yeolde. One day, the people of Yeolde were forced to relocate to the mainland after their island home began to sink beneath the waves. Their journey brought them to the land they called Bavoria. They built a grand capital, Sorvius City, named after their ruler King Sorvius Bavor Forzen. The nation prospered. Bavorians spread across the land, making new homes for themselves and gathering together in villages. There was peace.
But it could not last forever. Freeing himself from his imprisonment, the Demon Lord himself erupted from the ground and laid waste to the village of Oranda. After much fighting, a group of heroes banished the Demon Lord back into the Nether, but he did not stay. Eventually, the Demon Lord once again erupted from his prison to wage war on Bavoria. The Demon Lord lead his armies in against the Bavorians time and time again. The Bavorians lost much in this conflict, culminating in the destruction of their capital city and the death of King Sorvius.
Seeing no other option, Prince Morvan Caneth Forzen, son of King Sorvius, led his people to safety across the sea, leaving the Demon Lord to claim Bavoria as his own personal demesne. This new land was named Canaleth, and its capital, Morvan City. However, their troubles were far from over. As if the trials and challenges of claiming a new land wasn’t enough, the Demon Lord discovered their new kingdom, and once again terrorized the Canalethians. Having gathered enough power, the Demon Lord managed to free his father, Neth, and their armies from imprisonment in the Nether.
This time, the Canalethians were prepared. One of their own had discovered his potential as the bearer of the Chosen Spirit. With this newfound power, the Canalethians fought back the armies of the Underworld, and slew the Demon Lord and his servants. Sensing an opportunity, Canaleth’s new band of heroes searched for ways to kill Neth himself. They found one in Jimony, Notch’s prodigal son, who had turned against his father during the war in favor of Endar. Jimony revealed to them that the only one to kill Neth is if a god or some other divine being expended their power and killed themselves. Seeking atonement, Jimony volunteered.
Canaleth’s heroes steeled themselves for the greatest fight of their entire lives. No longer would they sit in fear as demons and other unholy creatures tore their lands apart. Jimony opened a portal into the heart of the Nether, and the heroes went in. Scores of demons fell to the heroes as they carved a bloody path toward Neth himself. After a long and vicious battle, the heroes weakened Neth enough to allow Jimony to make the sacrifice when, seemingly from nowhere, Merlin appeared in front of them. Merlin ordered the heroes to flee, and sacrificed himself to destroy Neth.
Following Neth’s destruction came a period of celebration and reconstruction. Time passed, and life seemed somewhat normal, even with the occasional adventure here and there mixing things up. With the death of Neth, the only threat was Endar. He was less brutal and more scheming than the fiery god, and preferred to attack from hiding behind complex plans. A young man named Harlett was used as a puppet by him to infiltrate the city and let loose mayhem. Harlett was one of the Chosen Ones, and thus a powerful force to be reckoned with. However, the heroes prevailed in defeating Harlett and turned him to the side of good, making Endar lose a valuable pawn. Harlett swore to fight back against his old master, and for a time everything was calm in Canaleth.
However, during a Yuletide celebration, Endar struck from the shadows and assaulted the city with dozens of his minions. His careful planning paid off, as the festivities made everyone’s guards go down and many were wounded or killed. King Morvan himself was viciously attacked and permanently scarred.
Later, as the people were licking their wounds from the attacks, Morvan became reclusive. While normally a kind and just king, he now lashed out at the citizens and started instituting curfews and iron-fisted laws. After some time it became so much that a rebellion started, the First Civil War. Loyalists who believed Morvan was still a rightful ruler defended against the Korhal Rebellion, who wanted to out the tyrant. After a few short weeks of fighting, the heroes realized that Morvan’s scars were not just scars. He had been poisoned from Endar’s attack and was going mad. A final push was made by the rebels and they were able to heal Morvan back to his old self.
Unfortunately, Morvan was weakened severely. He could not rule effectively as he recuperated, and thus, after only a few days of getting back on the throne, a man named Fletcher usurped his position. He kidnapped Morvan and called himself the leader of the Free States, where no man would own anything and all would come together as one. While his ideals and rhetoric caught the attention of the poor and downtrodden, the heroes and much of the town were surprised by this sudden takeover and vowed to take Fletcher down. Thus, the Second Civil War begun.
Unlike the first Civil War, friendships and family ties were strained. Brothers would fight brothers and some of the heroes saw their own friends on the other side of barricades and shields as they fought in the streets. A small group was able to free Morvan and heal him until he was fit enough to walk and rule once more, and came back to the city. Unfortunately, things got worse. A massive fight had broken out and in the chaos, Fletcher’s right hand man, Raefaezel, was killed. His sister, Raelani, heard the news and was so stricken with grief that Endar corrupted her in her weakness and turned her into another tool of his will. The bloody fighting continued until finally the Loyalist rebels were victorious and the Free States abolished. Fletcher and the few left that supported him fled and were never seen again. Raelani was cured of her corruption but still felt great pains of her brother’s death.
Morvan was reinstated as king and the city rebuilt, albeit slowly. The fires were put out but the scars ran deep. Bodies were buried, and those torn apart by the rebellion found it hard to come back together.
Time passed, and the heroes grew weary. Jimony was weakened by Endar’s constant attacks, the city never truly healed from the one-two punches of the Civil Wars, and the constant threat of death loomed overhead. One by one, they parted ways, leaving to different lands to take their minds off things. Daniel and Kevin left to found Pellacia. Harlett helped Jimony begin an academy for mages. Loion went to find his old partner Lorenzo. Oliver and Raelani travelled to the ruined lands of Senforia to help Oliver clear his mind. Many of the others laid low, not wanting to shake up the world as they had before.
Time passed, as it always did.
Time passed, and soon the heroes felt the tug of adventure.
Time passed, and finally after almost two years, they made their way back to Canaleth to fill the tiny empty part of their heart. They needed to find the part that was missing, and found solace in the familiar lands of Canaleth once more.
Things had changed, of course. Some came back with fresh scars. Some came back with failed adventures, lost friends, or dangerous enemies. But they all came back, and things went back to normal.
At least, as normal as Canaleth can be.
It wasn’t long until a string of murders began, starting a month-long manhunt culminating in the capture of a dangerous assassin from Pellacia. The attacks woke the city, showing the glaring holes in its defenses and brought the people back together once more. The assassin was an agent of Endar, who had taken their vigilante-inspired ideals and corrupted them into a cold-blooded murderer. Eventually Jimony was able to calm her down and Pellacian officials took her back to where she came from.
Now most everyone was back, and some new faces as well. Herbert, a mustachioed man who sailed to Canaleth from Pellacia, won the hearts of the people with his gentlemanly attitude. A short while later, a girl named Ruine stumbled into town, chased by cruel warriors who still worshipped Neth, despite his death. A man named Elijah, scar-faced and strong-armed, also came to the city and became a new ally.
These heroes then helped an old friend, Dr Jack, who heard that his hometown was thriving… despite being wiped out by a plague long ago. They travelled to the town, Stoneville, and found the people were in a trance-like state -- not quite living, but certainly not dead. As well, the thriving populace was made of those who should be long dead. They eventually uncovered necromantic magic being used by the Baron of Stoneville to raise the people from the dead. The heroes fought vigorously and prevailed, although in the Baron’s death, Dr Jack absorbed the necromantic powers and now has this dark magic within him.
The heroes quickly turned their attention to Ruine, who needed help with her people. Despite the fact that Ruine’s people were Neth worshippers, the heroes knew that it was best to aid them for a greater good. They learned that dark magic was being used to resurrect Neth, and some of the villagers were being used as sacrifices. The heroes went to an overgrown ruin in the forest to hopefully find answers on how to stop this evil.
But they didn’t have time to rest and think about what to do. Loion and Oliver suddenly fell ill after being wounded in the ruins and having infected injuries. After a brief illness, both died. Their only hope of coming back was in Jack, whom Loion had angered greatly before his death. Their hands now lied in Jack’s, if he could be convinced to help Loion. Jack reluctantly agree, and he used his newfound powers to transport all the living heroes into a Spirit World, travelling through twisted and horrific hallucinations and dark memories to find them and bring them back. They found the two living in a paradise, where many other spirits were happy and living their un-life to the fullest. The heroes convinced both to leave the paradise and fought through a massive hellscape crawling with undead to open the exit back into the world of the living.
All of them returned and Oliver and Loion quickly recuperated from their brief stint in the Spirit World. However, there were many questions about this strange pseudo-afterlife and few answers. But there would be no time for questions as new adventures began to pop up…
Sometimes heroes just can’t catch a break.
Rules
DON’T be rude or disrespectful
DO be polite
DON’T Power/Meta Game
DO play fair
DON’T Alter or change other player’s belongings or build projects without permission.
DO ask for permission for things.
DO NOT give your character Magic powers.
And of course, while sounding cliched but still important:
DO have fun
Text Based Combat:
Mod List
As well as any required sub-mods (such as Player API, etc).
YES, you will have to install all of these mods to play.
YES, we are aware that we are running 1.7.10 and not 1.8 or 1.9.
NO, we will not update the server until all of the mods are up to date and we are ready.
NO, whining about it will not do anything.
If you are accepted, we will provide you with a download link to a modpack containing all the required mods. (You will still have to download Forge yourself).
We will also provide an optional resource pack containing textures and sounds to enhance your experience. It is not required to play but recommended you use it (esp. If you use vanilla textures!)
We will NOT provide download links, IP addresses, skype info, etc. until you are accepted!
Application Zone
NOTE: DISCORD IS REQUIRED. We cannot communicate with you without it. Everything we do gets planned VIA a Discord chat room everyone is in. While you don't have to post it on your application, you must at least message it to this account VIA a PM on MinecraftForums.
Out Of Character Stuff:
Minecraft Username - REQUIRED in order to let you on. Kinda obvious!
Age - NO LESS THAN 14 YEARS OLD. Swearing, drinking, violence, and some mature themes come into play. We don’t want you to get in trouble or be uncomfortable. This isn’t an R-rated movie level of bad stuff, but there has been blood, strong cursing, serious violence, liver-destroying amount of drinking, and a few innuendoes here and there. Ever played Dragon Age? Think of that level of maturity.
Why are you interested? - Anything stand out? Anything you’d love to do?
In Character Stuff:
Name
Whats their name? Plus any nicknames, and even if there’s a meaning behind it!
Gender
Male? Female? None of the above? All of the above? Whatever suits your fancy.
Age
Between 18 and 40. Any lower or higher might become difficult to play effectively.
Description
Physical description, and perhaps also social/mental things (like verbal tics, sayings, how they act or hold themselves in certain situations). There are only humans, no elves or dwarves or what-have-you. (The few characters that are exceptions are not the rule).
Profession
Soldier? Mercenary? Travelling merchant? Thief? Scout? Anything goes!
NOTE: Playing “Illegal” characters such as Bandits, Thieves, and other less-than-lawful people does NOT give you permission to ply your trade on other players! Respect their items and their privacy! Also remember that the law is still a thing, so if you get caught, be prepared to be wanted by the guards.
History
A brief summary of their past. Lore of a few of the countries are written above. Using it in your application in a well-written and sensible way will improve your chances of being accepted. If you don’t want to be a part of any existing country and prefer to be a wanderer, or hailing from a far-off village, that’s fine too. As long as it is an interesting backstory, that’s all that matters.
Items and Gear
Anything they carry around, like a lucky charm or a special necklace? What do their clothes look like? (Your in-game Minecraft skin should reflect this, as well as their physical description. No “Steves”!), Do they have anything on them that we should know of?
Weapons
This will have big implications on your character as well. A thief probably won’t have a giant mace, and a burly warrior might not carry a rapier. Remember that most people won’t have proficiencies in all weapons, probably just one to three. The more they’re good at, the less skilled they are at other things in general.
There are two combat situations: game combat, and RP combat. Game combat is just spamming left-mouse at various enemies like the zombies and skeletons we all eventually have to put down. Fairly simple.
RP combat is far more intricate. Almost every time you want to fight another player, you’ll do this combat style instead (some cases may vary, like if you’re fighting them in the arena). So instead of spamming your mouse button, you actually type out what you do.
Example (as if viewing the chat):
Bob: *Swings his sword at Joey’s arm*
Joey: *Blocks the blade, but stumbles back with the force*
This is a very in depth and intricate thing to talk about, too much for this simple description here. When pulled off right, it feels fantastic, but if done wrong, it can be unfair and mean. We rarely have RP combat situations, but the weapons you use will affect it.
Positive Traits
Anything good about your character? Do they have specific knowledge on a subject, or expertise in a certain profession? Are they loyal, honest, fast, agile, or anything else that could be considered “good” in most cases?
Negative Traits
Is the character held back by anything? A hurtful past? A mental or physical disability? Do they lie constantly, have addictions, or become reclusive? Anything that is potentially “bad” in most cases?
Other
Anything other that is important?
What we are looking for in an application at the bare minimum:
If we think your application is lacking in any or all of these points, we will deny your application. You can always edit it and retry as much as you want. If you have any questions about any part of applying, feel free to ask.
If you want a more in-depth guide on how to make your character, feel free to read this document. It's not required, but it can really help you make your application.
CanalethRP, Usagi_Shinobi, Loion, and SJunior are players on the server who will come on here to accept and reject applications and answer any questions you have.
FIRST!As one of the people who's happy to be on this server, we await any who are interested and willing to apply.
I should note that an understanding of English is required. We have users across the US and Europe but no matter what our first language is, we all use English. Proper spelling and grammar in your applications is 100% necessary or we will not consider you!
I am an active member of the World of Canaleth RP server and I also write stories and do drawing stuff on my art tumblr page here.
As one of oldest members still remaining on the server, I agree to the above.
We are not so strict that we wont excuse a few mistakes, hell I was a 13 year old danish kid when I started, I was absolute shite. But, if it's to the point of breaking immersion, we wont let you in. Capitalize your letters, dammit.
But hey! Hope we can have you come in here. We're looking for around 7 new players, as this is a tightly knit community. Don't be afraid to recommend a friend too! That usually just results in characters connected to each other, which we're absolutely fine with..
Accepted:
__________
Rejected: DaManWithDaAxe
Some things to work on with your app if you decide to try again.
- Your History was a tad short, and lacked detail. It could use a good bit more lines. More background to a character is always preferred rather than less.
- You did not write anything of your own in the items and Gear section.
- General application issues. Grammar and not removing the [/b codes.
Feel free to try again, keeping the above mentioned issues in mind, making the necessary changes to your application.
-SJ
Btw. I made my avatar Graphic, Do not steal. Or use without Meh permission.
is this server not 24/7? 0-0
No, its only for a set time on the weekends. The reasoning is to have a more personal experience with as many players at once. After all, there's very little to do outside of the sessions! There's no need for building or gathering resources at all, monsters don't spawn (its on Easy difficulty but the mobspawn rule is off), and besides, how can you "role play" if there's nobody to see or hear you?
Think of this server more like a game of Dungeons and Dragons with your friends. It can't be 24/7 if the rest of the part and the Dungeon Master are sleeping or going to work or to school. But when everyone is on for the hours of the session, we're guaranteed to have maximum attendance and the most possibilities for RP opportunities.
I am an active member of the World of Canaleth RP server and I also write stories and do drawing stuff on my art tumblr page here.
Yep! That's our whole shtick. Three hours, every saturday and sunday, with occasional overtime. The server is online 24/7 to allow people to build.
Interested?
-- Out Of Character Stuff --
Minecraft Username -
Karan_Sjet
Age -
22
Why are you interested? -
Started roleplaying off way back when on old school systems such as D&D 2, 3.5, and 5 in addition to Rogue Trader (Both the Classic and Fantasy Flight Games Version). Moved on from such after a few years and as the new editions came out, I myself settled in for the past few years with Call of Cthulhu, adamantly in love with the game and the genre, really is one of a kind. Otherwise I've had some experience on various chatroom organized roleplay and a few sessions on places like roll20, with larger groups along with the classic games run in gameshops. I do heartily relish trying new things, thus why I am here!
-- In Character Stuff --
Name
Amelia Magister
"Amelia the Harried"
Source: Stemming from the nature of her work on some regions of the world, she was in some cases, overburdened in her duty and quests. Whilst originally a taunting name by some town guard that saw her as a threat to the public peace, she adopted the name on the virtue that her deeds were received well by the common folk she aided.
Gender
Female
Age
29
Description
A human with lithe and well maintained frame eternally veiled, bears upon it a plethora of nicks and scars hailing from countless measures of blood expiation within her home's vale. She stands in with a willowy figure at roughly 5'11, her limbs lankly and taut with dense coiled muscle from ridged training and near constant workload. Her face is well framed, a bit gaunt without her proper facial wrappings, a pair of dull jade eyes, keen and sharp permit her watch the world about her, however it is noted that her right eye is somewhat faded and milky in appearance, betraying the presence of an old wound that nearly robbed her of her vision in said eye.
Profession
Hunter, however where many would track the natural beasts of the world for substanance, Amelia instead hunts greater quaries of the world, her goal and aim to bedevil objects and artifacts and users of darker origins, lest the horror that befell the lands sieze hold of them once more.
History
Drifting steadily from the folds of distant lands, Amelia's dour sense of humor and duty, bear from the estranged childhood and youth she did poses nearly three decades ago within a tiny cloistered vale, hidden away in a mountainous region of the world. In this estranged region it was almost ritual that the elder child of a apostates couple would bear brunt of the practice of attempting to obtain redemption for their parents and themselves. Being such the local abbey, requires that their first born be offered up as a expiation for their parents slights against the local sect. As such, being their first born, Amelia was offered up as blood payment for their transgressions, the tiny infant brought from her cradle unto the undercrofts of the abby, as she was raised in a sterile and detached climate within the church.
Drilled daily upon her platitudes and catechism, as she was brought up within the indoctrinating regime within the folds of the abbey and the parish. Lashes were earned for her failings, as the developing young lass mind bend and folded, warping to suit the military needs of the abbey itself. As proverbs say, the slave learns to love the lash, as it guides them forth, so too did Amelia. Whilst among the monks and zealots of her parish, she was trained rigorously in a myriad of arts and crafts, aiming to leave her well rounded and adjust to the life of a beast hunter and delver of darker places. Her natural wit and clout aiding her rapid ascension into the upper echelons of the cloistered coven, she however is eternally illusive when it comes to questions pertaining to her training or her coven.
As months turned over unto years and then to decades, her training only intensified as time marched onward, the young female, now firmly within her early thirties, having undergone rigorous trials and tribulations, was christened and sent forth in an attempt to bolster the defenders of the realm, acting as tribute from her estranged home parish to assist the the myriad of heros upon their quests. Being so, she set off for the wall and the region that lays beyond. Her task was closer to that of a relic hunter or crusader in the hunt for a sacred object. As her creaking cart drew her closer and closer towards her goal, she would grin in titillation, knowing soon her greatest trial lay before her in her quest to see to the future of the realm she swore to protect....
Items and Gear
Whilst on her road towards our present destination, she has attempted to move incognito thusly has garbed herself in thick traveling leathers and bound her scarred face with a heavy scarf. Atop her head rests a feathered and elongated tricorne from her native vale. The black stains leathers and cloaks she travel with are merely to connotate her as a roving pilgrim, much akin to a apostate in mourning. In addition to bearing her traveling attire, she does bear with her a tome of catechism and various rites.
Weapons
Her normal equipment choices would be hardy and well designed estoc and similar thrusting swords. Whilst she is trained to use other weapons, the focus and intent of her training was built upon the estoc as her primary thrusting sword, with a parrying dagger or some sort of handbow as her off-hand weapon.
Positive Traits
She was given rigorous and constant physical training to shape and hone her body to the peak of its physical conditioning within the confines of her own human mortality and frailty. Each training session leaving a new host of scars and scalding upon her flesh to steel her mind against what the sect feared as a coming storm. Whilst lacking in the ability and talent of the arcane, her instructors ensured that her physical flesh would be at its zenith, in the hope to counter act the potent power of the arcane.
In hand with her physical training, many of the local regions finer instructors came forth to assist in her training and to augment the knowledge of the local parish. As such she was brought up with a blade within her palm and drilled harshly to ensure that was as progressing in her trade as swiftly as one physically could. For nearly three decades she trained both in the field and off such, routinely plundering elaborate dungeons designed by the remote parish for testing of mettle, her talent with a bladecraft, made her a rising star within the covens ranks, eager to go forth to pursue her Hunt of the fouler things of this world.
Negative Traits
Like many that come from yonder distant vale, she bears many of the inbuilt dislikes and prejudices that come from folks that live their insular lives away from the greater whole of humanity . As such due to the oddity of her youth and its alienating facet, she in many ways functions extremely poorly within traditional or conventional society, thusly being her interactions with many common folk are clipped and precise, as she sorely lacks many of the more common social graces. As such she is more often then naught to be found either drinking heavily within a pub her social mask present, or within the cloistered inner areas of the local church fervently stooped in her rites and prayers.
In addition, her frame whilst well honed and highly specialized in the tasks she was raised and born to venture forth unto, she routinely can fall into overuse and strain of her body. Being such and due to the presence of old wounds that dot upon her frame, she is prone to re-injuring and over-straining her body when in hazardous situations.
Other
I do have skype, however I don't give it out on public channels, feel free to PM me here for my name.
Your application is astounding. You went significantly above what we expected of you, and it was fantastic. You showed excellent vocabulary and amazing literary skills. Accepted. PM me your Skype name and we can get you added.
Hot damn. We were talking about putting up an example application, but you just created the most detailed app I've seen in.. well, probably ever.
Kudos.
Out Of Character Stuff:
Minecraft Username - SpiritVelocity
Age - 21
Why are you interested? - I began as a forum role-player on GaiaOnline, involved in mainly high/low/urban fantasy storylines about 6 years ago. I moved onto PlaneShift for a year after my roleplaying guild on GaiaOnline became inactive (also following an attempt at reviving several storylines via GoogleDocs), then Guild Wars 2 for another two or so years soon afterward. I was introduced to Minecraft as a roleplaying medium, but admittedly, I never felt the need to join public roleplaying servers. Instead, I made the decision to try out roll20 and was involved in several DnD campaigns of varying success. I was once again re-introduced to Minecraft and decided to give this medium a proper try.
Hence for why this particular server? The weekend 'sessions' call me back to roll20 sessions, I rather like that. Although I am GMT+8 so I may or may not skip a couple of sesssion or so... But most importantly, just following a friend. <3
In Character Stuff:
Name
Petra Blyth. No nicknames except for extremely unflattering ones from her victims.
Gender
Female
Age
26
Description
Lightly tanned, lean and limber, Petra slips in and out of crowds and trouble with her slim form, a combination of both malnutrition during her growing years and the dextrous nature of her work. At the height of 5'6", she holds herself easily with a lazy air of confidence about her, often seen idly fiddling with the open collar of her (often than not) dust-covered beige coloured shirt that's two sizes too big on her and cut off at the shoulders. Likewise, her boots and vest, made out of a dark coloured and well-worn leather, are similarly covered in a layer of dust and grime, a testament to the amount of time she spends traveling and out on the open road. A leather belt, diagonally worn over her right shoulder, usually carries her gear and equipment along with a wider belt encircling her hips and keeping her pants, a dusky navy blue, firmly attached to its wearer. A scruffy looking scarf, obviously having seen better days, winds about the lower half of her face, obscuring the lopsided smirk frequently found there along with a small but deep vertical scar along her lips.
A more noticeable scar is found cresting the edge of her right temple and curving around to nearly touch the back of her head. The hair there has been shaved until peach fuzz remains, failing to hide the tender pink of the still-healing wound. As a result, her hair, straight, inky black like crows' feathers and more than likely covered in a layer of dust and traces of sweat, has been swept to the left, framing her forehead and face with thick bangs. Despite the horrendous wound, her bright hazel eyes glint with mischievousness and energy, seemingly impervious to the both literal and metaphorical blow life has dealt to her.
As for accessories, Petra has her forearms wrapped with cloth strips the same colour as her shirt, providing minor protection against cuts and scrapes. A better form of defence lies in her bracers, made out of durable leather and clasped firmly around her forearms. A black bell without the clasp, covered in strange runic symbols carved into the metal itself, hangs on a leather thong around her neck and remains hidden from the world. Also hidden in the folds of her scarf is a nondescript black snake about the length of her forearm, mildly venomous (bite only causes numbness and a local faint loss of sensation, completely non-fatal unless you are a mouse or something along that size) and lethargically tame.
Petra is by no means an apex hunter, but her mannerisms bring to mind a lazy predator, lounging about in contentment before a sudden surge of energy bursts from her. Vivacious and spirited at times, Petra somehow finds the energy inside of her to walk with a light spring in her step when things go her way. Cheerful and ready to greet strangers with the barest tips of a grin peeking from her scarf, Petra most definitely appears to be a 'glass is half-full' sort of person. This is particularly true when the ale runs thick and the fire roars high in the taverns. Generous with her possessions when she has an excess, she enjoys making merry and forgetting the problems of the world by staring up into the bottom of a tankard.
Hedonistic yet possessing no small degree of control, she is powered by greed along with a healthy dose of both envy and jealousy. Having been brought up in a relatively poor background, she thirsts for wealth in its many forms, wanting the comfort of both material and immaterial possessions. Her end goal in life is to be surrounded by objects and people that are hers. Small wonder why she leapt up at the opportunity to travel to Canaleth from her ruined home of Senforia to seek her fortune there. Through strength or cunning, it doesn't matter how she obtained her possessions as long as she has them at the end of the day. Whether by flashing blade or silver tongue, Petra isn't above playing dirty, hitting below the belt and deliberately misguiding with her words in order to achieve her goals. Needless to say, she treats her possessions well, often seen sharpening her blades diligently and oiling her leathers. To those who she considers useful, she tends to them like they are the best of friends, patting them on the back with one hand while holding a dagger with the other.
Normally soft-spoken with an playful lilt in her voice, Petra can alternate between mischievous croons to words sharp enough to cut. She has a bit of a temper in her, made worse in stressful situations and ironically mellowed out by the soothing burn of alcohol down her throat.
Profession
Mercenary by name, thief by trade.
History
Senforia was a far cry from what it had used to be, but her village, cradled in thick swaths of forests all around it, was called home, eking a laborious life from the snowy landscape around it. A leatherworker with the last name of Blyth and his wife had five children in total - Petra was the second youngest. She had a relatively carefree childhood despite her poor background, full of exploration and discovery. At such a tender age, she didn't understood want or need. Petra never did like returning to her family after the sun set, feeling that she was always overshadowed by all her other siblings who had something 'worthwhile' to contribute to the family. To her, the hunter's lodge was more of a home then the house that she was born and raised in.
Time passed and she grew from pudgy child to lanky teen. She continued to learn what she could from the forest and the hunter's lodge, shutting out her parent's disapproving words and glances. They wanted her to focus on home and hearth, not knowing that she had an unquenchable thirst for the unknown.
Yet more time passed and flesh began to fill in her lanky frame, maturing her into an able young adult, quick with her tongue as well as her blade. Her most prized possession at that time was a bell made out of black metal with strange carvings on the side - it was a good luck charm, a friend of hers had said, having brought it several years ago from a wandering merchant who regularly brings goods and trinkets from other areas. Rumour has it that the bell was originally the necklace of a great weaver of magic, but with no one to prove or disprove it, it was merely just a strange amulet.
As siblings are wont to do, a fight broke out over Petra's beloved necklace and in the ensuing scuffle, Tiberius, rugged and stout from the time spent working the chilly fields, broke the clasp with little effort and cowed his victory at having taken away his sister's source of good luck. Petra took his life moments later, eyes blinded by red fury as well as red life-blood as it erupted from the gaping gash wound across his throat. It was chaos after that; it felt like the Blyth household was reenacting the Civil Wars of Canaleth although they were far from the city of Morvan. Having now fully understood exactly what she had done, Petra sought a way to escape as her siblings and parents attempted to permanently subdue her. They were fuelled by anger but fear made her faster. Desperation led her to the front window and without much ceremony, she bodily flung herself out, hit the ground on the balls of her feet and took off in a near dead sprint, ignoring the searing pain erupting from the right side of her head.
The snowy forest welcomed her running figure with open arms, letting her duck and weave through the twisting paths and gnarled branches, but her town had nothing left for her. It was time to move on.
Merely several days after turning twenty-two, she found herself with nothing but the clothes on her back and the hunting gear she was carrying with her. She plodded on, threading through the forest towards a town - a village or city, even - where they won't know her. Petra (literally) picked up her steadfast travelling companion during her journey to such a place, naming the then tiny black snake Blasius. Taking care of something else other than herself kept her sane until she managed to finally reach civilization, feeding off the land and putting close to twenty years of experience surviving in the forest to good use. She finally arrived in an unfamiliar town, name completely unknown to her. Petra knew nothing about the town save for the fact that it was warm. Warmer than she was expecting.
Just as she resigned herself to this farce of a lifestyle, a merchant hailing from Morvan City came to peddle his wares. The stories he wove and the items he sold pulled at Petra's greed and in that instant, her mind was made up. Morvan City await
Items and Gear (in a list format for easy reading)
- Black bell necklace, hung around her neck and is never taken off.
- Her leather armour, cared for daily and rubbed down every once in a while.
- Survival kit that includes: twine, flint and tinder, fishing hooks, needle and thread, whetstone, soft cloth, small jar of leather-wax.
- Basic first-aid pouch that includes: clean linen (80% of the pouch consists of this), small jars of herbal poultice
Weapons
Petra owns a trio of baselards, cutting daggers that are almost as sharp as her tongue. Two hang from the belt around her waist and the other is strapped to her right calf. She also has half a dozen throwing knives on various parts of her body. While she would much prefer to have a blade in hand, she is no slouch at hand-to-hand and prefers to knock her opponent off balance with fast footwork.
Positive Traits
If it can bleed, Petra can find a way to make it lose blood. Quickly. She is sure-footed and the snowy domain where she grew up in ensured that she knows how to handle herself in icy terrain. She is an able hunter, in the sense that she can vaguely track where her prey's movements and create an ambush for them. Her fingers are quick and dexterous, working through knots and cards quickly. She knows how to take care of equipment, sharpening her own blades and repairing her own leather trappings. Although hard to earn her trust, if she finds you useful to keep around, you will find no quicker blade (or several) to come to your rescue than hers.
Negative Traits
Weeeeell, she did kill her own brother in fit of rage. Needless to say, Petra has a bit of a temper issue, no matter how much she tries to hide it. Shunned by her family and, although she won't admit it, disgusted by herself, she finds it hard to trust others even though she does her best to have others trust her. Petra will also lie, cheat and steal to get her way (and most definitely hit below the belt in a fight) and there are comments that her tongue might just be sharper than her blades. The scar on the right side of her head aches every now and then, especially when the weather turns bad.
Other
I have Skype by the same name as my Minecraft Account. Got to admit I don't usually get on though, sorry!
Out Of Character Stuff:
Minecraft Username - SpiritVelocity
Age - 21
Why are you interested? - I began as a forum role-player on GaiaOnline, involved in mainly high/low/urban fantasy storylines about 6 years ago. I moved onto PlaneShift for a year after my roleplaying guild on GaiaOnline became inactive (also following an attempt at reviving several storylines via GoogleDocs), then Guild Wars 2 for another two or so years soon afterward. I was introduced to Minecraft as a roleplaying medium, but admittedly, I never felt the need to join public roleplaying servers. Instead, I made the decision to try out roll20 and was involved in several DnD campaigns of varying success. I was once again re-introduced to Minecraft and decided to give this medium a proper try.
Hence for why this particular server? The weekend 'sessions' call me back to roll20 sessions, I rather like that. Although I am GMT+8 so I may or may not skip a couple of sesssion or so... But most importantly, just following a friend. <3
In Character Stuff:
Name
Petra Blyth. No nicknames except for extremely unflattering ones from her victims.
Gender
Female
Age
26
Description
Lightly tanned, lean and limber, Petra slips in and out of crowds and trouble with her slim form, a combination of both malnutrition during her growing years and the dextrous nature of her work. At the height of 5'6", she holds herself easily with a lazy air of confidence about her, often seen idly fiddling with the open collar of her (often than not) dust-covered beige coloured shirt that's two sizes too big on her and cut off at the shoulders. Likewise, her boots and vest, made out of a dark coloured and well-worn leather, are similarly covered in a layer of dust and grime, a testament to the amount of time she spends traveling and out on the open road. A leather belt, diagonally worn over her right shoulder, usually carries her gear and equipment along with a wider belt encircling her hips and keeping her pants, a dusky navy blue, firmly attached to its wearer. A scruffy looking scarf, obviously having seen better days, winds about the lower half of her face, obscuring the lopsided smirk frequently found there along with a small but deep vertical scar along her lips.
A more noticeable scar is found cresting the edge of her right temple and curving around to nearly touch the back of her head. The hair there has been shaved until peach fuzz remains, failing to hide the tender pink of the still-healing wound. As a result, her hair, straight, inky black like crows' feathers and more than likely covered in a layer of dust and traces of sweat, has been swept to the left, framing her forehead and face with thick bangs. Despite the horrendous wound, her bright hazel eyes glint with mischievousness and energy, seemingly impervious to the both literal and metaphorical blow life has dealt to her.
As for accessories, Petra has her forearms wrapped with cloth strips the same colour as her shirt, providing minor protection against cuts and scrapes. A better form of defence lies in her bracers, made out of durable leather and clasped firmly around her forearms. A black bell without the clasp, covered in strange runic symbols carved into the metal itself, hangs on a leather thong around her neck and remains hidden from the world. Also hidden in the folds of her scarf is a nondescript black snake about the length of her forearm, mildly venomous (bite only causes numbness and a local faint loss of sensation, completely non-fatal unless you are a mouse or something along that size) and lethargically tame.
Petra is by no means an apex hunter, but her mannerisms bring to mind a lazy predator, lounging about in contentment before a sudden surge of energy bursts from her. Vivacious and spirited at times, Petra somehow finds the energy inside of her to walk with a light spring in her step when things go her way. Cheerful and ready to greet strangers with the barest tips of a grin peeking from her scarf, Petra most definitely appears to be a 'glass is half-full' sort of person. This is particularly true when the ale runs thick and the fire roars high in the taverns. Generous with her possessions when she has an excess, she enjoys making merry and forgetting the problems of the world by staring up into the bottom of a tankard.
Hedonistic yet possessing no small degree of control, she is powered by greed along with a healthy dose of both envy and jealousy. Having been brought up in a relatively poor background, she thirsts for wealth in its many forms, wanting the comfort of both material and immaterial possessions. Her end goal in life is to be surrounded by objects and people that are hers. Small wonder why she leapt up at the opportunity to travel to Canaleth from her ruined home of Senforia to seek her fortune there. Through strength or cunning, it doesn't matter how she obtained her possessions as long as she has them at the end of the day. Whether by flashing blade or silver tongue, Petra isn't above playing dirty, hitting below the belt and deliberately misguiding with her words in order to achieve her goals. Needless to say, she treats her possessions well, often seen sharpening her blades diligently and oiling her leathers. To those who she considers useful, she tends to them like they are the best of friends, patting them on the back with one hand while holding a dagger with the other.
Normally soft-spoken with an playful lilt in her voice, Petra can alternate between mischievous croons to words sharp enough to cut. She has a bit of a temper in her, made worse in stressful situations and ironically mellowed out by the soothing burn of alcohol down her throat.
Profession
Mercenary by name, thief by trade.
History
Senforia was a far cry from what it had used to be, but her village, cradled in thick swaths of forests all around it, was called home, eking a laborious life from the snowy landscape around it. A leatherworker with the last name of Blyth and his wife had five children in total - Petra was the second youngest. She had a relatively carefree childhood despite her poor background, full of exploration and discovery. At such a tender age, she didn't understood want or need. Petra never did like returning to her family after the sun set, feeling that she was always overshadowed by all her other siblings who had something 'worthwhile' to contribute to the family. To her, the hunter's lodge was more of a home then the house that she was born and raised in.
Time passed and she grew from pudgy child to lanky teen. She continued to learn what she could from the forest and the hunter's lodge, shutting out her parent's disapproving words and glances. They wanted her to focus on home and hearth, not knowing that she had an unquenchable thirst for the unknown.
Yet more time passed and flesh began to fill in her lanky frame, maturing her into an able young adult, quick with her tongue as well as her blade. Her most prized possession at that time was a bell made out of black metal with strange carvings on the side - it was a good luck charm, a friend of hers had said, having brought it several years ago from a wandering merchant who regularly brings goods and trinkets from other areas. Rumour has it that the bell was originally the necklace of a great weaver of magic, but with no one to prove or disprove it, it was merely just a strange amulet.
As siblings are wont to do, a fight broke out over Petra's beloved necklace and in the ensuing scuffle, Tiberius, rugged and stout from the time spent working the chilly fields, broke the clasp with little effort and cowed his victory at having taken away his sister's source of good luck. Petra took his life moments later, eyes blinded by red fury as well as red life-blood as it erupted from the gaping gash wound across his throat. It was chaos after that; it felt like the Blyth household was reenacting the Civil Wars of Canaleth although they were far from the city of Morvan. Having now fully understood exactly what she had done, Petra sought a way to escape as her siblings and parents attempted to permanently subdue her. They were fuelled by anger but fear made her faster. Desperation led her to the front window and without much ceremony, she bodily flung herself out, hit the ground on the balls of her feet and took off in a near dead sprint, ignoring the searing pain erupting from the right side of her head.
The snowy forest welcomed her running figure with open arms, letting her duck and weave through the twisting paths and gnarled branches, but her town had nothing left for her. It was time to move on.
Merely several days after turning twenty-two, she found herself with nothing but the clothes on her back and the hunting gear she was carrying with her. She plodded on, threading through the forest towards a town - a village or city, even - where they won't know her. Petra (literally) picked up her steadfast travelling companion during her journey to such a place, naming the then tiny black snake Blasius. Taking care of something else other than herself kept her sane until she managed to finally reach civilization, feeding off the land and putting close to twenty years of experience surviving in the forest to good use. She finally arrived in an unfamiliar town, name completely unknown to her. Petra knew nothing about the town save for the fact that it was warm. Warmer than she was expecting.
Just as she resigned herself to this farce of a lifestyle, a merchant hailing from Morvan City came to peddle his wares. The stories he wove and the items he sold pulled at Petra's greed and in that instant, her mind was made up. Morvan City await
Items and Gear (in a list format for easy reading)
- Black bell necklace, hung around her neck and is never taken off.
- Her leather armour, cared for daily and rubbed down every once in a while.
- Survival kit that includes: twine, flint and tinder, fishing hooks, needle and thread, whetstone, soft cloth, small jar of leather-wax.
- Basic first-aid pouch that includes: clean linen (80% of the pouch consists of this), small jars of herbal poultice
Weapons
Petra owns a trio of baselards, cutting daggers that are almost as sharp as her tongue. Two hang from the belt around her waist and the other is strapped to her right calf. She also has half a dozen throwing knives on various parts of her body. While she would much prefer to have a blade in hand, she is no slouch at hand-to-hand and prefers to knock her opponent off balance with fast footwork.
Positive Traits
If it can bleed, Petra can find a way to make it lose blood. Quickly. She is sure-footed and the snowy domain where she grew up in ensured that she knows how to handle herself in icy terrain. She is an able hunter, in the sense that she can vaguely track where her prey's movements and create an ambush for them. Her fingers are quick and dexterous, working through knots and cards quickly. She knows how to take care of equipment, sharpening her own blades and repairing her own leather trappings. Although hard to earn her trust, if she finds you useful to keep around, you will find no quicker blade (or several) to come to your rescue than hers.
Negative Traits
Weeeeell, she did kill her own brother in fit of rage. Needless to say, Petra has a bit of a temper issue, no matter how much she tries to hide it. Shunned by her family and, although she won't admit it, disgusted by herself, she finds it hard to trust others even though she does her best to have others trust her. Petra will also lie, cheat and steal to get her way (and most definitely hit below the belt in a fight) and there are comments that her tongue might just be sharper than her blades. The scar on the right side of her head aches every now and then, especially when the weather turns bad.
Other
I have Skype by the same name as my Minecraft Account. Got to admit I don't usually get on though, sorry!
thanks for informing me of the server more! sad thing is, I won't be joining. those times are very hard for me to get aside on weekends. So it would be useless for me to join sadly.
Well, we only RP on weekends. That's kinda the point.
I know, and i'm kindly informing you I am extremely busy on weekends... sadly so I cannot join.
Ooh, I misread your last post, my bad. That sucks! Thank you for showing interest though.
of course! I hope you and all your players have a lovely time! goooooodluck!
Out Of Character Stuff:
Minecraft Username - danny4rest
Age - 17
Why are you interested? - I love roleplaying servers but the ones i frequent have fallen into disrepair or worse, OOC, so now i hope that this server will replace them and live up to my expectations
In Character Stuff:
Name[/b]
Edwin Solas
Gender[/b]
Male
Age[/b]
25
Description[/b]
A man of average build with brown hair and green eyes, he wears a leather tunic with green cloth pants and black riding boots and a leather cloth mask that he pulls up over his mouth. He is rarely relaxed and tends to be tense even during peaceful times, as if he is waiting for something bad to happen. He also has a habit of staring off into space at times as if he is staring at something in the distance that only he can see.
Profession[/b]
Former Scout, now Wanderer
History[/b]
Edwin hailed from a distant land known as Morn. Morn was a land of canyons and plains that hosted many unknown wilds. Edwin was from a kingdom in Morn known as Sollar, a peaceful kingdom that dedicated its time to uncovering the secrets of Morn. Edwin was one of the ones responsible for exploration, a noble scout of the land along with his brother Silas. Edwin and Silas both entered into the scouts at 18 and 20 respectively in order to see new and exciting site in the world. They were the best of the best known for exploring the deepest canyons, the darkest caves, and the tallest mountains, there was nothing the two could not face so long as they stuck together. That was the case until one day they found an ancient ruin, one of the oldest they had found, that seemed to be a form of temple. The temple was fancy, with gems and detailing that would cost a lifetime of work, and in the center lay a large altar build of some odd type of stone with gems set into the top edge of it. Edwin looked closely at the odd altar and noticed that some of the gems had been pried out and tossed aside. Quickly gathering up the gems he examined the holders and began to replace them.
"Edwin, i don't like the looks of this, i think something bad happened here..." Silas said looking around the altar "look at this marking, it doesn't match anything i have ever seen, maybe we should just mark this place on the map and return to Sollar..."
"Come on Silas, where's your sense of adventure!" Edwin exclaimed excitedly "THis is a one of a kind find, an opportunity to finally discover who once dwelt in these ruins. Do you really want to hand this off to those foolish Loremasters, they will just scoot around and declare this off limits."
"And i bet they would have reason to. The loremasters have never steered us wrong before and neither has my gut, and my gut says that we should leave."
"This is a once in a lifetime opportunity, one we will never see again. Leave if you want, but i will go through with this." Edwin turns and inserts the final gem into its spot on the altar. The room grows dark as the altar is filled with a black ooze and the temple shakes.
"Run!" Silas shouts as he grabs Edwin by the arm and drags him out of the temple. The sky fills with black clouds as the brothers mount their horses and ride fast as the wind for the city.
"We need to warn them" Silas shouts over the wind "I don't know what we unleashed but we must assume it's not good"
However when they reached the gates of their home they found it in flames, horrifying creatures do battle witht he city guards in the streets as panicked civillians run in an attempt to escape the carnage. The guards were being ripped apart by the nightmarish beasts lit only by the orange flames. Silas lept from his horse and pulled Edwin along until they reached their home at the edge of the city.
"Under the bed" Silas told Edwin gentally pushing him towards the bedroom "Hide there, i will stop these beasts from getting to you."
"No." Edwin cried tears rolling down his face "this is all my fault i have to help, i can't let you go alone"
"Stop, Edwin" Silas calmly said "Don't worry, I will be right back I promise, but if you are out there i won't be able to focus on the battle. Please brother, i can't lose you now." Edwin was still in tears but he nodded his head and watched his big brother walk out the door. He crawled under the bed and placed his face against the cold stone floor as the sounds of battle raged on. he laid there for hours and hours, until the sounds of battle gave way to the gentle pounding of rain. Edwin pulled himself out from under the bed and ran out the door. There he saw the aftermath of the battle. The creatures were gone leaving the bodies of guardsmen and civilians out in the cold rain. the buildings were nothing more than smoldering wreckage and crumbling ruins as the last ember of the fire were extinguished by the rain Edwin came to his senses.
"Silas is out there" He thought in a panic "I Have to find him"
"Silas! Silas! Where are you?" Edwin yelled as he ran through the wreckage of his hometown. He called out as he passed the bakery where Jeffrey would give fresh bread to excited young urchins, now a tomb for Jeff and his wife Martha. He called as he passed the tavern where he and Silas would listen to old tales of monsters and heroes from old man Gibbs, now a burnt out building that fell when the barrels of mead caught fire. Finally, Edwin arrived at the scout tower, where he and Silas trained, ate, and laughed with their fellow scouts. The tower collapsed backwards toward the keep from the center. The tower was the site of the final stand of the kingdom and this was shown clearly. The golden armor of the king lay slumped under a piece of rumble, the silver armored figures of the knights lay surrounding their king, where they fought to the final breath for their liegelord. The scouts where on the right of the knights, dressed in their simple leathers and hoods, with their signature knives and bows all of them scattered and dead. And at the top of the bloodstained stairs lay the figure of a scout his hood down coughing slightly as he in vain trys to stop the flow of blood from where his right arm used to be. Edwin ran up the stairs, scrambling over bodies untill he reached the one armed scout as the scout weakly raised his head.
"Edwin....." Silas said weakly as he lay in a pool of his own blood "S-Sorry i.. I couldn't keep my promise..."
"Silas... no, its going to be all right. Don't go..." Edwin sobbed clutching Silas's remaining hand "We can fix this"
Silas just smiled weakly looking up at his younger brother through tired eyes "I know that's not true, Edwin. It l-looks like it's my turn to go. Stay strong baby brother.... i'm gonna go ahead, see whats on the other side. Don't worry, I will be back soon..." Silas says as he slumps back and closes his eyes.
"Brother?" Edwin said softly shaking Silas. "brother?" Edwin softly says before letting go of Silas's body. As Silas's body laid with its back against the wall of the tower
Edwin made his way out of the kingdom. He stepped out of the gate and stared off as the rain clears and the sun rises. He walks away, leaving behind the only home he ever knew. Creating a small dinghy he loaded with food and water he set off, to find a new home, and to escape his past.
Items and Gear[/b]
He has an old coin that he keeps in his pocket from his first ruin exploration with Silas. He wears a simple leather tunic with a brown cloth mask that he keeps pulled up over his mouth, he also wears green cloth pants and black boots.
Weapons[/b]
An intricately carved bow with depictions of wolves and a hunting knife with a symbol of a wolves head etched into the cross-guard
Positive Traits[/b]
He is fast and agile from years of dodging traps and tends to be very honest due to not having anything to lose. While he has difficulty becoming used to people once he is befriended he is extremely loyal.
Negative Traits[/b]
He has difficulty with people due to losing his brother and also will display hostility towards followers of Endar due to a temple to Endar being the cause of all his woes. He also sometimes stares off into one spot due to psychological trauma from his brothers passing. He tends to be reclusive and afraid of connecting and caring about people or things.
Other[/b]
I'm sorry for the backstories poor quality, of all the roleplay things i still haven't got the hang of writing backstories.Also, while i do have a skype, i dislike using my microphone and i would prefer to not give out my skype username, but i will if it is absolutely required.
Hey Danny!
Your application looks solid! Don't worry, an intricate background is not 100% necessary. It's preferred, sure, but as long as you have an idea of your character down, then we can't see an issue with letting you in. Disliking using a microphone is absolutely fine, but Skype is required as we use our chatgroup for pretty much everything.
So yeah! PM one of the people that have been accepting people with your Skype username and everything should be good.
PS. Capitalize those i's.
Out Of Character Stuff:
Minecraft Username - _ImYourDad_ (Not really though ;).)
Age - 15 and I am completely comfortable with those types of things.
Why are you interested? - I had stopped roleplaying a couple years ago, and now I have motivation to begin role playing again. I also love fantasy, so I feel that this would be perfect for me.
In Character Stuff:
Name
Farrimond Smith
Gender
Male
Age
21
Description
A skinny young man with bright blue eyes, dirty blonde hair, and only a bit of stubble on his chin and above his lips. Although he is referred to as a scrawny young man, his height does not fail to intimidate as he stands at roughly 6'1. He has an index and middle finger missing from his left hand due to an accident. He stutters more than the average person, but he has had this social quirk ever since he was a child, he is not sure if it is caused by trauma or if he was simply born with it.
Profession
A thief, and a good one I might and a good one I might add. As a child was forced to steal to survive, as his family was poor and fell victim to the multiple civil wars that had broken out in Canaleth. Now Farrimond just steals for the thrill, and due to his need for adrenaline he has an expensive taste.
History
Born in Canaleth, Farrimond grew up poor, dirt poor, in fact all he can remember in his childhood was not the luxurious colorful houses the privileged middle-class citizens of Canaleth had, but instead the bland wooden shelter that his father Thom, brother Hugo, and his ill mother Adelysia, called their "home" and the dull dirt floors in which, unfortunately, his family used as a bed. Sadly, his family was torn apart into two separate sides due to the second civil war, Adelysia at the time believed that Fletcher had the ability to help their families economic situation to the point where they would not have to steal for their next meal, and that she would finally be able to get the help she needed to treat for her unknown illness. Thom believed that King Morvan would do the same, we would just have to give it time, meanwhile he and Hugo remained in the middle of the fighting due to being early teenagers they were not able to choose sides. These political differences caused horrible fights between his parents, and while the battlecries of the civil war raged on, Adelysia died tragically. This caused Thom to go into a pit of depression and regret, which would eventually push him to leave his two children behind in hopes to get rid of his pain.The adolescent brothers Farrimond and Hugo, shocked by the sudden abandonment by their father decided to leave the wooden shack they called home in an attempt to start a new chapter in their life.
The teenage brothers Farrimond roamed the damaged slums and streets of Canaleth stealing scraps of food, and the occasional fruit. As time passed they began to enjoy stealing, the risk-reward factor got them excited and hunting for more, it distracted them from the trauma that the second civil war had bestowed upon them, and they felt that the middle-class citizens did not deserve to have luxuries such as jewelry or full meals. This type of thought process caused them to abandon the small thrill of stealing petty jewelry and street vendor foods, and instead steal from political officials and the upper class to feed their hunger for adrenaline, they were on a streak of good luck and the brothers were finally happy, but this would soon change. As the brothers attempted to steal from a popular tavern near the gates of Canaleth, Ferrimand was caught by the guards. As payment for the mischief that Farrimond participated in the guards immediately cut off his index finger, although he was screaming due to the excruciating pain of losing a finger, he did not attempt to fight back. The same can not be said about his brother Hugo, who tried to run instead of facing punishment, and would later pay the price with his life.
After laying low for almost 4 years after escaping his jail, the hunger for adrenaline that can only be satisfied by stealing came back to him, and he is now ready to start over.
Items and Gear
Wears a black cloak lined with white and made out of fine cloth, but that is the only thing “fine” about his clothes. Under his cloak he is wearing a worn down leather vest that uses laces to tie it, and under that he is wearing a white cloth shirt with many holes on the arms and torn parts on the sleeves, he wears worn leather padding on his legs with many scratches on them, and under that torn pants made out of black cloth that are slightly too small for him. He keeps a small silver locket which was the last thing his brother gave to him before he died.
Weapons
Ferrimond does not enjoy fighting, but if he has to he will use two iron daggers that are barely worn due to not being used often. Even though he is labeled scrawny he is not afraid to resort to his fists if his daggers are not available as he is very flexible. (I cant think of anymore weapons a thief would be able to use.)
Positive Traits
Ferrimond is swift, and is known for being light on his feet. He is also stealthy which is a skill he developed to practicing thievery for most of his adolescent and teenage years. He is able to have a sense of humor and sarcasm even in the worst of times. “A thief does not kill” is the code he lives by, this means he rarely participates in physical altercations.
Negative Traits
Ferrimond is impulsive, he will act without thinking first which can cause some problems. He has a hard time trusting people due to his father leaving him. As a thief he has a history of lying which could cause strained ties between his peers. He does not trust others easily, and is considered introvert when it comes to being in social and public situations. Although his humor can be a good thing, sometimes it can make others hard to work with him. No matter how hard he tries, he can not give up stealing.
Other
Please PM me to let me know if you are still accepting, if that is the case I will send you my skype if I am accepted.
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