Deferred
You're not actually allowed to start off with any skill in magic. You can have the ability to learn magic faster than some others, but no actual spells themselves.
IGN: travisw3
RP Experience: Fallout Wild Wastelands
Age: 14
Location (optional. This is for demographic purposes): Florida, USA
Previous Bans: None
IRP:
Name: Cog'da
Skills (3 maximum): Skilled at Apothecary, Stealthy, and a ability to learn shadow magic quicker than usual one day.
Age: 34
Appearance (we would like a picture of your skin as well as description): http://www.planetmin...der-man-904956/ ( This is all I have right now, I am still working on a skin. ) Black hair, 6'0, muscular upper body, wears a robe over his upper body, while he wears leather pants over his spider half.
Character Race: Arachnar
Desire/Goal in life: To raise understanding of the Arachnar species in a attempt to stop racism.
Background (Two to three GOOD paragraphs minimum):
The early stages of life were hard for Cog'da, being a Arachnar made it no easier. He had no home to go to and no parents for him to love. He never knew his parents, he had to care for himself. There were few of his kind and he was persecuted everywhere he went. Cog'da would soon find a cave colony in the north inhibited by Arachnar where a Apothecary would took him in as a Apprentice. Yet for the first time in his life Cog'da had felt some sort of home. He grew up his young days learning to be come a true Apothecarist. Cog'da would also have dreams of one day not being persecuted for the race he was. Being able to to live with the other races of Gwomath in peace. As he grew older and wiser so did his passion for this thought of no more racism. Once his training was finished, he had decided he would leave this cave in hope to make his dream come true.
Cog'da has been traveling Gwomath being rather quiet passing through towns where he would be mocked and sometimes even hurt. Cog'da would never retaliate as to show them he was not a nasty being but a man of peace. Cog'da would keep notes on his journey on how he was treated and the way they acted. He thought through studying these notes he could learn how they think. When Cog'da was traveling through a forest in the south he had come upon on a Arachnar who suddenly popped out of the shadows. The Arachnar spoke, " Little spider, I have head of your journeys and dreams. Many of us have been steering away from the other races of this world, Yet you are brave. I will give you the infinity to one day learn the shadows faster than others. " She would then put her finger to his forehead, from the finger shadows would surround his head. Then suddenly everything went dark. He would wake up in a place called "Korvin." This is where the journey of Cog'da begins.
Example of Daily Interactions:
*Cog'da is sitting down on the ground at a outskirts of town writing in his own book.*
*A Human would walk up to Cog'da*
Human: Well you are quite ugly. What are you doing around here beast
Cog'da: I am just writing, why? Am I bothering you?
Human: Your scaring the children, your ugly ass should leave.
Cog'da: *Looks down and closes his book.* Very well.
*Gets up and walks away.*
Denied
Backstory and Daily interactions need some work done on them. Also, when i said "learn magic quicker" I meant that they have an affinity to that school of magic. Yes, they are able to learn it easier and quicker than some, but not in a day or anything like that. And you're appearance needs to be changed. Where does a spider get pants that has 8 legs? Also, one more thing. Re-read the rules. Get that done and apply again.
May I ask what is wrong with my backstory? I also I understand I won't be able to learn it in a day. Just slightly quicker then others. Also the appearance part, Im sure it isn't that hard to find a tailor who can make one. Doesn't seem very out of this world to me.
May I ask what is wrong with my backstory? I also I understand I won't be able to learn it in a day. Just slightly quicker then others. Also the appearance part, Im sure it isn't that hard to find a tailor who can make one. Doesn't seem very out of this world to me.
You should probably flesh out your backstory more. It kind of seems like it skips a lot in between the first and second paragraphs. Also you're still missing something critical. Re-read the rules.
Certificate of Citizenship (Whitelist Application):
OOC:
'Half-Plate'
IGN:wilsonschutter
RP Experience:I have around 5 years of experience in role-playing now; I’ve found my way around multiple Minecraft role-playing servers and communities, and have enjoyed the majority of them. Some may know me as Kenyan_Kid, but that account was lost long ago and I am now wilsonschutter.
You might know from servers such as:
Ragnarok Chapter 5: Songs of Discord: Jean Valjean
Fallout: Wild Wasteland: Gary Bousey, Richard Steele, Mister Bliss, and Inquisitor Greaves
Shadows&Daggers: Thin Shawn
Realm of Gwomath: Timas Brauss, Dervish Brauss, Jean Valjean, Edgar Carrington, Scath
Previous Bans:I've had Minecraft since Beta 1.3, I undoubtedly have bans somewhere, but the most recent one is so long ago that I fail to remember it. Try MCBans? (You might also want to note that this is not my original account and has had previous owners, as my first account was hacked.)
IC:
3 Skills:
Diverse Artistic Talent -Morgothal has lived a long life, a very long life. Over this time he has become both interested and dis-interested in several things; but one thing that truly caught his eye was Culture and Art. And thus, over his 200 years, he has learnt how to play several instruments, he has learnt how to dance and sing, and he has learnt how to paint.
A Head for Science -Another thing that caught Morgothal's eye was Science. Natural philosophy, the biology of living things, and chemistry are all things he is now well practised in. Can he heal? He has never tried it, and most likely never will, but he knows how to.
Skills in Stealth and Crime -Morgothal has had to survive since escaping the prison that was once his home, and in doing so he has learnt how to stay quiet and stick to the shadows, along with combat skills in daggers, along with becoming adept at climbing with his Arachnid legs.
Name:Morgothal Shudder
Age:200
Appearance (we would like a picture of your skin):Morgothal is a very tall... creature. He stands at around 6'7, with a large spider abdomen and long torso. His eyes are a deep red, they seemingly glow in the dark, and they appear to see all before them with their piercing angry glare. Despite their eerie anger, the eyes have a haunted, hounded, look to them. These eyes are seen by none, however, as they are covered by metal goggles with strong, yet thin, black glass lenses. These goggles further add to Morgothal's aura of ambiguity. The metal of the goggles is fine stainless steel, with small intricate carvings running along the length of the metal. The carvings are chased in gold and swirl in their patterns, and to people of higher intellect, they may resemble the runes of an elegant Ancient language. Morgothal's skin is pale and greasy, with an unhealthy sheen to it. His small brown beard is neatly trimmed, combed and washed. Apart from the beard, Morgothal has no hair to speak of, and is completely bald - his head, too, having a sickly shine to it. He is strong and lithe, his strength not being shown in muscles. Even without his long and elegant Arachnid legs, Morgothal would be agile, and he is /very/ agile - easily getting around and climbing walls. Due to his Elven blood, Morgothal has the usual long and graceful Elven ears – pointed at the end; but where he once had beautiful and elegant Elven ears, only one remains whole. The other has had the extra length chopped off, leaving a jagged scar covered in dried blood. While this does not affect his hearing very much, it gives him a savaged and angry look, further enhanced by the dried blood that he never bothered to wash from his face. His Arachnid abdomen is large and hairy, its hue being a very deep and pure black. It is not soft; on the contrary it is actually quite hard and protected, as it is covered by dull black carapaces that are hard to penetrate. The eight Arachnid legs that extend from his abdomen are long, thick, hairy, and plated with lighter carapaces; at the end of each of the legs are two pairs of serrated talons. Around Morgothal’s midsection, where his Elven torso meets his Arachnar abdomen, is twisted grotesquely – looking like a painful train-wreck that is covered in lacerations and boils.
Character Race:A hybrid between an Elf and an Arachnar.
Desire/Goal in life:To rule in a position of power, and be above the judgement of others. But most of all, he wishes to understand himself and his nature.
Background (Two to three GOOD paragraphs):(I kept this a bit shorter than usual too, mainly due to my laziness.) Morgothal had a tortured and ruinous childhood, one that lasted 20 years. You see, Morgothal Shudder does not have biological parents. He does not have a family, he does not have friends, and he does not have colleagues. He was born alone, lived alone, and has stayed alone. The reason that Morgothal exists, is because a group of Korvinian scientist gathered together and formed a shadow group of sorts. They worked for the King, making potions and special weaponry in return for test subjects. Two of the later subjects, who I suppose could be called Morgothal's 'parents', were a female Arachnar and a male Elf. They were put through a painful, and purposefully prolonged, experiment to breed them together to create a hybrid. The details of this gruesome sin shall not be divulged, but it ended in the death of the female, and castration of the male. The female had her abdomen cracked open to remove the eggs, and she died from pain, shock, and loss of blood. The male survived, but was executed so he would never speak of it. The execution wasn't necessary anyway; the Elf had been driven insane by the pain and horror of the experiment.
The result of this experiment was the birth of Morgothal. The scientists were both astounded and disgusted by what they had made, for at birth Morgothal was a twisted and spindly creature, unable to see or move without help. A large row broke out between the Scientists, each arguing for a different thing. Some were for the execution and cremation of Morgothal, others for putting him out in the wild, and only one wanted to keep him alive - albeit for experimentation. In the end, the scientist for keeping him stormed out in a rage from the conference that was going on, and three different groups of scientists were left to argue. They argued for hours upon hours as Morgothal crawled slowly around on the table, still covered in the slime and shattered fragments of his egg. Eventually he was put in a small cage while they came to their decision. But, fortunately for Morgothal, the scientist that wanted him to live returned. And with him came his household guard. So, after the others had been slaughtered by his guards, the scientist came to the cage and picked it up – taking it out of the facility and back to his estate.
It turned out that the scientist was the wealthiest of the group, and had funded the majority of the project. Morgothal was kept at his estate, and suffered through multiple tests. Though he was assured that they did whatever they could to make sure he was not in pain, Morgothal had many doubts. After the initial test, Morgothal was allowed to grow, feed, and be educated. The scientist that had saved him played at being his father; he taught him to read and write, how to paint, to protect himself, and how to hunt. For a while Morgothal was under the impression that the scientist was his father, even though he did not know his name. In the end, the scientist betrayed Morgothal’s trust. He led him into a chamber and left, saying he would be back in a few moments. After he left the chamber door slammed shut, and Morgothal was subjected to years longer of painful tests.
The reason that Morgothal is out today is that, on his 50th birthday, he broke free of his prison. When a scientist opened his cell, he discovered that there was nothing there. What he didn’t notice, was that Morgothal was on the ceiling, and crawled out of the large door the moment it opened. He crawled throughout the cell block, looking for the way out before the area was put on lockdown. The alarm was raised quickly, and his chances of escaped were almost crushed. But, fortunately for him, the windows were open and raised high up on the ceiling. The cell block was designed to hold Humans, Elves, Draconics, and all the other more humanoid races. For all their intellect, the scientists never even thought about Morgothal climbing away. And so, he crawled out of the window and away from the facility that was once his prison and home. For once, he was free.
Example of Daily Interactions: (Just as a note, I absolutely hate doing these and rarely know what I should do. Thus, I kept it short.)
Guard: “Oi, freak. Move along from here, we don’t much like loiterers, especially Arachnids.” Morgothal: *He tilts his head to one side, and observes the armoured man.* “Do I not have a right to be here?” Guard: *Shifts his feet, uneasy under the cold gaze.* “Nay, ye’ don’t. Now git!” *He steps forward, and pokes his spear butt at Morgothal.* Morgothal: *Screeches angrily as he is pushed away, and scuttles up a nearby building to get away from the man.*
Ken I have to say that was such a horribly disgusting Interaction. If I did not know you could rp I would wallop you right now. However everything else top notch so I will smug it a bit. Welcome back Ken! (Accepted if you did not realize it)
IGN: GhettoHearts RP Experience: Im actually quite a noob Age: Depends whose asking ;D (14 lol) Location (optional. This is for demographic purposes): SEAAAATTTTTTTLLLEEEEE washington. Previous Bans: I got banned because me and my friend found a private server and we just built on it. No grief then he banned us leolololololol
IRP:
Name: Dominique Strider Skills (3 maximum): Age: Mixing drugs shopkeeping and growing drugs... Appearance (we would like a picture of your skin as well as description): My skin is dirty blonde hair with green eyes shes about 5'3". Clothes are a black shirt and blue jeans with knee high combat boots. Her eyes are mostly dialated when seen. Character Race: Human Desire/Goal in life: To sell drugs. Yay for drugs. Background (Two to three GOOD paragraphs minimum): Parents were as well drug dealers shipping in from another country of the coast, her parents were later tracked down by an opposing drug cartel only to be murdered in front of her eyes. She was only 10 at the time, and was taught many things up to that point. Mainly growing, making, and selling drugs. She wasn't introduced to taking drugs until she was 15 and was half dead on the corner of the street dying from malnutrition. It first started with Marijuana, then escalated so much more to where she contentiously tripped on lsd's and acid.
Now she is using her talents to their full potential. Running a store front while selling drugs in the back, she'll do side jobs if you have enough money. The question is, will she stay loyal? Or double cross you. Example of Daily Interaction: "sans-serif">*Bell on the door chimes as a customer walks in*"sans-serif"> "sans-serif">Me: HeLlOOO!!!"sans-serif"> "sans-serif">*pops up from behind counter*"sans-serif"> "sans-serif">Me: So whatcya need? Whatever we don’t have I can find! "sans-serif">*I say this while waving my arms over dramatically in every direction* "sans-serif">* The costumer just stares* "sans-serif">Costumer: Uh. I would like some books. "sans-serif">Me: BOOOOOOOKKKKSSSSSS OF COURSE! "sans-serif">*I jump at the word and run to the back and grab an arms full of books "sans-serif">Me: Red books? White books? Blank books? Written books? Published? Edited? Burned? Dismissed? *Costumer blinks* "sans-serif">Costumer: Uh what about some… rolling.. papered… books.. "sans-serif">*I blink* "sans-serif">Me: OF COURRRSEEE "sans-serif">*Tosses all the books onto the floor* "sans-serif">Me: My names Dominique. Domino for short, "sans-serif">Costumer: Oh.. kay.. "sans-serif">Me: So. "sans-serif">*I place a hand on his back and guide him into the locked basement* "sans-serif">Me: Want the usual pot or a bit of… "sans-serif">*Places hands up and opens fingers* "sans-serif">Me: SPICE "sans-serif">Costumer: What’s.. Spice? "sans-serif">Me: SPICE!… Is the left overs laced together. Like the chili at a restaurant. "sans-serif">*smiles* "sans-serif">Costumer: Just.. the pot. "sans-serif">Me: Okay well "sans-serif">*walks past an elaborate laboratory and comes to a chest* "sans-serif">Me: *sighs* Since you aren’t man enough for anything stronger here it is. That’ll be 100$ for 5 nugs. "sans-serif">*costumer scowls* "sans-serif">Costumer: If you think I can’t handle your spice you’re wrong. "sans-serif">*My eyes brighten* "sans-serif">Me: Prove it. "sans-serif">Costumer: Two grams of spice. "sans-serif">*I laugh* "sans-serif">Me: Okay.. "sans-serif">*pulls out two bags of a weird looking substance* "sans-serif">Me: That’ll be 500$ "sans-serif">Costumer: 500?!?!?!??!?!?! "sans-serif">Me: You want the ride pay the price. "sans-serif">*customer contemplates for a couple seconds* "sans-serif">Costumer: Deal. "sans-serif">Me: OH JOY "sans-serif">*I hand over the bags with rolling paper* "sans-serif">*I walk him out as he stashes it into his pockets* "sans-serif">*I watch him as he walks out the door and I count the 100$ bills in my hands* "sans-serif">Me: Have a nice ride…… "sans-serif">*I laugh historically then quickly stop and sit behind the counter awaiting my next visitor*
Appearance (we would like a picture of your skin as well as description):
Character Race:Human(Enclave)
Desire/Goal in life:Create a Pure Race of humans
Background (Two to three GOOD paragraphs minimum): Walking around town people might think Richard is a crazy ******* at first sight; Well that's because he IS a crazy *******. He grew up in a family in which was super racist to the other races in the world. Growing up he never treated other races nice unless they actually helped him. He also committed many hate crimes on other races ever since from the age of 15. He joined multiple Pro-Human clubs and political groups but all of which failed. He is looking forward to create a new Pro-Human Political group in which he believes will not fail this time. He will call this group the "Enclavic Human Society", To create a last stand from all pro-human humans. First he will need the great strong men to join him on his regime. This is where he begins.
Since finding new members for his regime is hard he is sometimes found in the local bar drinking and thinking of new plans to get new men to work with him. He also started looking into creating new ways of executing Non-humans and traitors. Many people are scared of him because of his reputation of killing so many people but that can change anytime....
Example of Daily Interactions:
Richard: *Walks out of the bar really drunk, Points to the ugly creature*
Richard: I don't want to see you around this bar ever agian! If I see you ill have your head for it! Now Get the out of my face before I change my mind about letting you live you filthy *******!
Creature: Noo Please i beg you! this is the only decent pub that sells cheep drinks!
Richard: You have a very hard time listening! Dont make me rip you a bigger ear hole!
Creature: *falls Backwards* im im im sorry! please Don't!
Richard: Alright im tired of this! Kill em boys!
*His men take the creature and start stabbing him*
*he turns around smiling, then lighting a cigar*
Richard:Day Well spent. *evil chuckling*
May I ask what is wrong with my backstory? I also I understand I won't be able to learn it in a day. Just slightly quicker then others. Also the appearance part, Im sure it isn't that hard to find a tailor who can make one. Doesn't seem very out of this world to me.
You also seem to have failed to actually read the lore
IGN: kloud_strife RP Experience: This server. Other servers. Age: 19 Location (optional. This is for demographic purposes): Previous Bans:
IRP:
Name: Esca Fenroen Skills (3 maximum): Appraisal, identification and sale of minor magical trinkets. (Just a general expertise). Excellent at running, sneaking and hiding, thieftype things. Knows a bit about wilderness survival Age: Early thirties Appearance (we would like a picture of your skin as well as description): No skin currently. Esca's an older young adult, slightly out of shape, brown haired and blue eyed, with tanned skin. About 5'9, average weight. Wears loose fitting, expensive robes if running his shop. Otherwise, wears everyday, commoner clothes, tries not to stand out. He has a set of blackgray leather armor that he wore in his adventuring days, but that stays in a chest in his home. Character Race: Human Desire/Goal in life: He really doesn't care that much about anything beyond accumulating artifacts and providing for his family. If anything, he has an empty life and desires a purpose. Background (Two to three GOOD paragraphs minimum): Esca was born to a fairly normal, if poor, fami!ly. He was an only child, but his rather large extended family, (uncle, aunt, grandparents) lived with them mostly off of his Parents charity. His family had never been great, per say, but his father's side had lived close enough to greatness to feel the absence of their almost fortune. His mom was an outsider, and his dad had put the past behind, so they felt no regrets, but his relatives were bitter and tired. He was raised with stories of bygone glories and past conquests, but his reality was the average life of a merchants son. His parents attempted to ground him in this reality, but a part of him longed for the former glory his family had held. When Esca came of age, he traveled to his familyas ancestral mansion, hoping to uncover whatever had led to their fall from grace. He came very, very close to death- raiding decreipit mansions not having been part of his childhood education, but he escaped with a small artifact of some power, an old family book, and a minor trinket. Using the power of that trinket, he amassed a small fortune, using it to apprentice himself to an old adventurer of some renown. He studied under him for several years, then began raiding ancient temples around the world for artifacts and books of knowledge. After amassing enough power and learning from the books, he entered the professional mercantile scene and has worked his way to becoming the foremost artifact dealer in the city. He provides for his family, now, restoring the old mansion and returning their former glory. With this accomplished, he entered a temporary retirement from artifact hunting to figure out the greatest question of all : Now what? Example of Daily Interactions: (god I hate these things) *A customer approaches the shop*
Customer: Do you sell... Half plate Esca:... Can you read? Customer: Half plate. I need half plate. Esca: .. No. I don't sell half plates. Customer: Oh! Half plate! You have half plate! Esca: ... Please leave. Customer: Half plate, then leave. Esca:...
IGN: kloud_strife RP Experience: This server. Other servers. Age: 19 Location (optional. This is for demographic purposes): Previous Bans:
IRP:
Name: Esca Fenroen Skills (3 maximum): Appraisal, identification and sale of minor magical trinkets. (Just a general expertise). Excellent at running, sneaking and hiding, thieftype things. Knows a bit about wilderness survival Age: Early thirties Appearance (we would like a picture of your skin as well as description): No skin currently. Esca's an older young adult, slightly out of shape, brown haired and blue eyed, with tanned skin. About 5'9, average weight. Wears loose fitting, expensive robes if running his shop. Otherwise, wears everyday, commoner clothes, tries not to stand out. He has a set of blackgray leather armor that he wore in his adventuring days, but that stays in a chest in his home. Character Race: Human Desire/Goal in life: He really doesn't care that much about anything beyond accumulating artifacts and providing for his family. If anything, he has an empty life and desires a purpose. Background (Two to three GOOD paragraphs minimum): Esca was born to a fairly normal, if poor, fami!ly. He was an only child, but his rather large extended family, (uncle, aunt, grandparents) lived with them mostly off of his Parents charity. His family had never been great, per say, but his father's side had lived close enough to greatness to feel the absence of their almost fortune. His mom was an outsider, and his dad had put the past behind, so they felt no regrets, but his relatives were bitter and tired. He was raised with stories of bygone glories and past conquests, but his reality was the average life of a merchants son. His parents attempted to ground him in this reality, but a part of him longed for the former glory his family had held. When Esca came of age, he traveled to his familyas ancestral mansion, hoping to uncover whatever had led to their fall from grace. He came very, very close to death- raiding decreipit mansions not having been part of his childhood education, but he escaped with a small artifact of some power, an old family book, and a minor trinket. Using the power of that trinket, he amassed a small fortune, using it to apprentice himself to an old adventurer of some renown. He studied under him for several years, then began raiding ancient temples around the world for artifacts and books of knowledge. After amassing enough power and learning from the books, he entered the professional mercantile scene and has worked his way to becoming the foremost artifact dealer in the city. He provides for his family, now, restoring the old mansion and returning their former glory. With this accomplished, he entered a temporary retirement from artifact hunting to figure out the greatest question of all : Now what? Example of Daily Interactions: (god I hate these things) *A customer approaches the shop*
Customer: Do you sell... Half plate Esca:... Can you read? Customer: Half plate. I need half plate. Esca: .. No. I don't sell half plates. Customer: Oh! Half plate! You have half plate! Esca: ... Please leave. Customer: Half plate, then leave. Esca:...
For the hilarity of the example, I am leaving this in my quote.
IGN: iTzFusiioNx RP Experience: Years. Age: 18 Location (optional. This is for demographic purposes): New York Previous Bans: None
( http://fishbans.com/u/iTzFusiioNx )
Age: 28 Appearance (we would like a picture of your skin as well as description): (( http://mcskinsearch....kin/iTzFusiioNx )) Johnathan wears ragged and ripped clothing representative of his low status. He is not an attractive person and sports a long, ragged beard. His hair, unshaven and uncut for years, is greasy and undermaintained. His clothing has grease stains about it and he is generally a dirty, disgusting being in general. However, his talent is blending in and remaining undetected. Since he is a "nobody" in society, he has learned how to blend in and remain unnoticed in certain situations, which has led to an affinity in thief-like skills.
Character Race: Human Desire/Goal in life: To eventually free himself from the chains of poverty. Background (Two to three GOOD paragraphs minimum): Johnathan hails from House Blackwood, a small, middle class house led by Pilar Blackwood. Johnathan, born to his mother, Lydia, caused the death of his mother in childbirth and was cast out as an infant, disowned by his father, who was furious with the situation as a whole. As a small, newborn infant, Johnathan was found by a middle-aged wandering nomad down the street from the Blackwood Estate. When the nomad returned to his caravan and presented the boy to his wife, his wife was ecstatic and the two decided to keep the boy as their own.
Johnathan led a good life as an apprentice to his adoptive father, Kevin. Kevin, after settling down from the nomad life, found peace as a baker in a small village outside of Kaeiyr. His caravan buddies, long gone, were no longer in contact and he and his wife had settled down to live their last years in peace. Night fell on the small village and the usual nightly chores were distributed among the members of the village- gathering firewood, preparing the food for the next morning, and making sure the walls were secure. Kevin and his wife drew firewood duty that night. As they trekked off into the night, Johnathan felt a pit in the bottom of his stomach. Dismissing the feeling, Johnathan had no idea he would never see his caretakers again. Kevin and his wife were found the next day, slaughtered, by a patch of cedar trees.
Johnathan, 19 years of age at the time, plunged into poverty. Kevin's bakery had been repossessed by the village people and knocked down to make room for more houses. With no marketable skills, Johnathan began his journey to Kaeiyr in an attempt to find a job and make a name for himself. He never did. Instead, he failed in his attempts to find work and to get a foothold and plunged further into poverty. The fine clothes, which he had purchased in order to turn over a new leaf, slowly deteriorated. His face, over time, became hairier and hairier, but provided warmth during the colder nights living on the streets. For years, Johnathan has lived in extreme poverty, only good at a few things - stealing and breaking into things, both skills he adapted in order to ensure he does not starve or freeze to death.
Example of Daily Interactions:
** Johnathan breaking into a home. **
The night is dark and a light rain sprinkles the streets of Kaeiyr. The moonlight dimly lights the streets, casting enormous shadows which lay into the alleys. Quietly, Johnathan Blackwater walks through the streets, inconspicuously. His clothing wreaks of manure as if he hasn't had a bath in weeks. His feet, covered in rags, are torn and blistered with a minor case of trench foot inching up his left foot.
Johnathan waits quietly in the dark alley as the guards parade past, patrolling for criminals to arrest and vagrants to harass. He rustles a few blades of grass as he moves forward from his position, approaching a window. The house above is lit well with light flooding out of the window. From his position, he is not visible to the people inside. He ducks down below the windowsill, gripping a medium-sized rock. Eyeing the guards down the street, he throws the rock through the window. A high-pitched shrill breaks the silence of night and the guards jog down the streets, drawing their weapons. Johnathan, by the time of the guards' arrival, has already disappeared.
The guards turn on their heels after speaking with the family inside the home. Johnathan watches closely from the distance as the guards take their leave and return to their posts. Slowly, after confirming that the guards were not watching, Johnathan lifts himself up to the window, observing the family inside as the father comforts the shaken mother of the home. The father looks up to his son, commanding the small boy to go to sleep. The son nods and begins ascending the stairs with his father following close behind, gripping the mother's shoulders in comfort. The family retreats to their upstairs sleeping quarters - this is Johnathan's chance. Johnathan carefully picks up a metal rod and inserts it into the broken window, carefully knocking out the broken pieces of glass. He carefully climbs into the home through the window, then makes for a chair by the home's fireplace.
He sits down within the chair, curling up by the warmth of the fire. Just then, looking to the left, Johnathan notices the house mother staring at him, speechless and frozen. Johnathan looks at the woman, opening his mouth but unable to make any sound. The silence is broken once again by a spine-curling scream. Guards from the street rush into the room to notice Johnathan. The guards confront Johnathan sternly.
Guard Taylor: You! What are you doing in here? You're not supposed to be here. Guard George: Explain yourself! Now!
Suddenly, George draws his weapon, his action soon-after repeated by Taylor. The two guards stand menacingly, looking at the vagabond, Johnathan, with distaste. Johnathan rises from the chair, scratching his dirty, dried-up hair and itching his beard for a moment. He reaches into his pocket, his movements carefully monitored by the guards. Quickly, Johnathan removes a dinner roll from dinner past and throws it at the guards while making a quick motion toward the broken window. He dives through the window, catching an edge of broken glass as he does so. Landing on his feet in the alley, Johnathan grabs his side, which had been cut by the glass during the dive. Following close behind, the guards chase after Johnathan, who hobbles due to the cut above his hip. Suddenly, Johnathan trips over a rock. Time seems to go extremely slowly for Johnathan as he plummets down toward the earth beneath his feet. Johnathan's face connects with the cold, hard ground and he goes unconscious. The guards, directly behind Johnathan, move in to detain him. After putting their weapons away, they move in and shackle Johnathan behind his back, awkwardly, then carry him off to the nearby guard outpost.
After an hour or so, Johnathan wakes up. Guard Taylor, looking upon Johnathan, shouts out to another guard down the hall, "Oi! He's waking! Git the cap'n!" Guard Randolph runs off to retrieve the Captain. Guard Taylor looks down upon Johnathan with a grin, gripping a studded blackjack in his hand. Guard Taylor swings the Blackjack at Johnathan, thwacking him in the arm. Johnathan yelps out in pain as the Guard repeats his brutality over and over.
Johnathan shouts out impulsively, "What you want?" Johnathan struggles to get free, noticing he has been tied to the chair and his feet have been shackled. He glances around the room, which appears to be a dark, cobblestone dungeon with little light other than an old candelabra in the corner. "I don't know nuttin'! Leave me alone!"
The guard smirks, then swiftly looks to his right while dropping the blackjack to the floor. Johnathan looks to the doorway where the Guard Captain stands. Fearfully, Johnathan shuts his mouth and looks upon the Captain, who takes several steps in Johnathan's direction. Each sound of the Captain's metal-bottomed boot echoes down the hall and bounds off of the walls. The Captain raises his hand to Johnathan, who flinches, shutting his eyes and gritting his teeth in preparation for another strike. The Captain, instead of hitting Johnathan, reaches down to Johnathan's cuffed hands with a key, releasing the cuffs. He speaks solemnly, "I'm sorry these men brutalized you. You're free to go." A million thoughts race through Johnathan's head and a million phrases queue themselves to be said to the Captain, but no words can be produced. Instead, Johnathan rushes for the door, not realizing his feet are still cuffed. Familiarly, he plummets toward the earth, but is caught by the muscular Captain, who lifts Johnathan to his feet. "Careful there, citizen," the Captain speaks humbly. "Taylor, unshackle him and ensure he's well-fed in the Barracks. When you're finished, come see me in my office- and bring George."
(( I got a little carried away with the story thing. ))
You said "medieval-steampunk" that's like, everything I live for. And just out of curiosity; You use a D20 system right? Is there a critical hit rule in place, or is that to be negotiated between players?
Half-plate
OOC:
IGN: Dracknorin
RP Experience: I'm an avid D&D player, and I also do a fair bit of structureless online RP. So, I'm good at rolling the funky polyhedrals, but also keeping the fight fair without them.
Age: 18
Location (optional. This is for demographic purposes): Idaho (Mountain standard)
Previous Bans: None
IRP:
Name: Arrowyn the wingless
Skills (3 maximum): Arrowyn is first and foremost a thief. There was never a time during her childhood where she wasn't committing petty crimes, and darting off to hide in the shadows. And now, she gets paid for it. She is also skilled with a bow and arrow. The bow was her first, and easiest to acquire for hunting, and in defense of her life. Though she has now learned to use daggers for fighting in close range, because they are lightweight and easy to acquire.
Age: 22 (Or closest equivalent, since draconic lifespan is not listed)
Appearance:
Arrowyn is of average height, but a little on the slim side for her race. She was born without wings, so lacks the bulky shoulder muscles of her counterparts. She has emerald green scales, with yellow underbelly and golden eyes. Her horns, and the double row of spikes down her back would be the color of ivory, were they not dyed red.
Character Race: Draconic
Desire/Goal in life: To be an airship pilot, or otherwise achieve flight.
Background: Born to a poor family on the outskirts of civilization, Arrowyn has never known much luxury in her life. Though she was one of many siblings, she was the only one born without wings. Though they were poor, her family was proud of their draconic lineage, and so refused to be seen with the child that others would label a freak. So as a child, Arrowyn lived mostly on her own, either outside, or roving the poor districts, returning home less and less as she aged. She was always a petty thief, cloaking herself in rags and dashing through the streets with the other vagrant children, seeing how many pockets she could get away with picking. Arrowyn was lucky enough not to be caught as a child, though in later years, she would come to learn the name of many a guard, as well as how much coin it would take to buy them off.
Her crimes remained petty until her early adult years. Where once she had picked pockets, and stolen bites of food from farms and gardens alike, she turned to working on the farms, and robbing merchants for coin. During her early adulthood, Arrowyn found that she could use the skills learned from many hard years on the road to good use, and make a living. Astounded was she, that people would pay for someone to do petty crimes, and fight, for them. She became a mercenary, skilled with her hands, and with her bow. The money was good, though she expressed a distaste for having to kill others for her pay.
Presently, Arrowyn still works as a mercenary. She drifts from place to place looking for work, sometimes stopping to work the farms at harvest, where she may receive meals as well as pay. She is jealous of the wings that her people have, though they cannot fly any more than her. Her heart longs for the sky, and Arrowyn is determined that someday, she will pilot an airship through the skies. Arrowyn wears an ender pearl around her neck. To her, no other creature deserves more respect than the children of the end, and each ender pearl is a valued treasure.
Example of Daily Interactions:
Arrowyn sits on a large crate, idly tapping the hilt of her dagger. She is on her guard, mostly for pickpockets, as she knows many of the guards in this sector by name. She sees a man looking nervously up and down the street, and casually waves him over. "I got what you need buddy, else I can point you in the right direction"
The man shuffles over nervously. He slips the lounging draconian a crumpled picture, and some money. "This fellow's been causing a lot of trouble for me in the middle city. I'd like you to teach him a lesson."
Arrowyn sighs in annoyance as she quickly counts the payment. This guy's jumpiness was more likely to attract attention than she was. "He won't bother you again," she says, slipping from the crate and walking off. It was a long walk to the middle city from here. For the most part, anyone who came to her knew the drill, and the prices, so there was no fuss apart from the weak nerves of the clients. *Some amount of walking takes place*
Now perched on a rail in the middle city, Arrowyn scans for her target. She can see the merchant's stall, and the jumpy fellow himself . . . Ah, there he is!
The thuggish man walks up to the merchant's stall, same as always, and leers down at the man running it. "Where's my money?" he demands, unaware that he is being observed.
Arrowyn hops off of her seat and strolls casually over to the stall. She pretends to browse for a moment and says. "I got yer payment bud, come with me."
The thug looks up, blinking at the sight of the draconian. He pauses, but turns to follow her. It in't unusual for the merchants to not want to be seen paying people like him.
*Arrowyn leads him into a small alley, away from the crowd, and tosses him a small bag.*
*The thug opens the bag, to count his money, but stops, as the bag contains nothing more than a few handfuls of metal beads*
*Arrowyn takes that time to throw the first punch. The first of many to come.*
What follows could only be described as "Typical fight RP, with a bit of dice rolling thrown in.
iTzFusiioNx - Deferred, no matter how much I want to accept your application. I need you to re-read the rules ;-; Dracknorin - Accepted. And to answer your question, yes. The system works where a 20 is a critical success/hit and a 1 is a critical failure. Examples being where you are aiming for an opponents head with an arrow and get a 20. Your arrow would hit the point you're looking for dead on. If you rolled a 1, your bow string would snap and you'd clock yourself in the mouth, or your arrow would ricochet and hit you instead.
We have temporarily downgraded to allow for the use of MorePlayerModels. This mod is no mandatory but allows people to see additional things on player characters such as wings or spider legs
iTzFusiioNx - Deferred, no matter how much I want to accept your application. I need you to re-read the rules ;-; Dracknorin - Accepted. And to answer your question, yes. The system works where a 20 is a critical success/hit and a 1 is a critical failure. Examples being where you are aiming for an opponents head with an arrow and get a 20. Your arrow would hit the point you're looking for dead on. If you rolled a 1, your bow string would snap and you'd clock yourself in the mouth, or your arrow would ricochet and hit you instead.
No problem, dude, i'll edit my application but you better re-look at it before I finish my half plate of spaghetti.
Deferred
You're not actually allowed to start off with any skill in magic. You can have the ability to learn magic faster than some others, but no actual spells themselves.
IGN: travisw3
RP Experience: Fallout Wild Wastelands
Age: 14
Location (optional. This is for demographic purposes): Florida, USA
Previous Bans: None
IRP:
Name: Cog'da
Skills (3 maximum): Skilled at Apothecary, Stealthy, and a ability to learn shadow magic quicker than usual one day.
Age: 34
Appearance (we would like a picture of your skin as well as description): http://www.planetmin...der-man-904956/ ( This is all I have right now, I am still working on a skin. ) Black hair, 6'0, muscular upper body, wears a robe over his upper body, while he wears leather pants over his spider half.
Character Race: Arachnar
Desire/Goal in life: To raise understanding of the Arachnar species in a attempt to stop racism.
Background (Two to three GOOD paragraphs minimum):
The early stages of life were hard for Cog'da, being a Arachnar made it no easier. He had no home to go to and no parents for him to love. He never knew his parents, he had to care for himself. There were few of his kind and he was persecuted everywhere he went. Cog'da would soon find a cave colony in the north inhibited by Arachnar where a Apothecary would took him in as a Apprentice. Yet for the first time in his life Cog'da had felt some sort of home. He grew up his young days learning to be come a true Apothecarist. Cog'da would also have dreams of one day not being persecuted for the race he was. Being able to to live with the other races of Gwomath in peace. As he grew older and wiser so did his passion for this thought of no more racism. Once his training was finished, he had decided he would leave this cave in hope to make his dream come true.
Cog'da has been traveling Gwomath being rather quiet passing through towns where he would be mocked and sometimes even hurt. Cog'da would never retaliate as to show them he was not a nasty being but a man of peace. Cog'da would keep notes on his journey on how he was treated and the way they acted. He thought through studying these notes he could learn how they think. When Cog'da was traveling through a forest in the south he had come upon on a Arachnar who suddenly popped out of the shadows. The Arachnar spoke, " Little spider, I have head of your journeys and dreams. Many of us have been steering away from the other races of this world, Yet you are brave. I will give you the infinity to one day learn the shadows faster than others. " She would then put her finger to his forehead, from the finger shadows would surround his head. Then suddenly everything went dark. He would wake up in a place called "Korvin." This is where the journey of Cog'da begins.
(Fixed)
*Cog'da is sitting down on the ground at a outskirts of town writing in his own book.*
*A Human would walk up to Cog'da*
Human: Well you are quite ugly. What are you doing around here beast
Cog'da: I am just writing, why? Am I bothering you?
Human: Your scaring the children, your ugly ass should leave.
Cog'da: *Looks down and closes his book.* Very well.
*Gets up and walks away.*
Denied
Backstory and Daily interactions need some work done on them. Also, when i said "learn magic quicker" I meant that they have an affinity to that school of magic. Yes, they are able to learn it easier and quicker than some, but not in a day or anything like that. And you're appearance needs to be changed. Where does a spider get pants that has 8 legs? Also, one more thing. Re-read the rules. Get that done and apply again.
You should probably flesh out your backstory more. It kind of seems like it skips a lot in between the first and second paragraphs. Also you're still missing something critical. Re-read the rules.
Ken I have to say that was such a horribly disgusting Interaction. If I did not know you could rp I would wallop you right now. However everything else top notch so I will smug it a bit. Welcome back Ken! (Accepted if you did not realize it)
IGN: GhettoHearts
RP Experience: Im actually quite a noob
Age: Depends whose asking ;D (14 lol)
Location (optional. This is for demographic purposes): SEAAAATTTTTTTLLLEEEEE washington.
Previous Bans: I got banned because me and my friend found a private server and we just built on it. No grief then he banned us leolololololol
IRP:
Name: Dominique Strider
Skills (3 maximum):
Age: Mixing drugs shopkeeping and growing drugs...
Appearance (we would like a picture of your skin as well as description): My skin is dirty blonde hair with green eyes shes about 5'3". Clothes are a black shirt and blue jeans with knee high combat boots. Her eyes are mostly dialated when seen.
Character Race: Human
Desire/Goal in life: To sell drugs. Yay for drugs.
Background (Two to three GOOD paragraphs minimum):
Parents were as well drug dealers shipping in from another country of the coast, her parents were later tracked down by an opposing drug cartel only to be murdered in front of her eyes. She was only 10 at the time, and was taught many things up to that point. Mainly growing, making, and selling drugs. She wasn't introduced to taking drugs until she was 15 and was half dead on the corner of the street dying from malnutrition. It first started with Marijuana, then escalated so much more to where she contentiously tripped on lsd's and acid.
Now she is using her talents to their full potential. Running a store front while selling drugs in the back, she'll do side jobs if you have enough money. The question is, will she stay loyal? Or double cross you.
Example of Daily Interaction:
"sans-serif">*Bell on the door chimes as a customer walks in*"sans-serif">
"sans-serif">Me: HeLlOOO!!!"sans-serif">
"sans-serif">*pops up from behind counter*"sans-serif">
"sans-serif">Me: So whatcya need? Whatever we don’t have I can find!
"sans-serif">*I say this while waving my arms over dramatically in every direction*
"sans-serif">* The costumer just stares*
"sans-serif">Costumer: Uh. I would like some books.
"sans-serif">Me: BOOOOOOOKKKKSSSSSS OF COURSE!
"sans-serif">*I jump at the word and run to the back and grab an arms full of books
"sans-serif">Me: Red books? White books? Blank books? Written books? Published? Edited? Burned? Dismissed? *Costumer blinks*
"sans-serif">Costumer: Uh what about some… rolling.. papered… books..
"sans-serif">*I blink*
"sans-serif">Me: OF COURRRSEEE
"sans-serif">*Tosses all the books onto the floor*
"sans-serif">Me: My names Dominique. Domino for short,
"sans-serif">Costumer: Oh.. kay..
"sans-serif">Me: So.
"sans-serif">*I place a hand on his back and guide him into the locked basement*
"sans-serif">Me: Want the usual pot or a bit of…
"sans-serif">*Places hands up and opens fingers*
"sans-serif">Me: SPICE
"sans-serif">Costumer: What’s.. Spice?
"sans-serif">Me: SPICE!… Is the left overs laced together. Like the chili at a restaurant.
"sans-serif">*smiles*
"sans-serif">Costumer: Just.. the pot.
"sans-serif">Me: Okay well
"sans-serif">*walks past an elaborate laboratory and comes to a chest*
"sans-serif">Me: *sighs* Since you aren’t man enough for anything stronger here it is. That’ll be 100$ for 5 nugs.
"sans-serif">*costumer scowls*
"sans-serif">Costumer: If you think I can’t handle your spice you’re wrong.
"sans-serif">*My eyes brighten*
"sans-serif">Me: Prove it.
"sans-serif">Costumer: Two grams of spice.
"sans-serif">*I laugh*
"sans-serif">Me: Okay..
"sans-serif">*pulls out two bags of a weird looking substance*
"sans-serif">Me: That’ll be 500$
"sans-serif">Costumer: 500?!?!?!??!?!?!
"sans-serif">Me: You want the ride pay the price.
"sans-serif">*customer contemplates for a couple seconds*
"sans-serif">Costumer: Deal.
"sans-serif">Me: OH JOY
"sans-serif">*I hand over the bags with rolling paper*
"sans-serif">*I walk him out as he stashes it into his pockets*
"sans-serif">*I watch him as he walks out the door and I count the 100$ bills in my hands*
"sans-serif">Me: Have a nice ride……
"sans-serif">*I laugh historically then quickly stop and sit behind the counter awaiting my next visitor*
OOC:
IGN: spscarface
RP Experience: WW WL
Age:15
Location (optional. This is for demographic purposes): AmericaPrevious
Bans:1
IRP:
Name: Richard
Skills (3 maximum): Combat, lieing/charismatic, shooting
Age:23
Appearance (we would like a picture of your skin as well as description):
Character Race:Human(Enclave)
Desire/Goal in life:Create a Pure Race of humans
Background (Two to three GOOD paragraphs minimum):
Walking around town people might think Richard is a crazy ******* at first sight; Well that's because he IS a crazy *******. He grew up in a family in which was super racist to the other races in the world. Growing up he never treated other races nice unless they actually helped him. He also committed many hate crimes on other races ever since from the age of 15. He joined multiple Pro-Human clubs and political groups but all of which failed. He is looking forward to create a new Pro-Human Political group in which he believes will not fail this time. He will call this group the "Enclavic Human Society", To create a last stand from all pro-human humans. First he will need the great strong men to join him on his regime. This is where he begins.
Since finding new members for his regime is hard he is sometimes found in the local bar drinking and thinking of new plans to get new men to work with him. He also started looking into creating new ways of executing Non-humans and traitors. Many people are scared of him because of his reputation of killing so many people but that can change anytime....
Example of Daily Interactions:
Richard: *Walks out of the bar really drunk, Points to the ugly creature*
Richard: I don't want to see you around this bar ever agian! If I see you ill have your head for it! Now Get the out of my face before I change my mind about letting you live you filthy *******!
Creature: Noo Please i beg you! this is the only decent pub that sells cheep drinks!
Richard: You have a very hard time listening! Dont make me rip you a bigger ear hole!
Creature: *falls Backwards* im im im sorry! please Don't!
Richard: Alright im tired of this! Kill em boys!
*His men take the creature and start stabbing him*
*he turns around smiling, then lighting a cigar*
Richard:Day Well spent. *evil chuckling*
spscarface -accepted
You also seem to have failed to actually read the lore
IGN: kloud_strife
RP Experience: This server. Other servers.
Age: 19
Location (optional. This is for demographic purposes):
Previous Bans:
IRP:
Name: Esca Fenroen
Skills (3 maximum): Appraisal, identification and sale of minor magical trinkets. (Just a general expertise). Excellent at running, sneaking and hiding, thieftype things. Knows a bit about wilderness survival
Age: Early thirties
Appearance (we would like a picture of your skin as well as description): No skin currently. Esca's an older young adult, slightly out of shape, brown haired and blue eyed, with tanned skin. About 5'9, average weight. Wears loose fitting, expensive robes if running his shop. Otherwise, wears everyday, commoner clothes, tries not to stand out. He has a set of blackgray leather armor that he wore in his adventuring days, but that stays in a chest in his home.
Character Race: Human
Desire/Goal in life: He really doesn't care that much about anything beyond accumulating artifacts and providing for his family. If anything, he has an empty life and desires a purpose.
Background (Two to three GOOD paragraphs minimum): Esca was born to a fairly normal, if poor, fami!ly. He was an only child, but his rather large extended family, (uncle, aunt, grandparents) lived with them mostly off of his Parents charity. His family had never been great, per say, but his father's side had lived close enough to greatness to feel the absence of their almost fortune. His mom was an outsider, and his dad had put the past behind, so they felt no regrets, but his relatives were bitter and tired. He was raised with stories of bygone glories and past conquests, but his reality was the average life of a merchants son. His parents attempted to ground him in this reality, but a part of him longed for the former glory his family had held. When Esca came of age, he traveled to his familyas ancestral mansion, hoping to uncover whatever had led to their fall from grace. He came very, very close to death- raiding decreipit mansions not having been part of his childhood education, but he escaped with a small artifact of some power, an old family book, and a minor trinket. Using the power of that trinket, he amassed a small fortune, using it to apprentice himself to an old adventurer of some renown. He studied under him for several years, then began raiding ancient temples around the world for artifacts and books of knowledge. After amassing enough power and learning from the books, he entered the professional mercantile scene and has worked his way to becoming the foremost artifact dealer in the city. He provides for his family, now, restoring the old mansion and returning their former glory. With this accomplished, he entered a temporary retirement from artifact hunting to figure out the greatest question of all : Now what?
Example of Daily Interactions: (god I hate these things)
*A customer approaches the shop*
Customer: Do you sell... Half plate
Esca:... Can you read?
Customer: Half plate. I need half plate.
Esca: .. No. I don't sell half plates.
Customer: Oh! Half plate! You have half plate!
Esca: ... Please leave.
Customer: Half plate, then leave.
Esca:...
Please give the Daily Interactions and it'll be accepted.
For the hilarity of the example, I am leaving this in my quote.
Accepted
IGN: iTzFusiioNx
RP Experience: Years.
Age: 18
Location (optional. This is for demographic purposes): New York
Previous Bans: None
( http://fishbans.com/u/iTzFusiioNx )
IRP:
Name: Johnathan Blackwood
Skills (3 maximum):
- Pickpocketting/Thieving
- Blacksmithing
- Stealth
Age: 28
Appearance (we would like a picture of your skin as well as description):
(( http://mcskinsearch....kin/iTzFusiioNx ))
Johnathan wears ragged and ripped clothing representative of his low status. He is not an attractive person and sports a long, ragged beard. His hair, unshaven and uncut for years, is greasy and undermaintained. His clothing has grease stains about it and he is generally a dirty, disgusting being in general. However, his talent is blending in and remaining undetected. Since he is a "nobody" in society, he has learned how to blend in and remain unnoticed in certain situations, which has led to an affinity in thief-like skills.
Character Race: Human
Desire/Goal in life: To eventually free himself from the chains of poverty.
Background (Two to three GOOD paragraphs minimum):
Johnathan hails from House Blackwood, a small, middle class house led by Pilar Blackwood. Johnathan, born to his mother, Lydia, caused the death of his mother in childbirth and was cast out as an infant, disowned by his father, who was furious with the situation as a whole. As a small, newborn infant, Johnathan was found by a middle-aged wandering nomad down the street from the Blackwood Estate. When the nomad returned to his caravan and presented the boy to his wife, his wife was ecstatic and the two decided to keep the boy as their own.
Johnathan led a good life as an apprentice to his adoptive father, Kevin. Kevin, after settling down from the nomad life, found peace as a baker in a small village outside of Kaeiyr. His caravan buddies, long gone, were no longer in contact and he and his wife had settled down to live their last years in peace. Night fell on the small village and the usual nightly chores were distributed among the members of the village- gathering firewood, preparing the food for the next morning, and making sure the walls were secure. Kevin and his wife drew firewood duty that night. As they trekked off into the night, Johnathan felt a pit in the bottom of his stomach. Dismissing the feeling, Johnathan had no idea he would never see his caretakers again. Kevin and his wife were found the next day, slaughtered, by a patch of cedar trees.
Johnathan, 19 years of age at the time, plunged into poverty. Kevin's bakery had been repossessed by the village people and knocked down to make room for more houses. With no marketable skills, Johnathan began his journey to Kaeiyr in an attempt to find a job and make a name for himself. He never did. Instead, he failed in his attempts to find work and to get a foothold and plunged further into poverty. The fine clothes, which he had purchased in order to turn over a new leaf, slowly deteriorated. His face, over time, became hairier and hairier, but provided warmth during the colder nights living on the streets. For years, Johnathan has lived in extreme poverty, only good at a few things - stealing and breaking into things, both skills he adapted in order to ensure he does not starve or freeze to death.
Example of Daily Interactions:
** Johnathan breaking into a home. **
The night is dark and a light rain sprinkles the streets of Kaeiyr. The moonlight dimly lights the streets, casting enormous shadows which lay into the alleys. Quietly, Johnathan Blackwater walks through the streets, inconspicuously. His clothing wreaks of manure as if he hasn't had a bath in weeks. His feet, covered in rags, are torn and blistered with a minor case of trench foot inching up his left foot.
Johnathan waits quietly in the dark alley as the guards parade past, patrolling for criminals to arrest and vagrants to harass. He rustles a few blades of grass as he moves forward from his position, approaching a window. The house above is lit well with light flooding out of the window. From his position, he is not visible to the people inside. He ducks down below the windowsill, gripping a medium-sized rock. Eyeing the guards down the street, he throws the rock through the window. A high-pitched shrill breaks the silence of night and the guards jog down the streets, drawing their weapons. Johnathan, by the time of the guards' arrival, has already disappeared.
The guards turn on their heels after speaking with the family inside the home. Johnathan watches closely from the distance as the guards take their leave and return to their posts. Slowly, after confirming that the guards were not watching, Johnathan lifts himself up to the window, observing the family inside as the father comforts the shaken mother of the home. The father looks up to his son, commanding the small boy to go to sleep. The son nods and begins ascending the stairs with his father following close behind, gripping the mother's shoulders in comfort. The family retreats to their upstairs sleeping quarters - this is Johnathan's chance. Johnathan carefully picks up a metal rod and inserts it into the broken window, carefully knocking out the broken pieces of glass. He carefully climbs into the home through the window, then makes for a chair by the home's fireplace.
He sits down within the chair, curling up by the warmth of the fire. Just then, looking to the left, Johnathan notices the house mother staring at him, speechless and frozen. Johnathan looks at the woman, opening his mouth but unable to make any sound. The silence is broken once again by a spine-curling scream. Guards from the street rush into the room to notice Johnathan. The guards confront Johnathan sternly.
Guard Taylor: You! What are you doing in here? You're not supposed to be here.
Guard George: Explain yourself! Now!
Suddenly, George draws his weapon, his action soon-after repeated by Taylor. The two guards stand menacingly, looking at the vagabond, Johnathan, with distaste. Johnathan rises from the chair, scratching his dirty, dried-up hair and itching his beard for a moment. He reaches into his pocket, his movements carefully monitored by the guards. Quickly, Johnathan removes a dinner roll from dinner past and throws it at the guards while making a quick motion toward the broken window. He dives through the window, catching an edge of broken glass as he does so. Landing on his feet in the alley, Johnathan grabs his side, which had been cut by the glass during the dive. Following close behind, the guards chase after Johnathan, who hobbles due to the cut above his hip. Suddenly, Johnathan trips over a rock. Time seems to go extremely slowly for Johnathan as he plummets down toward the earth beneath his feet. Johnathan's face connects with the cold, hard ground and he goes unconscious. The guards, directly behind Johnathan, move in to detain him. After putting their weapons away, they move in and shackle Johnathan behind his back, awkwardly, then carry him off to the nearby guard outpost.
After an hour or so, Johnathan wakes up. Guard Taylor, looking upon Johnathan, shouts out to another guard down the hall, "Oi! He's waking! Git the cap'n!" Guard Randolph runs off to retrieve the Captain. Guard Taylor looks down upon Johnathan with a grin, gripping a studded blackjack in his hand. Guard Taylor swings the Blackjack at Johnathan, thwacking him in the arm. Johnathan yelps out in pain as the Guard repeats his brutality over and over.
Johnathan shouts out impulsively, "What you want?" Johnathan struggles to get free, noticing he has been tied to the chair and his feet have been shackled. He glances around the room, which appears to be a dark, cobblestone dungeon with little light other than an old candelabra in the corner. "I don't know nuttin'! Leave me alone!"
The guard smirks, then swiftly looks to his right while dropping the blackjack to the floor. Johnathan looks to the doorway where the Guard Captain stands. Fearfully, Johnathan shuts his mouth and looks upon the Captain, who takes several steps in Johnathan's direction. Each sound of the Captain's metal-bottomed boot echoes down the hall and bounds off of the walls. The Captain raises his hand to Johnathan, who flinches, shutting his eyes and gritting his teeth in preparation for another strike. The Captain, instead of hitting Johnathan, reaches down to Johnathan's cuffed hands with a key, releasing the cuffs. He speaks solemnly, "I'm sorry these men brutalized you. You're free to go." A million thoughts race through Johnathan's head and a million phrases queue themselves to be said to the Captain, but no words can be produced. Instead, Johnathan rushes for the door, not realizing his feet are still cuffed. Familiarly, he plummets toward the earth, but is caught by the muscular Captain, who lifts Johnathan to his feet. "Careful there, citizen," the Captain speaks humbly. "Taylor, unshackle him and ensure he's well-fed in the Barracks. When you're finished, come see me in my office- and bring George."
(( I got a little carried away with the story thing. ))
Half-plate
OOC:
IGN: Dracknorin
RP Experience: I'm an avid D&D player, and I also do a fair bit of structureless online RP. So, I'm good at rolling the funky polyhedrals, but also keeping the fight fair without them.
Age: 18
Location (optional. This is for demographic purposes): Idaho (Mountain standard)
Previous Bans: None
IRP:
Name: Arrowyn the wingless
Skills (3 maximum): Arrowyn is first and foremost a thief. There was never a time during her childhood where she wasn't committing petty crimes, and darting off to hide in the shadows. And now, she gets paid for it. She is also skilled with a bow and arrow. The bow was her first, and easiest to acquire for hunting, and in defense of her life. Though she has now learned to use daggers for fighting in close range, because they are lightweight and easy to acquire.
Age: 22 (Or closest equivalent, since draconic lifespan is not listed)
Appearance:
Arrowyn is of average height, but a little on the slim side for her race. She was born without wings, so lacks the bulky shoulder muscles of her counterparts. She has emerald green scales, with yellow underbelly and golden eyes. Her horns, and the double row of spikes down her back would be the color of ivory, were they not dyed red.
Character Race: Draconic
Desire/Goal in life: To be an airship pilot, or otherwise achieve flight.
Background: Born to a poor family on the outskirts of civilization, Arrowyn has never known much luxury in her life. Though she was one of many siblings, she was the only one born without wings. Though they were poor, her family was proud of their draconic lineage, and so refused to be seen with the child that others would label a freak. So as a child, Arrowyn lived mostly on her own, either outside, or roving the poor districts, returning home less and less as she aged. She was always a petty thief, cloaking herself in rags and dashing through the streets with the other vagrant children, seeing how many pockets she could get away with picking. Arrowyn was lucky enough not to be caught as a child, though in later years, she would come to learn the name of many a guard, as well as how much coin it would take to buy them off.
Her crimes remained petty until her early adult years. Where once she had picked pockets, and stolen bites of food from farms and gardens alike, she turned to working on the farms, and robbing merchants for coin. During her early adulthood, Arrowyn found that she could use the skills learned from many hard years on the road to good use, and make a living. Astounded was she, that people would pay for someone to do petty crimes, and fight, for them. She became a mercenary, skilled with her hands, and with her bow. The money was good, though she expressed a distaste for having to kill others for her pay.
Presently, Arrowyn still works as a mercenary. She drifts from place to place looking for work, sometimes stopping to work the farms at harvest, where she may receive meals as well as pay. She is jealous of the wings that her people have, though they cannot fly any more than her. Her heart longs for the sky, and Arrowyn is determined that someday, she will pilot an airship through the skies. Arrowyn wears an ender pearl around her neck. To her, no other creature deserves more respect than the children of the end, and each ender pearl is a valued treasure.
Example of Daily Interactions:
Arrowyn sits on a large crate, idly tapping the hilt of her dagger. She is on her guard, mostly for pickpockets, as she knows many of the guards in this sector by name. She sees a man looking nervously up and down the street, and casually waves him over. "I got what you need buddy, else I can point you in the right direction"
The man shuffles over nervously. He slips the lounging draconian a crumpled picture, and some money. "This fellow's been causing a lot of trouble for me in the middle city. I'd like you to teach him a lesson."
Arrowyn sighs in annoyance as she quickly counts the payment. This guy's jumpiness was more likely to attract attention than she was. "He won't bother you again," she says, slipping from the crate and walking off. It was a long walk to the middle city from here. For the most part, anyone who came to her knew the drill, and the prices, so there was no fuss apart from the weak nerves of the clients.
*Some amount of walking takes place*
Now perched on a rail in the middle city, Arrowyn scans for her target. She can see the merchant's stall, and the jumpy fellow himself . . . Ah, there he is!
The thuggish man walks up to the merchant's stall, same as always, and leers down at the man running it. "Where's my money?" he demands, unaware that he is being observed.
Arrowyn hops off of her seat and strolls casually over to the stall. She pretends to browse for a moment and says. "I got yer payment bud, come with me."
The thug looks up, blinking at the sight of the draconian. He pauses, but turns to follow her. It in't unusual for the merchants to not want to be seen paying people like him.
*Arrowyn leads him into a small alley, away from the crowd, and tosses him a small bag.*
*The thug opens the bag, to count his money, but stops, as the bag contains nothing more than a few handfuls of metal beads*
*Arrowyn takes that time to throw the first punch. The first of many to come.*
What follows could only be described as "Typical fight RP, with a bit of dice rolling thrown in.
iTzFusiioNx - Deferred, no matter how much I want to accept your application. I need you to re-read the rules ;-;
Dracknorin - Accepted. And to answer your question, yes. The system works where a 20 is a critical success/hit and a 1 is a critical failure. Examples being where you are aiming for an opponents head with an arrow and get a 20. Your arrow would hit the point you're looking for dead on. If you rolled a 1, your bow string would snap and you'd clock yourself in the mouth, or your arrow would ricochet and hit you instead.
We have temporarily downgraded to allow for the use of MorePlayerModels. This mod is no mandatory but allows people to see additional things on player characters such as wings or spider legs
No problem, dude, i'll edit my application but you better re-look at it before I finish my half plate of spaghetti.