Why don't you actually say WHY "this list makes Infinite look like a parlor trick", instead of just saying that with no backup evidence. My last post explained almost all the enchantments and why they are not really OP. Now it's your turn to explain why they ARE op. Go ahead. Do it.
Your argument would be more reasonable if your response had actually explained anything. Instead, it's just you naming each enchantment and saying "this isn't op". No particular reasons why, or anything. So here's my reason: any one or two of these could single-handedly decimate a person's pvp ability in one strike. Though their current lengths are ludicrous, they could last for half a second and still be blatantly overpowered. Fire Aspect is already broken enough without manually removing the texture from your game if you're going to perform serious pvp. Imagine if one could instantly render opponents blind, unable to do damage, and nauseous. They could take on 5 people at once, no trouble.
They are not really that overpowered.
The weakening enchantment only gives weakness I, and for a very short time. Same with blinding.
Maybe sickness is a bit OP, but you have to admit that it would have no effect on mobs whatsoever, and on other players with PVP, Mining fatigue would make no difference in their PVP skills, unless for some reason they are mining their way out. Nausea would be the only thing that makes it harder to PVP.
Stunning only gives the slowness effect for 2 seconds, which is barely any time at all.
And with homing, which probably seems like the most overpowered one, here is what I have to say about that: With level 1, the arrow would barely curve at all. You'd still have to aim quite accurately. Not that OP. Homing 2 is a lot more OP than Homing 1, but it can only be applied with an anvil, which means you'd have to get 2 things with Homing 1 on them (either bows or books). Which is not easy to do given the rarity of the enchantment.
Some enchantments on the list I like more than others, including Crushing, Drawback, Range, Tank, Recharge, and Experience. Those are not very OP at all.
And also, if you call 80% of the enchantments on this list overpowered, what would you say to the Infinity enchantment that already exists? That's definitely more OP than the majority of enchantments on my list.
If you think slowness, blindness, and weakness for 2 entire seconds is "barely any time at all" then I can without a doubt say this suggestion is not remotely balanced. 0% support.
This list makes Infinite look like a parlor trick, I can't imagine you can look at this list and think "Infinite, now THAT'S op."