This discussion appears to be getting a bit too far off-topic. This discussion is for talking about Mojang's development practices related to updating and adding features to the Java version of Minecraft. It is not a thread for instigating platform wars or console-vs-pc arguments.
So where, exactly, can we discuss that? The console-vs-pc arguments are absolutely fundamental to the way that Minecraft is developing, and to the future updates/features. There is no way to discuss the current situation of Minecraft, and the way it is changing, without discussing the relative merits and problems with the bedrock v. java.
Besides, more people probably pay a water bill than buy bottled water. Anyway, I'm not saying Lord_Garek is wrong, I'm just asking for some solid counter evidence.
Unfortunately, it is very difficult to provide solid evidence. Millions of people have been playing Minecraft on PCs for years before the console editions existed; a lot of those dedicated players get involved with downloaded maps, mods, and so on. But those people only buy the product once, and love the free updates forever.
Console and phone players are quite different; they buy the game for different platforms (a new phone or console), and play tends to be more casual, sorter term; a lot more mini-games, a lot less 100-hour builds.
PE sales have made a lot more money than PC sales, but that doesn't mean it is more popular. People are more willing to spend $6.99 on a phone app that they might play just a few times, but when you spend $26.95 on the PC version it is a more 'serious' purchase.
Creepers are the only reliable way to obtain gunpowder;
Eh? What about witches and ghasts?
What does renewability have to do with it?
I was replying to the quoted comments from "AMPPL50" - they raised the issue of renewability, not me; saying that the zombie drops made gold 'renewable' whereas iron nuggets were not. That's flat-out wrong; iron is totally renewable.
The nuggets are completely useless
Of course they aren't. They might be considered not worth the effort, but saying "completely useless" is ridiculous. They have a use - it might be not worth the hassle, but it's a use.
and add nothing to the game beyond an extra item, along with most of the last 4 or so updates.
Here are just a few of the things added in the last 4 updates; please tell me if you consider all these to be "useless";
If anything, they don't add enough content, as evidenced by Polar Bears (Who have no unique drops), or Iron Nuggets (Which are only used to craft Iron Ingots, unlike Gold Nuggets; and which are also only obtained by smelting iron tools, unlike Gold Nuggets, which also drop from Zombie Pigmen, so they're also a source of renewable gold).
Your arguments do not make sense.
Creepers do not have any unique drops either; do you think they don't add content either? Or if talking about just friendly mobs, there's parrots, bats, mooshroom, sheep, llama, horse...and more.
Iron (ingot, and therefore nugget) is already renewable, from golems.
So what point are you trying to make? You want them to add more, but not polar bears?