And "bell" isn't really the sort of sound you'd use for a whole long song - more like a scattering of accent notes. It's not like they made diamond blocks be guitar, or anything... But yeah, a decent mesa mine should yield more than enough gold for all your musical needs.
(more important question: do I leave the bit of the 1812 overture that plays after my fireworks display ends on clay, or change it to bone or wool? )
Flute of course. And don't forget the bells and cannons.
WASD tutorial might be a little basic, but things like "HOLD mouse 1 to break a block" or "HOLD spacebar to swim" could help newbies a lot. The game is long overdue for these small yet crucial things to be explained.
It is possible that Mojang wants to make the game also more accessible for those who have never played a (modern) game before, like parents or grandparents. For them it could maybe be quite a disovery that you are supposed to move with WASD and not just with the arrow keys.
You don't even have to tame them; they will always start to dance and shift when a jukebox nearby is playing, while sometimes flying to find another spot. They will thus react to the jukebox as they react to mobs. Very funny easter egg, especially with a large group of parrots simultaneously dancing and shifting.
Further they will sit when you right-click them if they were already standing on a block. If they are flying, they will sit on your shoulders like normal. However, they will sadly still leave your shoulders when you jump.
Just a small question: when I play snapshot 17w13b, the narrator does not activate when pressing Ctrl+B and parrots do not spawn in jungles.
I have Java 8 installed, I have only the music off, the chat settings do not mention the narrator and the parrots do not spawn in jungles in normal worlds and in jungle worlds. I also tried a jungle edge world, which has more grass and open spaces, but still no parrots.
Am I doing something wrong, or is it just a snapshot bug?
Advancements and the recipe book will make the game much more noob-friendly. Wonder how mapmakers will be able to use them.
And has anyone figured out uses for Parrots yet? Other than looking like a pirate, of course.
What do you need more then?
But so far you can use then as excellent creeper alarms. They will imitate every mob that is nearby, even if the mob itself has no ambient sound, like the creeper. When the parrots meet the creeper, they will immediately start to hiss, so that the sneaking attempt of the creeper turns into a fail.
Place now some untamed parrots in cages on strategic places (they will imitate through walls and you can carry them with leads) and there you are.
Well well, it looks like we have a sort of TMI or NEI in the game now. In your survival inventory or in the crafting table GUI, you will find the recipe book.
Click on it and you will find every recipe you can craft with the stuff you have, sorted by theme, unlocked by simply collecting the needed resources. Click on a recipe and it will appear in the crafting table with the needed items you had in your inventory. If you have not enough materials for crafting it, the recipe will have a red border.
There is even a gamerule, /gamerule doLimitedCrafting, that lets you make it impossible to craft recipes you haven't unlocked yet. Cool for adventure maps of course, or just for survival players who like a more linear gameplay.
This is a huge gamechanger and something that in my opinion should have been in Minecraft all along. Especially for new players this will make the game much more accessible and the game also much less depending on wiki searching.
Pets are pointless in Minecraft. If it doesn't have a purpose it shouldn't exist *cough* bats.
Minecraft as a whole is pointless. That's why it is such an awesome game. But on a smaller scale: the different kind of trees are pointless, the different biomes are pointless, stonebrick is also pointless, even the rain is pointless. But they contribute to the ambience and the beauty of the Minecraft world and they give you more possibilities to decorate your bases.
If you only want to build functional, be my guest. If you only want a basic world, just start a costumized world with only the plains as biome (plains will always have small forests in them) and you are done. By raising the sea level you can even make yourself bigger lakes and rivers. Then you will have everything you need to "complete" the game, without all the fuzz around it. And many updates were already dedicated to your kind of players.
But there are also a lot of players who love to make beautiful things purely for aesthetics. Who love to explore the world and to see more then only pigs and cows. Who wants more color and more ambience in Minecraft. They now have also an update dedicated to that.
Aesthetic building and ambience are just as important for the game then redstone and other functional features. And maybe the parrots will even get some function, we don't even know what they will do and where they will spawn. Maybe they are even neutral, or hostile.
And luckely for you, you can perfectly ignore all that stuf by just not using them and by just letting the parrots, bats, etc. just be what they are. You are not obliged to interact with them, you can just walk past them without even shrudding.