-Do you have any prior roleplay-related experience, if so could you give an example?: I’ve been roleplaying for roughly four years now, spending time on different fantasy-oriented minecraft servers as well as dabbling in D&D with my real life friends.
-Define Power-gaming in your own words: Powergaming is done by acting unrealistically or forcing one’s action over another and not allowing the other person proper time to react. This can be seen when someone continues to fight despite having lost both of their arms or "killing" someone in a single emote.
-Define Meta-gaming in your own words: Metagaming is the use of OOC information IC. An example would be when you get a message from a friend on Discord saying they're being attacked and then rushing to their aid despite having no IC knowledge of any such event taking place.
-Define Role-Playing in your own words: Roleplaying is the act of creating a unique persona or character for oneself and interacting with the world through their eyes.
----IC Info---- -Character name: Io’tami
-Character race: Ca’liar
-Character gender: Female
-Character age: Thirty-four
-Character Occupation: Traveling Merchant
-Character description: Io’tami is a short, yet vibrant individual, standing roughly 4’11” in height and adorning autumn-themed robes that billow loosely about her. Her fur is a sleek, black color, and her eyes are wide and curious with gold-tinted irises. In addition to her robes, various, often twinkling, bits of metallic jewelry or other baubles dot her person, expressing both her wealth and the places she’s traveled.
-Character personality and traits: Io’tami is a sharp and often devious individual, bearing an eye for odd or exotic mercantile and what they ought to cost. She rarely accepts an offer at first chance, instead haggling for the highest price she can reasonably receive for something. This is also seen in how she interacts with others, taking a pragmatic and almost business-like approach to her relations and how they can benefit her.
-Character biography (At least three paragraphs describing your character's history and experiences):
Born sometime during the Ca’liar civil war, Io’tami’s childhood was fraught with the tension of the surrounding political climate and was often spent in traveling from place to place in search of sanctuary. To survive, her family served as merchants, trading off the weaponry they scavenged from nearby battlefields or items they were able to craft from the wilderness. It was a weak and hunger-filled existence, but it was a living nonetheless and allowed the family some form of independence.
As the years progressed and Io’tami grew into adulthood she’d choose to follow in her family’s footsteps as a merchant and expanded the business to a more permanent home in one of the nearby cities. Here she refined her skill and haggling abilities, as well as dabbled into more underhanded methods of gaining coin such as infobreaking or selling of blackmarket items. Despite the danger of her new vocation Io’tami lived a happy life, enjoying the wealth her business brought and fleeing to other settlements whenever an area became particularly hostile.
As with all good things, however, there’s a time for them to end, and unfortunately for Io’tami this was it. After years of evading law enforcement and other hostile factions she had finally run out of places to hide, and her business was beginning to falter. After weeks of deliberation on the subject, she pooled as much money she could gather together and contacted an old friend of hers which captained a smuggling ship that traveled between Einar and Saphriel. A few days later she boarded the vessel, carrying only a few scant supplies and sentimental items to remind her of her home.
The following journey was long and arduous, taking up to several months to complete and having to face through various storms and weather abnormalities. In addition to this, Io’tami’s ship was bombarded by pirates and government scouting vessels, and needed to stop for repairs at small islands along their route. Food also happened to be an issue for the crew, as many of their supplies were damaged during the aforementioned attacks. In the end, however, Io’tami would arrive safely upon Saphriel’s shores- worn, haggard, but free and eager to explore her new surroundings.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
- Her hand immediately darts to where her coin purse once was, an expression of alarm spreading over her features as she realizes its disappearance. Whipping her head around to seek out where the child had went she falls into quick pursuit, shoving past the surrounding crowds and bounding over barrels and crates in an attempt to reach them. After a few minutes she’s finally able to catch up and corners the would-be-thief into a small alleyway. Releasing a low growl that shows her teeth she offers her hand outwards, hoping that through intimidation she could get her money back rather than resorting to a tussle with the kid. Fortunately, it appears to have worked, and she watches as the child plops the familiar pouch back into her grasp before scampering off.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
- Io’tami looks between the mother and her pups for a few moments, before going to investigate the mother’s wounds. Realizing the trap had cut deeply into her flesh, and that survival for the mother was slim whether she got out or not, Io’tami decides it best to end the animal’s suffering as quickly and painlessly as possible and moves to slit the wolf’s throat. The pups she’d carry back to her cart, thinking perhaps of selling them off at one of the nearby villages. Knowing the worth of wolf pelts she’d also move to skin the carcass and harvest any other goods from the animal, carrying these too back to the cart before continuing on her way.
Extra notes (Optional, could include theme songs, pictures, etc.): --
-Do you have any prior roleplay-related experience, if so could you give an example?: I'm pretty new to this
-Define Power-gaming in your own words: To force actions onto another player
-Define Meta-gaming in your own words: To use information learned OOC to help you IC
-Define Role-Playing in your own words: Playing the role of your character, acting as though you were them and thinking what would they do in the current situation
----IC Info----
-Character name: Jesse Sessin
-Character race: Human
-Character gender: Male
-Character age: 19
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Knight in training!... Well, more like wanna-be knight, who's training himself
-Character description (At least one to two paragraphs describing your character’s visual appearance.): Jesse has long pink hair braided in the back. He wears fancy clothing including a black velvet shirt and large white coat. Wanting to be a knight, he has purchased a few bits of armor here and there, but without any serious cash his suit is far from complete, leaving him wearing just a knight's belt, grieves and wrist guards.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): Jesse is determined and headstrong, although quite foolish. He often gets himself into dangerous situations that were easily avoidable because he thinks little about consequences. He's a bit of a narcissist, however it's very easy to tear his ego down with a few mean words. He has a naive but peaceful view of the world, preferring to believe that most people are good.
-Character biography (At least three paragraphs describing your character's history and experiences): Jesse's father, Jamie Sessin, was a cripple who had sustained leg injuries leaving him barely able to stand for any significant period of time. Despite this, he was married to one of the most beautiful women in the town, Sereni. She was a light skinned woman with long pink hair, in the right clothing most would think she was royalty. As a kid, Jesse always looked up to the Knights that would march through town after victorious battles. They were the definition of Heroes to him, risking their own lives to protect the weak. At first his parents thought his admiration was normal, but as he grew old his little games of "Playing knight" grew less and less cute. His father especially didn't approve of his dream, but he was never sure why until the day he told his parents he would be setting out to become a knight. His father was furious, he told Jesse he was too weak, that he couldn't hold himself in a bar fight let alone join the men on the battlefield. Jesse was unwavered though, he said he would get stronger, no matter what it took. Afraid of his son leaving, Jesse's father revealed a secret he had kept long hidden. He finally told Jesse what had happened to his legs. Before Jesse was born, his mother was set up to marry a wealthy knight named Gerald who was expected to become a high ranking officer. Having her as a trophy wife would help his chances of climbing the ladder, while also giving her lazy father an easy way to make money. However, Sereni was already in love with Jamie. They tried to keep their love hidden, afraid of the consequences, but the whole town knew. Eventually, they were caught by Gerald. He chased Jamie out into the street, gashing him in the back of the knees as he tried to run. He had full intention of killing Jamie in front of the whole town, but Sereni stabbed him in the back before he could. Even with all the witnesses, Jamie and Sereni were lucky to avoid prison after killing a knight. Jesse's parents told him this dark history, hoping he would finally grow up and abandon his childish view of knights. Jesse's simple response was "Well it sounds to me like the world needs more good knights." His parents still feared for him, but they believed he could make it, and maybe even change the world for the better.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Jesse would apologize to the child, thinking they had just accidentally bumped into each other. After a short while he would realize his coinpurse is missing and begin to panic, searching the area and asking if anyone had seen it. In the end, he would likely never even suspect and innocent child could do such a thing. That day Jesse would go home poorer than before and try to forget about it.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Jesse wouldn't even think about the pelts or consequences of letting the wolf go. He would quickly do his best to undo the trap and free the animal, possibly getting himself hurt as he has no clue how bear traps work. If and when the wolf was finally released, Jesse would expect it to kindly walk away, and likely just run for it if it went to attack him.
Extra notes (Optional, could include theme songs, pictures, etc.):
-Do you have any prior roleplay-related experience, if so could you give an example?: Done some roll 20 and Homebrew DnD type stuff, played on RP server named Simplicity
-Define Power-gaming in your own words: Power-gaming is to essentially choose to outcome before the other player(s) can react or force things on them. For example, you wouldn’t say “*He swings his longsword, chopping off Adam’s head*” you would say “*He swings his longsword at Adam’s neck*”
-Define Meta-gaming in your own words: The use of information your character has no way of knowing in RP just because you as the player knows it. For example, suddenly “suspecting” someone of being the murderer because they said they were in OOC chat.
-Define Role-Playing in your own words: Role-Playing is creating a character and making your actions with how they would react. Rather than acting how you would, you should be more focused on how the character you’re playing would.
----IC Info----
-Character name: Reign Arihaan
-Character race: Human
-Character gender: Male
-Character age: 20
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Mercenary/Sell Sword
-Character description (At least one to two paragraphs describing your character’s visual appearance.): Reign is 6 foot 2 inches. He has light skin and black hair with an athletic build. He has messy dreadlocks tied back in a loose ponytail. He has pale blue eyes and short black hair growing from the front of his chin, with just a faint hint of a moustache. Across his right eye starting from above the eyebrow are 3 diagonal scars, the eye under them blind and permanently shut.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): Reign speaks briefly and quick to the point. He’s not afraid of being rude and finds acting polite as annoying and a waste of time. The few exceptions to this are royalty and knights. He views humans as above other races, and the rest being derivative of the “true form” people should be. He isn’t very passionate or vocal about it unless it’s brought up, although his stance on it is firm. Demons, however, are another story. His hatred of them runs deep. Half-demons are even further below them for being a corrupted version of the true human form.
-Character biography (At least three paragraphs describing your character's history and experiences):
Reign’s story begins with his father, Roman. In the city of Barkamsted, many new battalions of knights were being trained. They were specifically meant to be an invasion battalion, as Barkamsted was finally preparing to go on the offensive after running for so long, the citizens eager to take back their land. Among one of these groups, there was an obvious star pupil, Roman. He was a young man, the age of 16. His skin was tan with his black dreads just barely reaching his shoulders, a thin mustache and beard were already visible on his face. Roman far exceeded the skills and ambitions of all the others, all except one. She was a tall girl with light skin and golden blond hair, in her eye a blue fire lit with determination. Sasha was her name. She had only been able to join the knights training after they jokingly had her spar with Roman on a bet that if she won, they would accept her. However Roman had lost due to underestimating her, and they let her in as a constant reminder to Roman of his mistake.
These two would become bitter rivals. While Roman was undeniably a fine knight, it seemed every accomplishment he made was diminished by the fact that Sasha wasn't far behind him. No matter how big the accomplishment was, there were always plenty of voices to let him know “Sasha could’ve done that” “The girl helped you” or anything else to remind him of his rival and belittle his achievements.
But after fighting many harsh battles together, their rivalry became friendship, and that friendship became love. Roman no longer cared if he was compared to Sasha, and would defend her if anyone tried to make claims that she wasn’t a true knight. As The Alliance pushed The Pact back further and further the two rose up the ranks. They would soon have their own home together in Falkvard after helping reclaim it. While they had planned to wait to bear children until after The Pact was fully defeated, the celebration after Falkvard’s reclamation lead to a magical night. They had a son, Reign. They had given him a name quite literally fit for a king. With their swords they planned to carve their way to the top in time for their son to be royalty. They became guards within Falkvard so they could raise their son, leaving the front lines but staying vigilant. It was all going smoothly, The Pact seemed defeated, Roman and Sasha were close to becoming guards for the King. But every smooth road will eventually lead to a harsh path.
On a dark night when it was least expected, they came. Creatures from hell itself attacked the city, wrecking havoc. Roman had went out to fight, leaving Sasha at home to protect Reign. However, in all the chaos a demon made its way to their home unnoticed. Sasha defended her son with the best of her strength, but a single knight was no match for a demon, man or woman.
Defeated, Sasha pleaded that it leave Reign. With a sick smile the creature began to speak, somehow that was more horrifying than it being a thoughtless monster. It even had a name, Rygan. It whispered to Sasha, though Reign couldn’t hear it he could see her horrified expression. With a tearful nod, they seemed to have made an agreement. Rygan picked up the beaten bloody woman, flying off into the night sky with her. When Roman came back, he tried to comfort his son. He gathered up a small Squadron, searching for the demon Rygan based on his son’s description, although Reign was barely old enough to talk. Meanwhile, Sasha had been taken to Rygan’s homeworld of hell. He didn’t actually care much for the invasion, all he wanted was to find a beautiful woman like Sasha. And she already knew what he planned to do with her. Not long after, a baby was born.
Sasha would try to kill the vile seed, but Rygan kept her under tight watch. And above that, the half-demon had an incredible will to live, and a tough body to match it. Eventually, the child became Sasha's clock. The only way she knew how long she'd been up there. The child grew bigger and bigger, and Sasha lost hope for escape. This was her life, Rygan was her master. She implanted a single tiny seed of hope for herself, one thing Rygan couldn't stop her from doing. A name.
Before her will was broken, she named the child Slayn. In the hopes that her knight Roman would save her, and he could declare to all he had slain Rygan and his child. A name to doom the child, it was all she could manage with her sanity on the brink of collapse. Years passed before The Alliance were able to break into hell. With every favor and every bit of honor he'd gathered over all his years, Roman gathered his own small armada to search for her. Many lives were lost, and even then, Rygan was not defeated. He escaped, but now Sasha was safe.
Roman looked upon his beloved, tears in his eyes. Her body was scarred and burned, her beautiful form taken away from her, and Roman knew exactly why. He lifted his sword to deal with the half-demon spawn, but Sasha panicked. She clawed and scratched, screaming with utmost certainty that Rygan would be back to punish her if anything were to happen to the child. Too afraid of what she might do to herself or others, they let her keep it in her arms.
Roman brought Sasha home, and she brought Slayn. She refused to leave his side, even for a moment. Even though she was home, it was like she was still gone. Reign, her own son was treated like a stranger. Reign grew older, with Slayn 3 years behind, when Roman could take it no longer. He left, vowing to bring back Rygan's head for the sake of his family.
Over the years, Reign's heart grew colder as he was more alone than ever. He couldn’t stand seeing his mother like that and spent little time at home, only ever coming back to sleep. Reign became a knight, a prodigy like his father. He was utterly dedicated to his training, it keep him far away from the house, far away from his "brother." It kept his mind busy. Sasha didn’t even respond when Reign tried to tell her about his accomplishments. All day she sat inside, coddling the half-demon, fearing any injury to it would bring Rygan back to punish her.
Years later, Reign was 16, practically a man when his father finally returned. He returned to the town alone, a wheelbarrow with demon heads in tow, Rygan’s neatly positioned on top. For the first time in years, Sasha left the house. Roman tried his best to convince Sasha that it was over, everything was fixed and they could finally be a family again. But his armor was torn, as was his flesh, and he collapsed onto the ground. Sasha and Reign huddled over their lost loved one, cradling his body. The half-demon, stood nervously at the doorway, leaving the house for the first time since he’d been brought there.
Slayn slowly approached, asking if "Dad" was okay. Before he knew what was happening, Sasha grabbed him and was choking him. Her rage was unparalleled. How dare this demon call Roman his father, after all he’d caused him. She was finally free from the torture, at what cost? Her body was scarred and burned, her son a stranger, and her lover dead. Slayn was the last piece of her tragic downfall she had left, the only thing she could destroy to make herself feel better. Reign watched as she choked Slayn, finally recognizing the mother he lost all those years ago. His father was gone, but his mother had finally returned.
Sasha suddenly stopped. Then she slumped over. Reign’s world collapsed as he saw her throat, slashed open. Blood on the claws of his “brother”. He rushed over, drawing his dagger and slashing at it. It was quick, jumping onto it’s feet and only getting a small gash on the chin. Reign continued attacking in blind fury, the demon dodging or blocking with it’s claws. He wrestled Slayn to the ground, trying to press the knife into his chest while the demon struggled to hold him back. Reign saw the demon’s claws reach back, ready to strike, and he felt his life flash before his eyes. Then everything was black.
Reign wiped the blood from his eyes, struggling to see. Slayn was fleeing, nearby townspeople hot on his tail. Reign felt his face, blood pouring from the right side, unable to see from his slashed eye. He yelled out in agony, not from pain, but from grief. It was all so close. Roman had come back, Sasha’s mind had been restored. Everything he lost, it had neatly fixed itself and came back to him, and then that thing... it tore it all apart again.
Reign could’ve become a fine knight, but he rejected the offer. He became a travelling mercenary, only doing enough to get by while hunting Slayn to finish what his mother had started. His vision had one target, the demon would pay at any cost. What happened after that was of little interest to Reign.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Reign slowly stops walking as he feels his belt suddenly become lighter on his right side. Looking down he notices his coin purse missing, robbed right from under his blind spot. Maybe it was unwise to put it on his right side, but his left carried something much more important, his sword. He sighed angrily, quickly looking around for suspicious behavior. He saw a child running off with it and gives chase. As he grows closer, the child gets desperate and dives off into an alley. It turns out to be a dead end, and Reign slowly approaches, drawing his sword.
“I would have you kindly return my belongings.” He demands as he points the tip at the child’s throat. He doesn’t intend to kill the boy, just intimidate him. If worse comes to worse he’s not afraid to give him a beating though. Fearfully, the child slowly holds the pouch out and Reign takes it, returning his sword to it’s sheath. The kid sighs, believing he’s off the hook when Reign suddenly grabs him by the back of his collar, dragging him out to the streets. He flags down some of the local guards and hands the thief over in exchange for a few coins.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Reign cautiously approaches the mother wolf, making sure it’s actually trapped and that the pups aren’t old enough to be a threat. Once he’s in the clear, he approaches, swiftly killing it. The irony of killing a mother in front of it’s children doesn’t even strike him as he leans down to skin the wolf. He looks at the pups, unsure what to do with them. They don’t have nearly enough pelt to be of value, and he’d be hard pressed to convince someone to buy them. Then an idea strikes him. He takes some meat from the wolf for dinner later, and takes the pups with him.
The next day he approaches the nearby farms, presenting the wolf pups. He tells them that if they pay him the right amount, he’ll kill them to help with the wolf population. They refuse, saying he should just kill them now since he already caught them. He tells them that if they don’t pay him, he’ll release them back into the wild to contribute to the problem. The people are stunned and angry with him, but eventually gather up the money. He takes care of the pups and leaves.
Everything looks good, after thorough review I'm happy to say your character is accepted! However, with one small thing to note; please mention which build of Ca'liar you are planning for Io’tami to be played as! While 4'11 does implicate his build, for the sake of keeping a record of and making sure of what is accepted, it is something notable to have mentioned!
Sorry about that! I kinda skimmed through the lore, let me try again XP
----OOC Info----
-Minecraft IGN: riderjesse
-Skype name (Optional, for server OOC chat):
-Do you have any prior roleplay-related experience, if so could you give an example?: I'm pretty new to this
-Define Power-gaming in your own words: To force actions onto another player, giving them no chance to perform their own action or choosing their own action for them. Like just saying you stab someone in the back instead of sneaking up and ATTEMPTING to stab them in the back
-Define Meta-gaming in your own words: To use information learned OOC to help you IC
-Define Role-Playing in your own words: Playing the role of your character, acting as though you were them and thinking what would they do in the current situation
----IC Info----
-Character name: Jesse Sessin
-Character race: Human
-Character gender: Male
-Character age: 18
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Theif and scammer
-Character description (At least one to two paragraphs describing your character’s visual appearance.): Jesse has bright hazel eyes, light smooth skin and long dark ginger hair braided in the back. He wears regal, elegant looking clothing which usually comes in handy for his scams or makes people unsuspecting of his thievery since he looks well off. This clothing includes a long white coat with split tails and a black velvet sweater. He wears white boots with lock black socks and puffy white shorts.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): Jesse is lazy and selfish, although quite clever when he needs to be. He often gets himself into dangerous situations when his schemes do awry, but he always seems to come up with a plan just in time to avoid trouble. He's quite a bit of a narcissist, thinking himself a master thief. He is quick to anger but fairly good at hiding it, however he commonly ends up taking out his anger on those weaker than him.
-Character biography (At least three paragraphs describing your character's history and experiences): Jesse's life seemed to be cursed with bad luck. He was born to two peasants in Barkamsted, his father Jamie known widely for being a coward who purposely evaded recruitment in to the Barkamsted Army that would fight and eventually defeat The Pact. His mother suffered Maternal Death while birthing him, overwhelmed with grief at losing the only woman who ever loved him, Jesse's father blamed him for her death. He became an abusive drunk, luckily for Jesse his father was a wimp so the beatings were never too painful. As Jesse grew older and bigger, he slowly felt the beatings hurt less and less. His father recognized the sinister stare Jesse would make every time he picked himself up and calmly dusted himself off. The two both knew it was only a matter of time before Jesse would be old enough to fight back, and Jamie was not a young man by any stretch of the imagination. Everyday he grew older, and his punches started to hurt his aching joints more than Jesse's body. All the while Jesse was only approaching his prime, it would simply be no contest for an old man to fight a vigorous teen. Jesse would calmly bide his time, smiling at the thought of the day he could pay the old man back, oh what he'd do to him! But Jamie had other plans. By now he was convinced this wicked child was not his, that his wife must have had an affair and her death was divine punishment! But the evil child that had plans to kill him, or worse... he had yet to seen retribution!Jamie broke into Jesse's room, Jesse simply looked up at him apathetically, expecting the usual couple of wallops before the old man's breathing became heavy and he gave up. ButJamie had other plans. Through a long confusing battle, he dressed Jesse up in a strange outfit. It was a princess looking outfit, the oneJamie had wore to convince the Barkamsted army he was a woman and evade enlistment. He was quickly discovered and endlessly mocked for it, now he would make the devil child suffer the same fate! He dragged Jesse out into the market, tossing him on the ground. "No son of mine is going to dress like a sissy! You can come back home when you learn to be a man!"Jamie declared out. The town people began to laugh, "Guess it runs in the family huh?" and similar comments could be heard from the crowd. Jesse pleaded that it wasn't true, his face flush red with embarrassment. Meanwhile, Jamie made a swift exit through the forming crowd. Jesse tried to run away, but some local kids chased after him! He was already the odd one out, and now he was a prime target for bullying. They beat him down, much worse than Jamie could manage at this point. Jesse curled up in a ball, remembering how he used to deal with Jamie's abuse. Just curl up and wait for it to stop... It was a long time before they gave up, heading home before they got in trouble for being out too late. Jesse picked himself up off the ground, sniffling a bloody nose and wiping away tears. Painfully he limped home, determine that Jamie would pay. No more waiting or biding his time, he would figure out a way to kill the old man TONIGHT! But when he entered... there was nobody to be found. No THING to be found. Jesse panicked, angrily searching the house, yelling out for Jamie. Finally he collapsed in exhaustion, tears leaking heavy down his face.Jamie had ran off, and he'd taken everything with him, including Jesse's normal clothes. He would never see his father again, never would the old man pay for the years of abuse... Jesse eventually cried himself to sleep. He woke but didn't want to stand, but his stomach wouldn't let him rest. He limped into town, locals who had seen the scene last night laughing at the boy while others just gave looks of disgust. No one would even think of helping him, being Jamie's son was enough that he was already shunned most the time. He had no choice, he would have to steal something to eat. He choose an old man selling bread rolls as his target, snatching the bread and taking off. With his injuries, he could barely outrun even the old man, only managing to lose him in the alleys. He slumped down against a wall, crying as he munched his stale bread and cursed his life. Then, a wealthy looking man approached him, guarded closely by two knights. "My, this is now way for a young lady to live. I can't believe how low Barkamsted has fallen..." He said with a sigh. "Young miss, I can't stand to see a little girl treated this way. Do you have any parents?" Jesse shook his head no. "I see. How would you like to join my family? This here is my son, Tristan." He man said, introducing a young boy around Jesse's age. The man eventually adopted Jesse, bringing him into his wealthy family. For years, Jesse kept his secret, pretending to be a girl. He remembered on the ride out of Barkamsted, there were plenty of young male orphans on the streets as well. His new father never stopped for any of them. If his secret was discovered, he would surely be cast out. That meant his time with this family was limited, he couldn't keep his secret forever. Eventually Jesse robbed the family of all the valuables he could carry, and a carriage to ride off with the riches. He made his way to Falkvard, buying himself some nice gentlemanly clothes and finally getting out of the dresses he'd worn since that terrible day. Jesse's problems were far from over, however. His new clothes were itchy, too stiff. He'd become accustomed to fancier cloth, he assumed. So he bought some even fancier clothes. But the problem persisted. Jesse put up with his uncomfortable clothes, sure he'd get used to them again. But money was becoming a problem, he didn't have an infinite supply. Plus, his usual thievery seemed to always fall flat, his new clothes didn't drop people's guards like the innocent girl facade. Even worse, it seemed to make HIM a target for robbery! He was commonly pick-pocketed and mugged, as his clothes set him apart as a big pay day for criminals, and no one felt bad robbing a snobby young man. As his money dwindled, Jesse made the decision to spend the last of it on some nice womanly clothing. With it, he found pick-pocketing much easier. Everyone dropped their guard around the "pretty girl", they never felt like he was too close. When he excused himself to go check for valuables, he was never questioned. Now he could get used to this!
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Being a thief himself and victim to many pick-pockets in his day, Jesse would be quick to the amateur child's attempts. As the kid went to sprint away he would stick his leg out behind him, tripping the child. "Wah?! Heeeelllppp~! I've being rooobbbeed!" He would call out with a slight grin. The knights would be quick to respond to a fair maiden's cry for help, catching the little runt as he got back to his feet. As they checked to see if his was alright, Jesse would hug the guard tightly, swiftly searching his pockets while he was distracted with Jesse's compliments.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Jesse would be on the way back from a party he had been invited too, counting up his loot. He'd nearly drop it in shock as he heard the pained howling of the mother wolf. Quickly, he would draw his dagger! But upon discovering that the wolf is trapped, he breathes a sigh of relief. Unfortunately, wolves did not swoon over the distressed damsel act, so he would've been in a tough spot. Not seeing the point in helping the farmers or the wolves, Jesse would continue on his way. Skinning pelts was dirty work, an honest man's game. He had no interest in either.
Extra notes (Optional, could include theme songs, pictures, etc.):
I couldn't find a very clear description of what exactly "Demons" were. Are they like Doom demons, just mostly mindless murder sin machines, or more like biblical demons which are essentially just a reverse of angels and capable of high thought and trickery? Either way, changing the backstory in this way is extremely problematic. If Rygan just does the deed and leaves, then Roman would just kill Slayn when he's born and Sasha wouldn't be nearly mentally scarred enough to try and protect him. If Rygan just flies off somewhere with her, does the deed and leaves and she wanders the wilderness, she wouldn't have the mental scarring to protect Slayn and would just end up killing him or leaving him somewhere. Plus then Rygan can't be found, thus Roman doesn't die nor does Rygan. As for the problem of there not being enough gates, he took her only hours after the gates had first opened, so it's not likely any were destroyed or guarded yet.
Being that Demons are an entire species, is it not possible that even just one of them is Slothful enough that rather than going through a portal to sate his Lust every time, he would bring a woman back?
-Do you have any prior roleplay-related experience, if so could you give an example?: I'm pretty new to this
-Define Power-gaming in your own words: To force actions onto another player, giving them no chance to perform their own action or choosing their own action for them. Like just saying you stab someone in the back instead of sneaking up and ATTEMPTING to stab them in the back
-Define Meta-gaming in your own words: To use information learned OOC to help you IC
-Define Role-Playing in your own words: Playing the role of your character, acting as though you were them and thinking what would they do in the current situation
----IC Info----
-Character name: Jesse Sessin
-Character race: Human
-Character gender: Male
-Character age: 18
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Theif and scammer
-Character description (At least one to two paragraphs describing your character’s visual appearance.): Jesse has bright hazel eyes, light smooth skin and long dark ginger hair braided in the back. He has a slim feminine body, thin eyebrows and long eyelashes. Just under the left side of his left eye he has two tiny black beauty marks just barely separated from each other. He wears regal, feminine clothing which usually comes in handy for his scams or makes people unsuspecting of his thievery. This clothing includes a loose white "cold shoulder" sweater with tight black leggings. He wears white boots with long black socks. He has black piercings at the top and bottom of each ear.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): Jesse is lazy and selfish, although quite clever when he needs to be. He is very feminine in the way he acts naturally, although he puts it on even stronger to trick people. He often gets himself into dangerous situations when his schemes do awry, but he always seems to come up with a plan just in time to avoid trouble. He's quite a bit of a narcissist, thinking himself a master thief. He is quick to anger but fairly good at hiding it, however he commonly ends up taking out his anger on those weaker than him.
-Character biography (At least three paragraphs describing your character's history and experiences): Jesse's life seemed to be cursed with bad luck. He was born to two peasants in Barkamsted, his father Jamie known widely for being a coward who purposely evaded recruitment in to the Barkamsted Army that would fight and eventually defeat The Pact. His mother suffered Maternal Death while birthing him, overwhelmed with grief at losing the only woman who ever loved him, Jesse's father blamed him for her death. Having evaded the war, his father had a poor time finding a job both because of his reputation and because it seemed like the only thing anyone needed was soldiers. Worse yet, all the refuges pouring in were thinning out the food supply. This lead to Jesse going hungry most nights as his father could barely afford to feed himself. He became an abusive drunk, luckily for Jesse his father was a wimp so the beatings were never too painful. As Jesse grew older and bigger, he slowly felt the beatings hurt less and less. His father sent him to be a servant squire as soon as he was old enough. All day Jesse had to run around, doing errands for the knights that were just going to die in the war. He would often try to sneak parts of the rations away when delivering them, somethings having to eat whatever the ungrateful soldiers tried to throw away. He grew to despise them, the war effort was the reason his family was even poorer than before he was born. Most of the food Barkamsted had went straight to keeping their soldiers nice and full, and what was left was normally gifted off to the numerous refuges The Alliance kept bringing it. The war against The Pact, and the whole idea of The Alliance was nothing but another part of Jesse's terrible luck. But Jesse's distaste for the knights did not even compare to his continued hatred of his father. Jamie recognized the sinister stare Jesse would make every time he picked himself up and calmly dusted himself off. The two both knew it was only a matter of time before Jesse would be old enough to fight back, and Jamie was not a young man by any stretch of the imagination. Everyday he grew older, and his punches started to hurt his aching joints more than Jesse's body. All the while Jesse was only approaching his prime, it would simply be no contest for an old man to fight a vigorous teen. Jesse would calmly bide his time, smiling at the thought of the day he could pay the old man back, oh what he'd do to him! But Jamie had other plans. By now he was convinced this wicked child was not his, that his wife must have had an affair and her death was divine punishment! But the evil child that had plans to kill him, or worse... he had yet to seen retribution!Jamie broke into Jesse's room, Jesse simply looked up at him apathetically, expecting the usual couple of wallops before the old man's breathing became heavy and he gave up. But Jamie had other plans. Through a long confusing battle, he dressed Jesse up in a strange outfit. It was a princess looking outfit, the one Jamie had wore to convince the Barkamsted army he was a woman and evade enlistment. He was quickly discovered and endlessly mocked for it, now he would make the devil child suffer the same fate! He dragged Jesse out into the market, tossing him on the ground. "No son of mine is going to dress like a sissy! You can come back home when you learn to be a man!"Jamie declared out. The town people began to laugh, "Guess it runs in the family huh?" and similar comments could be heard from the crowd. Jesse pleaded that it wasn't true, his face flush red with embarrassment. Meanwhile, Jamie made a swift exit through the forming crowd. Jesse tried to run away, but some local kids chased after him! He was already the odd one out, and now he was a prime target for bullying. They beat him down, much worse than Jamie could manage at this point. Jesse curled up in a ball, remembering how he used to deal with Jamie's abuse. Just curl up and wait for it to stop... It was a long time before they gave up, heading home before they got in trouble for being out too late. Jesse picked himself up off the ground, sniffling a bloody nose and wiping away tears. Painfully he limped home, determine that Jamie would pay. No more waiting or biding his time, he would figure out a way to kill the old man TONIGHT! But when he entered... there was nobody to be found. No THING to be found. Jesse panicked, angrily searching the house, yelling out for Jamie. Finally he collapsed in exhaustion, tears leaking heavy down his face.Jamie had ran off, and he'd taken everything with him, including Jesse's normal clothes. He would never see his father again, never would the old man pay for the years of abuse... Jesse eventually cried himself to sleep. He woke but didn't want to stand, but his stomach wouldn't let him rest. He limped into town, locals who had seen the scene last night laughing at the boy while others just gave looks of disgust. No one would even think of helping him, being Jamie's son was enough that he was already shunned most the time. He had no choice, he would have to steal something to eat. He choose an old man selling bread rolls as his target, snatching the bread and taking off. With his injuries, he could barely outrun even the old man, only managing to lose him in the alleys. He slumped down against a wall, crying as he munched his stale bread and cursed his life. Then, a wealthy looking man approached him, guarded closely by two knights. "My, this is now way for a young lady to live. I can't believe how low Barkamsted has fallen..." He said with a sigh. "Young miss, I can't stand to see a little girl treated this way. Do you have any parents?" Jesse shook his head no. "I see. How would you like to join my family? This here is my son, Tristan." He man said, introducing a young boy around Jesse's age. The man eventually adopted Jesse, bringing him into his wealthy family. His name was Arthur, a wealthy General who was part of the war effort. Jesse despised his kind, but he much preferred the big warm house to staying in Barkamsted. For years, Jesse kept his secret, pretending to be a girl. He remembered on the ride out of Barkamsted, there were plenty of young male orphans on the streets as well. His new father never stopped for any of them. If his secret was discovered, he would surely be cast out. That meant his time with this family was limited, he couldn't keep his secret forever. One night, the son Tristan was excited talking to his new "sister" about how he'd soon be a fine knight, just like his father in his younger days. Jesse scoffed at the idea, telling him that knights were just a bunch of fools. The conversation became an argument, and when Arthur overheard Jesse called knights "Worthless pawns who deserve to die" his blood boiled. He lost it and slapped Jesse, hard enough to make his nose bleed. "I will not have such talk in this house!" he commanded, trying to calm himself. Not caring to hear any of what he had to say, Jesse ran off crying. That night, Jesse robbed the family of all the valuables he could carry, and a carriage to ride off with the riches. He made his way to Falkvard, buying himself some nice gentlemanly clothes and finally getting out of the dresses he'd worn since that terrible day. Jesse's problems were far from over, however. His new clothes were itchy, too stiff. He'd become accustomed to fancier cloth, he assumed. So he bought some even fancier clothes. But the problem persisted. Jesse put up with his uncomfortable clothes, sure he'd get used to them again. But money was becoming a problem, he didn't have an infinite supply. Plus, his usual thievery seemed to always fall flat, his new clothes didn't drop people's guards like the innocent girl facade. Even worse, it seemed to make HIM a target for robbery! He was commonly pick-pocketed and mugged, as his clothes set him apart as a big pay day for criminals, and no one felt bad robbing a snobby young man. As his money dwindled, Jesse made the decision to spend the last of it on some nice womanly clothing. With it, he found pick-pocketing much easier. Everyone dropped their guard around the "pretty girl", they never felt like he was too close. When he excused himself to go check for valuables, he was never questioned. Now he could get used to this!
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Being a thief himself and victim to many pick-pockets in his day, Jesse would be quick to the amateur child's attempts. As the kid went to sprint away he would stick his leg out behind him, tripping the child. "Wah?! Heeeelllppp~! I've being rooobbbeed!" He would call out with a slight grin. The knights would be quick to respond to a fair maiden's cry for help, catching the little runt as he got back to his feet. As they checked to see if his was alright, Jesse would hug the guard tightly, swiftly searching his pockets while he was distracted with Jesse's compliments.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Jesse would be on the way back from a party he had been invited too, counting up his loot. He'd nearly drop it in shock as he heard the pained howling of the mother wolf. Quickly, he would draw his dagger! But upon discovering that the wolf is trapped, he breathes a sigh of relief. Unfortunately, wolves did not swoon over the distressed damsel act, so he would've been in a tough spot. Not seeing the point in helping the farmers or the wolves, Jesse would continue on his way. Skinning pelts was dirty work, an honest man's game. He had no interest in either.
Extra notes (Optional, could include theme songs, pictures, etc.):
The reason it is not possible for a demon to have simply taken her back to hell for a while and then bring her back 9 months later is something to be found out ICly, but essentially it is impossible. Yes, the demons work by trickery and deceit, they are clever beings of different tiers of power but that does not mean they can simply hop in and out of hell so easily, especially with a singular mortal in such a long span of time. Therefore it is needed for you to reflect that in your backstory, problematic or not. You can simply find another way for things to play out!
It's just hard to know exactly how to change the backstory without knowing exactly what I've written that contradicts the lore of the server, however I've tried some changes. Let me know if my edits fixed the issue.
----OOC Info----
-Minecraft IGN: Livingdeadman
-Do you have any prior roleplay-related experience, if so could you give an example?: Done some roll 20 and Homebrew DnD type stuff, played on RP server named Simplicity
-Define Power-gaming in your own words: Power-gaming is to essentially choose to outcome before the other player(s) can react or force things on them. For example, you wouldn’t say “*He swings his longsword, chopping off Adam’s head*” you would say “*He swings his longsword at Adam’s neck*”
-Define Meta-gaming in your own words: The use of information your character has no way of knowing in RP just because you as the player knows it. For example, suddenly “suspecting” someone of being the murderer because they said they were in OOC chat.
-Define Role-Playing in your own words: Role-Playing is creating a character and making your actions with how they would react. Rather than acting how you would, you should be more focused on how the character you’re playing would.
----IC Info----
-Character name: Reign Arihaan
-Character race: Human
-Character gender: Male
-Character age: 20
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Mercenary/Sell Sword
-Character description (At least one to two paragraphs describing your character’s visual appearance.): Reign is 6 foot 4 inches. He has light skin and black hair with an athletic build. He has messy dreadlocks tied back in a loose ponytail. He has pale blue eyes and short black hair growing from the front of his chin, with just a faint hint of a moustache. Across his right eye starting from above the eyebrow are 3 diagonal scars, the eye under them blind and permanently shut.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): Reign speaks briefly and quick to the point. He’s not afraid of being rude and finds acting polite as annoying and a waste of time. The few exceptions to this are royalty and knights. He views humans as above other races, and the rest being derivative of the “true form” people should be. He isn’t very passionate or vocal about it unless it’s brought up, although his stance on it is firm. Demons, however, are another story. His hatred of them runs deep. Half-demons are even further below them for being a corrupted version of the true human form.
-Character biography (At least three paragraphs describing your character's history and experiences):
Reign’s story begins with his father, Roman. In the city of Barkamsted, many new battalions of knights were being trained. They were specifically meant to be an invasion battalion, as Barkamsted was finally preparing to go on the offensive after running for so long, the citizens eager to take back their land. Among one of these groups, there was an obvious star pupil, Roman. He was a young man, the age of 16. His skin was tan with his black dreads just barely reaching his shoulders, a thin mustache and beard were already visible on his face. Roman far exceeded the skills and ambitions of all the others, all except one. She was a tall girl with light skin and golden blond hair, in her eye a blue fire lit with determination. Sasha was her name. She had only been able to join the knights training after they jokingly had her spar with Roman on a bet that if she won, they would accept her. However Roman had lost due to underestimating her, and they let her in as a constant reminder to Roman of his mistake.
These two would become bitter rivals. While Roman was undeniably a fine knight, it seemed every accomplishment he made was diminished by the fact that Sasha wasn't far behind him. No matter how big the accomplishment was, there were always plenty of voices to let him know “Sasha could’ve done that” “The girl helped you” or anything else to remind him of his rival and belittle his achievements.
But after fighting many harsh battles together, their rivalry became friendship, and that friendship became love. Roman no longer cared if he was compared to Sasha, and would defend her if anyone tried to make claims that she wasn’t a true knight. As The Alliance pushed The Pact back further and further the two rose up the ranks. They would soon have their own home together in Falkvard after helping reclaim it. While they had planned to wait to bear children until after The Pact was fully defeated, the celebration after Falkvard’s reclamation lead to a magical night. They had a son, Reign. They had given him a name quite literally fit for a king. With their swords they planned to carve their way to the top in time for their son to be royalty. They became guards within Falkvard so they could raise their son, leaving the front lines but staying vigilant. It was all going smoothly, The Pact seemed defeated, Roman and Sasha were close to becoming guards for the King. But every smooth road will eventually lead to a harsh path.
On a dark night when it was least expected, they came. Creatures from hell itself attacked the city, wrecking havoc. Roman had went out to fight, leaving Sasha at home to protect Reign. However, in all the chaos a demon made its way to their home unnoticed. Sasha defended her son with the best of her strength, but a single knight was no match for a demon, man or woman.
Defeated, Sasha pleaded that it leave Reign. With a sick smile the creature began to speak, somehow that was more horrifying than it being a thoughtless monster. It even had a name, Rygan. It whispered to Sasha, though Reign couldn’t hear it he could see her horrified expression. With a tearful nod, they seemed to have made an agreement. Rygan picked up the beaten bloody woman, flying off into the night sky with her. When Roman came back, he tried to comfort his son. He gathered up a small Squadron, searching for the demon Rygan based on his son’s description, although Reign was barely old enough to talk. Meanwhile, Sasha had been taken to a far off mountain Rygan was using as a hideout. He didn’t actually care much for the invasion, all he wanted was to find a beautiful woman like Sasha. And she already knew what he planned to do with her. Not long after, a baby was born.
Sasha would try to kill the vile seed, but Rygan kept her under tight watch. And above that, the half-demon had an incredible will to live, and a tough body to match it. Eventually, the child became Sasha's clock. The only way she knew how long she'd been up there. The child grew bigger and bigger, and Sasha lost hope for escape. This was her life, Rygan was her master. She implanted a single tiny seed of hope for herself, one thing Rygan couldn't stop her from doing. A name.
Before her will was broken, she named the child Slayn. In the hopes that her knight Roman would save her, and he could declare to all he had slain Rygan and his child. A name to doom the child, it was all she could manage with her sanity on the brink of collapse. Years passed before The Alliance were able to break into hell. However rather than joining the fight against the demons, Roman was still searching for Sasha based on sightings he'd gathered over the years. With every favor and every bit of honor he'd gathered over all his years, Roman gathered his own small armada to search for her. Many lives were lost, and even then, Rygan was not defeated. He escaped, but now Sasha was safe.
Roman looked upon his beloved, tears in his eyes. Her body was scarred and burned, her beautiful form taken away from her, and Roman knew exactly why. He lifted his sword to deal with the half-demon spawn, but Sasha panicked. She clawed and scratched, screaming with utmost certainty that Rygan would be back to punish her if anything were to happen to the child. Too afraid of what she might do to herself or others, they let her keep it in her arms.
Roman brought Sasha home, and she brought Slayn. She refused to leave his side, even for a moment. Even though she was home, it was like she was still gone. Reign, her own son was treated like a stranger. Reign grew older, with Slayn 3 years behind, when Roman could take it no longer. He left, vowing to bring back Rygan's head for the sake of his family.
Over the years, Reign's heart grew colder as he was more alone than ever. He couldn’t stand seeing his mother like that and spent little time at home, only ever coming back to sleep. Reign became a knight, a prodigy like his father. He was utterly dedicated to his training, it keep him far away from the house, far away from his "brother." It kept his mind busy. Sasha didn’t even respond when Reign tried to tell her about his accomplishments. All day she sat inside, coddling the half-demon, fearing any injury to it would bring Rygan back to punish her.
Years later, Reign was 16, practically a man when his father finally returned. He returned to the town alone, a wheelbarrow with demon heads in tow, Rygan’s neatly positioned on top. For the first time in years, Sasha left the house. Roman tried his best to convince Sasha that it was over, everything was fixed and they could finally be a family again. But his armor was torn, as was his flesh, and he collapsed onto the ground. Sasha and Reign huddled over their lost loved one, cradling his body. The half-demon, stood nervously at the doorway, leaving the house for the first time since he’d been brought there.
Slayn slowly approached, asking if "Dad" was okay. Before he knew what was happening, Sasha grabbed him and was choking him. Her rage was unparalleled. How dare this demon call Roman his father, after all he’d caused him. She was finally free from the torture, at what cost? Her body was scarred and burned, her son a stranger, and her lover dead. Slayn was the last piece of her tragic downfall she had left, the only thing she could destroy to make herself feel better. Reign watched as she choked Slayn, finally recognizing the mother he lost all those years ago. His father was gone, but his mother had finally returned.
Sasha suddenly stopped. Then she slumped over. Reign’s world collapsed as he saw her throat, slashed open. Blood on the claws of his “brother”. He rushed over, drawing his dagger and slashing at it. It was quick, jumping onto it’s feet and only getting a small gash on the chin. Reign continued attacking in blind fury, the demon dodging or blocking with it’s claws. He wrestled Slayn to the ground, trying to press the knife into his chest while the demon struggled to hold him back. Reign saw the demon’s claws reach back, ready to strike, and he felt his life flash before his eyes. Then everything was black.
Reign wiped the blood from his eyes, struggling to see. Slayn was fleeing, nearby townspeople hot on his tail. Reign felt his face, blood pouring from the right side, unable to see from his slashed eye. He yelled out in agony, not from pain, but from grief. It was all so close. Roman had come back, Sasha’s mind had been restored. Everything he lost, it had neatly fixed itself and came back to him, and then that thing... it tore it all apart again.
Reign could’ve become a fine knight, but he rejected the offer. He became a travelling mercenary, only doing enough to get by while hunting Slayn to finish what his mother had started. His vision had one target, the demon would pay at any cost. What happened after that was of little interest to Reign.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Reign slowly stops walking as he feels his belt suddenly become lighter on his right side. Looking down he notices his coin purse missing, robbed right from under his blind spot. Maybe it was unwise to put it on his right side, but his left carried something much more important, his sword. He sighed angrily, quickly looking around for suspicious behavior. He saw a child running off with it and gives chase. As he grows closer, the child gets desperate and dives off into an alley. It turns out to be a dead end, and Reign slowly approaches, drawing his sword.
“I would have you kindly return my belongings.” He demands as he points the tip at the child’s throat. He doesn’t intend to kill the boy, just intimidate him. If worse comes to worse he’s not afraid to give him a beating though. Fearfully, the child slowly holds the pouch out and Reign takes it, returning his sword to it’s sheath. The kid sighs, believing he’s off the hook when Reign suddenly grabs him by the back of his collar, dragging him out to the streets. He flags down some of the local guards and hands the thief over in exchange for a few coins.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Reign cautiously approaches the mother wolf, making sure it’s actually trapped and that the pups aren’t old enough to be a threat. Once he’s in the clear, he approaches, swiftly killing it. The irony of killing a mother in front of it’s children doesn’t even strike him as he leans down to skin the wolf. He looks at the pups, unsure what to do with them. They don’t have nearly enough pelt to be of value, and he’d be hard pressed to convince someone to buy them. Then an idea strikes him. He takes some meat from the wolf for dinner later, and takes the pups with him.
The next day he approaches the nearby farms, presenting the wolf pups. He tells them that if they pay him the right amount, he’ll kill them to help with the wolf population. They refuse, saying he should just kill them now since he already caught them. He tells them that if they don’t pay him, he’ll release them back into the wild to contribute to the problem. The people are stunned and angry with him, but eventually gather up the money. He takes care of the pups and leaves.
-Do you have any prior roleplay-related experience? Yes, I have played many hours on games like Elder Scrolls V: Skyrim, Day of Infamy, Minecraft, Fallout 4, RDR2, etc where I have roleplayed and downloaded mods to enhance my rp experience in some cases.
-Define Power-gaming in your own words:
Someone in a game stating that they just killed or injured the other player's character to benefit themselves in-game. It is game-breaking and should be banned in most serious rps.
-Define Meta-gaming in your own words:
Not having to go through steps in rp to find out knowledge in an rp that happened to your character and instead just instantly "finding it out".
-Character Occupation: Mage/Warrior(using enchanted blades or something of the sort)
-Character description: Remus Erel is serious when needed and light-hearted at other times. He is most well known for his intelligence and being able to tactically plan things. He stands 6 feet and four inches, weighs in at 130 pounds, has a bony face with green Elven eyes, and has blonde slid back hair. He wears Gold, Elven armor and an emerald circlet on his head. He wields a gold sword with a 6 inch handle and 2 ft long blade in one hand and magic in the other.
-Character personality and traits:
Remus Erel is serious when needed and light-hearted at other times. He is most well known for his intelligence and being able to tactically plan things.
He keeps to himself most of the time, but understands that he does need friends in a cruel world such as this. He would die for his family, his country, friends.
-Character biography:
Remus Erel grew up in a middle class family that consisted of a mother, father, and himself. His mother stayed home as a house-wife while his father made a living for the family by doing bounties and any other tasks he could find. His father tought him the ways of magic since the age of 3 and he started working himself when he turned 10. With the money he made by working, he paid masters of swordsmanship to teach him their ways. Every other child and teenager picked on him until one of them went too far and tried to torture him by half drowning him to death at the age of 13. He had his head dunked under the water for all of 3 seconds, then forced himself out, shoved the bully to the ground, and beat him so much that the bully needed immediate surgery and could not speak or go out of his bed for a month. He saved up 25% of every payment he received until he was 15, when he bought the Longclaw, his gold sword that would be his lifelong hand to hand weapon of choice. Now he does what he has to in order to survive but will deny quests if they aren't the right thing to do.
-Please give us a short RP response to these two scenarios.
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Answer:
I chase after the child until I catch him, tackle him and take back my money. I remain on top of him until he apologizes and promises that he will never steal from someone ever again, then let him go.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-colored wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Answer:
If the trap gets the leg so bad that I won't have time to help before infection sets in, I take out my blade and stab the wolf through the chest to put it out of it's misery. If I can save it, I will and let it loose. The farmers can handle it themselves if the crop damage is that bad.
-Describe to us why you wish for your character to have magical capabilities:
I wish for my character to have magical abilities because it fits my character lore and, as a high elf, I believe that having magical abilities would be biologically correct.
-Please give an example in your own words describing the limitations placed upon those who use magic:
Magic requires a great level of focus and experience. To learn magic, you must have years upon years of practice. To further the limitations of magic, you must stay calm while casting or else the attack won't go through or will be weak.
-Please give a simple description of the magic system in your own words:
Magic requires a great deal of focus and you must have magic somewhere in your genetic makeup.
-You are given a very basic trinket of fire, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
I would immensely study the trinket and eventually take it to someone who could tell me the exact details of the trinket and how to use it efficiently. I would use it to light up dark alleys or light a campfire in the cold. If I found a substitute that would out perform it, I would sell the basic trinket and with the money, buy something else that is useful in my journey.
Hi there, and thank you for waiting! I'll have to deny your application at the moment on account of a sore lack of required information and length. The character's history, magic description, and reasoning for magic capabilities are far too short to list a few. As well, I noticed that the character's description and personality are partially copied and pasted, all of which result in an application with very little to go off of. The biography itself, to note, doesn't fit at all with the server's lore, not at all mentioning the Pact War for starters. And as a side-note, any items mentioned in the biography will not be given in-game if accepted!
Should you wish to edit and adjust your application, please poke and it'll once again be reviewed!
-Do you have any prior roleplay-related experience, if so could you give an example?:
MC Servers: Fallout Desolate Roads, The Last Ark, Fallout Echoes of Mankind, Fallout Shadows of the Old World, Rise of Kings, Averian, The Wayward Realm, Uthrandir, Global Conquest: Rise of Civilization, LOTC , Solstice,
WOW, Fallout 4, Dragon Age
-Define Power-gaming in your own words: Committing an action onto another player without giving time for a response and/or not having a successful roll to do such action
-Define Meta-gaming in your own words: The use of out-of-character information, in-character. It affects roleplaying by allowing said player(s) to take advantage the information giving to escape dangers to be done to their character or avoiding having something done to their characters.
----IC Info----
-Character name: Milya Rose Kaliel
-Character race: Half-High Elf
-Character age: 23
-Character Occupation: Undecided
-Character description:
Standing at six foot, two inches with proper posture, weighing one hundred and nine pounds. Her light blonde orange hair she inherited from her mother and icy blue bright eyes she inherited her mother..
She can be seen wearing a brown top with matching brown pants, dark brown gloves and dark brown shoes.
-Character personality and traits:
Milya not being the most talkative socially is very observant. Evaluating every situation carefully before acting she loves to observe her surroundings and learn more about the people around her. Yet she still would tell others they are wrong if she is knowledgeable upon the subject and has no problem voicing her opinions. She tends to come off as insensitive as she often gets wrapped up in her own curiosity. She may seem like a distant person since she doesn’t talk much about her own life with others, though once spending a various amount of time with Milya, you will see she isn’t as insensitive as you think. She is very knowledgeable, loving to learn about new things and various types of training. Milya being so stubborn will sometimes lead to her own deception in many cases.
-Character biography:
[First entry in her diary, this entry is written in very neat hand-writing.]
Half elf, half human. Born to noblewoman Amalia Rose Elennae and Eluri Kaliel. My mother was never ready to be a parent, my father on the other hand was thrilled because I was his love child. My father was prohibitively madly in love with my mother, yet that wasn’t enough for her to stay with us.
Coming from a noble family and being beautiful her family wanted her to marry into another noble family and bear children. She fell in love with my father in secret and got pregnant by him. He had been exiled from Silivrenmîr and disowned by his family. He truly believed that Amalia was going to turn her back on her family because of her love for him. Her love for him wasn’t as strong as he once believed. When it came time for me to be born Amalia’s family told my father that he would take me and never return. They didn’t want anything to do with us.
My father left destroyed with nothing but the child from his former love. He decided it was best to move to Barkamsted where he cherished me and the little home we lived in. He wanted me to grow up without knowing such pain. He knew people would treat me unfair due to my nature.
[This concludes this journal entry.]
[Entry twelve.]
“Trust no one, as you never know their intentions. Someone may tell you something and very well turn around a cross you.”
My father often swore by this, he was a destroyed man. My father seemed only to know pain and grief. He knew not of happiness, I did not want to be like this. I refuse to not know happiness I...
[This journal entry abruptly concludes.]
[Entry thirty-six.]
Sharp knives lay flat on the table next to a bowl containing chopped mushrooms and carrots in a bowl. A steaming pot on the stove, I was making soup for dinner. I roamed through the kitchen looking for my glass of water. It had then occurred to me that a familiar dagger was laying on the counter. It reminded me of how much I missed my father, he died five years ago. I was not ready to lose him, it feels like he was just here with me yesterday. Teaching me how to defend myself as this world we live in can be cruel.
I remember not leaving this home. The only person I had ever loved was long gone. That pain is something that I wouldn’t wish on anyone. He would be happy to see me now though, his beautiful little girl all grown up. Cooking soup, aspiring to attend the Mage’s College. Though he wasn't too much of a friendly person and somehow I turned out slightly different.
[This concludes this journal entry.]
-Please give us a short RP response to these two scenarios.
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed:
Milya drops the gathered items quickly and begins to pursue the child. Chasing the child all through the marketplace and the nearby housing area. She loses track of the child near some small housing units and begins to search around. Down the small alley she sees the child hand her coin purse to a man looked to be older than her in exchange for bread and water. After noticing the man walk away and the child sit down on a nearby stoop, she approaches the child. The child sits there in shock, afraid of what harm may come to him. Milya tells the child “If you wanted food you could have simply asked, not steal my money.” The child gives Milya a pitiful look saying, “I’m sorry miss, I was starving” unfazed by the unapologetic apology she says, “That is no excuse for not asking, next time ask. Some people won’t always be nice as I am.” The child nods at Milya and gets up, “Thank you miss, I won’t do it again.” The child walks off eating his bread.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population:
As I spot the injured wolf and the three puppies lying beside her, Milya stops to evaluate her options. Knowing that wolf skins are valuable, she begins to size up the wolves to see how big they are, trying to calculate how much she could get for all of them. Soon morality kicks in as she hears the whimpers from all four wolves. Slowly approaching the wolf Milya reaches in her sack for the cooked fish she earlier purchased and lays it down in front of the wolf while slowly going to rub the wolf’s back attempting to gain its trust. She continues to rub the wolf as it whimpers in pain, while another hand goes to remove the pups from beside the mother wolf. Successfully keeping the mother wolf content, Milya begins to place the pups one by one in her sack as she continually rubs the mother wolf. Knowing she is not strong enough to pry the bear-trap open, she then moves the fish closer to the mother wolf so it is within her reach.
As leaves lay all around them Milya begins to place piles of leaves on top of the wolf to cover it up overnight until she can return the next day. She begins to make her way home with the young pups, feeling sorry that she could not save the mother wolf as well.
I remember sitting there at the table listening to my father ramble on about the importance of trinkets, their many trials and tribulations. I was happily interested sitting across from him with widened eyes. My father was easily amused by me wanting to learn more and more about the magic that ran through my body. Reading book after book about magic, trinkets and bits of the sort. He was speaking on about the trinket he was giving me, an older weaker illusion trinket he had obtained from his father.
My father explained if I had chosen to further my learning in illusionary magic I would be able to create detailed illusions. After asking a copious amount of questions, my father realized how I begged to learn more and yearned to become knowledgeable on illusionary magic. I had shown I was paying attention to his lectures. He had known he couldn’t teach me all there was because he only knew so much. I explained to him my fascination in knowing more about this thing I was born with.
My curiosity often amused him. I spent most of my time growing up reading more on magic itself and illusionary magic. Mulling over books for hours on end but to no avail. My curiosity was still not satisfied and neither was I. I needed to know how to control the magic in me and use it. The answers had to be somewhere, the books I spent years mulling over only piqued my interest. I will gain knowledge on what it truly means to be a mage and understand more and learn how to control the magic within me...
[This concludes this journal entry.]
-Please give an example in your own words describing the limitations placed upon those who use magic:
Like many things in life have limitations. Magic is like cooking. You must learn the recipe in order to use it. Even then it may not be perfect. It takes time to master magic just as it would to cook something without referring to a recipe. You cannot just go about doing this and that with a powerful trinket or any trinket for that matter without proper training and the endurance to perform. Things will end up quite dangerous without proper training. You cannot just walk into the kitchen and automatically throw things together without whatever creation you’ve made being awful or disastrous.
-Please give a description of the magic system in your own words:
Magic is something you are born with it flows through you. You must grow into it and build upon it slowly with the use of a trinket. Trinkets are what is used to channel the magic within but merely having a trinket and the ability to use magic does not make you suddenly better than anyone. To use a trinket one must know or find out their own aspects and find a trinket of the same aspect for them to perform. One must train to become a better mage over time, it isn’t something that happens overnight.
-You are given a weak trinket of <illusion>, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
For starters with the weak trinket she would be able to conjure up small unclear images, or speak without speaking. Given she got to a point of mastery and a stronger trinket she would be able to camouflage herself using illusive appearance, creating larger illusions and even hallucinatory illusions.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/17/2011
Posts:
57
Minecraft:
Letholldus
Xbox:
whiisperer
PSN:
whiisperer
Member Details
WE ARE NO LONGER USING SKYPE.
The server has hence moved from skype to Discord, this applies to our TeamSpeak channel as well. This means the optional skype name in our application has been removed. Those who wish to join are welcome and the link is provided on the main post. You can find our OOC chat there, the help channels for those who have questions, RP advice channels, and some forum alternative channels for IC guild and group announcements.
-Do you have any prior roleplay-related experience, if so could you give an example?: I've been roleplaying for years. I've played and DM'd a plethora of DnD sessions, roleplayed in various universes in games ranging from Minecraft to Gmod, and even written lore for servers in the past.
-Define Power-gaming in your own words: Power-gaming is when you force your actions upon other characters, revoking their chance to react.
-Define Meta-gaming in your own words: Meta-gaming is when you utilize knowledge your character didn't gain in character, in character.
-Define Role-Playing in your own words: Role-playing is like becoming one of the characters in a story, and immersing yourself in that realm to behave like a component of that universe.
----IC Info----
-Character name: Apollo Pelles
-Character race: Half-Elf
-Character gender: Male
-Character age: 23
-Character Occupation: Apollo is a survivalist more than anything, and has knowledge of hunting, fishing, and tracking. He doesn't use these means to work (although he probably could), but more-so to survive on his own or in a small group. Beyond that simple facade is a man that you could call a philosopher, a man that seeks to discover the true nature of life.
-Character description: Apollo has medium length copper hair, green eyes, and a mild tan on his otherwise fairly light skin. He stands at 6'5. He would fall into the athletic body type, having muscle and tone; but he's definitely not a buff mountain of muscle, or a string-bean either. His clothing varies but he usually leans towards more flashy and loose clothing because it is a change from the neutral colors of the world.
-Character personality and traits: The evil that Apollo witnessed throughout his life tempered him like a bar of metal in a forge. He was born in the heat of a seventy year war that hardened him against the tough reality he'd face, but also inspired him to spread light to those that cross his path. He accepts suffering as a lesson to be learned, and sees pleasure and pain as neutral elements of experience. He thinks of life as having no set in stone meaning, but that fact allows people to create their own definition for what life should be. He tries too hard to make a positive impact upon those around him, but does this because it is in his nature. To him, happiness is the meaning of life, and it would be unethical to him to negatively affect others' chance at seizing that. Despite this, he thinks self-control is the single most important trait for a person to have, an example of that idea being that if someone is allowed to enrage you at will, that you are weak minded. That being said, he is realistic with his beliefs, and only speaks when he has something to say, or when he is asked. Typical small talk bores him, and he tends to speak more about profound mysteries than about how one's day is going. A mere day is nothing in the grand scheme of life, and he looks at the people around him like works of art in his own sense.
-Character biography:
Apollo's father was a Human from Falkvard named Cedric Pelles, and a soldier in the pact war. His mother was a High-Elf named Dahlia, who was a scholar that studied botany and grammar in Silivrenmîr. Despite the racial difference, and the cultural stigma, his parents fell in love during the war and he was born about 10 years before it drew to a close. His mother was able to fall in love with his father after watching him fight to save her and her family. She was inspired by the selfless nature of his father, as he risked his own life to ensure her family's safety; he was awestruck by her beauty and social prowess. Apollo doesn't have many memories of his father, as the war still raged on in his youth, but he remembers his father as a good man at least. The last memory he has of his father was a solemn family dinner, the night before he marched into the Colossal Gate with the rest of the soldiers. He was never seen again, and is suspected to be dead.
Since his father was away at war, Apollo and his mother naturally fell into the High-Elf community. She tried to hide the fact that he was a Half-Elf, which worked for a while as he had sharp ears, but unfortunately his eyes started to turn green when he turned 7. To avoid the discrimination and potential hunt of her own son, she found other undesireables to survive in the wilderness with. They left Barkamsted to form a nomadic "tribe" in the wilderness. The group would find difficulty getting used to being isolated, fighting against the cold and indiscriminate reality of nature. A dark elf hunter in the group named Algiers taught the men how to track and hunt animals, and his sister Vadera knew how to skin and cook them. They met a fletcher dwarf named Dolwryn, who also fished as a hobby. Another Half-Elf, named Hordith, proved to be an asset after learning how to fish and hunt. Him and his brother Aimon were leaving to avoid the alleged plot for their death. The same reality was faced by the Dwelves Mr and Mrs Ordulf. Apollo learned as he got older how to provide for himself and contribute to the group due to their shared wisdom, but his cultural knowledge came primarily from his mother. She taught him of the splendor history of High-Elves, about the true love it took between her and his father in order to make him. She taught him how to speak Elvish, how to read and write Common, and about honor.
The "tribe" was nomadic, only remaining in one place so long as it seemed safe. Algiers was the most skilled at combat, and naturally took charge of the security of their camp. At first, Algiers didn't like Dahlia, or her "overly nice" Apollo. However, overtime, he opened up to them and formed a deep bond with the Pelles. His sister Vadera was truly conceited, making a competition of intellect every time she started an argument with someone. Despite this, she was organized and remembered to account for everything in the camp before allowing anyone to move. Hordith and Aimon treated Apollo like a little brother, and frequently accompanied him on their hunts. Aimon played lute, which helped keep up morale while they huddled around a fire for warmth; Apollo was lucky enough to be taught by Aimon how to play. Apollo was infatuated with the idea that music conveys experience without words, and the ability to create. Dolwryn tried to introduce Apollo to woodcarving, but after cutting the tip of his left thumb off, he dropped it for good. Mr and Mrs Ordulf were mostly quiet, but when it came to pulling their weight, they delivered. Apollo had many awkward interactions with the couple, but eventually learned to accept their obscure nature as humorous. They broke silence in times of grim assumptions, providing the group with a needed motivation boost by speaking for the hope they had.
Their numbers contributed to their survival, as they had 5 able men; 6 after Apollo came of age. The size of the group fluctuated throughout the years, Algiers breaking down and disappearing after romantic rejection from Apollo's mother Dahlia, Mr and Mrs Ordulf perishing to the grasps of dangerous predators, and Aimon being shot by bandits. With the loss of some, new members were picked up along the way, but everyone was expected to contribute something to the group. The most peculiar person perhaps was a gentle madman known otherwise as Goatie. He didn't bring much at first glance, being an older and half crippled human that needed a gnarled cane simply to walk, but the assumption worked in his favor. Hordith had gotten sour since his brother died, and wanted to simply leave the man behind. Apollo argued for the old man, sparking the empathy within Hordith. Goatie tagged along, and soon it became apparent that something was off in his head. He was speaking to himself in private, and spoke of the voices as guides. Although he was crazy, he wasn't violent; at times he proved to see with the most clarity of the group. Apollo grew on the man after the boy looked out for the seemingly useless old cripple. Goatie was welcomed as a permanent member of the group after revealing himself as a skilled illusionist, possessing the ability needed to obscure the camp from danger. Their camp moved North from the Twisted Woods into Manadh Calad, and when life got too dangerous there, they moved to the western shore; when the fish ran thin there, they traveled back South.
Apollo grew accustomed to living among nature, and the danger that followed that lifestyle. He respected the world for responding to their needs, but always held a curiosity for the kingdoms he was born in. It was up to them to earn everything they needed to survive in the wilderness, yet a realm could provide them with shelter and community. He was living in tune with nature where the state of his life was entirely up to him. Who was he to be unhappy with the life he was given? However, Apollo dreamed about his whole experience as an opportunity. Here he was living his teenage years out in the wilderness, isolated from society with his small community. He mattered very little to the world while he kept to himself. His community was shrinking, and life was getting more dangerous because of their slowly dying pack. Apollo and his mother eventually departed from the group and traveled to Falkvard, hearing tales of the all-race city on the road.
-Please give us a short RP response to these two scenarios:
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
[i]*Apollo pats his waist, searching briefly for the pouch before pushing after the child* "..Wait! That's not coin!" *he'd lie, hoping that would stop them. When it didn't, he huffed, keeping his pace up. The child darts into an alley and seems to disappear.* "Wh-.. ****." *He gazed into the alley, with the kid nowhere in sight. He descends deeper into the decrepit hallway, when suddenly a figure springs from shadows. He reaches for the darkness, and cloth meets his fingertips. The pair grunt in a struggle as Apollo firmly grasps the child's shirt.* "Let go!" *The child's voice echoes, before something shiny appears. Apollo moves to throw the boy against the wall, but his arm gets slashed, and he is forced to oblige.* "Agh!" *He groans, as the blade slices through his coat and flesh. Like a wicked paintbrush, the gleaming metal draws a bright flash of pain over his forearm, and in that instant, the boy is gone again. Apollo leaves the alley to seek medical attention, although the cut isn't too fatal.* "..Make your coin purse harder to get to, you dolt.." *He says to himself, while holding his bloodied arm.*[/i]
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-colored wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
[i]*He saunters through the trees, basking in the nature, when his ear suddenly flicks at the yowls of a wolf. He remains still for but a moment to deduce what direction it is coming from; when he finds it, he offers a despondent sigh before approaching. Usually, wolves are pests, but seeing it in such a vulnerable state made him feel a bit gloomy.* {That bear trap probably destroyed the poor thing's leg..} *He thinks, while his eyes pass over the puppies* {Aw.. The thing's a mother too. But with a leg like that, it wont be able to hunt anyways. I'd better put it out of its misery..} *He pulls a dagger from its sheath, kneeling down to the wolf.* "Thank you for your sacrifice.." *He says, before plunging the dagger into the wolf's chest. He meets his mark in its heart, blood following the blade upon its exit. When the wolf falls limp, he begins opening the trap, and removes the carcass from its jaws. He skins the wolf mother and takes a bit of meat, but leaves the rest for any scavengers in the forest.* "Now to see about you bunch." *His eyes wander over the pups, and then a light goes off in his head. He takes the pelt and sets the pups on it, before picking them up and beginning his journey to the city. Perhaps he can find someone interested in buying wolf pups.*[/i]
Magic Application
-Magic Biography; Explain the reason you want your character to have magic through backstory application:
Apollo has a philosophical and romanticized ideology of the world, and illusion magic would allow him to show people the seemingly unthinkable reality he dreams of. He isn't looking to exert control over anyone, but moreso to maintain harmony among the people close to him. He would like to share the artistic beauty that he sees within experience itself; with people who have lost their ability to be aware of the things that truly matter to them. Apollo hadn't known that he was magically gifted all, despite his mother telling him about the magnificent feats attributed to magic in her history lessons about their culture. He would be 21 when the group first encountered Goatie, and his relationship with the man quenched his thirst for information about magic, a thirst that was entirely satisfied after Goatie agreed to allow him a chance at being a mage.
Goatie casted through his cane, which was a trinket he possessed for a number of years after the Shadow Realm crisis ended. He thoroughly warned Apollo about the harm that could occur to him if he tried too hard and overused his magical energy, before bestowing upon him the cane and telling him to concentrate. Goatie revealed his palm to the young man, and told him to paint a picture with his mind. Apollo's breaths drew slow as he focused and tried to will a circle onto the man's palm. At first, nothing was happening, but a bit of patience and Apollo felt the energy resonate from within his imagination. He opened his eyes and exhaled one last breath, before a faint circle began to appear. He exclaimed in awe, allowing himself to break focus for a moment to pat himself on the back. His eyes widened, and the intense feeling of achievement that Apollo felt disintegrated it. Just as fast as he celebrated, the illusion broke, causing his jaw to drop. Goatie swiftly snatched back his precious cane, before patting Apollo on the back, simply stating, "Someday, youngling."
-Please give an example in your own words describing the limitations placed upon those who use magic:
Magic is something that you have to train overtime, and it can be very dangerous to do so if one tries to overexert their abilities. If they flood a trinket with too much magical energy, they risk destroying it and even being injured or killed by the resulting explosion. You have to be born with the ability to harness magic, and those that are not lucky enough to be born with it will simply be unable to cast.
-Please give a description of the magic system in your own words:
There is a chance when someone is born that they have the innate talent of harnessing magical aspects, through artifacts known as trinkets. A mage has to practice and train that gift in order to harness more magical potential, but they have to take care not to overuse their abilities or overload their trinkets. The different tier trinkets have different strengths in terms of focusing the energy, and lower tier trinkets will get overloaded much easier than higher tier ones. Magic takes focus to bring to reality, thus it will be exponentially harder to cast while under pressure than when not.
-You are given a weak[/i] trinket of Illusion, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
I could create a hazy shape in the puff of smoke from a pipe, whistle with my mouth closed, or perhaps create a moment of illusion where something appears to look roughly like something else out of the corner of someones eye. For example; while an archer is drawing their bow back, they see the arrow for but a single moment as being backwards, which could inspire them to double check if they knocked the arrow correctly or not.
I look forward to immersing myself within the world of Haraveth. Hopefully Apollo can achieve his dream of becoming a beacon of hope in an otherwise daunting world.
This application, for lack of a better word, is Denied.
Please make sure to either note that an application is a work in progress or do not post it before it is finished! That is, if this application was meant to be a work in progress, I hope!
There are a few slight errors in your application which need to be addressed! The first of which will be the age and timeline. As of the current day, the Pact War's end is 14 years in the past, meaning that the character's age and timeline don't align quite right. Please fix this for a start! Second, I would like to see more work shown in the backstory, especially in the case of the travel as a nomadic tribe. Even after the war the wilds were nothing to take lightly, and the Elven Forest is still to this day retaken, meaning that the forest is filled to the brim with massive dangers that often mean death for parties who they meet. And on another note, while it is not outwardly mentioned on the forums a Half-Elf is commonly just taller or similar to the height of a Human, meaning that a Half-Elven High-Elf at 6'10" would be rather unheard of in terms of rarity. Please adjust for this!
Please edit these and, should you be planning on a magic application, include that as well! Once all is ready, poke and a second review will follow.
-Do you have any prior roleplay-related experience, if so could you give an example?
About 4-5 years, mostly on Hollowworld.
-Define Power-gaming in your own words:
When a player emotes their character doing something impossible or beyond the ability of that character or in the realm of combat they do not give the other players a chance to reasonably defend themselves (one hit kill kinda thing).
-Define Meta-gaming in your own words:
It is when a player uses OOC knowledge to enhance their characters when their character wouldn’t otherwise possess it.
-Define Role-Playing in your own words:
Playing a character of your making and interacting with those of other players to collectively creating stories together.
----IC Info----
-Character name: Sieffre Callahan Rehalia
-Character race:
Human
-Character gender:
Male
-Character age:
24
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set):
He has a creative streak like most of his family and has a keen eye for Architecture and would suit work of that nature.
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
A freckled red headed man with shoulder length hair parted down the middle. His face is a little gaunt and his skin pale, obviously he hasn’t seen much fist to fist violence as his face is untarnished by breaks or cuts. He stands at 5’11 with an athletic build but not at all ripped by any measure, not a frail man at all. He usually wears a white shirt akin to many a peasant but in a much better state, as well as a dark jacket or cloak and some worn trousers with working boots, his satchel usually hangs over one of his shoulders, he keeps a close eye on this item.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
He shares those ambitions that his father bestowed upon him, that of wealth and good standing for his family. This gives him a strong will and most often doesn’t let anything get in his and his family’s way. However he most definitely not a rash man, most of what he does is thought out over sleepless nights. The journey he has been on before now has moulded him into a cold and distant person which makes it very difficult to really know him, he does not care about your problems unless it serves him to do so. He sees the world in black and white, for all its bad and for its good, far more of the prior than the former, though he still sees the beauty of the monuments man makes to live in, perhaps this is why he longs to be an architect.
He is fierce in his protection of his siblings, especially his twin sister, this is out of past necessity. However if someone does get close enough to him this same protection falls over you. This causes extreme loyalty towards his family. Other than that his like for people is particularly low and for that of the pact races non-existent, because of these reasons he has been know to love nature far more and takes the chance to learn of its intricacies when he can, this includes any phenomena the gods may impart on this world.
-Character biography (At least three paragraphs describing your character's history and experiences):
Born in a pair with his Sister, by any other words twins, they grew up with all the love and attention they could want from both parents in a comfortable house in an unremarkable village. A few years later his parents had another child by the name of Wrynn, this struck envy within the two twins and especially Sieffre as the attention shifted from them to the Brother, for the early years of their Brother’s life the two played cruel games and played them often, this has lead to much regret later in life for Sieffrebut nevertheless a bond eventually formed with their younger sibling when the twins were about the age 13, this was when their father started teaching them ‘life lessons’. Their father was greatly impacted by the pact wars turning him into a cold and driven man who decided to impart this mentality onto his children, these lessons taught Sieffre to be strong and not let anyone get in the way of his ambitions and his family, turning him rather cold hearted by conventional standards, the man also taught him to read and write along with important mathematical skills he’d need in his future. Of course his Father’s less wanted traits imprinted upon him too, such as the extreme level of disgust he feels for the races of the Pact.
Having been born quite a time before the end of the war the day had come where they were made to flee from their home. His parents had the idea that they would eventually reach the safety of Barkamsted but decided to stop at every little settlement on the way, reasoning that it would be easier to join those communities. Along the road they ran into many a mark of civilisation destroyed, this resonated with Sieffre, seeing such beautiful monuments to humanity destroyed angered him and gave him the idea of learning to create such wonders, but now was not the time for they had a safe haven to reach and the Pact was close behind them. Unfortunately during the family’s travels their mother fell dreadfully ill, this affected Sieffre the most, being the eldest son he was tasked with running the family and keeping them safe when his father was out working and trying to find places for them to stay, this changed his demeanor heavily giving him a strong protective instinct over his Brother and more so his twin, as well as giving him the idea that if something needs doing it must be done quickly and without hesitation. Eventually each of these settlements became abandoned with time and so did his hatred for the Pact, much like his Father’s.
The family eventually found themselves in Barkamsted after 2 months of arduous trials and journeys and Sieffre’s demeanour growing ever colder. Though it was not all grim, he finally got a chance to work on his interest in the construction and design of buildings, helping here and there with repairs, lingering around architects, carpenters and stone maisons alike. He flourished in this environment, sometimes even earning a little that he’d save up for days when it was needed. Finally after 2 years of watching her suffering his Mother gave out to the sickness eating at her from the inside, this did not sadden Sieffre as much as it caused him great relief after caring for her decaying body, watching it betray her, she was once lively woman, now he was glad she was gone almost thought of her as a shackle now undone, a horrible thought but he could not help it. A number of years later their Father too passed out of this world. Along with his siblings he eventually decided to leave Barkamsted, not wanting to linger seeking out a taste of a better life.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
*As anyone self respecting person would, i’d turn and give chase to the child, not stopping until i catch up with the little rat. If the opportunity presented itself i’d tackle them roughing them up a bit in the process of taking my coin back. Once my purse was back i’d pull out a knife delivering them an off hand threat, warning them to never try it on me again before sending them on their way. I’d then get back on with whatever previous business i was attending to, dusting myself off reshuffling my clothing back to how it was, as though the theft never happened.*
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
*Upon approaching the scene he recalls the danger these feral beasts posed during his travels as a teen, he has seen what they can do to livestock or even a man, it doesn’t help that there is money to be made that could serve him well sometime in the future. He would kill the helpless wolf in its trap, recovering the carcase to bring to the nearby town, as to the pups he knows they will suffer and die so decides it’s better to save them the days it will take and puts them down leaving them where they lie.*
Extra notes (Optional, could include theme songs, pictures, etc.):
Only fill out below if you want your character to have magic capabilities. If you don't fill this out, then your character will be incapable of performing any form of magic. Note that it will take significant in character practice and experience to become any form of proficient in magic.
-Magic Biography; Explain the reason you want your character to have magic through backstory application: (At least three extremely well-crafted paragraphs. You must describe to us why your character can use magic, what drives him to further his ability, how he learned that he could use magic, and what benefits magic brings to this character, what type of magic they’ll strive to use, etc.)
During one movement from settlement to settlement fleeing from the war that raged on behind them, which at this point seemed to be coming ever so routine, Sieffre and his family decided to spend the night in a small abandoned farmhouse, it wasn’t a bad idea they were were tired and their sick mother was in dire need of rest if she was to make it to the next village. So he helped his father haul their belongings into the farmhouse and was swiftly told to search the house for supplies to take along with them while the rest of the family got comfy. Amongst the cupboards filled with spilled oats and stale bread a strange wooden cup larger than normal and covered in engravings though hidden by muck and dirt, it was obvious it had been in there for a number of years. As he removed it from it’s inadequate storage he held it in both hands brushing the dirt off with his thumbs to uncover a section of the engravings, as he did this with the desire to clean it moving through his hands into the cup the dirt removed itself and not just from the area he was cleaning, it was if the whole cup was just wiped down and oiled. He looked in astonishment and soon tried it on the other cups but it simply did not work, he did not know at the time but this cup was a trinket of alteration, he decided to keep the cup for a time, and as he drank from it he found that if he thought of a particular flavour the water would take on this quality slightly, he even told his brother to do the same but it seemed to not work for him at all. Strangely enough he found himself lacking in energy if he did this flavour trick more and more each day, one time leading to him being entirely out of energy and having no motivation to even move.
The cup was eventually lost, it’s possible that it fell out of a bag somewhere on the road, though saddened by the loss of his special cup he continued on and eventually forgot all about it. After a few years in Barkamsted, not long after his mother's death, he came across a woman performing tricks on random objects, performing such feats as turning water into wine and creating a twig that no axe could break or man could bend, towards the end she poured a bucket of thick muddy liquid onto her cloak then with a prolonged touch of her hands the mud slowly faded away and the cloak was as if fresh out of the tailors, in that moment his mind flashed back to the cup and what had happened when he took it out of the cupboard so long ago, with that his mind was set. After she was done he got to speaking with her, trying to pry out as much information as he could, finding out she was using alteration and channeling through a trinket in order to do the near miraculous things she did today. It was then that he knew he could use magic and that the cup was more than just odd but a trinket of the very same school the woman was casting in, it also became clear that his brother did not possess the same gifts as the cup did not work for him, however he did not know if his sister was able or not.
After this was a turning point in his life, he put much thought into what would be possible if only he found another trinket, if she could turn a stick into steel what could this possibly do for the buildings he wanted to create in the future, impenetrable glass? Rooms so cool that water would turn to ice? To him the possibilities were endless and he needed to get his hands on something like that cup. A dark thought also crossed his mind, if it could do those things to mere materials what could it do to mortals, people that got in his way, could it have even saved his mother? He scrubbed his mind of the latter, she was gone no point lingering on it, but who wouldn’t pay well for a house with unbreakable glass? A smirk came across his face and his mind was set, he would pursue alteration.
-Please give an example in your own words describing the limitations a drawbacks placed upon those who use magic: (This should be at least one well-crafted paragraph):
The first limitation is placed upon the race of the user, high elves being able to use the most aspects (that being 4) and dark elves having none with the other races being somewhere in between. The casting of magic exhausts the user, the rate at which becoming more so if they cast multiple types at the same time. The rate at which user fatigues depends on the level of magic they are casting, the highest level they can cast only being able to be cast 5 times before fatigue sets in and overcasting must occur to carry on, which is a highly dangerous thing to do that can lead to passing out and even death, there are of course exceptions to this such as Holy shields which are cast at 1/20th of the cost of a normal spell and once a user gets to the higher levels of magic their fourth tier below their highests becomes a cantrip and is free to cast unless in overcasting. Another limitation is that of training, a mage starts at the bottom of their aspect and needs to train for many weeks oocly in order to be able to cast the hardest spells and even then they will need a suitable trinket that can take the spells without being destroyed in the process. Spells can also only be cast on objects in sight and with some such as alteration the subject of manipulation must be in physical contact with the mage.
-Please give a description of the magic system in your own words:
Magic is something a person is bestowed upon with by Bothimir from birth. However they will not know of such ability until they come in contact with a trinket, a trinket allows the user to channel their arcane energy through to allow them to cast a spell, trinkets come in different aspects and come in any number of forms, ideally the mage needs a trinket of the aspect they are most proficient in and one powerful enough to handle their highest rank of spells or even higher. If a mage casts too high a tier of spell on a weak trinket it will destroy itself usually in some form of explosion. In order to advance the mage must icly train using emotes, to get a single aspect to the highest tier (divine) they must spend a total of 158.5 days ooc, the more aspects they master the more extra casting points they achieve. Each aspect has a list of guidelines for each tier on what they can cast but is up to the user to get creative with these examples when applying their spells to the world, there is also a casting limit as mentioned earlier, this allows for a flexible but not unrestricted magic system with multiple restrictions as well as benefits.
-You are given a weak trinket of <Alteration>, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
With this trinket in my hands i’d practice the skills i came upon as a teen, i’d see what objects i could affect the taste of and the limits of the ability to clean things and what over things could be done such as removal of singed spots on clothes and then hopefully changing the colour of glass or paper even if slightly, maybe even creating hidden writing, once achieved i’d experiment with what other basic properties and conditions that could be altered with this weak trinket being pushed to its limits.
Thank you for the edits and patience! Your character application seems fine, but I will have to give a flat deny to your magic application. To start, the magic biography, which is expected to be three well-crafted paragraphs, is lacking what is normally expected. As well, both the magic limitations and description of the magic system are lacking key details regarding magic's in-universe rules and necessary variables.
Once edits are made, please poke and I'll be sure to review! If you would like to instead begin playing the character without magic, please mention it and you will be whitelisted and free to play your character magicless should you rather attempt obtaining magic through IC methods!
The Meaning of Life, the Universe, and Everything.
Join Date:
8/17/2011
Posts:
57
Minecraft:
Letholldus
Xbox:
whiisperer
PSN:
whiisperer
Member Details
1.12.1 Update!
The server has moved to 1.12.1 and now contains all of its features. We've also had some server updates with our custom content via our "Newitems" resource-pack and lots of new additions to the world itself with expanded ruins and villages as well as upcoming new events. We hope everyone enjoys. All of the links in the thread and on the website should be updated for our new resource-packs and links to useful mods like Optifine.
Please note, we're using our own version of the Conquest resource pack now, so please make sure you use the links on the website to download it. Saphriel Conquest 1.12.1 V2
----OOC Info----
-Minecraft IGN: MeepingTiger
-Skype name (Optional, for server OOC chat): --
-Do you have any prior roleplay-related experience, if so could you give an example?: I’ve been roleplaying for roughly four years now, spending time on different fantasy-oriented minecraft servers as well as dabbling in D&D with my real life friends.
-Define Power-gaming in your own words: Powergaming is done by acting unrealistically or forcing one’s action over another and not allowing the other person proper time to react. This can be seen when someone continues to fight despite having lost both of their arms or "killing" someone in a single emote.
-Define Meta-gaming in your own words: Metagaming is the use of OOC information IC. An example would be when you get a message from a friend on Discord saying they're being attacked and then rushing to their aid despite having no IC knowledge of any such event taking place.
-Define Role-Playing in your own words: Roleplaying is the act of creating a unique persona or character for oneself and interacting with the world through their eyes.
----IC Info----
-Character name: Io’tami
-Character race: Ca’liar
-Character gender: Female
-Character age: Thirty-four
-Character Occupation: Traveling Merchant
-Character description: Io’tami is a short, yet vibrant individual, standing roughly 4’11” in height and adorning autumn-themed robes that billow loosely about her. Her fur is a sleek, black color, and her eyes are wide and curious with gold-tinted irises. In addition to her robes, various, often twinkling, bits of metallic jewelry or other baubles dot her person, expressing both her wealth and the places she’s traveled.
-Character personality and traits: Io’tami is a sharp and often devious individual, bearing an eye for odd or exotic mercantile and what they ought to cost. She rarely accepts an offer at first chance, instead haggling for the highest price she can reasonably receive for something. This is also seen in how she interacts with others, taking a pragmatic and almost business-like approach to her relations and how they can benefit her.
-Character biography (At least three paragraphs describing your character's history and experiences):
Born sometime during the Ca’liar civil war, Io’tami’s childhood was fraught with the tension of the surrounding political climate and was often spent in traveling from place to place in search of sanctuary. To survive, her family served as merchants, trading off the weaponry they scavenged from nearby battlefields or items they were able to craft from the wilderness. It was a weak and hunger-filled existence, but it was a living nonetheless and allowed the family some form of independence.
As the years progressed and Io’tami grew into adulthood she’d choose to follow in her family’s footsteps as a merchant and expanded the business to a more permanent home in one of the nearby cities. Here she refined her skill and haggling abilities, as well as dabbled into more underhanded methods of gaining coin such as infobreaking or selling of blackmarket items. Despite the danger of her new vocation Io’tami lived a happy life, enjoying the wealth her business brought and fleeing to other settlements whenever an area became particularly hostile.
As with all good things, however, there’s a time for them to end, and unfortunately for Io’tami this was it. After years of evading law enforcement and other hostile factions she had finally run out of places to hide, and her business was beginning to falter. After weeks of deliberation on the subject, she pooled as much money she could gather together and contacted an old friend of hers which captained a smuggling ship that traveled between Einar and Saphriel. A few days later she boarded the vessel, carrying only a few scant supplies and sentimental items to remind her of her home.
The following journey was long and arduous, taking up to several months to complete and having to face through various storms and weather abnormalities. In addition to this, Io’tami’s ship was bombarded by pirates and government scouting vessels, and needed to stop for repairs at small islands along their route. Food also happened to be an issue for the crew, as many of their supplies were damaged during the aforementioned attacks. In the end, however, Io’tami would arrive safely upon Saphriel’s shores- worn, haggard, but free and eager to explore her new surroundings.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
- Her hand immediately darts to where her coin purse once was, an expression of alarm spreading over her features as she realizes its disappearance. Whipping her head around to seek out where the child had went she falls into quick pursuit, shoving past the surrounding crowds and bounding over barrels and crates in an attempt to reach them. After a few minutes she’s finally able to catch up and corners the would-be-thief into a small alleyway. Releasing a low growl that shows her teeth she offers her hand outwards, hoping that through intimidation she could get her money back rather than resorting to a tussle with the kid. Fortunately, it appears to have worked, and she watches as the child plops the familiar pouch back into her grasp before scampering off.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
- Io’tami looks between the mother and her pups for a few moments, before going to investigate the mother’s wounds. Realizing the trap had cut deeply into her flesh, and that survival for the mother was slim whether she got out or not, Io’tami decides it best to end the animal’s suffering as quickly and painlessly as possible and moves to slit the wolf’s throat. The pups she’d carry back to her cart, thinking perhaps of selling them off at one of the nearby villages. Knowing the worth of wolf pelts she’d also move to skin the carcass and harvest any other goods from the animal, carrying these too back to the cart before continuing on her way.
Extra notes (Optional, could include theme songs, pictures, etc.): --
----OOC Info----
-Minecraft IGN: riderjesse
-Skype name (Optional, for server OOC chat):
-Do you have any prior roleplay-related experience, if so could you give an example?: I'm pretty new to this
-Define Power-gaming in your own words: To force actions onto another player
-Define Meta-gaming in your own words: To use information learned OOC to help you IC
-Define Role-Playing in your own words: Playing the role of your character, acting as though you were them and thinking what would they do in the current situation
----IC Info----
-Character name: Jesse Sessin
-Character race: Human
-Character gender: Male
-Character age: 19
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Knight in training!... Well, more like wanna-be knight, who's training himself
-Character description (At least one to two paragraphs describing your character’s visual appearance.): Jesse has long pink hair braided in the back. He wears fancy clothing including a black velvet shirt and large white coat. Wanting to be a knight, he has purchased a few bits of armor here and there, but without any serious cash his suit is far from complete, leaving him wearing just a knight's belt, grieves and wrist guards.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): Jesse is determined and headstrong, although quite foolish. He often gets himself into dangerous situations that were easily avoidable because he thinks little about consequences. He's a bit of a narcissist, however it's very easy to tear his ego down with a few mean words. He has a naive but peaceful view of the world, preferring to believe that most people are good.
-Character biography (At least three paragraphs describing your character's history and experiences): Jesse's father, Jamie Sessin, was a cripple who had sustained leg injuries leaving him barely able to stand for any significant period of time. Despite this, he was married to one of the most beautiful women in the town, Sereni. She was a light skinned woman with long pink hair, in the right clothing most would think she was royalty. As a kid, Jesse always looked up to the Knights that would march through town after victorious battles. They were the definition of Heroes to him, risking their own lives to protect the weak. At first his parents thought his admiration was normal, but as he grew old his little games of "Playing knight" grew less and less cute. His father especially didn't approve of his dream, but he was never sure why until the day he told his parents he would be setting out to become a knight. His father was furious, he told Jesse he was too weak, that he couldn't hold himself in a bar fight let alone join the men on the battlefield. Jesse was unwavered though, he said he would get stronger, no matter what it took. Afraid of his son leaving, Jesse's father revealed a secret he had kept long hidden. He finally told Jesse what had happened to his legs. Before Jesse was born, his mother was set up to marry a wealthy knight named Gerald who was expected to become a high ranking officer. Having her as a trophy wife would help his chances of climbing the ladder, while also giving her lazy father an easy way to make money. However, Sereni was already in love with Jamie. They tried to keep their love hidden, afraid of the consequences, but the whole town knew. Eventually, they were caught by Gerald. He chased Jamie out into the street, gashing him in the back of the knees as he tried to run. He had full intention of killing Jamie in front of the whole town, but Sereni stabbed him in the back before he could. Even with all the witnesses, Jamie and Sereni were lucky to avoid prison after killing a knight. Jesse's parents told him this dark history, hoping he would finally grow up and abandon his childish view of knights. Jesse's simple response was "Well it sounds to me like the world needs more good knights." His parents still feared for him, but they believed he could make it, and maybe even change the world for the better.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Jesse would apologize to the child, thinking they had just accidentally bumped into each other. After a short while he would realize his coinpurse is missing and begin to panic, searching the area and asking if anyone had seen it. In the end, he would likely never even suspect and innocent child could do such a thing. That day Jesse would go home poorer than before and try to forget about it.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Jesse wouldn't even think about the pelts or consequences of letting the wolf go. He would quickly do his best to undo the trap and free the animal, possibly getting himself hurt as he has no clue how bear traps work. If and when the wolf was finally released, Jesse would expect it to kindly walk away, and likely just run for it if it went to attack him.
Extra notes (Optional, could include theme songs, pictures, etc.):
----OOC Info----
-Minecraft IGN: Livingdeadman
-Do you have any prior roleplay-related experience, if so could you give an example?: Done some roll 20 and Homebrew DnD type stuff, played on RP server named Simplicity
-Define Power-gaming in your own words: Power-gaming is to essentially choose to outcome before the other player(s) can react or force things on them. For example, you wouldn’t say “*He swings his longsword, chopping off Adam’s head*” you would say “*He swings his longsword at Adam’s neck*”
-Define Meta-gaming in your own words: The use of information your character has no way of knowing in RP just because you as the player knows it. For example, suddenly “suspecting” someone of being the murderer because they said they were in OOC chat.
-Define Role-Playing in your own words: Role-Playing is creating a character and making your actions with how they would react. Rather than acting how you would, you should be more focused on how the character you’re playing would.
----IC Info----
-Character name: Reign Arihaan
-Character race: Human
-Character gender: Male
-Character age: 20
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Mercenary/Sell Sword
-Character description (At least one to two paragraphs describing your character’s visual appearance.): Reign is 6 foot 2 inches. He has light skin and black hair with an athletic build. He has messy dreadlocks tied back in a loose ponytail. He has pale blue eyes and short black hair growing from the front of his chin, with just a faint hint of a moustache. Across his right eye starting from above the eyebrow are 3 diagonal scars, the eye under them blind and permanently shut.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): Reign speaks briefly and quick to the point. He’s not afraid of being rude and finds acting polite as annoying and a waste of time. The few exceptions to this are royalty and knights. He views humans as above other races, and the rest being derivative of the “true form” people should be. He isn’t very passionate or vocal about it unless it’s brought up, although his stance on it is firm. Demons, however, are another story. His hatred of them runs deep. Half-demons are even further below them for being a corrupted version of the true human form.
-Character biography (At least three paragraphs describing your character's history and experiences):
Reign’s story begins with his father, Roman. In the city of Barkamsted, many new battalions of knights were being trained. They were specifically meant to be an invasion battalion, as Barkamsted was finally preparing to go on the offensive after running for so long, the citizens eager to take back their land. Among one of these groups, there was an obvious star pupil, Roman. He was a young man, the age of 16. His skin was tan with his black dreads just barely reaching his shoulders, a thin mustache and beard were already visible on his face. Roman far exceeded the skills and ambitions of all the others, all except one. She was a tall girl with light skin and golden blond hair, in her eye a blue fire lit with determination. Sasha was her name. She had only been able to join the knights training after they jokingly had her spar with Roman on a bet that if she won, they would accept her. However Roman had lost due to underestimating her, and they let her in as a constant reminder to Roman of his mistake.
These two would become bitter rivals. While Roman was undeniably a fine knight, it seemed every accomplishment he made was diminished by the fact that Sasha wasn't far behind him. No matter how big the accomplishment was, there were always plenty of voices to let him know “Sasha could’ve done that” “The girl helped you” or anything else to remind him of his rival and belittle his achievements.
But after fighting many harsh battles together, their rivalry became friendship, and that friendship became love. Roman no longer cared if he was compared to Sasha, and would defend her if anyone tried to make claims that she wasn’t a true knight. As The Alliance pushed The Pact back further and further the two rose up the ranks. They would soon have their own home together in Falkvard after helping reclaim it. While they had planned to wait to bear children until after The Pact was fully defeated, the celebration after Falkvard’s reclamation lead to a magical night. They had a son, Reign. They had given him a name quite literally fit for a king. With their swords they planned to carve their way to the top in time for their son to be royalty. They became guards within Falkvard so they could raise their son, leaving the front lines but staying vigilant. It was all going smoothly, The Pact seemed defeated, Roman and Sasha were close to becoming guards for the King. But every smooth road will eventually lead to a harsh path.
On a dark night when it was least expected, they came. Creatures from hell itself attacked the city, wrecking havoc. Roman had went out to fight, leaving Sasha at home to protect Reign. However, in all the chaos a demon made its way to their home unnoticed. Sasha defended her son with the best of her strength, but a single knight was no match for a demon, man or woman.
Defeated, Sasha pleaded that it leave Reign. With a sick smile the creature began to speak, somehow that was more horrifying than it being a thoughtless monster. It even had a name, Rygan. It whispered to Sasha, though Reign couldn’t hear it he could see her horrified expression. With a tearful nod, they seemed to have made an agreement. Rygan picked up the beaten bloody woman, flying off into the night sky with her. When Roman came back, he tried to comfort his son. He gathered up a small Squadron, searching for the demon Rygan based on his son’s description, although Reign was barely old enough to talk. Meanwhile, Sasha had been taken to Rygan’s homeworld of hell. He didn’t actually care much for the invasion, all he wanted was to find a beautiful woman like Sasha. And she already knew what he planned to do with her. Not long after, a baby was born.
Sasha would try to kill the vile seed, but Rygan kept her under tight watch. And above that, the half-demon had an incredible will to live, and a tough body to match it. Eventually, the child became Sasha's clock. The only way she knew how long she'd been up there. The child grew bigger and bigger, and Sasha lost hope for escape. This was her life, Rygan was her master. She implanted a single tiny seed of hope for herself, one thing Rygan couldn't stop her from doing. A name.
Before her will was broken, she named the child Slayn. In the hopes that her knight Roman would save her, and he could declare to all he had slain Rygan and his child. A name to doom the child, it was all she could manage with her sanity on the brink of collapse. Years passed before The Alliance were able to break into hell. With every favor and every bit of honor he'd gathered over all his years, Roman gathered his own small armada to search for her. Many lives were lost, and even then, Rygan was not defeated. He escaped, but now Sasha was safe.
Roman looked upon his beloved, tears in his eyes. Her body was scarred and burned, her beautiful form taken away from her, and Roman knew exactly why. He lifted his sword to deal with the half-demon spawn, but Sasha panicked. She clawed and scratched, screaming with utmost certainty that Rygan would be back to punish her if anything were to happen to the child. Too afraid of what she might do to herself or others, they let her keep it in her arms.
Roman brought Sasha home, and she brought Slayn. She refused to leave his side, even for a moment. Even though she was home, it was like she was still gone. Reign, her own son was treated like a stranger. Reign grew older, with Slayn 3 years behind, when Roman could take it no longer. He left, vowing to bring back Rygan's head for the sake of his family.
Over the years, Reign's heart grew colder as he was more alone than ever. He couldn’t stand seeing his mother like that and spent little time at home, only ever coming back to sleep. Reign became a knight, a prodigy like his father. He was utterly dedicated to his training, it keep him far away from the house, far away from his "brother." It kept his mind busy. Sasha didn’t even respond when Reign tried to tell her about his accomplishments. All day she sat inside, coddling the half-demon, fearing any injury to it would bring Rygan back to punish her.
Years later, Reign was 16, practically a man when his father finally returned. He returned to the town alone, a wheelbarrow with demon heads in tow, Rygan’s neatly positioned on top. For the first time in years, Sasha left the house. Roman tried his best to convince Sasha that it was over, everything was fixed and they could finally be a family again. But his armor was torn, as was his flesh, and he collapsed onto the ground. Sasha and Reign huddled over their lost loved one, cradling his body. The half-demon, stood nervously at the doorway, leaving the house for the first time since he’d been brought there.
Slayn slowly approached, asking if "Dad" was okay. Before he knew what was happening, Sasha grabbed him and was choking him. Her rage was unparalleled. How dare this demon call Roman his father, after all he’d caused him. She was finally free from the torture, at what cost? Her body was scarred and burned, her son a stranger, and her lover dead. Slayn was the last piece of her tragic downfall she had left, the only thing she could destroy to make herself feel better. Reign watched as she choked Slayn, finally recognizing the mother he lost all those years ago. His father was gone, but his mother had finally returned.
Sasha suddenly stopped. Then she slumped over. Reign’s world collapsed as he saw her throat, slashed open. Blood on the claws of his “brother”. He rushed over, drawing his dagger and slashing at it. It was quick, jumping onto it’s feet and only getting a small gash on the chin. Reign continued attacking in blind fury, the demon dodging or blocking with it’s claws. He wrestled Slayn to the ground, trying to press the knife into his chest while the demon struggled to hold him back. Reign saw the demon’s claws reach back, ready to strike, and he felt his life flash before his eyes. Then everything was black.
Reign wiped the blood from his eyes, struggling to see. Slayn was fleeing, nearby townspeople hot on his tail. Reign felt his face, blood pouring from the right side, unable to see from his slashed eye. He yelled out in agony, not from pain, but from grief. It was all so close. Roman had come back, Sasha’s mind had been restored. Everything he lost, it had neatly fixed itself and came back to him, and then that thing... it tore it all apart again.
Reign could’ve become a fine knight, but he rejected the offer. He became a travelling mercenary, only doing enough to get by while hunting Slayn to finish what his mother had started. His vision had one target, the demon would pay at any cost. What happened after that was of little interest to Reign.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Reign slowly stops walking as he feels his belt suddenly become lighter on his right side. Looking down he notices his coin purse missing, robbed right from under his blind spot. Maybe it was unwise to put it on his right side, but his left carried something much more important, his sword. He sighed angrily, quickly looking around for suspicious behavior. He saw a child running off with it and gives chase. As he grows closer, the child gets desperate and dives off into an alley. It turns out to be a dead end, and Reign slowly approaches, drawing his sword.
“I would have you kindly return my belongings.” He demands as he points the tip at the child’s throat. He doesn’t intend to kill the boy, just intimidate him. If worse comes to worse he’s not afraid to give him a beating though. Fearfully, the child slowly holds the pouch out and Reign takes it, returning his sword to it’s sheath. The kid sighs, believing he’s off the hook when Reign suddenly grabs him by the back of his collar, dragging him out to the streets. He flags down some of the local guards and hands the thief over in exchange for a few coins.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Reign cautiously approaches the mother wolf, making sure it’s actually trapped and that the pups aren’t old enough to be a threat. Once he’s in the clear, he approaches, swiftly killing it. The irony of killing a mother in front of it’s children doesn’t even strike him as he leans down to skin the wolf. He looks at the pups, unsure what to do with them. They don’t have nearly enough pelt to be of value, and he’d be hard pressed to convince someone to buy them. Then an idea strikes him. He takes some meat from the wolf for dinner later, and takes the pups with him.
The next day he approaches the nearby farms, presenting the wolf pups. He tells them that if they pay him the right amount, he’ll kill them to help with the wolf population. They refuse, saying he should just kill them now since he already caught them. He tells them that if they don’t pay him, he’ll release them back into the wild to contribute to the problem. The people are stunned and angry with him, but eventually gather up the money. He takes care of the pups and leaves.
This application is Accepted.
Everything looks good, after thorough review I'm happy to say your character is accepted! However, with one small thing to note; please mention which build of Ca'liar you are planning for Io’tami to be played as! While 4'11 does implicate his build, for the sake of keeping a record of and making sure of what is accepted, it is something notable to have mentioned!
Besides that, welcome to Saphriel!
Server IP: s21.minespan.com:26802
1.9.4 Forge + MorePlayerModels + Optifine + Saphriel Conquest Texture Pack: http://therealmofsaphriel.enjin.com/forum/m/32802907/viewthread/24775210-more-player-models-texturepack-optifine-get
New Items Textures(either download this or enable server resource packs to see all our server's custom items!): http://therealmofsaphriel.enjin.com/forum/m/32802907/viewthread/30817511-newitems-client-side-for-lag
Default Conquest Texture Pack: http://resourcepack.net/conquest-resource-pack/
Sorry about that! I kinda skimmed through the lore, let me try again XP
----OOC Info----
-Minecraft IGN: riderjesse
-Skype name (Optional, for server OOC chat):
-Do you have any prior roleplay-related experience, if so could you give an example?: I'm pretty new to this
-Define Power-gaming in your own words: To force actions onto another player, giving them no chance to perform their own action or choosing their own action for them. Like just saying you stab someone in the back instead of sneaking up and ATTEMPTING to stab them in the back
-Define Meta-gaming in your own words: To use information learned OOC to help you IC
-Define Role-Playing in your own words: Playing the role of your character, acting as though you were them and thinking what would they do in the current situation
----IC Info----
-Character name: Jesse Sessin
-Character race: Human
-Character gender: Male
-Character age: 18
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Theif and scammer
-Character description (At least one to two paragraphs describing your character’s visual appearance.): Jesse has bright hazel eyes, light smooth skin and long dark ginger hair braided in the back. He wears regal, elegant looking clothing which usually comes in handy for his scams or makes people unsuspecting of his thievery since he looks well off. This clothing includes a long white coat with split tails and a black velvet sweater. He wears white boots with lock black socks and puffy white shorts.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): Jesse is lazy and selfish, although quite clever when he needs to be. He often gets himself into dangerous situations when his schemes do awry, but he always seems to come up with a plan just in time to avoid trouble. He's quite a bit of a narcissist, thinking himself a master thief. He is quick to anger but fairly good at hiding it, however he commonly ends up taking out his anger on those weaker than him.
-Character biography (At least three paragraphs describing your character's history and experiences): Jesse's life seemed to be cursed with bad luck. He was born to two peasants in Barkamsted, his father Jamie known widely for being a coward who purposely evaded recruitment in to the Barkamsted Army that would fight and eventually defeat The Pact. His mother suffered Maternal Death while birthing him, overwhelmed with grief at losing the only woman who ever loved him, Jesse's father blamed him for her death. He became an abusive drunk, luckily for Jesse his father was a wimp so the beatings were never too painful. As Jesse grew older and bigger, he slowly felt the beatings hurt less and less. His father recognized the sinister stare Jesse would make every time he picked himself up and calmly dusted himself off. The two both knew it was only a matter of time before Jesse would be old enough to fight back, and Jamie was not a young man by any stretch of the imagination. Everyday he grew older, and his punches started to hurt his aching joints more than Jesse's body. All the while Jesse was only approaching his prime, it would simply be no contest for an old man to fight a vigorous teen. Jesse would calmly bide his time, smiling at the thought of the day he could pay the old man back, oh what he'd do to him! But Jamie had other plans. By now he was convinced this wicked child was not his, that his wife must have had an affair and her death was divine punishment! But the evil child that had plans to kill him, or worse... he had yet to seen retribution!Jamie broke into Jesse's room, Jesse simply looked up at him apathetically, expecting the usual couple of wallops before the old man's breathing became heavy and he gave up. ButJamie had other plans. Through a long confusing battle, he dressed Jesse up in a strange outfit. It was a princess looking outfit, the oneJamie had wore to convince the Barkamsted army he was a woman and evade enlistment. He was quickly discovered and endlessly mocked for it, now he would make the devil child suffer the same fate! He dragged Jesse out into the market, tossing him on the ground. "No son of mine is going to dress like a sissy! You can come back home when you learn to be a man!"Jamie declared out. The town people began to laugh, "Guess it runs in the family huh?" and similar comments could be heard from the crowd. Jesse pleaded that it wasn't true, his face flush red with embarrassment. Meanwhile, Jamie made a swift exit through the forming crowd. Jesse tried to run away, but some local kids chased after him! He was already the odd one out, and now he was a prime target for bullying. They beat him down, much worse than Jamie could manage at this point. Jesse curled up in a ball, remembering how he used to deal with Jamie's abuse. Just curl up and wait for it to stop... It was a long time before they gave up, heading home before they got in trouble for being out too late. Jesse picked himself up off the ground, sniffling a bloody nose and wiping away tears. Painfully he limped home, determine that Jamie would pay. No more waiting or biding his time, he would figure out a way to kill the old man TONIGHT! But when he entered... there was nobody to be found. No THING to be found. Jesse panicked, angrily searching the house, yelling out for Jamie. Finally he collapsed in exhaustion, tears leaking heavy down his face.Jamie had ran off, and he'd taken everything with him, including Jesse's normal clothes. He would never see his father again, never would the old man pay for the years of abuse... Jesse eventually cried himself to sleep. He woke but didn't want to stand, but his stomach wouldn't let him rest. He limped into town, locals who had seen the scene last night laughing at the boy while others just gave looks of disgust. No one would even think of helping him, being Jamie's son was enough that he was already shunned most the time. He had no choice, he would have to steal something to eat. He choose an old man selling bread rolls as his target, snatching the bread and taking off. With his injuries, he could barely outrun even the old man, only managing to lose him in the alleys. He slumped down against a wall, crying as he munched his stale bread and cursed his life. Then, a wealthy looking man approached him, guarded closely by two knights. "My, this is now way for a young lady to live. I can't believe how low Barkamsted has fallen..." He said with a sigh. "Young miss, I can't stand to see a little girl treated this way. Do you have any parents?" Jesse shook his head no. "I see. How would you like to join my family? This here is my son, Tristan." He man said, introducing a young boy around Jesse's age. The man eventually adopted Jesse, bringing him into his wealthy family. For years, Jesse kept his secret, pretending to be a girl. He remembered on the ride out of Barkamsted, there were plenty of young male orphans on the streets as well. His new father never stopped for any of them. If his secret was discovered, he would surely be cast out. That meant his time with this family was limited, he couldn't keep his secret forever. Eventually Jesse robbed the family of all the valuables he could carry, and a carriage to ride off with the riches. He made his way to Falkvard, buying himself some nice gentlemanly clothes and finally getting out of the dresses he'd worn since that terrible day. Jesse's problems were far from over, however. His new clothes were itchy, too stiff. He'd become accustomed to fancier cloth, he assumed. So he bought some even fancier clothes. But the problem persisted. Jesse put up with his uncomfortable clothes, sure he'd get used to them again. But money was becoming a problem, he didn't have an infinite supply. Plus, his usual thievery seemed to always fall flat, his new clothes didn't drop people's guards like the innocent girl facade. Even worse, it seemed to make HIM a target for robbery! He was commonly pick-pocketed and mugged, as his clothes set him apart as a big pay day for criminals, and no one felt bad robbing a snobby young man. As his money dwindled, Jesse made the decision to spend the last of it on some nice womanly clothing. With it, he found pick-pocketing much easier. Everyone dropped their guard around the "pretty girl", they never felt like he was too close. When he excused himself to go check for valuables, he was never questioned. Now he could get used to this!
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Being a thief himself and victim to many pick-pockets in his day, Jesse would be quick to the amateur child's attempts. As the kid went to sprint away he would stick his leg out behind him, tripping the child. "Wah?! Heeeelllppp~! I've being rooobbbeed!" He would call out with a slight grin. The knights would be quick to respond to a fair maiden's cry for help, catching the little runt as he got back to his feet. As they checked to see if his was alright, Jesse would hug the guard tightly, swiftly searching his pockets while he was distracted with Jesse's compliments.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Jesse would be on the way back from a party he had been invited too, counting up his loot. He'd nearly drop it in shock as he heard the pained howling of the mother wolf. Quickly, he would draw his dagger! But upon discovering that the wolf is trapped, he breathes a sigh of relief. Unfortunately, wolves did not swoon over the distressed damsel act, so he would've been in a tough spot. Not seeing the point in helping the farmers or the wolves, Jesse would continue on his way. Skinning pelts was dirty work, an honest man's game. He had no interest in either.
Extra notes (Optional, could include theme songs, pictures, etc.):
I did it!
I couldn't find a very clear description of what exactly "Demons" were. Are they like Doom demons, just mostly mindless murder sin machines, or more like biblical demons which are essentially just a reverse of angels and capable of high thought and trickery? Either way, changing the backstory in this way is extremely problematic. If Rygan just does the deed and leaves, then Roman would just kill Slayn when he's born and Sasha wouldn't be nearly mentally scarred enough to try and protect him. If Rygan just flies off somewhere with her, does the deed and leaves and she wanders the wilderness, she wouldn't have the mental scarring to protect Slayn and would just end up killing him or leaving him somewhere. Plus then Rygan can't be found, thus Roman doesn't die nor does Rygan. As for the problem of there not being enough gates, he took her only hours after the gates had first opened, so it's not likely any were destroyed or guarded yet.
Being that Demons are an entire species, is it not possible that even just one of them is Slothful enough that rather than going through a portal to sate his Lust every time, he would bring a woman back?
Here we go again, hope this one works!
----OOC Info----
-Minecraft IGN: riderjesse
-Skype name (Optional, for server OOC chat):
-Do you have any prior roleplay-related experience, if so could you give an example?: I'm pretty new to this
-Define Power-gaming in your own words: To force actions onto another player, giving them no chance to perform their own action or choosing their own action for them. Like just saying you stab someone in the back instead of sneaking up and ATTEMPTING to stab them in the back
-Define Meta-gaming in your own words: To use information learned OOC to help you IC
-Define Role-Playing in your own words: Playing the role of your character, acting as though you were them and thinking what would they do in the current situation
----IC Info----
-Character name: Jesse Sessin
-Character race: Human
-Character gender: Male
-Character age: 18
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Theif and scammer
-Character description (At least one to two paragraphs describing your character’s visual appearance.): Jesse has bright hazel eyes, light smooth skin and long dark ginger hair braided in the back. He has a slim feminine body, thin eyebrows and long eyelashes. Just under the left side of his left eye he has two tiny black beauty marks just barely separated from each other. He wears regal, feminine clothing which usually comes in handy for his scams or makes people unsuspecting of his thievery. This clothing includes a loose white "cold shoulder" sweater with tight black leggings. He wears white boots with long black socks. He has black piercings at the top and bottom of each ear.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): Jesse is lazy and selfish, although quite clever when he needs to be. He is very feminine in the way he acts naturally, although he puts it on even stronger to trick people. He often gets himself into dangerous situations when his schemes do awry, but he always seems to come up with a plan just in time to avoid trouble. He's quite a bit of a narcissist, thinking himself a master thief. He is quick to anger but fairly good at hiding it, however he commonly ends up taking out his anger on those weaker than him.
-Character biography (At least three paragraphs describing your character's history and experiences): Jesse's life seemed to be cursed with bad luck. He was born to two peasants in Barkamsted, his father Jamie known widely for being a coward who purposely evaded recruitment in to the Barkamsted Army that would fight and eventually defeat The Pact. His mother suffered Maternal Death while birthing him, overwhelmed with grief at losing the only woman who ever loved him, Jesse's father blamed him for her death. Having evaded the war, his father had a poor time finding a job both because of his reputation and because it seemed like the only thing anyone needed was soldiers. Worse yet, all the refuges pouring in were thinning out the food supply. This lead to Jesse going hungry most nights as his father could barely afford to feed himself. He became an abusive drunk, luckily for Jesse his father was a wimp so the beatings were never too painful. As Jesse grew older and bigger, he slowly felt the beatings hurt less and less. His father sent him to be a servant squire as soon as he was old enough. All day Jesse had to run around, doing errands for the knights that were just going to die in the war. He would often try to sneak parts of the rations away when delivering them, somethings having to eat whatever the ungrateful soldiers tried to throw away. He grew to despise them, the war effort was the reason his family was even poorer than before he was born. Most of the food Barkamsted had went straight to keeping their soldiers nice and full, and what was left was normally gifted off to the numerous refuges The Alliance kept bringing it. The war against The Pact, and the whole idea of The Alliance was nothing but another part of Jesse's terrible luck. But Jesse's distaste for the knights did not even compare to his continued hatred of his father. Jamie recognized the sinister stare Jesse would make every time he picked himself up and calmly dusted himself off. The two both knew it was only a matter of time before Jesse would be old enough to fight back, and Jamie was not a young man by any stretch of the imagination. Everyday he grew older, and his punches started to hurt his aching joints more than Jesse's body. All the while Jesse was only approaching his prime, it would simply be no contest for an old man to fight a vigorous teen. Jesse would calmly bide his time, smiling at the thought of the day he could pay the old man back, oh what he'd do to him! But Jamie had other plans. By now he was convinced this wicked child was not his, that his wife must have had an affair and her death was divine punishment! But the evil child that had plans to kill him, or worse... he had yet to seen retribution!Jamie broke into Jesse's room, Jesse simply looked up at him apathetically, expecting the usual couple of wallops before the old man's breathing became heavy and he gave up. But Jamie had other plans. Through a long confusing battle, he dressed Jesse up in a strange outfit. It was a princess looking outfit, the one Jamie had wore to convince the Barkamsted army he was a woman and evade enlistment. He was quickly discovered and endlessly mocked for it, now he would make the devil child suffer the same fate! He dragged Jesse out into the market, tossing him on the ground. "No son of mine is going to dress like a sissy! You can come back home when you learn to be a man!"Jamie declared out. The town people began to laugh, "Guess it runs in the family huh?" and similar comments could be heard from the crowd. Jesse pleaded that it wasn't true, his face flush red with embarrassment. Meanwhile, Jamie made a swift exit through the forming crowd. Jesse tried to run away, but some local kids chased after him! He was already the odd one out, and now he was a prime target for bullying. They beat him down, much worse than Jamie could manage at this point. Jesse curled up in a ball, remembering how he used to deal with Jamie's abuse. Just curl up and wait for it to stop... It was a long time before they gave up, heading home before they got in trouble for being out too late. Jesse picked himself up off the ground, sniffling a bloody nose and wiping away tears. Painfully he limped home, determine that Jamie would pay. No more waiting or biding his time, he would figure out a way to kill the old man TONIGHT! But when he entered... there was nobody to be found. No THING to be found. Jesse panicked, angrily searching the house, yelling out for Jamie. Finally he collapsed in exhaustion, tears leaking heavy down his face.Jamie had ran off, and he'd taken everything with him, including Jesse's normal clothes. He would never see his father again, never would the old man pay for the years of abuse... Jesse eventually cried himself to sleep. He woke but didn't want to stand, but his stomach wouldn't let him rest. He limped into town, locals who had seen the scene last night laughing at the boy while others just gave looks of disgust. No one would even think of helping him, being Jamie's son was enough that he was already shunned most the time. He had no choice, he would have to steal something to eat. He choose an old man selling bread rolls as his target, snatching the bread and taking off. With his injuries, he could barely outrun even the old man, only managing to lose him in the alleys. He slumped down against a wall, crying as he munched his stale bread and cursed his life. Then, a wealthy looking man approached him, guarded closely by two knights. "My, this is now way for a young lady to live. I can't believe how low Barkamsted has fallen..." He said with a sigh. "Young miss, I can't stand to see a little girl treated this way. Do you have any parents?" Jesse shook his head no. "I see. How would you like to join my family? This here is my son, Tristan." He man said, introducing a young boy around Jesse's age. The man eventually adopted Jesse, bringing him into his wealthy family. His name was Arthur, a wealthy General who was part of the war effort. Jesse despised his kind, but he much preferred the big warm house to staying in Barkamsted. For years, Jesse kept his secret, pretending to be a girl. He remembered on the ride out of Barkamsted, there were plenty of young male orphans on the streets as well. His new father never stopped for any of them. If his secret was discovered, he would surely be cast out. That meant his time with this family was limited, he couldn't keep his secret forever. One night, the son Tristan was excited talking to his new "sister" about how he'd soon be a fine knight, just like his father in his younger days. Jesse scoffed at the idea, telling him that knights were just a bunch of fools. The conversation became an argument, and when Arthur overheard Jesse called knights "Worthless pawns who deserve to die" his blood boiled. He lost it and slapped Jesse, hard enough to make his nose bleed. "I will not have such talk in this house!" he commanded, trying to calm himself. Not caring to hear any of what he had to say, Jesse ran off crying. That night, Jesse robbed the family of all the valuables he could carry, and a carriage to ride off with the riches. He made his way to Falkvard, buying himself some nice gentlemanly clothes and finally getting out of the dresses he'd worn since that terrible day. Jesse's problems were far from over, however. His new clothes were itchy, too stiff. He'd become accustomed to fancier cloth, he assumed. So he bought some even fancier clothes. But the problem persisted. Jesse put up with his uncomfortable clothes, sure he'd get used to them again. But money was becoming a problem, he didn't have an infinite supply. Plus, his usual thievery seemed to always fall flat, his new clothes didn't drop people's guards like the innocent girl facade. Even worse, it seemed to make HIM a target for robbery! He was commonly pick-pocketed and mugged, as his clothes set him apart as a big pay day for criminals, and no one felt bad robbing a snobby young man. As his money dwindled, Jesse made the decision to spend the last of it on some nice womanly clothing. With it, he found pick-pocketing much easier. Everyone dropped their guard around the "pretty girl", they never felt like he was too close. When he excused himself to go check for valuables, he was never questioned. Now he could get used to this!
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Being a thief himself and victim to many pick-pockets in his day, Jesse would be quick to the amateur child's attempts. As the kid went to sprint away he would stick his leg out behind him, tripping the child. "Wah?! Heeeelllppp~! I've being rooobbbeed!" He would call out with a slight grin. The knights would be quick to respond to a fair maiden's cry for help, catching the little runt as he got back to his feet. As they checked to see if his was alright, Jesse would hug the guard tightly, swiftly searching his pockets while he was distracted with Jesse's compliments.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Jesse would be on the way back from a party he had been invited too, counting up his loot. He'd nearly drop it in shock as he heard the pained howling of the mother wolf. Quickly, he would draw his dagger! But upon discovering that the wolf is trapped, he breathes a sigh of relief. Unfortunately, wolves did not swoon over the distressed damsel act, so he would've been in a tough spot. Not seeing the point in helping the farmers or the wolves, Jesse would continue on his way. Skinning pelts was dirty work, an honest man's game. He had no interest in either.
Extra notes (Optional, could include theme songs, pictures, etc.):
It's just hard to know exactly how to change the backstory without knowing exactly what I've written that contradicts the lore of the server, however I've tried some changes. Let me know if my edits fixed the issue.
----OOC Info----
-Minecraft IGN: Livingdeadman
-Do you have any prior roleplay-related experience, if so could you give an example?: Done some roll 20 and Homebrew DnD type stuff, played on RP server named Simplicity
-Define Power-gaming in your own words: Power-gaming is to essentially choose to outcome before the other player(s) can react or force things on them. For example, you wouldn’t say “*He swings his longsword, chopping off Adam’s head*” you would say “*He swings his longsword at Adam’s neck*”
-Define Meta-gaming in your own words: The use of information your character has no way of knowing in RP just because you as the player knows it. For example, suddenly “suspecting” someone of being the murderer because they said they were in OOC chat.
-Define Role-Playing in your own words: Role-Playing is creating a character and making your actions with how they would react. Rather than acting how you would, you should be more focused on how the character you’re playing would.
----IC Info----
-Character name: Reign Arihaan
-Character race: Human
-Character gender: Male
-Character age: 20
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Mercenary/Sell Sword
-Character description (At least one to two paragraphs describing your character’s visual appearance.): Reign is 6 foot 4 inches. He has light skin and black hair with an athletic build. He has messy dreadlocks tied back in a loose ponytail. He has pale blue eyes and short black hair growing from the front of his chin, with just a faint hint of a moustache. Across his right eye starting from above the eyebrow are 3 diagonal scars, the eye under them blind and permanently shut.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): Reign speaks briefly and quick to the point. He’s not afraid of being rude and finds acting polite as annoying and a waste of time. The few exceptions to this are royalty and knights. He views humans as above other races, and the rest being derivative of the “true form” people should be. He isn’t very passionate or vocal about it unless it’s brought up, although his stance on it is firm. Demons, however, are another story. His hatred of them runs deep. Half-demons are even further below them for being a corrupted version of the true human form.
-Character biography (At least three paragraphs describing your character's history and experiences):
Reign’s story begins with his father, Roman. In the city of Barkamsted, many new battalions of knights were being trained. They were specifically meant to be an invasion battalion, as Barkamsted was finally preparing to go on the offensive after running for so long, the citizens eager to take back their land. Among one of these groups, there was an obvious star pupil, Roman. He was a young man, the age of 16. His skin was tan with his black dreads just barely reaching his shoulders, a thin mustache and beard were already visible on his face. Roman far exceeded the skills and ambitions of all the others, all except one. She was a tall girl with light skin and golden blond hair, in her eye a blue fire lit with determination. Sasha was her name. She had only been able to join the knights training after they jokingly had her spar with Roman on a bet that if she won, they would accept her. However Roman had lost due to underestimating her, and they let her in as a constant reminder to Roman of his mistake.
These two would become bitter rivals. While Roman was undeniably a fine knight, it seemed every accomplishment he made was diminished by the fact that Sasha wasn't far behind him. No matter how big the accomplishment was, there were always plenty of voices to let him know “Sasha could’ve done that” “The girl helped you” or anything else to remind him of his rival and belittle his achievements.
But after fighting many harsh battles together, their rivalry became friendship, and that friendship became love. Roman no longer cared if he was compared to Sasha, and would defend her if anyone tried to make claims that she wasn’t a true knight. As The Alliance pushed The Pact back further and further the two rose up the ranks. They would soon have their own home together in Falkvard after helping reclaim it. While they had planned to wait to bear children until after The Pact was fully defeated, the celebration after Falkvard’s reclamation lead to a magical night. They had a son, Reign. They had given him a name quite literally fit for a king. With their swords they planned to carve their way to the top in time for their son to be royalty. They became guards within Falkvard so they could raise their son, leaving the front lines but staying vigilant. It was all going smoothly, The Pact seemed defeated, Roman and Sasha were close to becoming guards for the King. But every smooth road will eventually lead to a harsh path.
On a dark night when it was least expected, they came. Creatures from hell itself attacked the city, wrecking havoc. Roman had went out to fight, leaving Sasha at home to protect Reign. However, in all the chaos a demon made its way to their home unnoticed. Sasha defended her son with the best of her strength, but a single knight was no match for a demon, man or woman.
Defeated, Sasha pleaded that it leave Reign. With a sick smile the creature began to speak, somehow that was more horrifying than it being a thoughtless monster. It even had a name, Rygan. It whispered to Sasha, though Reign couldn’t hear it he could see her horrified expression. With a tearful nod, they seemed to have made an agreement. Rygan picked up the beaten bloody woman, flying off into the night sky with her. When Roman came back, he tried to comfort his son. He gathered up a small Squadron, searching for the demon Rygan based on his son’s description, although Reign was barely old enough to talk. Meanwhile, Sasha had been taken to a far off mountain Rygan was using as a hideout. He didn’t actually care much for the invasion, all he wanted was to find a beautiful woman like Sasha. And she already knew what he planned to do with her. Not long after, a baby was born.
Sasha would try to kill the vile seed, but Rygan kept her under tight watch. And above that, the half-demon had an incredible will to live, and a tough body to match it. Eventually, the child became Sasha's clock. The only way she knew how long she'd been up there. The child grew bigger and bigger, and Sasha lost hope for escape. This was her life, Rygan was her master. She implanted a single tiny seed of hope for herself, one thing Rygan couldn't stop her from doing. A name.
Before her will was broken, she named the child Slayn. In the hopes that her knight Roman would save her, and he could declare to all he had slain Rygan and his child. A name to doom the child, it was all she could manage with her sanity on the brink of collapse. Years passed before The Alliance were able to break into hell. However rather than joining the fight against the demons, Roman was still searching for Sasha based on sightings he'd gathered over the years. With every favor and every bit of honor he'd gathered over all his years, Roman gathered his own small armada to search for her. Many lives were lost, and even then, Rygan was not defeated. He escaped, but now Sasha was safe.
Roman looked upon his beloved, tears in his eyes. Her body was scarred and burned, her beautiful form taken away from her, and Roman knew exactly why. He lifted his sword to deal with the half-demon spawn, but Sasha panicked. She clawed and scratched, screaming with utmost certainty that Rygan would be back to punish her if anything were to happen to the child. Too afraid of what she might do to herself or others, they let her keep it in her arms.
Roman brought Sasha home, and she brought Slayn. She refused to leave his side, even for a moment. Even though she was home, it was like she was still gone. Reign, her own son was treated like a stranger. Reign grew older, with Slayn 3 years behind, when Roman could take it no longer. He left, vowing to bring back Rygan's head for the sake of his family.
Over the years, Reign's heart grew colder as he was more alone than ever. He couldn’t stand seeing his mother like that and spent little time at home, only ever coming back to sleep. Reign became a knight, a prodigy like his father. He was utterly dedicated to his training, it keep him far away from the house, far away from his "brother." It kept his mind busy. Sasha didn’t even respond when Reign tried to tell her about his accomplishments. All day she sat inside, coddling the half-demon, fearing any injury to it would bring Rygan back to punish her.
Years later, Reign was 16, practically a man when his father finally returned. He returned to the town alone, a wheelbarrow with demon heads in tow, Rygan’s neatly positioned on top. For the first time in years, Sasha left the house. Roman tried his best to convince Sasha that it was over, everything was fixed and they could finally be a family again. But his armor was torn, as was his flesh, and he collapsed onto the ground. Sasha and Reign huddled over their lost loved one, cradling his body. The half-demon, stood nervously at the doorway, leaving the house for the first time since he’d been brought there.
Slayn slowly approached, asking if "Dad" was okay. Before he knew what was happening, Sasha grabbed him and was choking him. Her rage was unparalleled. How dare this demon call Roman his father, after all he’d caused him. She was finally free from the torture, at what cost? Her body was scarred and burned, her son a stranger, and her lover dead. Slayn was the last piece of her tragic downfall she had left, the only thing she could destroy to make herself feel better. Reign watched as she choked Slayn, finally recognizing the mother he lost all those years ago. His father was gone, but his mother had finally returned.
Sasha suddenly stopped. Then she slumped over. Reign’s world collapsed as he saw her throat, slashed open. Blood on the claws of his “brother”. He rushed over, drawing his dagger and slashing at it. It was quick, jumping onto it’s feet and only getting a small gash on the chin. Reign continued attacking in blind fury, the demon dodging or blocking with it’s claws. He wrestled Slayn to the ground, trying to press the knife into his chest while the demon struggled to hold him back. Reign saw the demon’s claws reach back, ready to strike, and he felt his life flash before his eyes. Then everything was black.
Reign wiped the blood from his eyes, struggling to see. Slayn was fleeing, nearby townspeople hot on his tail. Reign felt his face, blood pouring from the right side, unable to see from his slashed eye. He yelled out in agony, not from pain, but from grief. It was all so close. Roman had come back, Sasha’s mind had been restored. Everything he lost, it had neatly fixed itself and came back to him, and then that thing... it tore it all apart again.
Reign could’ve become a fine knight, but he rejected the offer. He became a travelling mercenary, only doing enough to get by while hunting Slayn to finish what his mother had started. His vision had one target, the demon would pay at any cost. What happened after that was of little interest to Reign.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Reign slowly stops walking as he feels his belt suddenly become lighter on his right side. Looking down he notices his coin purse missing, robbed right from under his blind spot. Maybe it was unwise to put it on his right side, but his left carried something much more important, his sword. He sighed angrily, quickly looking around for suspicious behavior. He saw a child running off with it and gives chase. As he grows closer, the child gets desperate and dives off into an alley. It turns out to be a dead end, and Reign slowly approaches, drawing his sword.
“I would have you kindly return my belongings.” He demands as he points the tip at the child’s throat. He doesn’t intend to kill the boy, just intimidate him. If worse comes to worse he’s not afraid to give him a beating though. Fearfully, the child slowly holds the pouch out and Reign takes it, returning his sword to it’s sheath. The kid sighs, believing he’s off the hook when Reign suddenly grabs him by the back of his collar, dragging him out to the streets. He flags down some of the local guards and hands the thief over in exchange for a few coins.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Reign cautiously approaches the mother wolf, making sure it’s actually trapped and that the pups aren’t old enough to be a threat. Once he’s in the clear, he approaches, swiftly killing it. The irony of killing a mother in front of it’s children doesn’t even strike him as he leans down to skin the wolf. He looks at the pups, unsure what to do with them. They don’t have nearly enough pelt to be of value, and he’d be hard pressed to convince someone to buy them. Then an idea strikes him. He takes some meat from the wolf for dinner later, and takes the pups with him.
The next day he approaches the nearby farms, presenting the wolf pups. He tells them that if they pay him the right amount, he’ll kill them to help with the wolf population. They refuse, saying he should just kill them now since he already caught them. He tells them that if they don’t pay him, he’ll release them back into the wild to contribute to the problem. The people are stunned and angry with him, but eventually gather up the money. He takes care of the pups and leaves.
-Minecraft IGN: WackadoodleYT
-Skype name: Wackadoodle
-Do you have any prior roleplay-related experience? Yes, I have played many hours on games like Elder Scrolls V: Skyrim, Day of Infamy, Minecraft, Fallout 4, RDR2, etc where I have roleplayed and downloaded mods to enhance my rp experience in some cases.
-Define Power-gaming in your own words:
Someone in a game stating that they just killed or injured the other player's character to benefit themselves in-game. It is game-breaking and should be banned in most serious rps.
-Define Meta-gaming in your own words:
Not having to go through steps in rp to find out knowledge in an rp that happened to your character and instead just instantly "finding it out".
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---IC Info---
-Character name: Remus Erel
-Character race: High Elf
-Character age: 23
-Character Occupation: Mage/Warrior(using enchanted blades or something of the sort)
-Character description: Remus Erel is serious when needed and light-hearted at other times. He is most well known for his intelligence and being able to tactically plan things. He stands 6 feet and four inches, weighs in at 130 pounds, has a bony face with green Elven eyes, and has blonde slid back hair. He wears Gold, Elven armor and an emerald circlet on his head. He wields a gold sword with a 6 inch handle and 2 ft long blade in one hand and magic in the other.
-Character personality and traits:
Remus Erel is serious when needed and light-hearted at other times. He is most well known for his intelligence and being able to tactically plan things.
He keeps to himself most of the time, but understands that he does need friends in a cruel world such as this. He would die for his family, his country, friends.
-Character biography:
Remus Erel grew up in a middle class family that consisted of a mother, father, and himself. His mother stayed home as a house-wife while his father made a living for the family by doing bounties and any other tasks he could find. His father tought him the ways of magic since the age of 3 and he started working himself when he turned 10. With the money he made by working, he paid masters of swordsmanship to teach him their ways. Every other child and teenager picked on him until one of them went too far and tried to torture him by half drowning him to death at the age of 13. He had his head dunked under the water for all of 3 seconds, then forced himself out, shoved the bully to the ground, and beat him so much that the bully needed immediate surgery and could not speak or go out of his bed for a month. He saved up 25% of every payment he received until he was 15, when he bought the Longclaw, his gold sword that would be his lifelong hand to hand weapon of choice. Now he does what he has to in order to survive but will deny quests if they aren't the right thing to do.
-Please give us a short RP response to these two scenarios.
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Answer:
I chase after the child until I catch him, tackle him and take back my money. I remain on top of him until he apologizes and promises that he will never steal from someone ever again, then let him go.
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You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-colored wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Answer:
If the trap gets the leg so bad that I won't have time to help before infection sets in, I take out my blade and stab the wolf through the chest to put it out of it's misery. If I can save it, I will and let it loose. The farmers can handle it themselves if the crop damage is that bad.
-Describe to us why you wish for your character to have magical capabilities:
I wish for my character to have magical abilities because it fits my character lore and, as a high elf, I believe that having magical abilities would be biologically correct.
-Please give an example in your own words describing the limitations placed upon those who use magic:
Magic requires a great level of focus and experience. To learn magic, you must have years upon years of practice. To further the limitations of magic, you must stay calm while casting or else the attack won't go through or will be weak.
-Please give a simple description of the magic system in your own words:
Magic requires a great deal of focus and you must have magic somewhere in your genetic makeup.
-You are given a very basic trinket of fire, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
I would immensely study the trinket and eventually take it to someone who could tell me the exact details of the trinket and how to use it efficiently. I would use it to light up dark alleys or light a campfire in the cold. If I found a substitute that would out perform it, I would sell the basic trinket and with the money, buy something else that is useful in my journey.
This application is Denied.
Hi there, and thank you for waiting! I'll have to deny your application at the moment on account of a sore lack of required information and length. The character's history, magic description, and reasoning for magic capabilities are far too short to list a few. As well, I noticed that the character's description and personality are partially copied and pasted, all of which result in an application with very little to go off of. The biography itself, to note, doesn't fit at all with the server's lore, not at all mentioning the Pact War for starters. And as a side-note, any items mentioned in the biography will not be given in-game if accepted!
Should you wish to edit and adjust your application, please poke and it'll once again be reviewed!
----OOC Info----
-Minecraft IGN: Skylanii
-Skype name: N/A
-Do you have any prior roleplay-related experience, if so could you give an example?:
MC Servers: Fallout Desolate Roads, The Last Ark, Fallout Echoes of Mankind, Fallout Shadows of the Old World, Rise of Kings, Averian, The Wayward Realm, Uthrandir, Global Conquest: Rise of Civilization, LOTC , Solstice,
WOW, Fallout 4, Dragon Age
-Define Power-gaming in your own words: Committing an action onto another player without giving time for a response and/or not having a successful roll to do such action
-Define Meta-gaming in your own words: The use of out-of-character information, in-character. It affects roleplaying by allowing said player(s) to take advantage the information giving to escape dangers to be done to their character or avoiding having something done to their characters.
----IC Info----
-Character name: Milya Rose Kaliel
-Character race: Half-High Elf
-Character age: 23
-Character Occupation: Undecided
-Character description:
Standing at six foot, two inches with proper posture, weighing one hundred and nine pounds. Her light blonde orange hair she inherited from her mother and icy blue bright eyes she inherited her mother..
She can be seen wearing a brown top with matching brown pants, dark brown gloves and dark brown shoes.
-Character personality and traits:
Milya not being the most talkative socially is very observant. Evaluating every situation carefully before acting she loves to observe her surroundings and learn more about the people around her. Yet she still would tell others they are wrong if she is knowledgeable upon the subject and has no problem voicing her opinions. She tends to come off as insensitive as she often gets wrapped up in her own curiosity. She may seem like a distant person since she doesn’t talk much about her own life with others, though once spending a various amount of time with Milya, you will see she isn’t as insensitive as you think. She is very knowledgeable, loving to learn about new things and various types of training. Milya being so stubborn will sometimes lead to her own deception in many cases.
-Character biography:
[First entry in her diary, this entry is written in very neat hand-writing.]
Half elf, half human. Born to noblewoman Amalia Rose Elennae and Eluri Kaliel. My mother was never ready to be a parent, my father on the other hand was thrilled because I was his love child. My father was prohibitively madly in love with my mother, yet that wasn’t enough for her to stay with us.
Coming from a noble family and being beautiful her family wanted her to marry into another noble family and bear children. She fell in love with my father in secret and got pregnant by him. He had been exiled from Silivrenmîr and disowned by his family. He truly believed that Amalia was going to turn her back on her family because of her love for him. Her love for him wasn’t as strong as he once believed. When it came time for me to be born Amalia’s family told my father that he would take me and never return. They didn’t want anything to do with us.
My father left destroyed with nothing but the child from his former love. He decided it was best to move to Barkamsted where he cherished me and the little home we lived in. He wanted me to grow up without knowing such pain. He knew people would treat me unfair due to my nature.
[This concludes this journal entry.]
[Entry twelve.]
“Trust no one, as you never know their intentions. Someone may tell you something and very well turn around a cross you.”
My father often swore by this, he was a destroyed man. My father seemed only to know pain and grief. He knew not of happiness, I did not want to be like this. I refuse to not know happiness I...
[This journal entry abruptly concludes.]
[Entry thirty-six.]
Sharp knives lay flat on the table next to a bowl containing chopped mushrooms and carrots in a bowl. A steaming pot on the stove, I was making soup for dinner. I roamed through the kitchen looking for my glass of water. It had then occurred to me that a familiar dagger was laying on the counter. It reminded me of how much I missed my father, he died five years ago. I was not ready to lose him, it feels like he was just here with me yesterday. Teaching me how to defend myself as this world we live in can be cruel.
I remember not leaving this home. The only person I had ever loved was long gone. That pain is something that I wouldn’t wish on anyone. He would be happy to see me now though, his beautiful little girl all grown up. Cooking soup, aspiring to attend the Mage’s College. Though he wasn't too much of a friendly person and somehow I turned out slightly different.
[This concludes this journal entry.]
-Please give us a short RP response to these two scenarios.
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed:
Milya drops the gathered items quickly and begins to pursue the child. Chasing the child all through the marketplace and the nearby housing area. She loses track of the child near some small housing units and begins to search around. Down the small alley she sees the child hand her coin purse to a man looked to be older than her in exchange for bread and water. After noticing the man walk away and the child sit down on a nearby stoop, she approaches the child. The child sits there in shock, afraid of what harm may come to him. Milya tells the child “If you wanted food you could have simply asked, not steal my money.” The child gives Milya a pitiful look saying, “I’m sorry miss, I was starving” unfazed by the unapologetic apology she says, “That is no excuse for not asking, next time ask. Some people won’t always be nice as I am.” The child nods at Milya and gets up, “Thank you miss, I won’t do it again.” The child walks off eating his bread.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population:
As I spot the injured wolf and the three puppies lying beside her, Milya stops to evaluate her options. Knowing that wolf skins are valuable, she begins to size up the wolves to see how big they are, trying to calculate how much she could get for all of them. Soon morality kicks in as she hears the whimpers from all four wolves. Slowly approaching the wolf Milya reaches in her sack for the cooked fish she earlier purchased and lays it down in front of the wolf while slowly going to rub the wolf’s back attempting to gain its trust. She continues to rub the wolf as it whimpers in pain, while another hand goes to remove the pups from beside the mother wolf. Successfully keeping the mother wolf content, Milya begins to place the pups one by one in her sack as she continually rubs the mother wolf. Knowing she is not strong enough to pry the bear-trap open, she then moves the fish closer to the mother wolf so it is within her reach.
As leaves lay all around them Milya begins to place piles of leaves on top of the wolf to cover it up overnight until she can return the next day. She begins to make her way home with the young pups, feeling sorry that she could not save the mother wolf as well.
_______________________________________________________________________
- Magic Biography:
[Entry twenty.]
I remember sitting there at the table listening to my father ramble on about the importance of trinkets, their many trials and tribulations. I was happily interested sitting across from him with widened eyes. My father was easily amused by me wanting to learn more and more about the magic that ran through my body. Reading book after book about magic, trinkets and bits of the sort. He was speaking on about the trinket he was giving me, an older weaker illusion trinket he had obtained from his father.
My father explained if I had chosen to further my learning in illusionary magic I would be able to create detailed illusions. After asking a copious amount of questions, my father realized how I begged to learn more and yearned to become knowledgeable on illusionary magic. I had shown I was paying attention to his lectures. He had known he couldn’t teach me all there was because he only knew so much. I explained to him my fascination in knowing more about this thing I was born with.
My curiosity often amused him. I spent most of my time growing up reading more on magic itself and illusionary magic. Mulling over books for hours on end but to no avail. My curiosity was still not satisfied and neither was I. I needed to know how to control the magic in me and use it. The answers had to be somewhere, the books I spent years mulling over only piqued my interest. I will gain knowledge on what it truly means to be a mage and understand more and learn how to control the magic within me...
[This concludes this journal entry.]
-Please give an example in your own words describing the limitations placed upon those who use magic:
Like many things in life have limitations. Magic is like cooking. You must learn the recipe in order to use it. Even then it may not be perfect. It takes time to master magic just as it would to cook something without referring to a recipe. You cannot just go about doing this and that with a powerful trinket or any trinket for that matter without proper training and the endurance to perform. Things will end up quite dangerous without proper training. You cannot just walk into the kitchen and automatically throw things together without whatever creation you’ve made being awful or disastrous.
-Please give a description of the magic system in your own words:
Magic is something you are born with it flows through you. You must grow into it and build upon it slowly with the use of a trinket. Trinkets are what is used to channel the magic within but merely having a trinket and the ability to use magic does not make you suddenly better than anyone. To use a trinket one must know or find out their own aspects and find a trinket of the same aspect for them to perform. One must train to become a better mage over time, it isn’t something that happens overnight.
-You are given a weak trinket of <illusion>, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
For starters with the weak trinket she would be able to conjure up small unclear images, or speak without speaking. Given she got to a point of mastery and a stronger trinket she would be able to camouflage herself using illusive appearance, creating larger illusions and even hallucinatory illusions.
WE ARE NO LONGER USING SKYPE.
The server has hence moved from skype to Discord, this applies to our TeamSpeak channel as well. This means the optional skype name in our application has been removed. Those who wish to join are welcome and the link is provided on the main post. You can find our OOC chat there, the help channels for those who have questions, RP advice channels, and some forum alternative channels for IC guild and group announcements.
--OOC-Info--
IGN: Littlehooge3
Prior Roleplay experience: LOTC
Power Gaming: Attacking or Performing an action without either the roll to do so or giving another player a chance to react
Meta Gaming: Using Information acquired OOC, that you couldn't know IC.
--Character-Info--
Character Name: Lyzium Paledae
Character Description:
Standing at '6"1, Lyzium has an athletic build,
Character Race: Human
Character Age: 21
Character Occupation: Undecided
Character
----OOC Info----
-Minecraft IGN: Colonelgames
-Do you have any prior roleplay-related experience, if so could you give an example?: I've been roleplaying for years. I've played and DM'd a plethora of DnD sessions, roleplayed in various universes in games ranging from Minecraft to Gmod, and even written lore for servers in the past.
-Define Power-gaming in your own words: Power-gaming is when you force your actions upon other characters, revoking their chance to react.
-Define Meta-gaming in your own words: Meta-gaming is when you utilize knowledge your character didn't gain in character, in character.
-Define Role-Playing in your own words: Role-playing is like becoming one of the characters in a story, and immersing yourself in that realm to behave like a component of that universe.
----IC Info----
-Character name: Apollo Pelles
-Character race: Half-Elf
-Character gender: Male
-Character age: 23
-Character Occupation: Apollo is a survivalist more than anything, and has knowledge of hunting, fishing, and tracking. He doesn't use these means to work (although he probably could), but more-so to survive on his own or in a small group. Beyond that simple facade is a man that you could call a philosopher, a man that seeks to discover the true nature of life.
-Character description: Apollo has medium length copper hair, green eyes, and a mild tan on his otherwise fairly light skin. He stands at 6'5. He would fall into the athletic body type, having muscle and tone; but he's definitely not a buff mountain of muscle, or a string-bean either. His clothing varies but he usually leans towards more flashy and loose clothing because it is a change from the neutral colors of the world.
-Character personality and traits: The evil that Apollo witnessed throughout his life tempered him like a bar of metal in a forge. He was born in the heat of a seventy year war that hardened him against the tough reality he'd face, but also inspired him to spread light to those that cross his path. He accepts suffering as a lesson to be learned, and sees pleasure and pain as neutral elements of experience. He thinks of life as having no set in stone meaning, but that fact allows people to create their own definition for what life should be. He tries too hard to make a positive impact upon those around him, but does this because it is in his nature. To him, happiness is the meaning of life, and it would be unethical to him to negatively affect others' chance at seizing that. Despite this, he thinks self-control is the single most important trait for a person to have, an example of that idea being that if someone is allowed to enrage you at will, that you are weak minded. That being said, he is realistic with his beliefs, and only speaks when he has something to say, or when he is asked. Typical small talk bores him, and he tends to speak more about profound mysteries than about how one's day is going. A mere day is nothing in the grand scheme of life, and he looks at the people around him like works of art in his own sense.
-Character biography:
Apollo's father was a Human from Falkvard named Cedric Pelles, and a soldier in the pact war. His mother was a High-Elf named Dahlia, who was a scholar that studied botany and grammar in Silivrenmîr. Despite the racial difference, and the cultural stigma, his parents fell in love during the war and he was born about 10 years before it drew to a close. His mother was able to fall in love with his father after watching him fight to save her and her family. She was inspired by the selfless nature of his father, as he risked his own life to ensure her family's safety; he was awestruck by her beauty and social prowess. Apollo doesn't have many memories of his father, as the war still raged on in his youth, but he remembers his father as a good man at least. The last memory he has of his father was a solemn family dinner, the night before he marched into the Colossal Gate with the rest of the soldiers. He was never seen again, and is suspected to be dead.
Since his father was away at war, Apollo and his mother naturally fell into the High-Elf community. She tried to hide the fact that he was a Half-Elf, which worked for a while as he had sharp ears, but unfortunately his eyes started to turn green when he turned 7. To avoid the discrimination and potential hunt of her own son, she found other undesireables to survive in the wilderness with. They left Barkamsted to form a nomadic "tribe" in the wilderness. The group would find difficulty getting used to being isolated, fighting against the cold and indiscriminate reality of nature. A dark elf hunter in the group named Algiers taught the men how to track and hunt animals, and his sister Vadera knew how to skin and cook them. They met a fletcher dwarf named Dolwryn, who also fished as a hobby. Another Half-Elf, named Hordith, proved to be an asset after learning how to fish and hunt. Him and his brother Aimon were leaving to avoid the alleged plot for their death. The same reality was faced by the Dwelves Mr and Mrs Ordulf. Apollo learned as he got older how to provide for himself and contribute to the group due to their shared wisdom, but his cultural knowledge came primarily from his mother. She taught him of the splendor history of High-Elves, about the true love it took between her and his father in order to make him. She taught him how to speak Elvish, how to read and write Common, and about honor.
The "tribe" was nomadic, only remaining in one place so long as it seemed safe. Algiers was the most skilled at combat, and naturally took charge of the security of their camp. At first, Algiers didn't like Dahlia, or her "overly nice" Apollo. However, overtime, he opened up to them and formed a deep bond with the Pelles. His sister Vadera was truly conceited, making a competition of intellect every time she started an argument with someone. Despite this, she was organized and remembered to account for everything in the camp before allowing anyone to move. Hordith and Aimon treated Apollo like a little brother, and frequently accompanied him on their hunts. Aimon played lute, which helped keep up morale while they huddled around a fire for warmth; Apollo was lucky enough to be taught by Aimon how to play. Apollo was infatuated with the idea that music conveys experience without words, and the ability to create. Dolwryn tried to introduce Apollo to woodcarving, but after cutting the tip of his left thumb off, he dropped it for good. Mr and Mrs Ordulf were mostly quiet, but when it came to pulling their weight, they delivered. Apollo had many awkward interactions with the couple, but eventually learned to accept their obscure nature as humorous. They broke silence in times of grim assumptions, providing the group with a needed motivation boost by speaking for the hope they had.
Their numbers contributed to their survival, as they had 5 able men; 6 after Apollo came of age. The size of the group fluctuated throughout the years, Algiers breaking down and disappearing after romantic rejection from Apollo's mother Dahlia, Mr and Mrs Ordulf perishing to the grasps of dangerous predators, and Aimon being shot by bandits. With the loss of some, new members were picked up along the way, but everyone was expected to contribute something to the group. The most peculiar person perhaps was a gentle madman known otherwise as Goatie. He didn't bring much at first glance, being an older and half crippled human that needed a gnarled cane simply to walk, but the assumption worked in his favor. Hordith had gotten sour since his brother died, and wanted to simply leave the man behind. Apollo argued for the old man, sparking the empathy within Hordith. Goatie tagged along, and soon it became apparent that something was off in his head. He was speaking to himself in private, and spoke of the voices as guides. Although he was crazy, he wasn't violent; at times he proved to see with the most clarity of the group. Apollo grew on the man after the boy looked out for the seemingly useless old cripple. Goatie was welcomed as a permanent member of the group after revealing himself as a skilled illusionist, possessing the ability needed to obscure the camp from danger. Their camp moved North from the Twisted Woods into Manadh Calad, and when life got too dangerous there, they moved to the western shore; when the fish ran thin there, they traveled back South.
Apollo grew accustomed to living among nature, and the danger that followed that lifestyle. He respected the world for responding to their needs, but always held a curiosity for the kingdoms he was born in. It was up to them to earn everything they needed to survive in the wilderness, yet a realm could provide them with shelter and community. He was living in tune with nature where the state of his life was entirely up to him. Who was he to be unhappy with the life he was given? However, Apollo dreamed about his whole experience as an opportunity. Here he was living his teenage years out in the wilderness, isolated from society with his small community. He mattered very little to the world while he kept to himself. His community was shrinking, and life was getting more dangerous because of their slowly dying pack. Apollo and his mother eventually departed from the group and traveled to Falkvard, hearing tales of the all-race city on the road.
-Please give us a short RP response to these two scenarios:
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
[i]*Apollo pats his waist, searching briefly for the pouch before pushing after the child* "..Wait! That's not coin!" *he'd lie, hoping that would stop them. When it didn't, he huffed, keeping his pace up. The child darts into an alley and seems to disappear.* "Wh-.. ****." *He gazed into the alley, with the kid nowhere in sight. He descends deeper into the decrepit hallway, when suddenly a figure springs from shadows. He reaches for the darkness, and cloth meets his fingertips. The pair grunt in a struggle as Apollo firmly grasps the child's shirt.* "Let go!" *The child's voice echoes, before something shiny appears. Apollo moves to throw the boy against the wall, but his arm gets slashed, and he is forced to oblige.* "Agh!" *He groans, as the blade slices through his coat and flesh. Like a wicked paintbrush, the gleaming metal draws a bright flash of pain over his forearm, and in that instant, the boy is gone again. Apollo leaves the alley to seek medical attention, although the cut isn't too fatal.* "..Make your coin purse harder to get to, you dolt.." *He says to himself, while holding his bloodied arm.*[/i]
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-colored wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
[i]*He saunters through the trees, basking in the nature, when his ear suddenly flicks at the yowls of a wolf. He remains still for but a moment to deduce what direction it is coming from; when he finds it, he offers a despondent sigh before approaching. Usually, wolves are pests, but seeing it in such a vulnerable state made him feel a bit gloomy.* {That bear trap probably destroyed the poor thing's leg..} *He thinks, while his eyes pass over the puppies* {Aw.. The thing's a mother too. But with a leg like that, it wont be able to hunt anyways. I'd better put it out of its misery..} *He pulls a dagger from its sheath, kneeling down to the wolf.* "Thank you for your sacrifice.." *He says, before plunging the dagger into the wolf's chest. He meets his mark in its heart, blood following the blade upon its exit. When the wolf falls limp, he begins opening the trap, and removes the carcass from its jaws. He skins the wolf mother and takes a bit of meat, but leaves the rest for any scavengers in the forest.* "Now to see about you bunch." *His eyes wander over the pups, and then a light goes off in his head. He takes the pelt and sets the pups on it, before picking them up and beginning his journey to the city. Perhaps he can find someone interested in buying wolf pups.*[/i]
Magic Application
-Magic Biography; Explain the reason you want your character to have magic through backstory application:
Apollo has a philosophical and romanticized ideology of the world, and illusion magic would allow him to show people the seemingly unthinkable reality he dreams of. He isn't looking to exert control over anyone, but moreso to maintain harmony among the people close to him. He would like to share the artistic beauty that he sees within experience itself; with people who have lost their ability to be aware of the things that truly matter to them. Apollo hadn't known that he was magically gifted all, despite his mother telling him about the magnificent feats attributed to magic in her history lessons about their culture. He would be 21 when the group first encountered Goatie, and his relationship with the man quenched his thirst for information about magic, a thirst that was entirely satisfied after Goatie agreed to allow him a chance at being a mage.
Goatie casted through his cane, which was a trinket he possessed for a number of years after the Shadow Realm crisis ended. He thoroughly warned Apollo about the harm that could occur to him if he tried too hard and overused his magical energy, before bestowing upon him the cane and telling him to concentrate. Goatie revealed his palm to the young man, and told him to paint a picture with his mind. Apollo's breaths drew slow as he focused and tried to will a circle onto the man's palm. At first, nothing was happening, but a bit of patience and Apollo felt the energy resonate from within his imagination. He opened his eyes and exhaled one last breath, before a faint circle began to appear. He exclaimed in awe, allowing himself to break focus for a moment to pat himself on the back. His eyes widened, and the intense feeling of achievement that Apollo felt disintegrated it. Just as fast as he celebrated, the illusion broke, causing his jaw to drop. Goatie swiftly snatched back his precious cane, before patting Apollo on the back, simply stating, "Someday, youngling."
-Please give an example in your own words describing the limitations placed upon those who use magic:
Magic is something that you have to train overtime, and it can be very dangerous to do so if one tries to overexert their abilities. If they flood a trinket with too much magical energy, they risk destroying it and even being injured or killed by the resulting explosion. You have to be born with the ability to harness magic, and those that are not lucky enough to be born with it will simply be unable to cast.
-Please give a description of the magic system in your own words:
There is a chance when someone is born that they have the innate talent of harnessing magical aspects, through artifacts known as trinkets. A mage has to practice and train that gift in order to harness more magical potential, but they have to take care not to overuse their abilities or overload their trinkets. The different tier trinkets have different strengths in terms of focusing the energy, and lower tier trinkets will get overloaded much easier than higher tier ones. Magic takes focus to bring to reality, thus it will be exponentially harder to cast while under pressure than when not.
-You are given a weak[/i] trinket of Illusion, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
I could create a hazy shape in the puff of smoke from a pipe, whistle with my mouth closed, or perhaps create a moment of illusion where something appears to look roughly like something else out of the corner of someones eye. For example; while an archer is drawing their bow back, they see the arrow for but a single moment as being backwards, which could inspire them to double check if they knocked the arrow correctly or not.
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I look forward to immersing myself within the world of Haraveth. Hopefully Apollo can achieve his dream of becoming a beacon of hope in an otherwise daunting world.
This application, for lack of a better word, is Denied.
Please make sure to either note that an application is a work in progress or do not post it before it is finished! That is, if this application was meant to be a work in progress, I hope!
This application is Pending.
There are a few slight errors in your application which need to be addressed! The first of which will be the age and timeline. As of the current day, the Pact War's end is 14 years in the past, meaning that the character's age and timeline don't align quite right. Please fix this for a start! Second, I would like to see more work shown in the backstory, especially in the case of the travel as a nomadic tribe. Even after the war the wilds were nothing to take lightly, and the Elven Forest is still to this day retaken, meaning that the forest is filled to the brim with massive dangers that often mean death for parties who they meet. And on another note, while it is not outwardly mentioned on the forums a Half-Elf is commonly just taller or similar to the height of a Human, meaning that a Half-Elven High-Elf at 6'10" would be rather unheard of in terms of rarity. Please adjust for this!
Please edit these and, should you be planning on a magic application, include that as well! Once all is ready, poke and a second review will follow.
----OOC Info----
-Minecraft IGN: ShaolinPunk
-Do you have any prior roleplay-related experience, if so could you give an example?
About 4-5 years, mostly on Hollowworld.
-Define Power-gaming in your own words:
When a player emotes their character doing something impossible or beyond the ability of that character or in the realm of combat they do not give the other players a chance to reasonably defend themselves (one hit kill kinda thing).
-Define Meta-gaming in your own words:
It is when a player uses OOC knowledge to enhance their characters when their character wouldn’t otherwise possess it.
-Define Role-Playing in your own words:
Playing a character of your making and interacting with those of other players to collectively creating stories together.
----IC Info----
-Character name: Sieffre Callahan Rehalia
-Character race:
Human
-Character gender:
Male
-Character age:
24
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set):
He has a creative streak like most of his family and has a keen eye for Architecture and would suit work of that nature.
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
A freckled red headed man with shoulder length hair parted down the middle. His face is a little gaunt and his skin pale, obviously he hasn’t seen much fist to fist violence as his face is untarnished by breaks or cuts. He stands at 5’11 with an athletic build but not at all ripped by any measure, not a frail man at all. He usually wears a white shirt akin to many a peasant but in a much better state, as well as a dark jacket or cloak and some worn trousers with working boots, his satchel usually hangs over one of his shoulders, he keeps a close eye on this item.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
He shares those ambitions that his father bestowed upon him, that of wealth and good standing for his family. This gives him a strong will and most often doesn’t let anything get in his and his family’s way. However he most definitely not a rash man, most of what he does is thought out over sleepless nights. The journey he has been on before now has moulded him into a cold and distant person which makes it very difficult to really know him, he does not care about your problems unless it serves him to do so. He sees the world in black and white, for all its bad and for its good, far more of the prior than the former, though he still sees the beauty of the monuments man makes to live in, perhaps this is why he longs to be an architect.
He is fierce in his protection of his siblings, especially his twin sister, this is out of past necessity. However if someone does get close enough to him this same protection falls over you. This causes extreme loyalty towards his family. Other than that his like for people is particularly low and for that of the pact races non-existent, because of these reasons he has been know to love nature far more and takes the chance to learn of its intricacies when he can, this includes any phenomena the gods may impart on this world.
-Character biography (At least three paragraphs describing your character's history and experiences):
Born in a pair with his Sister, by any other words twins, they grew up with all the love and attention they could want from both parents in a comfortable house in an unremarkable village. A few years later his parents had another child by the name of Wrynn, this struck envy within the two twins and especially Sieffre as the attention shifted from them to the Brother, for the early years of their Brother’s life the two played cruel games and played them often, this has lead to much regret later in life for Sieffrebut nevertheless a bond eventually formed with their younger sibling when the twins were about the age 13, this was when their father started teaching them ‘life lessons’. Their father was greatly impacted by the pact wars turning him into a cold and driven man who decided to impart this mentality onto his children, these lessons taught Sieffre to be strong and not let anyone get in the way of his ambitions and his family, turning him rather cold hearted by conventional standards, the man also taught him to read and write along with important mathematical skills he’d need in his future. Of course his Father’s less wanted traits imprinted upon him too, such as the extreme level of disgust he feels for the races of the Pact.
Having been born quite a time before the end of the war the day had come where they were made to flee from their home. His parents had the idea that they would eventually reach the safety of Barkamsted but decided to stop at every little settlement on the way, reasoning that it would be easier to join those communities. Along the road they ran into many a mark of civilisation destroyed, this resonated with Sieffre, seeing such beautiful monuments to humanity destroyed angered him and gave him the idea of learning to create such wonders, but now was not the time for they had a safe haven to reach and the Pact was close behind them. Unfortunately during the family’s travels their mother fell dreadfully ill, this affected Sieffre the most, being the eldest son he was tasked with running the family and keeping them safe when his father was out working and trying to find places for them to stay, this changed his demeanor heavily giving him a strong protective instinct over his Brother and more so his twin, as well as giving him the idea that if something needs doing it must be done quickly and without hesitation. Eventually each of these settlements became abandoned with time and so did his hatred for the Pact, much like his Father’s.
The family eventually found themselves in Barkamsted after 2 months of arduous trials and journeys and Sieffre’s demeanour growing ever colder. Though it was not all grim, he finally got a chance to work on his interest in the construction and design of buildings, helping here and there with repairs, lingering around architects, carpenters and stone maisons alike. He flourished in this environment, sometimes even earning a little that he’d save up for days when it was needed. Finally after 2 years of watching her suffering his Mother gave out to the sickness eating at her from the inside, this did not sadden Sieffre as much as it caused him great relief after caring for her decaying body, watching it betray her, she was once lively woman, now he was glad she was gone almost thought of her as a shackle now undone, a horrible thought but he could not help it. A number of years later their Father too passed out of this world. Along with his siblings he eventually decided to leave Barkamsted, not wanting to linger seeking out a taste of a better life.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
*As anyone self respecting person would, i’d turn and give chase to the child, not stopping until i catch up with the little rat. If the opportunity presented itself i’d tackle them roughing them up a bit in the process of taking my coin back. Once my purse was back i’d pull out a knife delivering them an off hand threat, warning them to never try it on me again before sending them on their way. I’d then get back on with whatever previous business i was attending to, dusting myself off reshuffling my clothing back to how it was, as though the theft never happened.*
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
*Upon approaching the scene he recalls the danger these feral beasts posed during his travels as a teen, he has seen what they can do to livestock or even a man, it doesn’t help that there is money to be made that could serve him well sometime in the future. He would kill the helpless wolf in its trap, recovering the carcase to bring to the nearby town, as to the pups he knows they will suffer and die so decides it’s better to save them the days it will take and puts them down leaving them where they lie.*
Extra notes (Optional, could include theme songs, pictures, etc.):
Only fill out below if you want your character to have magic capabilities. If you don't fill this out, then your character will be incapable of performing any form of magic. Note that it will take significant in character practice and experience to become any form of proficient in magic.
(We only accept high quality magic applications!)
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-Magic Biography; Explain the reason you want your character to have magic through backstory application: (At least three extremely well-crafted paragraphs. You must describe to us why your character can use magic, what drives him to further his ability, how he learned that he could use magic, and what benefits magic brings to this character, what type of magic they’ll strive to use, etc.)
During one movement from settlement to settlement fleeing from the war that raged on behind them, which at this point seemed to be coming ever so routine, Sieffre and his family decided to spend the night in a small abandoned farmhouse, it wasn’t a bad idea they were were tired and their sick mother was in dire need of rest if she was to make it to the next village. So he helped his father haul their belongings into the farmhouse and was swiftly told to search the house for supplies to take along with them while the rest of the family got comfy. Amongst the cupboards filled with spilled oats and stale bread a strange wooden cup larger than normal and covered in engravings though hidden by muck and dirt, it was obvious it had been in there for a number of years. As he removed it from it’s inadequate storage he held it in both hands brushing the dirt off with his thumbs to uncover a section of the engravings, as he did this with the desire to clean it moving through his hands into the cup the dirt removed itself and not just from the area he was cleaning, it was if the whole cup was just wiped down and oiled. He looked in astonishment and soon tried it on the other cups but it simply did not work, he did not know at the time but this cup was a trinket of alteration, he decided to keep the cup for a time, and as he drank from it he found that if he thought of a particular flavour the water would take on this quality slightly, he even told his brother to do the same but it seemed to not work for him at all. Strangely enough he found himself lacking in energy if he did this flavour trick more and more each day, one time leading to him being entirely out of energy and having no motivation to even move.
The cup was eventually lost, it’s possible that it fell out of a bag somewhere on the road, though saddened by the loss of his special cup he continued on and eventually forgot all about it. After a few years in Barkamsted, not long after his mother's death, he came across a woman performing tricks on random objects, performing such feats as turning water into wine and creating a twig that no axe could break or man could bend, towards the end she poured a bucket of thick muddy liquid onto her cloak then with a prolonged touch of her hands the mud slowly faded away and the cloak was as if fresh out of the tailors, in that moment his mind flashed back to the cup and what had happened when he took it out of the cupboard so long ago, with that his mind was set. After she was done he got to speaking with her, trying to pry out as much information as he could, finding out she was using alteration and channeling through a trinket in order to do the near miraculous things she did today. It was then that he knew he could use magic and that the cup was more than just odd but a trinket of the very same school the woman was casting in, it also became clear that his brother did not possess the same gifts as the cup did not work for him, however he did not know if his sister was able or not.
After this was a turning point in his life, he put much thought into what would be possible if only he found another trinket, if she could turn a stick into steel what could this possibly do for the buildings he wanted to create in the future, impenetrable glass? Rooms so cool that water would turn to ice? To him the possibilities were endless and he needed to get his hands on something like that cup. A dark thought also crossed his mind, if it could do those things to mere materials what could it do to mortals, people that got in his way, could it have even saved his mother? He scrubbed his mind of the latter, she was gone no point lingering on it, but who wouldn’t pay well for a house with unbreakable glass? A smirk came across his face and his mind was set, he would pursue alteration.
-Please give an example in your own words describing the limitations a drawbacks placed upon those who use magic: (This should be at least one well-crafted paragraph):
The first limitation is placed upon the race of the user, high elves being able to use the most aspects (that being 4) and dark elves having none with the other races being somewhere in between. The casting of magic exhausts the user, the rate at which becoming more so if they cast multiple types at the same time. The rate at which user fatigues depends on the level of magic they are casting, the highest level they can cast only being able to be cast 5 times before fatigue sets in and overcasting must occur to carry on, which is a highly dangerous thing to do that can lead to passing out and even death, there are of course exceptions to this such as Holy shields which are cast at 1/20th of the cost of a normal spell and once a user gets to the higher levels of magic their fourth tier below their highests becomes a cantrip and is free to cast unless in overcasting. Another limitation is that of training, a mage starts at the bottom of their aspect and needs to train for many weeks oocly in order to be able to cast the hardest spells and even then they will need a suitable trinket that can take the spells without being destroyed in the process. Spells can also only be cast on objects in sight and with some such as alteration the subject of manipulation must be in physical contact with the mage.
-Please give a description of the magic system in your own words:
Magic is something a person is bestowed upon with by Bothimir from birth. However they will not know of such ability until they come in contact with a trinket, a trinket allows the user to channel their arcane energy through to allow them to cast a spell, trinkets come in different aspects and come in any number of forms, ideally the mage needs a trinket of the aspect they are most proficient in and one powerful enough to handle their highest rank of spells or even higher. If a mage casts too high a tier of spell on a weak trinket it will destroy itself usually in some form of explosion. In order to advance the mage must icly train using emotes, to get a single aspect to the highest tier (divine) they must spend a total of 158.5 days ooc, the more aspects they master the more extra casting points they achieve. Each aspect has a list of guidelines for each tier on what they can cast but is up to the user to get creative with these examples when applying their spells to the world, there is also a casting limit as mentioned earlier, this allows for a flexible but not unrestricted magic system with multiple restrictions as well as benefits.
-You are given a weak trinket of <Alteration>, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:
With this trinket in my hands i’d practice the skills i came upon as a teen, i’d see what objects i could affect the taste of and the limits of the ability to clean things and what over things could be done such as removal of singed spots on clothes and then hopefully changing the colour of glass or paper even if slightly, maybe even creating hidden writing, once achieved i’d experiment with what other basic properties and conditions that could be altered with this weak trinket being pushed to its limits.
Poke
I have updooted my application
Added a few words that should fix it, I usually rp in 3rd not sure why i did my app in 1st.
Your character application is Accepted.
However! Your magic application is Denied.
Thank you for the edits and patience! Your character application seems fine, but I will have to give a flat deny to your magic application. To start, the magic biography, which is expected to be three well-crafted paragraphs, is lacking what is normally expected. As well, both the magic limitations and description of the magic system are lacking key details regarding magic's in-universe rules and necessary variables.
Once edits are made, please poke and I'll be sure to review! If you would like to instead begin playing the character without magic, please mention it and you will be whitelisted and free to play your character magicless should you rather attempt obtaining magic through IC methods!
1.12.1 Update!
The server has moved to 1.12.1 and now contains all of its features. We've also had some server updates with our custom content via our "Newitems" resource-pack and lots of new additions to the world itself with expanded ruins and villages as well as upcoming new events. We hope everyone enjoys. All of the links in the thread and on the website should be updated for our new resource-packs and links to useful mods like Optifine.
Please note, we're using our own version of the Conquest resource pack now, so please make sure you use the links on the website to download it. Saphriel Conquest 1.12.1 V2