Felt like showing what my boat is looking like for my Stage 4 requirements in Insane.
It's not required in the latter stages, but I eventually want to have a few ships in the harbour. Possibly a ship wrecked on the desert just off the coast
Room for expansion inside the walls of the Market District.
The rather annoying mountain in the back quarter of the district, not sure what I'm going to do with that or neaten it up...
View from the bridge outside the Farming District. Easy to see the nations flags are nicely visible from far away :smile.gif:
Nice view from one of the towers.
View from the mountain, can just make out the houses in the treetops of the Farming District.
And finally the 3 towers in all their defensive glories.
Can't wait to hit up the 4th age, allowing use of a diamond tool. At last I'll be able to create a library of sorts around an enchanting table. I have a lot of experience to use up (and a mob farm to take advantage of)! And who can forget, finally the ability to enter the nether. Bow chika bow wow
Since I hit stage 3, I've started spelunking for minerals. After a good amount of time I managed to find and subdue a skeleton spawner. For once I wanted to set it up to be able to farm it for xp and items so I decided to create a stairway up to the surface and made my Mining District there, conveniently 100m from the Farming District. I really hadn't done much since that area after I had built the Mining District, and had moved on to make the Market District.
Building the Market District I found a nice cave system underneath one of my stalls, which turned into another forward base for spelunking. Its location was ideal, nearby a huge ravine which in turn branched off many cave systems. Long story short I needed a lot of cobble to do the walls/towers for my districts, so I went back into the Mining District cave with the spawner. Taking mere minutes to find another cave system, and sure enough I found another skeleton spawner. After twisting and turning a bit I didn't know where in relation to the other one this was, so I turned on my waypoints and you'd never known it. They turned out to be a mere 10m away from one another. A few quick modifications and some good water placements, I've got myself a double skeleton spawner farm.
To the perfectionists: This isn't perfect. I can get shot, there's no "safe" way to loot yet (in later stages I plan to hook up some pistons to do so). And it isn't a long drop design so one fist will kill, so bleh :tongue.gif:
This may be hard to see (I had turned out the lights before I thought to get a picture, and it had to be quick the skeletons were spawning fast and it's dangerous in there. But in this you can see 2 spawners in close proximity.
This is my bunker below the 2nd spawner, all the skeles and channeled into the bottom corner of the room using the water, and I can stand in my little bunker swinging away (they also kill each other a helluva lot) 95% safely (sometimes they get knocked back and half way back in the room can somehow sneak a shot through the bunker). When I want to loot, I go round to the side and open up the door.
A view from above the top spawner.
A few more pictures of the above ground work:
A nice sun rise view from the "Highway" of the path between districts.
Mining District, it's far from a complete district. I'm just not enclosing this just yet as it will need to be added onto in later stages, thus why half the district is open and dark for zombie assault.
The beginnings of the Market District's wall and gate.
6 handy stalls in my Market District. The black and white stall leads to a forward mining base mentioned previously. And my favourite stall right at the back there. The smallest one comprising red and grey wool. You can't have a shopping area without a vending machine. In Soviet Russia vending machine press you!
Just a view of the Farming District, I've gone and cleared a lot of the huge trees to expand my farming (the sheep pen is quite massive now). The cobble is there for a foundation for the future wall and towers, as it's just a blueprint now and easily edited.
And for a reference, a Cartograph view. A before and after shot:
Hey all. It's been a while since I've posted on this challenge (I got up to Stage 5 on the Classic mode) and have decided to start anew, with some neat mods and a fresh 1.1 world.
The main mod that is absolutely amazing, is this BigTree mod, makes trees just so huge with various styles.
I have started this with the Insane requirements in mind, but not going to be sticking 100% to the rules, but have my own ones. For example, every time I sleep I'll eat an apple for breakfast everyday :smile.gif:
This is just an example of the awesomeness I'm talking about :biggrin.gif:
This is a view from across the river, 2 of the Stage 1 houses are up the tree. My main base of operations lives up there.
The third house.
A different angle for the treehouses, and a wooden bridge with support beams where I intend to link up to those trees in the first picture, with random houses strewn through it.
Item requirements for stage advancement. Luckily with 1.1 now that apples drop from leaves they are a nice source of food.
I'm new to Minecraft, but this challenge seemed like a lot of fun. I though Hard mode's building requirements would be the most fun for me, so I went that way. I had a game going pretty well, but a BSOD corrupted the save and I lost hours of building/gathering. This is my second attempt and it's going very well so far. I've just finished stage 1.
Here's an overview of my settlement:
And across the pond is my fishing hut, which faces out onto a small sea:
Finally, my item requirements:
It's a neat little area that you have there. Looks good now but I may be a bit concerned with the latter stages, they do require quite a few buildings, so where you fit it all will be interesting. Hopefully you can work around the natural landscape because it does look like a very nice area. A small town with small houses littered around would look cool.
I managed to finish stage 2 but forgot to take the pictures and post (hence why the pics show iron tools). My cousins joined me on Stage 3, but one of them refuses to co-operate and thus he is banned from the village. he is now living as a hermit testing redstone circuits (He is the one with the server so we have to accept it).
Stage 2: Done
For the Community Structure I chose a blacksmith, and thus the Mine Corp. was born. Mine is to the left, and blacksmith on the right side of the building.
Inside the mine they have a little rest area (added a bedroom with 6 beds and chests afterwards right where the sword is)
The Town Hall (Some of the pics are older and thus show the stone tools)(Also the office room does have glass windows, too lazy to take a new picture)
All in all I think it is looking pretty good. Not the layout though, at the moment I am beginning to realize I didn't plan for village layout as it grew so I am having problems planning locations for future buildings.
Stage 3: Started it when my cousin joined. He has made a house and pretty much works as a laborer to gather materials. The hardest part will be a wall that will end up being destroyed as the village grows. Also wondering if mineshaft 20 deep means vertical or horizontal, because my mine has multiple levels already but not sure if it translates to the necessary requirement.
Cousin's house (RacoonofHell is the hermit, not the owner of the house)
Started with the Community Building and made a weird barn.
Another done project is the watchtowers. The north area is a sea so I skipped that one for now.
South (ignore the workbench, needed it to work with all that wood)
This is looking really good. Could we get an overview shot of the village to get a greater sense of it all?
I've got a question. I'm going back and going to complete the Insane building requirements (I got up to stage 5 on the classic before the new difficulties came out). So one thing I've decided is to make my mining district at my second portal entrance, about 1400 blocks from my main base. Part of the requirements say that paths are needed to link districts together and wonder if my path can be an elevated one with a railway connected up to my minecart station back @ home base?
Edit: I've bridged a 1x1 all the way back, took about 1500 cobble, which means I need ~1500 rails.. Worked that out to be about 560 iron needed. Which is massive because my supplies are scarce down to about 100... Good thing I'm making a new Mining District, so I'm making a new mine.
On stage 3 hard i falled down into lava with the most of my things! :angry.gif:
I know the feeling. True I may be more 'advanced' in sense of challenge stages, but recently when I was bridging my portals together and towards the nether fortress, I got knocked off the ledge twice by ghasts losing full sets of iron armour each time, losing an enchanted diamond sword, a normal diamond sword, 2 diamond picks, few iron tools, stack of 40 obsidian (was planning on making more portals) and my last 10 stacks of cobble, plus other random misc items and experience levels. All in a space of 20 minutes.