Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): OtakuAnonymous
Have you read and agreed to both the rules and the lore of the server?: Yep! I have red and understood both.
What is the definition of “Powergaming”?: Powergaming is the process of forcing your actions upon another entity, be it in an event, or another player, not fun at all. I'll indicate here, instead of saying 'attempts', I generally say, 'goes to', just so if there's any confusion it's easily resolved prior.
What is the definition of “Metagaming”?: Metagaming is the process of using OOC information IC, or the opposite in this particular definition. For example, running to an event without ICly knowing it's happening.
What is the definition of “Roleplay”?: Roleplay has the definition in the word essentially, it's playing a role of a character other than yourself, sort of like a simulation you could say.
Who can use flymod, X-ray and other such clientsided mods?: Nobody.
When are you allowed to cause the death of another character?: You cannot force it upon them, but you may be a factor in them allowing their characters to die.
When are you allowed to speak out of character?: Only when necessary, otherwise keep it IC.
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): Yes, I have a minimum of four years of experience, 3/4ths of that spent in Minecraft roleplay since the beginning of the Beta phase, and the rest on games like ESO, Garry's Mod (HL2RP), etc.
Character Information
Name: Taomahnus Iscariot
Age: 33
Race: Drow
Physical description: Taomahnus Iscariot stands at a sturdy 6'2. His skin is a mundane ashen gray, covering his entire body. Starting at the top, and moving downwards; Taominkydinkydoo's hair is loosely fallen, and generally not styled, careful not to be confused with unclean, because on the contrary, his hygiene is decent for the technology available at the time. White in color, it's generally parted away from his eyes manually at most times, and if necessary, a makeshift clip is attached to keep it off to the side. His ears stick out horizontally from the sides of his head to a sharp point, being particularly wide, rather than most elven ears tracing the sides of the head upwards. Tao's eyes are a particularly dull tone of red, and his nose is particularly average, not having any sort of curve, just a firm line tracing from the eyeline to about an inch about his mouth. His lips are also rather average, neither full or thin in nature, properly portraying his masculinity, obviously. As for his build, Taomahnus is a particularly strong individual, having a background such as his warrants such a form. While he isn't a bodybuilder, he's built tough, agile and aware in order to survive within the Wilderness. As for clothing, Taomahnus wears a black tunic with very few actual designs on it, just a mundane color with a few tears here and there, signifying the age of the clothing, with a cowl over his shoulders, generally keeping the hood down unless needed for rain and the like. A utility belt, fitted with various small bags for items is along his waist, holding a pair of loose brown cloth pants up as well. As for feet, Taomahnus currently is barefoot, with the wilderness quickly wearing down any sort of footwear unless it's proper, his feet have become quite callused and resistant to rough ground. His hands are also quite a fraction softer, but are still built to handle rough terrain, and surfaces, however they have been fitted with very novice black cloth gloves.
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like): Taomahnus Iscariot, child of Aeyrkaidon and Aypheros Iscariot is a native inhabitant of Horizon. Born among the tense stitch-work of savage clans, his family resided in a rather simple cave. While it was nothing spectacular, he was the first generation of Drow to be born in such a desolate location, his parents being unlucky in their homeland, and being forced out be locals, noted as monstrous abominations, seemingly one of the more 'racist' for lack of better words, settlements. Therefore, while Taomahnus saw what he was given as normal life, his family had a much different view of it, and usually they were laced with depression, and mourned for what they once had. Regardless of the hindrance however, his parents raised him with the strongest breed of tenacity, and adapted to their environment, making sure he was well fed, and hydrated, it wasn't long after he was able to leave the cave on his own that his parents began to have him help them. Once again, while his parents were by far more experienced and skilled, Taomahnus had a more natural flow, even given the region they were in, being raised there made a much greater difference compared to his parents more pampered life beforehand, however he was too young to really realize this currently, being about 10 at the time. However there was an inevitable reality they had to face living in Horizon, the Savages that shared the territory with them.
They had avoided getting in contact with any of them, minding their own business, but with so many of the tribes in the area, and being raised an entire 30 years, there was no doubting they'd have run-ins with tribes, and so was the case when Taomahnus was 17, a full seven years later. At this point he had started to think on his own, and given his upbringing and teachings from parents that came from more educated lands, he had a lot of particularly deep thoughts. Alone and in quiet, he'd ponder upon himself, why people hated their kind, why they're here of all places, his parents could've tried another town, right? The thoughts streaming Taomahnus' independence and identity began to multiple exponentially, before he had actually began to find his own answers, and create himself as a person, full of perspective and perhaps, even negative bias. However one thing he had actually learned out of all of his thoughts led back to his parents reason for why they were here, being chased out, almost by force for probably a misunderstanding. Taomahnus realized what his purpose could be, and he wanted acceptance, he wanted to make a name for himself, to change the stigma that had been rooted so deeply in his people, and family by achieving something amazing, and returning the favor to those who had fallen into depravity, to those who'd lost their way under the overbearing pressure of a dark reality, of looming insanity, violence and destruction. He wanted to save them all, he wanted to be a real hero, to make a difference. An Argonaut, however naive the concept was.
Upon confrontation with a party of Savages, Taomahnus' parents panicked, preparing to flee under overwhelming odds, the situation appeared dire at first, and the Savages were also /prepared/ to attack, and Taomahnus noticed this. He began to circle the group, not threatening, but spacing himself from his parents and raising his hands, remaining silent, looking upon him, he was briefly examined, and noted to not be a threat, while some kept watching him, the rest turned their attention to his parents, who followed suit. His ideology had really reached someone, and made a difference. From there was particularly bumpy, but steady progression, with the language barrier between the two races, communication was limited by trying to understand hand gestures, and drawings though however daunting the process was, they eventually settled that the three, Taomahnus and family would be allowed to come back to the Savages clan, and they took up the offer- this of course, was after multiple visits, the trust wasn't earned so quickly. Years passed now, and Taomahnus' family had been rooted within Horizon firmly at this point, no longer living on the 'edge' per say, but now they had a connection, and in fact lived there at this point. Taomahnus had turned 24, being a much more mature and sophisticated person, meanwhile his parents had begun to show signs of growing old, but only slightly due to their slightly increased longevity. Over the years that had passed, they had exchanged teachings on their languages. Now having Caro, Wild Elven and extremely basic Savage (not enough to warrant proper communication) under his belt of linguistics, quite impressive for a child born in Horizon, to say the least. However he was no longer a child, and as even more years passed, he quickly became an independent adult with the duty of living out his own life and purpose with pride and honor. After a conversation, the decisions were settled, the reality was firm, and there was little his parents would say to change Taomahnus' mind, solemnly they understood that their job was over, they had made it to the finish line, raised a smart, prosperous and beautiful young boy, to forge his own legacy in their wake, and that he very much would attempt. A tear-filled celebration was held- yes, even some of the Savage folk that had grown close to Taomahnus were in tears as well, however despite the crying, it was a celebration of future, of carving ones path and moving onto the next stage of life as he was.
And so he set out to fulfill why he believed, he was born, to change the world, and over the ashes and chaos, when the light shines down and the hills of illuminated, rolling green grass are unveiled, for it to be more accepting, not simply safer in order to insure that darkness never returns.
He set out from Horizon, and from there his trip was fairly straight forward, he walked South, and began to meet people, needless to say as his parents before him, his encounters weren't all good, and some were almost dangerous, but no one actually tried to murder him- though he saw the possibility in some folks eyes that if he stayed long enough, they might act in fear - and thus he continued on. With only a cowl, tunic, cloth pants and gloves to keep warm, the South was a welcome place, and eventually over the years, he'd heard of the impending disaster of Enris, now in Beschwall. It took but a moment to decide his immediate goal, his next milestone, and it was to make it to Enris, and help in any way he could, he'd matured enough to not be too ambitious and overstep his limits now, and so he would start slow. After a few more months, he made it to a port in Norland. He was allowed free travel, and out of earpitch, the only reason he was permitted the free transportation was so they could essentially throw him into the maw of the undead, they thought he'd be killed easily in Enris, and so they had little complaints in getting a monster killed while making their needed trip to deliver supplies.
And there he was, the aspiring Drow, Taomahnus Iscariot, approaching the shores of Enris.
What is your character’s main goal? (Motivation): Tao's motivation is to achieve a sense of understanding and acceptance between all races that can reason. Not asking this for free of course, but going to prove it, and in thinking that, has adapted a very chaotic good set of ideals, seeking to currently, rid Enris of it's threat in the end, understanding it will be very, very difficult, and take a long time if he's successful at all.
Strengths (Both physical and personality):
Personality:
- Empathetic
- Accepting / Understanding
- Intelligent
- Charismatic (depends on the person really)
Physical:
- Strong
- Alert
- Relatively agile.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.):
Personality:
- 'Cold'
- Not Charismatic (depends on the person once again, opposite of the strength)
- Potentially overbearing
- Lacks compassion.
- Needs to be motivated / passionate in order to work at top performance.
Physical:
- Lack of formal combat technique.
- Lacks teamwork with more than 4 others. (Works best by himself, or with < 5, deteriorating each time, currently)
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish): (I'll leave this to develop naturally in RP, and for people to find out that was as well.)
tylerthebrain/Khaivornum - Definitely a quality application! It was an interesting and enticing read. Welcome to From the Ashes and the Silver Gaming Community! Hope to see you server side!
P.s (Your character's age of 33 human years will make your character a 22 year old drow. Just point that out =P)
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): I do, it's brunerth.me
Have you read and agreed to both the rules and the lore of the server?: I did and I do.
What is the definition of “Powergaming”?: Forcing someone else to RP something they don't want to.
What is the definition of “Metagaming”?: Using person knowledge in-game even though your character doesn't know it.
What is the definition of “Roleplay”?: Immersing yourself in the gameplay and acting as your character rather than yourself.
Who can use flymod, X-ray and other such clientsided mods?: No one.
When are you allowed to cause the death of another character?: When the other character consents entirely.
When are you allowed to speak out of character?: If there is some kind of miscommunication between people and with parenthesis around the sentence, ((something like this)).
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): I play DnD and other RP games.
Character Information
Name: Valairlin
Age: 33
Race: Human
Physical description: Strong and bulky. The kind of person you would expect to see as a guard. Hair is kept short in a clean cut. Beard trimmed neatly. Brown hair and Green eyes. A fairly common looking Mistland Male.
Screen capture of your skin (I recommend uploading to imgur and posting link here): http://imgur.com/FxsO4tQ
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like): Valairlin is a simple man looking to live a simple life. He was born and raised as an only child in the Mistlands. He passed his time helping on his parents farm whenever he could. It was hard work, and he enjoyed it. By the time he turned 18, he had fallen ill with something that severely damaged his vocal cords, rendering him almost incapable of speech. Through hard work and lots of training he has managed to make himself able to talk again, but his voice is raspy and almost scary to listen to. By the time he was 22, he found he enjoyed being a lumberjack. The strength required to bring down trees was a challenge every time. As he grew older, his village became more populated, already having a dislike for the general population because he was made fun of for his voice, he feared he would have to leave soon. When he grew to the age of 29, his village became too populated, he lived as a hermit for some years away from everyone. Having very little contact with anyone but his parents, he found this was rather enjoyable. No one bothered him because some rumor he overheard claimed he was a madman trying to become a Savage. He simply laughed at this and continued right on his way. However, these rumors became more and more wild, ranging from him being a crazy hermit all the way to him being a psychopath attempting to create some sort of machine that would destroy the village and turn them into his undead army. He knew if they kept going, people would start to believe them. Fearing for the worst, he packed his things, left a note at his parents, and fled his village at the age of 30 and wandered the known lands looking for a simple place to live. During his three years of wandering, he met up with a small group of Savages. Knowing full well that they were, he decided to stay with them for a little while. They took care of him, and he them in return. They tried to teach him their language but he just couldn't figure it out. After almost 2 years, one of them went berserk and tried to kill him. He fled and left them behind, heading for Enris. He decided Enris would be a fairly decent place to live. He is now prepared to settle down in the capital and live a quiet life as a lumberjack...
What is your character’s main goal? (Motivation): Valairlin wants to live a simple life. He doesn't want to do anything fancy or special, nothing magical or heroic. Just make an honest living for himself.
Strengths (Both physical and personality): Valairlin has always been strong. Even at a young age he was able to do heavy lifting that a few adults couldn’t do.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): With his immense strength there came a lack of wit. If his parents hadn’t home schooled him, he most likely would have ended up as someone’s meat head. He is incapable of learning any other languages.
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish): Valairlin is quite and anti-social. He tries his best to avoid others when able but won’t make a show of doing so. The only thing he hates more than other people is making a scene.
Bonus Language (Caro is free): Mistspeak
Character Traits (up to 7 points worth):0
Advanced Lumberjack (5)
Carpenter (1)
Pack Mule(1)
Human: Roll
Oneleg/Bruneth - Everything is passable except for the biography! It's only the ending but please elaborate on how your character heard of Enris. Also, Enris is definitely not the place for a quiet life as rumours about it would describe it as undead infested and dangerous! Fix those and you would be good to go, hope you reapply!
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): I do, it's brunerth.me
Have you read and agreed to both the rules and the lore of the server?: I did and I do.
What is the definition of “Powergaming”?: Forcing someone else to RP something they don't want to.
What is the definition of “Metagaming”?: Using person knowledge in-game even though your character doesn't know it.
What is the definition of “Roleplay”?: Immersing yourself in the gameplay and acting as your character rather than yourself.
Who can use flymod, X-ray and other such clientsided mods?: No one.
When are you allowed to cause the death of another character?: When the other character consents entirely.
When are you allowed to speak out of character?: If there is some kind of miscommunication between people and with parenthesis around the sentence, ((something like this)).
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): I play DnD and other RP games.
Character Information
Name: Valairlin
Age: 33
Race: Human
Physical description: Strong and bulky. The kind of person you would expect to see as a guard. Hair is kept short in a clean cut. Beard trimmed neatly. Brown hair and Green eyes. A fairly common looking Mistland Male.
Screen capture of your skin (I recommend uploading to imgur and posting link here): http://imgur.com/FxsO4tQ
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like): Valairlin is a simple man looking to live a simple life. He was born and raised as an only child in the Mistlands. He passed his time helping on his parents farm whenever he could. It was hard work, and he enjoyed it. By the time he turned 18, he had fallen ill with something that severely damaged his vocal cords, rendering him almost incapable of speech. Through hard work and lots of training he has managed to make himself able to talk again, but his voice is raspy and almost scary to listen to. By the time he was 22, he found he enjoyed being a lumberjack. The strength required to bring down trees was a challenge every time. As he grew older, his village became more populated, already having a dislike for the general population because he was made fun of for his voice, he feared he would have to leave soon. When he grew to the age of 29, his village became too populated, he lived as a hermit for some years away from everyone. Having very little contact with anyone but his parents, he found this was rather enjoyable. No one bothered him because some rumor he overheard claimed he was a madman trying to become a Savage. He simply laughed at this and continued right on his way. However, these rumors became more and more wild, ranging from him being a crazy hermit all the way to him being a psychopath attempting to create some sort of machine that would destroy the village and turn them into his undead army. He knew if they kept going, people would start to believe them. Fearing for the worst, he packed his things, left a note at his parents, and fled his village at the age of 30 and wandered the known lands looking for a simple place to live. He ended up heading north-east, passing through Forezzie. He had no idea the world could be seen without all the fog. It was the most amazing thing he had ever seen. Craving more, he continued wandering north into Beschwall. Finding it a little to busy for his liking, he continued further north, into Horizon. When he reached Horizon, he was stunned to see how perfect it was. So quiet, so empty... Until he saw a group of Savages. Knowing full well that they were, he decided to stay with them for a little while. They took care of him, and he them in return. He enjoyed staying with the Savages. They were quiet and easy to get along with for the most part. At one point, they tried to teach him their language but he just couldn't figure it out. While he spent his time there, he overheard rumors about Enris. Not knowing anything about it, he asked some of them. After a few strange looks, they explained that Enris is a small group of islands that was having some kind of trouble. They didn't explain any further then that and he was fine with it. After almost 2 years, one of them went berserk and tried to kill him. He fled and left them behind, heading for Enris. He decided Enris would be a fairly decent place to live, being a small group of islands. "How many people could possibly live on a small island?", he asked himself. He had no idea what exactly he was in for. However, along the way, he began to hear more rumors about how it was a dangerous place. He scoffed at this, refusing to believe that a small island could be dangerous. When he reached the port to take him there, he overheard a group of panicked civilians from Enris. They exclaimed that it was dangerous and that the ports needed to be closed immediately. Starting to have some doubts, he reconsidered his choice. After some thought he decided to continue on to Enris. "How badly could it possibly be?", he thought. He is now prepared to settle down in the capital and live a quiet life as a lumberjack...
What is your character’s main goal? (Motivation): Valairlin wants to live a simple life. He doesn't want to do anything fancy or special, nothing magical or heroic. Just make an honest living for himself.
Strengths (Both physical and personality): Valairlin has always been strong. Even at a young age he was able to do heavy lifting that a few adults couldn’t do.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): With his immense strength there came a lack of wit. If his parents hadn’t home schooled him, he most likely would have ended up as someone’s meat head. He is incapable of learning any other languages.
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish): Valairlin is quite and anti-social. He tries his best to avoid others when able but won’t make a show of doing so. The only thing he hates more than other people is making a scene.
Bonus Language (Caro is free): Mistspeak
Character Traits (up to 7 points worth):0
Advanced Lumberjack (5)
Carpenter (1)
Pack Mule(1)
Human: Roll
I believe I have fixed the issues. If there are any further problems, please let me know.
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): thewarriorreborn
Have you read and agreed to both the rules and the lore of the server?: Yes.
What is the definition of “Powergaming”?: when you force Roleplay on other players.
What is the definition of “Metagaming”?: Having and using outside knowledge of people, events, actions, and other in game things.
What is the definition of “Roleplay”?: Playing as your character via talking like them, using their personality, their logic, and their opinions.
Who can use flymod, X-ray and other such clientsided mods?: Nobody.
When are you allowed to cause the death of another character?: When character’s player gives permission and it works with the story
When are you allowed to speak out of character?: in private and the OOC chat or with double Parentheses.
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): Yeah. Tabletop Roleplay, DM for Tabletop Roleplay
Character Information
Name: Baltora Valmoras
Age: 65
Race: Elf
Physical description: Being an adventurer, Baltora is well built His hair reaches just above his neck and is dark brown. A thin old scar from a past battle is splayed across his face. His eyes are a nice brown hue. He wears his personal armor usually, but will wear a dark brown jerkin with green tunic and dark green pants held up with a golden belt.
Biography: Born in Arturan to Brendilor and Serilus Valmoras, and brother to Emmane Valmoras. Baltora was an adventurous child, always pretending to be Thaer and battling the undead hordes. He did not lose that sense of adventure while growing up, and soon began to train with heavy armor and swords. Baltora even joined the local guard; While there, many joked that Baltora was like a dog; quick to befriend those who were nice to him and extremely loyal to those friends. Once he had learned what he could, He set out as a wanderer seeking adventure. Baltora soon learned the hard way that not everyone can be trusted. This was most learned when he had his belonging stolen, three times, by the same person. He was able to learn to hold back, just long enough to learn of his potential companions general background. Not all of the lessons were bad, as Baltora also learned that many of the Elves ideals on entire races were wrong as he fought alongside and against individuals from each type of race. He soon began to judge people by their individual actions; this, along with his easy friendliness, tends to make him give people who have done wrong a second chance. For about twenty years Baltora traveled the lands, seeking to crave his sense of adventure and possibly make a name for himself. He eventually heard rumors of a new undead horde rising in Enris. Spurred on by the mere thought of becoming a hero of his own, Baltora hopped on the first ship heading to Enris.
What is your character’s main goal?: To seek adventure
Strengths : Loyal, skilled with swords and heavy armor,
Weaknesses: befriends too easily, always gives the benefit of a doubt no matter what, Way to generous
What is your character's personality?: optimistic, adventurous
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): Sure!; kooters2 (Note; that word meant something very different to me when I was younger.)
Have you read and agreed to both the rules and the lore of the server?: Yes.
What is the definition of “Powergaming”?: Forcing roleplay without retaliation/counter roleplay and/or overpowering your character.
What is the definition of “Metagaming”?: Using knowledge that your character had not obtained via roleplay.
What is the definition of “Roleplay”?: Forging a character/persona that you commandeer.
Who can use flymod, X-ray and other such clientsided mods?: No one.
When are you allowed to cause the death of another character?: When the player in question consents to the death of their character.
When are you allowed to speak out of character?: When using /ooc chat channel or using double parentheses [ (()) ] in local chat.
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): Tales of Exile, Ireleth, Falchion, Age of Agathon, TERA, some other miscellaneous experiences.
Character Information
Name: Gillagne Malgelir
Age: 35
Race: Elvish
Physical Description: Tall and slender, yet fairly toned. Long brown hair and clear skin; void of any scars or bruises. Emerald green eyes and seems to always wear a confident smirk.
Screen capture of your skin:
Biography:
Gillagne's tale begins in a small community near the border of Oddonwall and Mezenia. Born into a working family of elves, Gillagne grew up knowing very little except labor. During the mornings, Gillagne and his siblings did simple tasks for the house. During the day, his father took him into the nearby jungle in Mezenia to hunt their families meals. During the night, Gillagne's mother had him clean afk his siblings had finished their own task. Being the eldest of his two brothers and two sisters, many more responsibilities lie on the boys shoulders. This was life for Gillagne, and life... was boring.
Years later, a dire sickness claims Gillagne's father. Life had given him another burden to carry. Gillagne asserts his father's position of the family, and resumes hunts to keep his siblings fed. Time is harsh to the poor boy, as his skills are hardly adept to claim such beasts that reside in the jungles of Mezenia. It is not long before he asks the middle brother to accompany him on his hunting trips, so that they may learn together. The Deities are not kind to this poor elvish family. The youngest sibling, Gillagne's feeble sister, passes away during the night. While the family weeped and mourned for their loss, Gillagne believed himself to be disturbed. He grew angry with himself for many reasons, but the biggest being is that he couldn't come to feel upset about her death. All he could fathom was the weight of a mouth to feed lifted from his shoulders. He felt as if life had played a cruel joke on him.
Time claims more years, and Gillagne is a young adult who has learned how to expertly track his prey that lay in the jungles. After a bountiful hunt, Gillagne wrangles his next month's supply and heads home. On his way out of the jungle, he hears something rather odd. Wagon wheels? Gillagne tosses the carcass into the bushes next to a great tree, and climbs to the lowest branches for cover. The squeaking axils grow louder as the lad spots a hooded figure treading a jungle path with reigns in hand. Behind him follows a large mule, sporting two chests on each side, as well as a wagon with small crates filling its bed. Gillagne remains unseen as he studies this odd figure. Why is he out this far? Why is he treading the dangerous jungles instead of taking a road? Nonetheless, the rhythmic track of rolling wheels is seized when a quiet zip lashes Gillagne's ears and the merchant yelps. The merchant falls into the dirt with a primed arrow erected from his shoulder.
Four elves in leather padded armor emerge from the shrubbery and approach the man. One kneels before the man and holds a dagger to his throat. While the other three calm the mule and inspect the cargo, the one with the dagger whispers to the merchant. Things inaudible to Gillagne. He waits patiently in the tree, overseeing this entire event as the thieves take the crates and return to the jungle and leave the merchant to bleed to death. While many would jump to the aid of the merchant, Gillagne couldn't get the idea of these free goods that were just acquired by the thieves. What could it be? Jewels? Silverware? Warm cloth? Fine linen? Food?! The ideas made the elvish boy's mouth water. In that moment, Gillagne had completely disregarded his hunted carcass and began to track the band into the forest. A day passes of following the discrete tracks left behind from the four elves before Gillagne finally finds three sitting outside in a nook between hills. He watches the three eat food he had never before seen with his own eyes. Rich fruity pies and a rainbow or alluring vegetables. Those must've been the contents of the crates. The longer he watched, the more he wondered, where had the fourth gone?
A sharp tip poked his lower spine, making the boy hold stiff. The fourth had been following Gillagne since the beginning of his venture. He pushed him to the ground and displayed him to the other three. They drew their blades and brought them to Gillagne's neck. What should they do with the runt? Slit his throat and forget his body? That seems like the quickest way of handling it. But there is something that surely caught the assumed leader's attention. He tracked them the entire way? As the scarred elf approached the boy, the other three aimed their weapons towards Gillagne, ready to deliver the strike at any second. After an extremely vague or short discussion between the two, Gillagne states how he wanted to do what they did. He wanted to hunt and steal like they had. He wanted to be one of them. The leader went on to throw Gillagne in a stoney cell; locked with chains and bars.
The first few days were awful. Hardly any food. Almost no water. One of them men used to come into his cell to beat him when he got bored. These actions continued for many many weeks. Gillagne wakes up day to day, feeling... less. As he grows used to the pain, the thieves begin to treat him better. His meals become more decent. His water is almost always available, and the beatings have stopped. The leader opens his bars and sits before him. He explains that in order to begin his life as one of them, he had to begin from nothing. Starting that day, they had taught him an array of tricks, tactics, and skills to become a good thief.
Years pass again, and the band of brothers stroll the open streets of Oddonwell; browsing the markets and eyeing the customers. From the corner of Gillagne's eye, he spots a well dressed old man, walking through the streets. As Gillagne runs to tell his brothers, they plotted to shadow the older character until they arrived to his home. Once all had went accordingly, the band split up amongst this bejeweled fortress of luxury. A home so large, that the chandelier in the main hall had been bigger than any cart the men had seen. As Gillagne treads quietly through the cozy halls, he hears a gruffled voice clearing his throat. As he turns around, he sees that the old man is standing in a doorway, watching him sleuth around like a rat. With a swift motion, Gillagne draws his dagger and brings it to the old man's neck. The old man however, doesn't flinch.
"I have lived many years, young lad. But given my fortunes, I intended to live even more. Now I know exactly what you are and am willing to make you a deal." Hearing this words intrigued Gillagne. What could the old man offer him that he simply couldn't take from his corpse? "If you killed the other scum that lurk my home, I will give you a key to a very special door aboard my ship. In it will be everything you'll need to sail, fish, or do whatever you please. Even my hired crew will be yours for as long as their contracts are valid." Seeing this as a deal that he simply could not refused, he withdrew his knife and returned to exploring the manor with a new task in mind. He waits quietly in the nook of the main hall as the tracker tiptoes door to door. He pauses against a door to hear from any sounds from within before he feels a sharp jolt in his lower spine. Before he can make any noise, Gillagne's hand covers his mouth before his neck is opened. Second was the archer. As the thief treaded the kitchen with his bow drawn, he sees Gillagne enter with blood on his hands. Gillagne fools his brother into believing their leader had be stabbed. As the archer holstered his arrow, a dagger is stuck from under his chin and into his skull. Third, was the pickpocket. Gillagne believed he could stroll right up to him and cut him down. He wasn't wrong.
Finally, it was time to murder the band's leader. Gillagne walks into the office the leader was looting with the archer's bow in hand. As he pulled back the string and aimed it towards the veteran, the leader stood up and faced him with a spiteful look. "You'll nev-" The arrow pierced his socket and pinned him to the wall behind him. As Gillagne walked back to the old man resting in his bedroom, he had reported the deed was done. After a few hardy chuckles, the man opens a small safe in the corner of the room and pulls out the key and places it in his hands. Gillagne gazes upon the ironwork and grasps it in his hands. He looks ups to see the old man still smirking. With one fluent motion, he draws his knife and ends the old man where he stood. What can he do with a boat?! Might be worth a pretty penny on some auction market somewhere, Enris perhaps, but he had no intention to keep it.
After a full night, Gillagne opened the front door with a sack thrown over his shoulder, his pockets stuffed with loot, and blood coating his leather, there was only one thought that came to mind.
"More weight off my shoulders."
What are your character's goals? While the satisfaction of a successfully stolen item is bliss for a thief, he must one day retire. Gillagne plans to live out his youth to its fullest; exploring all of life's adventures, claiming unfathomable riches, even perhaps find a soulmate that he truly loves. At the end of it all, well, he hasn't exactly thought that far ahead. Perhaps settle down in a cabin with a family? Train others in the arts he's learned in his time? Well, now that just sounds boring, doesn't it? Let's hope that Gillagne's story comes with a twist or two that decides his goals for him.
Strengths: Very knowledgeable about favorable fights and wise about picking his targets. Gillagne is quick, clever, cunning, dexterous, and a very good charmer. With his years of experience, he has grown quite adept at archery, dagger-play, and has learned to climb very quickly! Or is that just something that just comes naturally when people find you in the middle of their bedroom with a sack stuffed with their personal belongings and the person who just so happened to find you also holds a large-bloody-axe? Gillagne has yet to repeat that mistake, so he isn't quite sure.
Weaknesses: Over-confident, but at least aware. While Gillagne is quick on his feet and good at finding weaknesses, he is easily overpowered by stronger opponents that can retaliate before a killing blow. Very easily distracted by separate profitable tasks. Has some scary psychological problems, though the buttons are hard to find and press, they are very capable of crippling Gillagne.
What is your character's personality?: Gillagne always sports a confident smirk. While he acts alone most of the time, he is actually very social. While thievery and greed are his primarily descriptive characteristics, he is also very interested in music and a hopeless romantic.
Bonus Language: Arturan and Wild Elven. (I know it states to request a singular bonus language, but considering my characteristic charm, I find it reasonable to cater to my species and I ask for this exception.)
Character Traits:
Sneaky 1
Sneak Attack 1
Voice Impressions 1
Forgery 1
Light Armor Proficiency 1
Dodge 2
Notes: Minecraft Forums seems to hate HTML, and I had to reformat it a couple times, and there are still some pesky marks over the app. Just pretend they aren't there <3
thewarriorreborn/Baltora - Your biography was abit odd, he learnt not to trust people too easily but he is still loyal? Expand abit more on his strength, weaknesses and personality as well and you stand a chance to win a one way ticket to FTA!
Grongis/Gillagne - Pretty good bio but I just need a short expansion of his story to Enris! Also, I require at least one physical weakness that would hinder him in combat! Still, pretty good read! Was hooked to it. (Eyezooms at pesky marks) DENIED! (jk)
darknesscrusher/Darknesscrusher - Your biography needs more! In particular, how he heard of Enris, why he chose to go there and how he got there! At least 2 more strengths and weaknesses and you should be free to go! (You can choose to not have a bonus language so don't worry!)
Oh dear, I almost completely forgot about the Enris part, even after I wrote about the boat. I'm such a goon. Also, Is being susceptible to being easily overpowered not a combat hindering trait? Or do I simply need one additional? Also, glad you enjoyed the bio. Stayed up for a few hours in the late morning working on it. Got really into it myself!
Edit: Was able to implement the introduction to Enris in literally two words. If it isn't enough, I'll gladly add a small excerpt explaining how the thieves spoke of Enris being a popular cornerstone for exports and imports, making pirating the seas back and forth between Enris an equally valuable practice.
Grongis/Gillagne - Though I am not completely satisfied with the reason for reaching Enris, acceptable I suppose Welcome aboard the ship known as FTA and to the crew known as the Silver Gaming Community!
Exzanosis/LiamVoidDev - Grah! That Skin! *Eyes melt* On a more serious note, while you are accepted for now, do take note you would not be able to use any of the Saviesa's divine magic or gain faith points without a follower trait! As of now though, Welcome aboard space shuttle FTA, the other astronauts known as the Silver Gaming Community are ready to explore with you!
Deferred
darknesscrusher/Darknesscrusher - Strengths and weaknesses, check. What happened to traits >_< (Also, Martial weapon proficiency requires simple weapon proficiency)
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): thewarriorreborn
Have you read and agreed to both the rules and the lore of the server?: Yes.
What is the definition of “Powergaming”?: when you force Roleplay on other players.
What is the definition of “Metagaming”?: Having and using outside knowledge of people, events, actions, and other in game things.
What is the definition of “Roleplay”?: Playing as your character via talking like them, using their personality, their logic, and their opinions.
Who can use flymod, X-ray and other such clientsided mods?: Nobody.
When are you allowed to cause the death of another character?: When character’s player gives permission and it works with the story
When are you allowed to speak out of character?: in private and the OOC chat or with double Parentheses.
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): Yes. A few tabletop roleplay, DM for Tabletop Roleplay
Character Information
Name: Baltora Valmoras
Age: 65
Race: Elf
Physical description: Being an adventurer, Baltora is well built. His hair reaches just above his neck and is dark brown. A thin old scar from a past battle is splayed across his face. His eyes are a nice brown hue. He wears his personal armor usually, but will wear a dark brown jerkin with green tunic and dark green pants held up with a golden belt.
Biography: Born in Arturan to Brendilor and Serilus Valmoras, and brother to Emmane Valmoras. Baltora was an adventurous child, always pretending to be Thaer and battling the undead hordes. He did not lose that sense of adventure while growing up, and soon began to train with heavy armor and swords. Baltora even joined the local guard; While there, many joked that Baltora was like a dog; quick to befriend those who were nice to him and extremely loyal to those friends. At the age of 45; once he had learned what he could, He set out as a wanderer seeking adventure. From Rinion to Drunn, and from Alann to the Mistlands, He traveled with a broad smile on his face and a chip on his shoulder. Sadly, being the naive elf he was, baltora soon learned that not everyone had good intentions. This was most learned when he had his belonging stolen, three times, by the same person. Through this, he became cautious, being nice to many, but trusting few. Not all lessons learned were bad, as Baltora also learned that many of the Elves ideals on entire races were wrong as he fought alongside and against individuals from each type of race. He soon began to judge people by their individual actions. For about twenty years Baltora traveled the lands, seeking to crave his sense of adventure and possibly make a name for himself. Eventually Baltora heard rumors of a new undead horde rising in Enris. Spurred on by the mere thought of the action and heroics of fighting against such a foe, Baltora hopped on the first ship heading to Enris.
What is your character’s main goal? (Motivation): To seek adventure.
Strengths (Both physical and personality): Baltora is a loyal friend who is skilled with swords and heavy armor, This makes him a great asset to potential allies. He has become an adept climber from his adventures around the lands.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): Still being an optimist throughout the years, Baltora has kept an innate gullibility. He also recklessly rushes into battle. Though good at swinging swords, Baltora finds bludgeoning weapons cumbersome and too difficult to swing.
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish): Still in his prime, Baltora is extremely adventurous. On rare occasions when he is extremely outraged or has been emotionally/mentally hurt badly, he will toss aside his morals and will throw all that he can at the opposing force, ending only when he's too tired to go on, dead, or when he's satisfied with the outcome. He has a strong disdain for spiders.
Bonus Language (Caro is free): Caro, Arturan, (Linguist) Savage, (Linguist) Runic
The Meaning of Life, the Universe, and Everything.
Join Date:
10/16/2012
Posts:
52
Member Details
Character Information
Name: Levana "The Hurricane" Bishara
Age: 67
Race: Elf
Physical description: Levana is a tall and muscular woman with many scars. She hides most of her scars under clothing she picked up, but still houses many visible ones. She often scowls and ones. She often scowls and frowns, but that's only due to her harsh past. She stands about the same height as her partner and has deep brown eyes.
Levana likes to wear a gold tiara with a ruby in the center to signify her dominance over the other slaves in the fighting pits.
Screen capture of your skin (I recommend uploading to imgur and posting link here): http://imgur.com/2FXu9sh
Biography :
Levana was a slave. Levana was born a slave, Levana only knows how to be a slave. Levana’s parents, she didn’t really know, she was just kind of raised by her master and other slaves. Her master was a harsh owner who often abused her in various ways with the excuse that her work wasn’t good enough.
Levana learned early on that people weren’t to be trusted. She despised her owner, her slave "Parents," and especially her life. Her job as a slave was that of heavy labor, picking heavy things up, putting them places, moving them, day in and day out it was the same chores over and over. The same nonsensical goal and the same beatings.
Levana soon knew joy, though, as her slave owner died and she was traded off. However, unluckily, she was traded off to a man who ran a fighting pit of slaves. She was trained to fight and thrown in a match. All the years of beatings and heavy labor helped her in the field as she slowly rose in the ranks of the fighting pit to become a champion.
However, her days as a fighter was not easy, in fact it was quite difficult, and it all started with a chain.
As soon as Levana's old owner died, she was sold off to a man who ran a fighting pit. He was not a nice man, and enjoyed chaining slaves together to fight. Levana was chained to her rival, Shivira "The Tempest" Nahid. The chain was a normal iron chain, except it was unique in a special way. The slave owner was rich from all the bets and fighting, so he hired the best mages he could get. He scoured the globe for them, and had them enchant his chains to be unbreakable by any physical or magical means, he had them connect the chains to their life force, so it appears as if it’s just another limb, and if broken by any stronger magic, would kill them. The only way to open the chains was with a key that the owner had hidden away in a stash. Even if he were to be drugged or killed, no one could find the key without knowing where his stash was.
Levana and Shivira fought often about everything. They fought inside and outside matches, and continue to fight to this day. It started out as a simple rivalry, but soon grew to so much more. They always fought, and rarely, they would fight together against two slaves. They tore through the ranks and were soon crowned the champions of the ring. However, this only sparked more rivalry, as Levana thinks she is a much better fighter than Shivira.
Levana remembers the sounds and smells of a burning settlement well. She woke up with her face deep in Shivira’s hair, she hated that. She gave it a tug and stood. Word got to them quick that some other slave’s had done something totally cool and story-worthy and broke out, freeing all the other slaves. Levana took this chance to escape with Shivira. They decided to go to a land called Enris, hearing that there was strong magic there. They decided to lie, cheat, and beat their way there so they could be free from each other at last.
What is your character’s main goal? (Motivation): She craves to be the best fighter in all the lands. To show things that she's stronger than them, more destructive, and more incredible than anyone else. She wants to squash anything she feels unworthy of her time. She also has a personal vendetta against her partner and wants to beat her in any possible way.
Strengths (Both physical and personality):
She's very strong.
She's taken a lot of punishment, so she's used to pain and can power right through it.
She's used to being neglected and abused, so she can go long periods without food or water.
She always has a partner.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.):
She's not the smartest person around.
She's very much a follower, not a leader.
She can't read well.
She can't write.
She has no moral code.
She can't go anywhere without her partner.
She is terrible with people.
She is cocky and arrogant.
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish): Levana is impatient, hateful, arrogant, prideful, cocky, and a jerk. She has a deep trust problem with people and anything that breathes. She hates slave owners, she hates hard labor, and she hates people who think they’re better than her. She is a rival to her partner, but secretly harbors a sister like love for her.
Bonus Language (Caro is free): Arturan
Character Traits (up to 7 points worth):
Martial Artist III (Three points total.)
Melee Conditioning (Four points total.)
Do you wish to join our community Skype chat? If so, what is your Skype username? Sure. I might as well be in-the-loop.
Have you read and agreed to both the rules and the lore of the server?: Yes to both statements.
What is the definition of “Powergaming”?: It is either forcing another player’s character to do something against their will/permission, or having your character do unrealistic actions.
What is the definition of “Metagaming”?: It is using knowledge you learned outside of the game to your advantage, or having your character know things they shouldn’t.
What is the definition of “Roleplay”?: Roleplaying means creating a character and using them to interact with other’s characters in order to have an make-believe adventure together.
Who can use flymod, X-ray and other such clientsided mods?: No one can.
When are you allowed to cause the death of another character?: If the character’s owner gives you the permission to do so, then you can.
When are you allowed to speak out of character?: You can chat OOC on the OOC chat, or one can put double parentheses around what they are saying in IC chat.
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): I’ve roleplayed on various sites across the internet –I spend most of my time RP-ing on dA at the moment – and several D&D groups.
Character Information
Name: Ibrien Litwen
Age: 31
Race: Human
Physical description:
A taller man at 5’8”, Ibrien has a muscular build to go with due to making his own goods. Ibrien has dark, curly, brown hair that goes almost to his chin, grey-blue eyes, and medium-dark skin. Despite trying to keep a neat appearance, he always winds up getting his clothes dirty and his hair mess up from working. He prides himself in at least keeping his beard well trimmed.
Screen capture of your skin:
Biography:
Coming from the port city of Rinion, Ibrien can boast of very mixed heritage; at least, on his mother’s side, that is. Ibrien had a nice childhood with very few problems. The only thing he wished that had been different is that his father being around more. His father being a sailor meant that he was rarely around and when he was in Rinion, it wouldn't be for long. Ibrien still loves his father despite him never being around for him. He knows that the man has a job which requires him to rarely be around.
Since his father wasn’t around often, Ibrien spent most of his childhood helping with his mother’s shop. He was mainly tasked with handling customers while his mother made jewelry. Because of this, he decided that he wanted to eventually own a shop of his own where he sold his own crafted goods. After a few years of thinking about it, ibrien decided that smithing would be perfect for him to do. He already had a bit of an idea on how metalworking is done due to his mother’s craft.
At 19, Ibrien decided to leave Rinion so he could accomplish his dream of owning his own shop. For the past twelve years, he’s been travelling around and setting up shops. Despite his dream, he rarely stays at a place for more than a year since he gets bored of the ‘tedium’ of living in one area ; except in the few cases where he has gotten himself lost in the country or can’t leave or the combination of both. The longest of which was being in Arturan for two and a half years due to him unexpectedly running out of money.
During a quick trip back to his home in Rinion to check in on his mother, Ibrien caught wind of a ship leaving for Enris - a place he had yet to visit. After a very hasty decision and spending more cash than he meant to, Ibrien found himself now on a ship heading for Enris.
What is your character’s main goal? (Motivation): Ibrien wishes to be able to have a successful business in a place where he won’t get bored with it.
Strengths: Other than the physical strength that comes with smithing and mining, Ibrien is skilled at hiding his emotions from others. He is also fairly good at making jewelry.
Weaknesses: It’s not hard to distract Ibrien. Despite how much he loves to chat, he has been known to trail off in the middle of a conversation and never pick it back up. Being easily distracted also makes it hard for him to finish long projects. Many of the things he starts, he doesn’t finish - unless he has some serious motivation to do so.
Also, even though he will never admit it, Ibrien puts a lot of stock into what other people think of him. The easiest way to hurt him is to insult him.
What is your character's personality? : Ibrien is an outgoing and charismatic man that loves being around people and, if he’s not distracted, will spend hours talking. He has serious problems with getting bored easily and will often go out of his way to find things to cure his boredom. Because of this, he will sometimes make rather poor and hasty decisions. Though, he would never purposefully do something which would result in someone getting hurt physically or emotionally.
Bonus Language (Caro is free): Allani, Arturan, and Savage
Not too much to say, this app was a good read! Glad to see more people from Rinion joining up. Also, you said that you wanted to join the Skype group, but didn't really include your Skype name. P:
Friendly reminder: Anybody who wants to learn more info can totally check out our website, which has threads about our custom systems and lore! http://silvergaming.enjin.com/
Out of Character Information
IGN: Khaivornum
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): OtakuAnonymous
Have you read and agreed to both the rules and the lore of the server?: Yep! I have red and understood both.
What is the definition of “Powergaming”?: Powergaming is the process of forcing your actions upon another entity, be it in an event, or another player, not fun at all. I'll indicate here, instead of saying 'attempts', I generally say, 'goes to', just so if there's any confusion it's easily resolved prior.
What is the definition of “Metagaming”?: Metagaming is the process of using OOC information IC, or the opposite in this particular definition. For example, running to an event without ICly knowing it's happening.
What is the definition of “Roleplay”?: Roleplay has the definition in the word essentially, it's playing a role of a character other than yourself, sort of like a simulation you could say.
Who can use flymod, X-ray and other such clientsided mods?: Nobody.
When are you allowed to cause the death of another character?: You cannot force it upon them, but you may be a factor in them allowing their characters to die.
When are you allowed to speak out of character?: Only when necessary, otherwise keep it IC.
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): Yes, I have a minimum of four years of experience, 3/4ths of that spent in Minecraft roleplay since the beginning of the Beta phase, and the rest on games like ESO, Garry's Mod (HL2RP), etc.
Character Information
Name: Taomahnus Iscariot
Age: 33
Race: Drow
Physical description: Taomahnus Iscariot stands at a sturdy 6'2. His skin is a mundane ashen gray, covering his entire body. Starting at the top, and moving downwards; Taominkydinkydoo's hair is loosely fallen, and generally not styled, careful not to be confused with unclean, because on the contrary, his hygiene is decent for the technology available at the time. White in color, it's generally parted away from his eyes manually at most times, and if necessary, a makeshift clip is attached to keep it off to the side. His ears stick out horizontally from the sides of his head to a sharp point, being particularly wide, rather than most elven ears tracing the sides of the head upwards. Tao's eyes are a particularly dull tone of red, and his nose is particularly average, not having any sort of curve, just a firm line tracing from the eyeline to about an inch about his mouth. His lips are also rather average, neither full or thin in nature, properly portraying his masculinity, obviously. As for his build, Taomahnus is a particularly strong individual, having a background such as his warrants such a form. While he isn't a bodybuilder, he's built tough, agile and aware in order to survive within the Wilderness. As for clothing, Taomahnus wears a black tunic with very few actual designs on it, just a mundane color with a few tears here and there, signifying the age of the clothing, with a cowl over his shoulders, generally keeping the hood down unless needed for rain and the like. A utility belt, fitted with various small bags for items is along his waist, holding a pair of loose brown cloth pants up as well. As for feet, Taomahnus currently is barefoot, with the wilderness quickly wearing down any sort of footwear unless it's proper, his feet have become quite callused and resistant to rough ground. His hands are also quite a fraction softer, but are still built to handle rough terrain, and surfaces, however they have been fitted with very novice black cloth gloves.
Screen capture of your skin (I recommend uploading to imgur and posting link here): https://gyazo.com/865fdba48c2b772f6ca77a735fce8bc2
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like): Taomahnus Iscariot, child of Aeyrkaidon and Aypheros Iscariot is a native inhabitant of Horizon. Born among the tense stitch-work of savage clans, his family resided in a rather simple cave. While it was nothing spectacular, he was the first generation of Drow to be born in such a desolate location, his parents being unlucky in their homeland, and being forced out be locals, noted as monstrous abominations, seemingly one of the more 'racist' for lack of better words, settlements. Therefore, while Taomahnus saw what he was given as normal life, his family had a much different view of it, and usually they were laced with depression, and mourned for what they once had. Regardless of the hindrance however, his parents raised him with the strongest breed of tenacity, and adapted to their environment, making sure he was well fed, and hydrated, it wasn't long after he was able to leave the cave on his own that his parents began to have him help them. Once again, while his parents were by far more experienced and skilled, Taomahnus had a more natural flow, even given the region they were in, being raised there made a much greater difference compared to his parents more pampered life beforehand, however he was too young to really realize this currently, being about 10 at the time. However there was an inevitable reality they had to face living in Horizon, the Savages that shared the territory with them.
They had avoided getting in contact with any of them, minding their own business, but with so many of the tribes in the area, and being raised an entire 30 years, there was no doubting they'd have run-ins with tribes, and so was the case when Taomahnus was 17, a full seven years later. At this point he had started to think on his own, and given his upbringing and teachings from parents that came from more educated lands, he had a lot of particularly deep thoughts. Alone and in quiet, he'd ponder upon himself, why people hated their kind, why they're here of all places, his parents could've tried another town, right? The thoughts streaming Taomahnus' independence and identity began to multiple exponentially, before he had actually began to find his own answers, and create himself as a person, full of perspective and perhaps, even negative bias. However one thing he had actually learned out of all of his thoughts led back to his parents reason for why they were here, being chased out, almost by force for probably a misunderstanding. Taomahnus realized what his purpose could be, and he wanted acceptance, he wanted to make a name for himself, to change the stigma that had been rooted so deeply in his people, and family by achieving something amazing, and returning the favor to those who had fallen into depravity, to those who'd lost their way under the overbearing pressure of a dark reality, of looming insanity, violence and destruction. He wanted to save them all, he wanted to be a real hero, to make a difference. An Argonaut, however naive the concept was.
Upon confrontation with a party of Savages, Taomahnus' parents panicked, preparing to flee under overwhelming odds, the situation appeared dire at first, and the Savages were also /prepared/ to attack, and Taomahnus noticed this. He began to circle the group, not threatening, but spacing himself from his parents and raising his hands, remaining silent, looking upon him, he was briefly examined, and noted to not be a threat, while some kept watching him, the rest turned their attention to his parents, who followed suit. His ideology had really reached someone, and made a difference. From there was particularly bumpy, but steady progression, with the language barrier between the two races, communication was limited by trying to understand hand gestures, and drawings though however daunting the process was, they eventually settled that the three, Taomahnus and family would be allowed to come back to the Savages clan, and they took up the offer- this of course, was after multiple visits, the trust wasn't earned so quickly. Years passed now, and Taomahnus' family had been rooted within Horizon firmly at this point, no longer living on the 'edge' per say, but now they had a connection, and in fact lived there at this point. Taomahnus had turned 24, being a much more mature and sophisticated person, meanwhile his parents had begun to show signs of growing old, but only slightly due to their slightly increased longevity. Over the years that had passed, they had exchanged teachings on their languages. Now having Caro, Wild Elven and extremely basic Savage (not enough to warrant proper communication) under his belt of linguistics, quite impressive for a child born in Horizon, to say the least. However he was no longer a child, and as even more years passed, he quickly became an independent adult with the duty of living out his own life and purpose with pride and honor. After a conversation, the decisions were settled, the reality was firm, and there was little his parents would say to change Taomahnus' mind, solemnly they understood that their job was over, they had made it to the finish line, raised a smart, prosperous and beautiful young boy, to forge his own legacy in their wake, and that he very much would attempt. A tear-filled celebration was held- yes, even some of the Savage folk that had grown close to Taomahnus were in tears as well, however despite the crying, it was a celebration of future, of carving ones path and moving onto the next stage of life as he was.
And so he set out to fulfill why he believed, he was born, to change the world, and over the ashes and chaos, when the light shines down and the hills of illuminated, rolling green grass are unveiled, for it to be more accepting, not simply safer in order to insure that darkness never returns.
He set out from Horizon, and from there his trip was fairly straight forward, he walked South, and began to meet people, needless to say as his parents before him, his encounters weren't all good, and some were almost dangerous, but no one actually tried to murder him- though he saw the possibility in some folks eyes that if he stayed long enough, they might act in fear - and thus he continued on. With only a cowl, tunic, cloth pants and gloves to keep warm, the South was a welcome place, and eventually over the years, he'd heard of the impending disaster of Enris, now in Beschwall. It took but a moment to decide his immediate goal, his next milestone, and it was to make it to Enris, and help in any way he could, he'd matured enough to not be too ambitious and overstep his limits now, and so he would start slow. After a few more months, he made it to a port in Norland. He was allowed free travel, and out of earpitch, the only reason he was permitted the free transportation was so they could essentially throw him into the maw of the undead, they thought he'd be killed easily in Enris, and so they had little complaints in getting a monster killed while making their needed trip to deliver supplies.
And there he was, the aspiring Drow, Taomahnus Iscariot, approaching the shores of Enris.
What is your character’s main goal? (Motivation): Tao's motivation is to achieve a sense of understanding and acceptance between all races that can reason. Not asking this for free of course, but going to prove it, and in thinking that, has adapted a very chaotic good set of ideals, seeking to currently, rid Enris of it's threat in the end, understanding it will be very, very difficult, and take a long time if he's successful at all.
Strengths (Both physical and personality):
Personality:
- Empathetic
- Accepting / Understanding
- Intelligent
- Charismatic (depends on the person really)
Physical:
- Strong
- Alert
- Relatively agile.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.):
Personality:
- 'Cold'
- Not Charismatic (depends on the person once again, opposite of the strength)
- Potentially overbearing
- Lacks compassion.
- Needs to be motivated / passionate in order to work at top performance.
Physical:
- Lack of formal combat technique.
- Lacks teamwork with more than 4 others. (Works best by himself, or with < 5, deteriorating each time, currently)
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish): (I'll leave this to develop naturally in RP, and for people to find out that was as well.)
Bonus Language (Caro is free): Wild Elven.
Character Traits (up to 7 points worth):
1) Melee conditioning (2)
2) Simple Weapons Proficiency (1)
3) Martial Weapons Proficiency (1)
4) Blinding Rage (1)
5) Cleave (1)
6) Thick Skin I (1)
Accepted :
tylerthebrain/Khaivornum - Definitely a quality application! It was an interesting and enticing read. Welcome to From the Ashes and the Silver Gaming Community! Hope to see you server side!
P.s (Your character's age of 33 human years will make your character a 22 year old drow. Just point that out =P)
IGN: Brunerth
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): I do, it's brunerth.me
Have you read and agreed to both the rules and the lore of the server?: I did and I do.
What is the definition of “Powergaming”?: Forcing someone else to RP something they don't want to.
What is the definition of “Metagaming”?: Using person knowledge in-game even though your character doesn't know it.
What is the definition of “Roleplay”?: Immersing yourself in the gameplay and acting as your character rather than yourself.
Who can use flymod, X-ray and other such clientsided mods?: No one.
When are you allowed to cause the death of another character?: When the other character consents entirely.
When are you allowed to speak out of character?: If there is some kind of miscommunication between people and with parenthesis around the sentence, ((something like this)).
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): I play DnD and other RP games.
Character Information
Name: Valairlin
Age: 33
Race: Human
Physical description: Strong and bulky. The kind of person you would expect to see as a guard. Hair is kept short in a clean cut. Beard trimmed neatly. Brown hair and Green eyes. A fairly common looking Mistland Male.
Screen capture of your skin (I recommend uploading to imgur and posting link here): http://imgur.com/FxsO4tQ
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like): Valairlin is a simple man looking to live a simple life. He was born and raised as an only child in the Mistlands. He passed his time helping on his parents farm whenever he could. It was hard work, and he enjoyed it. By the time he turned 18, he had fallen ill with something that severely damaged his vocal cords, rendering him almost incapable of speech. Through hard work and lots of training he has managed to make himself able to talk again, but his voice is raspy and almost scary to listen to. By the time he was 22, he found he enjoyed being a lumberjack. The strength required to bring down trees was a challenge every time. As he grew older, his village became more populated, already having a dislike for the general population because he was made fun of for his voice, he feared he would have to leave soon. When he grew to the age of 29, his village became too populated, he lived as a hermit for some years away from everyone. Having very little contact with anyone but his parents, he found this was rather enjoyable. No one bothered him because some rumor he overheard claimed he was a madman trying to become a Savage. He simply laughed at this and continued right on his way. However, these rumors became more and more wild, ranging from him being a crazy hermit all the way to him being a psychopath attempting to create some sort of machine that would destroy the village and turn them into his undead army. He knew if they kept going, people would start to believe them. Fearing for the worst, he packed his things, left a note at his parents, and fled his village at the age of 30 and wandered the known lands looking for a simple place to live. During his three years of wandering, he met up with a small group of Savages. Knowing full well that they were, he decided to stay with them for a little while. They took care of him, and he them in return. They tried to teach him their language but he just couldn't figure it out. After almost 2 years, one of them went berserk and tried to kill him. He fled and left them behind, heading for Enris. He decided Enris would be a fairly decent place to live. He is now prepared to settle down in the capital and live a quiet life as a lumberjack...
What is your character’s main goal? (Motivation): Valairlin wants to live a simple life. He doesn't want to do anything fancy or special, nothing magical or heroic. Just make an honest living for himself.
Strengths (Both physical and personality): Valairlin has always been strong. Even at a young age he was able to do heavy lifting that a few adults couldn’t do.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): With his immense strength there came a lack of wit. If his parents hadn’t home schooled him, he most likely would have ended up as someone’s meat head. He is incapable of learning any other languages.
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish): Valairlin is quite and anti-social. He tries his best to avoid others when able but won’t make a show of doing so. The only thing he hates more than other people is making a scene.
Bonus Language (Caro is free): Mistspeak
Character Traits (up to 7 points worth):0
Advanced Lumberjack (5)
Carpenter (1)
Pack Mule(1)
Human: Roll
Deferred :
Oneleg/Bruneth - Everything is passable except for the biography! It's only the ending but please elaborate on how your character heard of Enris. Also, Enris is definitely not the place for a quiet life as rumours about it would describe it as undead infested and dangerous! Fix those and you would be good to go, hope you reapply!
IGN: Brunerth
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): I do, it's brunerth.me
Have you read and agreed to both the rules and the lore of the server?: I did and I do.
What is the definition of “Powergaming”?: Forcing someone else to RP something they don't want to.
What is the definition of “Metagaming”?: Using person knowledge in-game even though your character doesn't know it.
What is the definition of “Roleplay”?: Immersing yourself in the gameplay and acting as your character rather than yourself.
Who can use flymod, X-ray and other such clientsided mods?: No one.
When are you allowed to cause the death of another character?: When the other character consents entirely.
When are you allowed to speak out of character?: If there is some kind of miscommunication between people and with parenthesis around the sentence, ((something like this)).
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): I play DnD and other RP games.
Character Information
Name: Valairlin
Age: 33
Race: Human
Physical description: Strong and bulky. The kind of person you would expect to see as a guard. Hair is kept short in a clean cut. Beard trimmed neatly. Brown hair and Green eyes. A fairly common looking Mistland Male.
Screen capture of your skin (I recommend uploading to imgur and posting link here): http://imgur.com/FxsO4tQ
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like): Valairlin is a simple man looking to live a simple life. He was born and raised as an only child in the Mistlands. He passed his time helping on his parents farm whenever he could. It was hard work, and he enjoyed it. By the time he turned 18, he had fallen ill with something that severely damaged his vocal cords, rendering him almost incapable of speech. Through hard work and lots of training he has managed to make himself able to talk again, but his voice is raspy and almost scary to listen to. By the time he was 22, he found he enjoyed being a lumberjack. The strength required to bring down trees was a challenge every time. As he grew older, his village became more populated, already having a dislike for the general population because he was made fun of for his voice, he feared he would have to leave soon. When he grew to the age of 29, his village became too populated, he lived as a hermit for some years away from everyone. Having very little contact with anyone but his parents, he found this was rather enjoyable. No one bothered him because some rumor he overheard claimed he was a madman trying to become a Savage. He simply laughed at this and continued right on his way. However, these rumors became more and more wild, ranging from him being a crazy hermit all the way to him being a psychopath attempting to create some sort of machine that would destroy the village and turn them into his undead army. He knew if they kept going, people would start to believe them. Fearing for the worst, he packed his things, left a note at his parents, and fled his village at the age of 30 and wandered the known lands looking for a simple place to live. He ended up heading north-east, passing through Forezzie. He had no idea the world could be seen without all the fog. It was the most amazing thing he had ever seen. Craving more, he continued wandering north into Beschwall. Finding it a little to busy for his liking, he continued further north, into Horizon. When he reached Horizon, he was stunned to see how perfect it was. So quiet, so empty... Until he saw a group of Savages. Knowing full well that they were, he decided to stay with them for a little while. They took care of him, and he them in return. He enjoyed staying with the Savages. They were quiet and easy to get along with for the most part. At one point, they tried to teach him their language but he just couldn't figure it out. While he spent his time there, he overheard rumors about Enris. Not knowing anything about it, he asked some of them. After a few strange looks, they explained that Enris is a small group of islands that was having some kind of trouble. They didn't explain any further then that and he was fine with it. After almost 2 years, one of them went berserk and tried to kill him. He fled and left them behind, heading for Enris. He decided Enris would be a fairly decent place to live, being a small group of islands. "How many people could possibly live on a small island?", he asked himself. He had no idea what exactly he was in for. However, along the way, he began to hear more rumors about how it was a dangerous place. He scoffed at this, refusing to believe that a small island could be dangerous. When he reached the port to take him there, he overheard a group of panicked civilians from Enris. They exclaimed that it was dangerous and that the ports needed to be closed immediately. Starting to have some doubts, he reconsidered his choice. After some thought he decided to continue on to Enris. "How badly could it possibly be?", he thought. He is now prepared to settle down in the capital and live a quiet life as a lumberjack...
What is your character’s main goal? (Motivation): Valairlin wants to live a simple life. He doesn't want to do anything fancy or special, nothing magical or heroic. Just make an honest living for himself.
Strengths (Both physical and personality): Valairlin has always been strong. Even at a young age he was able to do heavy lifting that a few adults couldn’t do.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): With his immense strength there came a lack of wit. If his parents hadn’t home schooled him, he most likely would have ended up as someone’s meat head. He is incapable of learning any other languages.
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish): Valairlin is quite and anti-social. He tries his best to avoid others when able but won’t make a show of doing so. The only thing he hates more than other people is making a scene.
Bonus Language (Caro is free): Mistspeak
Character Traits (up to 7 points worth):0
Advanced Lumberjack (5)
Carpenter (1)
Pack Mule(1)
Human: Roll
I believe I have fixed the issues. If there are any further problems, please let me know.
Accepted :
Oneleg/Bruneth - Not the best of changes but I can accept them! Welcome to FTA and the Silver Gaming Community!
Out of Character Information
IGN: Baltora
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): thewarriorreborn
Have you read and agreed to both the rules and the lore of the server?: Yes.
What is the definition of “Powergaming”?: when you force Roleplay on other players.
What is the definition of “Metagaming”?: Having and using outside knowledge of people, events, actions, and other in game things.
What is the definition of “Roleplay”?: Playing as your character via talking like them, using their personality, their logic, and their opinions.
Who can use flymod, X-ray and other such clientsided mods?: Nobody.
When are you allowed to cause the death of another character?: When character’s player gives permission and it works with the story
When are you allowed to speak out of character?: in private and the OOC chat or with double Parentheses.
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): Yeah. Tabletop Roleplay, DM for Tabletop Roleplay
Character Information
Name: Baltora Valmoras
Age: 65
Race: Elf
Physical description: Being an adventurer, Baltora is well built His hair reaches just above his neck and is dark brown. A thin old scar from a past battle is splayed across his face. His eyes are a nice brown hue. He wears his personal armor usually, but will wear a dark brown jerkin with green tunic and dark green pants held up with a golden belt.
Screen capture of your skin: http://imgur.com/MdPqY75
Biography: Born in Arturan to Brendilor and Serilus Valmoras, and brother to Emmane Valmoras. Baltora was an adventurous child, always pretending to be Thaer and battling the undead hordes. He did not lose that sense of adventure while growing up, and soon began to train with heavy armor and swords. Baltora even joined the local guard; While there, many joked that Baltora was like a dog; quick to befriend those who were nice to him and extremely loyal to those friends. Once he had learned what he could, He set out as a wanderer seeking adventure. Baltora soon learned the hard way that not everyone can be trusted. This was most learned when he had his belonging stolen, three times, by the same person. He was able to learn to hold back, just long enough to learn of his potential companions general background. Not all of the lessons were bad, as Baltora also learned that many of the Elves ideals on entire races were wrong as he fought alongside and against individuals from each type of race. He soon began to judge people by their individual actions; this, along with his easy friendliness, tends to make him give people who have done wrong a second chance. For about twenty years Baltora traveled the lands, seeking to crave his sense of adventure and possibly make a name for himself. He eventually heard rumors of a new undead horde rising in Enris. Spurred on by the mere thought of becoming a hero of his own, Baltora hopped on the first ship heading to Enris.
What is your character’s main goal?: To seek adventure
Strengths : Loyal, skilled with swords and heavy armor,
Weaknesses: befriends too easily, always gives the benefit of a doubt no matter what, Way to generous
What is your character's personality?: optimistic, adventurous
Bonus Language: Arturan, (Linguist) Savage, (Linguist) Runic
Character Traits (up to 7 points worth):
Out of Character Information
IGN: Gillagne
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): Sure!; kooters2 (Note; that word meant something very different to me when I was younger.)
Have you read and agreed to both the rules and the lore of the server?: Yes.
What is the definition of “Powergaming”?: Forcing roleplay without retaliation/counter roleplay and/or overpowering your character.
What is the definition of “Metagaming”?: Using knowledge that your character had not obtained via roleplay.
What is the definition of “Roleplay”?: Forging a character/persona that you commandeer.
Who can use flymod, X-ray and other such clientsided mods?: No one.
When are you allowed to cause the death of another character?: When the player in question consents to the death of their character.
When are you allowed to speak out of character?: When using /ooc chat channel or using double parentheses [ (()) ] in local chat.
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): Tales of Exile, Ireleth, Falchion, Age of Agathon, TERA, some other miscellaneous experiences.
Character Information
Name: Gillagne Malgelir
Age: 35
Race: Elvish
Physical Description: Tall and slender, yet fairly toned. Long brown hair and clear skin; void of any scars or bruises. Emerald green eyes and seems to always wear a confident smirk.
Screen capture of your skin:
Biography:
Gillagne's tale begins in a small community near the border of Oddonwall and Mezenia. Born into a working family of elves, Gillagne grew up knowing very little except labor. During the mornings, Gillagne and his siblings did simple tasks for the house. During the day, his father took him into the nearby jungle in Mezenia to hunt their families meals. During the night, Gillagne's mother had him clean afk his siblings had finished their own task. Being the eldest of his two brothers and two sisters, many more responsibilities lie on the boys shoulders. This was life for Gillagne, and life... was boring.
Years later, a dire sickness claims Gillagne's father. Life had given him another burden to carry. Gillagne asserts his father's position of the family, and resumes hunts to keep his siblings fed. Time is harsh to the poor boy, as his skills are hardly adept to claim such beasts that reside in the jungles of Mezenia. It is not long before he asks the middle brother to accompany him on his hunting trips, so that they may learn together. The Deities are not kind to this poor elvish family. The youngest sibling, Gillagne's feeble sister, passes away during the night. While the family weeped and mourned for their loss, Gillagne believed himself to be disturbed. He grew angry with himself for many reasons, but the biggest being is that he couldn't come to feel upset about her death. All he could fathom was the weight of a mouth to feed lifted from his shoulders. He felt as if life had played a cruel joke on him.
Time claims more years, and Gillagne is a young adult who has learned how to expertly track his prey that lay in the jungles. After a bountiful hunt, Gillagne wrangles his next month's supply and heads home. On his way out of the jungle, he hears something rather odd. Wagon wheels? Gillagne tosses the carcass into the bushes next to a great tree, and climbs to the lowest branches for cover. The squeaking axils grow louder as the lad spots a hooded figure treading a jungle path with reigns in hand. Behind him follows a large mule, sporting two chests on each side, as well as a wagon with small crates filling its bed. Gillagne remains unseen as he studies this odd figure. Why is he out this far? Why is he treading the dangerous jungles instead of taking a road? Nonetheless, the rhythmic track of rolling wheels is seized when a quiet zip lashes Gillagne's ears and the merchant yelps. The merchant falls into the dirt with a primed arrow erected from his shoulder.
Four elves in leather padded armor emerge from the shrubbery and approach the man. One kneels before the man and holds a dagger to his throat. While the other three calm the mule and inspect the cargo, the one with the dagger whispers to the merchant. Things inaudible to Gillagne. He waits patiently in the tree, overseeing this entire event as the thieves take the crates and return to the jungle and leave the merchant to bleed to death. While many would jump to the aid of the merchant, Gillagne couldn't get the idea of these free goods that were just acquired by the thieves. What could it be? Jewels? Silverware? Warm cloth? Fine linen? Food?! The ideas made the elvish boy's mouth water. In that moment, Gillagne had completely disregarded his hunted carcass and began to track the band into the forest. A day passes of following the discrete tracks left behind from the four elves before Gillagne finally finds three sitting outside in a nook between hills. He watches the three eat food he had never before seen with his own eyes. Rich fruity pies and a rainbow or alluring vegetables. Those must've been the contents of the crates. The longer he watched, the more he wondered, where had the fourth gone?
A sharp tip poked his lower spine, making the boy hold stiff. The fourth had been following Gillagne since the beginning of his venture. He pushed him to the ground and displayed him to the other three. They drew their blades and brought them to Gillagne's neck. What should they do with the runt? Slit his throat and forget his body? That seems like the quickest way of handling it. But there is something that surely caught the assumed leader's attention. He tracked them the entire way? As the scarred elf approached the boy, the other three aimed their weapons towards Gillagne, ready to deliver the strike at any second. After an extremely vague or short discussion between the two, Gillagne states how he wanted to do what they did. He wanted to hunt and steal like they had. He wanted to be one of them. The leader went on to throw Gillagne in a stoney cell; locked with chains and bars.
The first few days were awful. Hardly any food. Almost no water. One of them men used to come into his cell to beat him when he got bored. These actions continued for many many weeks. Gillagne wakes up day to day, feeling... less. As he grows used to the pain, the thieves begin to treat him better. His meals become more decent. His water is almost always available, and the beatings have stopped. The leader opens his bars and sits before him. He explains that in order to begin his life as one of them, he had to begin from nothing. Starting that day, they had taught him an array of tricks, tactics, and skills to become a good thief.
Years pass again, and the band of brothers stroll the open streets of Oddonwell; browsing the markets and eyeing the customers. From the corner of Gillagne's eye, he spots a well dressed old man, walking through the streets. As Gillagne runs to tell his brothers, they plotted to shadow the older character until they arrived to his home. Once all had went accordingly, the band split up amongst this bejeweled fortress of luxury. A home so large, that the chandelier in the main hall had been bigger than any cart the men had seen. As Gillagne treads quietly through the cozy halls, he hears a gruffled voice clearing his throat. As he turns around, he sees that the old man is standing in a doorway, watching him sleuth around like a rat. With a swift motion, Gillagne draws his dagger and brings it to the old man's neck. The old man however, doesn't flinch.
"I have lived many years, young lad. But given my fortunes, I intended to live even more. Now I know exactly what you are and am willing to make you a deal." Hearing this words intrigued Gillagne. What could the old man offer him that he simply couldn't take from his corpse? "If you killed the other scum that lurk my home, I will give you a key to a very special door aboard my ship. In it will be everything you'll need to sail, fish, or do whatever you please. Even my hired crew will be yours for as long as their contracts are valid." Seeing this as a deal that he simply could not refused, he withdrew his knife and returned to exploring the manor with a new task in mind. He waits quietly in the nook of the main hall as the tracker tiptoes door to door. He pauses against a door to hear from any sounds from within before he feels a sharp jolt in his lower spine. Before he can make any noise, Gillagne's hand covers his mouth before his neck is opened. Second was the archer. As the thief treaded the kitchen with his bow drawn, he sees Gillagne enter with blood on his hands. Gillagne fools his brother into believing their leader had be stabbed. As the archer holstered his arrow, a dagger is stuck from under his chin and into his skull. Third, was the pickpocket. Gillagne believed he could stroll right up to him and cut him down. He wasn't wrong.
Finally, it was time to murder the band's leader. Gillagne walks into the office the leader was looting with the archer's bow in hand. As he pulled back the string and aimed it towards the veteran, the leader stood up and faced him with a spiteful look. "You'll nev-" The arrow pierced his socket and pinned him to the wall behind him. As Gillagne walked back to the old man resting in his bedroom, he had reported the deed was done. After a few hardy chuckles, the man opens a small safe in the corner of the room and pulls out the key and places it in his hands. Gillagne gazes upon the ironwork and grasps it in his hands. He looks ups to see the old man still smirking. With one fluent motion, he draws his knife and ends the old man where he stood. What can he do with a boat?! Might be worth a pretty penny on some auction market somewhere, Enris perhaps, but he had no intention to keep it.
After a full night, Gillagne opened the front door with a sack thrown over his shoulder, his pockets stuffed with loot, and blood coating his leather, there was only one thought that came to mind.
"More weight off my shoulders."
What are your character's goals? While the satisfaction of a successfully stolen item is bliss for a thief, he must one day retire. Gillagne plans to live out his youth to its fullest; exploring all of life's adventures, claiming unfathomable riches, even perhaps find a soulmate that he truly loves. At the end of it all, well, he hasn't exactly thought that far ahead. Perhaps settle down in a cabin with a family? Train others in the arts he's learned in his time? Well, now that just sounds boring, doesn't it? Let's hope that Gillagne's story comes with a twist or two that decides his goals for him.
Strengths: Very knowledgeable about favorable fights and wise about picking his targets. Gillagne is quick, clever, cunning, dexterous, and a very good charmer. With his years of experience, he has grown quite adept at archery, dagger-play, and has learned to climb very quickly! Or is that just something that just comes naturally when people find you in the middle of their bedroom with a sack stuffed with their personal belongings and the person who just so happened to find you also holds a large-bloody-axe? Gillagne has yet to repeat that mistake, so he isn't quite sure.
Weaknesses: Over-confident, but at least aware. While Gillagne is quick on his feet and good at finding weaknesses, he is easily overpowered by stronger opponents that can retaliate before a killing blow. Very easily distracted by separate profitable tasks. Has some scary psychological problems, though the buttons are hard to find and press, they are very capable of crippling Gillagne.
What is your character's personality?: Gillagne always sports a confident smirk. While he acts alone most of the time, he is actually very social. While thievery and greed are his primarily descriptive characteristics, he is also very interested in music and a hopeless romantic.
Bonus Language: Arturan and Wild Elven. (I know it states to request a singular bonus language, but considering my characteristic charm, I find it reasonable to cater to my species and I ask for this exception.)
Character Traits:
Sneaky 1
Sneak Attack 1
Voice Impressions 1
Forgery 1
Light Armor Proficiency 1
Dodge 2
Notes: Minecraft Forums seems to hate HTML, and I had to reformat it a couple times, and there are still some pesky marks over the app. Just pretend they aren't there <3
Deferred :
thewarriorreborn/Baltora - Your biography was abit odd, he learnt not to trust people too easily but he is still loyal? Expand abit more on his strength, weaknesses and personality as well and you stand a chance to win a one way ticket to FTA!
Grongis/Gillagne - Pretty good bio but I just need a short expansion of his story to Enris! Also, I require at least one physical weakness that would hinder him in combat! Still, pretty good read! Was hooked to it. (Eyezooms at pesky marks) DENIED! (jk)
darknesscrusher/Darknesscrusher - Your biography needs more! In particular, how he heard of Enris, why he chose to go there and how he got there! At least 2 more strengths and weaknesses and you should be free to go! (You can choose to not have a bonus language so don't worry!)
Oh dear, I almost completely forgot about the Enris part, even after I wrote about the boat. I'm such a goon. Also, Is being susceptible to being easily overpowered not a combat hindering trait? Or do I simply need one additional? Also, glad you enjoyed the bio. Stayed up for a few hours in the late morning working on it. Got really into it myself!
Edit: Was able to implement the introduction to Enris in literally two words. If it isn't enough, I'll gladly add a small excerpt explaining how the thieves spoke of Enris being a popular cornerstone for exports and imports, making pirating the seas back and forth between Enris an equally valuable practice.
Accepted :
Grongis/Gillagne - Though I am not completely satisfied with the reason for reaching Enris, acceptable I suppose Welcome aboard the ship known as FTA and to the crew known as the Silver Gaming Community!
Exzanosis/LiamVoidDev - Grah! That Skin! *Eyes melt* On a more serious note, while you are accepted for now, do take note you would not be able to use any of the Saviesa's divine magic or gain faith points without a follower trait! As of now though, Welcome aboard space shuttle FTA, the other astronauts known as the Silver Gaming Community are ready to explore with you!
Deferred
darknesscrusher/Darknesscrusher - Strengths and weaknesses, check. What happened to traits >_< (Also, Martial weapon proficiency requires simple weapon proficiency)
Accepted :
darknesscrusher - All changes clear! You're free! Enter at your own risk! Addiction possible! Only on FTA and Silver Gaming :D!
In case anyone was looking for a character-link, I'm offering! PM me on skype or the forums or leave a reply on the thread if you're interested!
See you serverside!
Deadly
http://silvergaming.enjin.com/forum/m/5878146/viewthread/24719606-relation-to-nubby/page/1
my apologies, I hope the changes work.
Out of Character Information
IGN: Baltora
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): thewarriorreborn
Have you read and agreed to both the rules and the lore of the server?: Yes.
What is the definition of “Powergaming”?: when you force Roleplay on other players.
What is the definition of “Metagaming”?: Having and using outside knowledge of people, events, actions, and other in game things.
What is the definition of “Roleplay”?: Playing as your character via talking like them, using their personality, their logic, and their opinions.
Who can use flymod, X-ray and other such clientsided mods?: Nobody.
When are you allowed to cause the death of another character?: When character’s player gives permission and it works with the story
When are you allowed to speak out of character?: in private and the OOC chat or with double Parentheses.
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): Yes. A few tabletop roleplay, DM for Tabletop Roleplay
Character Information
Name: Baltora Valmoras
Age: 65
Race: Elf
Physical description: Being an adventurer, Baltora is well built. His hair reaches just above his neck and is dark brown. A thin old scar from a past battle is splayed across his face. His eyes are a nice brown hue. He wears his personal armor usually, but will wear a dark brown jerkin with green tunic and dark green pants held up with a golden belt.
Screen capture of your skin: http://imgur.com/MdPqY75
Biography: Born in Arturan to Brendilor and Serilus Valmoras, and brother to Emmane Valmoras. Baltora was an adventurous child, always pretending to be Thaer and battling the undead hordes. He did not lose that sense of adventure while growing up, and soon began to train with heavy armor and swords. Baltora even joined the local guard; While there, many joked that Baltora was like a dog; quick to befriend those who were nice to him and extremely loyal to those friends. At the age of 45; once he had learned what he could, He set out as a wanderer seeking adventure. From Rinion to Drunn, and from Alann to the Mistlands, He traveled with a broad smile on his face and a chip on his shoulder. Sadly, being the naive elf he was, baltora soon learned that not everyone had good intentions. This was most learned when he had his belonging stolen, three times, by the same person. Through this, he became cautious, being nice to many, but trusting few. Not all lessons learned were bad, as Baltora also learned that many of the Elves ideals on entire races were wrong as he fought alongside and against individuals from each type of race. He soon began to judge people by their individual actions. For about twenty years Baltora traveled the lands, seeking to crave his sense of adventure and possibly make a name for himself. Eventually Baltora heard rumors of a new undead horde rising in Enris. Spurred on by the mere thought of the action and heroics of fighting against such a foe, Baltora hopped on the first ship heading to Enris.
What is your character’s main goal? (Motivation): To seek adventure.
Strengths (Both physical and personality): Baltora is a loyal friend who is skilled with swords and heavy armor, This makes him a great asset to potential allies. He has become an adept climber from his adventures around the lands.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): Still being an optimist throughout the years, Baltora has kept an innate gullibility. He also recklessly rushes into battle. Though good at swinging swords, Baltora finds bludgeoning weapons cumbersome and too difficult to swing.
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish): Still in his prime, Baltora is extremely adventurous. On rare occasions when he is extremely outraged or has been emotionally/mentally hurt badly, he will toss aside his morals and will throw all that he can at the opposing force, ending only when he's too tired to go on, dead, or when he's satisfied with the outcome. He has a strong disdain for spiders.
Bonus Language (Caro is free): Caro, Arturan, (Linguist) Savage, (Linguist) Runic
Character Traits (up to 7 points worth):
Simple Weapons Proficiency (1)
Martial Weapons Proficiency (1)
Light Armor Proficiency (1)
Medium Armor Proficiency (1)
Heavy Armor Proficiency (1)
Linguist (1)
climber 1 (1)
Character Information
Name: Levana "The Hurricane" Bishara
Age: 67
Race: Elf
Physical description: Levana is a tall and muscular woman with many scars. She hides most of her scars under clothing she picked up, but still houses many visible ones. She often scowls and ones. She often scowls and frowns, but that's only due to her harsh past. She stands about the same height as her partner and has deep brown eyes.
Levana likes to wear a gold tiara with a ruby in the center to signify her dominance over the other slaves in the fighting pits.
Screen capture of your skin (I recommend uploading to imgur and posting link here): http://imgur.com/2FXu9sh
Biography :
Levana was a slave. Levana was born a slave, Levana only knows how to be a slave. Levana’s parents, she didn’t really know, she was just kind of raised by her master and other slaves. Her master was a harsh owner who often abused her in various ways with the excuse that her work wasn’t good enough.
Levana learned early on that people weren’t to be trusted. She despised her owner, her slave "Parents," and especially her life. Her job as a slave was that of heavy labor, picking heavy things up, putting them places, moving them, day in and day out it was the same chores over and over. The same nonsensical goal and the same beatings.
Levana soon knew joy, though, as her slave owner died and she was traded off. However, unluckily, she was traded off to a man who ran a fighting pit of slaves. She was trained to fight and thrown in a match. All the years of beatings and heavy labor helped her in the field as she slowly rose in the ranks of the fighting pit to become a champion.
However, her days as a fighter was not easy, in fact it was quite difficult, and it all started with a chain.
As soon as Levana's old owner died, she was sold off to a man who ran a fighting pit. He was not a nice man, and enjoyed chaining slaves together to fight. Levana was chained to her rival, Shivira "The Tempest" Nahid. The chain was a normal iron chain, except it was unique in a special way. The slave owner was rich from all the bets and fighting, so he hired the best mages he could get. He scoured the globe for them, and had them enchant his chains to be unbreakable by any physical or magical means, he had them connect the chains to their life force, so it appears as if it’s just another limb, and if broken by any stronger magic, would kill them. The only way to open the chains was with a key that the owner had hidden away in a stash. Even if he were to be drugged or killed, no one could find the key without knowing where his stash was.
Levana and Shivira fought often about everything. They fought inside and outside matches, and continue to fight to this day. It started out as a simple rivalry, but soon grew to so much more. They always fought, and rarely, they would fight together against two slaves. They tore through the ranks and were soon crowned the champions of the ring. However, this only sparked more rivalry, as Levana thinks she is a much better fighter than Shivira.
Levana remembers the sounds and smells of a burning settlement well. She woke up with her face deep in Shivira’s hair, she hated that. She gave it a tug and stood. Word got to them quick that some other slave’s had done something totally cool and story-worthy and broke out, freeing all the other slaves. Levana took this chance to escape with Shivira. They decided to go to a land called Enris, hearing that there was strong magic there. They decided to lie, cheat, and beat their way there so they could be free from each other at last.
What is your character’s main goal? (Motivation): She craves to be the best fighter in all the lands. To show things that she's stronger than them, more destructive, and more incredible than anyone else. She wants to squash anything she feels unworthy of her time. She also has a personal vendetta against her partner and wants to beat her in any possible way.
Strengths (Both physical and personality):
She's very strong.
She's taken a lot of punishment, so she's used to pain and can power right through it.
She's used to being neglected and abused, so she can go long periods without food or water.
She always has a partner.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.):
She's not the smartest person around.
She's very much a follower, not a leader.
She can't read well.
She can't write.
She has no moral code.
She can't go anywhere without her partner.
She is terrible with people.
She is cocky and arrogant.
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish): Levana is impatient, hateful, arrogant, prideful, cocky, and a jerk. She has a deep trust problem with people and anything that breathes. She hates slave owners, she hates hard labor, and she hates people who think they’re better than her. She is a rival to her partner, but secretly harbors a sister like love for her.
Bonus Language (Caro is free): Arturan
Character Traits (up to 7 points worth):
Martial Artist III (Three points total.)
Melee Conditioning (Four points total.)
Blinding Rage (Five points total.)
Thick Skin I (Six points total.)
Fast Healer (Seven points total.)
Accepted
Contosis & FeignedMusician - You two can RP, we all know this. Just try not to make your lesbians too destructive this time.
EDIT:
Baltora, also - Sorry, app slipped through the cracks for a second. Great app, welcome to the server!
Mate, the artwork looks killer. Great job.
IGN: TenMomentsTill
Do you wish to join our community Skype chat? If so, what is your Skype username? Sure. I might as well be in-the-loop.
Have you read and agreed to both the rules and the lore of the server?: Yes to both statements.
What is the definition of “Powergaming”?: It is either forcing another player’s character to do something against their will/permission, or having your character do unrealistic actions.
What is the definition of “Metagaming”?: It is using knowledge you learned outside of the game to your advantage, or having your character know things they shouldn’t.
What is the definition of “Roleplay”?: Roleplaying means creating a character and using them to interact with other’s characters in order to have an make-believe adventure together.
Who can use flymod, X-ray and other such clientsided mods?: No one can.
When are you allowed to cause the death of another character?: If the character’s owner gives you the permission to do so, then you can.
When are you allowed to speak out of character?: You can chat OOC on the OOC chat, or one can put double parentheses around what they are saying in IC chat.
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): I’ve roleplayed on various sites across the internet –I spend most of my time RP-ing on dA at the moment – and several D&D groups.
Character Information
Name: Ibrien Litwen
Age: 31
Race: Human
Physical description:
A taller man at 5’8”, Ibrien has a muscular build to go with due to making his own goods. Ibrien has dark, curly, brown hair that goes almost to his chin, grey-blue eyes, and medium-dark skin. Despite trying to keep a neat appearance, he always winds up getting his clothes dirty and his hair mess up from working. He prides himself in at least keeping his beard well trimmed.
Screen capture of your skin:
Biography:
Coming from the port city of Rinion, Ibrien can boast of very mixed heritage; at least, on his mother’s side, that is. Ibrien had a nice childhood with very few problems. The only thing he wished that had been different is that his father being around more. His father being a sailor meant that he was rarely around and when he was in Rinion, it wouldn't be for long. Ibrien still loves his father despite him never being around for him. He knows that the man has a job which requires him to rarely be around.
Since his father wasn’t around often, Ibrien spent most of his childhood helping with his mother’s shop. He was mainly tasked with handling customers while his mother made jewelry. Because of this, he decided that he wanted to eventually own a shop of his own where he sold his own crafted goods. After a few years of thinking about it, ibrien decided that smithing would be perfect for him to do. He already had a bit of an idea on how metalworking is done due to his mother’s craft.
At 19, Ibrien decided to leave Rinion so he could accomplish his dream of owning his own shop. For the past twelve years, he’s been travelling around and setting up shops. Despite his dream, he rarely stays at a place for more than a year since he gets bored of the ‘tedium’ of living in one area ; except in the few cases where he has gotten himself lost in the country or can’t leave or the combination of both. The longest of which was being in Arturan for two and a half years due to him unexpectedly running out of money.
During a quick trip back to his home in Rinion to check in on his mother, Ibrien caught wind of a ship leaving for Enris - a place he had yet to visit. After a very hasty decision and spending more cash than he meant to, Ibrien found himself now on a ship heading for Enris.
What is your character’s main goal? (Motivation): Ibrien wishes to be able to have a successful business in a place where he won’t get bored with it.
Strengths: Other than the physical strength that comes with smithing and mining, Ibrien is skilled at hiding his emotions from others. He is also fairly good at making jewelry.
Weaknesses: It’s not hard to distract Ibrien. Despite how much he loves to chat, he has been known to trail off in the middle of a conversation and never pick it back up. Being easily distracted also makes it hard for him to finish long projects. Many of the things he starts, he doesn’t finish - unless he has some serious motivation to do so.
Also, even though he will never admit it, Ibrien puts a lot of stock into what other people think of him. The easiest way to hurt him is to insult him.
What is your character's personality? : Ibrien is an outgoing and charismatic man that loves being around people and, if he’s not distracted, will spend hours talking. He has serious problems with getting bored easily and will often go out of his way to find things to cure his boredom. Because of this, he will sometimes make rather poor and hasty decisions. Though, he would never purposefully do something which would result in someone getting hurt physically or emotionally.
Bonus Language (Caro is free): Allani, Arturan, and Savage
Character Traits (up to 7 points worth):
-internally and eternally screaming-
Thanks for the kind words, Grafites and Overall!
Accepted
TenMomentsTill
Not too much to say, this app was a good read! Glad to see more people from Rinion joining up. Also, you said that you wanted to join the Skype group, but didn't really include your Skype name. P:
Friendly reminder: Anybody who wants to learn more info can totally check out our website, which has threads about our custom systems and lore! http://silvergaming.enjin.com/
The first players have finally gained the ability to use arcane magic!