-Do you have any prior roleplay-related experience, if so could you give an example?
I've played some D&D in the past, and I have some experience with Space Station 13.
-Define Power-gaming in your own words:
Similar to min/maxing, power-gaming is abusing a game mechanic in such a way that creates unrealistic characters or situations. E.g. creating an army of only war elephants in Rome: Total War.
In regards to minecraft, powergaming is more about making your character too powerful, giving them the ability to win every situation they find themselves in. It can also involve forcing an action or outcome on another player, without giving them the chance to avoid or respond to it.
-Define Meta-gaming in your own words:
Allowing information that your character shouldn't/couldn't know to influence your actions
.----IC Info----
-Character name: Alcot Rolin
-Character race: Human
-Character age: 26
-Character Occupation: Carpenter/woodworker
-Character description:
Alcot measures in at about five feet and five inches (six if you’re being generous). Years of working with wood have given him a stocky, solid build with well calloused hands. His dark brown hair comes down to his shoulders, though he keeps it tied up in back when he’s out in public or in the workshop. His hair often appears to be lighter in shade than it truly is, due to the presence of sawdust.
He has a light skin tone and brown eyes that are bright and alert. He carries himself slowly and methodically, but is capable of bursts of athleticism if necessary. His clothes are unassuming and well made, but are noticeably old and worn.
-Character personality and traits:
Alcot can come across as loud and imposing while on the job. He wants the work done well, and isn’t afraid to tell others how exactly that’s going to happen. In his free time, however, he is not nearly as outgoing. He is far more likely to spend his evening hours putting the finishing touches on some project than drinking at the inn.
All carpenters are rightfully concerned about fire, but Alcot is especially paranoid in this regard. Only under extreme circumstances or with necessary precautions will he allow anything larger than a candle near his projects.
-Character biography:
Alcot was born in Barkamsted, to a family of refugees. His father was a woodworker by trade, just like his father before him. The three most important things to any woodworker are experience, reputation, and tools. Alcot's father managed to escape with his tools and experience, and quickly set about building a new reputation. Due to hard work (and the benefits of a war time economy) the family business was up and running again in relatively short order. Alcot spent his early years as an apprentice to his father, learning the ins and outs of woodcraft, including a little known family recipe that helped produce high quality goods. Alcot's time at the shop wasn't an easy existence, but a running business and existing skillset is more than most people can expect to inherit, so life was pretty darn good. Or at least it was until a mysterious fire destroyed the workshop and let Alcot orphaned. The authorities quickly wrote off the fire as an accident caused by an errant spark or knocked over candle. Nobody had the heart to press young Alcot for too many details.
A number of years later, after the Pact’s failed assault on Barkamsted, Alcot jumped at the chance to leave the orphanage and join the counterattack. Even though he wanted to fight, his commanders realized that his background made him more useful elsewhere, so he mostly worked with logistics. He used his experience to help set up tents and siege engines, and this is where he got his first introduction to carpentry and architecture. Though he was never on the front lines of combat, he was given basic training on how to fight.
After the fall of the Pact, Alcot tried to stay in the army. However, the Alliance shifted into a defensive stance in the presence of this new foe, and this meant siege engines were no longer a priority. Alcot realized that had a unique opportunity to accomplish two goals at once: He could rebuild his family and his business, while simultaneously helping to strengthen his city. So he left the army to set up shop in either Berkamsted or Falkvard. The road ahead will be trying. He doesn't have many tools or his father's depth of knowledge when it comes to woodworking. But he makes up for it with his carpentry knowledge and his limited magical ability. The only thing that's left is to start building a reputation.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
As Alcot cast a critical eye over the half finished building, he felt the slightest of tugs from his back pocket. Ordinarily he might not have noticed, but when he was on the job, nothing escaped his attention. Turning quickly, he quickly spotted a child who was trying (and failing) to nonchalantly walk away. A chase broke out as he ran after the child, and he finally caught up in an alley a few blocks away.
“Do you want me to call the guards? I SAID DO YOU WANT ME TO CALL THE GUARDS!? I didn’t think so. Here’s what’s going to happen. I have breakfast at six every morning. You will join me tomorrow, not a minute late, and then you will spend the rest of the day helping me move supplies around my shop. If you do a good job, I’ll throw in a couple extra meals. Got it? Good. Now scram.”
Alcot smiled as the child scurried away. Good help is so hard to find these days.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Alcot was furious. He couldn’t believe that that idiot of a lumberjack had to have him travel out here and show him the right kind of trees to cut. But his indignation was suddenly cut short by a startling howl of pain. Definitely not human, but worth checking out regardless. As he approached the source of the sound, he noticed the wolf that had become trapped. Alcot cared not for wolves, but as he turned to leave, he noticed the cubs nearby. An animal merely dying was one thing, but the thought of losing a family was too real to him. After freeing the wolf and walking away, Alcot suddenly had the idea of pitching his reinforced chicken coops to the farmers nearby.
-Magic Biography; Explain the reason you want your character to have magic through backstory application:
Magic runs in the family, or at least as far back as Alcot’s grandfather. He was a very successful woodworker before the Pact hit, and was well known for both the strength of his products and his intricate pyrography. He was able to achieve this with the help of a fire trinket that he either found or received as a gift (the exact story has been lost).
The use of magic, however, was not passed down to Alcot’s father. He had to make due with regular techniques, and the business suffered as a result. The trinket (an ivory carving of a cat) was no longer useful after the grandfather died, and it accidentally got mixed in with some of Alcot’s toys. Suffice to say, it was a bit of a shock when he started lighting his other toys on fire! His father recognized that the return of the gift was a huge boon for the family and began to push him to use the trinket in the shop. Unfortunately, neither of them knew how exhausting the process was. Alcot lost focus, lost control, and started the fire that ruined his life.
Alcot realizes how beneficial magic can be for his business, but he’s never quite been comfortable with it since the accident. He typically will only use it for the most important of his projects. As things stand right now, He doesn’t seek to expand his magical knowledge. But if an opportunity presented itself, he might be interested in experimenting on how other elemental forces can be used in woodworking.
-Please give an example in your own words describing the limitations placed upon those who use magic:
Perhaps the two most important limitation are the innate strength of the user and the strength of the artifact that is being used. Even if you’re the most powerful magic user in the land, you can only do as much as the trinket allows, and vice versa.
And even if both you and the trinket are powerful, you cannot do what you don’t know how to do, and you cannot use magic from a branch that is not supported by your trinket. Finally, magic can be very draining on the user, so using it too much could lead to unfortunate side effects.
-Please give a description of the magic system in your own words:
Essentially, you either have the potential for magic or you don’t. If you do, you can channel that energy through trinkets to get different magical effects. Each trinket allows for a different type of magic to be cast. If all you have a elemental trinket, there’s no way for you to use illusion magic. If you want to learn how to do something new with magic you have to 1) find the right kind of trinket. 2) Make sure you’re even powerful enough. 3) find someone who can actually teach you the process.
-You are given a weak trinket of <blank>, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
I’ve already sort of covered this, but I’ll present a different angle this time: water allows for wood to become flexible. So imagine soaking wood in water, and then using elemental magic to bend it into incredible shapes that wouldn’t otherwise be possible.
-Do you have any prior roleplay-related experience, if so could you give an example?
Several. Battlestations board roleplaying game. Previous minecraft RP servers(Aeonis). Example:Lady blackbird RP. I have both played as GM and as a player.
Been part of a roleplaying club where I helped organize events.
-Define Power-gaming in your own words:
Playing not the way the game was meant instead trying too hard to win. Focusing on winning instead of the experience of the game. Trying to exploit holes in the rules and etc for personal gain. Examples in a multiplayer experience would be things like min/maxing, exploiting bugs, meta-gaming and also making choices that doesn't fit your character but doing it anyway because that choice is most advantageous for your character. Or trying to make one's character overpowered in a way that brings nothing to the game.
I don't want an immortal vampire that is immune to sun, can time-travel and has a 1000IQ. Powergaming often limits other players of options. Instead of having an rp experience where both can live out the character one player goes like. NO its over this happens i win.
AKA: You should not be playing roleplaying games.
-Define Meta-gaming in your own words:
In relation to RPing Metagaming means to use OOC information IC. Common to use as a powergaming tool.
A tall, slim built blond character often with a smirk on his face. A smooth face and dim green eyes.
These traits along with his medium long hair make him look quite elvish for a human.
-Character personality and traits
He seems like a charming fellow with great interest in obtaining new knowledge. He seems like the typical well mannered upper-class citizen although even a bit more arrogant and self absorbed. People often get a unsettling feeling close to him.
Eager to learn but not as eager to share his own knowledge.
He is always looking for something new interesting thing to learn about.
( More personal info will reveal itself in the bio)
-Character biography
Artemis was born in a wealthy merchant family that owned a large bookstore. He was quite the spoiled kid and he read a lot of books. And not the kind of books that children his age read. He often managed to get his hands on the books that weren't really meant for him. He always looked down upon less educated individuals. He learned to use some basic magic at quite a young age. Nothing special but enough to be one of the "big players" in his town district as a kid. He greatly enjoyed his position as he ran his little kid mafia in his district.
When time came he started studying at the Mage's guild and it only increased his thirst for knowledge. He managed to get his degree even though he was reprimanded several times for reading things he was not allowed to or performing some odd experiment. Back home he now helps with the bookstore and also works as a scholar. But he mostly uses his place at the bookstore to get a hold of rare type of books.
The local law enforcement have knocked on his door several times due to complaints of something "shady" going on at Artemis place. They have yet to find anything incriminating.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Artemis quickly grabs the hand of the pickpocket before he makes it very far. "Oh you little plebian. You thought you could do that to ME?" he shouted loudly catching the attention of people around him. He grabbed his coin and then pushed the pickpocket so he fell down to the muddy ground. "If you dare touch me again you will regret it. And make sure your dirty little friends knows that as well." he snared while wiping his hand on his coat. Artemis turned around with his head held high and continued his day, with a little more contempt about street children than before.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-colored wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
A smirk breaks out on Artemis face. "Oh the gods smile upon me today as always." he tells himself. He takes a pair of sacks and a hunting knife out of his backpack. He puts his boot down upon the head of the wolf and quickly ends its life by stabbing it in the side of its head. The wolf cubs start panicking but it doesn't affect Artemis as he quickly scoops up them and puts them in one of the sacks. The last cub bites Artemis hand as he picks it up.
Cursing Artemis drops the cub and it quickly sprints of into the woods. Artemis curses again in fury after the cub as it runs away. He quickly regains his composure and marches back to his backpack he dropped and picks up a bandage. He quickly treats the wound in his hand and after that he also bandages the wolf corpse stopping the bleeding in both the head and the leg-wound. He puts the corpse in another sack and continues his journey
back home.
Entering town Artemis have several people suspiciously ogle him as he passes by with two sacks over his shoulder. One of them showing hints of movement. He entered his home and neither the wolf nor the cubs were ever seen again by the townspeople. Further enforcing the odd feeling about the man named Artemis.
Artemis doesn't exactly remember when he started dabbling with magic. The books he wasn't supposed to read was often about magic, the history of the world and occult subjects. He gradually learned some basics of magic this way. He was always chasing new knowledge. Especially the knowledge he was not supposed to know. Artemis lives by the saying "Knowledge is power". But the stupid people have their uses. There is a lot that Artemis needs done but he doesn't have time or will to do by himself. This showed already at a young age as he formed his little gang of kids. All he needed to do was show the little control he had of magic and they would gladly do what he told them. Something simple as creating a small puff of smoke with the flick of his fingers had the other kids drop their jaws in awe. And Artemis bathed in the admiration and people seeing him as smart and greater than themselves. Artemis loved the feeling. Artemis has now grown and he just keeps digging into forbidden, lost or odd lore. He doesn't show of as much anymore though. Because he regards his secrets very high and he has noted that he doesn't always have to show people of what he can do. All that is needed is that they believe he can do it.
-Please give an example in your own words describing the limitations placed upon those who use magic
Magic requires 3 things to work. Aptitude, knowledge and the possession of a magical artifact. And the type of magical artifact is the main component determining the effect, potency and much else of the spell.
Using magic drains the user of energy and if something goes wrong both the artifact and the user is at risk. Artifacts vary in strength and if more energy is channeled than the artifact can handle bad things will happen like the artifact breaking.
Artifacts are rare and the knowledge is hard to master but Artemis is doing his best to acquire more magic and tries to collect artifacts of both magical and non-magical types.
He is frantically working in his quest to separate magic from the artifact but he has yet to make any significant progress.
-Please give a description of the magic system in your own words:
Magic is channeled through a magical artifact and drains power from the wielder. It is encouraged to create creative ways of using it. But mastering it is hard and there lies penalties and magic is fickle and you don't always get the same results. By combining the artifact, knowledge and energy you can cast a spell. But it isn't for free and the spell can only be as strong as the weakest of the three. Trying to do something beyond the limit will have dire consequences.
There are several schools of magic specializing in different areas. Also the artifact shows the power it contains.
-You are given a weak trinket of Ice, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
Artemis doesn't only work with magic he also works with science and the fuse of them both together. But as the two things are so different is a very tedious and hard process. Elemental magic may be the type Artemis is least interested in but at the moment a weak Ice artifact is all he has been able to lay his hands on. The artifact he used during his childhood has been destroyed as Artemis got a little too carried away with an experiment. Artemis spends most of his magical research on Dark, Illusion and telekinetic magic.And he is trying his best to acquire an artifact of that type. He currently uses his trinket to aid his research by cooling certain ingredients. But as Artemis sometimes finds himself in sticky situation he has found another creative way of using the artifact. By creating a thin layer of ice upon the ground between him and whoever might wish Artemis harm. After doing so Artemis tend to run away while pursuit will be greatly limited by the difficulty of getting a good footing.
Artemis continues his quest for further knowledge and is trying his best to get his hands on an artifact of greater interest. Therefore he doesn't have much magic at his hands. But this is a thing he plans to change.
Hello there Ravenorus, and thank you very much for your interest in our server. Your application is very nice so far, there are just two things that need to be sorted out.
To start, from taking a look at your powergaming definition and your roleplaying history we can see that you've played some tabletop games. While the definition you've given might be appropriate in that situation, it does not necessarily translate the same to a minecraft server scenario. There is at least one important thing that we'll need you to mention explicitly that the definition you gave does not include. If you're having trouble, feel free to look through some previously accepted apps to see how yours is different.
The second and final problem we have is that your character biography is a tad too short. We'd like you to go ahead and flesh Alcot out a bit more, so that we might get to know him a bit better.
Once both of these issues are addressed please let us know that you've updated your application.
Hello there Ravenorus, and thank you very much for your interest in our server. Your application is very nice so far, there are just two things that need to be sorted out.
To start, from taking a look at your powergaming definition and your roleplaying history we can see that you've played some tabletop games. While the definition you've given might be appropriate in that situation, it does not necessarily translate the same to a minecraft server scenario. There is at least one important thing that we'll need you to mention explicitly that the definition you gave does not include. If you're having trouble, feel free to look through some previously accepted apps to see how yours is different.
The second and final problem we have is that your character biography is a tad too short. We'd like you to go ahead and flesh Alcot out a bit more, so that we might get to know him a bit better.
Once both of these issues are addressed please let us know that you've updated your application.
I've expanded on both sections. Hopefully it's up to par now.
Hello, Allot. Thank you for your application and your interest in the server. It's nice to hear from a fellow Aeonian.
Unfortunately, there are a few issues that need to be addressed with your application before it can be accepted. As these are relatively small changes and the basic idea for Artemis can remain intact, you're not outright denied. Let's go over some of the problems:
Your definition of powergaming is incomplete. While this is certainly one aspect of powergaming, we're looking specifically for how powergaming tends to manifest in a multiplayer setting and when interacting with other characters. If you're stumped, I recommend taking a look at some of the applications we've accepted.
Also, the only institution that would pass for any kind of 'university' within Artemis' lifespan would actually be the mages guild. Allow me to elaborate some on how they operate: Presently, the modus operandi of the current archmage Syralei Arrynlocke is the dissemination and instruction of all kinds of knowledge, especially magic. They actually regularly rub elbows with known dark mages, so long as those mages use their power responsibly, and even when they don't the guild is sorely lacking for any kind of elite task force that specializes in breaking down doors for a search and seizure. They are an open and accepting force for knowledge. If you're dead set on him being hunted for his practices, I recommend using the law as your antagonist.
Your entire magic application is a bit lacking, especially the section on the description of how the magic system works. I recommend considering and mentioning as many things as possible: What happens when you try to use a spell too powerful for a weak trinket? What can go wrong if a mage tries to use more than one trinket at once or generally pushes themselves too hard? While the idea of separating magic and artifacts is an intriguing one, I ask that you bear in mind that the art of intrinsic magic has been lost for over 25,000 years. If this is his goal, Artemis would not be the first or greatest to make a try at it. While we encourage creative thinking in the use of magic, there are limits. For example, energy and matter are very different things. You would simply not be able to accomplish what you described with a lightning trinket. There are aspects of magic that would allow this, but none of them elemental.
Lastly, as a footnote, I would ask that when you go over your application and work on these changes you re-read and edit your work with small revisions to improve the grammar, format, and sentence structure of it. This isn't as important as having an understanding of your character and how he fits into the world, and we understand that you're probably very excited to get on as quickly as possible, but doing nothing halfway will take you far here. You may also find yourself referring back to your application in the future to remind yourself of your vision for Artemis, and that could certainly help with ease of reading!
Overall, it's a good attempt but it needs some work. I like Artemis, and I think you've captured the snooty scholar very well in him. I particularly enjoyed your example with the street urchin, and once the necessary changes are made I look forward to seeing how he will go about putting the common rabble of Saphriel in their place.
-Skype name (Optional, for server OOC chat): Opting out of giving skype name.
-Do you have any prior roleplay-related experience, if so could you give an example? Quite a bit, I've been role-playing for about four or five years now. I've roleplayed mainly on Minecraft servers but I've been on a Starbound RP server and I have a few characters on one of the Roleplay servers in Star Wars: The old Republic.
-Define Power-gaming in your own words: Having/Giving yourself an unrealistic advantage over other people or situations. For example, smashing down a giant iron door with only my fists, or dodging the attacks of five people that are trying to swing swords at me. It also includes not giving others a chance to react and not forcing an action upon them, for example, attempting to stab someone and stabbing someone are two different things, one allows for reaction while the other is a forced action.
-Define Meta-gaming in your own words: Using OOC feelings or knowledge IC. Something you personally know doesn't necessarily mean that your character will know that. If someone sent me a PM that someone stole something from me, my character wouldn't know that unless told IC by someone else's character who knows it IC.
----IC Info----
-Character name: Alycie Värik
-Character race: Human
-Character age: 24 Years
-Character Occupation: Sellsword/Mercenary
-Character description: Alycie Värik stands at five feet and seven inches tall, weighing around one-hundred and twenty-two pounds. She keeps herself slim and fit with exercise. She's got a slight bit more muscle than an average female so that she can wield a sword and wear armor. She has a heart shaped face and emerald green eyes, her hair is a sort of platinum blonde.
When not in armor, Alycie is normally wearing a loose blue shirt with gold colored trim, leather gloves and boots, and well-fitting, not tight or loose, black cloth pants. She'll also normally have a bastardsword at her side or nearby whether she's wearing armor or not. Speaking of armor, Alycie's armor has a sort of generic knightly look to it. The unique detail of her armor would be a light etching of Peryton in her chest piece.
-Character personality and traits: Alycie Värik is a more outgoing sort of individual. She's not afraid to speak her mind in most cases but she knows when to keep her mouth shut. She's mostly kindhearted but should the situation call for being cold then she will be. She doesn't take kindly to betrayal and liars and will be quick to stop communication with those who betray and lie to her. She writes with her left hand but performs most other activities with her right. She'll also put herself in harms way in place of those she believes to be genuinely good people and friends.
-Character biography: Alycie Värik, daughter to decently educated farmers Samuel and Neylin Värik. Alycie's parents educated her in not only basic subjects but also farming and whatnot, hoping she would live on the farm and eventually take it for herself. At first, Alycie was happy to learn farming skills, especially from her father as she had a strong connection with her father. Although she enjoyed the farmwork at first, she quickly grew tired of it and was more enticed by the idea of adventuring and being a sort of hero so to say, she was first attracted to the adventurer's life from books and stories.
Alycie "trained" herself with a decently sized stick from a young age during her free time. This "training" didn't really do much except for strengthen her want for an adventurer's life. Her real skill in swordplay began to grow when her father had spoken to a friend he had in town, a friend who was a skilled swords man, this mans name was Viktor Stromwell. This act by her father also increased her connection with her father, with her mother having just mostly been a caretaker to her. A few years after meeting and training with Viktor Stromwell and Alycie found herself leaving her home and traveling with the the swordsman.
These travels were full of dealing with thieves, highwaymen, towns and people unknown to Alycie, and most importantly death. Alycie was forced to deal death to others and narrowly escape it herself. Her final meeting with death, at least her final meeting while she was traveling with Viktor, was an ambush between towns. A group of highwaymen had surrounded Alycie, Viktor, and traders and whatnot. Viktor and Alycie were able to fend them off for the most part, they eventually lost track of each other during the fight, Alycie faired well on her own against a few of the highwaymen but Viktor ended up taking a fatal blow to the chest. When the fighting was all done and over, Alycie was grief-stricken when she saw her mentor and friend lifeless on the ground. She did end up finishing the trip with those traders, having a difficult time accepting that Viktor had been struck down.
After her time with Viktor she returned home. There she had found that her mother had died from sickness a month before and that her father was facing this sickness himself. Alycie helped her father in his final days. On the night of his death, he gave Alycie what money he had left and urged Alycie to continue following her dream, to continue to adventure. With that, Samuel Värik passed and Alycie moved on from the farm a few days later, after burying her father and collecting what supplies she could. She went on with the intent of making a career out of her sword fighting skills and protecting those that she calls friends.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
As she notices that she had just been robbed by children she took off after them. Pushing her way through the crowd as that coin purse had the money her father had given her before his death. As she caught up to the children she yelled after them attempting to get them to stop, "Children! If we stop now I will help you!" This had caught the attention of the children and they had slowed to a stop, Alycie slowing down and stopping beside them. She'd begin speaking once more, "Give me back my coin purse and I'll give you each food for the day as well as some coin for the next few days." The children replied, "Why should we when we can just keep all of this and eat for a month?" Alycie shrugged and quickly reached out to grab the child with the coin purse by the arm. She'd pry the coins out of his hands and begin to walk off, calling back to them, "You had your chance to do the right thing and even get a reward out of it.. too bad you blew it."
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
When Alycie stumbled upon the wolf and her cubs she made her way closer to inspect the situation a bit more. She looked over the mother's leg to ensure that it was beyond self healing. When she saw the leg wasn't too badly damaged she swept up the puppies and set them off to the side to begin freeing the wolf. Before freeing the mother she thought of how the wolf population had been causing nearby farms to have issue, remembering her time as a child on a farm she thought about it for a moment longer but came to the conclusion that ending one small group of wolves would not contribute significantly to the farm's issues and so she begin freeing the wolf mother. Eventually the trap opened and the wolf sprang back, snarling at Alycie. Alycie drew her sword, fully prepared to have to kill this wolf should it attack her. The wolf did not attack though, instead it turned around and gathered its cubs, soon after it made it's way away from Alycie with a limp.
(Just wanted to add that I know that I won't start with a sword/armor just because my story/description says that Alycie has them/usually carries her sword.)
-Skype name (Optional, for server OOC chat): Will be PM’d
-Do you have any prior roleplay-related experience, if so could you give an example?- I have five or so years of semi-serious and serious RP experience, as well as various Characters still being played in various different roleplay servers. Not sure how I could give an example, unless you'd like screenshots?
-Define Power-gaming in your own words: Being ultra-powerful in various ways. Forcing actions upon other players.
-Define Meta-gaming in your own words: Using OOC information ICly, simple.
----IC Info----
-Character name: Tanin Alyxinder Blackthorn
-Character race: Human
-Character age: 23
-Character Occupation: Thief, Recreational Hunter
-Character description: A semi-small human man, standing in at 5'8, and usually stands proudly, although slightly hunched over. His black garbs would be that of ebony, and appear to be a mixture of various hides, leathers and cloths, with various threads of silk hanging around his body. A large leather sash which would be attached to an old empty leather sheath, and one small throwing dagger would hang upon his thigh. The blade would be made of iron, with it having a large crack down one face of the knife, from hard use. It looks like it'd shatter at any moment. (( Not an IC Item ))
A large hood would be placed just below his neck, guarding his shoulders almost, and a very -very- keen eye could see that there would be two small pouches within the hood, wielding a lockpick and a small tension knife. His left shoulder would have a soft leather shoulder pad, dyed black of course, to withstand oncoming right-handed swordsmen. The shoulder pad would have a slight 'Wall' that'd protect his neck, and within this wall would be thin but slightly hardened scrap metals. His chest would seem... buffed out, toned, even though under the clothes he is but just slightly above average in physique. A hardened leather piece, capable of withstanding various slashes from various small dirks and daggers. His torso would be baggy, with his clothing having two layers in which an armored plate can be rested. However, his pouch would remain empty.
Upon his hands would be two black fingerless gloves, with small pouches in the palms of the gloves for slipping in various tiny items undetected. On the left hand of his glove would be a hardened and tanned leather plate, stopping just below the knuckles. Within each knuckle of each hand would be an iron stud, to increase the impact of punching.
His eyes would be the teal, grey emerald irises looking upon the world. He'd have brown bangs dangling just above the brow, as his curly, wavy, messy hair would blow in the wind lightly. One of his eyes would lightly go cloudy, as slight blindness has struck him in the past. Just by looking at this man, the world could tell that he'd at least be an novice lockpick, thief, pickpocket, and blackmailer. A silver tongue would rest in his mouth, metaphorically of course. A bit of wolf pelt would be hung from his waist, with large lashes through it. As if he hunted this animal with a knife.
-Character personality and traits: Tanin is a kind-hearted individual, with a cocky and arrogant aura, but intelligent in his own mind. He’s an ass, is sarcastic and comedic, and quite the smooth-talker when given the opportunity, and he’s not a stranger to talking his way out of any fights he comes across. He, by medical definition, is a kleptomaniac, however it’s unseen on his surface. He often steals useless things; shot glasses from bars, bits of metal that’d otherwise be useless from a smith, or even flowers from a garden. Of course he can resist the urge, however it may be rare.
As selfish as he is, he never forgets to take care of his family and those that need him. He’ll often skip meals so long as his wolves or ‘family’ members can eat, and would risk his life for the wealth of his clan, providing he’s built one up or was accepted into one. He’s short-tempered, and a rather angry character, as well as a bit of a depressive, however he’d give his life to defend ones he cares about. Anything to prevent another mental loss.
-Character biography: Tanin was born on the second fall of snow, out in the wilderness with his parents. He was apart of a nomadic tribe of thieves that moved once or twice every couple weeks, and raided and ambushed various caravans as they pleased. Very few rules was upon the tribe, mainly being that killing was universally outlawed unless absolutely needed. Not everyone within the tribe was a thief; some were ex-mercenaries that joined due to the promise of gold and family, and there was even a small band of mages who joined after being banished and exiled from within city walls. Children were not common around the tribe, however there were a few around.
Of course the parents were free to treat the children as they pleased, and Tanin’s mother and father of course treated him as a civilized couple would. By the age of four, Tanin was brought into basic speech and reading ‘classes’, in which he and his father read the books of nobles that were stolen in the past, proper education. Mathematics came later on down his life, at around eight or nine, in which more books were stolen from noble caravans. By this time, Tanin had a basic grasp of simple mathematics, as well as a pretty good hold of noble language as well as commonfolk speak, as he listened to others talk throughout his childhood. His reading ability and his writing ability increased by the age of eleven, and in which it slowed down from fast progression to mediocre progression, as he was then taken on nature walks with his father.
Everyone in the caravan tribe had jobs. Some were alchemists, that worked on the ailments that plague nature, as well as cuts. Some were tailors, mending cuts in clothing and other tattered apparel. Tanin’s father, and soon to be him as well, were production. Production members kept the tribe alive, through hunting as well as raiding caravans as they pleased, and even gathering for various foods if the tribe called upon it. Tanin was taught to hunt as he grew through his pre-teens as well as his teenage years, hunting with a bow for one and then developing a quirk. Tanin hated bows, as they felt like it didn’t take much skill and were bulky, however there was no other weapon suitable for hunting within the tribe, until Tanin made his own. Throughout the years Tanin learned to hunt with throwing daggers, a more suitable weapon for his size as well as his preference. By the time he was sixteen, he could nail a rabbit running at high speeds with one of his knives, with deadly accuracy. Who knows, perhaps if fate had worded his life differently he would’ve been an amazing circus act.
However, fate had other plans for him. At sixteen was also when he was drafted into his father’s raiding wing. For two years he raided caravans with his father, using his skill at picking locks to break into the locked cases within the caravans with ease, to force the caravan's to relinquish their goods. Nearing nineteen, Tanin was sent on a simple mission with his father’s wing; an Orcish caravan. Easy, providing everything went right. The day was hot, but the caravan was worth it. With only two Orcish guards and six thieves, not including Tanin and his father, they would surely rob the caravan throug swiftness as well as stealth. They’ve done it before, even, with other Orcish kin. However, this time it would be different. Everything flew like a flash, and everything that did go wrong, did. Two of the six thieves were brutally murdered with terrifying efficiency by the Orcish guards, and within moments Tanin was incapacitated by a flying blade piece shattering and being sent his way. Blinded in one eye, and bloodied, Tanin escaped from the fight and promptly collapsed. By the end of the slaughter, two more of the thieves were butchered, while the other two fled. Tanin awoke to the slaughter disorientated, as well as still blinded.
His father would lay there mutilated upon the ground, with the trailmarks of blood and caravan wheels passing down the road to brighter futures. One orc would lay dead as one could be, a large slit down his neck, however the other one was assumed to be still living. Tanin’s father was nearly cut in half, with his hand dismembered from his body. Tanin sulked over what remained of his father, sobbing in the heat for as long as he could bare, his vision blurring due to tears and blood filling his good eye. He’d lean down, taking his father’s connected hand as he’d slip off his silver and onyx wedding band, promptly slipping it on his middle finger of his left hand. With a swift and unguiled hand, he swiped a small vial of dried medicinal herbs from his father’s breast pocket. From there, Tanin would close his father’s eyes and would escape the scene. This was all his fault, somehow; he knew it. He didn’t return to camp for days, patching himself up to the best of his abilities, ripping his clothing and bandaging himself, applying some of the draught to his eye and then downing the rest, hoping it’d do some good.
When he returned to camp, after nearly a week of being exiled by his own right; both from shame and from guilt, there was nothing there. The camp was gone, and it had moved on to go follow brighter horizons. Tanin did the only thing he could do, which was escape reality and move to the nearest town to pick off beggars and lower-class men. Tanin stole and did dirtywork for nearly three years, going quiet for the last year to quickly bring down any heat levels that were upon him. Winds and luck took him this far, and perhaps even fate. It’s curious to where they’ll take him next.
-Please give us a short RP response to these two scenarios.
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Tanin would look down, quickly grabbing for his coin purse and looking for the child whom nabbed his hard-stolen currency. He’d debate going after him, shaking his head lightly with a smirk as he’d watch the child scurry off, a full sprint away from the market. “Clever, Kiddo.” he’d say, turning on his heel as he’d leave the marketplace, Tanin would remain hungry for the night. He’d tuck his hands within his pockets, a smirk upon his face as he’d leave the marketplace. Perhaps that was his karma? Gain by a swift hand, you’ll surely lose by a swifter one; this was just a learning experience. The kid probably needed his coin more than he did, anyway.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
He’d walk over to the beartrap, removing one of his large throwing knives from his hip as he’d walk to the whimpering, silver wolf. A beautiful specimen, truly, with a flowing pelt up until the maroon stained leg. He’d look to the little pups, also gorgeous in their own ways, as he’d gently move closer to the shewolf, extending a hand and uttering soft hushes to try to calm it down. It’d bite at him, lightly, and then would whimper a bit more, laying down with a tiny growl. He’d jolt his hand away at the nip, and then would begin to approach it closer, gently running his fingertips against her ribs. She’d jolt up once more, barking and growling, however Tanin would keep his hand there, in an attempt to calm her down. He’d look to the beartrap, her bone split due to the wound; not able to fix it himself. He’d sigh, readying his dagger.
He’d hum a soft tune, letting out a tiny song in an attempt to calm the wolf down. It’d continue to whimper hard, as he’d gently pin the animal’s head to the ground, quickly delivering a slit to it’s neck with a bit of force. It’d spaz about lightly for a few moments, shuddering and gargling, but quickly it’d be put to death. Tanin would, once assuring that the animal was dead, would skin it quickly and semi-professionally, saving all of the silver pelt and stuffing it within a burlap sack he had on his belt. He’d cut a few choice meats off of the wolf, and then would turn to the pups. He’d unhook his hood from his tunic, walking to the wolf pups briskly and placing them within the soft leather and cloth hood, taking him with him, as it would be wrong to leave them there to die.
-Do you have any prior roleplay-related experience, if so could you give an example?
I have been roleplaying a few minecraft servers, for example pumpkin_patch when it was in it's prime. Out side of minecraft, my rp'ing skills are pretty unexplored.
-Define Power-gaming in your own words:
Power-gaming is deciding actions on your own. It could be, you said /me lockpicking chest open. Multiple factors would be ignored by doing that. Did you have the skill required to do so? The chest was maybe enchanted to not be open "easily"? Lockingpicking wouldn't just take a second to pull off
-Define Meta-gaming in your own words:
When you take outside information and imploment it into the game. For example getting information about a character or item, then exploiting it once inside the game. Using knowledge not obtained from the game.
----IC Info----
-Character name: Hagas Tordynnar
-Character race: Human
-Character age: 26
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. Also be sure to give previous applications a glance before deciding your job, we don't need 5 bartenders!):
Wanderer. Picking up work where ever he can.
-Character description(At least one to two paragraphs describing your character’s visual appearance.):
Being an average human at 6 feet 4 inches. With white'ish grey'ish hair and gotten a more sun "baked" skin color because of his travels. Not staying at one place for too long, he carries only essentials with him. A sturdi rucksack and leathery clothes for easier movement.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Hagas hasn't got a laud personlity. Not saying much and mostly keeping to himself. Hiding his identity and being on the run has left him quite alone, only ever trusted in himself, thus has a hard time trusting others. The only thing he is interested in is to find his old home again and hopefully his mother.
-Character biography (At least three paragraphs describing your character's history and experiences):
Being found alone in the forest beneath the great city of the high elves, by an elven lady. Taking pity on this little helpless cub, the high elf took him in to her own home in a nearby village. This vallage was one for the dark elves, but they didn't mind having a high elf raising a human among them. They were taken in with open arms, and because she was alone with the child, they even helped raise him like an elf.
The high elf, Valindra, named the child Hagas Tordynnar. Hagas after her father and Tordynnar was her family name.
When the boy had turned 14, a lokal war broke out between the elfs on the orcs. Many were slaughtered and more were greatly injured. The villages which were hit first suffered the most, one of them was his home. Like a lightning on a summersday the orcs invaded. In the middle of the night hundreds of orc suddenly stormed in to the village. Everyone who was too slow to run away they killed, they took everything and burned everything down to the roots. Last thing he remembers is his mother chanting a spell and a sudden flash of blue, and like that he was in a field somewhere. Only the sound of wind blowing through the gras and the moon shining down on his face.
For 7 years he cheated, swindled and stole his way to survive, being thought how to hunt and hide yourself came in handy. It was about this time when he for the first time heard the mentioning of, Tordynnar, his family name. Trying to find more about his family, he went through countless books (mostly stolen) and from the streets, but nothing. Only thing he knew was, that the origin of Tordynnar was north of his current location, and thus he began walking. Hiding his last name and wandering, searching for clues. 5 years later he arrived at the city of Barkamsted..
-Please give us a short RP response to these two scenarios. (At least one paragraph for each.)
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been ----robbed:
Realizing it, Hagas takes off, almost on instinct, after the thief. Struggling his way through the crowd and with a fast walking pace, he follows the kid to the edge of the market place, where a lonely stand is placed. The thief stops in front of it and buys a bread (for what little was in the pouch to begin with), then preceeds to run to a small girl and hands her half the bread. Having to leave soon anyways, Hagas let's the little thief of the hook get away, not wanting to take what he doesn't need.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population:
Hagas walks towards the wolf and swiftly kills it. Skinning it to the best of his capabilities, not trying to ruin it, wolf fur would be exelent for the coming winter. And the cubs, without a mother they wouldn't survive, he thought, giving them a swift end would be best too. But money is always an issue and rich people want rare pets. Three cubs would give quite the penny. Thinking this he promptly rolls the fur up and ties it to his rucksack and carries back to the city.
Looking at it now I notice that I get a little too carried away creating a story for my character and should have proofread better.
I have now made some adjustments.
Also I know that it is pretty much impossible to reach that goal but that doesn't mean my character doesn't want to try to. Can be an interesting motivation.
This was a fairly simple and well written app, I enjoyed reading it and your powergaming and metagaming descriptions were both well done. I look forward to seeing you on the server.
If you decide to join our skype chat or ever have any questions this is my skype : ToxicPurpose
Firstly you seem to have a lot of items you want to start with where as a lot of these you will have to go out and purchase as we cannot give you them. There is also no such thing as a healing draught in Saphriel, it uses mainly normal medicines to heal people.
Other thing is that bare in mind people will find out and get annoyed very quickly and it's frowned heavily upon if you just go around stealing everything around. Just fix that you're carrying around all that stuff and maybe change that you intimidated Orcs before hand as that's hugely unlikely even in big groups and we should be golden
I've nerfed the leather armor plate in his chest to just be a tailored 'carrier', although empty. Not much more than a shirt. He's without a machete now, and his dagger is mainly for show as it'll break on impact; I don't intend to use it as an IC item. I did have him start with a lockpick and a tension knife, as I believe it'd make sense for him to have at least a singular lockpick on his person, however if you disagree then state so, and I'll gladly remove it. Healing draught was changed to medicinal herbs, and intimidation was changed to simply being swift and unseen.
That should be everything. Thank you for your time.
-Do you have any prior roleplay-related experience, if so could you give an example?
Yes, mostly D&D, other Minecraft RP servers and, of course, many RPG games over the years.
-Define Power-gaming in your own words: Power-gaming is having an obvious advantage over other players or events, mostly in combat. For example, a player causing another player’s character to die or become wounded instantly not allowing for a reaction from the other player.
-Define Meta-gaming in your own words: In roleplay meta-gaming would be the use of knowledge obtained out of character and using it in character to gain an advantage. An example would be: having someone on Skype tell you where something is occurring and purposefully travelling to that location. Your character would not have known to go there without the usage of outside information.
Rainer is a young man barely into adulthood of fairly average appearance. He stands 5’10” and what he lacks in fat he also lacks in muscular definition. His frame is wiry, yet it is not apparent as he is consistently found wearing a deep green hooded robe. His pale blue eyes are hidden behind his messy platinum hair that hangs down far over his face. The top of his head seems to be the only place he’s capable of growing hair as he’s yet to grow any facial hair. Rainer is quite pale due to his long robes shielding him from most of the sun along with his tendency to remain indoors studying. His skin was very soft without a scratch, it was almost as if he’d just fallen out from his mother’s womb.
Olis is passed his younger days both physically and mentally, he had to be. Much in contrast to his younger brother, who does not stand out in a crowd, Olis is a hulking man. He proudly stands 6’6” and his broad, muscular frame demands attention. His hair is kept short as to prevent it from obscuring the vision of his dark brown eyes. However, if he wished to keep his face clean it would require constant shaving. He’s often seen sporting several days worth of stubble that matches the inky black tone of his hair. His skin is littered in scars, mostly minute hold the large scar tissue covering a section of his abdomen, a testament to the spear that nearly took his life. His skin is tanned from the constant time spent outside and flecked in dirt due to his abstainment from bathing.
-Character personality and traits
Lying on his back Rainer stares up at the tattered ceiling of his small shared bedroom. As he traces the seams between the boards he thinks to himself: “Confidence, that’s something that I still need to work on. Mother had confidence in me, which is all that I thought I needed for a while, but I realize now that I still don’t have much confidence in myself.” Suddenly the door is shoved open and Rainer flies backward jerking his head in the direction of his room’s entrance as he sits up. Quickly, Rainer perceives the situation, commenting on it mentally, “Of course, it’s only Olis. He said that he’d be coming home some time this week. I nearly had a heart attack, though. Oh, it seems like I need to work on handling surprises better as well.” His brother looked him over before flinging a worn satchel into the corner of the room, small furry hides spilled out from the opening. Olis lets out a heartfelt sigh before addressing Rainer “Y’know, if ya didn’t spend so much of yer time in here readin’ ya might be a bit less of a panzy.” His harsh tone was befitting his appearance. Rainer glanced away. Talking about himself disturbed him. Then Rainer felt a large rough hand on his shoulder “Oi,” Olis’ gritty voice carried a tone that hinted towards soothing “Y’know I love ya, little man. Maybe it’s time fer ya to git outta this place. Ya need to go out and find some place ta make new memories.” As he spoke Rainer shuttered as he remembered the recent loss of his mother. “I know you’re right,” Rainer started “but where could I go?” His question lingered as they both looked down to his charred hands. “Don’t know yet, but I’d be willin’ to bet that there’s some place that can help ya, Rai.”
-Character biography
Born to a small platinum haired woman and a giant of a father the two Riese brothers grew up in a small village far from Barkamsted. The village was mostly tucked away in a small trove of pine trees thus leaving it virtually untouched by the war with the Pact.
Their father’s work was never openly discussed but eventually the boys came to the realization that he often took unscrupulous contracts with the help of their uncle. He only resorted to these contracts when their silver reserves were running thin. Otherwise he would spend his days gathering logs to supply his other business venture: Construction and carpentry. His work was not intricate in the slightest, but it was work he enjoyed and could proudly present to his family. The only drawback was the lack of clientele available in their small village.
For nearly six years it was just Olis. The added expense of child upkeep meant that their father more often turned to the contracts as a means to gather coin. During one of them he had a quick brush of elbows with Death. He was afraid of his family losing him so he spoke to his wife about her possibly taking up a job. Eventually, their mother found work as a barmaid, but she was not making enough to help keep their father from working the contracts. She resorted to selling her body a few times to bring in a few extra coins claiming that she had a few generous tips given to her. (Lol)
A short nine months later and Olis became an older brother to a much more fair skinned boy, Rainer. He resembled their mother while Olis’ development had taken him on a route parallel to their father. Throughout their youth Olis was heavily favored by their father and he often showed a sense of resentment toward Rainer. Often in jest while persuaded by the effects of alcohol he stammered out quips along the lines of: “I’ve got my strong son, Olis and your mother’s got her beautiful daughter, Rainer!”
Despite all this, Rainer was a bright and cheery lad. He was often caught playing out in the garden studying the petals of the flowers or the roots of the crops. The result of his adventures through the dirt were muddied trousers for which he would later be scolded about by his mother. While his younger brother toyed with the inanimate Olis preferred living creatures as playthings. For a while he studied the animal traps that had been set up around his town. He wasn’t able to successfully replicate them no matter how long he looked at them and fiddled with them, often times resulting in an injury. One day when he was particularly fed up with the device’s seemingly complex nature he kicked at it. The trap clamped down around his foot and he fell to the ground crying out in agony. Luckily one of the village’s hunters was nearby and came rushing to Olis’ plea for help. After rescuing Olis from his trap and tending to his wound the hunter inquired about the boy’s intentions. After Olis explained that he wanted to be able to make traps of his own the hunter agreed to mentor him on their design along with proper and effective placement.
Each day began with Olis scurrying out from under his sheets, careful not to disturb his family, before the sun was up to set his homemade traps for the day. Just as routinely as Olis attempted to sneak out of his bedroom Rainer tried to stay soundly sleeping. He often had strange dreams that would keep him awake in fright. He saw visions of flames that engulfed his body and as he cried out for help he burned anyone that ventured too near to him. For this reason Rainer began to fear the night. Candles, lanterns, and torches were always lit to combat the darkness. But where others saw security in the light of the flames Rainer grew fearful of the allure his body had for them. Thus he remained tucked under his sheets until the rays of light penetrated his window giving him the all-clear necessary for his day to begin.
Their extended family often gathered at the end of each month to hold a small feast and catch up on the happenings of each other's lives. A nine year old Rainer weaved between the legs of the towering Riese men as he looked for his mother. The adults were grumbling about something and a few complained of hunger. In the mess of dark brown hair and giants he found his beacon. His mother’s pale platinum hair stood out from the muted relatives that she was gossiping with. Once Rainer noticed her he dashed over to her side so he could tug on her clothing in order to pull her attention to himself. “Mom! Where’s Papa?” The young boy’s question riddled with concern. “Don’t worry, baby.” Her soothing voice brought Rainer comfort. “He should be here soon. Then we can all start eating.” He smiled at the thought of seeing his dad “Now go play with the other kids.”
While Rainer was busy rushing off to look for his mother Olis stood inside a small circle of their cousins. Many of them were covered in dirt, bruises, and hearty grins. Opposite Olis was the eldest of their generation. Both boys had their shirts removed as they skirted around the the circle hands held high protecting their faces. Despite a difference of two years Olis stood taller than their cousin and his face held a look of great confidence. This year he’d be the victor. Olis rushed forward locking arms with their cousin.
One of their uncles, their father’s partner, pushed his way over to their mother, gasping for air, and whispered something into her ear. Her face flooded with grief as she crumpled down to the ground. When Rainer came to see what brought this grief to their mother she commanded the boy to his room. He left quietly at first, but as he passed the crowd of his cousins enjoying themselves in a wrestling tournament.
Later they would find out through a wave of tears and sniffling that their father had died. He was on a job that led him through some rough villages where crime was high. Some brigands tried roughing their father and uncle up for what little coins they had. Their father wasn’t about to let them have their way with him and drew his sword, but they were outnumbered. He tossed his purse to their uncle and pleaded for him to escape back home. With little time for debate their father was left behind to hold the men off.
They both took it in different ways. Olis pushed on becoming stronger to outdo his father and he became the man of the house. Most of the coin brought in was due to Olis’ work along with the contributions that their mother made from working at the tavern. He worked his body to the extreme for the first few years and took simple trapping jobs to help his family’s income. But by the time he was twenty a man that ran a mercenary company came through his village. The man took a very keen interest in Olis, offering him a large sum of coin to join up with his troop. He also told Olis of the good work he would be doing fighting against orcs and goblins to save humanity. With that money his mother wouldn’t have to work anymore and the mercenary life would harden him and train him so that he could hold his own if he were forced into a situation similar to the one that brought about his father’s demise. Olis agreed and with a few quick farewells to his mother and brother he set out to travel with the band of mercenaries.
Rainer sulked for many years and found comfort only in the words of the books that his brother gifted him while he was away. His favorites were not the novels and stories that were meant to take him to a fantasy world, but the simple manuscripts and research notes that expanded his knowledge. His mother wanted him to find a job to occupy his mind and body, but nothing in his small village seemed to interest him. The books he read cemented that idea. He wanted to go out and experience the things he read about in order to make his own series of notes. Despite his desire to leave his village he couldn’t ring himself to leave his mother. She had taken care of him his entire life and made him feel like he belonged someplace.
He didn’t want Olis to worry about matters at home. Rainer felt that it would distract him from the enemy in front of him. That’s why his letters never mentioned anything of their mother’s illness and eventual demise until Olis hinted towards his return home. It wasn’t until the war with the Pact came to a pause that Olis would come back home to find his brother sat in their room startled by his arrival. Rainer didn’t seem too outwardly shaken. Perhaps their mother's death had occurred some time ago. Olis tossed his bag down so his shoulders could rest before he walked over to console his brother. While out of their village he heard about the town of Barkamsted and decided to take Rainer with him there so they could start anew.
-Please give us a short RP response to these two scenarios
Market:
“Olis!” He yelled, “Olis, stop! Let him go.” Rainer’s voice cracking as breath is expelled forcefully from his lungs.
It was brief, but Rainer had felt something on his side. He patted his belt where his purse should be hanging from. The string was severed. Not too far off he saw a child hurrying away from him and his brother. At the time he had yelled out: “My purse!” Resulting in Olis crouching down slightly and quickly turning his head from side to side as he scanned the market square. His eyes locked onto the child that ran directly away from them and he began running towards the child kicking dust up with each hefty step. He barreled through the crowd with Rainer following in his wake. Olis reached the kid before he could scramble under a stall and knocked him over with the swing of his forearm. After hoisting the child up above the ground with his right hand Olis snatched the purse from the frightened child’s grasp with his other.
“It’s just a few coins!” Rainer had continued his fulmination. “Just a few coins?” snapped Olis. “You’ve no idea what I had ta do fer these ‘few’ coins, Rai. Terrible things, things I’d think ya wouldn’t want me shoutin’ out in the middle-a-town.” The dangling child grew increasingly distressed and resorted to soiling himself. Noticing the darkening of the child’s trousers Rainer cried out “Let him go, Oli, he doesn’t deserve this!” Olis turned his sights towards the terrified child. He saw hunger in his eyes that brought memories of a young Rainer to the front of his mind. He spat out a quick apology before tossing the child to the ground along with two silver coins. The child laid on the ground stunned until Olis ripped out a command, “Take th’ coins and never steal from us again, urchin.” With that the kid scrambled to his feet while scooping up the silver and scurrying off into a back alley.
Wolf Encounter:
“Shh!” Olis whispered as he held his hand out to stop Rainer. There was a faint sound of whining in the distance. Olis carefully made his way through branches and leaves Rainer closely following his lead until they came to a small clearing. There was a wolf snared in a trap that Olis was familiar with. This was the sort of device that the hunters of their town used to protect livestock. Olis pulled a small jagged knife from his belt loop as he plodded towards the trapped wolf. “Wait!” Rainer cried as he tugged at Olis’ arm. As he turned to face his younger brother he saw that he had already begun rummaging through his small pack.
Rainer pulled out a sheet of paper and a small quill. “This is the perfect opportunity for me to gather some information. Irritated Olis walked over to a small tree stump and plopped his body down on top of the decaying wood. For a few moments Rainer slowly worked his way around the wolf taking notes as he moved. Then he paused and stuck his face closer to the wolf who returned his intrusion with a protective snarling. He noticed that this wolf was a mother and she was protecting three small pups who had positioned themselves under their mother’s fur.
“Olis, this wolf’s a mother.” Rainer whispered as he turned to face his brother how was idly twirling the knife in his hand. “Whaddya mean?”He blurted out in response as he clambered to his feet. “There’re some pups there?” Olis continued as he moved towards the trapped wolf. “Yes, three of them.” Rainer responded as he traced his brother’s movements toward the mother. “Ya done with yer notes, Rai?”
As Rainer nodded Olis plunged the knife into the back of the wolf’s neck as it snapped its jaws at him. The wolf had barely sunk its teeth into Olis’ arm before the blade severed its spinal cord and fell limp. The three young pups scampered out from underneath their mother as she crumpled on top of them. Olis opened up a bag a snatched at the back of each pup’s neck so he could stuff them inside. “Willin’ ta bet someone’ll wanna buy these ‘ins.” Olis said justifying his actions. Rainer looked away as his brother removed the lifeless wolf from the trap so that he could fling its corpse over his shoulder. “Could we continue now, Olis?” He asked impatiently before marching forward.
Magic App (For Rainer only)
Describe to us why you wish for your character to have magical capabilities:
I feel like the addition of magic to this character would allow him a more rich RP experience. Magic would also fill the void that he has due to his lack of physical strength and confidence.
Being born to a family that possesses men of giant stature rainer always felt as though he somehow didn’t belong. He shared the same blue eyes and blond hair as his mother so it never occurred to the rest of the family that perhaps Rainer was not truly a Riese. And with his mother now deceased they may never catch on to that fact.
It is due to his true father’s identity that Rainer has the capacity for magic. Being that ~15% of humans have the ability to use magic it would not be that unrealistic for a barmaid to have slept with a man that had the ability for magic in his blood. That encounter is what led to Rainer’s birth.
Please give an example in your own words describing the limitations placed upon those who use magic:
Comparable to a skill such as swordplay the use of magic requires training. In the same manner that one would tire from the bodily strain of perfecting their sword technique a mage would feel the same strain, but not just on their body but in their mind as well. Examples of this can range from something mild such as headaches to the extremes of death. The mage must be aware of the limitations not only on himself but the trinket he wields. If too much power is channeled through an item that can not handle it the trinket may become destroyed and useless.
Please give a simple description of the magic system in your own words:
For a character to cast magic he must possess a magical artifact that belonged to (or were created by) the ancients. These artifacts are commonly referred to as trinkets. A mage cannot do any magic at all without an artifact. The process of casting a spell would be along the lines of: The mage channels the magic through himself and then through his trinket to get the effect he envisions to be cast through the trinket. The mage must also be careful not to use too much power when channeling as this could cause a weaker trinket to become destroyed.
You are given a very basic trinket of fire, you haven’t had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket.
The room is drenched in a film of darkness that is pierced by a small red glow. A small candle burns on the desk near the bookshelf. Opposite the desk Rainer reaches into the depths of his pocket to remove a strange trinket that his brother had given him. “Finally, a means to put this nightmare to rest...“ His thoughts wavered for a moment “I hope.” Rainer wraps both hands around the trinket holding it tightly against his chest as he stares across the room to the lone candle flame. The dancing ember mocked him. He envisioned the flame being removed from the candle’s wick and pressed his eyes shut.
When he opened his eyes he was not met with darkness he had hoped for. Rainer swore to himself . The little flame swayed peculiarly as if it were curious to what the boy was fussing over. He walks closer to the desk and takes in a few deep breaths. This time Rainer made himself stay more level-headed. He gently closed his eyes and recreated the scene perfectly in his mind. His scene had one difference to reality: the flame was snubbed out and hint of smoke filled his nose.
Again, he opened his eyes expecting a miracle. The small warm glow was still present and because of this Rainer yelled in frustration. He moved quickly into arm’s reach of the candle and held the trinket tightly in his right hand raising it up demanding that the candle go out. He squeezed the small trinket tightly and shut his eyes. This time, he did not expect anything of his desires. Rage had begun to build up in his small body. His hands were warm and sweaty. Then, he opened his eyes.
The flame was lifted from the wick. Directly in front of his eyes Rainer saw the flame suspended. His right arm was shaking and he brought it down, simultaneously the flame dropped, his right hand was burning with heat. It was the trinket. Rainer dropped the trinket to the floor and the candle flame dissipated. He overturned his shaky hand to see that it was burned. Suddenly, he felt light-headed and stumbled backwards falling to the ground barely catching himself before he passed out.
The changes you have made have been deemed acceptable. Just so you understand, we have a standard starting kit that you'll get. It will include some basic items, and they'll be the same that everyone else starts off with. Also, feel free to add either myself or p_oxide on skype if you'd like to be added to the group chat. His skype is toxicpurpose and mine is cassierioux. We look forward to seeing you on server soon.
Wonderful application, excellently researched and written with extremely few and far between grammatical errors. This has been one of the best apps we've received thus far; you've done some very very gud typn. Since you have two character slots they'll both be filled upon you entering the server. We're looking forward to seeing you on soon!
-Do you have any prior roleplay-related experience, if so could you give an example?
I have been roleplaying a few minecraft servers, for example pumpkin_patch when it was in it's prime. Out side of minecraft, my rp'ing skills are pretty unexplored.
-Define Power-gaming in your own words:
Power-gaming is deciding actions on your own. It could be, you said /me lockpicking chest open. Multiple factors would be ignored by doing that. Did you have the skill required to do so? The chest was maybe enchanted to not be open "easily"? Lockingpicking wouldn't just take a second to pull off
-Define Meta-gaming in your own words:
When you take outside information and imploment it into the game. For example getting information about a character or item, then exploiting it once inside the game. Using knowledge not obtained from the game.
----IC Info---- -Character name: Hagas Tordynnar
-Character race: Human
-Character age: 26
-Character Occupation:
Wanderer. Picking up work where ever he can.
-Character description(At least one to two paragraphs describing your character’s visual appearance.):
Being an average human at 6 feet 4 inches5 feet 6 inches. With white'ish grey'ish hair and gotten a more sun "baked" skin color because of his travels. Not staying at one place for too long, he carries only essentials with him. A sturdi rucksack and leathery clothes for easier movement.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Hagas hasn't got a laud personlity. Not saying much and mostly keeping to himself. Hiding his identity and being on the run has left him quite alone, only ever trusted in himself, thus has a hard time trusting others. The only thing he is interested in is to find his old home again and hopefully his mother.
-Character biography (At least three paragraphs describing your character's history and experiences):
Being found alone in the forest beneath the great city of the high elves, by an elven lady. Taking pity on this little helpless cub, the high elf took him in to her own home in a nearby village. This vallage was one for the dark elves, but they didn't mind having a high elf raising a human among them. They were taken in with open arms, and because she was alone with the child, they even helped raise him like an elf.
The high elf, Valindra, named the child Hagas Tordynnar. Hagas after her father and Tordynnar was her family name.
When the boy had turned 14 and was sound asleep, the orcs camea lokal war broke out between the elfs on the orcs. Many were slaughtered and more were greatly injured. The villages which were hit first suffered the most, one of them was his home. Like a lightning on a summersday the orcs invaded. In the middle of the night hundreds of orc suddenly stormed in to the village. Everyone who was too slow to run away they killed, they took everything and burned everything down to the roots. Last thing he remembers is his mother fiddling with her locketchanting a spell and then a sudden flash of blue. Somehow, just like that, he was in a field in the middle of nowhere. Only the sound of wind blowing through the gras and the moon shining down on his face.
For 7 years he cheated, swindled and stole his way to survive, being thought how to hunt and hide yourself came in handy. It was about this time when he for the first time heard the mentioning of, Tordynnar, his family name. Trying to find more about his family, he went through countless books (mostly stolen) and from the streets, but nothing. Only thing he knew was, that the origin of Tordynnar was north of his current location, and thus he began walking. Hiding his last name and wandering, searching for clues. 5 years later he arrived at the city of Barkamsted..
-Please give us a short RP response to these two scenarios. (At least one paragraph for each.)
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been ----robbed:
Realizing it, Hagas takes off, almost on instinct, after the thief. Struggling his way through the crowd and with a fast walking pace, he follows the kid to the edge of the market place, where a lonely stand is placed. The thief stops in front of it and buys a bread (for what little was in the pouch to begin with), then preceeds to run to a small girl and hands her half the bread. Having to leave soon anyways, Hagas let's the little thief of the hook get away, not wanting to take what he doesn't need.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population:
Hagas walks towards the wolf and swiftly kills it. Skinning it to the best of his capabilities, not trying to ruin it, wolf fur would be exelent for the coming winter. And the cubs, without a mother they wouldn't survive, he thought, giving them a swift end would be best too. But money is always an issue and rich people want rare pets. Three cubs would give quite the penny. Thinking this he promptly rolls the fur up and ties it to his rucksack and carries back to the city.
-Skype name (Optional, for server OOC chat): suchiko-h
-Do you have any prior roleplay-related experience, if so could you give an example?
I've roleplayed on several MC servers over the past few years and have RPed nearly 10 years on Skype and other platforms.
-Define Power-gaming in your own words:
Power-gaming is forcing your character's actions on others without giving them a chance to act for themselves or even consent to the action. (saying that you ripped your opponent's arm off without allowing him to react or defend himself)
-Define Meta-gaming in your own words:
Meta-gaming is using OOC knowledge your character would have no access to ICly, giving and unfair advantage. (knowing from group chat where the enemies will be and having you character 'magically know to avoid those spots')
-Character Occupation (optional,
note you still must talk to the lord about loaning or purchasing any
stall/shop for your character if he/she would have one. This more or
less helps us to better understand your characters starting skill set):
Farmer and occasional domestic servant
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
Aila is a petite woman who stands at only about 5'3" tall with medium brown skin and long, wavy dark hair. Her eyes are a vibrant blue and she has a beauty mark on the left side of her chin. She usually has a neutral expression on her face that does not change much unless she becomes extremely emotional about something. She is in good shape but is not particularly strong physically. She is not known to move quickly or clumsily, but always maintains a strict level of grace. She has a soft, mildly deep voice.
She usually wears a simple green and white dress that comes down to her ankles to preserve her modesty paired with regular brown women's boots. Over this she ties a white half apron (with interior pockets) so as not to dirty her clothing during the day and carry small items. She also wears a white bandanna tied over her hair that sometimes doubles as a face mask if needed. She keeps her appearance neat and clean at all times.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Aila is a very composed, serious woman. She can be caring, but she has a certain embarrassment of displaying what she considers as 'too much emotion,' wanting to appear logical and controlled to those around her. She speaks in a refined yet matter-of-fact manner and unconsciously uses a dulled monotone most of the time when she speaks, though even then she tries to keep her words to a minimum unless needed. Her mannerisms make her appear cold, which is sometimes not her intention. She becomes very uncomfortable in emotional situations and even more so at physical contact, especially from men.
Even though she is a simple woman and enjoys a simple life without frills, she does have a penchant for embodying the characteristics of a lady of higher status. This sometimes comes at odds with her hidden stubbornness. She values domestic duties highly and detests anything dirty or unkempt to the point of mild obsession. It's because of this that she is not fond of animals, at all.
-Character biography (At least three paragraphs describing your character's history and experiences):
An ex soldier turned farmer and his wife settled in Barkamsted and after getting on their feet they welcomed Aila as their first and only child. Both of her parents were very hardworking people, her father in the fields and her mother alongside him, though she also took jobs cleaning and caring for children of better off families in the city when they were pressed for funds. The habits and manners she picked up from the upper class she transferred down to Aila in an attempt to give her a more stable footing in life when she was older. Aila was a shy girl, but she took to both farm work and housework well and grew up into a reserved, dedicated young woman. But her quiet nature and constant focus on work made it hard for her to socialize and make friends, so she had to get used to spending most of her time alone or with her family. The isolation did not help her develop her social skills any better, but she did not complain.
In her late teenage years, however, another local farmer that lived nearby named Edward Galesworth started to pursue her. It was a shock to anyone that knew them, considering how plain she was as a person, but he seemed to care deeply for her anyway. Aila had admired him for years and was overjoyed that he had finally returned her feelings. It took him a while to break through her distant veneer, but the two grew close with Edward's persistence. With her parents' blessing, even though his were firmly against it, they were married in a small, sweet ceremony. Aila and Edward continued farming as their parents had and were completely devoted to one another. It seemed to be a perfect match.
The young couple enjoyed a single year of their happy marriage together before tragedy struck. A rogue flash of lightning struck the barn where Aila was supposed to be working, and a frantic Edward ran inside to rescue her only to find that she was not inside. He became trapped in the burning building, and by the time help arrived, Aila screaming and crying outside, he had already been killed in the blaze. Aila was traumatized at the sight of his remains and how suddenly it had all happened. She has yet to recover from it or her newfound status as a widow. It was then that she closed herself off completely, not wanting to grow attached to anyone or open herself up to that kind of pain again.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Aila held her basket of purchases close to herself as she eyed the crowd of people. It was starting to feeling very claustrophobic in the middle of the sea of rushing customers and vendors all running this way and that. She found herself unconsciously moving towards the outskirts of the ruckus, trying her best not to bump into anyone else, and internally chiding herself for coming at such a busy hour in the first place. But before she could manage to make her way out of the crowd she felt the light shift in weight, the gentle brush of a hand. Aila turned her slightly widened eyes on the boy right as he took off. She kept a firm grip on her basket and reached out for him, barely able to graze the back of his tattered shirt.
"Wait-" Aila's voice trailed off as she stood in place, letting her hand fall back down. There was no way she could catch him, especially not in such a dense crowd, and even if she did, then what? She sighed. Her face returned to its neutral expression as she shook her head. If the boy needed the small sum of money that badly then he could have it... She kept a close eye on the rest of her things and made her way home.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
She held her skirts and proceeded with caution towards the noises, peeking around a tree at the sorry scene. Now that was a sight... Aila had never known an adult wolf could even make such a pitiful sound. She was debating whether or not to let nature take its course when the smaller lumps began to show movement, whimpering and pawing at their mother. Aila cringed at the thought. She had no reason to be fond of a wolf... even ignoring the fact that they terrorized the area, they were wild, filthy creatures on top of it all. But even then her feet would not let her pull away. She instead took a tentative step forward and tried to appear as nonthreatening as possible to the distressed animal.
The mother wolf appeared too concerned with her injury to reject the woman's presence. It was only then she could get a closer look at the torn up leg. She didn't want to touch the wolf, or the pups, but even she could not hide the sympathetic frown that contorted her face. After a short search nearby Aila found a thick enough stick to jam into the trap. She looked the wolf in the eye and made a silent agreement, trusting the animal to oblige, before she put her weight onto the branch and strained to leverage the iron jaws clamped around her leg. It proved harder than she'd thought. Aila grit her teeth and kept pulling, and she managed to pry the trap open just an extra inch or two.
"Ngh... go. Get out!"
The wolf snatched its leg free. Aila let the stick go as the bear trap snapped closed again. She watched the mother and her little pups limp off into the underbrush.
Accepted
Thank you very much for this lovely character application. We're looking forward to seeing you on the server soon!
Welcome to Saphriel!
Server IP: 192.99.20.170:30352
Texture Pack: http://resourcepack.net/conquest-resource-pack/
Website: http://therealmofsaphriel.enjin.com/home
----OOC Info----
-Minecraft IGN: ravenorus
-Skype name:
-Do you have any prior roleplay-related experience, if so could you give an example?
I've played some D&D in the past, and I have some experience with Space Station 13.
-Define Power-gaming in your own words:
Similar to min/maxing, power-gaming is abusing a game mechanic in such a way that creates unrealistic characters or situations. E.g. creating an army of only war elephants in Rome: Total War.
In regards to minecraft, powergaming is more about making your character too powerful, giving them the ability to win every situation they find themselves in. It can also involve forcing an action or outcome on another player, without giving them the chance to avoid or respond to it.
-Define Meta-gaming in your own words:
Allowing information that your character shouldn't/couldn't know to influence your actions
.----IC Info----
-Character name: Alcot Rolin
-Character race: Human
-Character age: 26
-Character Occupation: Carpenter/woodworker
-Character description:
Alcot measures in at about five feet and five inches (six if you’re being generous). Years of working with wood have given him a stocky, solid build with well calloused hands. His dark brown hair comes down to his shoulders, though he keeps it tied up in back when he’s out in public or in the workshop. His hair often appears to be lighter in shade than it truly is, due to the presence of sawdust.
He has a light skin tone and brown eyes that are bright and alert. He carries himself slowly and methodically, but is capable of bursts of athleticism if necessary. His clothes are unassuming and well made, but are noticeably old and worn.
-Character personality and traits:
Alcot can come across as loud and imposing while on the job. He wants the work done well, and isn’t afraid to tell others how exactly that’s going to happen. In his free time, however, he is not nearly as outgoing. He is far more likely to spend his evening hours putting the finishing touches on some project than drinking at the inn.
All carpenters are rightfully concerned about fire, but Alcot is especially paranoid in this regard. Only under extreme circumstances or with necessary precautions will he allow anything larger than a candle near his projects.
-Character biography:
Alcot was born in Barkamsted, to a family of refugees. His father was a woodworker by trade, just like his father before him. The three most important things to any woodworker are experience, reputation, and tools. Alcot's father managed to escape with his tools and experience, and quickly set about building a new reputation. Due to hard work (and the benefits of a war time economy) the family business was up and running again in relatively short order. Alcot spent his early years as an apprentice to his father, learning the ins and outs of woodcraft, including a little known family recipe that helped produce high quality goods. Alcot's time at the shop wasn't an easy existence, but a running business and existing skillset is more than most people can expect to inherit, so life was pretty darn good. Or at least it was until a mysterious fire destroyed the workshop and let Alcot orphaned. The authorities quickly wrote off the fire as an accident caused by an errant spark or knocked over candle. Nobody had the heart to press young Alcot for too many details.
A number of years later, after the Pact’s failed assault on Barkamsted, Alcot jumped at the chance to leave the orphanage and join the counterattack. Even though he wanted to fight, his commanders realized that his background made him more useful elsewhere, so he mostly worked with logistics. He used his experience to help set up tents and siege engines, and this is where he got his first introduction to carpentry and architecture. Though he was never on the front lines of combat, he was given basic training on how to fight.
After the fall of the Pact, Alcot tried to stay in the army. However, the Alliance shifted into a defensive stance in the presence of this new foe, and this meant siege engines were no longer a priority. Alcot realized that had a unique opportunity to accomplish two goals at once: He could rebuild his family and his business, while simultaneously helping to strengthen his city. So he left the army to set up shop in either Berkamsted or Falkvard. The road ahead will be trying. He doesn't have many tools or his father's depth of knowledge when it comes to woodworking. But he makes up for it with his carpentry knowledge and his limited magical ability. The only thing that's left is to start building a reputation.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
As Alcot cast a critical eye over the half finished building, he felt the slightest of tugs from his back pocket. Ordinarily he might not have noticed, but when he was on the job, nothing escaped his attention. Turning quickly, he quickly spotted a child who was trying (and failing) to nonchalantly walk away. A chase broke out as he ran after the child, and he finally caught up in an alley a few blocks away.
“Do you want me to call the guards? I SAID DO YOU WANT ME TO CALL THE GUARDS!? I didn’t think so. Here’s what’s going to happen. I have breakfast at six every morning. You will join me tomorrow, not a minute late, and then you will spend the rest of the day helping me move supplies around my shop. If you do a good job, I’ll throw in a couple extra meals. Got it? Good. Now scram.”
Alcot smiled as the child scurried away. Good help is so hard to find these days.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Alcot was furious. He couldn’t believe that that idiot of a lumberjack had to have him travel out here and show him the right kind of trees to cut. But his indignation was suddenly cut short by a startling howl of pain. Definitely not human, but worth checking out regardless. As he approached the source of the sound, he noticed the wolf that had become trapped. Alcot cared not for wolves, but as he turned to leave, he noticed the cubs nearby. An animal merely dying was one thing, but the thought of losing a family was too real to him. After freeing the wolf and walking away, Alcot suddenly had the idea of pitching his reinforced chicken coops to the farmers nearby.
-Magic Biography; Explain the reason you want your character to have magic through backstory application:
Magic runs in the family, or at least as far back as Alcot’s grandfather. He was a very successful woodworker before the Pact hit, and was well known for both the strength of his products and his intricate pyrography. He was able to achieve this with the help of a fire trinket that he either found or received as a gift (the exact story has been lost).
The use of magic, however, was not passed down to Alcot’s father. He had to make due with regular techniques, and the business suffered as a result. The trinket (an ivory carving of a cat) was no longer useful after the grandfather died, and it accidentally got mixed in with some of Alcot’s toys. Suffice to say, it was a bit of a shock when he started lighting his other toys on fire! His father recognized that the return of the gift was a huge boon for the family and began to push him to use the trinket in the shop. Unfortunately, neither of them knew how exhausting the process was. Alcot lost focus, lost control, and started the fire that ruined his life.
Alcot realizes how beneficial magic can be for his business, but he’s never quite been comfortable with it since the accident. He typically will only use it for the most important of his projects. As things stand right now, He doesn’t seek to expand his magical knowledge. But if an opportunity presented itself, he might be interested in experimenting on how other elemental forces can be used in woodworking.
-Please give an example in your own words describing the limitations placed upon those who use magic:
Perhaps the two most important limitation are the innate strength of the user and the strength of the artifact that is being used. Even if you’re the most powerful magic user in the land, you can only do as much as the trinket allows, and vice versa.
And even if both you and the trinket are powerful, you cannot do what you don’t know how to do, and you cannot use magic from a branch that is not supported by your trinket. Finally, magic can be very draining on the user, so using it too much could lead to unfortunate side effects.
-Please give a description of the magic system in your own words:
Essentially, you either have the potential for magic or you don’t. If you do, you can channel that energy through trinkets to get different magical effects. Each trinket allows for a different type of magic to be cast. If all you have a elemental trinket, there’s no way for you to use illusion magic. If you want to learn how to do something new with magic you have to 1) find the right kind of trinket. 2) Make sure you’re even powerful enough. 3) find someone who can actually teach you the process.
-You are given a weak trinket of <blank>, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
I’ve already sort of covered this, but I’ll present a different angle this time: water allows for wood to become flexible. So imagine soaking wood in water, and then using elemental magic to bend it into incredible shapes that wouldn’t otherwise be possible.
----OOC Info----
-Minecraft IGN: allot
-Skype name (Optional, for server OOC chat): --
-Do you have any prior roleplay-related experience, if so could you give an example?
Several. Battlestations board roleplaying game. Previous minecraft RP servers(Aeonis). Example:Lady blackbird RP. I have both played as GM and as a player.
Been part of a roleplaying club where I helped organize events.
-Define Power-gaming in your own words:
Playing not the way the game was meant instead trying too hard to win. Focusing on winning instead of the experience of the game. Trying to exploit holes in the rules and etc for personal gain. Examples in a multiplayer experience would be things like min/maxing, exploiting bugs, meta-gaming and also making choices that doesn't fit your character but doing it anyway because that choice is most advantageous for your character. Or trying to make one's character overpowered in a way that brings nothing to the game.
I don't want an immortal vampire that is immune to sun, can time-travel and has a 1000IQ. Powergaming often limits other players of options. Instead of having an rp experience where both can live out the character one player goes like. NO its over this happens i win.
AKA: You should not be playing roleplaying games.
-Define Meta-gaming in your own words:
In relation to RPing Metagaming means to use OOC information IC. Common to use as a powergaming tool.
----IC Info----
-Character name:
Artemis
-Character race:
Human
-Character age:
26
-Character Occupation
Scholar
-Character description
A tall, slim built blond character often with a smirk on his face. A smooth face and dim green eyes.
These traits along with his medium long hair make him look quite elvish for a human.
-Character personality and traits
He seems like a charming fellow with great interest in obtaining new knowledge. He seems like the typical well mannered upper-class citizen although even a bit more arrogant and self absorbed. People often get a unsettling feeling close to him.
Eager to learn but not as eager to share his own knowledge.
He is always looking for something new interesting thing to learn about.
( More personal info will reveal itself in the bio)
-Character biography
Artemis was born in a wealthy merchant family that owned a large bookstore. He was quite the spoiled kid and he read a lot of books. And not the kind of books that children his age read. He often managed to get his hands on the books that weren't really meant for him. He always looked down upon less educated individuals. He learned to use some basic magic at quite a young age. Nothing special but enough to be one of the "big players" in his town district as a kid. He greatly enjoyed his position as he ran his little kid mafia in his district.
When time came he started studying at the Mage's guild and it only increased his thirst for knowledge. He managed to get his degree even though he was reprimanded several times for reading things he was not allowed to or performing some odd experiment. Back home he now helps with the bookstore and also works as a scholar. But he mostly uses his place at the bookstore to get a hold of rare type of books.
The local law enforcement have knocked on his door several times due to complaints of something "shady" going on at Artemis place. They have yet to find anything incriminating.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Artemis quickly grabs the hand of the pickpocket before he makes it very far. "Oh you little plebian. You thought you could do that to ME?" he shouted loudly catching the attention of people around him. He grabbed his coin and then pushed the pickpocket so he fell down to the muddy ground. "If you dare touch me again you will regret it. And make sure your dirty little friends knows that as well." he snared while wiping his hand on his coat. Artemis turned around with his head held high and continued his day, with a little more contempt about street children than before.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-colored wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
A smirk breaks out on Artemis face. "Oh the gods smile upon me today as always." he tells himself. He takes a pair of sacks and a hunting knife out of his backpack. He puts his boot down upon the head of the wolf and quickly ends its life by stabbing it in the side of its head. The wolf cubs start panicking but it doesn't affect Artemis as he quickly scoops up them and puts them in one of the sacks. The last cub bites Artemis hand as he picks it up.
Cursing Artemis drops the cub and it quickly sprints of into the woods. Artemis curses again in fury after the cub as it runs away. He quickly regains his composure and marches back to his backpack he dropped and picks up a bandage. He quickly treats the wound in his hand and after that he also bandages the wolf corpse stopping the bleeding in both the head and the leg-wound. He puts the corpse in another sack and continues his journey
back home.
Entering town Artemis have several people suspiciously ogle him as he passes by with two sacks over his shoulder. One of them showing hints of movement. He entered his home and neither the wolf nor the cubs were ever seen again by the townspeople. Further enforcing the odd feeling about the man named Artemis.
_______________________________________________________________________
-Magic Biography;
Artemis doesn't exactly remember when he started dabbling with magic. The books he wasn't supposed to read was often about magic, the history of the world and occult subjects. He gradually learned some basics of magic this way. He was always chasing new knowledge. Especially the knowledge he was not supposed to know. Artemis lives by the saying "Knowledge is power". But the stupid people have their uses. There is a lot that Artemis needs done but he doesn't have time or will to do by himself. This showed already at a young age as he formed his little gang of kids. All he needed to do was show the little control he had of magic and they would gladly do what he told them. Something simple as creating a small puff of smoke with the flick of his fingers had the other kids drop their jaws in awe. And Artemis bathed in the admiration and people seeing him as smart and greater than themselves. Artemis loved the feeling. Artemis has now grown and he just keeps digging into forbidden, lost or odd lore. He doesn't show of as much anymore though. Because he regards his secrets very high and he has noted that he doesn't always have to show people of what he can do. All that is needed is that they believe he can do it.
-Please give an example in your own words describing the limitations placed upon those who use magic
Magic requires 3 things to work. Aptitude, knowledge and the possession of a magical artifact. And the type of magical artifact is the main component determining the effect, potency and much else of the spell.
Using magic drains the user of energy and if something goes wrong both the artifact and the user is at risk. Artifacts vary in strength and if more energy is channeled than the artifact can handle bad things will happen like the artifact breaking.
Artifacts are rare and the knowledge is hard to master but Artemis is doing his best to acquire more magic and tries to collect artifacts of both magical and non-magical types.
He is frantically working in his quest to separate magic from the artifact but he has yet to make any significant progress.
-Please give a description of the magic system in your own words:
Magic is channeled through a magical artifact and drains power from the wielder. It is encouraged to create creative ways of using it. But mastering it is hard and there lies penalties and magic is fickle and you don't always get the same results. By combining the artifact, knowledge and energy you can cast a spell. But it isn't for free and the spell can only be as strong as the weakest of the three. Trying to do something beyond the limit will have dire consequences.
There are several schools of magic specializing in different areas. Also the artifact shows the power it contains.
-You are given a weak trinket of Ice, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
Artemis doesn't only work with magic he also works with science and the fuse of them both together. But as the two things are so different is a very tedious and hard process. Elemental magic may be the type Artemis is least interested in but at the moment a weak Ice artifact is all he has been able to lay his hands on. The artifact he used during his childhood has been destroyed as Artemis got a little too carried away with an experiment. Artemis spends most of his magical research on Dark, Illusion and telekinetic magic.And he is trying his best to acquire an artifact of that type. He currently uses his trinket to aid his research by cooling certain ingredients. But as Artemis sometimes finds himself in sticky situation he has found another creative way of using the artifact. By creating a thin layer of ice upon the ground between him and whoever might wish Artemis harm. After doing so Artemis tend to run away while pursuit will be greatly limited by the difficulty of getting a good footing.
Artemis continues his quest for further knowledge and is trying his best to get his hands on an artifact of greater interest. Therefore he doesn't have much magic at his hands. But this is a thing he plans to change.
Pending,
Hello there Ravenorus, and thank you very much for your interest in our server. Your application is very nice so far, there are just two things that need to be sorted out.
To start, from taking a look at your powergaming definition and your roleplaying history we can see that you've played some tabletop games. While the definition you've given might be appropriate in that situation, it does not necessarily translate the same to a minecraft server scenario. There is at least one important thing that we'll need you to mention explicitly that the definition you gave does not include. If you're having trouble, feel free to look through some previously accepted apps to see how yours is different.
The second and final problem we have is that your character biography is a tad too short. We'd like you to go ahead and flesh Alcot out a bit more, so that we might get to know him a bit better.
Once both of these issues are addressed please let us know that you've updated your application.
Accepted
The changes you have made have been deemed acceptable. We look forward to seeing you on server soon.
Welcome to Saphriel!
Server IP: 192.99.20.170:30352
Texture Pack: http://resourcepack.net/conquest-resource-pack/
Website: http://therealmofsaphriel.enjin.com/home
I've expanded on both sections. Hopefully it's up to par now.
Accepted
The changes you have made have been deemed acceptable. We look forward to seeing you on server soon.
Welcome to Saphriel!
Server IP: 192.99.20.170:30352
Texture Pack: http://resourcepack.net/conquest-resource-pack/
Website: http://therealmofsaphriel.enjin.com/home
Pending,
Hello, Allot. Thank you for your application and your interest in the server. It's nice to hear from a fellow Aeonian.
Unfortunately, there are a few issues that need to be addressed with your application before it can be accepted. As these are relatively small changes and the basic idea for Artemis can remain intact, you're not outright denied. Let's go over some of the problems:
Your definition of powergaming is incomplete. While this is certainly one aspect of powergaming, we're looking specifically for how powergaming tends to manifest in a multiplayer setting and when interacting with other characters. If you're stumped, I recommend taking a look at some of the applications we've accepted.
Also, the only institution that would pass for any kind of 'university' within Artemis' lifespan would actually be the mages guild. Allow me to elaborate some on how they operate: Presently, the modus operandi of the current archmage Syralei Arrynlocke is the dissemination and instruction of all kinds of knowledge, especially magic. They actually regularly rub elbows with known dark mages, so long as those mages use their power responsibly, and even when they don't the guild is sorely lacking for any kind of elite task force that specializes in breaking down doors for a search and seizure. They are an open and accepting force for knowledge. If you're dead set on him being hunted for his practices, I recommend using the law as your antagonist.
Your entire magic application is a bit lacking, especially the section on the description of how the magic system works. I recommend considering and mentioning as many things as possible: What happens when you try to use a spell too powerful for a weak trinket? What can go wrong if a mage tries to use more than one trinket at once or generally pushes themselves too hard? While the idea of separating magic and artifacts is an intriguing one, I ask that you bear in mind that the art of intrinsic magic has been lost for over 25,000 years. If this is his goal, Artemis would not be the first or greatest to make a try at it. While we encourage creative thinking in the use of magic, there are limits. For example, energy and matter are very different things. You would simply not be able to accomplish what you described with a lightning trinket. There are aspects of magic that would allow this, but none of them elemental.
Lastly, as a footnote, I would ask that when you go over your application and work on these changes you re-read and edit your work with small revisions to improve the grammar, format, and sentence structure of it. This isn't as important as having an understanding of your character and how he fits into the world, and we understand that you're probably very excited to get on as quickly as possible, but doing nothing halfway will take you far here. You may also find yourself referring back to your application in the future to remind yourself of your vision for Artemis, and that could certainly help with ease of reading!
Overall, it's a good attempt but it needs some work. I like Artemis, and I think you've captured the snooty scholar very well in him. I particularly enjoyed your example with the street urchin, and once the necessary changes are made I look forward to seeing how he will go about putting the common rabble of Saphriel in their place.
----OOC Info----
-Minecraft IGN: SovietReindeer
-Skype name (Optional, for server OOC chat): Opting out of giving skype name.
-Do you have any prior roleplay-related experience, if so could you give an example? Quite a bit, I've been role-playing for about four or five years now. I've roleplayed mainly on Minecraft servers but I've been on a Starbound RP server and I have a few characters on one of the Roleplay servers in Star Wars: The old Republic.
-Define Power-gaming in your own words: Having/Giving yourself an unrealistic advantage over other people or situations. For example, smashing down a giant iron door with only my fists, or dodging the attacks of five people that are trying to swing swords at me. It also includes not giving others a chance to react and not forcing an action upon them, for example, attempting to stab someone and stabbing someone are two different things, one allows for reaction while the other is a forced action.
-Define Meta-gaming in your own words: Using OOC feelings or knowledge IC. Something you personally know doesn't necessarily mean that your character will know that. If someone sent me a PM that someone stole something from me, my character wouldn't know that unless told IC by someone else's character who knows it IC.
----IC Info----
-Character name: Alycie Värik
-Character race: Human
-Character age: 24 Years
-Character Occupation: Sellsword/Mercenary
-Character description: Alycie Värik stands at five feet and seven inches tall, weighing around one-hundred and twenty-two pounds. She keeps herself slim and fit with exercise. She's got a slight bit more muscle than an average female so that she can wield a sword and wear armor. She has a heart shaped face and emerald green eyes, her hair is a sort of platinum blonde.
When not in armor, Alycie is normally wearing a loose blue shirt with gold colored trim, leather gloves and boots, and well-fitting, not tight or loose, black cloth pants. She'll also normally have a bastardsword at her side or nearby whether she's wearing armor or not. Speaking of armor, Alycie's armor has a sort of generic knightly look to it. The unique detail of her armor would be a light etching of Peryton in her chest piece.
-Character personality and traits: Alycie Värik is a more outgoing sort of individual. She's not afraid to speak her mind in most cases but she knows when to keep her mouth shut. She's mostly kindhearted but should the situation call for being cold then she will be. She doesn't take kindly to betrayal and liars and will be quick to stop communication with those who betray and lie to her. She writes with her left hand but performs most other activities with her right. She'll also put herself in harms way in place of those she believes to be genuinely good people and friends.
-Character biography: Alycie Värik, daughter to decently educated farmers Samuel and Neylin Värik. Alycie's parents educated her in not only basic subjects but also farming and whatnot, hoping she would live on the farm and eventually take it for herself. At first, Alycie was happy to learn farming skills, especially from her father as she had a strong connection with her father. Although she enjoyed the farmwork at first, she quickly grew tired of it and was more enticed by the idea of adventuring and being a sort of hero so to say, she was first attracted to the adventurer's life from books and stories.
Alycie "trained" herself with a decently sized stick from a young age during her free time. This "training" didn't really do much except for strengthen her want for an adventurer's life. Her real skill in swordplay began to grow when her father had spoken to a friend he had in town, a friend who was a skilled swords man, this mans name was Viktor Stromwell. This act by her father also increased her connection with her father, with her mother having just mostly been a caretaker to her. A few years after meeting and training with Viktor Stromwell and Alycie found herself leaving her home and traveling with the the swordsman.
These travels were full of dealing with thieves, highwaymen, towns and people unknown to Alycie, and most importantly death. Alycie was forced to deal death to others and narrowly escape it herself. Her final meeting with death, at least her final meeting while she was traveling with Viktor, was an ambush between towns. A group of highwaymen had surrounded Alycie, Viktor, and traders and whatnot. Viktor and Alycie were able to fend them off for the most part, they eventually lost track of each other during the fight, Alycie faired well on her own against a few of the highwaymen but Viktor ended up taking a fatal blow to the chest. When the fighting was all done and over, Alycie was grief-stricken when she saw her mentor and friend lifeless on the ground. She did end up finishing the trip with those traders, having a difficult time accepting that Viktor had been struck down.
After her time with Viktor she returned home. There she had found that her mother had died from sickness a month before and that her father was facing this sickness himself. Alycie helped her father in his final days. On the night of his death, he gave Alycie what money he had left and urged Alycie to continue following her dream, to continue to adventure. With that, Samuel Värik passed and Alycie moved on from the farm a few days later, after burying her father and collecting what supplies she could. She went on with the intent of making a career out of her sword fighting skills and protecting those that she calls friends.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
As she notices that she had just been robbed by children she took off after them. Pushing her way through the crowd as that coin purse had the money her father had given her before his death. As she caught up to the children she yelled after them attempting to get them to stop, "Children! If we stop now I will help you!" This had caught the attention of the children and they had slowed to a stop, Alycie slowing down and stopping beside them. She'd begin speaking once more, "Give me back my coin purse and I'll give you each food for the day as well as some coin for the next few days." The children replied, "Why should we when we can just keep all of this and eat for a month?" Alycie shrugged and quickly reached out to grab the child with the coin purse by the arm. She'd pry the coins out of his hands and begin to walk off, calling back to them, "You had your chance to do the right thing and even get a reward out of it.. too bad you blew it."
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
When Alycie stumbled upon the wolf and her cubs she made her way closer to inspect the situation a bit more. She looked over the mother's leg to ensure that it was beyond self healing. When she saw the leg wasn't too badly damaged she swept up the puppies and set them off to the side to begin freeing the wolf. Before freeing the mother she thought of how the wolf population had been causing nearby farms to have issue, remembering her time as a child on a farm she thought about it for a moment longer but came to the conclusion that ending one small group of wolves would not contribute significantly to the farm's issues and so she begin freeing the wolf mother. Eventually the trap opened and the wolf sprang back, snarling at Alycie. Alycie drew her sword, fully prepared to have to kill this wolf should it attack her. The wolf did not attack though, instead it turned around and gathered its cubs, soon after it made it's way away from Alycie with a limp.
(Just wanted to add that I know that I won't start with a sword/armor just because my story/description says that Alycie has them/usually carries her sword.)
----OOC Info----
-Minecraft IGN: Shadss
-Skype name (Optional, for server OOC chat): Will be PM’d
-Do you have any prior roleplay-related experience, if so could you give an example?- I have five or so years of semi-serious and serious RP experience, as well as various Characters still being played in various different roleplay servers. Not sure how I could give an example, unless you'd like screenshots?
-Define Power-gaming in your own words: Being ultra-powerful in various ways. Forcing actions upon other players.
-Define Meta-gaming in your own words: Using OOC information ICly, simple.
----IC Info----
-Character name: Tanin Alyxinder Blackthorn
-Character race: Human
-Character age: 23
-Character Occupation: Thief, Recreational Hunter
-Character description: A semi-small human man, standing in at 5'8, and usually stands proudly, although slightly hunched over. His black garbs would be that of ebony, and appear to be a mixture of various hides, leathers and cloths, with various threads of silk hanging around his body. A large leather sash which would be attached to an old empty leather sheath, and one small throwing dagger would hang upon his thigh. The blade would be made of iron, with it having a large crack down one face of the knife, from hard use. It looks like it'd shatter at any moment. (( Not an IC Item ))
A large hood would be placed just below his neck, guarding his shoulders almost, and a very -very- keen eye could see that there would be two small pouches within the hood, wielding a lockpick and a small tension knife. His left shoulder would have a soft leather shoulder pad, dyed black of course, to withstand oncoming right-handed swordsmen. The shoulder pad would have a slight 'Wall' that'd protect his neck, and within this wall would be thin but slightly hardened scrap metals.
His chest would seem... buffed out, toned, even though under the clothes he is but just slightly above average in physique. A hardened leather piece, capable of withstanding various slashes from various small dirks and daggers. His torso would be baggy, with his clothing having two layers in which an armored plate can be rested. However, his pouch would remain empty.Upon his hands would be two black fingerless gloves, with small pouches in the palms of the gloves for slipping in various tiny items undetected. On the left hand of his glove would be a hardened and tanned leather plate, stopping just below the knuckles. Within each knuckle of each hand would be an iron stud, to increase the impact of punching.
His eyes would be the teal, grey emerald irises looking upon the world. He'd have brown bangs dangling just above the brow, as his curly, wavy, messy hair would blow in the wind lightly. One of his eyes would lightly go cloudy, as slight blindness has struck him in the past. Just by looking at this man, the world could tell that he'd at least be an novice lockpick, thief, pickpocket, and blackmailer. A silver tongue would rest in his mouth, metaphorically of course. A bit of wolf pelt would be hung from his waist, with large lashes through it. As if he hunted this animal with a knife.
-Character personality and traits: Tanin is a kind-hearted individual, with a cocky and arrogant aura, but intelligent in his own mind. He’s an ass, is sarcastic and comedic, and quite the smooth-talker when given the opportunity, and he’s not a stranger to talking his way out of any fights he comes across. He, by medical definition, is a kleptomaniac, however it’s unseen on his surface. He often steals useless things; shot glasses from bars, bits of metal that’d otherwise be useless from a smith, or even flowers from a garden. Of course he can resist the urge, however it may be rare.
As selfish as he is, he never forgets to take care of his family and those that need him. He’ll often skip meals so long as his wolves or ‘family’ members can eat, and would risk his life for the wealth of his clan, providing he’s built one up or was accepted into one. He’s short-tempered, and a rather angry character, as well as a bit of a depressive, however he’d give his life to defend ones he cares about. Anything to prevent another mental loss.
-Character biography: Tanin was born on the second fall of snow, out in the wilderness with his parents. He was apart of a nomadic tribe of thieves that moved once or twice every couple weeks, and raided and ambushed various caravans as they pleased. Very few rules was upon the tribe, mainly being that killing was universally outlawed unless absolutely needed. Not everyone within the tribe was a thief; some were ex-mercenaries that joined due to the promise of gold and family, and there was even a small band of mages who joined after being banished and exiled from within city walls. Children were not common around the tribe, however there were a few around.
Of course the parents were free to treat the children as they pleased, and Tanin’s mother and father of course treated him as a civilized couple would. By the age of four, Tanin was brought into basic speech and reading ‘classes’, in which he and his father read the books of nobles that were stolen in the past, proper education. Mathematics came later on down his life, at around eight or nine, in which more books were stolen from noble caravans. By this time, Tanin had a basic grasp of simple mathematics, as well as a pretty good hold of noble language as well as commonfolk speak, as he listened to others talk throughout his childhood. His reading ability and his writing ability increased by the age of eleven, and in which it slowed down from fast progression to mediocre progression, as he was then taken on nature walks with his father.
Everyone in the caravan tribe had jobs. Some were alchemists, that worked on the ailments that plague nature, as well as cuts. Some were tailors, mending cuts in clothing and other tattered apparel. Tanin’s father, and soon to be him as well, were production. Production members kept the tribe alive, through hunting as well as raiding caravans as they pleased, and even gathering for various foods if the tribe called upon it. Tanin was taught to hunt as he grew through his pre-teens as well as his teenage years, hunting with a bow for one and then developing a quirk. Tanin hated bows, as they felt like it didn’t take much skill and were bulky, however there was no other weapon suitable for hunting within the tribe, until Tanin made his own. Throughout the years Tanin learned to hunt with throwing daggers, a more suitable weapon for his size as well as his preference. By the time he was sixteen, he could nail a rabbit running at high speeds with one of his knives, with deadly accuracy. Who knows, perhaps if fate had worded his life differently he would’ve been an amazing circus act.
However, fate had other plans for him. At sixteen was also when he was drafted into his father’s raiding wing. For two years he raided caravans with his father, using his skill at picking locks to break into the locked cases within the caravans with ease, to force the caravan's to relinquish their goods. Nearing nineteen, Tanin was sent on a simple mission with his father’s wing; an Orcish caravan. Easy, providing everything went right. The day was hot, but the caravan was worth it. With only two Orcish guards and six thieves, not including Tanin and his father, they would surely rob the caravan throug swiftness as well as stealth. They’ve done it before, even, with other Orcish kin. However, this time it would be different. Everything flew like a flash, and everything that did go wrong, did. Two of the six thieves were brutally murdered with terrifying efficiency by the Orcish guards, and within moments Tanin was incapacitated by a flying blade piece shattering and being sent his way. Blinded in one eye, and bloodied, Tanin escaped from the fight and promptly collapsed. By the end of the slaughter, two more of the thieves were butchered, while the other two fled. Tanin awoke to the slaughter disorientated, as well as still blinded.
His father would lay there mutilated upon the ground, with the trailmarks of blood and caravan wheels passing down the road to brighter futures. One orc would lay dead as one could be, a large slit down his neck, however the other one was assumed to be still living. Tanin’s father was nearly cut in half, with his hand dismembered from his body. Tanin sulked over what remained of his father, sobbing in the heat for as long as he could bare, his vision blurring due to tears and blood filling his good eye. He’d lean down, taking his father’s connected hand as he’d slip off his silver and onyx wedding band, promptly slipping it on his middle finger of his left hand. With a swift and unguiled hand, he swiped a small vial of dried medicinal herbs from his father’s breast pocket. From there, Tanin would close his father’s eyes and would escape the scene. This was all his fault, somehow; he knew it. He didn’t return to camp for days, patching himself up to the best of his abilities, ripping his clothing and bandaging himself, applying some of the draught to his eye and then downing the rest, hoping it’d do some good.
When he returned to camp, after nearly a week of being exiled by his own right; both from shame and from guilt, there was nothing there. The camp was gone, and it had moved on to go follow brighter horizons. Tanin did the only thing he could do, which was escape reality and move to the nearest town to pick off beggars and lower-class men. Tanin stole and did dirtywork for nearly three years, going quiet for the last year to quickly bring down any heat levels that were upon him. Winds and luck took him this far, and perhaps even fate. It’s curious to where they’ll take him next.
-Please give us a short RP response to these two scenarios.
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Tanin would look down, quickly grabbing for his coin purse and looking for the child whom nabbed his hard-stolen currency. He’d debate going after him, shaking his head lightly with a smirk as he’d watch the child scurry off, a full sprint away from the market. “Clever, Kiddo.” he’d say, turning on his heel as he’d leave the marketplace, Tanin would remain hungry for the night. He’d tuck his hands within his pockets, a smirk upon his face as he’d leave the marketplace. Perhaps that was his karma? Gain by a swift hand, you’ll surely lose by a swifter one; this was just a learning experience. The kid probably needed his coin more than he did, anyway.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
He’d walk over to the beartrap, removing one of his large throwing knives from his hip as he’d walk to the whimpering, silver wolf. A beautiful specimen, truly, with a flowing pelt up until the maroon stained leg. He’d look to the little pups, also gorgeous in their own ways, as he’d gently move closer to the shewolf, extending a hand and uttering soft hushes to try to calm it down. It’d bite at him, lightly, and then would whimper a bit more, laying down with a tiny growl. He’d jolt his hand away at the nip, and then would begin to approach it closer, gently running his fingertips against her ribs. She’d jolt up once more, barking and growling, however Tanin would keep his hand there, in an attempt to calm her down. He’d look to the beartrap, her bone split due to the wound; not able to fix it himself. He’d sigh, readying his dagger.
He’d hum a soft tune, letting out a tiny song in an attempt to calm the wolf down. It’d continue to whimper hard, as he’d gently pin the animal’s head to the ground, quickly delivering a slit to it’s neck with a bit of force. It’d spaz about lightly for a few moments, shuddering and gargling, but quickly it’d be put to death. Tanin would, once assuring that the animal was dead, would skin it quickly and semi-professionally, saving all of the silver pelt and stuffing it within a burlap sack he had on his belt. He’d cut a few choice meats off of the wolf, and then would turn to the pups. He’d unhook his hood from his tunic, walking to the wolf pups briskly and placing them within the soft leather and cloth hood, taking him with him, as it would be wrong to leave them there to die.
----OOC Info----
-Minecraft IGN: Mufaza
-Do you have any prior roleplay-related experience, if so could you give an example?
I have been roleplaying a few minecraft servers, for example pumpkin_patch when it was in it's prime. Out side of minecraft, my rp'ing skills are pretty unexplored.
-Define Power-gaming in your own words:
Power-gaming is deciding actions on your own. It could be, you said /me lockpicking chest open. Multiple factors would be ignored by doing that. Did you have the skill required to do so? The chest was maybe enchanted to not be open "easily"? Lockingpicking wouldn't just take a second to pull off
-Define Meta-gaming in your own words:
When you take outside information and imploment it into the game. For example getting information about a character or item, then exploiting it once inside the game. Using knowledge not obtained from the game.
----IC Info----
-Character name: Hagas Tordynnar
-Character race: Human
-Character age: 26
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. Also be sure to give previous applications a glance before deciding your job, we don't need 5 bartenders!):
Wanderer. Picking up work where ever he can.
-Character description(At least one to two paragraphs describing your character’s visual appearance.):
Being an average human at 6 feet 4 inches. With white'ish grey'ish hair and gotten a more sun "baked" skin color because of his travels. Not staying at one place for too long, he carries only essentials with him. A sturdi rucksack and leathery clothes for easier movement.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Hagas hasn't got a laud personlity. Not saying much and mostly keeping to himself. Hiding his identity and being on the run has left him quite alone, only ever trusted in himself, thus has a hard time trusting others. The only thing he is interested in is to find his old home again and hopefully his mother.
-Character biography (At least three paragraphs describing your character's history and experiences):
Being found alone in the forest beneath the great city of the high elves, by an elven lady. Taking pity on this little helpless cub, the high elf took him in to her own home in a nearby village. This vallage was one for the dark elves, but they didn't mind having a high elf raising a human among them. They were taken in with open arms, and because she was alone with the child, they even helped raise him like an elf.
The high elf, Valindra, named the child Hagas Tordynnar. Hagas after her father and Tordynnar was her family name.
When the boy had turned 14, a lokal war broke out between the elfs on the orcs. Many were slaughtered and more were greatly injured. The villages which were hit first suffered the most, one of them was his home. Like a lightning on a summersday the orcs invaded. In the middle of the night hundreds of orc suddenly stormed in to the village. Everyone who was too slow to run away they killed, they took everything and burned everything down to the roots. Last thing he remembers is his mother chanting a spell and a sudden flash of blue, and like that he was in a field somewhere. Only the sound of wind blowing through the gras and the moon shining down on his face.
For 7 years he cheated, swindled and stole his way to survive, being thought how to hunt and hide yourself came in handy. It was about this time when he for the first time heard the mentioning of, Tordynnar, his family name. Trying to find more about his family, he went through countless books (mostly stolen) and from the streets, but nothing. Only thing he knew was, that the origin of Tordynnar was north of his current location, and thus he began walking. Hiding his last name and wandering, searching for clues. 5 years later he arrived at the city of Barkamsted..
-Please give us a short RP response to these two scenarios. (At least one paragraph for each.)
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been ----robbed:
Realizing it, Hagas takes off, almost on instinct, after the thief. Struggling his way through the crowd and with a fast walking pace, he follows the kid to the edge of the market place, where a lonely stand is placed. The thief stops in front of it and buys a bread (for what little was in the pouch to begin with), then preceeds to run to a small girl and hands her half the bread. Having to leave soon anyways, Hagas let's the little thief of the hook get away, not wanting to take what he doesn't need.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population:
Hagas walks towards the wolf and swiftly kills it. Skinning it to the best of his capabilities, not trying to ruin it, wolf fur would be exelent for the coming winter. And the cubs, without a mother they wouldn't survive, he thought, giving them a swift end would be best too. But money is always an issue and rich people want rare pets. Three cubs would give quite the penny. Thinking this he promptly rolls the fur up and ties it to his rucksack and carries back to the city.
Looking at it now I notice that I get a little too carried away creating a story for my character and should have proofread better.
I have now made some adjustments.
Also I know that it is pretty much impossible to reach that goal but that doesn't mean my character doesn't want to try to. Can be an interesting motivation.
Accepted
This was a fairly simple and well written app, I enjoyed reading it and your powergaming and metagaming descriptions were both well done. I look forward to seeing you on the server.
If you decide to join our skype chat or ever have any questions this is my skype : ToxicPurpose
Server IP: 192.99.20.170:30352
Texture Pack: http://resourcepack.net/conquest-resource-pack/
Website: http://therealmofsaphriel.enjin.com/home
Pending
Firstly you seem to have a lot of items you want to start with where as a lot of these you will have to go out and purchase as we cannot give you them. There is also no such thing as a healing draught in Saphriel, it uses mainly normal medicines to heal people.
Other thing is that bare in mind people will find out and get annoyed very quickly and it's frowned heavily upon if you just go around stealing everything around. Just fix that you're carrying around all that stuff and maybe change that you intimidated Orcs before hand as that's hugely unlikely even in big groups and we should be golden
I've nerfed the leather armor plate in his chest to just be a tailored 'carrier', although empty. Not much more than a shirt. He's without a machete now, and his dagger is mainly for show as it'll break on impact; I don't intend to use it as an IC item. I did have him start with a lockpick and a tension knife, as I believe it'd make sense for him to have at least a singular lockpick on his person, however if you disagree then state so, and I'll gladly remove it. Healing draught was changed to medicinal herbs, and intimidation was changed to simply being swift and unseen.
That should be everything. Thank you for your time.
----OOC Info----
-Minecraft IGN: N9X_
-Skype name (Optional, for server OOC chat): N/A
-Do you have any prior roleplay-related experience, if so could you give an example?
Yes, mostly D&D, other Minecraft RP servers and, of course, many RPG games over the years.
-Define Power-gaming in your own words: Power-gaming is having an obvious advantage over other players or events, mostly in combat. For example, a player causing another player’s character to die or become wounded instantly not allowing for a reaction from the other player.
-Define Meta-gaming in your own words: In roleplay meta-gaming would be the use of knowledge obtained out of character and using it in character to gain an advantage. An example would be: having someone on Skype tell you where something is occurring and purposefully travelling to that location. Your character would not have known to go there without the usage of outside information.
----IC Info----
-Character name: Rainer (Pronounced RAI-ner) Riese(?) & Olis Riese
-Character race: Human
-Character age: 19 & 26
-Character Occupation (optional): Scholar & Mercenary/Poacher
-Character description
Rainer is a young man barely into adulthood of fairly average appearance. He stands 5’10” and what he lacks in fat he also lacks in muscular definition. His frame is wiry, yet it is not apparent as he is consistently found wearing a deep green hooded robe. His pale blue eyes are hidden behind his messy platinum hair that hangs down far over his face. The top of his head seems to be the only place he’s capable of growing hair as he’s yet to grow any facial hair. Rainer is quite pale due to his long robes shielding him from most of the sun along with his tendency to remain indoors studying. His skin was very soft without a scratch, it was almost as if he’d just fallen out from his mother’s womb.
Olis is passed his younger days both physically and mentally, he had to be. Much in contrast to his younger brother, who does not stand out in a crowd, Olis is a hulking man. He proudly stands 6’6” and his broad, muscular frame demands attention. His hair is kept short as to prevent it from obscuring the vision of his dark brown eyes. However, if he wished to keep his face clean it would require constant shaving. He’s often seen sporting several days worth of stubble that matches the inky black tone of his hair. His skin is littered in scars, mostly minute hold the large scar tissue covering a section of his abdomen, a testament to the spear that nearly took his life. His skin is tanned from the constant time spent outside and flecked in dirt due to his abstainment from bathing.
-Character personality and traits
Lying on his back Rainer stares up at the tattered ceiling of his small shared bedroom. As he traces the seams between the boards he thinks to himself: “Confidence, that’s something that I still need to work on. Mother had confidence in me, which is all that I thought I needed for a while, but I realize now that I still don’t have much confidence in myself.” Suddenly the door is shoved open and Rainer flies backward jerking his head in the direction of his room’s entrance as he sits up. Quickly, Rainer perceives the situation, commenting on it mentally, “Of course, it’s only Olis. He said that he’d be coming home some time this week. I nearly had a heart attack, though. Oh, it seems like I need to work on handling surprises better as well.” His brother looked him over before flinging a worn satchel into the corner of the room, small furry hides spilled out from the opening. Olis lets out a heartfelt sigh before addressing Rainer “Y’know, if ya didn’t spend so much of yer time in here readin’ ya might be a bit less of a panzy.” His harsh tone was befitting his appearance. Rainer glanced away. Talking about himself disturbed him. Then Rainer felt a large rough hand on his shoulder “Oi,” Olis’ gritty voice carried a tone that hinted towards soothing “Y’know I love ya, little man. Maybe it’s time fer ya to git outta this place. Ya need to go out and find some place ta make new memories.” As he spoke Rainer shuttered as he remembered the recent loss of his mother. “I know you’re right,” Rainer started “but where could I go?” His question lingered as they both looked down to his charred hands. “Don’t know yet, but I’d be willin’ to bet that there’s some place that can help ya, Rai.”
-Character biography
Born to a small platinum haired woman and a giant of a father the two Riese brothers grew up in a small village far from Barkamsted. The village was mostly tucked away in a small trove of pine trees thus leaving it virtually untouched by the war with the Pact.
Their father’s work was never openly discussed but eventually the boys came to the realization that he often took unscrupulous contracts with the help of their uncle. He only resorted to these contracts when their silver reserves were running thin. Otherwise he would spend his days gathering logs to supply his other business venture: Construction and carpentry. His work was not intricate in the slightest, but it was work he enjoyed and could proudly present to his family. The only drawback was the lack of clientele available in their small village.
For nearly six years it was just Olis. The added expense of child upkeep meant that their father more often turned to the contracts as a means to gather coin. During one of them he had a quick brush of elbows with Death. He was afraid of his family losing him so he spoke to his wife about her possibly taking up a job. Eventually, their mother found work as a barmaid, but she was not making enough to help keep their father from working the contracts. She resorted to selling her body a few times to bring in a few extra coins claiming that she had a few generous tips given to her. (Lol)
A short nine months later and Olis became an older brother to a much more fair skinned boy, Rainer. He resembled their mother while Olis’ development had taken him on a route parallel to their father. Throughout their youth Olis was heavily favored by their father and he often showed a sense of resentment toward Rainer. Often in jest while persuaded by the effects of alcohol he stammered out quips along the lines of: “I’ve got my strong son, Olis and your mother’s got her beautiful daughter, Rainer!”
Despite all this, Rainer was a bright and cheery lad. He was often caught playing out in the garden studying the petals of the flowers or the roots of the crops. The result of his adventures through the dirt were muddied trousers for which he would later be scolded about by his mother. While his younger brother toyed with the inanimate Olis preferred living creatures as playthings. For a while he studied the animal traps that had been set up around his town. He wasn’t able to successfully replicate them no matter how long he looked at them and fiddled with them, often times resulting in an injury. One day when he was particularly fed up with the device’s seemingly complex nature he kicked at it. The trap clamped down around his foot and he fell to the ground crying out in agony. Luckily one of the village’s hunters was nearby and came rushing to Olis’ plea for help. After rescuing Olis from his trap and tending to his wound the hunter inquired about the boy’s intentions. After Olis explained that he wanted to be able to make traps of his own the hunter agreed to mentor him on their design along with proper and effective placement.
Each day began with Olis scurrying out from under his sheets, careful not to disturb his family, before the sun was up to set his homemade traps for the day. Just as routinely as Olis attempted to sneak out of his bedroom Rainer tried to stay soundly sleeping. He often had strange dreams that would keep him awake in fright. He saw visions of flames that engulfed his body and as he cried out for help he burned anyone that ventured too near to him. For this reason Rainer began to fear the night. Candles, lanterns, and torches were always lit to combat the darkness. But where others saw security in the light of the flames Rainer grew fearful of the allure his body had for them. Thus he remained tucked under his sheets until the rays of light penetrated his window giving him the all-clear necessary for his day to begin.
Their extended family often gathered at the end of each month to hold a small feast and catch up on the happenings of each other's lives. A nine year old Rainer weaved between the legs of the towering Riese men as he looked for his mother. The adults were grumbling about something and a few complained of hunger. In the mess of dark brown hair and giants he found his beacon. His mother’s pale platinum hair stood out from the muted relatives that she was gossiping with. Once Rainer noticed her he dashed over to her side so he could tug on her clothing in order to pull her attention to himself. “Mom! Where’s Papa?” The young boy’s question riddled with concern. “Don’t worry, baby.” Her soothing voice brought Rainer comfort. “He should be here soon. Then we can all start eating.” He smiled at the thought of seeing his dad “Now go play with the other kids.”
While Rainer was busy rushing off to look for his mother Olis stood inside a small circle of their cousins. Many of them were covered in dirt, bruises, and hearty grins. Opposite Olis was the eldest of their generation. Both boys had their shirts removed as they skirted around the the circle hands held high protecting their faces. Despite a difference of two years Olis stood taller than their cousin and his face held a look of great confidence. This year he’d be the victor. Olis rushed forward locking arms with their cousin.
One of their uncles, their father’s partner, pushed his way over to their mother, gasping for air, and whispered something into her ear. Her face flooded with grief as she crumpled down to the ground. When Rainer came to see what brought this grief to their mother she commanded the boy to his room. He left quietly at first, but as he passed the crowd of his cousins enjoying themselves in a wrestling tournament.
Later they would find out through a wave of tears and sniffling that their father had died. He was on a job that led him through some rough villages where crime was high. Some brigands tried roughing their father and uncle up for what little coins they had. Their father wasn’t about to let them have their way with him and drew his sword, but they were outnumbered. He tossed his purse to their uncle and pleaded for him to escape back home. With little time for debate their father was left behind to hold the men off.
They both took it in different ways. Olis pushed on becoming stronger to outdo his father and he became the man of the house. Most of the coin brought in was due to Olis’ work along with the contributions that their mother made from working at the tavern. He worked his body to the extreme for the first few years and took simple trapping jobs to help his family’s income. But by the time he was twenty a man that ran a mercenary company came through his village. The man took a very keen interest in Olis, offering him a large sum of coin to join up with his troop. He also told Olis of the good work he would be doing fighting against orcs and goblins to save humanity. With that money his mother wouldn’t have to work anymore and the mercenary life would harden him and train him so that he could hold his own if he were forced into a situation similar to the one that brought about his father’s demise. Olis agreed and with a few quick farewells to his mother and brother he set out to travel with the band of mercenaries.
Rainer sulked for many years and found comfort only in the words of the books that his brother gifted him while he was away. His favorites were not the novels and stories that were meant to take him to a fantasy world, but the simple manuscripts and research notes that expanded his knowledge. His mother wanted him to find a job to occupy his mind and body, but nothing in his small village seemed to interest him. The books he read cemented that idea. He wanted to go out and experience the things he read about in order to make his own series of notes. Despite his desire to leave his village he couldn’t ring himself to leave his mother. She had taken care of him his entire life and made him feel like he belonged someplace.
He didn’t want Olis to worry about matters at home. Rainer felt that it would distract him from the enemy in front of him. That’s why his letters never mentioned anything of their mother’s illness and eventual demise until Olis hinted towards his return home. It wasn’t until the war with the Pact came to a pause that Olis would come back home to find his brother sat in their room startled by his arrival. Rainer didn’t seem too outwardly shaken. Perhaps their mother's death had occurred some time ago. Olis tossed his bag down so his shoulders could rest before he walked over to console his brother. While out of their village he heard about the town of Barkamsted and decided to take Rainer with him there so they could start anew.
-Please give us a short RP response to these two scenarios
Market:
“Olis!” He yelled, “Olis, stop! Let him go.” Rainer’s voice cracking as breath is expelled forcefully from his lungs.
It was brief, but Rainer had felt something on his side. He patted his belt where his purse should be hanging from. The string was severed. Not too far off he saw a child hurrying away from him and his brother. At the time he had yelled out: “My purse!” Resulting in Olis crouching down slightly and quickly turning his head from side to side as he scanned the market square. His eyes locked onto the child that ran directly away from them and he began running towards the child kicking dust up with each hefty step. He barreled through the crowd with Rainer following in his wake. Olis reached the kid before he could scramble under a stall and knocked him over with the swing of his forearm. After hoisting the child up above the ground with his right hand Olis snatched the purse from the frightened child’s grasp with his other.
“It’s just a few coins!” Rainer had continued his fulmination. “Just a few coins?” snapped Olis. “You’ve no idea what I had ta do fer these ‘few’ coins, Rai. Terrible things, things I’d think ya wouldn’t want me shoutin’ out in the middle-a-town.” The dangling child grew increasingly distressed and resorted to soiling himself. Noticing the darkening of the child’s trousers Rainer cried out “Let him go, Oli, he doesn’t deserve this!” Olis turned his sights towards the terrified child. He saw hunger in his eyes that brought memories of a young Rainer to the front of his mind. He spat out a quick apology before tossing the child to the ground along with two silver coins. The child laid on the ground stunned until Olis ripped out a command, “Take th’ coins and never steal from us again, urchin.” With that the kid scrambled to his feet while scooping up the silver and scurrying off into a back alley.
Wolf Encounter:
“Shh!” Olis whispered as he held his hand out to stop Rainer. There was a faint sound of whining in the distance. Olis carefully made his way through branches and leaves Rainer closely following his lead until they came to a small clearing. There was a wolf snared in a trap that Olis was familiar with. This was the sort of device that the hunters of their town used to protect livestock. Olis pulled a small jagged knife from his belt loop as he plodded towards the trapped wolf. “Wait!” Rainer cried as he tugged at Olis’ arm. As he turned to face his younger brother he saw that he had already begun rummaging through his small pack.
Rainer pulled out a sheet of paper and a small quill. “This is the perfect opportunity for me to gather some information. Irritated Olis walked over to a small tree stump and plopped his body down on top of the decaying wood. For a few moments Rainer slowly worked his way around the wolf taking notes as he moved. Then he paused and stuck his face closer to the wolf who returned his intrusion with a protective snarling. He noticed that this wolf was a mother and she was protecting three small pups who had positioned themselves under their mother’s fur.
“Olis, this wolf’s a mother.” Rainer whispered as he turned to face his brother how was idly twirling the knife in his hand. “Whaddya mean?”He blurted out in response as he clambered to his feet. “There’re some pups there?” Olis continued as he moved towards the trapped wolf. “Yes, three of them.” Rainer responded as he traced his brother’s movements toward the mother. “Ya done with yer notes, Rai?”
As Rainer nodded Olis plunged the knife into the back of the wolf’s neck as it snapped its jaws at him. The wolf had barely sunk its teeth into Olis’ arm before the blade severed its spinal cord and fell limp. The three young pups scampered out from underneath their mother as she crumpled on top of them. Olis opened up a bag a snatched at the back of each pup’s neck so he could stuff them inside. “Willin’ ta bet someone’ll wanna buy these ‘ins.” Olis said justifying his actions. Rainer looked away as his brother removed the lifeless wolf from the trap so that he could fling its corpse over his shoulder. “Could we continue now, Olis?” He asked impatiently before marching forward.
Magic App (For Rainer only)
Describe to us why you wish for your character to have magical capabilities:
I feel like the addition of magic to this character would allow him a more rich RP experience. Magic would also fill the void that he has due to his lack of physical strength and confidence.
Being born to a family that possesses men of giant stature rainer always felt as though he somehow didn’t belong. He shared the same blue eyes and blond hair as his mother so it never occurred to the rest of the family that perhaps Rainer was not truly a Riese. And with his mother now deceased they may never catch on to that fact.
It is due to his true father’s identity that Rainer has the capacity for magic. Being that ~15% of humans have the ability to use magic it would not be that unrealistic for a barmaid to have slept with a man that had the ability for magic in his blood. That encounter is what led to Rainer’s birth.
Please give an example in your own words describing the limitations placed upon those who use magic:
Comparable to a skill such as swordplay the use of magic requires training. In the same manner that one would tire from the bodily strain of perfecting their sword technique a mage would feel the same strain, but not just on their body but in their mind as well. Examples of this can range from something mild such as headaches to the extremes of death. The mage must be aware of the limitations not only on himself but the trinket he wields. If too much power is channeled through an item that can not handle it the trinket may become destroyed and useless.
Please give a simple description of the magic system in your own words:
For a character to cast magic he must possess a magical artifact that belonged to (or were created by) the ancients. These artifacts are commonly referred to as trinkets. A mage cannot do any magic at all without an artifact. The process of casting a spell would be along the lines of: The mage channels the magic through himself and then through his trinket to get the effect he envisions to be cast through the trinket. The mage must also be careful not to use too much power when channeling as this could cause a weaker trinket to become destroyed.
You are given a very basic trinket of fire, you haven’t had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket.
The room is drenched in a film of darkness that is pierced by a small red glow. A small candle burns on the desk near the bookshelf. Opposite the desk Rainer reaches into the depths of his pocket to remove a strange trinket that his brother had given him. “Finally, a means to put this nightmare to rest...“ His thoughts wavered for a moment “I hope.” Rainer wraps both hands around the trinket holding it tightly against his chest as he stares across the room to the lone candle flame. The dancing ember mocked him. He envisioned the flame being removed from the candle’s wick and pressed his eyes shut.
When he opened his eyes he was not met with darkness he had hoped for. Rainer swore to himself . The little flame swayed peculiarly as if it were curious to what the boy was fussing over. He walks closer to the desk and takes in a few deep breaths. This time Rainer made himself stay more level-headed. He gently closed his eyes and recreated the scene perfectly in his mind. His scene had one difference to reality: the flame was snubbed out and hint of smoke filled his nose.
Again, he opened his eyes expecting a miracle. The small warm glow was still present and because of this Rainer yelled in frustration. He moved quickly into arm’s reach of the candle and held the trinket tightly in his right hand raising it up demanding that the candle go out. He squeezed the small trinket tightly and shut his eyes. This time, he did not expect anything of his desires. Rage had begun to build up in his small body. His hands were warm and sweaty. Then, he opened his eyes.
The flame was lifted from the wick. Directly in front of his eyes Rainer saw the flame suspended. His right arm was shaking and he brought it down, simultaneously the flame dropped, his right hand was burning with heat. It was the trinket. Rainer dropped the trinket to the floor and the candle flame dissipated. He overturned his shaky hand to see that it was burned. Suddenly, he felt light-headed and stumbled backwards falling to the ground barely catching himself before he passed out.
Accepted
The changes you have made have been deemed acceptable. Just so you understand, we have a standard starting kit that you'll get. It will include some basic items, and they'll be the same that everyone else starts off with. Also, feel free to add either myself or p_oxide on skype if you'd like to be added to the group chat. His skype is toxicpurpose and mine is cassierioux. We look forward to seeing you on server soon.
Welcome to Saphriel!
Server IP: 192.99.20.170:30352
Texture Pack: http://resourcepack.net/conquest-resource-pack/
Website: http://therealmofsaphriel.enjin.com/home
Accepted
Wonderful application, excellently researched and written with extremely few and far between grammatical errors. This has been one of the best apps we've received thus far; you've done some very very gud typn. Since you have two character slots they'll both be filled upon you entering the server. We're looking forward to seeing you on soon!
Welcome to Saphriel!
Server IP: 192.99.20.170:30352
Texture Pack: http://resourcepack.net/conquest-resource-pack/
Website: http://therealmofsaphriel.enjin.com/home
----OOC Info----
-Minecraft IGN: Mufaza
-Do you have any prior roleplay-related experience, if so could you give an example?
I have been roleplaying a few minecraft servers, for example pumpkin_patch when it was in it's prime. Out side of minecraft, my rp'ing skills are pretty unexplored.
-Define Power-gaming in your own words:
Power-gaming is deciding actions on your own. It could be, you said /me lockpicking chest open. Multiple factors would be ignored by doing that. Did you have the skill required to do so? The chest was maybe enchanted to not be open "easily"? Lockingpicking wouldn't just take a second to pull off
-Define Meta-gaming in your own words:
When you take outside information and imploment it into the game. For example getting information about a character or item, then exploiting it once inside the game. Using knowledge not obtained from the game.
----IC Info----
-Character name: Hagas Tordynnar
-Character race: Human
-Character age: 26
-Character Occupation:
Wanderer. Picking up work where ever he can.
-Character description(At least one to two paragraphs describing your character’s visual appearance.):
Being an average human at
6 feet 4 inches5 feet 6 inches. With white'ish grey'ish hair and gotten a more sun "baked" skin color because of his travels. Not staying at one place for too long, he carries only essentials with him. A sturdi rucksack and leathery clothes for easier movement.-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Hagas hasn't got a laud personlity. Not saying much and mostly keeping to himself. Hiding his identity and being on the run has left him quite alone, only ever trusted in himself, thus has a hard time trusting others. The only thing he is interested in is to find his old home again and hopefully his mother.
-Character biography (At least three paragraphs describing your character's history and experiences):
Being found alone in the forest beneath the great city of the high elves, by an elven lady. Taking pity on this little helpless cub, the high elf took him in to her own home in a nearby village. This vallage was one for the dark elves, but they didn't mind having a high elf raising a human among them. They were taken in with open arms, and because she was alone with the child, they even helped raise him like an elf.
The high elf, Valindra, named the child Hagas Tordynnar. Hagas after her father and Tordynnar was her family name.
When the boy had turned 14 and was sound asleep, the orcs came
a lokal war broke out between the elfs on the orcs. Many were slaughtered and more were greatly injured. The villages which were hit first suffered the most, one of them was his home. Like a lightning on a summersday the orcs invaded. In the middle of the night hundreds of orc suddenly stormed in to the village. Everyone who was too slow to run away they killed, they took everything and burned everything down to the roots. Last thing he remembers is his mother fiddling with her locketchanting a spelland then a sudden flash of blue. Somehow, just like that, he was in a field in the middle of nowhere. Only the sound of wind blowing through the gras and the moon shining down on his face.For 7 years he cheated, swindled and stole his way to survive, being thought how to hunt and hide yourself came in handy. It was about this time when he for the first time heard the mentioning of, Tordynnar, his family name. Trying to find more about his family, he went through countless books (mostly stolen) and from the streets, but nothing. Only thing he knew was, that the origin of Tordynnar was north of his current location, and thus he began walking. Hiding his last name and wandering, searching for clues. 5 years later he arrived at the city of Barkamsted..
-Please give us a short RP response to these two scenarios. (At least one paragraph for each.)
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been ----robbed:
Realizing it, Hagas takes off, almost on instinct, after the thief. Struggling his way through the crowd and with a fast walking pace, he follows the kid to the edge of the market place, where a lonely stand is placed. The thief stops in front of it and buys a bread (for what little was in the pouch to begin with), then preceeds to run to a small girl and hands her half the bread. Having to leave soon anyways, Hagas let's the little thief of the hook get away, not wanting to take what he doesn't need.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population:
Hagas walks towards the wolf and swiftly kills it. Skinning it to the best of his capabilities, not trying to ruin it, wolf fur would be exelent for the coming winter. And the cubs, without a mother they wouldn't survive, he thought, giving them a swift end would be best too. But money is always an issue and rich people want rare pets. Three cubs would give quite the penny. Thinking this he promptly rolls the fur up and ties it to his rucksack and carries back to the city.
----OOC Info----
-Minecraft IGN: _Venice_
-Skype name (Optional, for server OOC chat): suchiko-h
-Do you have any prior roleplay-related experience, if so could you give an example?
I've roleplayed on several MC servers over the past few years and have RPed nearly 10 years on Skype and other platforms.
-Define Power-gaming in your own words:
Power-gaming is forcing your character's actions on others without giving them a chance to act for themselves or even consent to the action. (saying that you ripped your opponent's arm off without allowing him to react or defend himself)
-Define Meta-gaming in your own words:
Meta-gaming is using OOC knowledge your character would have no access to ICly, giving and unfair advantage. (knowing from group chat where the enemies will be and having you character 'magically know to avoid those spots')
----IC Info----
-Character name: Aila Galesworth (originally Aila Marin)
-Character race: Human
-Character age: 23
-Character Occupation (optional,
note you still must talk to the lord about loaning or purchasing any
stall/shop for your character if he/she would have one. This more or
less helps us to better understand your characters starting skill set):
Farmer and occasional domestic servant
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
Aila is a petite woman who stands at only about 5'3" tall with medium brown skin and long, wavy dark hair. Her eyes are a vibrant blue and she has a beauty mark on the left side of her chin. She usually has a neutral expression on her face that does not change much unless she becomes extremely emotional about something. She is in good shape but is not particularly strong physically. She is not known to move quickly or clumsily, but always maintains a strict level of grace. She has a soft, mildly deep voice.
She usually wears a simple green and white dress that comes down to her ankles to preserve her modesty paired with regular brown women's boots. Over this she ties a white half apron (with interior pockets) so as not to dirty her clothing during the day and carry small items. She also wears a white bandanna tied over her hair that sometimes doubles as a face mask if needed. She keeps her appearance neat and clean at all times.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Aila is a very composed, serious woman. She can be caring, but she has a certain embarrassment of displaying what she considers as 'too much emotion,' wanting to appear logical and controlled to those around her. She speaks in a refined yet matter-of-fact manner and unconsciously uses a dulled monotone most of the time when she speaks, though even then she tries to keep her words to a minimum unless needed. Her mannerisms make her appear cold, which is sometimes not her intention. She becomes very uncomfortable in emotional situations and even more so at physical contact, especially from men.
Even though she is a simple woman and enjoys a simple life without frills, she does have a penchant for embodying the characteristics of a lady of higher status. This sometimes comes at odds with her hidden stubbornness. She values domestic duties highly and detests anything dirty or unkempt to the point of mild obsession. It's because of this that she is not fond of animals, at all.
-Character biography (At least three paragraphs describing your character's history and experiences):
An ex soldier turned farmer and his wife settled in Barkamsted and after getting on their feet they welcomed Aila as their first and only child. Both of her parents were very hardworking people, her father in the fields and her mother alongside him, though she also took jobs cleaning and caring for children of better off families in the city when they were pressed for funds. The habits and manners she picked up from the upper class she transferred down to Aila in an attempt to give her a more stable footing in life when she was older. Aila was a shy girl, but she took to both farm work and housework well and grew up into a reserved, dedicated young woman. But her quiet nature and constant focus on work made it hard for her to socialize and make friends, so she had to get used to spending most of her time alone or with her family. The isolation did not help her develop her social skills any better, but she did not complain.
In her late teenage years, however, another local farmer that lived nearby named Edward Galesworth started to pursue her. It was a shock to anyone that knew them, considering how plain she was as a person, but he seemed to care deeply for her anyway. Aila had admired him for years and was overjoyed that he had finally returned her feelings. It took him a while to break through her distant veneer, but the two grew close with Edward's persistence. With her parents' blessing, even though his were firmly against it, they were married in a small, sweet ceremony. Aila and Edward continued farming as their parents had and were completely devoted to one another. It seemed to be a perfect match.
The young couple enjoyed a single year of their happy marriage together before tragedy struck. A rogue flash of lightning struck the barn where Aila was supposed to be working, and a frantic Edward ran inside to rescue her only to find that she was not inside. He became trapped in the burning building, and by the time help arrived, Aila screaming and crying outside, he had already been killed in the blaze. Aila was traumatized at the sight of his remains and how suddenly it had all happened. She has yet to recover from it or her newfound status as a widow. It was then that she closed herself off completely, not wanting to grow attached to anyone or open herself up to that kind of pain again.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of
people around you, still gathering their items as they prepare to shut
down their many stands. Suddenly you feel a gentle lifting of your coin
purse as a child graces you and soon after they take off sprinting. You
have been robbed.
Aila held her basket of purchases close to herself as she eyed the crowd of people. It was starting to feeling very claustrophobic in the middle of the sea of rushing customers and vendors all running this way and that. She found herself unconsciously moving towards the outskirts of the ruckus, trying her best not to bump into anyone else, and internally chiding herself for coming at such a busy hour in the first place. But before she could manage to make her way out of the crowd she felt the light shift in weight, the gentle brush of a hand. Aila turned her slightly widened eyes on the boy right as he took off. She kept a firm grip on her basket and reached out for him, barely able to graze the back of his tattered shirt.
"Wait-" Aila's voice trailed off as she stood in place, letting her hand fall back down. There was no way she could catch him, especially not in such a dense crowd, and even if she did, then what? She sighed. Her face returned to its neutral expression as she shook her head. If the boy needed the small sum of money that badly then he could have it... She kept a close eye on the rest of her things and made her way home.
You’re heading back to the city through the woods when you hear a
whining coming from nearby. Upon further investigation you come across a
grey-coloured wolf that appears to have its leg caught in a bear trap.
Around it is three smaller lumps of fur, obviously puppies belonging to
the trapped mother. Without help, they’ll all die, but wolf skins are
quite valuable too, not to mention that the nearby farms suffer quite a
bit from the wolf population.
She held her skirts and proceeded with caution towards the noises, peeking around a tree at the sorry scene. Now that was a sight... Aila had never known an adult wolf could even make such a pitiful sound. She was debating whether or not to let nature take its course when the smaller lumps began to show movement, whimpering and pawing at their mother. Aila cringed at the thought. She had no reason to be fond of a wolf... even ignoring the fact that they terrorized the area, they were wild, filthy creatures on top of it all. But even then her feet would not let her pull away. She instead took a tentative step forward and tried to appear as nonthreatening as possible to the distressed animal.
The mother wolf appeared too concerned with her injury to reject the woman's presence. It was only then she could get a closer look at the torn up leg. She didn't want to touch the wolf, or the pups, but even she could not hide the sympathetic frown that contorted her face. After a short search nearby Aila found a thick enough stick to jam into the trap. She looked the wolf in the eye and made a silent agreement, trusting the animal to oblige, before she put her weight onto the branch and strained to leverage the iron jaws clamped around her leg. It proved harder than she'd thought. Aila grit her teeth and kept pulling, and she managed to pry the trap open just an extra inch or two.
"Ngh... go. Get out!"
The wolf snatched its leg free. Aila let the stick go as the bear trap snapped closed again. She watched the mother and her little pups limp off into the underbrush.