The Meaning of Life, the Universe, and Everything.
Join Date:
8/5/2012
Posts:
109
Member Details
the server has a really unique ability or keeping me entertained for hours on end with the constant wanting of a higher rank to do more and more very nice server 10 out of 10
Well... I joined this server yesterday, and I'm absolutely loving it.
The staff team is flawless, and they get along very well. The community is nice, and I've yet to see one argument, or any kind of indecent behaviour. I guess I got lucky when I picked my first server to play after three years. xD
MineCraft isn't too much different since 1.2.5... but, there are a lot of surprising changes. The most shocking were the new biomes. At first I thought someone had spend hours terraforming the land.. but then I realised that even if they terraformed it, how does that explain the grass colour, and the deep shadows under the trees?
I do have a lot to learn, but this server will hopefully help me catch up on the times.
Here's to Algardian having a long, prosperous reign in the world of MineCraft! =)
It's seems like a decent server if you want to join a town, but if you want to settle your own town you need well over $100,000 in paid rank to buy a $5000 town, then the daily upkeep is also $5000. You get that by grinding out "jobs" which is very unfun. Selling to the server through essentials is not an option and the auction house is hit and miss and a rank privilege to sell. Those that have towns now got them early before this huge price spike... apparently they don't want too many towns here. Balancing and tweaks are one thing, but the changes are very extreme here and there has been more than one price spike when it comes to towns.
It's seems like a decent server if you want to join a town, but if you want to settle your own town you need well over $100,000 in paid rank to buy a $5000 town, then the daily upkeep is also $5000. You get that by grinding out "jobs" which is very unfun. Selling to the server through essentials is not an option and the auction house is hit and miss and a rank privilege to sell. Those that have towns now got them early before this huge price spike... apparently they don't want too many towns here. Balancing and tweaks are one thing, but the changes are very extreme here and there has been more than one price spike when it comes to towns.
I agree that being such a high rank to make a town has a *very* steep price tag, and I'd like to see more towns forming as well.
I'd prefer making them more readily available rank-wise, just maybe a bit more expensive to start? The daily upkeep is more than do-able, especially with the /vote system our server offers.
It's seems like a decent server if you want to join a town, but if you want to settle your own town you need well over $100,000 in paid rank to buy a $5000 town, then the daily upkeep is also $5000. You get that by grinding out "jobs" which is very unfun. Selling to the server through essentials is not an option and the auction house is hit and miss and a rank privilege to sell. Those that have towns now got them early before this huge price spike... apparently they don't want too many towns here. Balancing and tweaks are one thing, but the changes are very extreme here and there has been more than one price spike when it comes to towns.
Hmm...
I honestly believe that the 'perks' of establishing a Town far outweigh the costs. It's PvP-free, Mob-Free, you have locked chests, and many more benefits. Besides.. some people love a challenge. I myself am looking forwards to the road of earning my right to start up a Town. It's a long one, but well worth it.
As far as the Daily 'upkeep' you mentioned... Err.. I don't get technical. I just play, chat, and have fun. When I manage to earn something, it's a nice surprise as to planning ahead and counting every little percentage of progress you make. Doing that just makes it feel un-fun, and not worthwhile because you are forcing yourself to monitor it. Just don't do that lol. It's a game, not a competition. xD
I don't mind the prices, or requirements for anything. I'm simply happy to be a part of a server with such a wonderful community. Play, laugh, and have fun. It's a game. If you can't do that, then why bother playing? All you're doing is causing unneeded stress for yourself. O.o
Hopefully you're able to find what you are looking for.
Good luck. =)
Just to clarify, I was not debating the benefits of township, I was saying that this server does not have the in-game economy to support the costs of a settling a town. That being said, if staff really wanted to make towns more viable, then griefing were be permitted in the wilds. As for your point about chests, towny does not matter since the server has unlimited locked chests through LWC (this is also a pain for mayors to deal with dealing with inactive or banned residents). Staff also announced in-game that they WILL have warmode for towny which means limited PvP protection. With the anti-grief rule in the wilds, I can bypass all the fuss of saving money and build in the wilds.
Back to rank requirements to settle a town. From what I understand, the rank needs have been reduced by 1. This means you need a total of 19 days through voting to earn enough to settle a town for a total of 47,500. You still need 5000 per day for upkeep. When the vast majority of money earned is through voting, then I still say that the economy lacks a good economy. Most money I earn should be earned in-game and voting should be topping. In this case I pretty much have to vote in order to get into a keep a town, I should be motivated into voting, not forced to vote in order to settle a town. That being said, I'll do some testing and compare income through jobs to voting. I still say that a server shop to sell to, or opening up /worth and /sell will bring this server economic vibrancy.
One thing that does bother me here, adding an extra 85,000 to the cost to settle a town, then suddenly removing it a couple days later means there is something amiss. Changes should be gradual. Extreme changes like this make me wonder what other extreme changes are in store down the line.... that are going to adversely effect my game play.
One thing that does bother me here, adding an extra 85,000 to the cost to settle a town, then suddenly removing it a couple days later means there is something amiss. Changes should be gradual. Extreme changes like this make me wonder what other extreme changes are in store down the line.... that are going to adversely effect my game play.
I do ask that you please give us some leeway with your critiques. The server is just about a week old, with many improvements, tweaks, changes, nerfs, and additions to be had. Extreme or minimal, we do try our hardest to make everything fun and keep some sort of balance.
Okay I'm revising my criticism regarding the economy. I did not realize that you could sell to the server shop. That changes everything, with 2 ways of earning income in-game (not including voting) the costs to gain rank in order to purchase a town are much more viable. Also, the advancement of jobs is decent whereas initially I thought they had been throttled back.
Also, I learned that LWC works in towns only, so this gives mayors more reasons to encourage others to join their towns. This combined with limited PvP protection (when not at war) is decent. I still think that griefing should be permitted in the wilds, that should be part of the risk of building outside of a protected town and really helps to drive players into the town communities. it also gives town-folks some recourse when someone decides to plop down a house on the edge of your town.
There are some interesting aspects to this server and I'm glad I gave it a second go. Don't be too dismayed by any criticism I post, I can be just as supporting of a server when I think it's well made. Plus the bumps don't hurt I'm sure.
I wrote out a long and bitchy message detailing my feelings towards this server. But then deleted it as I realised it would do no good. I can only say I wouldn't recommend this server to play on. There are far better Towny servers with far greater freedom afforded to players in them then this server provides.
Call it spiteful, But I can only hope this server slowly dies due to inactivity. I am moving on.
I am very sorry that you feel that way. =/
Truth be told, if you hadn't been kicked from your Town, I am sure that you would not have posted this, and you would still be playing, happy and laughing with everyone else. Your own actions define who you are Ben. It is your choice to move on, at no blame to the server. If you wish to come back, and try again, I'm sure we would like to have you online again.
Good luck, and I hope that you can think about what you say, and do next time before you try to make a server look bad, due to being kicked out from your own decisions.
Well, a major mistake was made in a decision by the owner, and I will not be returning untill he decides to return what once was, back to it's original state. The Mcmmo ability 'TreeFeller' has been disabled, thus rendering yet another Mcmmo feature unusable.
The entire point of TreeFeller, was so that players could chop down giant Jungle Trees, and RedWood trees. To remove it, and claim that this is the reason it was removed; is both childish, and naive. I'm sorry, but I refuse to continue playing any further untill this has been returned to it's proper setting.
If it is never returned to it's rightful state, then I guess this is goodbye. It was nice meeting a few of you people; and I'll miss Naomi and her Cheesy Bread. Good luck people.
Well, a major mistake was made in a decision by the owner, and I will not be returning untill he decides to return what once was, back to it's original state. The Mcmmo ability 'TreeFeller' has been disabled, thus rendering yet another Mcmmo feature unusable.
The entire point of TreeFeller, was so that players could chop down giant Jungle Trees, and RedWood trees. To remove it, and claim that this is the reason it was removed; is both childish, and naive. I'm sorry, but I refuse to continue playing any further untill this has been returned to it's proper setting.
If it is never returned to it's rightful state, then I guess this is goodbye. It was nice meeting a few of you people; and I'll miss Naomi and her Cheesy Bread. Good luck people.
It's a shame that one change has ran you off from the server! :c
There are no promises that said-feature will return, but hopefully you'll reconsider and continue spending time playing here!
Its not for sure taken out. We took it out and we will work on it. If nothing can be done it will stay out. Im sure we can find a way to fix it though. Quitting because of this isnt understandable for me.
It's a shame that one change has ran you off from the server! :c
There are no promises that said-feature will return, but hopefully you'll reconsider and continue spending time playing here!
I want to return, yet at the same time I do not, knowing that I did cause a slight 'drama scene', and I have most likely lost any, and all respect of the people who witnessed it. Not to mention I am sitting here, posting yet another reply, to a pointless discussion about a 'problem' of mine, that really no one wants to deal with.
I was reconsidering my words, and actions the moment they happened. Though what's done is done, and the rest is up to me. As far as the incredulity from you, and Bryce that one small change has completely upset me... I have Aspergers Syndrome. A quick google search should tell you enough about it to understand that I have 'issues' with change. When something familiar is altered in any way, I feel very uncomfortable, and I wish very strongly for it to be changed back.
However; this in no way should influence your decision about the said change. It is my problem, and I need to work around it on my own time. People shouldn't have to be subject to my stupidity. Ever. And no one should be forced to cater to my 'issues', especially in a community setting such as this MineCraft server.
@Andrew_Wheeler A fair amount of mcmmo abilites combined with the jobs plugin are straight up broken. That is why we are taking them out untill we find another way to make it so that you can not make a million in game dollars over night. If that's all it takes for you to leave then I don't know what to tell you.
I believe that you misunderstand my intentions if you think that I have any 'care' about money in the game. I don't value Ranks, money, or any other cosmetic feature. I simply wish to play the game with the features enabled, as the Plugin Makers intended it to be.
Although this obviously isn't my decision to make, and me attempting to explain myself to you is pretty pointless because as you and I both know, you honestly don't care for my opinion. You feel that you are right, and that is simply how it will stay.
Its not for sure taken out. We took it out and we will work on it. If nothing can be done it will stay out. Im sure we can find a way to fix it though. Quitting because of this isnt understandable for me.
Well... EggBert explained this to me, (Or he attempted to, but my idiocy wouldn't allow his logic to penetrate my thick skull.) and I understand to a point. He said that he wishes to make it so that it only works on 'normal' sized trees, not on the massive Jungle Trees and such.
However... as I stated previously, the whole point of the Tree Feller ability, is to knock those trees down in one fell swoop. It was purposely designed with those trees in mind. So to disable it, in favour of the smaller ones is not something I can understand.
The fact that you cannot understand why I would quit is no surprise to me. You aren't the first, nor will you be the last to not understand why any kind of 'change' makes me throw up my hackles. As I explained to Naomi in my above response to her quote, I have Aspergers Syndrome. You are more than welcome to read it as well.
I want to return, yet at the same time I do not, knowing that I did cause a slight 'drama scene', and I have most likely lost any, and all respect of the people who witnessed it. Not to mention I am sitting here, posting yet another reply, to a pointless discussion about a 'problem' of mine, that really no one wants to deal with.
For the most part, I believe our community-- along with the staff -- is very forgiving, and I'm sure everyone who "witnessed" what happened will put it behind them. Everyone has outbursts or bad days, and respect is something that doesn't disappear with one slip up. Honestly, more people would welcome you back if you were to return, rather than shun you.
But one thing I'd like to clarify, is that just because a plugin has something enabled by default, doesn't mean it's the plugin maker's sole intention. It could possibly just be a feature that they predict would be very popular in use. With most plugins being configurable, the intention is that the script is adaptable to fit the gameplay of the server that installs it. And that's exactly what we're doing.
Don't beat yourself up over this! Hope to see you back on. c:
Stay tuned, haha! No changes yeeet. c:
Well... I joined this server yesterday, and I'm absolutely loving it.
The staff team is flawless, and they get along very well. The community is nice, and I've yet to see one argument, or any kind of indecent behaviour. I guess I got lucky when I picked my first server to play after three years. xD
MineCraft isn't too much different since 1.2.5... but, there are a lot of surprising changes. The most shocking were the new biomes. At first I thought someone had spend hours terraforming the land.. but then I realised that even if they terraformed it, how does that explain the grass colour, and the deep shadows under the trees?
I do have a lot to learn, but this server will hopefully help me catch up on the times.
Here's to Algardian having a long, prosperous reign in the world of MineCraft! =)
I agree that being such a high rank to make a town has a *very* steep price tag, and I'd like to see more towns forming as well.
I'd prefer making them more readily available rank-wise, just maybe a bit more expensive to start? The daily upkeep is more than do-able, especially with the /vote system our server offers.
Hmm...
I honestly believe that the 'perks' of establishing a Town far outweigh the costs. It's PvP-free, Mob-Free, you have locked chests, and many more benefits. Besides.. some people love a challenge. I myself am looking forwards to the road of earning my right to start up a Town. It's a long one, but well worth it.
As far as the Daily 'upkeep' you mentioned... Err.. I don't get technical. I just play, chat, and have fun. When I manage to earn something, it's a nice surprise as to planning ahead and counting every little percentage of progress you make. Doing that just makes it feel un-fun, and not worthwhile because you are forcing yourself to monitor it. Just don't do that lol. It's a game, not a competition. xD
I don't mind the prices, or requirements for anything. I'm simply happy to be a part of a server with such a wonderful community. Play, laugh, and have fun. It's a game. If you can't do that, then why bother playing? All you're doing is causing unneeded stress for yourself. O.o
Hopefully you're able to find what you are looking for.
Good luck. =)
Just to clarify, I was not debating the benefits of township, I was saying that this server does not have the in-game economy to support the costs of a settling a town. That being said, if staff really wanted to make towns more viable, then griefing were be permitted in the wilds. As for your point about chests, towny does not matter since the server has unlimited locked chests through LWC (this is also a pain for mayors to deal with dealing with inactive or banned residents). Staff also announced in-game that they WILL have warmode for towny which means limited PvP protection. With the anti-grief rule in the wilds, I can bypass all the fuss of saving money and build in the wilds.
Back to rank requirements to settle a town. From what I understand, the rank needs have been reduced by 1. This means you need a total of 19 days through voting to earn enough to settle a town for a total of 47,500. You still need 5000 per day for upkeep. When the vast majority of money earned is through voting, then I still say that the economy lacks a good economy. Most money I earn should be earned in-game and voting should be topping. In this case I pretty much have to vote in order to get into a keep a town, I should be motivated into voting, not forced to vote in order to settle a town. That being said, I'll do some testing and compare income through jobs to voting. I still say that a server shop to sell to, or opening up /worth and /sell will bring this server economic vibrancy.
One thing that does bother me here, adding an extra 85,000 to the cost to settle a town, then suddenly removing it a couple days later means there is something amiss. Changes should be gradual. Extreme changes like this make me wonder what other extreme changes are in store down the line.... that are going to adversely effect my game play.
I do ask that you please give us some leeway with your critiques. The server is just about a week old, with many improvements, tweaks, changes, nerfs, and additions to be had. Extreme or minimal, we do try our hardest to make everything fun and keep some sort of balance.
Also, I learned that LWC works in towns only, so this gives mayors more reasons to encourage others to join their towns. This combined with limited PvP protection (when not at war) is decent. I still think that griefing should be permitted in the wilds, that should be part of the risk of building outside of a protected town and really helps to drive players into the town communities. it also gives town-folks some recourse when someone decides to plop down a house on the edge of your town.
There are some interesting aspects to this server and I'm glad I gave it a second go. Don't be too dismayed by any criticism I post, I can be just as supporting of a server when I think it's well made. Plus the bumps don't hurt I'm sure.
Welcome hoooooome!
PS: check /rules 2 for new towny policies.
I am very sorry that you feel that way. =/
Truth be told, if you hadn't been kicked from your Town, I am sure that you would not have posted this, and you would still be playing, happy and laughing with everyone else. Your own actions define who you are Ben. It is your choice to move on, at no blame to the server. If you wish to come back, and try again, I'm sure we would like to have you online again.
Good luck, and I hope that you can think about what you say, and do next time before you try to make a server look bad, due to being kicked out from your own decisions.
Well, a major mistake was made in a decision by the owner, and I will not be returning untill he decides to return what once was, back to it's original state. The Mcmmo ability 'TreeFeller' has been disabled, thus rendering yet another Mcmmo feature unusable.
The entire point of TreeFeller, was so that players could chop down giant Jungle Trees, and RedWood trees. To remove it, and claim that this is the reason it was removed; is both childish, and naive. I'm sorry, but I refuse to continue playing any further untill this has been returned to it's proper setting.
If it is never returned to it's rightful state, then I guess this is goodbye. It was nice meeting a few of you people; and I'll miss Naomi and her Cheesy Bread. Good luck people.
It's a shame that one change has ran you off from the server! :c
There are no promises that said-feature will return, but hopefully you'll reconsider and continue spending time playing here!
I want to return, yet at the same time I do not, knowing that I did cause a slight 'drama scene', and I have most likely lost any, and all respect of the people who witnessed it. Not to mention I am sitting here, posting yet another reply, to a pointless discussion about a 'problem' of mine, that really no one wants to deal with.
I was reconsidering my words, and actions the moment they happened. Though what's done is done, and the rest is up to me. As far as the incredulity from you, and Bryce that one small change has completely upset me... I have Aspergers Syndrome. A quick google search should tell you enough about it to understand that I have 'issues' with change. When something familiar is altered in any way, I feel very uncomfortable, and I wish very strongly for it to be changed back.
However; this in no way should influence your decision about the said change. It is my problem, and I need to work around it on my own time. People shouldn't have to be subject to my stupidity. Ever. And no one should be forced to cater to my 'issues', especially in a community setting such as this MineCraft server.
I believe that you misunderstand my intentions if you think that I have any 'care' about money in the game. I don't value Ranks, money, or any other cosmetic feature. I simply wish to play the game with the features enabled, as the Plugin Makers intended it to be.
Although this obviously isn't my decision to make, and me attempting to explain myself to you is pretty pointless because as you and I both know, you honestly don't care for my opinion. You feel that you are right, and that is simply how it will stay.
Well... EggBert explained this to me, (Or he attempted to, but my idiocy wouldn't allow his logic to penetrate my thick skull.) and I understand to a point. He said that he wishes to make it so that it only works on 'normal' sized trees, not on the massive Jungle Trees and such.
However... as I stated previously, the whole point of the Tree Feller ability, is to knock those trees down in one fell swoop. It was purposely designed with those trees in mind. So to disable it, in favour of the smaller ones is not something I can understand.
The fact that you cannot understand why I would quit is no surprise to me. You aren't the first, nor will you be the last to not understand why any kind of 'change' makes me throw up my hackles. As I explained to Naomi in my above response to her quote, I have Aspergers Syndrome. You are more than welcome to read it as well.
For the most part, I believe our community-- along with the staff -- is very forgiving, and I'm sure everyone who "witnessed" what happened will put it behind them. Everyone has outbursts or bad days, and respect is something that doesn't disappear with one slip up. Honestly, more people would welcome you back if you were to return, rather than shun you.
But one thing I'd like to clarify, is that just because a plugin has something enabled by default, doesn't mean it's the plugin maker's sole intention. It could possibly just be a feature that they predict would be very popular in use. With most plugins being configurable, the intention is that the script is adaptable to fit the gameplay of the server that installs it. And that's exactly what we're doing.
Don't beat yourself up over this! Hope to see you back on. c: