Sorry all, I was on a trip. No pictures, I see.... interesting.
Anyhow, more pressing business. I see there are alot of user suggestions for new missions. Should I post a poll and take the top voted 5 or so, or should I just add them all? I figure that's as much my decision as it is everyone else who uses the challenge, so I leave it in your hands. Poll or just add them all?
OK, here goes. I finished the first building: My meeting hall. I had a busy night, so it's not much, but still...
I arrived in a giant plain, and headed west. Soon I found myself in an arid desert, bordered (Oddly enough) by a birch forest. There, I found a village. After a bit of mining and smelting, I threw this together. Enjoy...
This is a view from the outside. I tried to use some patterns and material variation to look nice. Feedback?
Another (Better?) view of the exterior. Not impressed? Well, it only gets worse from here.
My humble meeting hall. Two big chairs, one big table. Simple decor.... For now.
Again, I would love to see everyone else's work (If there is anyone else...), so post away (or not, either way)!
Also, these challenges (at least some of them) are only possible on the pre-releases. Sorry if this inconveniences anyone... can't wait for Minecraft to be released!!
The Mercenary Challenge
You wake up to find yourself in a strange and dangerous world. After many terrifying days of travel, you find a small village where you take shelter. Since you have no way to make a living, you decide to earn your keep the only way you know how... as a sword for hire.
The goal of this challenge is to become the mightiest warrior in the land, and in the process build a sweet compound to show off your grandeur. You start off as a survivor, with little experience in crafting beyond stone weapons and leather armor. As you complete missions and add to your compound, you will learn new skills and become a great warrior... or die trying.
This is a combat-oriented challenge, so the limitations on what you can use only applies to weapons, armor, and enchantments. You can use tools of any caliber and gather any material at any stage of the challenge. Restrictions are only for combat-type equipment.
The challenge is divided into stages, each of which concludes with a mission. After the mission, you "Learn" new skills and require new additions to your compound. Of course, these are only guidelines. Feel free to adjust them to your playing style. Also, we love pictures, so share your compounds and secrets as you go.
Find a village. After all, you have to get contracts from somewhere. Villages are natural hubs, and they attract a lot of visitors, friendly and hostile. Choose your town carefully, as you'll be stuck with them for a while.
Build a small home for yourself, or commandeer an abandoned one in the village, and proceed to the first mission. Good luck, Mercenary!
First Mission (Submitted by Feraloxide): Watchman Duty
Mission: The villagers have been complaining about the lack of safety in the town during the night when the creatures roam the area and trample their farms and destroy their houses. They've asked you to skip sleeping for the night and instead patrol the streets and the outside of the village, whether you've completed Stage 1 or not. The villagers don't have much to give in return but their gratitude.
Requirements: None, however you're only allowed to use equipment corresponding with your current stage.
Rewards: Whatever the creatures drop you're allowed to keep, be it string, arrows, or gunpowder. The villagers don't have much to give in return but their gratitude, but you're free to harvest from their farms whenever you'd like. Don't forget to replant the seeds.
You can use: Wood/Stone Swords, Leather armor, and Bows. You also may tame wolves to assist you.
The first step on the road to glory is building your home. For now you must build a humble home for yourself, but don't worry; this is only the beginning...
Build:- Your central compound. Must contain: your quarters (Bed, personal chest, and a painting), A storage room (At least 1 double chest), and a meeting room (Must have at least a 2x3 table and 2 chairs. It should also be impressive, to properly show your mighty warrior spirit).
Mission 1: The Smithy's Request
You just finished building your basic compound when the village smithy approaches you. He tells you that the villagers have been increasingly threatened by the intruding creatures of the night, and that something must be done about the threat. Is this your first contract?
Requirements: You must build a wall around your neighboring village. It must be able to keep out all hostile mobs except spiders, and you must light up the interior of said village to make it (almost) completely secure. Once it's finished, the smith will reward you.
Reward: The smith is extremely pleased with your work. In gratitude, he teaches you how to make armor and weapons out of metal! (Iron/gold weapons/armor can be used!)
You can use: Up to Iron/Gold Equipment. Congrats!
Build: A blacksmith's shop must be added to the compound. Must contain a new furnace, a workbench, and an anvil of some sort. Be creative.
A watchtower must be built. It must be at least 10 blocks tall, to let you check the area for threats to your burgeoning enterprise.
All these separate buildings must be protected. Connect them with a wall (Remember, it's gotta be impressive. You need to attract business). Now you have a nice courtyard.
Mission 2: Dungeon Raider
What a nice base you have now. You are admiring your flourishing compound when a desperate villager approaches you. He tells you that a mysterious creature teleported into his home and stole his treasures! He fled the village and entered a nearby cave. You simply must retrieve his lost things!
Requirements: You must explore nearby caves until you find a dungeon. Destroy the mob spawner and return all of that dungeon's loot to it's owner. Pretty straightforward...
Reward: The villager turns out to be a clever alchemist. In return for your aid, he teaches you the arcane arts. (You can make/use potions and enchanting tables now!)
You can use: Iron/Gold equipment, and enchantments. Not sure if I actually need to say this anymore...
You have built a mighty compound... for a simple mercenary. You have greater ambitions, however, and there are other worlds to conquer... time to step things up!
Build A secure Nether Portal Room. You will soon begin to raid this hostile world for profit...
You must also add a library/alchemy workshop. It must contain an enchantment table, a cauldron and brewing equipment, and it's own storage (The magic must not be tainted!)
Also, you're starting to make enemies. Build a dungeon, just for them. Must contain at least 3 cells, and be dank and depressing.
Your power is attracting other powerful people. While you are brooding in your mighty fortress, you are approached by a legendary sorcerer. He is planning a foolhardy duel with the great Herobrine, and requires a rare and valuable material for his mighty spells...
Requirements: You must venture into the nether and retrieve the heart of a Nether Fortress. Take a bucket, and retrieve the lava from one of it's lava wells. This valuable material must then be taken back to your compound and given to the sorcerer (pronounced: thrown into an incinerator).
Reward: The great deed impresses the sorcerer, who rewards you with secret knowledge: how to create the most powerful equipment known to Minecraft: Diamond Weapons and Armor!
You can use: Everything. 'Nuff said.
Now, it's time to go all out. Embellish your compound. Add walls, towers, traps, minefields... the whole nine yards. Don't forget to add...
A throne room: You've earned yourself a big chair. Make a nice, vaulting hall to sit in. Meeting rooms are for equals; you've earned a place of honor.
A treasury: Must be separate from your warehouse, and contain your valuables and trophies.
A monument of some sort: Maybe you can turn your courtyard into a beautiful garden. Like Obelisks? Build one. Make something to show off just how awesome you are.
Then wall it all in. This outer wall doesn't have to be as impressive as your inner one, but it should keep the mobs out. Once you've finished...
The Final Mission
To be announced. It will have to wait until the End is introduced, with the infamous Enderdragon. I bet you can see where this is going...
Establish a War Chest: By Myrmidont
All mercenary forces need money to pay the bills, right? Before you travel to The End, you need to ensure that nobody overruns your forces while you are absent (and in case you never return!). You'll need to establish a source of funds to ensure your reputation as a great warlord and pay for the upkeep of your fortress.
Make a single chest. Each of the 27 squares must contain at least 10 precious metals or ores, such as gold nuggets, gold ingots or diamonds.
Other precious materials, such as new ores added by mods (like Silver, Platinum or Gems) may also count toward the total.
Engineering a Solution: by Jasan Quinn
Must have completed at least two Mercenary missions (to develop a reputation!).
A local engineer has begun work on a new, fantastical concept - circuitry! Alas, nobody will listen to his crackpot theories, and so he has come asking (well, more like begging) for your help.
Your mission is to go down into a cave and explore until you find twelve pieces of Redstone Dust. You must then use these to build a prototype of the Engineer's design - a simple door circuit.
The circuit must contain one switch, one door (wood or metal is fine) and at least one piece of redstone connecting them.
If you succeed, you are now allowed to use Redstone in your developments! Furthermore, the Engineer also gives you access to his latest invention - the piston!
You may now also build an Engineer's Workshop. This should consist of a crafting table, a furnace, a workbench and/or bookcase of some description (be inventive!) as well as at least one redstone circuit (it doesn't matter what the circuit does, so long as it does something) and at least one piston (sticky piston is fine if you have them!).
A Blast of Inspiration!: by Jasan Quinn
An Engineer's Workshop or Alchemist's Workshop.
A request has been made to study the nature of the Creeper by your local Engineer / Alchemist, who is spouting some truly bizarre and worrying theories. He wants you to do a study for him.
First, you must locate and detonate three Creepers, making a note of how much damage they do to both the landscape and anyone nearby. Ah, science is a cruel mistress...
Next, you are asked to collect and bring five pieces of gunpowder and four blocks of sand to the Engineer / Alchemist. The materials you brought are ingredients for a new substance called "TNT". You are instructed to make a block and test it. Have fun doing that!
Your reward is the knowledge of how to make exploding blocks! What more could a mercenary ask for?
You are now encouraged to build a Magazine. This should be a VERY secure room (Obsidian if you can manage it!) and this is the only place TNT may be stored. It can't be put into chests and must be placed down. You may, however, have chests for storing gunpowder and sand, as well as a crafting table for making the TNT.
Edit: To submit new challenges, please follow this basic format:
Basic summary of what you have to do/why you have to do it.
The exact requirements.
What (If anything) you get by doing it.
So yeah, this is the basic idea. Please don't be mean about anything, but suggestions/improvements are welcome. Got an idea for a mission/building requirement? Please let me know! Thanks for reading.