You are basically forced. Considering some of the bugs in past versions that were corrected in later ones...
No you aren't. And most past versions weren't all that buggy -- at least not unplayably so (and the few that were usually had a lettered patch version released within a week or two correcting those specific bugs without any feature changes.)
But that's not even what I mean by "forced." Most games don't give you the option at all. You play the most recent update or you don't play at all (unless you're very highly technically literate and are capable of both finding and manually installing the files for older patches, as well as disabling the automatic updates so that your work isn't immediately undone as soon as you start the game up again.)
Even on Steam, where you can turn of autoupdates on a game-by-game basis you're only limited to two versions: The one you initially installed (if you disable updates) or the latest one (if they're on.) Its again rather difficult to choose a version in between those two (or older than your initial install,) and if you ever have to reinstall you lose access to the original one again.
I honestly don't get why people get so crazed over 'Java' Minecraft getting updates. Updates and too many new things is not a problem, it's beneficial. How is this bad? Why even care about new features, and if there are new features that affects daily gameplay, why don't you accept the change and adapt? Is it really that hard and difficult? These changes that require adaptation only happend every 3 years or something! Dang. Meanwhile, poor Pocket Edition just got drilled in the head by microsoft so they can insert the moneypump and feed the pigs.
Typical human psychology/behavior:
No changes: "This is boring why don't you do something to make it better?"
Changes: "This isn't identical to what I had before so I hate it!"
Even with Minecraft, where you're not forced into changes and can just use whatever version you happen to prefer, people still complain because sticking with their favorite version knocks them into the first category and so far nobody's figured out how to make changes while simultaneously keeping everything exactly the same, in Minecraft or elsewhere.
Basically, people just like to complain (myself included of course!)
To be honest, I don't understand the point of this thread. Minecraft will always be evolving, if you have a problem then don't play the new versions. This is a 10 page discussion about a pointless topic- Mojang isn't gonna start removing things from the game. Most players would rather play 1.12 than Alpha, if you're in the minority don't start arguing for something that we all know will never happen.
I know this is supposed to be a place where everyone can express their opinions, but there's nothing to discuss here.
Really, this happens for every release of every long-running game. If you believe these threads, Minecraft would have been "done" somewhere during beta. I mean pistons? Who needs that junk? If you want mods go download them yourself!
I also play World of Warcraft.. and similarly, every new expansion (and even most of the smaller content patches) were going to be the "death" of WoW. Well WoW's still going strong. Certainly not as string as it used to be but most of the decline can be attributed to simply getting long in the tooth (people just getting bored of it, combined with the general industry-wide decline of MMOs limiting the number of new players to replace the old) rather than being "killed" by any particular feature they added or removed.
I'm sure other games go through a similar cycle, and most of the time I expect that it all amounts to nothing (though I'm sure there's probably at least one or two examples a game where the forums really did correctly predict some specific change or other would kill it.)
The point is clearly that other people may not be able to see the textures they want to see or use the textures they want to use. Not sure why you turned it into this uber hostile thing.
I'm not sure where you're going with this. You can see whatever textures you want in your own games (via a texture pack) as noted. For the other places you mentioned:
These new, worse textures will be plastered EVERYWHERE.
Most merchandise is already not exactly pixel- (or even color-) perfect anyway, so this won't be much of a change.
Youtubers who don't like the new textures are almost certainly smart enough to find a texture pack (its kind of their job, after all.) Not to mention many -- perhaps most -- already use texture packs, even if its only minor changes like clear glass or the 16/32bit upgraded textures. So if what you want to see is purely classic textures, you probably can avoid Youtube already. And for those that do like the new textures well.. that's their choice.
Reddit users (and MCForum users and whoever else) are similar to Youtubers: Those that care will change texture packs, and those that don't are welcome to play with the new ones if they want.
The majority of Bedrock Edition users.
Well you got me here. Bedrock editions want to upsell you texture packs so unless Microsoft decides to offer a "classic textures" pack, those folk are out of luck.
This will become what people see when they find something "Minecraft".
Sure. That's kind of the point no? I mean how many people still remember the old pink gravel? Or the even older original tree leaves? Or any of the other changes that are more than a year or so old. I still miss pink gravel at times. The grey gravel looks far too much like cobble.
The new command changes makes the whole system very convoluted...
I don't know about convoluted. It seems pretty straightforward to me and even simplified in some ways, and pretty much all of the changes have notes regarding how to convert from the old syntax to the new.
That said, some of the changes will be annoying for non-command-block users as well. In particular, having to type out the full words for /difficulty and /gamemode instead of just being able to use c or 0 or whatever. I knew they were removing the numerics so I'd been training myself to use the shorthands but apparently they're removing those as well. I'm sure I'll get used to it but certainly annoying in the short term.
However, I hardly think of that as a game breaking change. Its not like (most) people change gamemodes or difficulty too often. Testing redstone contraptions is about the only big one I can think of, followed perhaps by switching between creative and spectator for the fast flying (which has F3-n as a shortcut now.)
Your personal game can be reverted, to be sure, but think about it. These new, worse textures will be plastered EVERYWHERE. Merchandise. Youtube. Reddit. The majority of Bedrock Edition users. This will become what people see when they find something "Minecraft".
So your complaint is that other people won't be playing the game the way you want them to play it? That seems a little.. self-centered. And if the new changes are really as terrible as you're trying to claim, wouldn't everyone be trying to revert anyway and solving your "but other people will use it!" problem?
If they listened to reddit they would scrap most of the 1.13 plan
Do you have some specifics? I'm looking at the 1.13 "plan" and I see:
- A whole lot of command block changes. Certainly be annoying for people who use those a lot having to rewrite them all I suppose.
- Texture changes. I personally am not a fan of the ones I've seen but I hardly think its a massive change to the game, especially since texture packs are still a thing that exists and someone will almost certainly release a "classic textures" pack within hours of 1.13's release (probably within hours of its first RC for that matter,) so it would be trivial to revert if you wanted.
- Precious little else.
I'm not sure what you (or Reddit) is super concerned with here? The rename to "Java Edition" I know is something everyone complains about (because you know, that title screen logo is the most important part of the game!) but that was already done in 1.12.2 and therefore not part of the 1.13 plan..
Is there something major that just.. didn't get mentioned on minecraftwiki's 1.13 pages?
People: "Waahh there hasn't been any changes in months this is getting boring!"
Mojang: "Here's a release."
People: "Waahh you changed something."
Not that this is unique to MC. The same pattern follows all long-running games (and heck, lots of long-running non-game software as well.) MC is a bit special though in that they allow you to run older versions, which you can't do on most games (if you have a disc you might be able to turn off autoupdates and stay with the original version, but you won't be able to hit any version between the original and current without finding and manually patching in update files or something, requiring a large amount of luck and technical skill.)
Personally I'm always looking forward to new MC updates and I don't really feel that most of them have significantly changed the character of the game. Here's some that I believe were big game-altering changes:
- The hunger change in beta1.8 was a pretty big one as you now had to find food, and fairly early on in your game, definitely altering your "first night" play as you almost always had to set up a food farm of one sort or another pretty much right away.
- Flying/elytra is a big one. It completely changes your end-game once you get used to it, and doubly so with the firework rocket mechanic so that you can essentially stay up forever if you pack your inventory full enough (and don't lag out at an inopportune time!)
- Enchantments/beacons. Mobs can become one-hittable with the right enhancements which is pretty big, but even bigger is instant mining. That's an enormous benefit if you're the "do big things in survival" type of player.
- Redstone. Not any specific redstone device, but just in general -- the ability to automate farms and whatnot changes a lot of the playstyle (not that you can't do other fun things with redstone but a flashing lamp doesn't really change the character of the overall game even if it lets you add some mood or whatever to your build.)
- Combat update I didn't find changed all that much to be honest. I don't pvp (which is what it was aimed at) so maybe that's why I didn't really care but it only took like 2 hours to get used to the new mechanic.
I'm sure there's more.. that's just what I've come up with off the top of my head. In particular new block types/colors and new mobs and whatnot I don't think change the character of the game -- they certainly change what you can build but not how you build/play, if that makes sense.