I can't seem to get everything modded, i do exactly as told, and still minecraft crashes
you can post the crash log or modloader.txt to help us help you better. Your description doesn't tell us much.
My guess, however, would be to try deleting the hot air balloons properties file in the MC install directory and let it make a new one. The old one wasn't compatible, and that step wasn't included in the instructions because it wouldn't affect new users.
i wanna reply as an engineer special for quarry as u maybe saw one he old map there was never an overflow or an error at my buildings.
im using normally transposers and and a sorting machine to be safe by my own.
Regards Cypher2k2010
You'll have to show me your setup on the old map cypher, I don't remember it off the top of my head. If I check it out and don't find any issues, I'd be ok with that.
Idk if u meant ign, or real, so im giving u both: Tenminer117, Michael
South Texas
Vanilla Server Railroads, Farms, Castles, Mines, Houses
None so far, and i hope it stays that way:)
Well, the server looks like a great community, plus it has a whole bunch of awesome mods!
i would like to join and become part of this community:)
Name:zigaboo99
Location:Mississippi,US (just moved)
Past Creations:Very big compact and complex mod operations, some decent looking houses but I'm not the best at making things look pretty.
Previous Bans:I have only played on one server before and I didn't like it so I left.
Why you want to assist:Because I'm looking for a good server with good people and I LOVE mods.
Notes:I know a LOT about about all the mods. If you remember a while back I said that I would be posting this application when the server got updated. Also, I have been following this forum post for about a month now so I know almost everything that's been going on.
Name:zigaboo99
Location:Mississippi,US (just moved)
Past Creations:Very big compact and complex mod operations, some decent looking houses but I'm not the best at making things look pretty.
Previous Bans:I have only played on one server before and I didn't like it so I left.
Why you want to assist:Because I'm looking for a good server with good people and I LOVE mods.
Notes:I know a LOT about about all the mods. If you remember a while back I said that I would be posting this application when the server got updated. Also, I have been following this forum post for about a month now so I know almost everything that's been going on.
You have been whitelisted and PM'ed the server address. Welcome aboard.
Cypher2k2010 has graciously offered to allow us to use his TeamSpeak server for voice chat. The address is posted on the clan site. If you are not a clan member and you need the address, shoot me or Cypher a PM.
You have been whitelisted and PM'ed the server address. Welcome aboard.
Cypher2k2010 has graciously offered to allow us to use his TeamSpeak server for voice chat. The address is posted on the clan site. If you are not a clan member and you need the address, shoot me or Cypher a PM.
Name:Dan0308
Location:CA,USA
Past Creations:i have build a mob grinder and a full pistion house
Previous Bans:none
Why you want to assist:like the play with people and building big buildes
Notes: if u skype my name is: darren0308, and good with redstone
Name:tech_bass
Location:Texas
Past Creations: Some medium sizes castles and arenas with some redstone
Previous bans: None
Notes:Hate Grief and like to design
Name:Dan0308
Location:CA,USA
Past Creations:i have build a mob grinder and a full pistion house
Previous Bans:none
Why you want to assist:like the play with people and building big buildes
Notes: if u skype my name is: darren0308, and good with redstone
Name:tech_bass
Location:Texas
Past Creations: Some medium sizes castles and arenas with some redstone
Previous bans: None
Notes:Hate Grief and like to design
You have both been whitelisted and PM'ed the address. Welcome aboard.
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 649c757b --------
Generated 6/6/12 12:34 PM
Minecraft: Minecraft 1.2.5
OS: Windows NT (unknown) (amd64) version 6.2
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6530D Graphics version 4.1.11079 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoClassDefFoundError: ISpawnable
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at mod_Flan.load(mod_Flan.java:265)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: ISpawnable
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 19 more
--- END ERROR REPORT cae18060 ----------
I know IC2 has some kind of a currency system, but we haven't ever needed to implement something like that. People usually trade what they need. Besides, with all of the massfabs around, people are basically printing their own money.
Hey everyone, unfortunatly i wont be able to log in for close to 2weeks due to going outta state i have in my chest several stacks of rails i made and materials people (mainly deanor) gave me to create more. so until i return, anyone who is working on the Inter-city network has permission to ask an admin to open the chest ang retrieve any rail-based material needed, so NO! u cant have diamonds lol, but if u need a crap load of gold for HS rails then feel free to have as much as u need. teh chest are located at X:841 Y:107 Z: 277. I am keeping them private to prevent anyone from getting into them (dnt know hlaf the players, dnt really trust em) so if gore, rebel or cpy are not too busy, ask em if u need rail materials for the Inter-city rail system and u can retrieve all nessacary materials. thank you, and i'll see u all when i can. (i may have internet on the road so i'll stop by here again to see if theres any further input u guys need)
Hey everyone, unfortunatly i wont be able to log in for close to 2weeks due to going outta state i have in my chest several stacks of rails i made and materials people (mainly deanor) gave me to create more. so until i return, anyone who is working on the Inter-city network has permission to ask an admin to open the chest ang retrieve any rail-based material needed, so NO! u cant have diamonds lol, but if u need a crap load of gold for HS rails then feel free to have as much as u need. teh chest are located at X:841 Y:107 Z: 277. I am keeping them private to prevent anyone from getting into them (dnt know hlaf the players, dnt really trust em) so if gore, rebel or cpy are not too busy, ask em if u need rail materials for the Inter-city rail system and u can retrieve all nessacary materials. thank you, and i'll see u all when i can. (i may have internet on the road so i'll stop by here again to see if theres any further input u guys need)
Thanks man. Once the TBM finishes digging, we'll start laying the rails.
The only mandatory change is to replace your old Nuclear Control and Forestry mod files from your mod folder with the newer versions (Nuke control 1.8, and forestry 1.2.6.2)
Re-patching the Jar should not be required.
Other additions, are that a few of the optifine versions updated, and I have added NEI to the basic installs. If you want those changes, you will need to re-patch.
Krypto, you need to reinstall your config files. Block ID conflicts
Not block ID conflict technically, Forestry is conflicting with Forestry, which means you have 2 versions in the mod folder. Delete the older version and ensure that there are no other duplicates in there as well.
As some of you may or may not know, REbel and the folks out at BarterTown have been putting together a PVP arena. He posted the following over at the clan site. I am re-posting it here for those that aren't clan members:
Also after the arena is finished, whenever that is, that next saturday i will be hosting a server wide pvp tournament. inner will receive a prize(havnt decided what it is yet) If you guys would like to go ahead and tell me if you want to compeat and what time you think you can be on so i can start sorting out the brackets.
proposed rules:(can be modified bfor the ev event) fighters can use tools and armor but nothing better than iron matches will be 1v1 either myself or one of the soon to be appointed referees ill have to be present during the fight no use of potions or splash potions cheaters ill be disqualified winners will move on to the next bracket(depending on the number of fighters we may have a losing bracket as well for a consolation)
Pokemon and Rock posted on the clan site server thread the issues that they were having with the loading out by Golf and Tec's base yesterday, I answered back the following, and think it bears mentioning here as well so everybody knows where I am coming from:
I had the same issues, and am working with Golf and Tec to get his setup a little more bandwidth friendly. The problem has always been the stupid Transatlantic connection. If I host the server, anyone in Europe has much greater sensitivity to entity lag (too many creatures, or items sitting on the ground, or objects moving through BC pipes) than those of us in the US or west of here (or North, sorry Canada). When cpy hosts, the US and places west have the same issue. Unfortunately, the person building the machines, if they live in Europe may not have issues in their own bases, nor would another European visitor to their base, but if one of us North Americans, or Pacific Islanders tries to go there we get stuck with the world loading problems.
The solution, until Mojang optimizes their web code, it that we need to be more diligent with our building methods, to make sure we don't create these problems, hence the Engineer rules. We can still build big processing stations, but we need to be a little more efficient in how we do it. Adds another level of challenge in building efficiently instead of just slapping stuff down.
New world is more lagged than the old Too much stuff (unnecessary) is built there, i'm not even building factories in new world, only nethercharger and what else i need there? Mine stuff in old world, and transport only what you need, save lags.
It isn't the mining operations that are the problem. So far, water and fuel delivery systems have been the culprit. Easy solution is to use a bottler and capsule system instead of BC waterproof pipes.
Besides, mining in the old world and transporting over has proven to be more buggy than anything else. I have had to replace tons of stuff due to MC crashing while people are in the portal. For future reference:
If you do not see the message telling you to log into the other world when passing through the gate, do not log in to the destination server, log back into the one you left. It should still have your inventory there and since you are in the gate already, you should immediately see the message. If you have the crash when transporting, usually it has already cleared your inventory on the destination and moved you to the gate. If you log in there, it will transport you back to the world you left from with an empty inventory, causing you to lose everything.
It has happened to me a couple of times, but each time logging back into the source world, not the destination world, worked.
you can post the crash log or modloader.txt to help us help you better. Your description doesn't tell us much.
My guess, however, would be to try deleting the hot air balloons properties file in the MC install directory and let it make a new one. The old one wasn't compatible, and that step wasn't included in the instructions because it wouldn't affect new users.
You'll have to show me your setup on the old map cypher, I don't remember it off the top of my head. If I check it out and don't find any issues, I'd be ok with that.
South Texas
Vanilla Server Railroads, Farms, Castles, Mines, Houses
None so far, and i hope it stays that way:)
Well, the server looks like a great community, plus it has a whole bunch of awesome mods!
i would like to join and become part of this community:)
Location:Mississippi,US (just moved)
Past Creations:Very big compact and complex mod operations, some decent looking houses but I'm not the best at making things look pretty.
Previous Bans:I have only played on one server before and I didn't like it so I left.
Why you want to assist:Because I'm looking for a good server with good people and I LOVE mods.
Notes:I know a LOT about about all the mods. If you remember a while back I said that I would be posting this application when the server got updated. Also, I have been following this forum post for about a month now so I know almost everything that's been going on.
You have been whitelisted and PM'ed the server address. Welcome aboard.
Cypher2k2010 has graciously offered to allow us to use his TeamSpeak server for voice chat. The address is posted on the clan site. If you are not a clan member and you need the address, shoot me or Cypher a PM.
Thanks. Will be on later tonight.
Location:CA,USA
Past Creations:i have build a mob grinder and a full pistion house
Previous Bans:none
Why you want to assist:like the play with people and building big buildes
Notes: if u skype my name is: darren0308, and good with redstone
Location:Texas
Past Creations: Some medium sizes castles and arenas with some redstone
Previous bans: None
Notes:Hate Grief and like to design
You have both been whitelisted and PM'ed the address. Welcome aboard.
Mods loaded: 39
ModLoader 1.2.5
mod_CodeChickenCore 0.5.2
mod_4096Fix v4 for 1.2.5
mod_HotAirBalloons v2.06 - 1.2.5 FML
mod_MinecraftForge 3.1.3.105
mod_SmartMoving 8.8
mod_ReiMinimap v3.0_06 [1.2.5]
mod_AdditionalBuildcraftObjects 0.9.1-97 (MC 1.2.5, BC 2.2.14)
mod_BuildCraftCore 2.2.14
mod_BuildCraftBuilders 2.2.14
mod_BuildCraftEnergy 2.2.14
mod_BuildCraftFactory 2.2.14
mod_BuildCraftTransport 2.2.14
mod_AdditionalPipes 2.1.3 (Minecraft 1.2.5, Buildcraft 2.2.14, Forge 3.0.1.75)
mod_ComputerCraft 1.33
mod_CCTurtle 1.33
mod_CraftingTableIII (Beta1.8, MC1.2.5)
mod_Flan v1.4
mod_Forestry 1.4.6.1
mod_IC2NuclearControl v1.1.6
mod_IC2 v1.95
mod_AdvancedMachines v1.5 for IC2 1.95
mod_Kaevator_Corners 1.2.4 Infi
mod_Kaevator_IntCorners 1.2.4 Infi
mod_Kaevator_Slopes 1.2.4 Infi
mod_IC2_ChargingBench 1.95b
mod_CompactSolars 2.2
mod_IronChest 3.3
mod_Railcraft 5.2.4
mod_RedPowerControl 2.0pr5b2
mod_RedPowerCore 2.0pr5b2
mod_RedPowerLighting 2.0pr5b2
mod_RedPowerLogic 2.0pr5b2
mod_RedPowerMachine 2.0pr5b2
mod_RedPowerWiring 2.0pr5b2
mod_RedPowerWorld 2.0pr5b2
mod_WirelessRedstoneCore 1.2.1
mod_WirelessRedstoneRedPower 1.2.1.1
mod_WirelessRedstoneAddons 1.2.1
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 649c757b --------
Generated 6/6/12 12:34 PM
Minecraft: Minecraft 1.2.5
OS: Windows NT (unknown) (amd64) version 6.2
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6530D Graphics version 4.1.11079 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoClassDefFoundError: ISpawnable
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at mod_Flan.load(mod_Flan.java:265)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: ISpawnable
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 19 more
--- END ERROR REPORT cae18060 ----------
Thanks man. Once the TBM finishes digging, we'll start laying the rails.
The only mandatory change is to replace your old Nuclear Control and Forestry mod files from your mod folder with the newer versions (Nuke control 1.8, and forestry 1.2.6.2)
Re-patching the Jar should not be required.
Other additions, are that a few of the optifine versions updated, and I have added NEI to the basic installs. If you want those changes, you will need to re-patch.
Not block ID conflict technically, Forestry is conflicting with Forestry, which means you have 2 versions in the mod folder. Delete the older version and ensure that there are no other duplicates in there as well.
Also after the arena is finished, whenever that is, that next saturday i will be hosting a server wide pvp tournament. inner will receive a prize(havnt decided what it is yet) If you guys would like to go ahead and tell me if you want to compeat and what time you think you can be on so i can start sorting out the brackets.
proposed rules:(can be modified bfor the ev event)
fighters can use tools and armor but nothing better than iron
matches will be 1v1
either myself or one of the soon to be appointed referees ill have to be present during the fight
no use of potions or splash potions
cheaters ill be disqualified
winners will move on to the next bracket(depending on the number of fighters we may have a losing bracket as well for a consolation)
I had the same issues, and am working with Golf and Tec to get his setup a little more bandwidth friendly. The problem has always been the stupid Transatlantic connection. If I host the server, anyone in Europe has much greater sensitivity to entity lag (too many creatures, or items sitting on the ground, or objects moving through BC pipes) than those of us in the US or west of here (or North, sorry Canada). When cpy hosts, the US and places west have the same issue. Unfortunately, the person building the machines, if they live in Europe may not have issues in their own bases, nor would another European visitor to their base, but if one of us North Americans, or Pacific Islanders tries to go there we get stuck with the world loading problems.
The solution, until Mojang optimizes their web code, it that we need to be more diligent with our building methods, to make sure we don't create these problems, hence the Engineer rules. We can still build big processing stations, but we need to be a little more efficient in how we do it. Adds another level of challenge in building efficiently instead of just slapping stuff down.
It isn't the mining operations that are the problem. So far, water and fuel delivery systems have been the culprit. Easy solution is to use a bottler and capsule system instead of BC waterproof pipes.
Besides, mining in the old world and transporting over has proven to be more buggy than anything else. I have had to replace tons of stuff due to MC crashing while people are in the portal. For future reference:
If you do not see the message telling you to log into the other world when passing through the gate, do not log in to the destination server, log back into the one you left. It should still have your inventory there and since you are in the gate already, you should immediately see the message. If you have the crash when transporting, usually it has already cleared your inventory on the destination and moved you to the gate. If you log in there, it will transport you back to the world you left from with an empty inventory, causing you to lose everything.
It has happened to me a couple of times, but each time logging back into the source world, not the destination world, worked.