So I'm making a skyblock and I'm making it 100% with command blocks. I'm needing a way to check if a player already has a skyblock, if they do, they are teleported to their skyblock. But If they don't, it created one for the player?
The Meaning of Life, the Universe, and Everything.
Join Date:
11/3/2017
Posts:
56
Location:
United States
Minecraft:
AmericanBagel
Discord:
AmericanBagel#2785
PMC:
AmericanBagel
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This is definitely not an easy task.
There is no way I could 100% help you unless I joined your world, gave a video tutorial (which I can't do because I don't have a good editing software or screen recorder), or create a REALLY REALLY long list.
When a player shall create their skyblock, a command should give them a tag. Here's more how I imagine it should work.
Enter /scoreboard players tag @p add HasSkyblock (HasSkyblock can be replaced with whatever you want. :P) as one of the command blocks when a player clicks a button (or something else) to create a skyblock.
When you want to test if the player has a skyblock, have a command block do something like this: /testfor @p[tag=HasSkyblock].
I cannot make a command block create a skyblock without telling you over 100 commands to run.
I do not know how a skyblock will be placed in a random coordinates.
So I'm making a skyblock and I'm making it 100% with command blocks. I'm needing a way to check if a player already has a skyblock, if they do, they are teleported to their skyblock. But If they don't, it created one for the player?
This is definitely not an easy task.
There is no way I could 100% help you unless I joined your world, gave a video tutorial (which I can't do because I don't have a good editing software or screen recorder), or create a REALLY REALLY long list.
When a player shall create their skyblock, a command should give them a tag. Here's more how I imagine it should work.
Enter /scoreboard players tag @p add HasSkyblock (HasSkyblock can be replaced with whatever you want. :P) as one of the command blocks when a player clicks a button (or something else) to create a skyblock.
When you want to test if the player has a skyblock, have a command block do something like this: /testfor @p[tag=HasSkyblock].
I cannot make a command block create a skyblock without telling you over 100 commands to run.
I do not know how a skyblock will be placed in a random coordinates.