We are the curious ones. We are the ones that explore. We are the tinkerers. We don't look at the code to find our answers, but instead use a real-world approach of testing and exploration and thought. We work together, asking questions, and taking nothing for granted. We do not require experience for people to join, just curiosity. Methods and structure can always be taught; creativity and curiosity, much of the time, just are.
Misc:
WhisperingSiren- Thread Admin, Consultant
TmynameisT- Server Host
Research Members by Division
Agricultural & Liquid: plant-based farming, as well as water- and lava-based studies
Raptor777777
EpicDoopliss
Jboydiaz
WhisperingSiren
Omylepiaz
amankino
Mob: any mobs, passive to hostile, any realm
Vegusha
Canipa091
TmynameisT
MagikarpLOL123
PaperclipGirl
Mining & Excavation: anything to do with digging/mining (excludes TNT mining)
Xaxis
robo111
MarginallyDwarven
Cannon & TNT: anything to do with cannons (efficiency, design, distance, etc) and TNT (including TNT mining)
_chrislo27
Jptje
Gamestar1313
UsedToBeLink2356
Lechimp89
0ptimistPrime
Caruso09
DatDachshund
PMSF
CakeComrade
Amberfly123
Itanthias
onesucks
Alchemy: recipes and effects of all the potions, including how much EXP is required to craft each
(New division! Sign up now!)
Mod: anything effected by the use of mods
CrazyTosser
Tauschung
applejuice
Omoikane
CRaFTDOS
Theoretical (formerly Physics): theories of the inner workings of minecraft, very math-based, includes exchange rates
HQentity
The Nturtanyr
Dynamite8100
General Studies: those who have not chosen a specialty
RoroZoro
EyeOfTheDaev
Smallest
Jamesl2k5
XDmikkelXD
PippinYankee
Kikki118
gara090
Aziorin
GigabyteWaffle
XanMoores
Seizure
Waffleman96
Tophernator309
talster
SimplyxLegit
Decman1717
minerman1501
robly18
hansho13
MrJackal22
CoestarsEvilTwin
Sorcus
lollity
CalamityBlue
Blasimir
MarkBarwell
wheeler2217
boom491
Iamsoohungry
TheThirdPerson
killahnukah
Prof.Alkasier
jubtyjub
Holly_Short
XtheBEAST=P
epicwaffelrave
Mad_Cowboy
Divisions are meant as work teams. These are people likely to be knowledgeable and curious about the same things you are, that you can ask to work with on studies. You can of course do things solo, but it's more fun with everybody else, especially for larger studies that can be more tedious. These are not limitations. Feel free to work with those of other divisions, just understand where people's strengths will lie.
For those who are interested in joining
You will need to fill out a short application, and then chat with a leader of the group, to be asked a final question or two, and placed into a division. The questions will simply relate to your experience level and to make sure you became familiar with the way we do things as shown in the original posts. Your experience level will not factor into acceptance, but your familiarity with the original posts will. Obviously this is the internet. You can look up the answers, that's not the point. We just want every member that comes in to have a basic knowledge of how we work, no matter when/how you learned it.
A few rules:
--Don't swear
--Be active (this includes discussion, does not require constant studies, everybody runs out of ideas eventually)
--Respect the other members
Application
In Game Name:
Why do you want to join?
What division would you like to join?
How often will you be able to work on studies a week?
What experience do you have in research? (not a deciding factor)
Will you follow our rules? (see above)
Please submit the above within this thread, and contact one of the leaders. They will read over your application, ask you a few friendly questions about your experience, what you'd like to do with us, and make sure you've read everything you need to. They will then tell WhisperingSiren of their decision, and she will add you to your division if you're accepted.
Study Format (other than Theoretical where impossible)
Question:
Hypothesis:
Study Methods:
Results:
Conclusion:
Ideas for research based on these results (if any):
If you are submitting a study for the Theoretical Division
Because the nature of your studies will sometimes make it nearly impossible to test, but more exercises in thought, simply put your thoughts in such a way that we understand where you started, what you originally thought, and what you decided in the end. If there is no evolution of thought, even the type which has just found more evidence to support your beliefs, then it will be considered a study idea, rather than a study. The purpose of studies is to advance thought, advance what we know. This will serve to separate the study ideas of all divisions and the actual studies of this one, as otherwise they will look nearly the same. For my sake, if you could also write the fact you meant a post as a study, I would appreciate it. Thanks all!
I have iridescent wings,/I am angel-/They are black/Deep as the black Abyss of Space but Stars/glinting across flecks of green, blue, yellow,/red, gold, and silver.
In Game Name: Topguy999
Why do you want to join? I would like to join because I love science, and this group looks awesome!
What division would you like to join? I would like to join the theoretical group
How often will you be able to work on studies? I will be able to work 4+ hours
What experience do you have in research? I am really good at math and science, and I can build buildings, do redstone (but at a good level)
Will you follow our rules? (see above)YES!
Agriculture & Liquids Division Number of times needed to walk over tilled soil to make it turn to dirtMade by amankino
What it is about : Number of times to walk on the soil before it returns to normal
How it will be executed:
- Plowing a block
- Count the number of times you walk before it returns to normal
Control variable(s):
- 50 block of soil
- Not Watered
Non-control variable(s):
- Number of times to walk on the soil before it returns to normal
Result(s):
2,5,5,10,7,2,2,5,2,4,6,2,7,7,1,1,5,2,3,1,4,2,1,1,14,9,2,4,2,7,1,5,1,4,9,5,6,9,1,1,2,1,1,1,5,2,13,5,1,3
average = 4.02
Conclusion:The average is 4.02, so we could suppose the true number is 4.
You need to walk 4 times on a soil for break it (average)
Melon slices obtained from melonsMade by amankino
What it is about: How many melon slices do you obtain by melon block (percentage)
How it will be executed:
- Plant 100 seeds of melon
- Wait
- hit 100 melon blocks
Control variable(s):
- 100 melon blocks
- Broke whith hand
Non-control variable(s):
- Number of slice by melon block
Result(s):
- 3 slices : 19 melons
- 4 slices : 20 melons
- 5 slices : 18 melons
- 6 slices : 21 melons
- 7 slices : 22 melons
TOTAL : 100 melons
Conclusion:
We could suppose there is equiprobability :
- 3 slices : 20%
- 4 slices : 20%
- 5 slices : 20%
- 6 slices : 20%
- 7 slices : 20%
When you break a melon block you have the same chance to have 3, 4, 5, 6 or 7 melon slices.
Melon seeds drop rate at certain conditionsMade by amankino
What it is about: How to get more melon seeds? Cut stem with melons or without melons?
How it will be executed:
- Plant 200 seeds of melon
- wait
- hit 100 melon blocks and leave 100 melon blocks
- hit 200 stem (mature)
Control variable(s):
- 100 stem have melon
- 100 stem no have melon
- Broke whith hand
Non-control variable(s):
- Number of seed by stem
Result(s):
1. With Melon (number by stem):
- 0 seed : 9 stems
- 1 seed : 41 stems
- 2 seeds : 40 stems
- 3 seeds : 10 stems
TOTAL : 100 stems
2. Without Melon :
- 0 seed : 8 stems
- 1 seed : 36 stems
- 2 seeds : 41 stems
- 3 seeds : 15 stems
TOTAL : 100 stems
Conclusion:
The results are approximatively the same for the experiences 1 and 2.
We could suppose that with or without melon, the stem has the same chance to drop seeds.
Drop rate of seeds from the melon stemMade by amankino
What it is about: How many seeds do you obtain by stem of melon (percentage)
How it will be executed:
- Plant 100 seeds of melon
- Wait
- hit 100 stems (mature)
Control variable(s):
- 100 mature stems
- Broke whith hand
Non-control variable(s):
- Number of seed by stem
Result(s):
- 0 seed : 9 stems
- 1 seed : 41 stems
- 2 seeds : 40 stems
- 3 seeds : 10 stems
TOTAL : 100 stems
Conclusion:We could suppose that the percentage of the number of seeds from one stem is approximatively:
- 0 seed : 10%
- 1 seed : 40%
- 2 seeds : 40%
- 3 seeds : 10%
For exemple when you break a mature stem it's a 10 percent chance to get back 3 seeds.
Mushroom drop rate from Huge MushroomsMade by amankino
What it is about:How many mushrooms(brown) fall when destroying 100 blocks of mushroom.
How it will be executed:
- Spawn some huge brown mushroom
- See number of mushroom in inventory : each 100 block
Control variable(s):
- Kind of mushroom : Brown
- Broke whith hand
Non-control variable(s):
- When a block is broke, 1 or 2 mushrooms are dropped
- Number of mushroom dropped
Result(s):
24 mushrooms for 100 blocks
25 mushrooms for 100 blocks
29 mushrooms for 100 blocks
22 mushrooms for 100 blocks
28 mushrooms for 100 blocks
Average is 26 mushrooms
Conclusion:You should receive around 26 mushroom per 100 blocks of huge brown mushroom you hit with your hands.
We could suppose the true average is 25 : the probability that a mushroom appear when you break a block is : 1/4
Grass growing in redstone LightMade by raptor777777
What it is about:Will grass spread in redstone light?
How it will be executed:
I will place a grass block next to a dirt block. I will perform the tests 3 times:
1: In a darkened room
2: In a darkened room with redstone torches
3: In sunlight
Control variable(s):Lighting, size and shape of the testing room
Non-control variable(s):The growth behaviour of the grass, mobs spawning
Result(s):
No mobs spawned and the grass:
In darkness:
Didn't spread
In redstone light:
Didn't spread
In sunlight:
Spread
Conclusion:Grass doesn't spread in redstone light and neither in darkness.
Trees growing in redstone lightMade by raptor777777
What it is about:Will trees grow in redstone light?
How it will be executed:
I will attempt to grow trees:
-in total darkness, without bone meal
-in redstone light, without bone meal
-in full sunlight, without bone meal
-in total darkness, with bone meal
-in redstone light, with bone meal
-in full sunlight, with bone meal
This will be done in a big square room large enough to support a tree, with dirt on the bottom
Control variable(s):Bone meal used, lighting, growing space
Non-control variable(s):The tree's growing behaviour, possible enemy mobs spawning inside
Result(s):No mobs spawned, and what happened to the saplings is:
Without bone meal:
In Darkness:
The sapling popped off
In redstone light:
The sapling popped off
In sunlight:
The tree grew
With bone meal:
In darkness:
An invisible tree grew*
In redstone light:
The tree grew
In sunlight:
The tree grew
*An invisible tree grew: The tree was entirely invisible, but you could still see the outline of the blocks when you held your cursor over it. The sapling was still visible even though the sapling itself didn't exist anymore. Whenever I placed or removed any block or item in the vicinity, the tree became visible. This includes removing parts of the invisible tree itself.
Picture:
Conclusion:Saplings cannot grow into trees by themselves in redstone light, but they can when using bone meal.
Using bone meal on saplings in total darkness will create an invisible tree.
Maximum length of growing vinesMade by raptor777777
What it is about:Studying how long vines will keep growing down from the base block when being suspended in the air
How it will be executed:Empty a 2 * 3 space from sky level to bedrock, place 1 block on the maximum sky level, plant a vine on it and see how long it will grow and if there is a maximum length
Control variable(s):Location, block interaction, amount of vine blocks to begin with (1)
Non-control variable(s):The vine's growing behaviour
Result(s):The vine kept growing right down to bedrock.
Conclusion:There is no maximum length for vines.
How long it takes for tilled soil to turn into normal soilMade by raptor777777
What it is about:How long does it take for tilled soil to turn normal again after wheat has been removed?
How it will be executed: Till some soil, plant wheat, remove the wheat and count the seconds until the tilled soil turns back into normal soil (with a stopwatch of course!)
Control variable(s): Time of study: day, light level: sunlight, wheather: clear, soil is not moist, no elevation around the tilled soil.
Non-control variable(s): Time it will take for the soil to turn normal again
Result(s):
Test Number/time taken in minutes:seconds
01./1:37
02./0:18
03./3:12
04./2:05
05./0:17
06./1:40
07./0:47
08./1:20
09./4:20
10./1:21
On average (in minutes:seconds.milliseconds)
1:41.7
Conclusion: The time it takes for tilled soil to turn back into normal soil is varies greatly but the average of my tests was 1 minute, 41 seconds and 7 milliseconds.
How effective a tree plant is against using a dirt circleMade by Doomjaw
What it is about: Which is more efficient, a Automatic tree plant where you only need to plant saplings, or a 5x5x1 ring of dirt with saplings and torches
How it will be executed:i will use the tree plant information from my last test, and make a 5x5x1 ring of dirt and use it for a day.
Control variable(s):TMI, SPC, Zombes, Bonemeal
Non-control variable(s):SHI, Tree size
Result(s):
Tree Plant: 4 Stacks
(see resources from last experiment)
5x5x1 dirt thing
15 stacks of wood
7 stone axes
Conclusion: making a dirt ring and putting saplings on it is far more efficient than using a tree plant.
Collecting logs by using a tree plant against using normal techniqueMade by Doomjaw
What it is about:is it practical to make an automatic tree processing plant? (survival)
How it will be executed:i will build a tree processing plant, and operate it for a day, then spend a day cutting down trees and count the difference in logs
Control variable(s):TMI, SPC, Zombes modpack
Non-control variable(s):SHI, tree size and growth algorithms
Result(s):
Processing Plant: 4 stacks of logs
126 redstone torches (20 went to redstone repeaters)
283 redstone dust (10 went to redstone repeaters)
66 glass
600 cobblestone
600 stone
400 coal
ended with 15 saplings
Cutting by hand: 13(rounded) stacks of logs
5 stone axes
2 wood axes
5 logs went towards tools.
Conclusion:The processing plant consumes far more resources, and although impressive, is not practical.
Probability of bone meal spawning tall grass and flowers on grassMade by raptor777777
What it is about: Bone Meal on grass probabiliy by hand
How it will be executed: Using Bone Meal on a clear patch of grass and noting the amount of red flowers, yellow flowers and shrubs that appear
Testing ground, the small towers of dirt are used to see where the middle of the testing ground is.
Control variable(s): amount of bone meal used (1), placing of the bone meal
Non-control variable(s): amount of red flowers, yellow flowers and shrubs that appear
Result(s):
Tall Grass: 20
Dandelion: 1.1
Rose: 0.7
Total: 21.8
Conclusion: On average one bone meal, when used on grass in optimal conditions, will produce 20 pieces of tall grass, 1.1 dandelions, 0.7 roses and 21.8 plants in total.
Drop rate of seeds by destroying the block under the grassMade by Doomjaw
What it is about: drop rate when the block underneath tall grass is destroyed
How it will be executed:i will use a 100 block space, cover it with tall grass, and remove the blocks under it
Control variable(s):TMI, Singleplayer commands, flatgrass map
Non-control variable(s):Software/Hardware issues
Result(s): 13 seeds
Conclusion:its faster to use tools.
Drop rate of seeds from tall grass by using toolsMade by Doomjaw
What it is about:What is the drop rate of seeds from tall grass with the 5 tools, Pickaxe, Hoe, Shovel, Axe, and Sword
How it will be executed:i will destroy 10 tall grass with each tool.
Control variable(s):Toomanyitems, Singleplayercommands.
Non-control variable(s):Hardware/Software issues
Result(s):
Sword: 0
Shovel: 1
Pickaxe: 0
Axe: 1
Hoe: 0
Conclusion:you will have to test with a lot more than 10 for accurate results.
REDO:
100TG per tool
Results:
Sword: 13
Shovel: 10
Pickaxe: 13
Axe: 14
Hoe: 13
AVERAGE: 12.6
Conclusion: No matter what tool you use the drop amount of seeds is the same.
Probability of getting red/yellow flowers and tall grassMade by Doomjaw
How it will be executed:10x10 square(100 blocks) surrounded by wood, 3 tests in total, bonemeal applied wherever possible
Control variable(s):Toomanyitems, Flatgrass.
Non-control variable(s):Weather
Result(s):
Test 1: 11 Yellow,4 Red, 85 tall grass
Test 2: 8 Yellow,3 Red, 89 tall grass
Test 3: 6 Yellow,6 Red, 88 tall grass
Average Yellow, 8.3 (repeating of course)
Average Red, 4.3 (repeating of course)
Average Tall Grass 87.3 (repeating of course)
Conclusion: on average, the 100 block space will be 12.6% taken up by flowers when using 70 bonemeal.
Tall Grass seed giving probability By handMade by sam123486
What it is about:What is the probability of finding a seed in tall grass using bare hands?
How it will be executed: I will hit 100 tall grass sections, total up how many seeds I get, and Put it into a fraction out of 100. Example: 67/100 seeds found.
Control variables:
-Biomes the grass is in
-How many grass I hit
-What block the grass is on
-How far they are from water
Non-Controlled variables:
-How many seeds I receive
Result:By the end of the experiment, I received 14/100 seeds.
Conclusion:If the experiment is conducted properly, you should receive around 14 seeds per 100 tall grass you hit with your bare hands as long as you are in forest biomes.
Tall Grass seed giving probability By hand(when raining)Made by RoroZoro
What it is about:An expansion on the original experiment, exactly the same condition, except it was raining
How it will be executed:100 tall grass were hit by hand and the seeds were collected
Control variable(s):
-The Biome
-The Block the grass was on
-How far it was from the water
Non-control variable(s):
The amount of seeds received
Result(s):9/100 tall grasses gave seeds
Conclusion:The drop rate of seeds is reduced whilst it is raining (Which makes sense IRL)
Pistons affecting the speed of flowing waterMade by Omylepiaz
What it is about: How does moving pistons affect the speed of the flow of water?
How it will be executed: Two trenches of size 1x8, one with pistons that move, the other as a control setup. A redstone torch is situated at the end to count when the water hit it.
Control variable(s): How much trees i burnt to give space for the experiment, speed of the clock.
Non-control variable(s):Speed of the flow of water, houses i burnt down.
Result(s): The trench with moving pistons took 10 ticks, while the control setup was 8 ticks.
Conclusion: A trench with moving pistons at its bottom takes longer for the water to reach the end.
I have iridescent wings,/I am angel-/They are black/Deep as the black Abyss of Space but Stars/glinting across flecks of green, blue, yellow,/red, gold, and silver.
In Game Name:pugler18
Why do you want to join?i love sience
What division would you like to join?huh
How often will you be able to work on studies?each day
What experience do you have in research? (not a deciding factor)well im in grade 3 not much
Will you follow our rules? (see above)yes
I have iridescent wings,/I am angel-/They are black/Deep as the black Abyss of Space but Stars/glinting across flecks of green, blue, yellow,/red, gold, and silver.
In Game Name: Topguy999
Why do you want to join? I would like to join because I love science, and this group looks awesome!
What division would you like to join? I would like to join the theoretical group
How often will you be able to work on studies? I will be able to work 4+ hours
What experience do you have in research? I am really good at math and science, and I can build buildings, do redstone (but at a good level)
Will you follow our rules? (see above)YES!
Who have you contacted? Remember, you have to contact one of the leaders and talk to them for a bit before being accepted. Also since we're still in the reorganization of the thread (our old one's op got full) and taking that time to reorganize a few other things, they may need a bit to know what to talk to you about or ask. Just be patient :wink.gif:
In Game Name:pugler18
Why do you want to join?i love sience
What division would you like to join?huh
How often will you be able to work on studies?each day
What experience do you have in research? (not a deciding factor)well im in grade 3 not much
Will you follow our rules? (see above)yes
Did you see the divisions we have above? Read the op, and see which you'd prefer. If none of the above, simply pick general research. That's what it's there for. You're in third grade? We can give you the basics of how to run studies, the scientific method, and whatever other help you need; don't worry. What kinds of science do you love? Also remember that you'll want to PM one of the leaders and talk to them for a bit before we accept you. Just to make sure you're getting all the information you need to begin.
Rollback Post to RevisionRollBack
I have iridescent wings,/I am angel-/They are black/Deep as the black Abyss of Space but Stars/glinting across flecks of green, blue, yellow,/red, gold, and silver.
In game name: GanzorftheGreat
Why do you want to join? I want to find logical explanations for minecraft's monsters.
What division do you want to join? Mobs.
What experience do you have in study? I've been studying science since I was four.
How much time can you spend on your studies? Daily.
Will you follow our rules? Yes sir!
In Game Name:Lord_Skullax Why do you want to join? I love science and why not join? What division would you like to join? Alchemy How often will you be able to work on studies a week? At least an hour a day. What experience do you have in research? (not a deciding factor) A basic knowledge of potions Will you follow our rules? (see above) Yes!
Oh wow! People! lols... I have to finish this op and get everybody over here. It's hard each time trying to get back to this thread; it's not showing up on "my content". I've bookmarked it now though; it should be up and running by Thursday (it would be sooner, but there's a LOT to carry over).
In game name: GanzorftheGreat
Why do you want to join? I want to find logical explanations for minecraft's monsters.
What division do you want to join? Mobs.
What experience do you have in study? I've been studying science since I was four.
How much time can you spend on your studies? Daily.
Will you follow our rules? Yes sir!
Since you were 4 is quite an age range, since I do not know how old you are. How many years does that make it? And what branches of science have you enjoyed/worked with most?
Rollback Post to RevisionRollBack
I have iridescent wings,/I am angel-/They are black/Deep as the black Abyss of Space but Stars/glinting across flecks of green, blue, yellow,/red, gold, and silver.
In Game Name:Lord_Skullax
Why do you want to join? I love science and why not join?
What division would you like to join? Alchemy
How often will you be able to work on studies a week? At least an hour a day.
What experience do you have in research? (not a deciding factor) A basic knowledge of potions
Will you follow our rules? (see above) Yes!
Firstly, do you know why your post was so heavily formatted? I didn't see you having colors and whatnot, or even different fonts or sizes of text, and yet when I quoted you it was littered with code. Perhaps we can help you find what's up. We prefer such things to not be there, as if you posted a study that way, it takes up valuable space in the op. Tell us what's going on and we'll def try to help.
Aside from that, the experience in research question was meant to be experience in conducting research, ie how much training you've had in the sciences. Your answer is still useful, as a good working knowledge of your subject is always useful. I would like to know though- what is your history with the sciences? You say you love them, but that doesn't tell me what discipline/branch, or how far you've gotten. It doesn't tell me whether you've conducted studies before yourself, or simply think in an experimental, scientific way. It'll tell me what you still need to be taught, and what you can teach to others.
I have iridescent wings,/I am angel-/They are black/Deep as the black Abyss of Space but Stars/glinting across flecks of green, blue, yellow,/red, gold, and silver.
----------------------
I'll send you all a set of questions. By the way, the best study from you 4 will be added, not all 4 of them.
What do you mean only the best will be added? Also, I'll be sure to send you that suggested list of questions.
Rollback Post to RevisionRollBack
I have iridescent wings,/I am angel-/They are black/Deep as the black Abyss of Space but Stars/glinting across flecks of green, blue, yellow,/red, gold, and silver.
In Game Name: MnBran6
Why do you want to join?: Science is fun, Minecraft is fun, ergo Minecraft Science should be fun.
What division would you like to join?: Redstone/General. I guess that's oxymoronic since general is for those who don't specialize...
How often will you be able to work on studies a week?: Usually at least one a day, more if needed.
What experience do you have in research?: Not much besides personal observations that I don't remember any more.
Will you follow our rules?: Activity and respect I have no problem with...but, is seldom swearing tolerated or just none at all? None shouldn't be a problem, just want to know.
Rollback Post to RevisionRollBack
Oh crap...I just accidentally the whole Minecraft...
WOW. That's what we need in minecraft: a science team!
Well, I would like to get into your group, but......my computer is SO LAG to do any investigations, so......DANG IT!!!
Anyway, there is some ideas I have:
Friction(how far can a boat travel after you have left it)
How fast will a skeleton die if he shot another mob
How will creeper/other mobs act in the far lands(before beta 1.8)
which kind of creepers(elemental creeper mod)cause more damage to a wooden planks house?
So these are my ideas, hope you will accept it. Yup, that's it.
P.S. I'm not going to be a member of MSG, though I would like to.
In Game Name: TheScattmann
Why do you want to join?: I had a research group of my own, it failed. So why not join another :biggrin.gif:
What division would you like to join?: Mob Research
How often will you be able to work on studies a week?: 1-6 hours/week
What experience do you have in research?: Work with zombies, creepers, spiders, and recently Endermen.
Will you follow our rules?: Definitely.
ADDITIONAL NOTE: How do I contact a group leader to "chat" with them for the abovementioned final questions and such?
Hey guys, sorry for dropping off the grid, Ive been going through some problems. But anyways, my server is now private only with a whitelist, which will be better to host this anyway. Ill work on trying to start building a research facility, but at the very least I will have a area set for you super far away from the the series that Im doing that is being built. Just give all the names I need to add to the whitelist and Ill put them on!
Name(FORUM NAME):as334
Why do you want to join:I wish to contribute SCIENCE!
What division do you want to join(leave blank if General Research):Physics
Will you start studying:yes
Will you be active:yes
Have you read the original post fully:yes
Have you read the member conditions:yes
Rollback Post to RevisionRollBack
GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
In Game Name: ducky215
Why do you want to join? I once was in a clan called green labs. Same concept. Then it died. Now I found this, and it looks even better.
What division would you like to join? Mob or if not that, agriculture and liquid
How often will you be able to work on studies a week? maybe 1 or 2 times, but I will do quality work
What experience do you have in research? (not a deciding factor) Lots. Very experienced
Will you follow our rules? (see above) Yep I can!
Rollback Post to RevisionRollBack
Here is my signature. If you like it, I am amazed.
In Game Name: pashcal
Why do you want to join? i love doping red stone creations, however i never found a medium group to experiment with.
What division would you like to join? Redstone & Piston or Theoretical
How often will you be able to work on studies a week? 5 days
What experience do you have in research? some
Will you follow our rules? yes
i would like to make a study involving both the theoretical and red stone divisions. (As it involve them both)
the reason for such request is simple: this is a fairly new discovery with the power to complete destroy servers, however we know little on how it works.
for example: -we do not know why such a simple set up changes blocks.
-we don't know why we need 3 sticky pistons to make it work.
-we do not know why it only works in certain areas of the make.
-it is still not autonomic.
-there is a chance that we can make more than 3 new blocks.
-is it possible to get a higher damage value than 15.
some of these questions are theory based and others red stone based. i would like for the 2 divisions to work together on finding the answers. If possible run tests together, build new designs and work on theories.
i believe that the best way to tackle a problem likie this would be to schedule a date with the division leaders to plan an even where both divisions and on the server at the same time to work on the study.
please contact me if this is possible, or if you have any questions.
We are the curious ones. We are the ones that explore. We are the tinkerers. We don't look at the code to find our answers, but instead use a real-world approach of testing and exploration and thought. We work together, asking questions, and taking nothing for granted. We do not require experience for people to join, just curiosity. Methods and structure can always be taught; creativity and curiosity, much of the time, just are.
server IP: minecraft.tmynameist.com
to post study ideas (not completed ones): https://docs.google.com/document/d/110T1kVV6nJSJvv4LjU1jgwqRe5MD00NGq9Ve9PWcLHY/edit
Member List
Leaders
Creators:
sam123486
bestbest333
Head Researchers:
Doomjaw
BRZ99
Raptor777777
Division Leaders:
Agricultural & Liquid: Raptor777777
Mob: n/a
Mining & Excavation: n/a
Cannon & TNT: n/a
Redstone & Piston: n/a
Alchemy: n/a
Mod: n/a
Theoretical (formerly Physics): HQentity
Misc:
WhisperingSiren- Thread Admin, Consultant
TmynameisT- Server Host
Research Members by Division
Agricultural & Liquid: plant-based farming, as well as water- and lava-based studies
Raptor777777
EpicDoopliss
Jboydiaz
WhisperingSiren
Omylepiaz
amankino
Mob: any mobs, passive to hostile, any realm
Vegusha
Canipa091
TmynameisT
MagikarpLOL123
PaperclipGirl
Mining & Excavation: anything to do with digging/mining (excludes TNT mining)
Xaxis
robo111
MarginallyDwarven
Cannon & TNT: anything to do with cannons (efficiency, design, distance, etc) and TNT (including TNT mining)
_chrislo27
Jptje
Gamestar1313
UsedToBeLink2356
Lechimp89
0ptimistPrime
Caruso09
DatDachshund
PMSF
CakeComrade
Amberfly123
Itanthias
onesucks
Redstone & Piston: redstone & piston gadgets and properties, improved logic gates, etc
Rockenez
ChickenBlah
pandakidpa
kaimarohero
timestamp
radiowave24
FigTheGreat
Fleskeh
Zakman246
Rilerone
pitsiunio
narwalls26
MikeChaos14
Rodgr999
Vythrin
Mandratar
Alchemy: recipes and effects of all the potions, including how much EXP is required to craft each
(New division! Sign up now!)
Mod: anything effected by the use of mods
CrazyTosser
Tauschung
applejuice
Omoikane
CRaFTDOS
Theoretical (formerly Physics): theories of the inner workings of minecraft, very math-based, includes exchange rates
HQentity
The Nturtanyr
Dynamite8100
General Studies: those who have not chosen a specialty
RoroZoro
EyeOfTheDaev
Smallest
Jamesl2k5
XDmikkelXD
PippinYankee
Kikki118
gara090
Aziorin
GigabyteWaffle
XanMoores
Seizure
Waffleman96
Tophernator309
talster
SimplyxLegit
Decman1717
minerman1501
robly18
hansho13
MrJackal22
CoestarsEvilTwin
Sorcus
lollity
CalamityBlue
Blasimir
MarkBarwell
wheeler2217
boom491
Iamsoohungry
TheThirdPerson
killahnukah
Prof.Alkasier
jubtyjub
Holly_Short
XtheBEAST=P
epicwaffelrave
Mad_Cowboy
Divisions are meant as work teams. These are people likely to be knowledgeable and curious about the same things you are, that you can ask to work with on studies. You can of course do things solo, but it's more fun with everybody else, especially for larger studies that can be more tedious. These are not limitations. Feel free to work with those of other divisions, just understand where people's strengths will lie.
For those who are interested in joining
You will need to fill out a short application, and then chat with a leader of the group, to be asked a final question or two, and placed into a division. The questions will simply relate to your experience level and to make sure you became familiar with the way we do things as shown in the original posts. Your experience level will not factor into acceptance, but your familiarity with the original posts will. Obviously this is the internet. You can look up the answers, that's not the point. We just want every member that comes in to have a basic knowledge of how we work, no matter when/how you learned it.
A few rules:
--Don't swear
--Be active (this includes discussion, does not require constant studies, everybody runs out of ideas eventually)
--Respect the other members
Application
In Game Name:
Why do you want to join?
What division would you like to join?
How often will you be able to work on studies a week?
What experience do you have in research? (not a deciding factor)
Will you follow our rules? (see above)
Please submit the above within this thread, and contact one of the leaders. They will read over your application, ask you a few friendly questions about your experience, what you'd like to do with us, and make sure you've read everything you need to. They will then tell WhisperingSiren of their decision, and she will add you to your division if you're accepted.
Study Format (other than Theoretical where impossible)
Question:
Hypothesis:
Study Methods:
Results:
Conclusion:
Ideas for research based on these results (if any):
If you are submitting a study for the Theoretical Division
Because the nature of your studies will sometimes make it nearly impossible to test, but more exercises in thought, simply put your thoughts in such a way that we understand where you started, what you originally thought, and what you decided in the end. If there is no evolution of thought, even the type which has just found more evidence to support your beliefs, then it will be considered a study idea, rather than a study. The purpose of studies is to advance thought, advance what we know. This will serve to separate the study ideas of all divisions and the actual studies of this one, as otherwise they will look nearly the same. For my sake, if you could also write the fact you meant a post as a study, I would appreciate it. Thanks all!
I have iridescent wings,/I am angel-/They are black/Deep as the black Abyss of Space but Stars/glinting across flecks of green, blue, yellow,/red, gold, and silver.
Why do you want to join? I would like to join because I love science, and this group looks awesome!
What division would you like to join? I would like to join the theoretical group
How often will you be able to work on studies? I will be able to work 4+ hours
What experience do you have in research? I am really good at math and science, and I can build buildings, do redstone (but at a good level)
Will you follow our rules? (see above)YES!
Agriculture & Liquids Division
Number of times needed to walk over tilled soil to make it turn to dirtMade by amankino
What it is about : Number of times to walk on the soil before it returns to normal
How it will be executed:
- Plowing a block
- Count the number of times you walk before it returns to normal
Control variable(s):
- 50 block of soil
- Not Watered
Non-control variable(s):
- Number of times to walk on the soil before it returns to normal
Result(s):
2,5,5,10,7,2,2,5,2,4,6,2,7,7,1,1,5,2,3,1,4,2,1,1,14,9,2,4,2,7,1,5,1,4,9,5,6,9,1,1,2,1,1,1,5,2,13,5,1,3
average = 4.02
Conclusion:The average is 4.02, so we could suppose the true number is 4.
You need to walk 4 times on a soil for break it (average)
Melon slices obtained from melonsMade by amankino
What it is about: How many melon slices do you obtain by melon block (percentage)
How it will be executed:
- Plant 100 seeds of melon
- Wait
- hit 100 melon blocks
Control variable(s):
- 100 melon blocks
- Broke whith hand
Non-control variable(s):
- Number of slice by melon block
Result(s):
- 3 slices : 19 melons
- 4 slices : 20 melons
- 5 slices : 18 melons
- 6 slices : 21 melons
- 7 slices : 22 melons
TOTAL : 100 melons
Conclusion:
We could suppose there is equiprobability :
- 3 slices : 20%
- 4 slices : 20%
- 5 slices : 20%
- 6 slices : 20%
- 7 slices : 20%
When you break a melon block you have the same chance to have 3, 4, 5, 6 or 7 melon slices.
Melon seeds drop rate at certain conditionsMade by amankino
What it is about: How to get more melon seeds? Cut stem with melons or without melons?
How it will be executed:
- Plant 200 seeds of melon
- wait
- hit 100 melon blocks and leave 100 melon blocks
- hit 200 stem (mature)
Control variable(s):
- 100 stem have melon
- 100 stem no have melon
- Broke whith hand
Non-control variable(s):
- Number of seed by stem
Result(s):
1. With Melon (number by stem):
- 0 seed : 9 stems
- 1 seed : 41 stems
- 2 seeds : 40 stems
- 3 seeds : 10 stems
TOTAL : 100 stems
2. Without Melon :
- 0 seed : 8 stems
- 1 seed : 36 stems
- 2 seeds : 41 stems
- 3 seeds : 15 stems
TOTAL : 100 stems
Conclusion:
The results are approximatively the same for the experiences 1 and 2.
We could suppose that with or without melon, the stem has the same chance to drop seeds.
Drop rate of seeds from the melon stemMade by amankino
What it is about: How many seeds do you obtain by stem of melon (percentage)
How it will be executed:
- Plant 100 seeds of melon
- Wait
- hit 100 stems (mature)
Control variable(s):
- 100 mature stems
- Broke whith hand
Non-control variable(s):
- Number of seed by stem
Result(s):
- 0 seed : 9 stems
- 1 seed : 41 stems
- 2 seeds : 40 stems
- 3 seeds : 10 stems
TOTAL : 100 stems
Conclusion:We could suppose that the percentage of the number of seeds from one stem is approximatively:
- 0 seed : 10%
- 1 seed : 40%
- 2 seeds : 40%
- 3 seeds : 10%
For exemple when you break a mature stem it's a 10 percent chance to get back 3 seeds.
Mushroom drop rate from Huge MushroomsMade by amankino
What it is about:How many mushrooms(brown) fall when destroying 100 blocks of mushroom.
How it will be executed:
- Spawn some huge brown mushroom
- See number of mushroom in inventory : each 100 block
Control variable(s):
- Kind of mushroom : Brown
- Broke whith hand
Non-control variable(s):
- When a block is broke, 1 or 2 mushrooms are dropped
- Number of mushroom dropped
Result(s):
24 mushrooms for 100 blocks
25 mushrooms for 100 blocks
29 mushrooms for 100 blocks
22 mushrooms for 100 blocks
28 mushrooms for 100 blocks
Average is 26 mushrooms
Conclusion:You should receive around 26 mushroom per 100 blocks of huge brown mushroom you hit with your hands.
We could suppose the true average is 25 : the probability that a mushroom appear when you break a block is : 1/4
Grass growing in redstone LightMade by raptor777777
What it is about:Will grass spread in redstone light?
How it will be executed:
I will place a grass block next to a dirt block. I will perform the tests 3 times:
1: In a darkened room
2: In a darkened room with redstone torches
3: In sunlight
Control variable(s):Lighting, size and shape of the testing room
Non-control variable(s):The growth behaviour of the grass, mobs spawning
Result(s):
No mobs spawned and the grass:
In darkness:
Didn't spread
In redstone light:
Didn't spread
In sunlight:
Spread
Conclusion:Grass doesn't spread in redstone light and neither in darkness.
Trees growing in redstone lightMade by raptor777777
What it is about:Will trees grow in redstone light?
How it will be executed:
I will attempt to grow trees:
-in total darkness, without bone meal
-in redstone light, without bone meal
-in full sunlight, without bone meal
-in total darkness, with bone meal
-in redstone light, with bone meal
-in full sunlight, with bone meal
This will be done in a big square room large enough to support a tree, with dirt on the bottom
Control variable(s):Bone meal used, lighting, growing space
Non-control variable(s):The tree's growing behaviour, possible enemy mobs spawning inside
Result(s):No mobs spawned, and what happened to the saplings is:
Without bone meal:
In Darkness:
The sapling popped off
In redstone light:
The sapling popped off
In sunlight:
The tree grew
With bone meal:
In darkness:
An invisible tree grew*
In redstone light:
The tree grew
In sunlight:
The tree grew
*An invisible tree grew: The tree was entirely invisible, but you could still see the outline of the blocks when you held your cursor over it. The sapling was still visible even though the sapling itself didn't exist anymore. Whenever I placed or removed any block or item in the vicinity, the tree became visible. This includes removing parts of the invisible tree itself.
Picture:
Using bone meal on saplings in total darkness will create an invisible tree.
Maximum length of growing vinesMade by raptor777777
What it is about:Studying how long vines will keep growing down from the base block when being suspended in the air
How it will be executed:Empty a 2 * 3 space from sky level to bedrock, place 1 block on the maximum sky level, plant a vine on it and see how long it will grow and if there is a maximum length
Control variable(s):Location, block interaction, amount of vine blocks to begin with (1)
Non-control variable(s):The vine's growing behaviour
Result(s):The vine kept growing right down to bedrock.
Conclusion:There is no maximum length for vines.
How long it takes for tilled soil to turn into normal soilMade by raptor777777
What it is about:How long does it take for tilled soil to turn normal again after wheat has been removed?
How it will be executed: Till some soil, plant wheat, remove the wheat and count the seconds until the tilled soil turns back into normal soil (with a stopwatch of course!)
Control variable(s): Time of study: day, light level: sunlight, wheather: clear, soil is not moist, no elevation around the tilled soil.
Non-control variable(s): Time it will take for the soil to turn normal again
Result(s):
Test Number/time taken in minutes:seconds
01./1:37
02./0:18
03./3:12
04./2:05
05./0:17
06./1:40
07./0:47
08./1:20
09./4:20
10./1:21
On average (in minutes:seconds.milliseconds)
1:41.7
Conclusion: The time it takes for tilled soil to turn back into normal soil is varies greatly but the average of my tests was 1 minute, 41 seconds and 7 milliseconds.
How effective a tree plant is against using a dirt circleMade by Doomjaw
What it is about: Which is more efficient, a Automatic tree plant where you only need to plant saplings, or a 5x5x1 ring of dirt with saplings and torches
How it will be executed:i will use the tree plant information from my last test, and make a 5x5x1 ring of dirt and use it for a day.
Control variable(s):TMI, SPC, Zombes, Bonemeal
Non-control variable(s):SHI, Tree size
Result(s):
Tree Plant: 4 Stacks
(see resources from last experiment)
5x5x1 dirt thing
15 stacks of wood
7 stone axes
Conclusion: making a dirt ring and putting saplings on it is far more efficient than using a tree plant.
Collecting logs by using a tree plant against using normal techniqueMade by Doomjaw
What it is about:is it practical to make an automatic tree processing plant? (survival)
How it will be executed:i will build a tree processing plant, and operate it for a day, then spend a day cutting down trees and count the difference in logs
Control variable(s):TMI, SPC, Zombes modpack
Non-control variable(s):SHI, tree size and growth algorithms
Result(s):
Processing Plant: 4 stacks of logs
126 redstone torches (20 went to redstone repeaters)
283 redstone dust (10 went to redstone repeaters)
66 glass
600 cobblestone
600 stone
400 coal
ended with 15 saplings
Cutting by hand: 13(rounded) stacks of logs
5 stone axes
2 wood axes
5 logs went towards tools.
Conclusion:The processing plant consumes far more resources, and although impressive, is not practical.
Probability of bone meal spawning tall grass and flowers on grassMade by raptor777777
What it is about: Bone Meal on grass probabiliy by hand
How it will be executed: Using Bone Meal on a clear patch of grass and noting the amount of red flowers, yellow flowers and shrubs that appear
Control variable(s): amount of bone meal used (1), placing of the bone meal
Non-control variable(s): amount of red flowers, yellow flowers and shrubs that appear
Result(s):
All Tests:
Test:_______1 _2 _2 _4 _5 _6 _7 _8 _9 _10 11 12 13 14 15
Tall Grass:__19 22 23 20 14 19 17 18 19 _21 14 24 15 29 19
Dandelion:__2 _0 _2 _0 _2 _2 _1 _0 _1 __3 _4 _0 _0 _0 _1
Rose:______0 _0 _0 _0 _1 _1 _1 _0 _1 __1 _2 _4 _1 _0 _1
Total:______21 22 25 20 17 22 19 18 21 25 20 28 16 29 21
Test:______16 17 18 19 20
Tall Grass:__22 24 24 17 20
Dandelion:__0 _0 _1 _2 _1
Rose:______0 _0 _0 _0 _1
Total:______22 24 25 19 22
Average:
Tall Grass: 20
Dandelion: 1.1
Rose: 0.7
Total: 21.8
Conclusion: On average one bone meal, when used on grass in optimal conditions, will produce 20 pieces of tall grass, 1.1 dandelions, 0.7 roses and 21.8 plants in total.
Drop rate of seeds by destroying the block under the grassMade by Doomjaw
What it is about: drop rate when the block underneath tall grass is destroyed
How it will be executed:i will use a 100 block space, cover it with tall grass, and remove the blocks under it
Control variable(s):TMI, Singleplayer commands, flatgrass map
Non-control variable(s):Software/Hardware issues
Result(s): 13 seeds
Conclusion:its faster to use tools.
Drop rate of seeds from tall grass by using toolsMade by Doomjaw
What it is about:What is the drop rate of seeds from tall grass with the 5 tools, Pickaxe, Hoe, Shovel, Axe, and Sword
How it will be executed:i will destroy 10 tall grass with each tool.
Control variable(s):Toomanyitems, Singleplayercommands.
Non-control variable(s):Hardware/Software issues
Result(s):
Sword: 0
Shovel: 1
Pickaxe: 0
Axe: 1
Hoe: 0
Conclusion:you will have to test with a lot more than 10 for accurate results.
REDO:
100TG per tool
Results:
Sword: 13
Shovel: 10
Pickaxe: 13
Axe: 14
Hoe: 13
AVERAGE: 12.6
Conclusion: No matter what tool you use the drop amount of seeds is the same.
Probability of getting red/yellow flowers and tall grassMade by Doomjaw
How it will be executed:10x10 square(100 blocks) surrounded by wood, 3 tests in total, bonemeal applied wherever possible
Control variable(s):Toomanyitems, Flatgrass.
Non-control variable(s):Weather
Result(s):
Test 1: 11 Yellow,4 Red, 85 tall grass
Test 2: 8 Yellow,3 Red, 89 tall grass
Test 3: 6 Yellow,6 Red, 88 tall grass
Average Yellow, 8.3 (repeating of course)
Average Red, 4.3 (repeating of course)
Average Tall Grass 87.3 (repeating of course)
Conclusion: on average, the 100 block space will be 12.6% taken up by flowers when using 70 bonemeal.
Tall Grass seed giving probability By handMade by sam123486
What it is about:What is the probability of finding a seed in tall grass using bare hands?
How it will be executed: I will hit 100 tall grass sections, total up how many seeds I get, and Put it into a fraction out of 100. Example: 67/100 seeds found.
Control variables:
-Biomes the grass is in
-How many grass I hit
-What block the grass is on
-How far they are from water
Non-Controlled variables:
-How many seeds I receive
Result:By the end of the experiment, I received 14/100 seeds.
Conclusion:If the experiment is conducted properly, you should receive around 14 seeds per 100 tall grass you hit with your bare hands as long as you are in forest biomes.
Tall Grass seed giving probability By hand(when raining)Made by RoroZoro
What it is about:An expansion on the original experiment, exactly the same condition, except it was raining
How it will be executed:100 tall grass were hit by hand and the seeds were collected
Control variable(s):
-The Biome
-The Block the grass was on
-How far it was from the water
Non-control variable(s):
The amount of seeds received
Result(s):9/100 tall grasses gave seeds
Conclusion:The drop rate of seeds is reduced whilst it is raining (Which makes sense IRL)
Pistons affecting the speed of flowing waterMade by Omylepiaz
What it is about: How does moving pistons affect the speed of the flow of water?
How it will be executed: Two trenches of size 1x8, one with pistons that move, the other as a control setup. A redstone torch is situated at the end to count when the water hit it.
Control variable(s): How much trees i burnt to give space for the experiment, speed of the clock.
Non-control variable(s):Speed of the flow of water, houses i burnt down.
Result(s): The trench with moving pistons took 10 ticks, while the control setup was 8 ticks.
Conclusion: A trench with moving pistons at its bottom takes longer for the water to reach the end.
I have iridescent wings,/I am angel-/They are black/Deep as the black Abyss of Space but Stars/glinting across flecks of green, blue, yellow,/red, gold, and silver.
Why do you want to join?i love sience
What division would you like to join?huh
How often will you be able to work on studies?each day
What experience do you have in research? (not a deciding factor)well im in grade 3 not much
Will you follow our rules? (see above)yes
A lot more studies.
I have iridescent wings,/I am angel-/They are black/Deep as the black Abyss of Space but Stars/glinting across flecks of green, blue, yellow,/red, gold, and silver.
Who have you contacted? Remember, you have to contact one of the leaders and talk to them for a bit before being accepted. Also since we're still in the reorganization of the thread (our old one's op got full) and taking that time to reorganize a few other things, they may need a bit to know what to talk to you about or ask. Just be patient :wink.gif:
Did you see the divisions we have above? Read the op, and see which you'd prefer. If none of the above, simply pick general research. That's what it's there for. You're in third grade? We can give you the basics of how to run studies, the scientific method, and whatever other help you need; don't worry. What kinds of science do you love? Also remember that you'll want to PM one of the leaders and talk to them for a bit before we accept you. Just to make sure you're getting all the information you need to begin.
I have iridescent wings,/I am angel-/They are black/Deep as the black Abyss of Space but Stars/glinting across flecks of green, blue, yellow,/red, gold, and silver.
Why do you want to join? I want to find logical explanations for minecraft's monsters.
What division do you want to join? Mobs.
What experience do you have in study? I've been studying science since I was four.
How much time can you spend on your studies? Daily.
Will you follow our rules? Yes sir!
Why do you want to join? I love science and why not join?
What division would you like to join? Alchemy
How often will you be able to work on studies a week? At least an hour a day.
What experience do you have in research? (not a deciding factor) A basic knowledge of potions
Will you follow our rules? (see above) Yes!
Since you were 4 is quite an age range, since I do not know how old you are. How many years does that make it? And what branches of science have you enjoyed/worked with most?
I have iridescent wings,/I am angel-/They are black/Deep as the black Abyss of Space but Stars/glinting across flecks of green, blue, yellow,/red, gold, and silver.
Firstly, do you know why your post was so heavily formatted? I didn't see you having colors and whatnot, or even different fonts or sizes of text, and yet when I quoted you it was littered with code. Perhaps we can help you find what's up. We prefer such things to not be there, as if you posted a study that way, it takes up valuable space in the op. Tell us what's going on and we'll def try to help.
Aside from that, the experience in research question was meant to be experience in conducting research, ie how much training you've had in the sciences. Your answer is still useful, as a good working knowledge of your subject is always useful. I would like to know though- what is your history with the sciences? You say you love them, but that doesn't tell me what discipline/branch, or how far you've gotten. It doesn't tell me whether you've conducted studies before yourself, or simply think in an experimental, scientific way. It'll tell me what you still need to be taught, and what you can teach to others.
I have iridescent wings,/I am angel-/They are black/Deep as the black Abyss of Space but Stars/glinting across flecks of green, blue, yellow,/red, gold, and silver.
What do you mean only the best will be added? Also, I'll be sure to send you that suggested list of questions.
I have iridescent wings,/I am angel-/They are black/Deep as the black Abyss of Space but Stars/glinting across flecks of green, blue, yellow,/red, gold, and silver.
Why do you want to join?: Science is fun, Minecraft is fun, ergo Minecraft Science should be fun.
What division would you like to join?: Redstone/General. I guess that's oxymoronic since general is for those who don't specialize...
How often will you be able to work on studies a week?: Usually at least one a day, more if needed.
What experience do you have in research?: Not much besides personal observations that I don't remember any more.
Will you follow our rules?: Activity and respect I have no problem with...but, is seldom swearing tolerated or just none at all? None shouldn't be a problem, just want to know.
Well, I would like to get into your group, but......my computer is SO LAG to do any investigations, so......DANG IT!!!
Anyway, there is some ideas I have:
P.S. I'm not going to be a member of MSG, though I would like to.
Why do you want to join?: I had a research group of my own, it failed. So why not join another :biggrin.gif:
What division would you like to join?: Mob Research
How often will you be able to work on studies a week?: 1-6 hours/week
What experience do you have in research?: Work with zombies, creepers, spiders, and recently Endermen.
Will you follow our rules?: Definitely.
ADDITIONAL NOTE: How do I contact a group leader to "chat" with them for the abovementioned final questions and such?
Why do you want to join:I wish to contribute SCIENCE!
What division do you want to join(leave blank if General Research):Physics
Will you start studying:yes
Will you be active:yes
Have you read the original post fully:yes
Have you read the member conditions:yes
Why do you want to join? I once was in a clan called green labs. Same concept. Then it died. Now I found this, and it looks even better.
What division would you like to join? Mob or if not that, agriculture and liquid
How often will you be able to work on studies a week? maybe 1 or 2 times, but I will do quality work
What experience do you have in research? (not a deciding factor) Lots. Very experienced
Will you follow our rules? (see above) Yep I can!
Why do you want to join? i love doping red stone creations, however i never found a medium group to experiment with.
What division would you like to join? Redstone & Piston or Theoretical
How often will you be able to work on studies a week? 5 days
What experience do you have in research? some
Will you follow our rules? yes
the original thread http://www.minecraftforum.net/topic/927912-block-transmuter/
i would like to make a study involving both the theoretical and red stone divisions. (As it involve them both)
the reason for such request is simple: this is a fairly new discovery with the power to complete destroy servers, however we know little on how it works.
for example: -we do not know why such a simple set up changes blocks.
-we don't know why we need 3 sticky pistons to make it work.
-we do not know why it only works in certain areas of the make.
-it is still not autonomic.
-there is a chance that we can make more than 3 new blocks.
-is it possible to get a higher damage value than 15.
some of these questions are theory based and others red stone based. i would like for the 2 divisions to work together on finding the answers. If possible run tests together, build new designs and work on theories.
i believe that the best way to tackle a problem likie this would be to schedule a date with the division leaders to plan an even where both divisions and on the server at the same time to work on the study.
please contact me if this is possible, or if you have any questions.
thank you. pashcal