That said, some of the changes will be annoying for non-command-block users as well. In particular, having to type out the full words for /difficulty and /gamemode instead of just being able to use c or 0 or whatever. I knew they were removing the numerics so I'd been training myself to use the shorthands but apparently they're removing those as well. I'm sure I'll get used to it but certainly annoying in the short term.
The Tab key is your friend with this one. If you learn to use it frequently, this update will mean that you'll type '/gamemode c+Tab' instead of '/gamemode c'
A grand difference of one extra button.
This is so much less of an issue than people are making it seem to be.
I very much respect your arguments and actually agree with most of this. I am convinced that, though nothing is technically stopping anyone from doing things the old way, that the lack of drive to do these things results in less creativity overall.
People can still choose to do things the old way though, if they feel like challenging themselves. All that is being added is more variety, and more options for people who want to take things to the next level.
Although this argument seems to become more pointless with every post we make, so I think we should just lay it to rest now.
Advanced commands were the worst thing to ever happy to adventure maps. Gone are the fantastically creative and elaborate redstone mechanisms with minor command help which used to fuel the spirit of adventure; now you can barely even call it a "minecraft" map. Gone is the ingenuity; all that remains is the coding of a different game using Minecraft as a platform.
In a game that is being kept alive by active community creations, that is what you want to have happen. The more can be achieved in Minecraft, the more people will be drawn i and stay in to develop more and more unique custom maps. The sky is the limit, and Mojang keeps raising the skybox by updating the command system.
Not to mention concrete blocks, which are monochromatic blocks creative builders and pixel artists have been dying to get their hands on ever since stained clay was implemented.
Oh and all the updates and improvements to command blocks and commands in general, making tweaking the game using commands, and building more elaborate custom maps a lot easier and deeper than ever before.
It may be a coincidence then that Minecraft began to suck more and more, incrementally, just after Microsoft purchased Mojang. It doesn't matter whose fault it is but the game has been decaying over time. This is why so many people stick to older versions, like 1.7.10.
No, most people stick to 1.7 because mod developers are too pigheaded to update their mods to more recent versions, and 1.8 contained a fairly major internal overhaul. If Mojang was bought before 1.7 was released, people would still stick to 1.7. And if it wasn't 1.8 but 1.9 that was majorly rewritten, people would have stuck around 1.8 instead of 1.7.
One of the problems with the new version is that they seem to be slowing down people's clients. A lot of Minecraft players do not own a gaming PC, and play on old notebooks their parents or older siblings used to own. It may be the dynamic nature of things based on JSON as opposed to hard-coding is to blame for this.
Guess What, The game gets bigger. More stuff gets added, a lot gets rewritten. It's no surprise that a program that becomes larger and more intensive requires better specs to run. They could also just have not updated the game at all over the past years, but that would have Minecrfat dying off incredibly fast, as no new updates would come to bring more players in.
I agree Minecraft as it is is far from optimized and could run a lot better (just look at Minecraft Windows 10 Edition for a comparison of what a fully optimized Minecraft could do performance wise), but the game would have been more intensive to run regardless.
Adding everything but a modding API or at least a plugin API. They could be making a fortune with those realms of them if they were smarter. Microsoft is taking Minecraft to a completely dumb direction.
Don't know if you have been noticing all of the things Mojang have been doing using JSON files, but the game is slowly becoming incredibly customizable. You can already do custom achievements, with custom crafting recipes coming soon. They will keep expanding this format, and you will have a resource pack based Plugin system before you know it.
Also Microsoft doesn't control anything. Just letting you know.