Everytime I use the glass in places, it is invisible, which is sort of how glass is supposed to be... but you often lose track of where glass is, especially when it is used with connected textures and as a floor. A white fog or opacity would be better. White with maybe 10% opacity. Grey would look good too. Tinted glass!
Edit: Sorry @ Mod who moved this. Thought I was posting in this section.
You can't make semi-transparent Glass, MC does not support it. The only thing you could do is add stripes (like default) but they don't look very nice, I think. I don't like this completely transparent glass either, so I don't use ctm for it
This is EXACTLY the reason I hadn't made CTM for my pack. I finally decided to try when Betterglass was added to MC patcher, and made this:
[imgur maintenance....]
Well, no visual aid right now, but I'll tell you it was CTMd glass that had classic CTM and a pattern on it, so when there were large areas of glass it looked like it was made of 2x2 squares, so every block would have a texture on it.
I'm not releasing it yet because despite the fact that it doesn't contain partial transparency, it is still layered, and needs MCpatcher with Betterglass to display properly.
It still uses the CTM glass in optifine and large areas of connected glass will have invisible blocks, because it won't use the pattern.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Well, little scratches can be used. I just tried adding fog to a texture. Loaded it up in Minecraft and it does look bad. (Note to self: Try things before suggesting them.)
The default glass with CTM works well because of the little scratches in the glass. The HD graphics can make those scratches smaller. It does beat having borders around your glass though. You don't really piece together glass in real life like that. You get a giant sheet of it made and cut it to size.
Well, little scratches can be used. I just tried adding fog to a texture. Loaded it up in Minecraft and it does look bad. (Note to self: Try things before suggesting them.)
The default glass with CTM works well because of the little scratches in the glass. The HD graphics can make those scratches smaller. It does beat having borders around your glass though. You don't really piece together glass in real life like that. You get a giant sheet of it made and cut it to size.
Ok, here is the Glass CTM I was working on:
I personally don't like the default CTM style, at least in 16x. The scratches, shines, or whatever they're supposed to be look ugly, and probably would only look good in 64x or above.
The point of CTM is to make it look like you modified the material to be organized in one piece, instead of just sitting near/on top of each other, which if you think about it would be structurally weak.
Glass doesn't need to be one piece to look like one piece. If you placed 2 flat pieces of glass together, and there was no air between them, it would be hard to even tell that they were separate. So, in this way, CTMed glass could be explained this way (or any CTMed texture) by saying that Steve, being able to place meters of materials instantly, could also join it together in some way with connecting blocks.
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"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
You CAN do this now but it still may confuse people as to what is glass and what is air. A remedy to the invisi-glass problem is to make the stripes translucent but it requires the latest MCPatcher and Optifine doesn't support it.
Everytime I use the glass in places, it is invisible, which is sort of how glass is supposed to be... but you often lose track of where glass is, especially when it is used with connected textures and as a floor. A white fog or opacity would be better. White with maybe 10% opacity. Grey would look good too. Tinted glass!
Edit: Sorry @ Mod who moved this. Thought I was posting in this section.
[imgur maintenance....]
Well, no visual aid right now, but I'll tell you it was CTMd glass that had classic CTM and a pattern on it, so when there were large areas of glass it looked like it was made of 2x2 squares, so every block would have a texture on it.
I'm not releasing it yet because despite the fact that it doesn't contain partial transparency, it is still layered, and needs MCpatcher with Betterglass to display properly.
It still uses the CTM glass in optifine and large areas of connected glass will have invisible blocks, because it won't use the pattern.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
The default glass with CTM works well because of the little scratches in the glass. The HD graphics can make those scratches smaller. It does beat having borders around your glass though. You don't really piece together glass in real life like that. You get a giant sheet of it made and cut it to size.
Ok, here is the Glass CTM I was working on:
I personally don't like the default CTM style, at least in 16x. The scratches, shines, or whatever they're supposed to be look ugly, and probably would only look good in 64x or above.
The point of CTM is to make it look like you modified the material to be organized in one piece, instead of just sitting near/on top of each other, which if you think about it would be structurally weak.
Glass doesn't need to be one piece to look like one piece. If you placed 2 flat pieces of glass together, and there was no air between them, it would be hard to even tell that they were separate. So, in this way, CTMed glass could be explained this way (or any CTMed texture) by saying that Steve, being able to place meters of materials instantly, could also join it together in some way with connecting blocks.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin