Server is US west-coast, but surprisingly good latency. Most playable server I've been on anyway.
@ Dulci, if he's allowed I guess you send him the links for mod + config download? And any OP can whitelist. Forge version is .1240 for 1.7.10, I remember that much.
I owe you all a large apology for upheaval earlier today. I take no pleasure in putting you through another update so soon and wouldn't even consider it unless I thought it necessary.
JustAnotherSpawner released an update earlier that addresses several performance issues. Since we're starting to get more players coming onto the server lately, and JAS has been known to struggle in the past with 4 or more players, I took a judgement call to update before we got overloaded.
I know this won't be a popular decision but nor should it be taken as a sign of what to expect going forward. I hope you understand.
Please replace it for JustAnotherSpawner 14.13 in your mods folder. That's the only change to mods until the next scheduled update.
Non metal mattocks are now craftable. Hunger now drains more slowly and health now regens faster. Don't forget lunchboxes for new players in the kitchen
I'm currently testing Zeno's UndergroundBiomesConstructs in SSP and hope to have it ready for the next Sunday update. Please let me know your thoughts. UBC generation would be in unexplored chunks only so if you want UB stones for decoration, you'll have to explore.
Obviously I'd love to have UBC on the server. If you do install it, use the vanillaStoneBiomes=true to have vanilla stone biomes in the world, so the spawn isn't a sore thumb. I also larger biome sizes would be a particularly good idea (I recommend 5) as the 3 1.8 stones are already cluttering my inventory and so multiple types of cobble on a single mining expedition would really get in the way. Also, I think you need to turn it off in the TF dimension.
(Side thought - do the difficulty enhancements apply to the Twilight Forest? Might we want to travel to the Forest - for safety and relaxation? )
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
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What are the official opinions on me doing a let's play on the server? Also do people want to use team speak I have my team speak server sitting empty with no one using it currently.
What are the official opinions on me doing a let's play on the server? Also do people want to use team speak I have my team speak server sitting empty with no one using it currently.
Thanks
11/10, do it, I wanna see what happens. As for teamspeak, I wouldn't mind hearing everyone, but I wouldn't be talking, sorry.
I'm baaaack! Hoping to hop on tonight, looking forward to seeing you all, old and new.
I wanna see the destruction he-who-shall-not-be-named wrought upon my nether base shack.
I'm fine if Spidey want's to do an LP. I'd use teamspeak if I knew what it is, and being deaf but oral, it would probably end up being some verrrrry one sided conversations...
With a whitelisted server, I think the approach should be backups and banning. In addition, Thaumcraft has warded blocks and they're early in the research.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
I had no idea it would potentially cause that kind of issue. The server could do with a latency boost not a hit.
Speaking of which - Revamp. The villager/mob AI mod. I kind of like it. But I kind of think that the benefits are minmal. Whereas the performance impact is quite significant I believe.
EDIT Im less worried about grief protection myself and more interested in say being able to define who can open my chests and who cant. And again not from the point of view that im especially worried about people stealing my stuff, ive pretty much shown everyone where all my stuff is, I just liked the way it worked on our server before.
Also some of these uber tinkers tools break a block silly fast (block breaking hardness multipliers ftw)
All points well taken.
The Strongboxes from Thermal Expansion have what you're looking for. They're all like chests, only more expensive, you can place them next to each other, and you can 'lock' them to prevent anyone but you, or you and a specific list of players, from opening them. The same is true of all Thermal Expension machines, I think, but only if they have a certain upgrade. Strongboxes have them by default. In Addition, Strongboxes can be picked up using a Crescent Hammer and moved around, while continuing to contain the contents.
The server has been downgraded to JAS v 0.14.13. Please downgrade your JAS mod version to match.
Regards.
EDIT just wondering what peoples thoughts are on block protection ? Theres a few mods ive seen that claim to do it for a forge server. We used to use fighus mod for MC 1.4.x. It worked very well before fighu started a rewrite. There are others.
So in principle do people think its good or bad to say be able limit access to chests and block breaks by player name (the way we had it working in fighus).
EDIT 2 edited JAS version number. I even looked at the file name and still got it wrong. Im stupid.
Thank you for doing that Dave. I've been a little swamped the last 2 days so the help I've been getting is much appreciated.
Mediafire folder has been updated, though mods.zip is still in the process of uploading.
Dan's been helping out behind the scenes, trying to sort performance. This means there's going to be some server restarts (with warning). If the server restarts, there's no need for you to restart your client. There's no new mods or anything. It just means you'll have to wait a minute or two until the server is back up.
Grief protection/locked chests... We do have at least 2 mods that can do locked chests (probably more) but I'm wondering about the prevention of block break. Sort of like Towny, yeah? There are a few different security options just using the mods we already have but I suspect our best security asset is us - the players.
Update: progress on the server performance issue is good. Thanks to Dan for the profiling help.
The server is currently in a "debug mode" and being profiled by my home PC, I will be keeping it in this state for up to 8 hours. I encourage all to come on, if they can, and try their best to lag out the server (within reason, i.e. doing things that players actually do - not mass-TNT detonations heh).
So far we've seen a massive performance boost, this may be a red herring however. I've removed WorldEdit - a remnant of Forge Essentials - that was constantly flooding the logs with world-related errors (we have no more world leaks anymore), and also set a dynamic metaspace (Java 8's equivalent of PermGen). BiggDoggs, who lives with me and was experiencing horrendous block-break lag, is now having an SSP like experience.
Although only Wurtie is on with him at the moment, and the server was restarted a few times; so again - may be red herrings here, thus I'll continue to monitor logs, profile, dump heaps and snapshot CPU sample data and aaaaallll that good stuff regularly over the next 6-8 hours - all in an attempt to see what mods, if any, are causing the biggest strain on CPU and the tick drops.
EDIT Im less worried about grief protection myself and more interested in say being able to define who can open my chests and who cant. And again not from the point of view that im especially worried about people stealing my stuff, ive pretty much shown everyone where all my stuff is, I just liked the way it worked on our server before.
I agree. Security doors would be cool too, but effectively pointless without grief prevention. MFFS has a in-game way for players to prevent block breaking within their domain, though it's fancy technology and I know you're all wizardry types
Initial profile data has come in - Is anybody using Project RED : Transportation items/blocks? For whatever reason, it's taking a moderate chunk of CPU time. Judging by the page, it's 100% redundant anyway - if nobody is using it, I say we remove it.
I was just getting break-block lag, and at least as bad as ever. I'm still just starting, so I haven't used much fancy stuff at all, and I had no particular plans for Project RED: Transportation.
In terms of wizardry vs. tech, I gots to say Thaumcraft stuff looks pretty obsolete compared to the tech stuff. Axe of the stream vs. Tinker's Lumber Axe, and that path block vs. Concrete (who's doing that, anyway?) - very one-sided. IMO the Thaumcraft is better play balance, but too late for that.
PS. the village is approaching extermination. There are none in the village proper I can find and only 4 in the tunnel underneath, and those are falling down my dropshaft and getting killed by zombies which I can't figure out where they're coming from.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
*goes white* oh... no. That was me. I thought for sure you'd be finished by now but I should definitely have checked with you first. That's a pretty large stuff up then. I'm not sure what I can do about it at this end though. I can definitely change to a different system of uploading in the future so that I'm not replacing the existing .zip - but that does nothing to help you now. Is there a faster way I can get it to you?
I'm not doing anything! Well, I put in a dropshaft, but since there were *two* villagerproof gatings keeping them out, I figured it was no problem. Plus it looks like two more disappeared while I was down mining, and I'd blocked off the dropshaft, so that wasn't the problem. Hopefully you lassoed them somewhere safe. There's a section of tunnel exposed to the outside - zombies can't get in (maybe baby zombies; didn't check) but I'll bet they can whack villagers over the wall.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
If anyone else wants to hop on and help me stress test the new JAS, that'd be great. The only mod change is JAS
Non-metal mattocks have been enabled too. You're free to test that too if you like
Paint me orange and call me interested
EDIT: oh yeah, IGN is just "4HeadTiger".
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
Ya I vouch for him Dulci
Server is US west-coast, but surprisingly good latency. Most playable server I've been on anyway.
@ Dulci, if he's allowed I guess you send him the links for mod + config download? And any OP can whitelist. Forge version is .1240 for 1.7.10, I remember that much.
JustAnotherSpawner released an update earlier that addresses several performance issues. Since we're starting to get more players coming onto the server lately, and JAS has been known to struggle in the past with 4 or more players, I took a judgement call to update before we got overloaded.
I know this won't be a popular decision but nor should it be taken as a sign of what to expect going forward. I hope you understand.
Mod change: JAS 16.13 -
Please replace it for JustAnotherSpawner 14.13 in your mods folder. That's the only change to mods until the next scheduled update.
Non metal mattocks are now craftable. Hunger now drains more slowly and health now regens faster. Don't forget lunchboxes for new players in the kitchen
I'm currently testing Zeno's UndergroundBiomesConstructs in SSP and hope to have it ready for the next Sunday update. Please let me know your thoughts. UBC generation would be in unexplored chunks only so if you want UB stones for decoration, you'll have to explore.
(Side thought - do the difficulty enhancements apply to the Twilight Forest? Might we want to travel to the Forest - for safety and relaxation? )
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Thanks
Also, for all the mods, am I downloading them one by one by one, or is there a handy modpack somewhere?
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
11/10, do it, I wanna see what happens. As for teamspeak, I wouldn't mind hearing everyone, but I wouldn't be talking, sorry.
I wanna see the destruction he-who-shall-not-be-named wrought upon my nether
baseshack.I'm fine if Spidey want's to do an LP. I'd use teamspeak if I knew what it is, and being deaf but oral, it would probably end up being some verrrrry one sided conversations...
I will be back soon, still family stuff atm.
Mike (thegofa)
War doesn't decide who is right, just who is left...
Any grief protection has a high chance of increasing latency, I say no. We're all trustworthy sorts
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
The Strongboxes from Thermal Expansion have what you're looking for. They're all like chests, only more expensive, you can place them next to each other, and you can 'lock' them to prevent anyone but you, or you and a specific list of players, from opening them. The same is true of all Thermal Expension machines, I think, but only if they have a certain upgrade. Strongboxes have them by default. In Addition, Strongboxes can be picked up using a Crescent Hammer and moved around, while continuing to contain the contents.
Thank you for doing that Dave. I've been a little swamped the last 2 days so the help I've been getting is much appreciated.
Mediafire folder has been updated, though mods.zip is still in the process of uploading.
Dan's been helping out behind the scenes, trying to sort performance. This means there's going to be some server restarts (with warning). If the server restarts, there's no need for you to restart your client. There's no new mods or anything. It just means you'll have to wait a minute or two until the server is back up.
Grief protection/locked chests... We do have at least 2 mods that can do locked chests (probably more) but I'm wondering about the prevention of block break. Sort of like Towny, yeah? There are a few different security options just using the mods we already have but I suspect our best security asset is us - the players.
Update: progress on the server performance issue is good. Thanks to Dan for the profiling help.
So far we've seen a massive performance boost, this may be a red herring however. I've removed WorldEdit - a remnant of Forge Essentials - that was constantly flooding the logs with world-related errors (we have no more world leaks anymore), and also set a dynamic metaspace (Java 8's equivalent of PermGen). BiggDoggs, who lives with me and was experiencing horrendous block-break lag, is now having an SSP like experience.
Although only Wurtie is on with him at the moment, and the server was restarted a few times; so again - may be red herrings here, thus I'll continue to monitor logs, profile, dump heaps and snapshot CPU sample data and aaaaallll that good stuff regularly over the next 6-8 hours - all in an attempt to see what mods, if any, are causing the biggest strain on CPU and the tick drops.
Hope to see you all soon!
I agree. Security doors would be cool too, but effectively pointless without grief prevention. MFFS has a in-game way for players to prevent block breaking within their domain, though it's fancy technology and I know you're all wizardry types
Initial profile data has come in - Is anybody using Project RED : Transportation items/blocks? For whatever reason, it's taking a moderate chunk of CPU time. Judging by the page, it's 100% redundant anyway - if nobody is using it, I say we remove it.
In terms of wizardry vs. tech, I gots to say Thaumcraft stuff looks pretty obsolete compared to the tech stuff. Axe of the stream vs. Tinker's Lumber Axe, and that path block vs. Concrete (who's doing that, anyway?) - very one-sided. IMO the Thaumcraft is better play balance, but too late for that.
PS. the village is approaching extermination. There are none in the village proper I can find and only 4 in the tunnel underneath, and those are falling down my dropshaft and getting killed by zombies which I can't figure out where they're coming from.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
INTERNET FTW!
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
*goes white* oh... no. That was me. I thought for sure you'd be finished by now but I should definitely have checked with you first. That's a pretty large stuff up then. I'm not sure what I can do about it at this end though. I can definitely change to a different system of uploading in the future so that I'm not replacing the existing .zip - but that does nothing to help you now. Is there a faster way I can get it to you?
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.